#General Thread

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indigo valley
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Oh misread, sorry.

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The carrier moving will massively help

candid abyss
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i'll test to see if it returns if the carrier is moving

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yeah it still doesn't work

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i've only ever seen ifrits and chicanes return to the carrier and land

indigo valley
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I've never personally witnessed a Compass or Cricket return to the carrier

glass marlin
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i did get the carrier to authorize my cricket recovery once, with empty loadout and very low fuel. i have no idea what i did to make the hyperion happy though

warm quiver
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"Your sortie isn't done until I SAY it's done, GET BACK OUT THERE!!!"

glass marlin
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โ€œbut sir, bingo winchester :(โ€œ

faint arrow
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How to properly make a messaging script in the mission? I put all the objectives and outcomes right, but it seems to neither display the target marker nor output a message when target is gone.

warm quiver
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Are the objectives activated by a previous objective?

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Usually you need "missionstart" to activate the first objective as an outcome

faint arrow
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Well, will check it

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Yes, didn't know it needs to be activated

faint arrow
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@warm quiver what are the Dialogue Box objectives?

warm quiver
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They're a pop-up window with a custom message and button, player has to click on said button to make it go away

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good for very important messages but also obviously obstructive

hardy linden
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so people can join before spawning factories, airfields and stuff that moves as soon as the mission starts

warm quiver
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OH

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okay hold on updating my mission rq

warm quiver
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Ifrit would be really fun to start my mission with but the Revoker theme fits too well

rocky gorge
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oh yeah, does the dialogue box only activate on server start, or does it activate for every player?

warm quiver
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I had a bit of trouble getting it to work and had to get missionstart to trigger a waitsecond [1 second] objective to trigger it

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but I assume it displays for everyone that's in the session at the moment it gets triggered

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if someone joins after the trigger, my guess is they don't see it

carmine bone
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Waypoints: Just in general, can someone explain how the heck they work? Excuse the open ended question but its a mystery to me. Do we just place the object there, set it to NOT Hold Position and just let it do its own thing? There currently in the editor are only two options for waypoints "types". Mission Start" and "Unit Spawn", neither of which can I click on the map and lay down properly. I have to kind of fake it out to place a waypoint where I want it by positioning the circle and clicking the Add Waypoint aligned up where I end up wanting ; and it still doesn't seem to do anything. Any mission editor FAQ or guides of note I could read instead of bothering folks incessantly here?

full cloak
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yeah waypoints are a bit complicated

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basically rather than a "type" the thing you're seeing is a trigger that activates the waypoint for the unit

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for instance you can set the waypoint to be given to a unit upon the completion of Mission Start which is the very first objective in the list, or upon the unit spawning in, or from any other completed objective

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units will try to follow roads to get to their waypoint

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if they don't have a waypoint they'll set it to the nearest objective

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aircraft will more or less ignore any waypoints or objectives to chase after any spotted enemies

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imo the reason why you don't see many guides on waypoints is simply because 99% of the time an objective is the correct way to get units to path somewhere

topaz locust
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"Hold Position" makes the vehicle ignore the locations provided by the objective system, which is what leads the continuously spawning vehicles around the map in a game of escalation

warm quiver
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Give me strength and give me ideas to build a precision bombing mission in port maris city

topaz locust
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break street blockades - enemy has cordoned off an area by fortifying intersections

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so you bomb the intersections

frank thicket
warm quiver
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better yet, block it off with hardened hangars too

faint arrow
warm quiver
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Now that I really look at it, the city feels a lot less cramped than the pre-0.28 version

warm quiver
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planning :)

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using a site called 'stratsketch'

warm quiver
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okay well I'm bored for today

full cloak
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is this Dunkirk or D-Day

warm quiver
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Yes. Thumbs_Up

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I mean my plan is that the "reinforcement" is an extraction team basically

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Do probably more dunkirk

warm quiver
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Will neutral aircraft just sit around on the ground not doing anything or will they try to sortie/bail

topaz locust
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It's undefined behaviour atm but I think they eject after a short delay

last sable
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yep :/

warm quiver
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damb

carmine bone
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Has anyone written a really simple to follow Guide for creating missions from scratch? The waypointing and objectives are just not clicking for me. I seem to only be able to get things to go somewhere else and attack them if I just take the existing and edit them directly. Its as if something at the core of starting to write a mission entirely from scratch defaults oddly. As I can not get AI to do what I intend very well at all.

dreamy peak
hardy linden
manic minnow
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You guys remember way back in the playtest days where people made stuff like floating aircraft carriers out of buildings, ace combat style? How come nobody's done anything like that since?

indigo valley
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Although, things like the mountain base from Battle of the Mountains is pretty impressive. There are quite a few interesting structures being made.

manic minnow
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Oh I meant floating as in, in the air

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Lol

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Like the Agaion from AC6 for example

indigo valley
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Ohhh like Brassy's flying cruiser things from like Project Wingman

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@full cloak BTW any new and interesting things in dev HeartFan

full cloak
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Eh, not really anything super interesting

manic minnow
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Aw .w.

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I wonder if it's possible to spawn carriers in the air and have them stay there. Could be a great way to make flying aircraft carriers, if you stick floating buildings around them with aa emplacements and such.

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I remember there was a trick back then to place vehicles upside down attached to floating platforms and buildings

manic minnow
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Please I need my daydreams of being on the side that has the huge airborne superweapon to come true

patent fern
full cloak
manic minnow
full cloak
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not really

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the carrier will make some grinding noises but I don't think it takes damage

topaz locust
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from a good distance, it doesnt actually look that silly

last sable
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You did such a great job that Mitch had to copy you

frank thicket
frank thicket
# topaz locust

also holy shit that actually looks great given the tools you had available

dreamy peak
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not to say this one aint good

frank thicket
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it wasnt very good lol

manic minnow
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Ah

indigo valley
full cloak
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thats a lotta fuel tanks

indigo valley
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I require more structures, please Mitch.

full cloak
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some artificial islands maybe?

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been thinking of turning Port Maris into a mini Dubai of sorts

indigo valley
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Currently adding a small port, but probably not much more, unless I come up with any other ideas.

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Going to be a 3 stage landing campaign

full cloak
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I've been thinking that since our current map is an island they probably do have to worry about tsunamis and such

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so there'd probably be seawalls in certain places

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maybe something like the afsluitdijk

manic minnow
rocky gorge
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MITCH GIVE US MORE STRUCTURES AND MY LIFE IS YOURS

sharp flower
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PLEASE

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Especially mobile command centers and barracks because the highway strips just have depots and aircraft shelters

warm quiver
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I've only had a quick look but any chill CAS focused missions out there?
I feel like turning off my brain tonight

patent fern
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easier than things like total escalation

dreamy peak
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they are still pretty intense for single player i think

warm quiver
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yeah especially with how some have twists

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I just gotta finish making my one huh

faint arrow
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Submarines when

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We need Alicorn

sharp flower
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When are people gonna make visual mods

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I want this to look better than dcs

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Like with sunsets n stuff

spiral zenith
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Is it possible atm to build custom spawnable airbases for players without putting a carrier on land?

patent fern
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no

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god i wish, though

spiral zenith
patent fern
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๐Ÿ˜ญ

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afaik the functionality is in the works

spiral zenith
warm quiver
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Just had a genius idea for a [destroy command centre] objective

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going to give a building a protected CIC

warm quiver
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I would kill for some generic barricade props right now.

spiral zenith
warm quiver
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I love building all these little outposts

rocky gorge
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any reccomendations on how i should convert a pvp mission into coop?

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not too entirely sure on balancing factory spawns and eco

patent fern
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increase enemy spawns and disable player spawning on desired enemy side
maybe add an objective or two

rocky gorge
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wdym by the additional objective?

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also i'm looking for the more technical stuff

indigo valley
rocky gorge
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mission is battle of the mountians if youre interested

indigo valley
# rocky gorge general ish guidelines

Personally, I tend to set the enemy ground unit production to 300% of the player's team, since players are much better at neutralizing convoys. So if you have an MBT factory that produces every 90 seconds, set the enemy MBT factory to 30 seconds (for example).

Usually, I set the air power multiplier for the enemy team to start at 3-4 and then for every player on the player team, increase by 0.3 (So a max player game will face 9-10 aircraft maximum at one time, you can bump this up or down depending on performance but AI is the single largest draw on performance.

For production, I usually just make a cricket factory produce every 30 seconds so that no one is ever truly without an aircraft. Then Chicanes/Compasses are around 300, and everything above them are between 400-600.

It's nice to have the AI on the enemy team have to wait on production so they aren't immediately able to relaunch lost aircraft, so I usually give them similar, if not slightly faster, production as the player side, and cut out the cricket production.

warm quiver
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I've got a CAS-style mission very slowly cooking where you precision strike targets in Port Maris City while trying to minimise collateral and in testing, it makes for a pretty chill time where you have to carefully line up shots

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I wish I could set more specific ROE for the AI though

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mmm also wish buildings were a bit more durable

candid abyss
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can i get an objective to trigger when an AI ship reaches a waypoint?

indigo valley
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You could get around it by timing it, but you'll literally need to see how long it takes for the ship to get where you want it to be and then trigger the objective at that time.

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It's a bit of a hassle

warm quiver
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It's really unfortunate because some ideas would be way easier to do if that did work, like amphibious landings or convoy escorts

topaz locust
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At the moment, no. As an interim you could time it + have a stop objective outcome if the unit is destroyed. The more aware players who could work out how this works might just order the escorted units away from danger instead, but I wouldn't worry too much about that. They can spoil their own fun if they need to.

violet garnet
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I really don't understand, why do the AI planes go to the right side of the map and no nothing?? I was wondering where did the enemy planes went after the initial spawns and they seem to loiter around the sea for unknown reasons

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the objectives are the vanilla escalation ones, i haven't touched them. Anyone has any idea? The allied carrier is on the other side of the map so it's not even that

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they don't even seem to attack the desert airbase, they just go to the sea and then go back or something... wtf

dreamy peak
violet garnet
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what is this bozo mindset

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i want them to attack

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even if they die

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i remember in the older versions the AI would push, it was so much fun to attack them even in dangerous situations. Why did they make the AI so scared shitless

violet garnet
dreamy peak
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aircraft you spawn in the editor have a bravery setting in the .json of the mission

violet garnet
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ah i see, but those that automatically spawn are completely useless retards

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also another question

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does the AI use the money system? No right? Because they have automatic respawns with factories

violet garnet
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ah ok yeah makes sense

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so then this means that i have to reduce the amount of AA in the front

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in order to have the AI do something

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because my map has the PALA desert highway airstrip with tons of AA so that it doesn't get insta-killed by waves of helicopters and darkreaches. I like stomping AI, not the opposite. Ugh

rocky gorge
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can ships rearm form munitions trucks?

indigo valley
warm quiver
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I could of sworn they could already

indigo valley
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They cannot

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The Tarantula will be capable of resupplying them though

dreamy peak
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40 missiles takes quite a long time to deplete when you are doing it actively, however over prolonged battles the limited capacity really begins to show

spiral zenith
violet geode
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how do vehicle depots work? do they spawn the same type of units? how are orders issued after they are spawned?

warm quiver
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depots spawn whatever ground vehicles end up in the faction inventory, which get there by being produced by factories

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they will spawn whatever is at the front of the "queue" and the vehicles will go after the current active objectives

violet geode
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Can you customize on what is in the queue?

warm quiver
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no

topaz locust
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the queue is assembled by the factory, so it's what the factory settings are

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for example in escalation there are 4 tank factories all producing tanks on the same interval, so a tank platoon rolls out of a depot at that interval

rocky gorge
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how are people going about making capture objectives?

patent fern
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i just put a hidden vic somewhere that likely wouldn't be destroyed until most of the base is destroyed

quiet plinth
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is it alright If I make a post in here for a scenario I am making

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before it's published that is

indigo valley
quiet plinth
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I just need to know how objectives work

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nothing complex

real pagoda
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same and how to add the the grean sircils that you flye through

patent fern
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make a waypoint objective

real pagoda
patent fern
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its an objective type

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ReachWaypoints or something

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you make it, then when you add the waypoint for it it places it where the camera is

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so you can place it in the air and then move it, make it larger, etc

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that's how you get "the green circles you fly through"

real pagoda
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making a top gun mavrick mision is it posible to make it so that when your plane gts shot down you spawn in another aircraft ore is it just instantly a mission failed

rocky gorge
rocky gorge
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yeah

real pagoda
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like what?

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just make the next plane a worse one?

rocky gorge
real pagoda
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Ok

real pagoda
# rocky gorge

And will I spawn in the new aircraft ewen If I get killed at the start ore can I make is to when you get to a certin waypoint It activates the 2nd aircraft spawn

rocky gorge
real pagoda
real pagoda
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can someone send a video of how to create a waypoint haven't really done it before an the tutorials i found was difficult to understand for me

candid abyss
rocky gorge
indigo valley
full cloak
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this was a lot easier to make than I initially planned

dreamy peak
sharp flower
# full cloak

Put munitions trucks bridging the gaps between the storage tanks so they all detonate and damage the carrier too

full cloak
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no need for that

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simply shooting the rotors is what kills the heli carrier

sharp flower
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Figured more fireworks is gud

ripe heath
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Hello guys, I create a road with L shift and click then space to confirm but the road didn't appear in game, is that normal ?

ripe heath
full cloak
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"We have aerial aegis cruiser at home"

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well, I guess this is closer to an "air defense frigate" in terms of size

topaz locust
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those ammo containers should come in handy for these sorts of shenanigans

warm quiver
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I imagine dropped ones will be targeted by various ground units treating it like a bomb?

sharp flower
real pagoda
real pagoda
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cricket is best for this

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unless you want to use the darkreach and just crush your competers

full cloak
real pagoda
full cloak
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it takes a bit of getting used to but honestly its easier than getting the platform rotations right

sharp flower
dreamy peak
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then you have them exactly on top of each other and you can just move one

real pagoda
sharp flower
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Any heavy ground unit should do

full cloak
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you kinda want the wings for extra turning though

sharp flower
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And staying upright, fair

warm quiver
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Weren't the new munitions containers suppose to be spawnable in the mission editor?

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or am I blind

rocky gorge
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just had an idea id anyone wants to try

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vertical launch tubes

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will investigate further tomorrow since its 4 am rn lol

warm quiver
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I really really wish I could copy waypoints between vehicles

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oh I'm dumb

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nvm

warm quiver
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we can do timeskips now with the environment one

warm quiver
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spent so much time exploring features and updating my mission that I've run out of time to actually play the update tonight DespairGe

rocky gorge
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anyone figure out capture power and capturing? vehicles pefer bloodshed to capture, and i want to make it easier to capture

warm quiver
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Pretty sure capture power refers to how quickly/how much influence that vehicle has on capturing an airfield

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A single vehicle with higher capture power will take over an airfield even if there's an enemy with lower capture power attempting to contest it

rocky gorge
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not entirely sure, but does control tower let you recover vehicles?

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haven't been able to recover vehicles at my custom fob

dreamy peak
rocky gorge
dreamy peak
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scroll down once you select the airbase

rocky gorge
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ah, lol

topaz locust
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also, a service point* the service point is where fixed wing AI taxis to and disembarks after landing

sharp flower
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Whoever made that custom civilian airport, set it up for 0.29 so AI can use it and so we can spawn from there

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Who did make it actually

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I must know

real pagoda
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also making a FedEx delivery mission should the mission end when the package is delivered ore when you haw gotten back home to the base?

faint arrow
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Back

real pagoda
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FedEx special forces always delivers

balmy hill
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are ground units able to complete waypoints or is it still a no

warm quiver
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No

balmy hill
warm quiver
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You COULD cheese it by telling them to capture fake airbases with nothing on them

balmy hill
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hmmm

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do specific ground vehicle waypoints, the ones you assign per unit, actually work?

warm quiver
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Yeah, you can set the conditions of when they'll head to it, too

balmy hill
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i see

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when i tried them it did not seem to work

warm quiver
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I have a ship that withdraws upon a convoy's destruction because that convoy is an objective

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Its finicky setting it up because they only start moving to the waypoint when an objective starts

balmy hill
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youre talking about these ones right?

warm quiver
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Yeah

balmy hill
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i could not find a way to tie them to an objective, so do they just trigger when any objective is started?

warm quiver
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Well if you add a waypoint there's a dropdown box

balmy hill
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oh now i see

warm quiver
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And you can select when the unit will start moving

balmy hill
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just got another idea for a custom mission

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ive always wanted an all-out war scenario situated in Port Maris, but have not been able to bring something to fruition

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the debris from large building collapses seems to pose an issue with pathfinding and the AI aircraft just bypass the main frontline to banazi charge enemy spawnpoints only tto get vaporized

warm quiver
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Im still very slowly building my port maris blockade breakout mission

balmy hill
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im thinking of either PALA taking the city or the BDF retaking it where you must take out priority convoys, enemy strongpoints, and hostile landing operations

balmy hill
warm quiver
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You have a HVT to protect but not literally because escort missions are ass
But story wise you're conducting airstrikes on blockades and garrisons amongst the highrises while your navy brings in a landing force to secure a perimeter and evacuate your HVT

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Its all about precision with mostly uncontested skies to simplify making the mission lol

balmy hill
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are tarantulas bringing in the landing force or do they just spawn

warm quiver
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The initial idea was ships and magic spawns but now that tarantula exists i could totally do that

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If I can figure out how to get tarantulas to deploy vehicles in specific spots

balmy hill
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boy do i wish there was a snap function for platforms

warm quiver
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Same

topaz locust
warm quiver
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I might be crazy but I also remember someone saying that the tarantula's two containers would be spawnable in the editor back when it was still in development, did that idea get dropped?

warm quiver
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Oh, editing taxiway paths of existing airfields doesn't save

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oh poll text don't work the way I thought it would

warm quiver
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oh bruh despite these darkreaches having an edited confidence of 1.0 they still retreat

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does putting that higher than 1 do anything

topaz locust
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do they see the enemy?

warm quiver
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Yeah, they launch their cruise missiles then turn around despite having a ton of AGM-68s aboard

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they do abort landing and come back later after all the cruise missiles are shot down though so I'm confused

topaz locust
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they discount targets that have incoming weapons

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you could add more enemies

warm quiver
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ah that explains a lot

topaz locust
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it leads to this weird overconfident behaviour where they go home after firing at the last available target

warm quiver
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I'm afraid I'm not going to be able to get targets to outnumber the munitions

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it's supposed to be (actually only look like) an overwhelming saturation attack after all

topaz locust
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you could add some useless chaff like pillboxes or HLT tractor/flatbeds

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or otherwise double down on cruise missiles

warm quiver
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I suppose so

topaz locust
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I might look at how the incoming missiles are calculated - I have had dogfight situations where in lieu of somewhere to land, one plane ejects after firing missiles at the other

warm quiver
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What's interesting to me is that it wasn't always like this

topaz locust
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there might be something that changed with the addition of the guided missile destroyer

radiant glade
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so im playing around with objectives RN, and i was thinking that i could make this sort of continuous respawning truck using the spawn, destroy and wait components, but it seems that the objectives will not loop?

I have a "wait seconds" going that results in a "spawn unit" outcome and a "destroy unit" objective, that all works fine. The destroy unit objective is hooked up to the same first "wait seconds" objective, but it appears that this first objective will not re-fire after being used once. am i correct in this understanding?

The F2 debug acknowledges objective completion so im pretty sure it's not a syntax error on my part.

warm quiver
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I'm pretty sure we can't do looping objectives

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once an objective is completed it can't be reactivated

indigo valley
warm quiver
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and some of them crash land onto their airfield and don't bail out FacePalm

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which is a huge problem because they don't count as dead

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in 0.27 they were able to drop their CMs and then were brave enough to continue flying to drop bombs, but now they just turn back and don't even want to launch the AGM-68s which replaced the bombs because I originally thought they didn't want to get so close to drop bombs anymore

topaz locust
radiant glade
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i see

topaz locust
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if they can be, maybe a "reset/restart objective" outcome

topaz locust
warm quiver
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I suppose I should see if giving my ones bombs again changes anything?

topaz locust
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yeah - if it's for the spectacle's sake, bombs offer more spectacle

warm quiver
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huh, I didn't even swap all of them and the AGM-equipped ones followed the bomb-equipped ones

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what

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okay the behvaiour is very inconsistent

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one time they followed their cruise missiles in and this time now that I'm spectating, they're ALL RTB

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and now that some of them got the go-around on landing they're going back to the target

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mannnn

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I'm glad the state indicator is a thing at least

indigo valley
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I've noticed some weird behavior as well, like an ifrit with nothing but a cannon that still had ammo, decided it was going to go after a Shard...

gritty willow
warm quiver
snow anchor
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Is there any way to set or modify the "AI Skill" of units that spawn from Vehicle depots?

snow anchor
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Damn.

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What is it set to by then?

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I guess 2 things I'd really want for the editor. One is "prefabs." Let us select a group of things and save them to place copies.
The other is the ability to set AI skill of units that spawn from depots.

dreamy peak
balmy hill
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for the economy system, do the factions have to spend funds to produce/deploy ground vehicles and AI aircraft?

balmy hill
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so they deploy them as soon as they are produced and a depot is ready

dreamy peak
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yes

balmy hill
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then what does the faction starting balance do? is that split among players or is it per player

dreamy peak
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money is only spent on players

balmy hill
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yeah but what does the faction starting balance do like does each player get that amount

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when they join

dreamy peak
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it gives the faction money

balmy hill
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ok

radiant glade
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so faction balance does nothing?

dreamy peak
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equally

radiant glade
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isnt that player tax rate and faction income though?

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last i cheked in solo escalation, the faction balance figure displayed in the map tab didnt really ever change.

topaz locust
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the starting amount doesn't matter yet, but when the HQ accumulates funds over the starting amount it is split between players

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the behaviour is the same no matter what the starting funds are

radiant glade
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ah ok, that makes sense

balmy hill
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can an objective thats been completed/bypassed be reactivated?

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cause im making a mission thats essentially a giant game of tug o war with airbases, where if an airbase is captured, the frontline's capture objectives change depending on which airbases are on the frontlines

balmy hill
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also are LCV25 AA not able to track bombs and things with no thermal signature

topaz locust
balmy hill
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there are three things i am struggling with while making a large-scale co-op mission. these are:

balance
AI pathing/objectives
performance/lag

warm quiver
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I don't understand why the AI following up with this scripted attack or not is a 50/50 coinflip

warm quiver
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okay it's more like 20/80 against following up

balmy hill
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wtf is happening with these LCVs

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and this

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whoops wrong channel

rocky gorge
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which types of objectives does the ai not follow, ground and plane ai, if there are any?

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looking for something that'll appear as a waypoint or objective on the map and on player's screens but not attract ai

topaz locust
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ground units will not go for the objective if they have hold position ticked and/or a manual waypoint set

rocky gorge
topaz locust
gritty willow
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we could make it an option between hidden, player only, ai only, or both

warm quiver
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What if you had an entirely separate POI-type of marker that visually is similar to a waypoint, but just lacks some or all of the interativity?

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You would then be able to use them to permanantly plot, for example, a flight path or other route that doesn't disappear when flown through

rocky gorge
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how does this work?

radiant glade
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well you can load up escalation in the editor for exact details, but basically it does what it says.

There a bunch of convoys set up around airbases with preset waypoints on each unit. The waypoints are set to trigger on the completion of an objective. Form what i saw, most of those objectives are the "destroy factory" ect objectives that the opposing team has.

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So im pretty sure that it's basically like: someone kills one of your factories, an ally convoy gets spawned to go .... somewhere... Then i think they just kinda hand out until another objective up the path gets hit again.

#

Ive never seen a convoy spawn right on top of an airfield while there are enemies right at its doorstep tho, so that line might be a bit misleading.

topaz locust
# rocky gorge how does this work?

there is a destroy objective with a list of the targets in the viscinity of each base called "threaten", and when any of those are destroyed, it starts a corresponding waitForSeconds objective called "send reinforce" that eventually spawns the convoy as an outcome. The waitForSeconds is stopped by destroying the corresponding vehicle depots at the base the convoy spawns at. There are two convoys per corner base on the map, for a total of 8 convoys.

It wasn't originally like this - originally the convoys would all spawn at match start (like in confrontation) with the goal of radar AA pushing further inwards and applying pressure to the middle so that one side cracks and folds, but the pressure was too great too soon and the increasing radars only frustrated players so I delayed it and made it only happen for the losing side via these objectives.

#

there is an exception, that the convoy heading north out of agrapol will just always spawn, both because having targets marked near agrapol makes BDF cross the bridge too soon (which I didnt want) and because for PALA to succeed, south boscali has to fall, so initially they throw everything at it

#

these convoys do have a problem currently in that if they get spawned after their first destination gets cleared, they end up parking on it and not going any further.

indigo valley
topaz locust
#

while I wouldnt know if anyone has realised this, you can completely deny the arrival of these convoys by striking at the backmost depots at the main bases

sleek timber
# balmy hill can an objective thats been completed/bypassed be reactivated?

You could create a logic store with munitions trucks and other vehicles to store game state data. You would have to set this up in a safe place on the map. Essentially, if Objective 1 is completed you spawn the next objective along with a safe stationary vehicle somewhere hidden on the map in your "logic storage". This spawned vehicle essentially stores that objective 1 completed sucessfully. If another objective is failed you could spawn a hostile tank beside the Objective 1 vehicle it that signifies objective 2 Failed. When this tank would kill the Objective 1 vehicle you will be starting the objective 1 success, objective 2 failed logic path with your desired gamestate objectives being triggered based on the death of objective 1 Vehicle.

last sable
#

I think I remember @indigo valley did something like this

sleek timber
#

Has anyone tried respawning airfield buildings by forcing an airfield to get captured by one side for a second and then getting it flipped back?

rocky gorge
sleek timber
#

Im having an issue in a mission im trying to make. Are ground units unable to capture neutral vehicle depots? The vehicle Depot is just staying neutral no matter what i set the capturable option, capture power etc too. I tried setting having it so the vehicle depots spawned in after mission start, no luck. Is there an objective i need to have on or? https://discord.com/channels/909034158205059082/1306043094025633863 Seems like a known issue NVM

radiant glade
#

(ignore the thumbnail lol)

topaz locust
#

so, perhaps unintuitively, the vehicle's waypoint position is set when the selected objective starts rather than completes

#

other than that this looks correct. It's also worth noting that "Hold Position" more specifically means the vehicle will ignore locations of objectives, so you dont need to make a starting waypoint at the unit's own position

topaz locust
#

so in this case, the outcome of the countdown should be to start a "Trucks move" objective

radiant glade
#

ah, okay, that's what i was starting to suspect after i walked away for a bit, thanks.

Also, i think there's some weridness with the interface for setting unit waypoints? In another mission i had a truck with waypoint, copied the unit data, pasted it onto a new truck, and then manually set the new truck's waypoint to a different spot. When i tested the mission, every truck that i had placed in this manner was instead navigating to a single spot, the initial spot that the first truck was set to move to.

I think it's happened more than once without me knowing what's happening, i think i once had to go back and discover that the new vehicle waypoint i had set simply didn't save or register when i reloaded the scene, even though it did register when i first clicked the "set" button.

topaz locust
#

The vehicle waypoints are from before the new objective system, which is why they're inconsistent with how objectives currently work. What you describe seems reminiscent of something I experienced when setting up waypoints in escalation. I assumed I made a mistake but it might actually be a bug.

spiral zenith
#

@gusty goblet how? This is amazing

gusty goblet
spiral zenith
#

What happens if you do the opposite?

#

Like solar flare

gusty goblet
#

there's no real way to make it 'the opposite' as the maximum is clear weather, sadly

#

although it would be funny to play in nuclear explosion brightness the entire time

spiral zenith
#

Yeah lol

fading saddle
#

NO light mode

sharp flower
#

How it feels to use windows light theme mission when

dim zealot
#

How to place helipads above 18.9 height when on world edge?

#

Anyone know how to copy and paste?

#

I need this, but in a line

full cloak
#

you can edit the .JSON file directly in notepad++ and simply copy the helipad, just remember to change the id

dim zealot
#

Where are the JSONs stored?

warm quiver
#

In your appdata, locallow, shockfront

#

I think

#

Alternatively theres an open file explorer button when you go to load a mission

warm quiver
#

I've noticed some extremely interesting but also frustrating AI behaviour in my custom mission, the first time I start up NO for the day, the bombers commit to a follow-up attack as intended, but if you replay the mission after that first run, even if incomplete, the bombers instead turn around every time

#

gives me false hope that the flor of my mission is fixed :(

#

that initial desperate defence and gunfight is so much fun and I wish I could just make it work

warm quiver
#

what would be really nice would be units in the editor reporting what objectives they're assigned to (be spawned/despawned by, assigned as target, etc.)

humble compass
#

mission editor improvements one day...

warm quiver
#

for now I will seethe

humble compass
#

I will beach myself like the Dynamo does 95% of the time until it happens

warm quiver
#

yeahg

humble compass
#

my mission update project has been thoroughly shafted by the dynamo just running aground and/or running off in to hell

warm quiver
#

Pushed the 0.29 update for my mission anyway because I don't see how I could possibly fix this AI issue

warm quiver
#

darkreach stuck on the runway holding up objective progression because he won't bail, even AFTER being bombed

#

that's new

#

WHY WON'T YOU BAIL

#

AI that are trying to taxi but can't move over a certain speed within a certain timeframe should realise they're in a stuck state and be forced bail

#

there's always one that doesn't bail and it keeps breaking my mission

#

bandaid fix it is

dreamy peak
dim zealot
#

something in the formating broke it

#

now the mission will not even show up

rocky gorge
dim zealot
#

fixed it

#

needed commas

#

i have immense respect for JSON mission editors

dim zealot
#

does anyone know why for no reason platforms will just randomly change their rotation?

#

i need a platform at 180

#

and when i load the mission?

#

its at 179.4

gusty goblet
#

honestly i have no idea, this should not be happening

#

although it's important to note that within the json editor, quaternions are used instead of euler angles (for some absurd reason)

dim zealot
#

How do I fix this

#

Do I need to convert Euler angles to quaternion?

topaz locust
#

Floating point values may shift imperceptibly between saves/loads if they start at a value that can't be expressed relative to the origin within the number's precision. The origin also shifts

#

positions wont be changing by any amount that matters

#

as for rotations, they are quaternions, and different sets of values can represent the same orientation. A rotation applied to the object by manually editing the json will be the same as whatever set of numbers it becomes after saving it

gusty goblet
#

and probably won't be changed due to level loading times and that it would break all older missions

topaz locust
#

you can type in these fields

gusty goblet
#

that's true

#

but for more procedurally-made missions (i.e. perfect sphere from 2 million platforms) it's very annoying to convert from euler to quaternion for everything

#

(although is really just another half dozen lines of code)

dim zealot
radiant glade
#

Sya, are there any public plans for if / how the objective system will be expanded upon? I ask because i feel like im growing a wishlist of objective features, half of which might be super obvious to everyone else like " make reach waypoint objective be completable by NPC's" etc.

gusty goblet
#

anyone know if it's possible to run a 'spawn units' objective multiple times to spawn waves of units over and over again?

dreamy peak
#

unlikely

gusty goblet
#

also, how are dialogue boxes and such handled upon player join on a multiplayer mission? i want a disclaimer to be displayed whenever each individual joins warning them that they need to download a mod first or else everything will break

dreamy peak
# dreamy peak unlikely

best bet is a bunch of vehicle depots and factories that spawn once you want the wave to start

gusty goblet
#

hm

#

yeah makes sense

#

thanks

indigo valley
#

Dialog boxes only appear once, generally only the host sees it AFAIK

gusty goblet
#

would be nice if we could have floating, placeable text boxes sometime

radiant glade
#

yeah it would be nice to have instanced / repeatable dialog boxes, for situations where you might want an optional info message or something. RN i guess you cant really have a multiplayer-compatible mission where you go and taxi to a waypoint and get a situation report, i have something that set up in an unfinished mission i was working on.

spiral bramble
#

Is there a general tutorial somewhere on how to do Custom Missions?

hardy linden
#

also you can learn a lot from just inspecting official missions and seeing how they work

latent pumice
#

Is it possible to increase the max AI plane spawn count to higher than 16?

latent pumice
#

how exactly do i get the json of the mission?

#

sorry not too familiar with modding unity

warm quiver
#

Go to load the mission, but don't actually load it, instead click on the "open missions folder" button or whatever its called

#

Look for the .json with all the mission info in it, find the relevant line and change the value to whatever you want

#

.json files are remarkably easy to read even if you don't understand coding language, so it shouldn't be too difficult

topaz locust
#

For the default missions, open them in the editor and save them as a copy to edit them

sleek timber
#

Is it possible to change the main image of a mission after its uploaded?

gusty goblet
sleek timber
#

I can update the steam images but it looks like the preview image you upload in game which becomes the ingame icon may not be changeable.

gusty goblet
#

still having an issue with most of my missions for some reason, wondering if anyone can help

#

doesn't matter what aircraft or if it has armarment, but on select missions, players aren't able to input any controls or do anything else when they spawn as a predefined aircraft

#

this only happens on B02 rescue and my HD2 missions as of now, they used to function without problems before the latest patch or two

gusty goblet
#

got the AI to successfully take off from a dirt runway, even when fully loaded...

#

they hit the runway too fast on landing, though, any suggestions?

#

compasses in particular will usually break one or both rear gear, causing them to skid out of control and into the water/forest where they eject and count as a crash

#

and crickets will break the nose gear, continue to roll to the service point at the end of the runway, but fail to turn and just roll into the ocean

gusty goblet
#

fixed!

#

added a few inverted helipads just under the sand to assist with rough landings, and made the runway into two separate ones (one takeoff, one landing)

#

the ai now has a much more reasonable approach angle when the landing strip is, like, 10m long i guess

gusty goblet
#

ok so maybe not "fixed fixed"...

#

ai crickets now land perfectly fine most of the time unless they're still carrying a full bomb load (which is unlikely in the actual mission)

#

i've put, like, service points all over the landing area just incase they skid off though

#

compasses still usually break both rear gear but at least it's more consistent...?

#

they'll just skid off to one side and eventually stop and be returned alright

#

there was one case where a compass got stuck because it skid too far away from the runway endpoint and just was perpetually in landing mode though

#

and that prevented any other aircraft from landing

warm quiver
#

@indigo valley are your campaign missions are up to date with the economy settings right?

#

because uhhhh

spiral zenith
#

Lore accurate Boscali BDF:

warm quiver
#

Most of them do this but we had particular money problems in Operation Backslash

#

I think, whatever the first PMC one is

indigo valley
warm quiver
#

They do, but it felt like there was no income

warm quiver
#

I did notice that none of them have a faction starting balance but the later missions ran fine because obviously they were made after the economy stuff was implemented

sharp flower
rocky gorge
#

anyone know if \n makes new lines in show message outcomes?

gusty goblet
#

i think so, yes

rocky gorge
topaz locust
#

you might need to escape the , so \n

#

seems like backslash is some sort of discord markup

#

I remember this working in other fields at least

glass marlin
#

backslash allows to use the next character as plaintext, if its usually reserved for markdown

#

for instance:
\*ass\* *ass*
returns *ass* ass

rocky gorge
#

markup is weird

topaz locust
#

They also had text that was emboldened

gusty goblet
#

would that just be something like <b></b> or rather with ***?

radiant glade
#

You know what would be really cool? A "Randomize" objective.
set it up to pick a number between 1 and whatever you designate, then assign a pickable number to relevant outcomes.

#

(I say this because i want to make a mission where you hunt for enemies in random locations. )

gusty goblet
#

more functionality like this would be awesome. also making waitforseconds built-in to every objective start

radiant glade
#

yeah definetley, found myself wanting that but for outcomes. Wouldnt render waitforseconds obsolete, but would streamline the hell out of the objectives list.

#

I swear half my wait objectives are just there to space out messages announcing other completed objectives, so that they don't overlap

dim zealot
#

Hello

dim zealot
#

Would love some help to diagnose this issue

rocky gorge
#

anyone here try forcing the ai in coop missions to use better loadouts by restricting weapons?

#

currently doing that and seems (???) to be working

#

reposting here;
anyone know how the algorithm works for ai selecting which aircraft to use from faction inventory?

topaz locust
#

as far as im aware it's random for each slot, except for when nukes are available (nukes get much higher weighting), except for the tarantula, which uses parts of a new system that will have aircraft spawn with loadouts that match their mission

#

my bad I missread. Aircraft selection is also random, with selection based on type. I.e: if you have 6 darkreaches and 1 cricket, you have a 50/50 chance of spawning a cricket or a darkreach.

gusty goblet
#

interesting

#

yeah i'd like to see the ai more purposefully spawn with a loadout that fits some sort of "individual objective"

#

where, especially if an important threat like an enemy carrier or large approaching convoy is detected, a threat assessment is given based on the components of said threat, and ai will choose to bring an air-to-ground oriented loadout, or if there are aircraft present, choose smartly to be efficient about what to bring

#

another thing i'd really like to see is ai actually picking an efficient loadout

#

too often a compass or whatever will decide to take 1 pab-250 instead of 3 on the inner pylons, despite the total not being overweight for its loadout

#

and ai ifrits will also have 1 mmrs3 on the inner pylons and 2 scythes on the outer... whyy

dim zealot
#

Idk know why this is happening

#

Canโ€™t rly work on the mission till this is fixed

balmy hill
#

if i add something like a depot or pillbox to the airbase buildings list for GE (which is currently neutral) will they respawn when the airbase changes hands?

rocky gorge
#

ai desperately needs a rework or overhaul, they're definitely too weak to be used properly currently

indigo valley
#

Change the base settings in the editor

#

What it is

dim zealot
#

Oh

indigo valley
#

What it should be:

#

๐Ÿ™‚

dim zealot
#

My bad

#

Sry for the inconvenience

indigo valley
#

np

dim zealot
#

Rly sry

#

Seriously

indigo valley
#

Don't be sorry, there is not much of a guide for using the editor, it's what we're here for

dim zealot
#

Thx, the reason it was disabled is so the ai would not be spawning from an incomplete airbase

rocky gorge
#

is this passable as a town/city

#

or does it look too ugly

radiant glade
#

the outer hangars are very helter-skelter, typically you'd expect a compound this size to have all buildings either aligned to the main roads, or arranged around some (abstracted) dirt roads and open lots.

#

the big buildings look fine, but you can't really be so haphazard with the little ones' rotation.

rocky gorge
#

mostly was trying to fill space on the outer, wanted to utilize smaller buildings but still not use a ton and ruin optimization

radiant glade
#

might actually be more efficient to use fewer big buildings and have smaller ones act as little detailing bits.
a greater number of small things potentially means more draw calls, depending on how the game is optimized.

#

and even a refinery becomes just like 6 cubes at more than 10 km distance so yeah.

#

i personally wouldn't worry much at this scale.

rocky gorge
#

i'll probably do a overhaul later (those vertical factories are looking good for soviet style apartments for_real)

#

insight is VERY helpful though, thanks

topaz locust
#

The max number of buildings you could cram into a space this small shouldn't be much of a performance concern. Go nuts first, then trim later if it actually becomes a problem

#

As for ugly, as others said just align buildings' rotations with their neighbours or with nearby roads

rocky gorge
#

i actually did have something going earlier with aligning buildings, but opted for icky placement when performance anxiety took over

indigo valley
radiant glade
#

just give me a set of concrete-textured cubes of various sizes and hp, and ill be building unreasonably large megastructures in no time

gusty goblet
#

give us custom sized cubes and my life is yours

rocky gorge
#

let there be cube

real pagoda
#

making a free flight mission any sugestions what i should add?

rocky gorge
real pagoda
rocky gorge
#

remember when i said vertical factories for soviet style apartments?

spiral zenith
#

very distopian I love it

clever flame
#

How to force dynamo to fire cruise missles?

#

I rummaged through the entire editor, but found nothing about it

warm quiver
#

turn up its skill level

#

it picks 1 target every x minutes until it has enough targets to fire an entire volley

#

the higher the skill level, the faster it picks targets

dreamy peak
gusty goblet
#

if you set it at 10000000 skill level it'll just volley constantly and you'll need a chain of tarantula supplies, pretty fun

indigo valley
ocean trout
#

Is it possible to restrict which aircraft the AI can fly? I'm trying to work on a scenario where the AI can only fly crickets and compasses, and then players are flying the more advanced aircraft

topaz locust
#

AI have access to the whole inventory. You'd need to remove/change the factories for the other aircraft

#

actually, I think you could fudge it currently with a really high reserve number, coupled with an equally high starting amount for the planes you want the AI to use

#

and then they wont touch any of the other planes until their numbers are up

rocky gorge
#

any way to prevent darkreaches from spawning at medium hangars in custom airbases?

#

or will i just have to live with it

spiral zenith
#

yeah but what if you want medusas

dreamy peak
spiral zenith
# dreamy peak carrier

that's reminding me of pre 0.29 when you just put a carrier on land whenever you wanted a custom airbase lol

astral helm
#

Hello, does somebody can write a little bit in depth info about how custom runways works ?

What does each check mark do, can you make airbase with more than one active runway (so both planes can take off at the same time)
Can you make AI land and take of from one direction ?

rocky gorge
astral helm
rocky gorge
#

they will use the start and end points as reference for taxiing

#

width is what they'll try to stay within

#

arrestor is if aircraft try to do carrier style landings (i think????)

#

skijump makes them expect a ramp at the end, or to fly straight to takeoff (dont remember exactly)

#

vertical landing points are what they sound like

#

they also allow you to eject to recover aircraft so they're a must

gusty goblet
#

*service points allow you to recover aircraft

astral helm
#

Thanks for the info
but huh, service poins stop working as intended and AI just ignores it and ejecting at the end of the runway
Also, ground AI just ignores custom placed roads

gusty goblet
# astral helm Thanks for the info but huh, service poins stop working as intended and AI just ...

not sure why they would do that but there's a chance it's being targeted by another ai already and therefore is inaccessible

if you mean ground ai as in tanks and such, you need to make sure that your custom roads are connected to a blue node (it's difficult to get it to connect for me, so i always fly my camera until the ball is basically my entire FOV, and then i click, the road should appear stacked directly on top and selecting the node should show a new connection

#

otherwise it just doesn't work for some strange reason and won't be considered part of the network

#

same for aircraft iirc

astral helm
gusty goblet
astral helm
#

Is there a way to make ground units not rotate when they at their waypoint ?
also, force them attack neutral unit ?

gusty goblet
#

eh, not really

#

you could try to give them a destroy objective on it but i'm pretty sure they refuse

astral helm
astral helm
#

Is there a way to activate objective when certain unit gets in certain position ?

radiant glade
#

i would very much like there to be, but no.

astral helm
topaz flicker
#

Does anyone know if there's a way to make buildings or objects invulnerable (or effectively by giving them massive amount of hitpoints)? Like perhaps a "health" field/variable you can add in the mission .json file (the same way there's a "globalPosition" field variable).

dreamy peak
#

not in the .json

#

.json editing has the same capabilites of the mission editor, just without limits in numbers (can set skill to 100, wind to lightyears per second, etc)

#

limits for aircraft loadouts still apply, you cant put demo bombs on crickets

topaz locust
#

wherever there isn't an official way to do something I'll probably have a dodgy answer

topaz flicker
#

@dreamy peak @topaz locust Appreciate the info! Had a feeling it wasnโ€™t going to be as easy as adding some lines in the .json file

#

Is the anyway to get buildings to respawn, specifically on capture, the same way the Revetment, Hardened Aircraft Shelter, Helipad, and Medium Hanger come back?

#

Iโ€™m trying to make custom airbases that use things like the โ€œLarge Platformโ€ as part of the structure. Problem is that those new bases are unusable to moment they get bombed because the structures I use for runways get destroyed

#

Currently what Iโ€™m doing is creating individual โ€œdestroyโ€ objectives whose result spawns in an identical building. But itโ€™s a lot of work to do so โ€” identically placing each structure and then creating an objective for each

topaz locust
astral helm
#

Does anyone know how I can "trick" AI into using both runways for landing ?
its kinda annoying a little that when you have assigned 2 runways, AI will try to use only one

topaz flicker
gusty goblet
astral helm
#

Hm, need to try it out

topaz locust
radiant glade
#

I have a broken custom mission here: I created it fresh in 0.29.3 pre-mini-patches, and yet none of the placed vehicles appear to spawn, and airbases are mis-assigned. I was not able to test it pre-mini-patch to see if it worked at all, but all of my older missions still seem to work fine.

topaz locust
#

I see some vehicles, and north boscali belonging to BDF. Is that correct or is that in its broken state?

#

ah I see, they're not there when launching

radiant glade
#

Yes, exactly.

topaz locust
#

and lots of empty objectives

radiant glade
#

that's intended

topaz locust
#

okay

radiant glade
#

i only worked on this for an hour

#

only the first 2 (?) capture airbase objectives should have anything assigned to them

#

(Im no longer at my PC , can't check)

indigo valley
#

What exactly "gets weird"

radiant glade
#

nothing related to objectives

indigo valley
#

Okay, help me out, what does happen

radiant glade
#

see: #1131013817011294249 message

indigo valley
#

Oh, so the editor vehicles don't spawn in game?

radiant glade
#

yeah. Actually also having trouble with the dialogue box but i didnt fully troubleshoot that one,

#

the vehicles thing is the most confronting

indigo valley
#

I tried a couple of things but it is late and I am overtired. I am not sure if this has anything to do with it:

NullReferenceException: Object reference not set to an instance of an object
at NuclearOption.SavedMission.ObjectiveV2.Objectives.CompleteOrderList1[T].WriteNetworkData (System.Collections.Generic.List1[T] data) [0x00009] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at NuclearOption.SavedMission.ObjectiveV2.Objectives.CompleteOrderList1[T].UpdateNetworkList () [0x00001] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0 at NuclearOption.SavedMission.ObjectiveV2.Objectives.CompleteOrderObjective1[T].UpdateNetworkData () [0x00010] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at NuclearOption.SavedMission.ObjectiveV2.Objectives.CompleteOrderObjective`1[T].OnStart () [0x00059] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionRunner.AddActiveObjective (NuclearOption.SavedMission.ObjectiveV2.Objective obj) [0x00055] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionRunner.StartObjective (NuclearOption.SavedMission.ObjectiveV2.Objective obj, System.Boolean addToActive) [0x0001c] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at NuclearOption.SavedMission.ObjectiveV2.Outcomes.StartObjectiveOutcome.Complete (NuclearOption.SavedMission.ObjectiveV2.Objective completedObjective) [0x0001d] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at NuclearOption.SavedMission.ObjectiveV2.Objective.Complete () [0x00019] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionRunner.CompleteObjective (NuclearOption.SavedMission.ObjectiveV2.Objective obj) [0x0002d] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionRunner.Update () [0x00072] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionManager.StartMission () [0x00256] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0
at MissionManager+<>c.<OnStartServer>b__57_0 () [0x000de] in <4e89a6d5aba14d8fbfb47b1f86fa22ae>:0

topaz flicker
keen hamlet
#

How can you give a 'preview' picture to a mission? It defaults to the border picture and I can't find how to change it

gusty goblet
keen hamlet
#

Thanks ๐Ÿ™‚

warm quiver
#

Only for those that downloaded it through the workshop though, your own copy will just have the default thumbnail I think

radiant glade
#

sweet, my broken mission works on play again.

topaz locust
radiant glade
#

yeah, it seems to work, appreciate it.

#

So lately ive been brainstorming what i might like to see in the mission editor, and this afternoon I had the urge to do a little sketch layout thing just for the hell of it. This is the unfinished, result, sort of an idea / pitch for ground vehicle behaviour.

#

I intend to dump it in suggestions when its done, but i figured i'd post it here and get some thoughts from mission makers first?

gusty goblet
#

peak suggestion right here

#

the apcs and tanks look like mudskippers and rhinos lol

topaz locust
radiant glade
#

mm, i had an inkling that there was no way i was the first to have the idea.

radiant glade
gusty goblet
#

thank you for the high-quality presentation ๐Ÿซก

sleek timber
#

In an earlier patch did the hold position check on the editor for ground vehicles prevent players from moving it in the match too?

Currently anyone on the relevant team can move units set to hold position but I thought one wasn't able to a couple patches ago.

warm quiver
#

This was never the case

rocky gorge
#

any way to get ai to use a variety of vehicle depots and not default to the closest objective?

indigo valley
rocky gorge
#

yeah, i've noticed that aswell; should i just brute force it and add a ton of production that all happens on the same interval?

indigo valley
#

I am not quite sure how the AI decides on which objective to send vehicles to, other than which one is closest

radiant glade
#

i think it's just sorted by shortest depot -to-objective-distance pairing. So if they arent forced to spawn from more than that 1 depot at a time, those depot-spawned vehicles can't tackle any more than that one closest objective.

but if they are forced, i think they can fan out to multiple objectives.

topaz flicker
#

Does anyone know if there's a system behind where planes spawn on an airfield?

#

I was mucking about in the mission editor and noticed that when placing a stationary BDF ground unit on a non-capturable PALA airfield, player spawn planes that normally would use either the aircraft revetment or hardened shelter to spawn started instead spawning via the medium aircraft hanger

#

Also, does anyone know what the "Vertical Landing Points" and "Service Points" are for in the editor?

#

As far as I can tell, the aren't necessary for aircraft to spawn in via them, and I don't see them at any of the premade airfields.

dreamy peak
#

if you want to keep the aircraft after ejecting, you have to place a vertical landing point i think

topaz flicker
#

Ah, got it, that makes sense now

#

Thanks

real pagoda
#

im creating a mission and hawing turbel with flying the planes when i spawn in with a aircraft the game wont let me more ore start up my engines ore anything the plane just stand there at the spawn point and same with the ai aircraft they cant take off eighter ewrything els like the boats and ground vehicles work but not the planes and all other downloaded and in game missions work as well just not the ones i haw created dos anyone know what this issue is if i messed something up in settings ore if its a glithch in the game?

warm quiver
#

There is a known issue where if you have neutral aircraft at all, spawning into a pre-placed plane will not work

#

The fix it to just remove the neutral aircraft

real pagoda
warm quiver
#

I dont think so

west widget
#

is there any way to make objects indestructabe?

#

trying to make a sea base and this is what it looks like once you capture it

real pagoda
#

how do remove aircraft from airports i made myself?

real pagoda
#

so that people can only spawn with certain aircraf at that airport

rocky gorge
#

both are currently not possible @real pagoda @west widget

#

harrass the devs so they add it ๐Ÿ˜Š ๐Ÿ˜Š ๐Ÿฅฐ VeryGood

real pagoda
#

spam ping the devs๐Ÿ’€

#

its the only way

west widget
real pagoda
#

ore anything in general that adds to midsion editor

real pagoda
#

working on some areas for a mission that i will release when finished will probably be done in 2 weeks im lazy and the name isent official yet but i think ill maby callit escalation remasterd same as the older version i made back in mai

#

if anyone haw a better name for the mission i would be open for suggestion's it basically is just escalation but with oil rigs mountain bases and naval docks

west widget
#

Does anyone know where the mission files are stored on steamdeck?

#

I renamed a mission and now iv got 2 versions

#

Opening the mission folder through the game doesn't let me delete them and the file path doesn't match up to anything in the actual files

rocky gorge
#

local missions are stored exclusively in that mission folder

#

workshop is stored inside shockfront within appdata

west widget
#

NVM I found it

#

Steam deck has a fake C drive

#

It's the window filepath + a whole bunch of other steps

hot breach
#

I got a question, im trying to make a conquest type mission, where each side spawns at carrier on opposite sides of the map and I want them to work on capturing airfields for more spawns/resources. Currently all the ai aircraft do is spawn, launch, and go land immediately.

I have an objective set to capture airfields, right faction, not sure how to get them to go out though

#

Hm I might have figured it out lol

real pagoda
hot breach
#

nah i want the airfields to be neutral across the map and have the players work to capture them on both sides kinda thing. theyve managed to take off and path to the closest airfield but none landed to capture it so im trying to figure that out now

dreamy peak
#

only ground units can if they are on it

#

(and boats)

hot breach
#

ah so it would have to be troop transport with tarantulas huh

dreamy peak
#

yes, which cannot spawn from the hyperion

#

they will spawn from the upcoming assault carrier though

hot breach
#

well, thats unfortunate. thank you! i suppose ill wait it out

dreamy peak
#

and i think it may actually come with such a mission type on the new map

hot breach
#

they can cook all they want lol, coming from dcs and the likes, they have my full passion and support and trust lol

dreamy peak
hot breach
#

It's honestly insane how much the devs have done in such short time. Its quickly become one of my favourite flight games out there

rocky gorge
#

you could give each team a ground base on their respective sides of the map producing units

hot breach
# rocky gorge you could give each team a ground base on their respective sides of the map prod...

ideally my vision was: both teams start out with just a carrier and limited aircraft. ultimately the goal would be to destroy enemy carrier, so youd have CAP running, etc etc. no ground based radar stations so everything is basically datalink based. start out with a medusa or two for awacs. and then, youd have the option of landing at neutral bases and capturing them and taking over their production and resources. more lives, another target for the enemy team. might be criminal but was considering no nukes to require some more teamwork and effort taking out bases and stuff. i think it would be a really fun tug of war type game mode, but i have 0 experience making missions and it looks like i might need to wait a little while for the editor and whatnot to let me do some of the critical things.

astral helm
hot breach
#

It's okay I'll wait lol

real pagoda
#

how do i add custom images tor a mission uploaded to steam?

indigo valley
real pagoda
#

both

indigo valley
#

You can upload a thumbnail when you upload the mission to the workshop, to add images to the Steam page you need to go into the page itself and it will be a menu to add/edit/remove images

real pagoda
#

and the mission how do i upload it?

indigo valley
#

In game, there is a workshop button, then once you get into the in-game workshop, click upload, then mission, follow the steps from there

west widget
#

Hit save instead of load on an empty mission ๐Ÿ˜ญ

west widget
#

Had an empty mission on my screen, went to open the mission I wanted to edit, hit save instead of load and overwrite it

real pagoda
#

I would recomend making one that's called backup so that you always haw 2 of the same mission

west widget
real pagoda
topaz flicker
#

Does anyone know what systems AI planes use to taxi? I thought it might be roads, but they don't seem to follow them. Instead the AI planes just take a hard left turn upon startup and ram into their spawning hanger/revetment

#

Also, just for clarity, while this is Maris Airport, its a custom airbase

indigo valley
topaz flicker
indigo valley
#

You need to place the roads for your custom base and ensure that they are assigned to that base specifically

topaz flicker
#

Appreciate the help though!

indigo valley
#

It's not extremely intuitive, not dumb at all ๐Ÿ™‚

topaz flicker
#

Thanks for taking pity. I really do feel for the people who had to figure this stuff out for the first time on their own

warm quiver
#

Also important to note that connecting to the existing airport roads doesn't seem to save at all

real pagoda
#

is it posible to haw ewents happen in the game like if i can i make it so that if primeva destroys boscalis main airport there spawns in 5 boscali bombers ore if boscalis takes over primevas island there spawn in more primeva ships thinking of adding this in to my multiplayer mission so that players from both factions haw a reason to do the objectives

#

so in a more simple way I'm asking if its possible to add different objectives that spawns in things for both factions in multiplayer depending on what the players do and destroy destroy

rocky gorge
#

it's gonna be tough for the airbases though, since you can't actually select map objects to be included as objectives

real pagoda
#

ok... well is there anything you can recommend like a youtube tutorial for this ore something because iv newer added objectives before and last time i tried making a path to fly with the green ring i couldn't do that eighther so I'm basically completely new to this

real pagoda
warm quiver
#

Yes but you will need to add target units to the airports in question, since you cant assign the map objects as targets

#

For capturing airfields theres a dedicated objective for that one so that's simple enough

real pagoda
warm quiver
#

pretty much, yes

#

the objective can be set to capture an airfield, and once it's accomplished you can make that objective trigger unit spawns

real pagoda
#

could you explain it step by step im to bad at this ๐Ÿ˜ญ ore maby recommend a youtube tutorial?

warm quiver
#

@real pagoda

smoky anvil
#

Anyone can help me with making planes taxi longer distances on roads of custom airbases to the runway start handle? The always try to go direct and crash.. I try using the road editor button for the base, but how do I make the roads stay?

#

Never mind.. I am dumb. Enter to confirm the road was missing!

elfin comet
#

Never really came here before lol

#

Working on something offshore, in memory of my first mission

real pagoda
# real pagoda
poll_question_text

should i create a trailer for my upcoming mission escalation remasters?

victor_answer_votes

6

total_votes

8

victor_answer_id

1

victor_answer_text

yes

real pagoda
# real pagoda
poll_question_text

in the trailer should i haw clear skies and use the song bluemonday slowed ore a thunder storm and use the song change in the house of flies?

victor_answer_votes

2

total_votes

2

victor_answer_id

1

victor_answer_text

clear skyes-bluemonday

real pagoda
#

for enhancment plants if i set production time to 1000 dos that meen that it will create 1 nuclear warhed ewry 1000 sec?

rocky gorge
#

as long as it's alive and ingame

real pagoda
#

ok thanks

real pagoda
# rocky gorge yes

also i know that if you place down to many vehicles the game can start lagging but dos that aply to structures aswell ore do i haw to place down a ridiculous amount of structures before that happens?

rocky gorge
#

anyone know if local mission files save to steam cloud?

indigo valley
rocky gorge
#

:(

indigo valley
#

๐Ÿฅฒ which I have found out the hard way

radiant glade
radiant glade
#

i painted over the compass to make it reflect the explosion.

#

gives it that extra blam

spiral zenith
#

one hec of a thumbnail

brittle jetty
#

Is there a way to customize or edit missions from the workshop? Or would that not be cool due to it being someones own work?

#

( It would also not be put up on the workshop ofc. As it would not have been my own work to begin with. ) Just wanted to mess around with it.

brittle jetty
#

I was hoping to add some of my own tweaks to a mission I downloaded called the "The Siege of Agrapol" by RNG funny enough. Shoutout to him!

indigo valley
#

Yes, it is possible. You need to locate the mission file, which can be found here: C:\Program Files (x86)\Steam\steamapps\workshop\content\xxxxxxxx\xxxxxxxxx

#

It's easiest to find the file from the in-game workshop by hitting "show local"

indigo valley
brittle jetty
#

Alr. Appreciate it man

real pagoda
#

would the island crete be a good map?

#

am thinking of maby making the island and add the airports on the island in to the game

real pagoda
real pagoda
#

how do i add objectives like capture/destroy airport?

rocky gorge
# real pagoda

assign both as objectives, hide one of them and make the visible one display name both objectives, make the objectives complete the opposite once itself is complete

sleek timber
#

For the record I don't mind if anyone makes anything with my missions. I'd appreciate a line of credit given somewhere but I'd like to encourage creation

peak sequoia
rocky gorge
#

anyone got ideas on how to make airspawns work with ai?

#

nvm got it working

radiant glade
#

so apparently we can just spot vehicles through buildings.

#

i was using factories to hide a secret ammo truck, wondering why the nearby AI aircraft kept circling it endlessly, now i know

real pagoda
#

With the next map comming will it require les performance from a pc the map is bigger but there's les structures/mountains on it

topaz locust
#

So far, yes by a good portion. There is less terrain geometry as well, but the central city is massive and still being built.

real pagoda
uncut orchid
#

Is this based on nuclear option

real pagoda
#

Yes the creaters of the movie went forwards in time and found out that there would be a game called nuclear option and made a move about it

peak sequoia
candid abyss
#

hello does anyone have the patience/programming skill to make a large grid of helipads over the water

gusty goblet
#

you can write a rather simple script in whatever coding language that simply follows mission json syntax to do so

candid abyss
#

after 2 hours of effort i have made A Line

#

everything breaks again when i try to add a second but i'm getting there

candid abyss
#

we got a square

sacred vector
#

Can anyone recommend a mission where it's mostly CAS/Ground Attack with a very large amount of targets?

radiant glade
#

try my Tank Busters mission

sacred vector
vital eagle
rocky gorge
#

has the ai been altered since one of the recent patch/updates? i've had this dr formation spawn with cms that fire their entire salvo upon spawn, but they're now landing instead of engaging

#

they have objectives and plenty of visible targets

warm quiver
#

They've been like that for a while and its quite annoying to deal with in my own custom mission, I've had to just work around it

#

The behaviour is somewhat inconsistent and confusing because sometimes after aborting a landing, they'll decide to come back and finish attacking, except their gear will still be down and they're onesy-twosy-ing in instead of going as a big wave as originally placed

rocky gorge
#

:(

#

no more artificial cm salvos?

indigo valley
#

I don't think you'll have any issues with this soon

#

The AI has been improved significantly

#

imo

rocky gorge
#

patator at it again?

indigo valley
rocky gorge
#

@red grail ๐Ÿ™ ๐Ÿ™ ๐Ÿ™ ๐Ÿ™

warm quiver
#

Patator custom mission MVP

red grail
#

Not my job !
It's all Mitch's ๐Ÿ˜‰

astral helm
rocky gorge
#

dunno if i can ping mitch :(

candid abyss
#

anyone know why a mission wouldn't show up in the mission menu, but still show up in the editor?

#

the mission name is fine, no special characters or anything

candid abyss
#

i've deleted every object i placed on the map but it's still not showing up

#

okay i guess it was just a weird filtering issue, setting it to "single and multiplayer" worked

topaz flicker
#

Is there a way to ensure that smaller aircraft spawn out of Revetments and Hardened Shelters before spawning out of medium hangers? Tried testing whether it was proximity to runway, the hanger's order in the airfield buildings section, and even order in which the hanger was spawned into the map. None seemed to influence aircraft spawn building preference

rocky gorge
#

so maybe try revetments/hardened before med hanagars

topaz flicker
#

I've had some limited success with deleting all plane spawn buildings for a selected airfield and then placing them on the map in the order I want planes to spawn in them (ex: place hardened shelter #1, then hardened shelter #2, then medium hanger #1).

#

It also seems that you cannot re-order buildings within an airfield's "buildings" section. If you try to, upon re-loading the mission the buildings will re-order themselves based upon the order in which they were created on the map.

rare umbra
#

vehicle waypoints not having a visible icon in the mission editor makes me slowly tweak

warm quiver
#

not being able to set vehicle waypoints in the editor by clicking on the map also causes me pain

rocky gorge
#

how does the inventory on the assault carrier work?

gusty goblet
# rocky gorge how does the inventory on the assault carrier work?

assault carrier uses up landing craft when they're launched, and gains them when they return - compatible ground vehicles within assault carrier inventory will be loaded into each launched landing craft, and then subsequently deployed (they are transferred to landing craft inventory when spawned)

#

i believe vehicles in landing craft inventory are also returned to the assault carrier if the objective is completed before it lands, and it returns

rocky gorge
#

no way to regenerate inventory?

gusty goblet
#

i don't believe so

#

but you can just set a decent amount of landing craft along with extremely high values of ground vehicles, and any surviving landing craft will always have something to draw from

#

they will only ever load up to max capacity, so you won't have issues with spam spawning as long as you have a reasonable number of landers

#

also, to 'regenerate' landing craft, you could add an objective that spawns more if existing ones (you'd have to place them though instead of being launched) are destroyed

#

since they should all report to the nearest annex afaik

rocky gorge
#

interesting

indigo valley
#

Note that if an assault carrier has a set waypoint, it seems to not enter "unloading" state. Devs are aware though.

radiant glade
#

it'd be nice if the copy-able unit info could include objective lists that the unit is associated with. RN if i want a destroy objective with 100 vehicles in it, i have to uniquely name all 100 vehicles so i don't lose track of em, and then manually add them to the list one by one. Being able to automatically add a unit to the list on placement would reduce that workload by like a third or so.

warm quiver
#

A marquee-select in the world AND on the UI is badly needed

acoustic cave
#

hEY Y'ALL WHY WHEN I "RESTRICT AIRCRAFT" THEY STILL SHOW UP TO SAID FACTION?

indigo valley
west widget
#

cursed or fire?

rocky gorge
#

good, looks interesting

#

haven't thought of using them like that lol

west widget
#

really just wanted to make some ocean base

radiant glade
#

bots apparently having issues taxiing on Maris airport in my mission after the update. #1341256085159280684 message Will investigate properly on the weekend, just wondering if there is a know or straightforward solution already.

uncut orchid
#

ะš ั‡ะตะผัƒ ั ะทะฐั…ะพะดะธะป

#

ะœะพะดะตั€ะฐั‚ะพั€ั‹ ะดะพะปะถะฝั‹ ัะดะตะปะฐั‚ัŒ ั€ัƒััะบะธะต ัะตั€ะฒะตั€ั‹

gusty goblet
#

...?

soft heart
#

"What did I come here for"

#

"Moderators should make Russian servers"

#

goggle translate

gusty goblet
#

huh

topaz flicker
#

Anyone know how to make units spawned from a vehicle depot go somewhere (other than just driving offroad to nowhere)? Looking at the premade missions, I assume you have to make a specific objective for them, but I've so far failed to figure out the secret sauce that makes those pre-made missions work in that regard.....

rocky gorge
#

is linebreaker sam missing from the "edit inventory" or am i tweaking

rocky gorge
#

same goes for ships and planes

rocky gorge
topaz flicker
rocky gorge
#

no way what

#

wtf

topaz flicker
rocky gorge
#

yeah, i was able to add them to the carrier

#

damn

#

literally unplayable

topaz flicker
#

SEND THE UPDATE BACK!

rocky gorge
#

and the "copy unit info" doesn't even copy inventory

topaz flicker
#

Well that's unfortunate....the hotfix indicated that had gotten resolved

#

Time to roll up those sleeves and populate each ships inventory individually

gusty goblet
#

@rocky gorge @topaz flicker
landing craft don't have linebreaker sams available in their inventory because they are physically too big - the list is based on the physical dimensions of units, and that's why some are in the assault carrier inventory but not present on the landing craft inventory. however you can still json edit to allow linebreaker sams, they might get stuck when spawning though

rocky gorge
#

but still allowed on the annex?

indigo valley
rocky gorge
#

:(

ebon matrix
#

Are there any medusa focused missions?

#

that are single player?

#

oh hell nah last message is at 5:12Pm

rocky gorge
#

so, annex only deploys landing craft at 10km away from objectives? if so, will this ever be editable?

rocky gorge
ebon matrix
rocky gorge
#

yeah

ebon matrix
#

whats it called

#

i didnt see one

ebon matrix
rocky gorge
#

i do not remember

ebon matrix
#

oh

#

is it a medusa mission or a mission with medusa in it

#

found one

warm quiver
#

Its the mission that released with the medusa and its main purpose is to introduce people to its jamming ability

vital eagle
rocky gorge
#

had an idea for people trying to do beach landing missions, hopefully nobody's thought of it already lol

#

works especially best if you want a specific landing location or the actual objective is somewhat far inland

#

set up a capture objective on a despawned airbase located at the coast where you want your landing location; when captured, it will spawn vehicle depots, helipads, and whatever garbage you want on your landing site

#

you can probably also increase the capture defense if you want more vehicles to be landed from the carrier

rocky gorge
#

nevermind, looks like the ai doesn't wanna land at an active objective

#

surely this is a much better place to drop my vehicles off at!!!!!!!!!!!

#

what are the launch requirements for landing craft anyway?

#

capture objective?

dreamy peak
rocky gorge
#

why can't destroy objective also count..?

#

range is also 10km i believe, somewhat annoying

radiant glade
rocky gorge
#

yeah

radiant glade
#

plagarism

#

multiverse plagarism

#

i will litigate

topaz flicker
#

Another question: what might be causing ground units spawned out of vehicle depots to freeze up upon spawning? I have (capture airfield) objectives active/initialized in the mission start objective, but the ground units still just pile up at the vehicle depot entrance (after doing a 180 or 360 degree turn in place).

rocky gorge
gusty goblet
#

they're all set to boscali...? lol