Make it so that flying through a cloud of smoke left from an explosion of any origin will damage the engines due to particles of sand, dirt, leftovers of explosive device and its target, and other debris getting into the air intakes. It affects turbojets more, turboprops and turbine less, but all airbreathing engines can be affected.
#Dust and debris from explosions destroys engines
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This + propwash/jetwash, although I don’t doubt it’d be a pain to model properly
I think this maybe a bit much on the details ie pushing the game more towards DCS style
eek yeah I kinda agree with that sentiment. It makes me think of Stormworks, where making the systems increasingly realistic and complex potentially makes the game far less approachable and alienates new players
Would still be a neat feature, but maybe only something that the devs would want to throw in if they want variable realism elements
the day we get tree collision globally....
Is it in DCS?
Just seems something a game that presents itself as a sim light would probably not have this but again that's my thoughts and it seems like it should be left for hard-core sim games to implement like DCS
Game is a light sim directed at realistic physics, and dust and debris entering the air intakes is one of the most underestimated physical effects affecting aircraft performance
I'd just be wary of different pitfalls that could come in there - windspeed, air pressure, temperature, relative speed of the planes, all can affect the way those dust and debris clouds travel and affect engine performance. It would require a fair amount of atmo simulation that I'm not sure is in the game yet or will be
I'm between places because I like the idea a lot and agree that it's an overlooked mechanic, but idk how difficult it would be to implement
Just make a zone being in which damages the engines lol. It shouldn't affect the game performance, but i know that it's hard to stick shit like this to existing mechanics and even so primitive frameworks. In my opinion it worth it
Especially when you will have to make the fumes behave differently because of the effect of wind and etc☠️
please no
i dont want my engines to randomly break because i happened to fly near the guy i just killed
i agree with kia, too hardcore for the simcade
this already happens
maybe if you actually hit a big piece of aircraft carcass flying through the air, but from a smoke cloud? not really
I have heard that, for example, that passing 100 kg of dust through an Mi-8 turbine reduces compression ratio by about 10% and efficiency by 4%. Or, that most of the turbines of helicopters operating in Afghanistan and not equipped with a dust protector indicated a serious loss of thrust before the middle of their motor life (12000 hours) and upon disassembly it was found that the miniature working blades of the last stages of the compressor were destroyed almost completely.
It would be interesting, to know something more specific, but I have only this, twisted and difficult to confirm statements
no, a small bit, been killed and have seen people get yeeted by a small part
sure, but just a smoke cloud, nah
In short, my idea is to add a damage zone in the cloud of smoke from the explosion, which, for example, within 3-4 minutes will completely eat up the hp of engines. For airplanes is not so critical, nuclear will become even more dangerous even without radiation and EMP, and helicopters will suffer, as they must. And the game will have a funny detail what none of other flight games have
chicane doesn't need any more debuffs, it already in a rough spot
this already happens minorly with every bit of debris from enemy aircraft being collidable
i like this for a "hardcore mode" if the devs decide to implement such a thing
"DCS"
does DCS even do foreign object damage?
I've gunned a lot of planes at point blank and not so much as even heard the sound of shrapnel hitting my plane
dunno
Well, I believe this is 'somehow' modelled, as you can get hit by debris of explosions and destroyed aircraft...
Aren't it just a shockwave?
As far as I know, there are debris from explosions, as well as the obvious parts from destroyed aircraft falling apart.
yeah not everything has a debris animation as of the current version where the factories kinda sink into the shadow realm where the radar stations will break into pieces and can cause damage if ran into
Oh, that's what you meant
I mean dust and extremely small particles of dirt and concrete, not this kind of debris
As advised by others here, I assume this is probably too much detail for the level of sim-lite the game is aiming for 😉
I'll go ahead and be contrarian and say: yeah, I like the idea of explosion smoke clouds containing a hitbox that, upon vehicle entry, has a chance of inflicting some damage on that vehicle. I think that would make for an interesting mechanic. I don't think it would necessitate adding any cockpit procedure or even more detail to the existing engine modeling.
This sort of mechanic existed outside of DCS as well. I believe it was either Energy Airforce (PS2) or Over-G Fighters (X360) that had debris cloud damage. If the player flew through a debris cloud, there was a chance the engine could flameout and restarting the engine was handled by oscillating the throttle a certain amount.
I don't know if it's necessarily a good suggestion (if it ever made it, I certainly don't expect it to be implemented as past games did), but dodging debris clouds is another excuse for me to waggle the control stick and I like excuses to waggle the control stick lol
Thanks for the tip, I'll have to try this games
I mean don’t fly through visible smoke clouds
they already destroy my framerate I don't need them taking my engines too