#targeting system stuff

12 messages · Page 1 of 1 (latest)

lunar musk
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It’d be cool to have a separate targeting system for air to ground, radar, and ir missiles.

The way I’d see it is ir missiles don’t need a lock, they just perform as they do irl
Radar and targeting pod would function separately, so you can only use one at a time.

lost nest
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The dev has said he wants to avoid procedures

sullen harbor
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IR missiles need a lock irl though

lost nest
# sullen harbor IR missiles need a lock irl though

they need a lock but you can get that lock when its caged. IRL in older planes (mig-21 for example) you can just point the nose of the aircraft at a target and pull the trigger. If the seeker has a valid tone (lock) it will fire. Nowadays the seeker would point at what you have locked with a HMD

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non of this is relevant to this game anyway

sullen harbor
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yeah, so they need lock irl too

lost nest
sullen harbor
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maybe

upbeat ridge
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This sentence is a bit confusing "The way I’d see it is ir missiles don’t need a lock, they just perform as they do irl" IRL IR missiles need to lock on to a heat source.

Maybe they mean instead of being targeted via the HMD instead they get the frontal circle and sidewinder tone when locked?

IMO the current HMD/map targeting procedures are good.

lunar musk
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That’s what I meant.

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I meant they could fire uncaged as well.

lunar musk
# lost nest The dev has said he wants to avoid procedures

I’m just thinking you could switch between the systems with a button. It’s just more immersive when they function on different systems as they do in other games (mostly war thunder and vtol vr, not something as complicated as dcs)