suggestions-forum-2
Incoming Missile Counter for targets in HUD
Suggestions for Archipelago Vehicle Transport.
Ship speed limiter/ formation holder
“Dynamo Ashore” Defense System
Nuclear detonation warning/Over Horizon Radar system
Pre-Game lobby period
Add tweakable cockpit camera position
Multi-Crew functionalit
About flaps
A Crowsnest style AWACS radar for the Tura
Multiple ammunition types
Limit AI reaction time in certain edge cases
Remove spent hardpoints from selection
Controller looking-around stick improvements
Stand-off Dispenser munition
Closure Rate and Time-to-Impact on MWS
Distinguish between fresh and faded tracks on map
Radar detection range indicator - map and/or loadout screen
Under Consideration
G-Tolerance rebalance
Dedicated server mode
Afterburner toggle
Guided glide munitions
Some more specific aircaft system control to allow for general damage control / messing around
Adding a project wingman esque aerial carrier that functions like dreadnoughts from bf1
MWS SFX Overhaul: Pitch and Frequency of missile warning with ETA/Closure rate
Flare Effectiveness Increases as Range to Target Decreases
Chicane ground radar
Longer glow time for mushroom clouds
L.A.P.E.S For Tura
Mid-Course interceptors for Dynamo
Display range and aircraft type of unselected targets (within a certain range)
PALA Utility Helicopter Gunship Options
Bomb update?
Dynamic Lighting
Electronic warfare / EW / jamming changes proposal
Landing gear damage while retracted
chaff ?
For whenever we get any kind of voice acting and military banter...
Upgrade system
GPS Spoofing
Separate tarantula's bay and better LCV25s
Nuclear Air-to-Air Missile/Rocket
Fake 3D craters
MMR-S3(R) & HLT-SAM
Air Launched Decoys
RAM Coating Damage From Extended Overspeed
Expeditionary Airfields
Individual Countermeasure Binds
Voice Chat
Make it so Laser Guided Weapons only shoot at currently lased targets