#Nuclear Launch Silos and other types of launch sites for Nuclear Missiles
18 messages · Page 1 of 1 (latest)
Okay, so as the title says, I think there should be Nuclear launch silos/ Mobile launch station.
Locations
- All across the map(s)
- And if subs are added there could be nuclear capable subs
Objectives
Before Launch
- Allies: Protect the launch sites until they can launch
- Enemy: Destroy the launch sites before they can launch
After launch
- Allies: Protect the ICBM
- Enemy: Destroy the ICBM
Other added features for this
- NORAD like sites that can shoot down the nukes before they can hit.
- Decoy missiles and decoy bombs (these bombs/missiles have the same sig as the real ones)
- More stealthy jets that are nuclear capable. They have a small almost non-existent radar cross section.
I've been saying this - though we as players wouldn't be able to do much once they're in the air. there's a very narrow window during boost phase where they can be attacked but once they're in post-boost they're gonna be untouchable from our tiny and comparatively slow platforms
well it's not like it's a simulator, what's the problem with extending the boost phase a bit longer so that it's more balanced and you can shoot the missile down in time
current smooth brain revokers would just eject where ever they are, take off, target incoming ICBM, spam radar missiles, eject till mission complete
these are also the same people that eject dam near immediately after the nuke threshold has been hit
This is why they should add super sonic jets.
that does not matter. if a ballistic missile is launched off shore of north boscali, it's a 70 km distance from mountain air base. you'd have to close that distance in less than a minute if you want to intercept it. you'd have to already be in the airspace near the launch platform to do anything if you want to use weapons that are already in the game. we could propose they add hypersonics for intercepting SLBMs, but it'd be a safe assumption that you'd be able to carry one (1) hypersonic interceptor, and only from a darkreach. if a launch platform launches two missiles, you are now overwhelmed with targets and lose the match. the only option is to have planes in the air above the launch platform to intercept before it reaches post-boost phase (or to destroy the launch platforms before they launch).
you wouldn't even need a "hypersonic" missile for an intercept.
if you're on the other side of the map, you will. the target will be out of range after 60 seconds.
CAP plane says hello also the local boltstrike
against a single incoming warhead moving at a high supersonic / low hypersonic speed, with no countermeasures, maybe. what's the range on the boltstrike? how fast can it fire?
though to be fair, there may be too many variables for a very meaningful discussion on that. if the devs added such a thing, it'd be up to them as to what is realistic and what is balanced. they might decide that warheads would have no countermeasures, or would be slower than a normal ballistic missile, or that the existing game assets would high a high interception rate against such a target, etc.
boltstrike fires pretty quickly at 14KM away, R9 normally opens up 45KM, player with a scythe can fire out to 40KM
i'm trying to get some data from a map i threw together about boltstrike performance against multiple targets. three boltstrikes will take out ten incoming agms in under 25 seconds, which would mean one boltstrike could launch against a target every 7.5 seconds or so. an incoming warhead at mach 5 would need 8.8 seconds to close 15km, so assume perfect accuracy against one target and that it fires as soon as it's able to, that would be reasonable, though that doesn't leave a lot of room for mistakes. if the warheads can go faster, are MIRV'd, have multiple simultaneous launches, or come with countermeasures such as chaff or decoy warheads like a real-world scenario would, it could quickly overwhelm multiple ground and air interceptors IMO.
because of those variables, i feel like from a defenders standpoint, having to deal with incoming warheads is a "you're already losing" scenario. not that having to deal with them during the boost phase is much better - to be close enough to be successful, you should already be close enough to stop them from launching in the first place.
and that all changing next update