#[MOD] Custom Display (HUD and HMD)

1445 messages Β· Page 2 of 2 (latest)

silk jasper
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I'm curious about the update

rose bear
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Yes it's hard coded in base game

errant herald
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Did some working around this week and the screen is mostly visible with just some warping on the edges and only two modules cut off going to try and get rid of that as well and hopefully find a way to stretch the screen in a way where I don't have black bars. Hopefully won't need you to add this

errant herald
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So after testing I can't get the hud to not cut off either the weapon/counter measure or the radar/missle indicator

errant herald
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@rose bear do you think the radar location and indicator for weapons is hard coded

rose bear
errant herald
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yes the mini map, you think you could do some adjusting for me?

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so the blue border is all cut off, which means no airframe diagram or indicators, and the radar gets warped to be fit on screen, and sicne its in peripherals from my perspective i get maybe 40% of it

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the vr is functional though which makes me so happy

nocturne cliff
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how 3d does it look

errant herald
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i got it curved pretty well, so you feel in the cockpit

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however im using psvr so low quality video, getting a quest 2 sunday to test it

nocturne cliff
#

guh???

errant herald
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but that is also why there is screen cut off, also the black borders, though i can tune it out

nocturne cliff
#

i have a q3 if yo uwant me to test it on some decently high fov

rose bear
#

I know there are some application to force stereo display on a vr headset

errant herald
#

stereo display?

rose bear
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Unfortunately this mod is not really meant for this

errant herald
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yeah, was just wondering if you could test it

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again i think i said it a month ago but this benefits maybe like 2 people

nocturne cliff
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well hmu if you need a q3 test

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anyway this isnt the right mod channelk

rose bear
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That's interesting though, as I played a lot of VTOL VR...

errant herald
#

thats half the reason i wanted to try lol

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but yeah probably not the right mod, but if you got advice on modding the hud let me know

rose bear
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Hi guys, the update 0.28 is probably going to change several things, like CCIP, ILS, but also other stuff under the hood that will break the mod...
I'll wait for after the release to update the mod maybe beginning of July, to avoid too much rework.

polar sun
#

That's cool, any guess on when to expect 0.28 though?

reef citrus
final citrus
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mid july

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maybe late

nocturne cliff
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Im thinking late june but i also have no idea what the current state is

errant herald
#

Ryu said should be out in a few weeks

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Late June to early july

reef citrus
hexed minnow
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he says nobody knows to draw away from the fact that literally everyone including devs have said late june

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idk why kinda weird

rose bear
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Work on the update has begun...
Removing the CCIP and ILS, but also have to account for new HUD elements
Soon πŸ™‚

final citrus
#

hell yeah

solar ravine
rose bear
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Thanks guys !
Note, the new additions from the devs are really nice...

solar ravine
#

idk

vast dew
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Can you give us a toggle for lead or lag pip

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The Lag pip isn't really precise enough for me

polar sun
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Hey, I've wanted to ask, whether you are going to include the camera limitations in to the next version, because in 0.27 it worked quite poorly and was very anoying to use. And if you are going to include it, can we at least have a toggle to turn it off?

rose bear
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I'll remove the TGP limitation, it was not a good idea πŸ˜…

final citrus
candid plaza
lusty coral
#

Is it possible to modify minimap display specifically?

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For example move plane at the center and add a compass rose to it

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Or just hours

rose bear
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I wanted to do something with the Map, like a different texture and other features...

lusty coral
rose bear
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Probably, yes.
Also, I wanted to be able to switch between a few optional background texture : the default one, a topographic version or a classic nav map.

solar ravine
#

also

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can u do killed by [weapon type]

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Player A killed by Player B [25mm]

rose bear
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Making some progress... It took me some time to identify what Mitch changed in the HUD / HMD objects πŸ€”

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@vast dew @candid plaza Immediate switch between lag / lead gun pips πŸ™‚

final citrus
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nice

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any eta for release?

rose bear
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lol, I can also put the pip on the target, or right in front of the aircraft if you prefer...

rose bear
# final citrus any eta for release?

Hard to say, it depends if you players want it right now, as it is, or if you prefer to wait a little bit so that I can implement some new features ?

final citrus
spark shadow
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that was way too many commas

rose bear
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I can release the current version 0.9.7 that works with 0.28.2 of Nuclear Option before the week end

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I'll start working on 0.9.8 after that, to include some new stuff : DLZ indicator for missiles, additional map features (custom background texture, custom colour, flight path markers...)

vale urchin
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Hell yea, thank you so much for your work dude

vast dew
solar ravine
rose bear
rose bear
solar ravine
rose bear
#

NEW VERSION 0.9.7
28/06/2024 - New version for update 0.28.2 of Nuclear Option :

  • Adapted to Mirage networking code
  • removed CCIP (included in game)
  • removed ILS (included in game)
  • removed TGP camera limits
  • added switch for gun targeting : lead pip or lag pip
  • added slider for gun targeting pip size
  • gun lead/lag pip changes color when bullet can hit
  • fixed : unit name shown on TGP display
  • fixed : increased width of fuel / energy / thrust bars on HUD
  • fixed : weapon safety appearing when switching between HMD presets
  • fixed : aircraft without airbrakes and/or afterburner could break UI parts
  • fixed : RWR was not showing radar sources correctly when ping lines were kept
  • fixed : RWR was not displayed for aircraft with radar (Revoker, Medusa, Darkreach)
stuck wigeon
#

F***ing awesome, man. You and other mothers make this game even better than it is

spark shadow
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problem, using only a single gun doesn't show the gun pip or the crosshair still.

rose bear
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May have missed that one in my hurry to release the update...
I think I have a fix for that issue.

stuck wigeon
solar ravine
lusty coral
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PIP doesnt work for me

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Ok no now it does

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You need to switch weapons first time for that

final citrus
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yeah thats a age old bug with the mod

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@rose bear

rose bear
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Yep, I'm trying to solve that.
The issue is when you do not switch to guns (ie HUD starts in hud boresight), the code for initialization does not run.
I thought I had a fix, so that the code will check if the icons are active at every update and enable them if that's not the case, but... it does not want to work for some obscure reason 😦
I'll find a solution !

lusty coral
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Btw is guns/Lynchpins CCIP is possible with current game code?

final citrus
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guns already have a "ccip"

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its the lag pip

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also is this intended? @rose bear

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aoa conflicting with the default hud

lusty coral
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I.e. to set up for gun runs earlier

rose bear
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lol that's strange, because I have not touched the AoA indicator (position, size or color...)

final citrus
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need to lock the target

rose bear
rose bear
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OK, I got it : in Vanilla, when AoA is displayed, Fuel Gauge is hidden...

lusty coral
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Lil bit funny how objectives can get shorten sometimes

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Moreover it is Absolute Escalation for BDF

rose bear
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haha, yes, I may increase the length of the string to be displayed or allow wrapping

final citrus
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can you bring back the feature that when we have something locked, if we open up the map we can see its speed and altitude

rose bear
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Hmmm... it's still there as far as I know !

buoyant jackal
final citrus
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also you can change the colors

candid plaza
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yo @rose bear, can the next bugfix be the reticule not showing up after wpn safety pls

rigid kite
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holy crap, finally i can have a lag pip

rose bear
stuck wigeon
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The selected weapon icon in the top right of the HMD has very jaggy edges, as in "not smooth". Also, te icon itself is somewhat hard to distinguish against the background, as in hard to see for me

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Is there a manual explaining what each option configuration does?

rose bear
rose bear
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Something like this, maybe ?

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Instead of this.

lean edge
# rose bear Something like this, maybe ?

i've been having that problem too and i think this would look a lot better! maybe 50% opacity if that's possible, so that it doesn't become a blob? but looks great

vale urchin
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damn looks nice

stuck wigeon
stuck wigeon
rigid kite
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so i'm not sure whats happened, but my pip ccip for guns is just gone, and i have no idea how i screwed it up

rigid kite
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no cannon and 4 sidewinders

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no a cannon

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and missiles

rose bear
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The pip is activated when the HUD enters in gun mode, so it's a known bug that it won't show up when there's only gun

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try switching between missiles and guns
also, just like in base game, the pip will show up only when a target is selected

rigid kite
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yeah, i have a target selected and my zamera zoom automatically increases but there was no pip. and i did have sidewinders as well

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huh... but with a full payload and weapons on every slot, it works now

rose bear
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Here you go, I believe it looks better this way.
Let me know what you think.

vale urchin
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yea looks clean as hell

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def less janky than it looks currently

polar sun
rose bear
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Yeah I know, the cyan color might not see much use.
Any suggestion for custom colours, in addition to default green, yellow, white ?

polar sun
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Purple and red will have very good contrast, but ideally I would just add an option to choose any color (rgb if possible, if not, just a standard set) for the hud, friendlies and enemies. This will allow for the best accessablility for color blind people

candid plaza
silk jasper
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but also since then i realised i can just get telemetry output from the client so wont necessarily need to read the hud with ocr to get instrument readings

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am on workcation rn so dont have a lot of computer time but im making some progress

rose bear
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instead of reading the hud, which might be a pain

silk jasper
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i already have a recorder etc set up

rose bear
silk jasper
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dont think ill ever make an actual ingame replay but tacview seems to be quite friendly with custom integration

silk jasper
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thats another thing i need to add actually, slower data rate for less important objects. currently everything is just 5hz

and tacview can extrapolate lower hz stuff to optimize presentation for sparse refresh rate

fair sparrow
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@livid elk @torn sigil

buoyant jackal
buoyant jackal
stuck wigeon
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Hey @rose bear; I sometimes get this black line that I think blocks distance in the dashboard. I think it's after switching the RWR_option to RWR_Only. Is this intended?
It does not seem to happen in the chopper, but can confirm it does show up in the Revoker and Medusa. Pretty sure other planes as well.
It's happened in the previous version as well.

final citrus
rose bear
fair sparrow
loud fog
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Hey I am experiencing a major bug with your mod

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It works just fine without, I checked

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Hold on I have to compress the video significantly

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Damnable discord file size limits

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The part where I am moving my mouse on the map is me trying to click and drag the map

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@rose bear

vast dew
# loud fog

Had this problem too, but it was an old version

loud fog
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This is the current version for me

silk jasper
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maybe mod needs to be re-compiled again after latest hotfix

candid plaza
loud fog
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Only this one

candid plaza
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Ha, sorry, it was fixed for me when I disabled my other mods

silk jasper
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@rose bear stupid question, is there a coordinate for "true north" somewhere in the codebase ?

cinder fable
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Maybe that'll fix it? Gonna check later since I'm tired atm

rose bear
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For current issues, I'll recompile the mod with the latest hotfix, hoping that will fix it.

cinder fable
# loud fog

Nope, Custom Display is the only mod I have active and it still does this to me, I spawn in a plane and instantly it reads that I "crashed" and the craft flips about. @rose bear

rose bear
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@loud fog and @cinder fable, send me a player.log, so that I can see what went wrong ?

cinder fable
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Where do I find those?

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Oh, found it

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AppData\LocalLow\Shockfront\NuclearOption

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Just tried loading up free flight and spawning a plane, that's all I did

rose bear
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It seems you are using an old version of the mod (0.9.6, while latest is 0.9.7)

cinder fable
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I got it from the pinned message

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I wasn't aware there was a 0.9.7

rose bear
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Latest patch 0.28 breaks the mod, as it introduced a new network entity class

cinder fable
#

Oh, even the 0.9.7 version is broken?

rose bear
loud fog
rose bear
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I have a 0.9.8 in the works, with some bug fixes, I'll try to release this week.

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Mitch is pumping out patches faster than I can update...

rose bear
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NEW VERSION 0.9.8
16/07/2024 - New version for update 0.28.5 of Nuclear Option :

  • fixed : gun pip not showing when aircraft has only guns
  • fixed : AoA display was clashing with Fuel Gauge
  • changed the weapon icons to make them more visible
  • increased the spacing between the weapon and counter measure icons on HMD
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Can a nice <@&1118065368657821747> pin the above message and remove previous one (old version 0.9.6), please ?
Thanks πŸ™‚

reef citrus
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damn i was about to

rose bear
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Damn you're fast 🀣

loud fog
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It works!

loud fog
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What does the gauge next to the fuel gauge mean?

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The EP gauge

candid plaza
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Capacitor charge

loud fog
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Oooh

rose bear
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True, I forgot to change that : it's the electrical power level, ie capacitor charge.

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I wanted to rename that to CAP

candid plaza
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If it becomes more integrated with the planes systems EP would make more sense imo

stuck wigeon
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Hey @rose bear, i'm definitely getting a duplicate lag gun pip, or "flickering two separate gun pips but alternating"

spark shadow
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if you're already on the one you want, switch from that and switch back

loud fog
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Whats the difference?

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Between lead and lag

vast dew
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the pip is your crosshair essentially

loud fog
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Ah

vast dew
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@rose bear the rwr you included dosent update fast enough for use in notching

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when you have multiple types of missiles inbound it will only show 1 type

rose bear
vast dew
rose bear
# stuck wigeon

Does it happen for all targets ? In your video, you have locked a fast flying missile, which might confuse the script, because missiles have high acceleration and speed values.
The script tries to calculate the expected position of the target after x seconds, in this case it seems to alternate between 2 positions very fast.
I may have to apply caps to speed and acceleration values...

rose bear
vast dew
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yes thatll be nice

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hope we can have real time updates for incoming missiles, would be real useful for notching

rose bear
rose bear
stuck wigeon
spark shadow
vapid nova
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can you add an option moving the rwr map more to the center

vapid nova
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or for immersion paste it to one of the MFDs in the cockpit

rose bear
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I hope I have fixed all issues with the gun pip not showing or moving all over the place, as my previous fix lacked a check for distance and if the pip should be enabled or not...
At the same time, I also solved some issues for RWR / MWS, so that the missiles refresh must faster than radar pings, making it easier to notch.

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Made it so the camera does not look too much down, to limit risk of getting disoriented.
Using the "Center View" button to cycle between front view and target view.

candid plaza
#

🀣

someone asks the devs for something
likes it
Devs don't add it immediately
Makes it himself

(Also 1234 messages πŸ™ƒ)

rose bear
#

Hey, a modder will always be faster than any dev to add feature.
I just have a script to modify, a dll to recompile and move to UMM, that's 150kb of data at most.
Mitch has to compile the whole game project, issue a patch and publish to Steam 1Gb of data...

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Note, I think my math teacher would have slapped me in the face with a sledgehammer if he saw me coding this... It seems I forgot a lot of things about trigonometry πŸ˜…

candid plaza
latent vapor
rose bear
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I know, and understand the concern.
Just like the CCIP, this may get included in base game, if we ask nicely repeatedly.

rose bear
rose bear
vale urchin
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target lock is a great feature, especially for people without track IR

spark shadow
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opentrack is free and works off of webcam

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still useful though

vale urchin
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I dont have a webcam lol

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and I dont want one, used to have one where the light that meant it was recording would flash on randomly

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was just shitty but still scary lol

leaden junco
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toggle target lock looks much more appealing

lusty coral
lusty coral
vapid nova
rose bear
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I think the point raised by Kia is more regarding the easier notching of missiles thanks to the RWR / MWS display, rather than padlock.
As you say, users of TrackIR (including me) have a physical advantage vs the ones without, just like users with wide screens or powerful PCs have an advantage vs players with more humble configs.

vapid nova
lusty coral
vapid nova
#

In the end it is very subjective, maybe something like ReadyOrNot is fine where the host can choose to have pure clients or not

rustic lake
#

my man

loud fog
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When an enemy is outside of gun range, the lag pip flashes between the HUD corners and it's extremely distracting

final citrus
#

known

rose bear
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Yes that's a rather new issue with last version, I'll release an update this weekend before leaving in vacations.

silk jasper
#

thats a very clever way to add padlock without needing more buttons πŸ’―

lost stratus
#

Is there going to be an option where you can see your target screen in color? i kinda miss it :(

silver linden
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got curious about the padlock feature and tried it, but doesnt seem to work

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oh never mind, just installed it wrong
it does work

spark shadow
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trying padlock, isn't working?

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locked and spamming my center view keybind

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everything else works and i'm on .99

final citrus
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thats when it locks

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pretty useless since you cant retain mouse controls but

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yeah

rose bear
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You should rebind your center view key.
Also, you should not have to hold the key, as it's a 'cycle through' option : press once, padlock, press again center view.

rose bear
candid plaza
rose bear
#

I'll be away most of August, so I'll reopen the project only in September, just in time for 0.29 πŸ™‚

spark shadow
#

figured out the fix, disable trackir input and it'l work

solar ravine
clever dune
#

@vague geyser

vague geyser
#

what folder do i put it in

clever dune
#

Check instructions in pinned messages

vague geyser
#

out of these

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downloading umm rn

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do i put it in nuclear option

clever dune
vague geyser
rose bear
#

Please refer to the ReadMe in the zip file

vague geyser
rose bear
#

The zip file of the mod attached in this thread..

vague geyser
#

found it

rose bear
#

And or refer to the pinned message giving instructions

vague geyser
#

Ok

vague geyser
#

LOL

vague geyser
#

hello

#

lol

#

ok its done

#

help me

vague geyser
rose bear
#

Sorry I'm busy and on my mobile now...
All instructions are in the readme and in pinned message.
Did you have a look ?

vague geyser
#

its not letting me put nuclear option

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(its going off microsoft edge)

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and im left in the dark of course i a am

clever dune
#

I just got busy

clever dune
vague geyser
#

is that the problem

clever dune
#

Try open as..

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And anything for text editing

vague geyser
#

open as what

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how do i do that

clever dune
#

Rclick on xml file and open as....

vague geyser
spark shadow
#

you did extract it, right?

clever dune
#

ah 11 Windows yeah

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Properties

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And open as...

vague geyser
vague geyser
spark shadow
clever dune
#

Damn 11win

vague geyser
vague geyser
spark shadow
#

no offence dude but you need to be a little more tech literate

#

extract the file, then you can do the open with

vague geyser
#

i just hit replace

spark shadow
#

yeah go ahead

vague geyser
#

this is my first time dealing with stuff like this

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let me share my screen

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room 1

spark shadow
#

^fixed the thing together

vague geyser
#

@rose bear im not getting the orange lines here

candid plaza
#

Go to the settings there should be rwr no ping lines switch it to rwr only that should do it iirc

candid plaza
#

2s

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You see the menu which pops up at the start, there you click on display mod, then there should be a box called rwr no ping lines

vague geyser
#

Ok

rose bear
#

Did you manage to set it up properly ?
Ingame you can press CTRL+F10 to access the mod menu and the options.
Some can be changed in flight, like colors, others require a respawn/ restart.

#

Thanks guys for helping new joiners πŸ‘

clever dune
#

@static kettle

lusty coral
#

Currently if you select multiple targets and fire one weapon it will guide on the last selected target. Is it possible to somehow highlight "last selected" via colour or something?

solar ravine
#

um, it is possible to change enemy target color to Green and when targeted change into red

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hm, also when msl start chasing also turned into red

queen topaz
#

yeah selected targets having a stand-out colour from the rest of the hud would be good

vague geyser
#

@cosmic iris

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check this out

final citrus
#

@rose bear any way i can edit to make this setting go lower

candid plaza
#

Btw what does it do exactly?

final citrus
candid plaza
#

Oh ty, yes then. I thought it was about draw distance

silk jasper
#

mod manager serialises settings into an xml file in the mod folder so you can try to play with it

final citrus
#

need to figure out which one

dapper anvil
#

Hey Patabor I absolutely love this mod especially because of the option for a lag pip for guns, but I'm just wondering if there's any plans to make the modded HUD elements use the same font as the vanilla one for parity's sake?

vague geyser
#

How do you change the waypoints

candid plaza
vague geyser
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so they arent like this

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and are like the vanilla waypoints

candid plaza
#

You want them in the circles

#

?

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If so it's not possible rn but maybe in a later update

hexed minnow
rose bear
spark shadow
#

hey, whenever you get back from hibernating, is there any chance we could get a combo lag+lead pip?

i love having the lag pip but it's super unreliable in longer range; i love having the lead pip for longer range, but it feels somewhat imprecise

could you somehow combine the two without cluttering the screen? love your work dude

final citrus
#

yeah if we're a bit further back the lag pip just dances around without us being able to pull in

rose bear
spark shadow
#

you'd be using the lead for getting a general idea where to shoot or having long range potential, but using the lag for more precision

rose bear
#

I "may" have an idea, I'll try when I get back

sterile moss
#

good luck, and have fun on your trip, brother

vague geyser
#

and he wants both the lag pip and the lead pip together

loud fog
#

Shouldn't Glidebombs be labeled as Standoff at the top?

clever dune
#

@gentle sonnet

gentle sonnet
#

πŸ‘

gentle sonnet
clever dune
#

Don't forget to Ctrl+F10 to tweak settings

gentle sonnet
#

thanks

reef citrus
#

thats not a slight bug man that a huge issue

#

probably better to DM instead

spark shadow
#

you were able to read that?

rose bear
#

That's the same issue as the mini map showing the exact location of enemy units, even when their datalink is outdated

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I'll correct it with next update

lucid hemlock
#

For custom missions that require you to fly through a waypoint, how do you change the hud it so that you can see the waypoint from far away? Currently, I only see the waypoints when I'm very close and that makes it very hard to trigger mission objectives

lucid hemlock
#

Got it

loud fog
#

Is it possible to make the lead camera thing optional? I find it gets in the way more than it helps

rose bear
#

Hi mates, I'm back from vacations !
I know there are some issues with the mod, I'll see what I can correct / make optional :

  • correct padlock pointing to exact target location instead of last known position
  • improve waypoints display
  • improve objectives map markers
    Anything else ?
dapper anvil
#

@rose bear perhaps making the fonts of the custom HUD elements match the base game ones?

gleaming dome
#

i've noticed when aiming at an enemy the crosshair/lead indicator stays in the same position on my hud as it was at the time of disengaging the target

candid plaza
clever dune
# rose bear Hi mates, I'm back from vacations ! I know there are some issues with the mod, I...

Tac-screen causing huge fps drop
I noticed a problem with RWR screen: after receiving couple arh radar pings it breaks ( displaying incorrectly, overdetecting radar sources) and as a result causing fatal performance loss. Bug is not presented in previous versions of mod. In logs, multiple "NullReferenceException" errors of tacScreen [related to 1st video] Here's examples of it:

spark shadow
rose bear
#

I need to add a few checks for null objects in TacScreen

candid plaza
stuck wigeon
stuck wigeon
rose bear
#

Gents, I considered various options for the future and I don't think I'll update the mod

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I'll stop modding for a little while, in fact

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Thanks all for your support !

candid plaza
#

@rose bear, you're up there right bellow mitch ! Well done. Hope you'll like that

gleaming dome
#

🫑
(semi-related note: does this mean the twitch page becomes active again?)

final citrus
#

rest in peace this mod then

gleaming dome
#

on the bright side, might become vanilla?

final citrus
#

@rose bear real?

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bit stupid to not have a hmd in the 2070s

spark shadow
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will we still get bug fixes and the such?

dapper anvil
lusty coral
# vast dew OMG developer tag

If I had a nickel it happened in the Unity game development I follow in the past 2 years, it would be 2 nickels, which isnt a lot but its odd it happened twice on such a short timeframe

rose bear
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Indeed, I changed colors...
So expect this mod to slowly get implemented into the base game, which hopefully will remove the issues between users and non-users of the mod.

lucid hemlock
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πŸŽ‰

severe tree
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based

polar sun
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Hey, I'm pretty sure there was 0.9.9, but I can't find it now and the version pined is 0.9.8 with broken PIP. Am I missing something?

reef citrus
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on the bright side…

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its coming into the base game

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patator is hard at work developing these features from the ground up with enhanced functionality, playtesting and better UI

rose bear
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Indeed, I suggest to lock this thread once for all... there won't ever be a v1.0.0 πŸ˜…
As you mention, most features will slowly find their way into the game now, if I manage convince Mitch !

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Thanks !