#Dust and debris from explosions destroys engines

41 messages · Page 1 of 1 (latest)

simple bluff
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Make it so that flying through a cloud of smoke left from an explosion of any origin will damage the engines due to particles of sand, dirt, leftovers of explosive device and its target, and other debris getting into the air intakes. It affects turbojets more, turboprops and turbine less, but all airbreathing engines can be affected.

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Dust and debris from explosions destroys engines

warm moat
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This + propwash/jetwash, although I don’t doubt it’d be a pain to model properly

indigo umbra
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I think this maybe a bit much on the details ie pushing the game more towards DCS style

warm moat
granite sphinx
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the day we get tree collision globally....

indigo umbra
# simple bluff Is it in DCS?

Just seems something a game that presents itself as a sim light would probably not have this but again that's my thoughts and it seems like it should be left for hard-core sim games to implement like DCS

simple bluff
warm moat
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I'm between places because I like the idea a lot and agree that it's an overlooked mechanic, but idk how difficult it would be to implement

simple bluff
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Especially when you will have to make the fumes behave differently because of the effect of wind and etc☠️

placid thunder
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i dont want my engines to randomly break because i happened to fly near the guy i just killed

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i agree with kia, too hardcore for the simcade

placid thunder
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maybe if you actually hit a big piece of aircraft carcass flying through the air, but from a smoke cloud? not really

simple bluff
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I have heard that, for example, that passing 100 kg of dust through an Mi-8 turbine reduces compression ratio by about 10% and efficiency by 4%. Or, that most of the turbines of helicopters operating in Afghanistan and not equipped with a dust protector indicated a serious loss of thrust before the middle of their motor life (12000 hours) and upon disassembly it was found that the miniature working blades of the last stages of the compressor were destroyed almost completely.

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It would be interesting, to know something more specific, but I have only this, twisted and difficult to confirm statements

granite sphinx
placid thunder
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sure, but just a smoke cloud, nah

simple bluff
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In short, my idea is to add a damage zone in the cloud of smoke from the explosion, which, for example, within 3-4 minutes will completely eat up the hp of engines. For airplanes is not so critical, nuclear will become even more dangerous even without radiation and EMP, and helicopters will suffer, as they must. And the game will have a funny detail what none of other flight games have

granite sphinx
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chicane doesn't need any more debuffs, it already in a rough spot

gilded yarrow
jade fulcrum
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i like this for a "hardcore mode" if the devs decide to implement such a thing

tall turtle
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does DCS even do foreign object damage?

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I've gunned a lot of planes at point blank and not so much as even heard the sound of shrapnel hitting my plane

teal knoll
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dunno

indigo coyote
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Well, I believe this is 'somehow' modelled, as you can get hit by debris of explosions and destroyed aircraft...

indigo coyote
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As far as I know, there are debris from explosions, as well as the obvious parts from destroyed aircraft falling apart.

indigo umbra
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yeah not everything has a debris animation as of the current version where the factories kinda sink into the shadow realm where the radar stations will break into pieces and can cause damage if ran into

simple bluff
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I mean dust and extremely small particles of dirt and concrete, not this kind of debris

indigo coyote
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As advised by others here, I assume this is probably too much detail for the level of sim-lite the game is aiming for 😉

fervent flax
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I'll go ahead and be contrarian and say: yeah, I like the idea of explosion smoke clouds containing a hitbox that, upon vehicle entry, has a chance of inflicting some damage on that vehicle. I think that would make for an interesting mechanic. I don't think it would necessitate adding any cockpit procedure or even more detail to the existing engine modeling.

This sort of mechanic existed outside of DCS as well. I believe it was either Energy Airforce (PS2) or Over-G Fighters (X360) that had debris cloud damage. If the player flew through a debris cloud, there was a chance the engine could flameout and restarting the engine was handled by oscillating the throttle a certain amount.

I don't know if it's necessarily a good suggestion (if it ever made it, I certainly don't expect it to be implemented as past games did), but dodging debris clouds is another excuse for me to waggle the control stick and I like excuses to waggle the control stick lol

simple bluff
proper swan
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I mean don’t fly through visible smoke clouds

white zenith
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they already destroy my framerate I don't need them taking my engines too