#General Thread

1 messages · Page 7 of 1

peak sequoia
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Use chat based dialogue

sleek timber
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I don't think that's totally true Javier, I've had dialogue boxes work in multiplayer missions. I have noticed they don't always work though. I wonder if the dialogue boxes triggered in the mission start objective tend to work for whoever joining

peak sequoia
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I made an entire mission and when it didn’t work in multiplayer, I had to go back and change them all to text.

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Plus, even if you could they’re obstructive and force you to click OK which will lead players to calling bullshit when they crash into a mountain because they can’t control their plane

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Because pause does not work in multiplayer

warm quiver
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I really want to set them up so they show up for each player as they join, to give a quick brief, but that's just not possible

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So for now I have one set up at mission start for the host, as a way to delay the starting sequence until they're ready/they're finished waiting for other people to join

frank thicket
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same for me

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typically set them to between 1 minute and 30-40 seconds after start

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if youve got a co-op mission you can have a waypoint that triggers the dialogue once someone flies through it, so you can wait for everyone to get in the air before going off

peak sequoia
smoky anvil
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I have an issue that a saved mission broke when clicking the "play" button from the editor to final test it.. when loading in, the weather displayed the time incorret and all objects were missing. Upon re-starting the game and re-loading the mission, the mission can´t be saved anymore and displayes these error boxes:

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anyone knows a fix? I would hate to throw all the effort away?

indigo valley
smoky anvil
pliant gate
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Also posting this here because missions :D #1409119384726802432 message

topaz locust
pliant gate
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I'll make it a github and a post here too in the near future, once i get some sleep

pliant gate
topaz locust
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🙂

compact hinge
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is it possible to have a ground structure not appearing as enemy to bots?

topaz locust
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if you still need it to function (like a factory producing aircraft) then you could try sticking it under a mountain by editing the mission file

compact hinge
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Welp, i see

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Thank you!

sleek timber
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Can anyone give me a quick tip about capture defence on airbases?

Does this value affect how many units I need to capture a base or just how long it takes to capture?

radiant glade
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both, as more units on a point cap it quicker.

peak sequoia
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@indigo valley hey btw olive uploaded his next mission if you havent seen

devout crane
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seen a whole bunch of ppl making insane mountain bases and massive naval bases while i'm just sitting here with my "barely refurbished semisubmersible that happens to have a helipad" lmao

if yall have any decor tips i'd be more than happy to hear :3

gloomy prawn
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decor tip number one rn is to wait for 0.31

frank thicket
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only thing i would say is that the vertical factory probably goes up a bit too high, but theres also probably not a good way to move it down without resulting in it looking wonky

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but yeah you arguably did better than me in some respects, and a lot of people have come to me talking about how i do my buildings in missions, so yeah, well done dude holy shit

devout crane
frank thicket
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yw

devout crane
devout crane
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hey folks, as is probably evident i'm making a custom pvp very naval focused map, and i'm struggling to think of how to arrange the starting "scenario" so as to ensure it's balanced.

last i recall, the Annex and the Shard class vessels are meant to be used by BDF, while the Hyperion and Dynamo are meant to be PALA assets.

presently i have the BDF starting on the top left hand corner of the ignus map, and PALA starting on the bottom right, and my current idea is for BDF to start with 3 Annexes, and Harmony sands, while multiple helibases and an airstrip are capturable in shortish order. PALA would start with 2 Hyperion, and Ashwood, while Ashwood AUX is in spitball range, but helibases are much further away.

any suggestions for this starting arrangement? (yes the abundance of helibases is designed to make more ppl use the vtols and helis)

full cloak
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Shard and Dynamo just aren't comparable to each other imo, most maps keep the differentiation between factions to just the carriers

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Dynamo has such a disproportionately large effect on the battlefield you'd have to be raining Shards from space or something to make up the difference

sleek timber
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Yeah it's really hard to balance the dynamo as it's also kinda random in it's effectiveness. Sometimes its railguns destroy everything, sometimes its barrages get through, sometimes it doesn't.

sleek timber
peak sequoia
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We know that there's a supersonic bomber coming and I've heard it mentioned specifically for pala a number of times

sleek timber
indigo valley
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I would like a cruiser/frigate very much to fill in the Dynamo - Shard gap

frank thicket
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i did something extremely similar to what youre doing and ultimately the only way to make it balanced (and fun) in the way i wanted was to give each side 2 annexes and 1 hyperion

devout crane
# frank thicket tbf you can also just not give a shit lol

I mean, yea. But I like giving a shit about the stuff I make cause it feels like I give a shit, yk?

I think between all the suggestions I currently have ik probably just going to heavily supplement a limited fleet of BDF dynamos with primarily shards, and keep primarily dynamos with *very* limited shards on PALA, while keeping the carriers truly faction locked

pine atlas
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When making a custom mission, how do you set a default order for vehicles spawned at a vehicle depot? Right now they just pile up in front of the depot and cause hilarious physics interactions.

pine atlas
# peak sequoia objectives

Is there a reference/guide for how objectives work? I'd hoped to get into that farther down the road but if I gotta knuckle down and do it now I'm going to need the manual.

peak sequoia
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I do not belive so

pine atlas
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Crap on a turd

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Not even unofficial?

peak sequoia
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I only learned through trial and error

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and intuition I guess

pine atlas
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Damn, that's my least-favorite way to learn. Okay, thanks for the heads-up!

keen hamlet
sleek timber
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Does anyone know if the Ibis will be able to take off from the Annex? I'm guessing no as it currently has the tarantula spawn.

real pagoda
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is it just me ore is the ai path finder realy bad rn? i tried placing down some camo nets and bariers along the runway of one of the smaller airports and the wehicels cant find the path they just drive off the road and down on to a grass fiels whear they get stuck because they dont know whear to go next

warm quiver
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Oh f-
I lost the files for my custom missions and only one of them was on the workshop

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err I can grab the one off the workshop and edit it right

real pagoda
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good luck

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but i don't think you actually can edit anything from the workshop so

warm quiver
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my lazy ass is NOT going to remake my main mission

vital eagle
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can someone explain how to make AI planes act as wingmen like in mission 2 where one tells me to follow them then goes on a elaborate path so that a BDF platoon can be ambushed

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i want to make a mission set ARMA 2 style where the CDF ambushes several Chedaki camps

topaz locust
vital eagle
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so... i just make a few invisible waypoints 50m in diameter and pray their placement is good? @topaz locust

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imma try that later, i dont doubt the game's method they are just very strange

rocky gorge
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only players

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they'll still be attracted to them though

vital eagle
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doesnt matter

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its a flight

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like coordinated maneuvers

vital eagle
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the AI keeps flying high

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any fix?

topaz locust
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Shining radars at them makes them fly lower. Should really make solid plans for actually having controls over AI flights

frank thicket
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you can download previous versions

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its somewhere on the workshop page

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been a while since i did it but i know its possible

warm quiver
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Wasn't able to find it but sounds promising

radiant glade
rocky gorge
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incredible thumbnails 💯

spiral zenith
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really good work

frank thicket
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like you can download the files for previous versions

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i think

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alternatively, get a friend to subscribe to your mission, then have them send you the file

radiant glade
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hey i think vehicle waypoint navigation is busted, a vehicle won't navigate to a point if its set to move on Unit spawn.

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still testing to see if it's also broke when navigating on objective start

frank thicket
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they only go to waypoints if theyre set to hold position

radiant glade
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mine are set to hold,

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and yet they wont move

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they moved before this update

frank thicket
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huh, weird

radiant glade
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gonna make a test mission real quick to see the extent of their brokeness, then make a repport

indigo valley
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Are you trying to have them move to a waypoint set per-unit or in in the mission objective?

radiant glade
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per unit

indigo valley
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Hmm, I haven't had any issues with it so far, is it on Ignus or Heartland?

radiant glade
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heartland, a custom mission im working on

indigo valley
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It's on unit spawn?

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Units are not set as neutral or something?

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I have found that the auto-set faction behaviour is less aggressive now

radiant glade
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they're all boscali, they all have identical copypasted unit waypoint data, it's all on unit spawn. Interestingly, im spectating now, and only some of the units in the convoy i have here want to move, despite all of them sharing the same batch of data

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AND it's random as to how many of them move

indigo valley
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very odd, it might be worth setting one manually then copying and pasting to the rest to ensure the waypoint isn't messed up.

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I haven't seen this behaviour in testing so far, strange,

radiant glade
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this is an old mission too, maybe it'll be different in a test mission...

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I dont have an excessive number of units present either

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Well it isnt replicating in a blank test mission of ten or so vehicles

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i think ill just post my unfinished mission here

indigo valley
radiant glade
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theres 3 conyoys, one by Maris CITY, one on SBGA bridge, one on the south agrapol road, not the airbase. The single co-ordinate they all want to navigate towards is in Sandrift airbase.

indigo valley
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hmm, shouldn't affect it then

radiant glade
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Hmm, what if they're trying to avoid all piling up on one another

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becasue there are over like 30 of em

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could that be a new feature?

indigo valley
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Shouldn't matter, I was looking at some of my bigger missions with 1000 units in huge convoys and none of those seem to have any issues that I have found so far (some with and without preset waypoints)

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I know the pathing is more sensitive to buildings now though

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but they are generally okay to get around things

radiant glade
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all of my guys start on roads too
anyways, im about to upload a test version of this mission.

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there, it marks where the convoys are within the mission.

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i havent touched any of the vehicles, they're all as they were.
maybe also worth noting is that they all belong to a destroy units objective, IDK if that's relevant.

vital eagle
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how do i set scenery objects to have teams?

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kind of hard to have a camp strike mission if the camp isnt a target

indigo valley
vital eagle
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damn

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there goes my plan to have a ARMA 2 crossover

indigo valley
vital eagle
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wait that gave me an idea can i just hack the .json to force the scenery to be teamed

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clearly faction is set as none since i see "faction": "",

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nvm theres no change

indigo valley
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Huh, that was a good idea though

sleek timber
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Just put some buildings and vehicles around the scenery props to run your objective off of.

vital eagle
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guess ill use a random UGV as a target

radiant glade
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was there some syntax change within the unit data that changed in the last update? Becasue if all it takes is a quick refresh like this to get it working...

radiant glade
rocky gorge
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sea lanes still not saving?

frank thicket
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heads up i think the modify airbase outcome may be at least in part broken

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i was playing vanguard earlier and the objective to disable agrapol airbase and set it to neutral just did nothing

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if anyone else can help me test whether other airbases are broken then i would greatly appreciate that

long trellis
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wishlist
Immortal Structure toggle.
Adjustable AI radar stats.
Depot Spawn Limits (Time/Value)
Airbase Spawn Limits (Time/Value)

frank thicket
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tested it again in another mission, its still broken

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let me try other airbases

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ok so

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capturing does not work

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disabling does

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the airbase still belongs to a faction after the objective completes but it cant be used

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ok i ran a control test

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modifying airbases to be neutral is broken across the board

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maris, agrapol, and sbga which wasnt overhauled in the update

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let me try capturing airbases from one faction to another instead of having them be neutral

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ok, switching factions works

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let me tell squeegy

long trellis
devout crane
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patch 1 finished, gonna mess with some spar type installations soon, tho i quite like these ones

radiant glade
frank thicket
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it worked in 0.30, i know since vanguard worked exactly as intended

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also just heard back from squeegy it is in fact a new bug

hot jackal
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toilet water

long trellis
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oneupmanship

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those are super cool though

devout crane
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i mean yeag the megastructure stuff (including yours) is inadvertently super cool, i just like the more compact installations cause it feels more industrial imo

rocky gorge
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anyone else notice the terrain is more textured?

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seeing these new "rake brush" things

peak sequoia
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I will continue to make mega structures cause they're stupid and impractical

fathom quiver
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can you make aircraft hold position?

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like give an airbase a few grounded aircraft?

indigo valley
candid abyss
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is there a way to stop helicopters from trying to land here?

vital eagle
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how do i make an AI wingman actually RTB in a scenario where the ending is running away from QRF jets, he just goes in and gets shot down

fathom quiver
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Am i doing something wrong here?

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I cant seem to get the next objective to trigger

steep dagger
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You need destroy them

fathom quiver
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yeah

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i mean

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i do

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I have an earlier objective to destroy four ground units, that works fine

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but for some reason if i shoot down both crickets it just doesnt trigger the next waypoint obj

sleek timber
# fathom quiver

Does the Destroy Units objective have a start trigger? Do the crickets spawn earlier? Could they already be dead?

echo badge
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How do I make ground units move to a waypoint?

rocky gorge
echo badge
rocky gorge
# echo badge Mission editor.

if you select a unit it should show you the waypoint movement menu
the coords that you select are based on the position of your camera
the thing that shows you names of objectives/outcomes defines what waypoint a vehicle should follow based on what's completed
vehicles without any waypoints will automatically pathfind to the nearest active objective

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good enough or should i elaborate?

echo badge
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Yep, got it!

rocky gorge
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anyone know the current difference between the laser hlt and ciws? usecases, role, etc

sleek timber
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I gotta experiment with the new triple hlt AA trailer bundle, see what it feels like hunting down the trio

indigo valley
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Both the CRAM and Laser trailer excel at intercepting small munitions in rapid succession, especially the laser trailer since it has essentially perfect accuracy.

A single laser trailer can defend against a continually firing 76mm (at sufficient range) indefinitely. Also super effective at stopping AGM-48s and small munitions.

It struggles a lot against stronger munitions like cruise missiles, tuskos, and especially bombs (pab-250s and up).

The CRAM is similar, I haven't tested it as much, it is less accurate but likely better against bombs.

indigo valley
# rocky gorge if you select a unit it should show you the waypoint movement menu the coords th...

Regarding the laser trailer:
For the tests, there are two different situations as listed below. The trailers were engaged in combat but not firing or targeting anything else at the time of the launches.

Fired from stationary Chicane @4km
6x AGM 48s
6x ATP1s
4x AGM 68s
3x Kingpins
3x Lynchpins

Fired from aircraft (600km/h+) @10km or when indicated for bombs
1x Piledriver
1x Auger
1x ARAD
1x Tusko
1x GPO-500s
2x GPO-Ns
2x Pab 250s
3x AShM 300s
5x AGM-99s
6x Demobombs (+/-)
7x AGM-48s
7x Pab-125s
12x Pab80s
12+ 76mms

rocky gorge
sleek timber
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Doesn't seem that bad. Fired from aircraft kingpin gotta be 2-3 max, probably a tasteful 1 here and there

indigo valley
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It's a nice asset to have to help resist 76mm and longrange spam, but it is still quite vulnerable if you get close or lob a bomb its way.

sleek timber
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Brb setting up the hlt trio

indigo valley
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POV: Primeva 2077

peak sequoia
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Can truly be arrave

frank thicket
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big things happening in the spring in boscali server

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next mission takes place on february 12th 2064

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we have unanimously elected to have the moon be in its actual phase on that date (waning crescent) for absolutely horrific levels of realism

balmy hill
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are sea lanes and roads still broken

violet garnet
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hey guys, i've placed a few boscali units and i want them to push a pala airbase. What kind of objectives do i have to put? Because i put "destroy units" and "capture airbase" and selected the units to destroy and the airbase to conquer, but nobody's moving. Maybe they need vision?

radiant glade
violet garnet
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ok no i think i got it, in the default "mission start" mission i have to add an outcome that makes my objectives begin

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right?

radiant glade
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yep

violet garnet
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alright

radiant glade
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then all vehicles should automatically move to their nearest objective, unless they're told to hold position

violet garnet
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does the reach waypoints objective work with ground vehicles too or only planes?

radiant glade
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only player planes sort of

vehicles will aim for them , but they cant trigger them, so it is possible for them to get stuck trying to complete one forever if a player doesnt come bail them out.

violet garnet
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ah ok, thanks a lot

violet garnet
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if i set a factory to be capturable, if it gets destroyed can it be repaired by the new repair vehicle?

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also, is there a way to make a "capture factories" objective? Because as far as i've seen there's only "capture airbase"

radiant glade
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i dont think it can be repaired, and it can't interact with capture objectives.

violet garnet
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ok

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and you can't capture buildings qith ibis infantry right? you need vehicles

radiant glade
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idk, I havent really used captureable buildings at all.

sleek timber
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Historically capturable buildings hasn't been working, give it a test though I haven't tried with the new infantry squad

radiant glade
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yeah i think vehicle depots are weird with being captured right now, facftories did work in someone else's mission iirc?

sleek timber
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What I do for capturable vehicle depots is make a unit spawn objective for the friendly depots and have that objective get triggered at the right time.

violet garnet
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ah ok makes sense!

radiant glade
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hey has anybody had their controls lock up during flight, during this game version and the last one? gonna make a bug report later, i think the modifying of an airbase has a chance of either insta killing all planes or freezing everyone in a state of limbo.

devout crane
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shoutout to that one game that made me obsessed with marine engineering

real pagoda
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Low key one of the best games of 2024

violet garnet
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hey guys is there any way of mass copy pasting props? becaise i've built a big platform and wanna copy and paste it

rare umbra
smoky anvil
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somehow the Update 0.31 broke one of my dogfight missions... and I can´t figure out why

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anyone has any ideas?

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the AI does no longer engage in a fight with the player but just ejects.

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I tried adding enemy units for continous player detection and changing loadouts, but no avail

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I think it has to do with available bases.. but adding enemy bases only makes the planes run towards said bases and still not fight

sleek timber
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Does the plane spawn on mission start? Try delaying it's spawn a little maybe

smoky anvil
steep dagger
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Spoiler of new future mission type

frank thicket
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primevan spring is delayed a bit, dont know how long since theres not a timeframe but according to squeegy theyre busy working on solving the hacking problem right now and then after that theyll get around to bug fixes, so hopefully then i can put the mission out

frank thicket
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nevermind the escalation system i devised did not work

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add another month of delays

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this shit is my house of leaves

pliant gate
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performance test mission where i randomly threw 5000 props on Maris airport, based on freeflight

proud jewel
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highest was like 120

pliant gate
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try nuking it

proud jewel
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40 fps

frank thicket
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prob gonna make some one off non spring in boscali missions while i wait for the next patch

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who knows i might make more shitpost missions

pliant gate
frank thicket
# pliant gate what shenanigans were you planning?

well i was planning to make it so that after the stadium incident the game immediately goes to tactical nukes, but since we dont have a working give score outcome i cant really do much to ensure that

what i did was have 10+ enrichment plants clipped into the exact same coordinate and had 3 ifrits spawn in with them when i wanted the game to escalate, each one had a full load of gpo 500s and therefore would be able to destroy all of the enrichment plants on the same frame, guaranteeing kill credit and an influx of ~900 points into the faction’s score

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some of the ifrits would fly off after random targets, so thats why i had 3 for redundancy

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however since its a spring in boscali mission i had to go and add the multiple endings, and the problem is one of the endings relies on that same nuclear escalation but happens at a completely different point in the game, throwing off the score system

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so in the end i just gave up, especially after squeegy told me theyre gonna be fixing the give score outcome once they solve the hacking problem

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its more effort than its worth to fix at this point

pliant gate
frank thicket
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its broken fundamentally

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the amount of score the teams have is variable based on how long the mission has taken, how many targets have been destroyed, its just too unreliable

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sometimes you get nukes before youre supposed to have them, and other times even with the forced escalation system you dont get them soon enough

pliant gate
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its 3am so i am probably completely wrong on this, but cant you set the threshold to a million points or something? and give a million points with the give score outcome

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wait, then its impossible to get nukes in normal gameplay

frank thicket
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thats why this mission has been delayed so long

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give score doesnt work

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the score doesnt apply to factions

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you can hand out as many points as you want with it and itll never take you over the threshold

frank thicket
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i actively want this

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its a story based mission where the only way youll ever get nukes is if things go very badly

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if youre curious i posted the mission file in the greg server earlier while pinging squeegy with it

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i named it like “not a zip bomb” or something similar

pliant gate
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ic

pliant gate
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this cant distinguish between tactical or strategic tho

frank thicket
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thats what i did for geopolitics, and im aware of that

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while distinguishing isnt a problem since the mission only ever had tactical nukes, the problem is i wanted to add to the impact of the moment by actually having the music playing once theyre authorized

pliant gate
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oh right, nuke music is a thing too

frank thicket
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yeah

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i could in theory have the gameplay be completely fine but if i spent 6 months making a mission then i want them to count

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the whole point of spring in boscali is pushing the limits of what nuclear option missions can be

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and the game having to be updated to make them physically possible is definitely in line with that

pliant gate
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sib is just a ploy to force devs to look at the editor

frank thicket
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also, im just a perfectionist and id never be able to get over it if i couldnt have everything working exactly as i want it to

frank thicket
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not even as a joke like

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thats how the idea started 💀

pliant gate
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lmao

frank thicket
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i got into an argument with someone saying that i could never make anything actually good in the mission editor and that all the developers just use json editing to make the missions or whatever

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WHOS LAUGHING NOW

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NOW THE DEVS UPDATE THE GAME AROUND MY MISSIONS

pliant gate
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ye ive been trying to make stuff in the editor too

frank thicket
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cue evil laugh

pliant gate
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but instead of well thought out missions, i create hellspawn

frank thicket
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i noticed

elfin galleon
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thinking out missions nah i go off vibes

pliant gate
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i also made a pvp "mission" for the ibis

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havent uploaded or even tested it yet

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first time making a thumbnail btw

elfin galleon
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ibis gang warfare

pliant gate
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LITERALLY THE MISSION

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just 2 teams of derotored ibises with door gunners

elfin galleon
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doing a driveby in the ibis lol

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based

frank thicket
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that sounds sic

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bruh

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how do you make sure that the ibises are always derotored

pliant gate
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fk it i can host it for a bit if yall want

unkempt lichen
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YES

pliant gate
frank thicket
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i mean like

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is respawning enabled?

pliant gate
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ye

frank thicket
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and if so how do you guarantee a derotoring on every spawn

pliant gate
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just a carefully placed prop above a helipad

frank thicket
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ah

pliant gate
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streets of feldspar lobby up

elfin galleon
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will be on in like 5 mins

unkempt lichen
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Me in 2 or 3

pliant gate
#

kk

frank thicket
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i just realized

peak sequoia
frank thicket
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youve just made war thunder

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urban ground vehicle combat

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what have you done

pliant gate
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i am aware

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dont remind me

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note, i have no idea if derotoring works in mp

frank thicket
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shit now i want to make an actual gamified version of this

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like you have to control and capture various points of feldpsar by driving infantry there

pliant gate
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this is the result of a couple hours because an idea got stuck in my head, as usual

peak sequoia
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I did that to capture Parliament

pliant gate
frank thicket
peak sequoia
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I drove

frank thicket
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also everyone else wasnt in ibises

peak sequoia
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And then popped up on top the building

frank thicket
frank thicket
peak sequoia
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CRAM firing noises

frank thicket
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free primeva stole the country after pulling up in a propeller powered minivan

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this is canon now

peak sequoia
pliant gate
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and doing drive-bys in it

frank thicket
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just got an idea to create an infinite loop of ground vehicles

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damn

elfin galleon
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@pliant gate

pliant gate
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wtf why is your boscali objective set as no faction

elfin galleon
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no idea

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let me rejoin and see if its just a fluke

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new bug just dropped 🐛

pliant gate
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ok disabled all mods

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server up

elfin galleon
#

huh well frick

pliant gate
#

noo

elfin galleon
#

lol i managed to keep one rotor

#

i wonder if just me

pliant gate
#

2/3 clients can see the objectives, phoenix is just cursed

pliant gate
#

ok test was surprisingly successful

elfin galleon
#

cant wait for streets of feldspar full release

pliant gate
#

i got no idea what to add 😭

elfin galleon
elfin galleon
#

i wonder how well hulldowns would work for the ibis

#

maybe some extra objectives or some dialog

pliant gate
#

hulldowns would be nice in base

#

ibis really struggles with reversing tho

elfin galleon
#

indeed

#

@mitch please fix

pliant gate
#

i have to sleep on this a bit

#

thanks for testing

elfin galleon
#

no worries happy to help

frank thicket
#

@indigo valley holy shit 😭

peak sequoia
sick olive
#

Compass is refusing to use its Scythes in my BVR mission even when I have both a ground radar right under you. This only started happening when I was almost done designing my mission for some raisin

steep dagger
#

Or compass not see target

proud jewel
meager cloud
#

Anyone made a mission yet where everything is destroyed and you start with only one helicopter spawn so you can build it all up?

radiant glade
#

that's awfully specific

#

i dont think so

civic nova
indigo valley
frank thicket
#

i dont even know what to say lmao

#

thats the highest praise ive ever gotten

warm quiver
#

You would need a way to destroy everything at the very start of the mission first, since we can't directly command the state of structures

tawdry rapids
#

can someone make me a mission?

#

dm me if intrested. we can talk about more important things there

steep dagger
#

For future.
If you stay close to base which must be captured hostile or neutral ship, tarantulas will reject to land right on base.

I installed neutral base and neutral ships and i hoping my tara will capture it... Tara dont wanna land on neutral base and cap(there is was capture objective).

slate pike
#

I'm working on a defensive mod for Escalation on the Pala side.

#

Adding what I see as proper defenses to the front line refinery and island bases mainly.

peak sequoia
slate pike
#

The idea a nuclear refinery has no walls or proper defenses on a main border with enemy has finally broken me.

#

My inner iron warrior

indigo valley
peak sequoia
#

Unironically a pretty good mission

sleek timber
#

Yeah it was pretty fun. I think it's really hard to make serious missions cause the flaws all detract from it. When your missions a bit jokey to begin with you have cart blanche.

subtle forge
#

RNG IS DDOSING THE SEQUEL

#

THATS WHY WE CANT JOIN

indigo valley
# hot jackal :(

In fairness, I've judged it purely by its title, which may be unfair 😅

peak sequoia
hot jackal
#

im having trouble with this mission but only in multiplayer. it plays normally for the host but does not allow any other players to join

peak sequoia
#

always due to 2 errors

frank thicket
#

its part of the experience

hot jackal
#

it worked once and then never again

#

with multiple players

peak sequoia
indigo valley
#

We're currently investigating potential networking issues. Which may mean it's not purely mission related.

peak sequoia
#

It worked once and then never again

elfin galleon
#

4 this time

peak sequoia
elfin galleon
#

im going to nuke port maris again

topaz flicker
#

Just a heads up, it seems like the Dynamo Destroy will spin itself around its central axis when firing its railgun while holding a position.

topaz locust
#

may need to add heading to its AI

topaz locust
#

an internal discussion about railguns lead me to add the recoil to the dynamo just to see what would happen (it turns out ultimately not much) but sustained fire in one position will slowly rotate the ship

gusty goblet
#

aha i was wondering why the dynamo out of all things had recoil impulse

mellow flint
#

Are custom runways giving anyone else problems? Im noticing the Ai is overcorrecting itself to death way more than before. They have an inclination to turn left

frank thicket
#

ok time i reveal what that dam in #screenshots-and-videos was for

#

making a mission where you sneak an ibis behind the frontline to deliver a nuclear ugv to the dam to demolish it and get out undetected

#

i keep making missions that physically cant be made until updates come out

#

how

peak sequoia
#

Though theoretically for now you can just have a 1.5 regular bomb

frank thicket
peak sequoia
sick olive
frank thicket
#

the point is its specifically a nuclear ugv

oblique garden
#

Need a bit of help figuring out the AI. I'm making a mission that has an interception spawn midair after the player completes an objective. Getting the enemy aircraft (2 compasses) to spawn is no problem, but they don't target the player (even though I have an objective for them to destroy the player), and they always crash/despawn 10ish seconds after they spawn, sometimes after shooting missiles sometimes not.

frank thicket
#

what theyll do is if they arent pursuing you, theyll try to head towards the waypoint

#

in my experience if they find an enemy aircraft (in this case you) theyll drop whatever theyre doing to come kill you

oblique garden
warm quiver
frank thicket
#

also im happy to wait for the update anyways, its not really that big of a deal

#

id prefer to use the actual ugv if i can

warm quiver
#

Oh well, just trying to be creative

astral helm
#

has anyone encountered a problem of mission timer completely stopping ?
that results in mission to completely break because objective that is set to "wait seconds" never executes ?

#

Like yeah... few days ago this mission worked fine but now it is not

astral helm
#

alright I found the problem
move waypoint objective for neutrals breaks it, so yeah

oblique garden
frank thicket
#

yw

#

if you need anything else let me know

#

i have been trapped in the mission editor for a literal year

last sable
#

can you set a destroy unit objective to like 60% of the units selected ?

frank thicket
#

no

#

its either all or any, or in order if youre doing something really weird and niche

mellow flint
#

I swear I boot up the editor and something new breaks everyday 💀

smoky anvil
#

I know your pain..

hard zodiac
mellow flint
#

The messed up part is that the scientific process is not working. You change one parameter and its like it follows completely new rules

smoky anvil
#

there is often like a 3rd variable thing going: because of different loadouts ai tries to do different stuff... if you want it to work "EVERY" time you only make your own life hard, I had to accept that NO is a loss-positive game and you need to account for the ai breaking some planes, which is fine, if the key use cases work and the resources allow for some breakage in between

mellow flint
#

So I moved the node 90 degrees clockwise, now they go straight for it and suddenly they also dont even care if somethings on the runway?

mellow flint
smoky anvil
#

I think the runway behaviour has 2 main influencers: one is the surface the end markers are on and there is some quasi-optical detection it seems, if the AI can not see both markers, it acts weird

mellow flint
#

Im noticing it does care about having sight of the nodes like you say, but it also cares about nearby clearances and collision detection/other vehicles. None of this but the nodes matters on landing funny enough.

smoky anvil
#

I often try to leave out the "road" part and position the spawns in such a way, that they can see the the start and end marker of the runway, that works reasonably good, as long as the runway is unsloped and and small or large plattform surfaces

mellow flint
#

Yeah I have quite a few on this mission already. And some are far more understandable why it'd be having issues. This is arguably one of the easier take offs it can do.

smoky anvil
#

I think it goes for another node nearby instead of the runway

mellow flint
#

The hard left reminds me of what happens when the ai cant see it at all, because I checked for some forgotten runway or path before and found nothing

sleek timber
#

Sometimes you need a road from the revetment to the runway, sometimes you don't. I've had the best luck by having the runway and the revetment being close together

rocky gorge
#

anyone been able to get landing working? my LCs always "avoid" the platforms for some reason

#

road setup

mellow flint
#

Another mystery to me. Maybe I need to turn on dev tools or something because I cant really tell how they decide on a landing point.

rocky gorge
#

it's something to do with roads and sea lanes

#

new ground pathfinding ai seems lobotimized

#

oh, what does bridge mean in the road creator?

rocky gorge
oblique garden
#

What prefixes do you guys usually use for ships? Like HMS or whatever

#

But for primeva and boscali

peak sequoia
#

or just BDF

#

for bluewater

oblique garden
#

Sounds good, thanks!

#

I kinda want to make a carrier-based chicane or ibis mission :)

sick olive
#

Cant believe Mitch actually added subs

oblique garden
#

I hate working with NO AI

#

Like why do they keep crashing or just not driving

sick olive
#

Yeah trying to work out there quirks is hair-tearing. One little trick I found to make AI patrol an area is to give them a piece of scenery to destroy as an objective. They cant lock onto and wont shoot, but they wont just go and land either

oblique garden
#

Also the mission it’s in is going to make some people upset, you have to land on a shard not once, but twice with a chicane

real pagoda
#

if im gonna add air defence to my custom mountain base what are the best combo of wehicels to place down?

warm quiver
#

You'll want to layer it and not have it all stacked directly on the airbase

real pagoda
#

its a r9 launch station

warm quiver
#

Have some groups be some distance away so there's buffer space, and they'll be covered by long range aa placed directly on the base

real pagoda
#

placed 2 crams one on each side is that good also what wheicels are the best to use sam spag anvil?

astral helm
violet garnet
#

is there any way to copy paste or draw lines of the same prop? i wanna make a long barrier but i don't want to spend the next 5 hours placing every single one of them and rotate them

pliant gate
violet garnet
#

alright then i won't build the barrier

smoky anvil
rocky gorge
#

i ended up adding a road to a nearby shore and they pefer that

real pagoda
#

@warm quiver sorry for the ping

sick olive
#

Wanted to do my ASW mission with pab-250s as "depth charges" but they are so annoying to aim. Guess its going to be Kingpins playing the role of ASROC

warm quiver
#

RBU-6000 type shi

#

do augers work or do they detonate on impact with water

sick olive
#

Augers definitely work, but they're hard to dumb aim if you are using scenery objects to represent the sub. If you're using something like an underwater storage tank you can target, its great

sick olive
#

Im having the weirdest problem. I have a neutral tarantula loaded with munitions to act as "bomb" if you lose an objective. However, it spawns and explodes at the end anyway and blows up your ship even if you win

rocky gorge
#

I LOVE BALANCING MISSIONS ‼️ ‼️

#

I LOVE CREATING A FAIR AND ENJOYABLE EXPERIENCE FOR ALL PLAYERS ‼️ ‼️ ‼️

sleek timber
topaz flicker
#

Does anyone know if unspawned units/structures/props impact performance (compared to when they are spawned)?

#

Also, does anyone know what things (whether it’s units, munitions, props, buildings, or objectives) impact overall performance the most?

pliant gate
#

i dont think unspawned objects have any performance impact, unless you have something like 3 million of them which might affect RAM usage lol.

#

props have almost no performance impact. even with 5k props i saw minimal performance loss

#

aircraft have the highest impact

long trellis
#

The highest lag spikes you tend to get are lots of SPAAG engaging lots of targets at once.

pliant gate
#

oh, and dont have multiple dynamos, when they all unleash their ashm wave at the same time its lag city

#

probably the single biggest lag source imo

long trellis
#

but 64 is really funny

steep dagger
#

AAAAND for people who likes logistics i have
Iiiindustrialization!

PALA and BDF recently come to heartland. Both factions try to capture high valuable industrial production.
Like confrontation but now you fight for high valuable production facilities and try to decrese them for hostiles.
You should capture valuable targets to reach advantages like neutral bases, factories and etc.
||War crimes not tolerated... Be careful with nukes||
https://steamcommunity.com/sharedfiles/filedetails/?id=3577151426

short meadow
#

is it possible with the mission editor to make a loss condition for running out of airframes in the faction inventory ?

radiant glade
#

unfortunately not

short meadow
frank thicket
#

faction specific too

#

that could likely work

short meadow
#

can a win/loss condition be tied to number of airframes lost ?

frank thicket
#

crash aircraft is no different

#

i havent used it much myself but from what ive seen it should be possible

short meadow
#

i want to make a " 1v1 duel server" kinda thing where if one side either loses all airframe inventory or a specific number of airframes, the game ends

frank thicket
#

yeah that should be possible

short meadow
#

sick

frank thicket
#

working oil rig blowout for my next mission (MAKE A TOGGLE FOR INDESTRUCTIBLE PLATFORMS I BEG OF YOU)

hard zodiac
hard zodiac
#

@gloomy prawn what do you mean by that

short meadow
frank thicket
short meadow
#

i wish there was a "reach score limit" objective that could trigger an end game outcome...

pliant gate
#

btw does setting an aircraft as "player controlled" only work in SP? havent tested that

short meadow
sick olive
#

Thought I'd make a cool mission where you have to slide an auger into the tunnel to take out a depot. They just decide to not explode

topaz locust
peak sequoia
frank thicket
#

iirc it impacted performance somewhat though

indigo valley
steep dagger
gritty willow
sick olive
#

Its still impossible to make annex launch LCACs, right?

sick olive
#

roads dont work, cant delete them no matter what I do. Any workarounds?

steep dagger
steep dagger
smoky anvil
#

Anyone has had this bug? Upon setting up airbases that switch sides on objective fullfillment I get a score "+NaM" and afterwards the player money is screwed up which prevents people from spawing?

peak sequoia
#

They would always launch at 15 km from shore

steep dagger
frank thicket
#

HUGE new objective outcome for mission makers that WASNT ANNOUNCED FOR SOME REASON

#

among other things

#

hang on need to check

#

might be the wrong thing

smoky anvil
frank thicket
#

i misread the modify faction thing

smoky anvil
frank thicket
sleek timber
frank thicket
#

because part of the gameplay is capturing nukes in specific spots before the actual escalation

#

spawning them once the escalation happens invalidates that

sleek timber
#

Like if you tell players to capture a helibase for nukes they aren't gonna notice the nukes are coming from an underground enrichment plant on the other side of the map

frank thicket
#

still doesnt work since i need a specific distribution of nukes before the escalation happen and for them to appear instantly. its either no nukes before the escalation, or no on command escalation, both of which i cant settle for with what im doing

sleek timber
#

Tricky, with the new airbase reserves. It's not a tall ask I'm sure we'll see an editor feature for it sooner or later

frank thicket
peak sequoia
#

I got a good thing coming

steep dagger
steep dagger
smoky anvil
steep dagger
gloomy prawn
steep dagger
#

RNG, Squeegy i think you will be interesting new missions type where you able to capture neutral factories(vehicle depots unfortunately cannot for now) by tarantula(not available for drones and ibis infantry for now) to reach advantages in battle, or just like simple logistic mission.

I implemented this into my mission and this is pretty interesting, but unfortunately players dont understand ability to capture neutral factories(and set waypoints for my mission will destroy AI brain and fail battle).
If you interesting mission name is Industrialization(one of trending missions)
Link if you need
||https://steamcommunity.com/sharedfiles/filedetails/?id=3577151426||

sleek timber
#

Do AI ground units pathfind to destroy units objectives? Do they pathfind to it if it's hidden still too?

#

Is there an order of prioriti s for the ground units or is it based on objective order? IE do the ground units pathfind to a destroy units or a capture airbase first?

frank thicket
#

they go for the nearest unit thats part of a destroy units objective

frank thicket
sleek timber
#

I'm having this issue where my AI get stuck halfway to an airbase on a road. Now there is a custom road also attaching itself to the main road near this point where they get stuck so I wonder if that's causing it.

I was looking at my hidden objectice, neutral objectives, seeing if this could be causing the freese

frank thicket
#

they will go to any waypoint

#

so if theres a waypoint on their faction of any kind at that spot then they will clump around it

#

ai units cant trigger waypoints btw

#

so if you put one there they will just go to it and never be able to trigger it

warm quiver
#

is the custom road attached to a large blue node

#

or is it 'freestanding'

#

if its the latter, it won't work, because ground units can only navigate a single network and not move between separate networks

open mulch
#

Just finished my airline mission, I will post it sooon

sick olive
#

VERY happy with how the intro for a mission I'm working on turned out. This is way better than my first ASW idea

steep dagger
sick olive
sick olive
#

I do want a couple of them to shoot back. Might try this design

vital eagle
frank thicket
peak sequoia
#

New dialogue for a mission I'm working on; ALCON All units ALCON there has been a failure aboard chaplain 1-1 regarding the pilots mental state
He has been marked as an enemy. Feel free to engage

sick olive
devout crane
#

using the cooling towers as spars gave me an idea that didn't stop until right meow

frank anvil
#

Petition to move the Save button AS FAR AWAY FROM THE EXIT BUTTON AS POSSIBLE PLEASE, or add a confirmation on exit to the editor...

#

😭

frank anvil
#

It's accurate.. I'm a mess, lol

frank thicket
#

you will cherish every moment of your life that you have when you live in constant fear of losing it all

smoky anvil
peak sequoia
#

@abstract kraken hey heres that in depth look

#

first thing is random wind is required

abstract kraken
#

very creative way to get rng in the game lol

peak sequoia
#

hold on im seting up the next part

#

get some aircraft and platforms close to a side (put farther out for more specific)

#

make each aircraft a destroy objective and have a backup run timer for a 4th option

#

set wind and turbulence on the start objective to max

#

give each randomizer these 3 objectives

#

remove to clean up the other randomiser units

#

spawn to spawn the specific air defense units

#

and modify enviro to fix the wind

#

Id also for safety's sake have a stop objectives for every other objective but that ads 4 extra outcomes and I haven't seen it cause any trouble

#

does that make sense?

abstract kraken
#

yeah sounds good
ill try implementing it maybe tomorrow

peak sequoia
#

o7

#

i can troubleshoot if needbe

abstract kraken
#

idk how i didnt think about using the one mechanic that can already be randomised as a randomiser

peak sequoia
#

I used this in ifrit pro skater rev 0 and have just re-implemented it on rev 4

deep wasp
#

why does the AI keep either immediately turning around and landing or ejecting after takeoff
im well within radar range, so why are they not trying to attack

frank thicket
#

even if they can see you they need an objective to try going for

#

otherwise they just give up on life

#

you can make a reach waypoint objective with a size of zero so it can never be activated, and the ai will try to reach it but give up and come kill you if they can see you

sick olive
#

I want a scenario where you have to "save" people by slinging APCs to a safe zone before they get blown up. Would it be possible to have an an "airbase" captured if X number of APCs are on it? Not sure how capture points work

frank thicket
#

i have no clue how the capture defense system works since nothing in this game is documented 😭

#

if i had to guess your best bet would be screwing around with the capture defense value

#

that or parking a certain number of enemy apcs somewhere to balance out your apcs

#

maybe clip them into a neutral building? idk how or if that would work though

hard zodiac
peak sequoia
#

Each unit has "Capture power" and that dictates if they are able to capture a base or not

#

I belive an apc has 10?

#

Capture defense is just how much capture power in an area is required to capture it.

#

the ibis is Kinda different to this though

#

I believe each troop rack is an apc, but it has a timer that ground units don't

wanton quartz
#

And thanks to infantry we can capture now

How much does infantry add on capture power though

#

Cause like it seems instant in missions

#

Wich i like

hard zodiac
#

Bruh

sick olive
#

Made my dumbest mission yet

hard zodiac
sick olive
#

Its up

peak sequoia
#

You know its bad when you are activly making ending cinematics for your unfinished mission

#

all 6 endings

#

for either side

#

its only like $200 to get jeremy to make a coustom song right?

#

I know what I must do

hard zodiac
peak sequoia
hard zodiac
#

Holy moly

peak sequoia
#

my favorite excerpts from the storyboard have to be

hard zodiac
peak sequoia
#

yes

short meadow
mild ravine
#

Does anyone know if it's possible to make maps with custom terrain (even if it means loading a map through a mod loader, idm) if there are any examples I can look at that'd be great

peak sequoia
# short meadow

Its supposed to be that, the dialogue does not reflect it.

elfin galleon
rocky gorge
alpine hull
#

i really hope we get improved ai heli pathfindings lo

#

currently making another version of my oil pipeline mission where it's situated off the coast of cliffline

#

this time I also got the mission flow thought of since the beginning and better platform placements

#

idk what to do with the original though

sick olive
#

Anyone know how I could make an Ibis/Tara drop a munitions crate at the start of a mission?

#

Like, just drop it on a spot for me to sling it wherever I want

gloomy prawn
#

Spawn AFV6 AT and an enemy HLT tractor

#

AFV shoots missile, and Tara gets urge to supply it

sick olive
#

Just tried that, nope. Maybe ill try with a shard

alpine hull
#

the economy is no more

#

how many laser ciws should i put on this big major platform? -- it will be the final objective

#

6? 10?

#

i was thinking of making it stupendiously hard but I remembered cracking the first layer of defenses are already difficult

#

people are going to love this

sick olive
#

I kinda want to make a mission where you get to use the insane amount of trigger time you get with the Ifrit's 27mm, but Im not sure what it should be

rocky gorge
sick olive
alpine hull
#

sounds like fun

warm quiver
#

God we need low RCS fast attack craft, would make naval skirmishes a bit more interesting

sick olive
#

Incredible how much 27mm a tarantula can take, I discovered

warm quiver
#

You really gotta saw off their engines, even when they lose just one, the asymmetric thrust always gets them killed

alpine hull
#

should just cut the wing block off

astral helm
alpine hull
#

your solution sounds more solid

keen hamlet
warm quiver
#

Does anyone know if the "removeunit" outcome will delete/crash planes that players are currently in?

warm quiver
#

I've got custom roads underneath the new agrapol airbase and I can't delete them 😭

#

oh wait yes I can the underside is just invisible

astral helm
abstract kraken
#

i really wish it could do that and then auto switch you into the next player controlled aircraft

warm quiver
#

I mostly just want to use it to remove unused pre-placed player controlled aircraft

radiant glade
#

@warm quiver hey, when you experienced forced aircraft ejection / death on my airborne mission, do you remember if it was at a point where either: sandrift was captured, sandrift was reactivated, enemy aircraft re-appeared, or the mission was completed?

The first instance of the forced death thing that you described was a bug that was patched recently, i want to see if i can replicate this variation of it somehow.

warm quiver
#

I don't really recall but it may have been when sandrift was reactivated, just after friendly HLT munitions trucks spawned

peak sequoia
#

I've experienced this bug before testing

radiant glade
#

it used to be triggered by an airbase being modified while planes were taxiing on it. Now, clearly, the cause is a bit less reliable.

the hlt spawning is odd timing though, because thats a whole 30s or more after sandriftis modified, and those two trucks appearing are hardly a mass spawn...

#

ill look into this more later, thanks for the feedback

warm quiver
#

Gonna try again in singleplayer and see if they happen again

#

And I'll take better note of when stuff happens, if it does 😄

warm quiver
#

Okay well, no problems in singleplayer

peak sequoia
warm quiver
#

I did

peak sequoia
#

Yeah that's especially odd

astral helm
peak sequoia
#

oh yeah givescore has been fixed internaly atm

#

I think he beat me

carmine star
#

does anyone know if there is a way I can use my mouse as my joystick in 3rd person?

violet garnet
#

can tower cranes be destroyed?

peak sequoia
#

Yes

violet garnet
#

good to know, thx

astral helm
#

Can someone tell me in depth how and when Annex would deploy its OTB ?
and how could you "control" that process

frank thicket
#

primevan spring has a confirmed release date (kind of)

#

same day that 0.32 drops

#

assuming i dont need to fix anything

elfin galleon
#

u will probably need to fix somthing tbf

frank thicket
#

fix anything too major*

#

with enough coffee i can do nearly anything in a day

#

the entire logic system of breakthrough was made in under an hour

elfin galleon
#

jesus

frank thicket
#

most of the development time of breakthrough was just playtesting and incremental changes until release

#

unironically the mission would have been done in 3 days if i did everything perfectly on the first go without needing to fix any bugs

alpine hull
#

do note the annex tend to loiter around the LZ if it's contested

#

you have to also include OTB's in its inventory

astral helm
peak sequoia
#

the hovercraft are curesed. dont use them.

radiant glade
# peak sequoia the hovercraft are curesed. dont use them.

lol
I once tried to place one on the shore inside the cap range it was meant to deploy stuff on...

And it was like "Ahh, yes, I know what to do in this situation! Sail 6.7 km away to the nearest boat lane link, then turn around and beach myself on a mountain!"

alpine hull
#

(there mut be a ground vehicle stuck on it for it to wobey you)

sleek timber
#

For my missions I just set it up so the shards and other boats would capture an a custom airfield by being close enough to the shore and having a large airfield capture radius.

That way if the annex doesn't deploy the hovercrafts or if the hovercrafts don't climb the shore there's fail-safes with the other boats as well as tarantula spawns

alpine hull
#

how do you guys feel about the idea of locking a faction to just rotorcraft for the first 10 minutes of the game

#

and the faction locked to it is supported by exquisite airbase defense via radar SAMS and lasers

peak sequoia
rocky gorge
#

similarly to nuclear escalation

#

already rexpressed my concerns earlier, but restricting only to rotorcraft would be damaging to the game since you're limiting a ton of gameplay

#

it's like removing the gun from an fps

alpine hull
#

you kind of have to hold on for 5 minutes before the first actual airbase is available

alpine hull
#

yeah on second thought I might just make a runway

#

I played around with the heli faction thing vs navy task force

#

they seem to be able to hold up really well and get the upper hand once the ships are close enough

#

but it's kinda a war of attrition

#

so I guess a runway is the way

frank thicket
#

their idea of timing would be the only way to do it

#

you cant modify aircraft restrictions after the game starts and so youd just be able to buy then unless you were physically restrained from doing so

frank thicket
#

playtesting is gonna start once primevan spring is technically feature complete

astral helm
alpine hull
#

my idea is that you (PALA) would start off using only rotorcraft and the BDF gets a naval force set out about 50 km from your base

#

it's a bit of a stretch but bear with me;

#

the idea was that it would buy PALA some time to reinforce around the baee before the first vortexes/medusas start dropping ordnance

#

and even then most of them wouldn't come through the defenses, as I've said and teased before - there would be a large array of radar and lasers supporting the rotorcraft start for PALA. After 5 or 10 minutes the PALA Navy would come assist the base with extra defenses and as well as a turning point.

To further support this, PALA would have a reasonable abundance of rotorcraft at the start, while BDF would have to try and locate cargo ships(which are factories) supplying PALA with them.

at first at least, thought this was interesting because the mission takes place in the middle of the ocean

with fixed wing aircraft having "unlocked" since the very beginning, the mission would end very quickly (I guess that's an issue on my end for making such short missions)

#

on second thought, it's a lot safer to make two versions of this mission and see which one would be most pleasing to co-op.
one would be a strictly rotorcraft start and the other with fixed wings "unlocked" since the very beginning

frank thicket
#

this is basically the premise of the mission i was foing

alpine hull
#

oh what coincidence

#

the reason being is that I don't want to ruin my ocean drilling complex with a few overly long platforms for normal planes

#

I could use the hyperion but that would be slightly unfair

#

still there's a lot I could do regarding this but I think I'll continue and tweak my initial idea

alpine hull
#

slightly annoying lcac defense fleet

spiral zenith
#

qol mod when it comes to making your life slightly harder

astral helm
#

Can someone tell me whats wrong ?
Is it because AI from Left hangers want to go for 1st takeoff lane that is right most point ?

keen hamlet
#

Given the width of the darkreach wouldn't it be better to make one road anyway? I haven't made much runways but maybe this works better? With a node in front of every hangar, then the closest node for every spawn will be in front of the spawn as well. idk why they behave like in your picture though

west widget
#

Remove the ones directly Infront of the hangar and keep the ones on the main line

#

They should then go straight out from the hangar to the node then turn

astral helm
# keen hamlet Given the width of the darkreach wouldn't it be better to make one road anyway? ...

I wanted to make two runways using one half of that platform

And I semi-fix it by making second runway start closer to left pair of hangers, but it still kinda crappy because bottom left hanger is still having that issue
AI is going for the closest runway... I wish you could tweak with hangers would be either tied up to with runway or that AI will "get in line" for the runway if they are only taxing

steep dagger
dreamy peak
#

no point in having 2

astral helm
#

I wanted to avoid long queue of aircrafts, but in the end AI just cant use more than one runway sadly
so yeah, no point in it

rocky gorge
#

imo it'd be best to make 2 runways with 2 completely seperate road networks

#

with distance apart

astral helm
#

I wish I know that exact distance, because you cant tell AI to use other runway if someone is already taxing on 1st
only way to make them use other one, if if their spawn is close to the second one

rocky gorge
astral helm
astral helm
#

its sooo inconsistent, earlier this setup succeded with aprox 12 AI taking off
aaand now they are just stuck for whatever reason

astral helm
keen hamlet
#

If the AI cannot use two runways, maybe it's a solution to make it two seperate airfields?

astral helm
steep dagger
astral helm
smoky anvil
#

long runways are never wrong.. especially as platforms in the middle get taken out

frank thicket
astral helm
topaz flicker
#

Has anyone encountered an issue where AI planes spawning on an Annex will just drive over the edge and into the water?

peak sequoia
#

Make sure it's captured first

topaz flicker
#

It's a BDF controlled ship spawning AI aircraft. Thinking maybe it's because that BDF Annex exists within the airbase radius of another BDF land base (though that base only has helo spawns and no airfield roads/taxi-lanes).

gusty goblet
topaz flicker
#

When using the "Add Waypoint" feature within a specific unit's (properties) menu and you link it to an objective via the drop down menu, will the unit travel to the waypoint after the objective has been updated as "completed"?

rocky gorge
#

ai will still follow

topaz flicker
#

Roger. And just to clarify, I'm specifically talking about this menu, within a unit (not the waypoints that are set in the "Objectives" menu/tab).

rocky gorge
#

objectives will activate them as yo usaid

topaz flicker
#

Sweet, appreciate the clarification

#

On a side note, I cannot wait for the day when we have a manual/guide/tooltips for the editor 😭

topaz locust
#

It's a hangover from the old objective system

#

Point blank has an example of using that to make vehicles flee a location when it comes under attack

topaz flicker
#

Huh, interesting. Always assumed it was upon the selected objectives completion

#

I'll have a look inside that mission then and see how RNG(?) did it

topaz locust
#

(I made point blank)

topaz flicker
#

Yeah, just looked up the mission now to download it

gusty goblet
#

you can just make it so that when one objective completes, it starts a new empty objective, and then link unit waypoints to that second one

frank thicket
astral helm
gusty goblet
#

if anyone has a mission with a good and proper landing craft sequence that actually spawns from an annex and encounters shoreside defenses, please let me know

#

trying to find some more varied test cases for a mod i'm tinkering with to improve landing craft behavior

#

i might just go with operation integral based on search results

astral helm
# gusty goblet if anyone has a mission with a good and proper landing craft sequence that actua...

damn, if only you said that few weeks ago
I was trying to pull it off and was somewhat successful, but its part of whole escalation game

Only issue was that first few landing crafts were at holding state, while other trying to avoid first two manages to drop off units
But its still was working quite janky, sometimes more crafts were stuck in holding state sometimes less

Something like that worked like a charm, altho if the node was on beach lcac's would go for quite a long way using sea lines, but if it was in water then they would try to go straight for it

steep dagger
topaz flicker
#

Anyone know if there are any consequences to not "completing" or "stopping" an active objective once it's conditions are met?

gusty goblet
#

so you don't need to do that manually

#

if you manually complete an objective it triggers its outcomes as if it were completed naturally, if you manually stop an objective it doesn't trigger anything as it wasn't completed

topaz flicker
#

Ahhhh, okay

#

And here I've been adding a "complete" objective within each objective I've made 😑 .............

rocky gorge
rustic spear
#

how to make a mod 101

short meadow
#

there are mods for this game? surprised

elfin galleon
#

no way

hard zodiac
#

Way no?

smoky anvil
#

has anyone solved the issue with IBIS helos not taking off propperly? The solution in the bug report thread (ie: that it was the flexguns and allowing them would solve it) is not true.. with or without flex guns, my ibis pilots eject 2sec after takeoff

topaz locust
smoky anvil
smoky anvil
#

ok.. I found a temp fix: front troops only makes the IBIS takeoff

astral helm
topaz flicker
#

@smoky anvil I've been having the same issue too. Wound up restricting all the UH-90's air-transportable objects to make it so the AI could take off in one. The would just eject on takeoff otherwise or sometimes try and drop off hexhounds with no landing gear deployed.

topaz locust
smoky anvil
#

I see the AI sometimes land and open the backdoor with infantry, but it seems vehicles are the way to do basecapturing with AI.. however that does not fully explain to me how it only takes off with just one squad of soldiers but never with two

topaz locust
# smoky anvil What else where you asking?

it is probably a discord issue. Both links have thread IDs but it just takes me to the top of the forum and not to a thread. The Ibis AI can't really do capture at the moment except by accident, this needs to be communicated better

#

and fixed*

smoky anvil
#

oh, ok. The ibis bug threat is also easily found with searching for IBIS and TAKE (for takeoff)

#

and yeah, it would be really cool if the AI would be a bit less choosy and easier to task

pliant gate
#

I'll ping you in the bug post

astral helm
#

Is there a way to force AI with nukes to land on airbases ?
and not try to attack "closest" target ?

smoky anvil
astral helm
topaz flicker
#

Would anyone happen to know what the most CPU and GPU intensive objects are? Recall someone here telling me that "Scenery" has no or minimal impact and that ground units have the third most behind Aircraft and munitions

#

Feel like I'm remembering that totally wrong though

topaz locust
#

Aircraft, ships, vehicles, munitions, scenery, in that order.

steep dagger
topaz flicker
real pagoda
#

the fuel and amunition trucks that's next to Weichel deports are they just there to resupply bypassing units?

real pagoda
#

ok so can i just replace som of them with amunition bunkers?

peak sequoia
#

yeah I guess

short meadow
#

i know it was probably autocorrect but Weichel deports just sounds wrong

smoky anvil
#

working on a new mission

warm quiver
#

Oh that's clever

frank thicket
alpine hull
#

or pillboxes

gusty goblet
real pagoda
#

what dos the active aircraft setting do in custom airbases?

astral helm
smoky anvil
# frank thicket how did you do the concrete base?

Inverted helipads.. they have the advantage that they can be used for non-destructible tunnels, bases, bunkers etc.. but they do suffer from a multiplayer bug where if a player joins after their destruction, the destroyed pad is then spawned at wrong coordinates for these players (who joined after the destruction) while it is still in place for all others.

#

but for singleplayer it works really good to build runways that don´t evaporate on accident

frank thicket
smoky anvil
#

helipads have a good downside, revetments have not

abstract kraken
#

That looks so good.

smoky anvil
#

Thanks.. I built them as "firebases" along the ground-advance axis for helicopter support

#

might become a more large-scale mission one day

frank anvil
short meadow
#
param($Path)

$parsed = $null
try {
    $parsed = get-content $Path | ConvertFrom-Json
} catch {
    Write-Error "PARSING ERROR! Verify file PATH exists and you have access."
    Exit 1
}

if ($parsed)
{
    foreach ($item in $parsed.scenery)
    {
        $item | Add-Member -MemberType NoteProperty -Name "indestructible" -Value $true -Force
    }
    $parsed | ConvertTo-Json -Depth 20 | Set-Content $Path -Force
}

Exit 0

for those who are about to get RSI from fixing the custom scenery constructions in their old missions to make em indestructible

this powershell script can make all sceneryobjects invincible for the mission .json supplied in Path parameter

short meadow
astral helm
#

Is there a way to somehow "update" mission that was on base of old escalation with new escalation ?
I have a mission that in works, but after the update current escalation now has new stuff

short meadow
#

you would have to deserialize the json of both old and new, craft some logic on what to keep and what to reject, then merge them together and serialize it back to json
not sure how clean that would be

#

the answer lies, in the heart of battle

astral helm
smoky anvil
#

oh dear.. I built over 1000hrs for 50+ missions placing helipads as indestrutable internal structure.. and now we finally get a "indestructable" checkbox on plattforms! Guys, update your missions ;=P

#

also: we have lighthouse now:

short meadow
#

you have 2 options to quickly update old mission files:

  1. use my script #1131013817011294249 message

  2. open the mission in editor, don't change anything and save it.
    then open the mission json in text editor and replace all:

"indestructible": false

with

"indestructible": true

in the sceneryobjects section

vital eagle
#

are fire control trucks cosmetic or do they change if placed near a SAM?

astral helm
#

I waited for this sooo long
now we need all those wrecks and ruins

astral helm
#

so you wont have 3 launchers firing on one nuke when there is other nukes

vital eagle
#

ok

#

so it put them down

astral helm
red grail
astral helm
red grail
red grail
astral helm
red grail
#

For plane wrecks, ideally we should have a recognisable crashed airframe and a burnt wreck model 🙂

astral helm
vital eagle
#

is this SAM site spread too far apart for ammo and control?

keen hamlet
#

It would also be super cool to just be able to have an explosion/damage like that as an objective outcome.

red grail
#

The mission file uses reference to unit prefab, at a defined location and orientation.
It will not be possible to have reference to subparts of units, like you propose, otherwise the mission file will have to refer to thousands of unit parts, with their health, location, orientation...

astral helm
keen hamlet
topaz locust
frank thicket
#

hey so you guys know how there hasnt been much spring in boscali stuff in a while

#

haha yeah

#

run.

astral helm
#

Is it intended for camo net on vanila escalation to be this tilted ?

vital eagle
#

are map spawn factories bugged? they dont seem to be producing aircraft?

astral helm
vital eagle
#

yea

#

was hoping to use their existance as a way to reduce placed factories on random highways

#

because why else would they be there

astral helm
#

I run into a problem that those factory cant be changed altho you can edit them

rocky gorge
#

rotate them manually

astral helm
#

I know, I was just surprised that its on official escalation
and was wondering if its missinput or intended

frank thicket
#

<<IT'S TIME>>

elfin galleon
#

FINALLY

#

REJOICE

frank thicket
# frank thicket <<IT'S TIME>>

(also a bit late but thank you @hot jackal for the banger thumbnail, keep this up and i will let you out of the basement)

frank thicket
#

typically youd go back and manually change their rotation values so that they go straight up or at least better align with terrain

#

im guessing they just didnt have time, idk

topaz locust
#

Yeah I noticed but I was like "eh that's not that bad"

astral helm
topaz locust
#

might be a bug, not sure

steep dagger
warm quiver
#

Fun fact: if you DO change their properties, the next time you load that mission in the editor, those map object factories you changed will reset to default and you'll find duplicate factories with your set properties sitting at the map's worldorigin

vital eagle
#

?

astral helm
warm quiver
#

At coordinates 0, 0, 0
Generally the exact middle of the map

#

Either we're not actually meant to be changing their properties yet or they're very bugged

astral helm
warm quiver
#

Oh interesting

frank thicket
#

heads up to mission makers, the hangars at at least north boscali and dustbowl are bugged, in that if you try hooking up a destroy units objective to include just them, it will instantly complete itself despite the hangars not actually being destroyed

vital eagle
#

how do TBM launchers work? do they need a fire control truck and RADAR truck also?

gusty goblet
vital eagle
#

what qualifies as a HVT and what is strategic threshold

warm quiver
#

They require a live datalink track on a unit with a high monetary value, and will only fire once use of strategic nukes is enabled