As of .27, the only useful second crewmember is the Chicane's gunner, while in the Cricket, Compass, Medusa and Darkreach, they're nothing but dead weight. So why not make them useful to act as a second pair of eyes and communicate their findings?
I'm not talking levels of chattiness as the RIO/WSO in the old Jane's simulations (e.g. US NAvy Fighters), but something that may actually help increase situational awareness when things get stressful.
Voice samples could be recorded with text to speech samples or by community members and dynamically assembled. Maybe create a pool of five or six actors and pick one at random on every spawn in a multiseat aircraft.
Callouts would be roughly like real ones, but maybe with a bit of leeway to suit NO's "not quite reality" style.
Visual spotting:
- Enemy aircraft within 2 km and in the rear hemisphere: "Bandit close in, break and defend!"
- Enemy aircraft within 2 km and firing guns: "SHELLS IN THE AIR! BREAK NOW!"
Defensive callouts:
- Picked up by radar for the first time: "Spike, [air/ground/ship], [HLT/Shard/Revoker/Medusa/Boltstrike, etc.], [close/medium/far], [1 to 12] o' clock, [high/low]."
- Incoming missile: "INCOMING, [IR/semi/active], [1 to 12] o'clock, [close/medium/far], [pop flares/jam] and break [left/right]!"
- Defeated missile: "Incoming is cold."
- Missile within ~3 km and still active: "INCOMING HOT! BREAK! BREAK! BREAK!"
Offensive callouts:
- One target selected: "Engaging [name of target]!"
- Multiple targets selected: "Engaging multiple targets!"
- Range information per range circle, called out at 25%, 50% and 75%: "Range solution [inadequate/decent/acceptable]."
- Range circle at 100%: "Good range! Shoot!"
Status callouts:
- Any part damaged: "We're hit, let's get out of here!"
- Any part red or blown off: "Critical damage! Eject! Eject! Eject!"
