suggestions-forum-2
Sensor disruption and damage from nearby nukes
We need a way to easily target missiles
Piledriver MRV vs. ASAT/BMD missiles
Preview next selected weapon or show the order of all weapons in your loadout
StratoLance Launchers for the Tarantula
Additional Capacitors
Skin defaults and custom nose/tail art
ABM Artillery.
Ammo suggestions
Make cruise missiles intelligently terrain mask
Flare/ Countermeassure Pods
Change Pilediver and Cruise missile Launch requirements
Add Steam achievements
Make the chicane able to take off from the shard
Targeting Pod Laser
Medusa laser upgrade / long range missiles balance
Rename the AGM-99 to AGM-98
Photo/image taped to the instrument panel in the cockpit
Change to AGR/Laser guided weapon firing behavior
Fuel container
PAB-125 for Darkreach
Suggestions for reworking the rank system
Stationary Turrets and Hardened Structures
Gen 4.5+ (Premium Deluxe Max Edition) Fighter
Hold button for vehicle deploy/ door opening
You can destroy bridges!
Master arm switch
Minimum Airspeed for Unlocking Weapons on Vortex
Temporary runway for Tarantula
carrier landing tutorial in the tutorial section
Internal Glide Bombs
cluster bombs ?
Adding small Gun Recoil to cannons starting from 20 mm
Airbase-restricted ammunition loads and load times.
PAB-250 UMPK II: Electric Boogaloo
Repair trucks for tarantula
AGM-48 semi missile missile fly mod
Adaptive music change
Making airfield captures a more fun, dynamic objective, and balancing long range weapon spam.
ARH sam
New resource: supplies
New AAA vehicle
Emissive Aircraft Livery support
Make the plane/weapon restrictions list a postive list instead of a negative list (reasons below)
Medusa Offensive Weaponry Additions
Single Piledriver mount on fighter aircraft
Stealth Attacker/Light Bomber
Changes to lynchpins
Multi-role Support Aircraft
Incentive for AI aircraft to fly together