#Co-Op variation of the Battle of Boscali

16 messages · Page 1 of 1 (latest)

devout geyser
#

Am working on a second edition of this at the moment to try and fix the MAJOR Melty CPU issue so it's not a stutter fest. . . will host it a few times and work on it bit by bit

#

still need a few bugs outta it before i post but mostly working on it well

devout geyser
#

managed to get it working well bit choppy at start for host but once 1st wave of air units dies it clears up. . . CAN get nuts on mid missions cause units spawn at a high rate but over all playable

#

@shrewd zodiac @vivid zenith @high sage @unkempt latch as requested have fun

devout geyser
#

Update made . . . stutter in beginning fixed but need to work fast to cut down ground units they swarm quick and can make life hell. . . Lots of targets and can easly break 4 digit scores if vigilant enough

#

(will keep working on this but i believe that it's solid for now)

#

@unique seal here

#

@unreal yew

fading gull
#

Mission becomes a stutter fest after a few minutes.

#

Hell for the host.

devout geyser
#

i'll se what i can do about cleaning that up. . . (might just have to enable nukes sooner cause after killing craploads of ground units game speeds up) will also think on fixing spawn rates but will need time to figure it out

high sage
# fading gull Mission becomes a stutter fest after a few minutes.

I have noticed a stutter-fest in one of my missions as well... it seems to have started when crap-tons of burnt out unit corpses piled up on one specific place on a stretch of road. New units rolling down the road would try to get around the mess, but couldn't... and so maybe got stuck in a more CPU intensive routine for pathfinding? Nuking the problem made it go away.

#

Same thing seems to apply when many many AI aircraft are taxiing on the ground at the same time

devout geyser