Decided to post both PvP and PvE variants on one area both will be worked on as i find time to fix things on them. . . not giving up on these just though i'd make it easy to find both
#Battle of Boscali maps
45 messages · Page 1 of 1 (latest)
do make sure to grab the one you wish also make sure that u know which you get other then that good luck out there pilots!
New release in the works. . . for the co op version need a idea to improve PvP variant though so that's on Haiatus at this time
Still working on the BoB Co op map (note i refer to this map as that for short) upped the difficulty and made it require a bit more teamwork to take on certain objectives it can get choppy if you do not remove radar's fast lotta R9's on the map and they can nail you if not careful from over 30 KM away stay low as hell and avoid high altitude till the radar trucks are eliminated
dope, exactly what i was looking for. many thanks
update posted
bro how could you do dis i just downloaded it now i gotta do it again lol
sorry bout that but i had to fix a couple errors
mission trigger issues
thus the update
which one is the pvp and pve?
@here the average battle of boscali experience
Looks cool, but i'm getting like 10FPS in mission
My pc is well above recommended specs for vanilla, not sure if its just Unity
PvP or PvE one? if PvE i added a bit of a anti lag target a group of munitions trucks near that factory site near city it's also a MAJOR source of the R9 spam kill that and the system tends to normalize (as for the Unity issue. . . Yes Unity does not like Multi threading thus kinda hates this map alot but there isn't much i can do with that. . . i tend to have issues for the 1st 10 minutes till everything loads in but if i can kill that target setup quickly it goes a LOT faster in clearing up
mind you the explosion from that going up will cause a bit of lag aswell but clears up in about 10-20 seconds
need ideas on objectives for a new version. . . (have a Nightly storm variant for the co op one but due to heavy and I MEAN HEAVY process load this map is not yet ready to be released) I will be working on it off and on but can not say what the release time will be
What about defense missions? I don’t see those often
will look into this idea. . .
:))
Maybe saturation missions? Missions where your objective maybe isn’t destroy the base but soften it up so battles to take it have more success
This one would be very difficult at this time. . . Mission editor and game coding do not make this idea one that is easily implementable but trust me once the game gets to that point (If/When i should say) this is on my list
as it stands. . . Ground units are the only things that can capture bases (this includes naval units btw) most people in the game either not bother manually sending ground units to capture bases or just plain do not know how
sad to say but until the player base is able to get this prospect or until the game's AI and Mission maker system becomes a bit more advanced this idea will have to be on the back burner for the unforeseeable future but the request has been logged @queen edge
Fair enough then
Hey guys Update out for ya
touched up objectives and made it a bit more intense in a couple areas
bring friends cause this gonna be a spam fest
oh snap made an error
more punishing for people that refuse to land back at base but DAYUM BOIZ for the Successful Sorties
Darnnnn 😔
I always die before landing
The trick with getting a good rtb score is not to over extend yourself, set up a plan of attack and keep your eyes open
This map is pretty much a check list, on what to take out:
9r objectives
Boltstrike encampment removal
Unit manufacturer buildings
Take bites out of Ground units pushing your base as necessary.
You be making big points in no time
A key to a lot of larger battles maps is making breathing room for your team and slowing down the other teams reinforcements ability
@silver ridge is there any way that i can authorize nuclear weapons
nuclear weapons unlock when the point threshhold hits this is at 2500 points
Is it me or does the mission get really laggy after 30min idk if its all the ground vehicles spawning or what but the fps slowly goes down to the point where I was getting 3 fps and I got a 12900k and 6700xt too.
the Co Op one was intended to be a challenge but if you don't deal with the main production facility near city airbase (the one with 13-20 R9 Launchers) quickly it becomes a slog real quick. . . as a counter to this there are a line of Munition's trucks that you can tag a bit off to the left of it when facing that mess that will chain detonate and eliminate that issue
once this threat is gone game will smooth out again