suggestions-forum
Low Rank,Light Attack helicopters with limited loadout
Singleplayer
Multiplayer
heavy/harder to kill AGM type missile
add satellites
Changing loadout and fuel loads when rearming
Interceptors and/Or drones controlled by a player in a bomber like the DarkReach
Special music for the first nuclear detonation of a match, and other nuke thematic additions
Dust and debris from explosions destroys engines
Landmines
Anti-Ship Weapons: Mines, AShMs, and Torpedoes
Aircraft control from a third person
two or more players one aircraft
Singleplayer
Multiplayer
Something Similar to Bell's HSTVOL Concepts
disguising as other types of Aircraft
cluster munitions
depleted uranium shells?
Loadout enhancements: fuel level selection, asymmetry, MERs and MRIs.
Rocket-launched planes
weapons racks
targeting system stuff
High survivability NOTAR Gunship
Tactical Recovery of Aircraft and Personnel (TRAP)
Factories produce currency (and currency system)
Plane Carried Nuclear or non nuclear howitzer
(Balance) allow Compass for level one players after highway strip is destroyed.
A tunnel to fly through
More advanced editor
Right click and drag to select multiple units in the map
Hypersonic Aircraft And Missiles
Nuclear Weaponry Overhaul!
Torpedo's
Kaimkaze drone and electronic warfare
M450L
Troop carrier aircraft/helicopter?
Air-Ground coordination/target designation
Nuke related objectives
Singleplayer
Multiplayer
Stealth Coating
Split Throttles
ibcms AS MISSION OBJECTIVES
Light CSAR/Troop Insertion Rotorcraft
Gunpods with a flexible cannons
light attack helicopter
Optional setting: Aircraft loadouts based only on weight and pylon \ bay size + wing overloading
Players should not see enemy planes marked on the minimap if it is not in the cameras LOS
A-A missile carrier (aka Missile Trucks)
the consequences of aerial anti munition lasers
Submarines
more decorative stuff for the maps
Trains
Refuel/Rearm/Repair Airship
Normal/Penetration bombs should create small craters