#HORSEY TIME ZEEHAW

1 messages · Page 7 of 1

muted ridge
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Yea

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If too many zombies are around, you can get dragged down too

brisk iris
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Yeah it makes you much more susceptible to get wounded:

            int int1 = 15 + this.getParentChar().getMeleeCombatMod(); -- Sratch
            int int2 = 85;                                            -- Bite
            int int3 = 65;                                            -- Laceration
            ...
            int int4 = this.getParentChar().getSurroundingAttackingZombies();
            int4 = Math.max(int4, 1);
            int1 -= (int4 - 1) * 10;
            int2 -= (int4 - 1) * 30;
            int3 -= (int4 - 1) * 15;

The int1/2/3 are the values used when rolling for wound severity

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I guess it's just the surrounding attacking zombies, so not just the amount around, but actively attacking the player

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I've added a system that slowly applies pain to the player thighs and groin when riding the horse (maxes out at 20 pain), with the saddle making it even slower to build up and has a lower max pain point

muted ridge
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Nice

agile shoal
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Make it double for male characters

brisk iris
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We should probably start thinking about stuff like what to name the mod, what to use for the poster etc.
There's honestly not much left to do

agile shoal
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Ikr its exciting

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Probably name it just Horses I guess? Simpler is usually better

short cloak
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yeah i was expecting something like that

agile shoal
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We can whip up a cool render in Blender

short cloak
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everyone's going to call it 'the horse mod' anyway

brisk iris
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Makes perfect sense to me!

agile shoal
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Maybe Horses [B42] because there will be people asking for B41 (although there's no stopping them lol)

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But that may imply the existence of Horses [B41] so maybe not

muted ridge
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Tbf just naming it "Horses" is fine

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And yea we can easily expect such a mod to go fucking nuclear on the Workshop

brisk iris
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Is anyone in the group good with mapping stuff?
I got some advice from Blackshot over in the mapping discord about the spawn stuff, but I don't know shit about mapping so if someone knows more about it maybe they can take a look #1412135882777170013 message

muted ridge
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So it's not like the name is going to matter, just show a simple clip and you already got a million subs lol, especially as the mod is known about by the community with the few posts we made about it around and some even still ask about it

muted ridge
brisk iris
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Very true lmao

muted ridge
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Aaah animal zones

brisk iris
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If we wanted to set up new spawn points and stuff for it

muted ridge
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Idk if we can easily add new ones ...

brisk iris
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Blackshot posted a new guide for how to do it just a few days ago

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and I think it should work as long as the game lets us use any animal type that we define

muted ridge
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Yea but for custom maps he shared that no ?

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What about adding new zones to existing maps ?

short cloak
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that is how zones are normally added but ideally we should do this without adding a map, as that would make the mod unremovable

brisk iris
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Oh maybe, I figured it would be the same method

short cloak
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also would increase user error by about a thousand times

brisk iris
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ah okay I see, it's more involved than I thought then

short cloak
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i think zones can be modified at runtime with lua

brisk iris
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Then yeah let's just see if we can piggyback off the cow spawn or something

short cloak
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i'll look into it later

agile shoal
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Not sure what's happening but some of the bones have suuuper fucked up shading

silver holly
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@brisk iris @muted ridge @agile shoal @short cloak Project Horsey (B42) is my official vote!!

muted ridge
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Sounds complicated for nothing Depressed

silver holly
silver holly
muted ridge
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Why Project ?

silver holly
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Because it's fun and a play on project zomboid 🙂

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We should vote on it honestly

muted ridge
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Yea

silver holly
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What do you think it should be? You said just the word "Horses" ???

muted ridge
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Yea

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Isn't that what we're modding ? hahalol

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Also for such a major project, having THE horse word is something haha

agile shoal
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I do think that just calling it Horses is best, although I do like the whimsy of Project Horsey

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I do believe that simpler is better

silver holly
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Aha sure 😊

What does everyone think?

❤️ "Horses" , "Project Horsey" 🐴 or "Horsey Time ZEEHAW" 🤠

muted ridge
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I even find Horsey Time ZEEHAW better than Project Horsey hahalol

silver holly
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I'd vote for horsey time, even though it's even more complicated lmao

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I just feel like horses is so plain 🥺

agile shoal
silver holly
agile shoal
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This isnt necesarially a 'personality' mod rather than a major addition mod if that makes sense

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More personalized mods generally have fancier and crazy names

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But the more general a feature, like an animal, I think the simpler the name should be

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That's just how I see it

silver holly
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SIGHH PensiveCowboy but

muted ridge
agile shoal
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I knowwwww haha

silver holly
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Lol I'm not actually sweating it's not a big problem

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im actually making multiple discord accounts right now to vote 😊 /jk

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What do you guys think the picture/gif thing should be? O: I really think it should be the horse rearing that would be cool - Or that video of the character smoking on horseback

muted ridge
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Have the camera pointing up, and the horse comes up to the camera, this will make its head pop up from bottom top top, and you'll have a POV from a low point from the horse head

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Not too low of a camera

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Wait let me open Blender and the horse model

agile shoal
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I was thinking a cool action shot of the character striking a pose on the horse in the sunset

brisk iris
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I could try making a rearing pose for sure

agile shoal
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THATS WHAT I WAS THINKING

silver holly
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That's what I had in mind too when I mentioned rearing 🙂

agile shoal
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Oh wait thats ai slop ew

silver holly
agile shoal
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Its a fucking nightmare

silver holly
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Also while we're thinking about it, I think I wanna go through and upload another layer of shading on the horses - It looks so much lighter in game.

agile shoal
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Im not sure, I think its looks good now? Ideally we want to match the level of detail of the base game animal textures

muted ridge
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Won't be animated, but first and last frame, camera stays still, horse walks to the camera

agile shoal
muted ridge
silver holly
muted ridge
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Hmm my idea isn't that good

silver holly
agile shoal
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Id argue we shouldnt have a gif as the icon

muted ridge
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Of course

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That goes without saying lmao

agile shoal
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Oh I thought that was what you were saying

muted ridge
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I literally made a tool to make it easy to upload gif previews lol

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If the horse mod doesn't have an animated preview, I will be sad as shit

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You know, maybe we shouldn't have a character, and just the horse

agile shoal
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We should have the character riding the horse since thats the big draw

silver holly
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I think an animated preview would be cool and eye catching! It might not translate well, however.

And yes we should have the character riding the horse because there ARE other horse mods, but none of them have the ability of being ridable

muted ridge
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A view of a horse in a plain, having the various animations of grazing, idle, maybe a camera with a small sway motion due to the wind, have the horse play some animations

The pros is that the preview can easily be looped that way, while with a character, idk not that easily looped

short cloak
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i kinda find gif previews tacky 😅

muted ridge
agile shoal
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People arent gonna want the mod to see a horse grazing, theyre gonna want the mod to ride horses

agile shoal
muted ridge
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People see horse, click, get animations of horse riding in-game

agile shoal
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For sure, but the main focus should be the riding

muted ridge
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Eh

agile shoal
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Nah

muted ridge
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It's about the cinema !

silver holly
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Let's vote!!

Gif preview ✅ Picture 🏞️ Character on horse 🤠 or Horse only 🐴

muted ridge
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Emotions, steps to reach the final and the reward you know

agile shoal
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Of a horse just grazing? I dont see it

muted ridge
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Show horse, make people curious, they click, and get an even bigger reward for having clicked 👀

agile shoal
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Why not just show the horse riding from the get go

muted ridge
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Bcs ugly framing :(

agile shoal
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Only if its a gif

muted ridge
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And like I said, it's about the journey you know drunk

agile shoal
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Which I dont see a need for

muted ridge
agile shoal
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I don't really care about the steam workshop journey

silver holly
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@agile shoal @muted ridge you guys can both make your versions and we can vote on it 🙂 In the end both would end up being added

muted ridge
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Throwing me a challenge here haha, maybe it'll be my time to get back to making renders

silver holly
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Hell yeah

muted ridge
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I hope there isn't a limit on when I have to send this because I've got way too many projects rn 😅

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Jeez the next month or two are going to be rough

silver holly
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No rush and absolutely no pressure!! I'm not sure when it's gonna be done, but it sounds like within the next few weeks/possibly few months(?)

agile shoal
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Already have something that might work as a background haha

silver holly
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Pretty!!!!! Is that in game?

agile shoal
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No thats a render I made

muted ridge
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Nah

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You can't make that in-game lmao

silver holly
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I haven't played pz in months, idk what's been added haha

silver holly
agile shoal
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Aw thanks, I havent done anything with it but I might sometime

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I'll get that skeleton done soon and send it over for painting

foggy jewel
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yeah guys, posting this to the workshop— it’ll reach top of the charts instantly lol

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absolutely fantastic work! ✨

agile shoal
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Id imagine, its been a big request for a while

foggy jewel
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honestly, i’ve been playing the game since early b41. It’s safe to say the request has been out there pog

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once b42 multiplayer hits, folks are going to go even crazier about the mod for sure lol

silver holly
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I was really so happy and astonished and amazed by my mod commission being accepted AND FURTHERMORE fucking mind boggled when it turned into such a big community project

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I know I've said it a hundred times before but I am so incredibly thankful for everyone who has helped and contributed.
This has felt like such a unique and fun and terrific and productive community project that it's hard to believe it's real and about to come to fruition.

silver holly
astral rover
agile shoal
silver holly
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we'll know every bug within the first hour by reading the comments, i'm sure

astral rover
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I think it should be alex

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He's the main coder

silver holly
astral rover
slender plank
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I've legit been asking for this mod for 3 years 😂. Damn I've played Zomboid a long time

brisk iris
# silver holly No rush and absolutely no pressure!! I'm not sure when it's gonna be done, but i...

It should be weeks rather than months for sure. I can't think of any major feature or system left to figure out other than spawning.

I've tested all animal stuff, mating, grazing, luring, feeding, baby/mother behavior, trailer, butchering and idle stuff.

Sounds are in and all basic animations (except hand feeding and falling off) are implemented.

Everything else like the riding skill and extended behavior/moves can come later imo after launch

silver holly
brisk iris
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I'd be honored to post! But co-authors is a thing on steam right?

astral rover
brisk iris
astral rover
brisk iris
# astral rover yeah!

I think it's a steam workshop thing with not properly cleaning files that were deleted or something like that

thin crescent
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that would be wallpaper worthy

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I love that scene

gloomy gate
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If I know the answer, I'll gladly give it to you guys

silver holly
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@astral rover@short cloak could i dm you two? 🙂

short cloak
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sure, go ahead

astral rover
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WildWest Style!

gloomy gate
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I haven't done much 42 stuff of anything (still stuck making shit for 41) but this is essentially just about objects.lua and then likely creating your own definition just like you have to do with clothing if you want it to spawn on zombies. That's where I'd start looking if it didn't work.

silver holly
astral rover
agile shoal
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Its a little rough but I think it will work!

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Now let me UV unwrap it to texture it

agile shoal
silver holly
narrow lynx
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It would be nice if corpses could be moved with the horse. Just an idea for a future update

dawn geyser
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Also specific slots for tent/sleeping bag

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And this for carry

brisk iris
brisk iris
brisk iris
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Yeah works perfectly yeow Just needs the textures

brisk iris
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Horses now spawn in ranch zones, works on existing saves as well 😄

thin crescent
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I seriously can't wait to just ride around the map on one of these bad boys

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feels like yall are getting close

slender plank
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Speaking of, how does it's speed get effected by moving through bushes? I can see a lot of people using the bushes in the road version of 10yr later mod with this

brisk iris
mighty flower
mighty flower
slender plank
mighty flower
slender plank
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Maybe horses need to also spawn as wild to avoid people asking where they all are when doing those runs

restive steppe
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Could just add the option in settings

astral rover
dawn geyser
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can i ask a questuin about the animal system? now that u saw it there is anything about temperature of the animals?

brisk iris
brisk iris
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Oh, there's no "feed from hand" animations for vanilla animals?
Still gonna put mine in I guess

brisk iris
mighty flower
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The level at which they are taking the mod and the horse itself as an animal will make them even better than the vanilla animals themselves.

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By the way, is there an animation of the horse being inactive or something like that, moving its tail?

fast thistle
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Can we get the horse loaf thank you

brisk iris
mighty flower
brisk iris
agile shoal
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Maybe they're talking about how animals like cats assume the 'loaf' position

brisk iris
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Ooooh

brisk iris
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Just need to make the standing back up animation

silver holly
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Horses look like they're about to break their legs when they go to stand

ebon flame
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@brisk iris you removed the mod from github? or moved somewhere else?

ebon flame
muted ridge
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I think Alex pushed it in the main the other day

ebon flame
brisk iris
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Yeah we turned it private for now as we get closer to release

ebon flame
brisk iris
warm sapphire
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you're so good

thin crescent
brisk iris
thin crescent
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that's pretty cool. tho I would probably recommend making those other actions happen via the radial menu. I can picture myself and a lot of people getting super mad over being killed by zeds when you try to mount your horse and pet it instead

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radial menu could be like rdr2 (1 millionth time making that comparison) option to feed, pet, clean, maybe access pouches?

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you get what I mean

brisk iris
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Ah yeah I get you, radial would be nice for sure. Right now all that stuff is in the context menu. We'll probably end up doing both, so you can press V next to the horse to bring up radial with all those, or you can access them using context menu.

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I've done some radial menu stuff before, I can probably whip it up pretty quick, I'll give it a try

thin crescent
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nice. yea that would be awesome! I know the devs had gotten a lot of flak for removing a lot of stuff from the context menu rightfully so since barricading is a pain now but I can understand why they are. If you are running a hefty mod pack that think is just a mess of options

brisk iris
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Yeah I can see why they wanna move away from it for sure, it gets real messy real quick

thin crescent
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they need to find a way to not rely on it while also keeping the easy to acces reliability it offers. the build menu is just to tedious for something like barricading. it also doesn't help that the building and crafting menu aren't the greatest in their current state. If they really wanted to remove it and make things more controller friendly it should have been added to the building menu alongside making it a radial menu action if you are near a window with the needed tools.

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that is how you do it the right way

muted ridge
short cloak
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yeah we decided to make it private for the last leg of development

muted ridge
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Yea sounds normal

brisk iris
silver holly
short cloak
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beautiful!

formal tiger
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I love to check how the progress is going here, this gonna be nuts in the workshop people will love it for sure care

foggy jewel
limber plinth
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Yeehaw

dawn geyser
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absolutely fantastic!!!!

worn tree
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It's too peak!!!

mighty flower
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I'm excited to see us fall off the horse

brisk iris
agile shoal
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Awesome!

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Maybe the capacity should be around 35? Or maybe even more

ebon flame
# brisk iris Got saddlebags working 😄

Amazing! 🤩 Do you think in the future would be possible to “attach” an animal body to the horse, like we have in rdr2 for example? Like a carry carcass system
(Of course we could put in the inventory, but showing the model outside would be so cool!)

agile shoal
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Oooo thats a good idea

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We will see! We're focused on getting an initial first release out before making too many more features but its something to keep in mind

brisk iris
brisk iris
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But as Paddlefruit said, that would be for later 😄

mighty flower
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I say 20 is fine, otherwise it would be like carrying a generator on your horse.

brisk iris
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That's true, 40 is pretty heavy. I'd like it to be a pretty good alternative for cars, even for loot runs, that's why I was aiming high. I could make it a sandbox option so you can customize it

agile shoal
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I mean encumbrance is an abstraction of weight and how unweildy something is

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Horses can carry around 200 pounds so I dont think the range of 35 is too bad

muted ridge
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Yea I agree

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Look at backpacks and how much can carry

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A horse should be able to carry a lot I think

brisk iris
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Also very fair points!

short cloak
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i don't want them to be too good and replace cars, but cars will have much better range, and even at 40 the storage is only really comparable at the very lowest end of cars

restive steppe
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Could also add something like pack saddles eventually, larger carrying space but affecting speed and stamina and jumping ability

mighty flower
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Carry 40 in total (the 2 bags)

They're 2 hiking backpacks, they don't seem bad, considering that they're a good lower-performance alternative (they don't use fuel and don't have ‘parts’)

brisk iris
copper torrent
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That's awesome

ebon flame
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If the option for the zombies to be attracted to animals is enabled, will they attack the horse?

dawn geyser
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It will be super if someone will make a mod for the zombies to attack animals

short cloak
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it doesn't really make a difference either way, animals are faster than zombies

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so they don't really tend to catch up to them

ebon flame
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Unless you have a horde of sprinters G_G

dawn geyser
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But it's gonna be funny look at zombies behind chickens inside the closed fields

dawn geyser
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And give also some context now is very easy for survive

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U just kill a random cow

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Too easy still animals don't die of starvation or anything even in winter

foggy jewel
ebon flame
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Don't they? Because if you create a world with 12+ months, you would find mainly all animals dead, not sure if that is a bug though

dawn geyser
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Till now i survived 2 years and still animals don't die

ebon flame
foggy jewel
dawn geyser
ebon flame
foggy jewel
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in theory, since the animals can’t be targeted themselves — maybe something could be done like assigning an invisible “Player”/“Bandit” character to follow the animal then using moddata to tie the health together between the two

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just brainstorming lol

brisk iris
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I could technically make the zombies hurt the horse with some custom code, it's not super crazy to do, but just not the priority right now

brisk iris
mighty flower
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I don't know, I like that they don't attack them and just stress them out, but I would like something that puts your animals in real danger, because as others have said, there are no real dangers for the animals, something like the meta event with the chickens. So a meta event that affects the animals and makes you really worry about their safety would be good.

dawn geyser
ebon flame
dawn geyser
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i saw...ut there are no wolf in ky....

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but many compliments for the project!!!!!

ebon flame
foggy jewel
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yeah, the closest thing the irl Kentucky has are Coyotes lol

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there’s also bobcats and bears

mighty flower
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They are still a good option!

slender plank
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I suppose playing with bandits means the horse could get shot if you come upon some enemies and they start shooting in your direction

copper torrent
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Kentucky has bears

mighty flower
ebon flame
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I'm pretty sure that people can see what @foggy jewel will do and use as a template for different animals. As well as the horse mod

agile shoal
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We arent working with the Bandit mod. It might work but right now we're just working on implementing the animal in a more single player sense

silver holly
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Especially since we don't know when or if b42 multiplayer will be coming out

silver holly
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Is anybody good with making sprites? 🙂

mighty flower
mighty flower
agile shoal
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So?

mighty flower
agile shoal
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Youll live, its not terminal

mighty flower
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😂

slender plank
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I've accidentally shot the wrong animal due to janky aiming in B42

narrow lynx
silver holly
brisk iris
brisk iris
narrow lynx
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Okay, I’m going to download the vanilla animal icons from the pack to have a reference and see if I can do it. It won’t be easy (for me).

silver holly
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They don't need to be perfect but I'd love to see what you come up with 🙂

narrow lynx
#

Horse_Dead and Horse_Foal_Dead?

silver holly
silver holly
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I THOUGHT YOU SAID IT WON'T BE EASY FOR YOU???

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you've made this look easy as fuck!!!!!

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amazing work 🙂

narrow lynx
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Thanks! The eye looks a bit small, maybe, I’m not sure. Tomorrow I’ll see if I can tweak something and try to make the horse and the head.

silver holly
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if you're being REALLY picky, then sure it's a little small but really great job 🙂

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@agile shoal

agile shoal
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Whaaat the hell this looks amazing haha

narrow lynx
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Now xDD

junior nebula
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I think as soon as this mod be released community will need a carts and carriages sub-mod😆

muted ridge
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And that'll be doable, but yea I think for now we'll probably just focus on the horses themselves

agile shoal
ebon flame
#

What are those for @agile shoal?

muted ridge
astral rover
brisk iris
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Lonely roads

mighty flower
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It looks very cool!

ebon flame
muted ridge
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Slowly getting there I'd say, but I do think it will take some time still to implement everything, do some cleanup etc

agile shoal
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We wanna make sure its polished to a reasonable extent on release

ebon flame
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My life it’s that fun anymore without the daily posts in this thread, what happened to Alex? 🥲

muted ridge
thin crescent
#

super excited for this one

mighty flower
#

That anticipation will bring you more joy later when it comes out.

muted ridge
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Don't get THAT excited either, it's not going to release this early, but yea the mod is starting to becoming more and more playable rn and some stuff were moved to private for safety, and also a better organization to work on stuff

brisk iris
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Yeah it's still being worked on daily 😄 But there's not many new things being worked on, it's mostly just structuring, testing and making sure it's working smoothly

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We do have working manes now though 😉

copper torrent
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looks great!

mighty flower
thin crescent
silver holly
#

taking horse texture suggestions, supply reference photos!

mighty flower
silver holly
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we've got a flea bitten grey that isn't pictured - i'd be worried it'd look too similar

mighty flower
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Nice chadge

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I have the impression that it will look whiter in Game

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It's like a “less clean” version of the white horse,
although it doesn't really look bad, I like those shades of gray.

ebon flame
proper dust
#

So... here's a question... are we going to get Zeehaw before GTA 6? 🤔

muted ridge
proper dust
#

May 26th lol

muted ridge
narrow lynx
#

All the icons are ready; there are more besides these.

silver holly
#

I still can't believe what an amazing job you did

north ferry
#

It's been a while since I've checked here and I just wanted to say again that y'all are making the coolest shit salute

muted ridge
#

Also I just realized there's 225 people which are subbed to this thread lmao that's MASSIVE

north ferry
#

I mean yeah this is the coolest shit ever

muted ridge
#

Gawd damn

north ferry
muted ridge
#

We're getting there negan

silver holly
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Just putting on the finishing touches 😄 Making sure everything not only works but works well and even adding extra fun stuff because it's fun!!!!

dawn geyser
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A question!!!! But yhe hirse will have a stamina level? Abd if his stamina gonna finish the horse will throw your character?

brisk iris
slender plank
#

B42 MP going to be wild with this, the riders are ready haha

brisk iris
#

We've been very quiet here, but rest assured that we have not abandoned it or taken a break, we still actively work on it every day 😄

hexed lodge
# brisk iris 😁 🤙

Super neat. I’m sure it’s low priority, but does or will riding bareback accrue uncomfortableness? I’d imagine if there’s a riding skill implemented, riding in general and uncomfortableness would scale with that? It looks sick so far, awesome work guys

brisk iris
hexed lodge
dawn geyser
eternal briar
dawn geyser
#

Ah ok!

mighty flower
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Yes, they probably have thought about it, but first things first, there must be MP

dawn geyser
#

2 people on horse is fire

brisk iris
fathom rose
#

oh my god i hadnt checked the progress in such a long time!!!

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🥺 sorry i disappeared but life had a couple challenges. Hope its over

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i dont wanna let myself stray away any further from what i love doing

muted ridge
#

Welcome back 😄

muted ridge
brisk iris
#

Gotta be careful not to get your horse killed while you're still on it or you might break something when you fall

agile shoal
#

Bad horsey

cedar shoal
muted ridge
mighty flower
silver holly
muted ridge
#

Update from the Horse Team regarding MP release

The Horse mod development is still going strong but the MP release will require us to make changes (possibly big ones) to our code to handle the networking of horse riding, attachment containers etc. As such we had discussed even before MP release, and we discussed again on the subject that the first release of the Horse mod will not be MP compatible.

Work will be put in making the mod MP compatible after the first version release of the mod.

rotund flicker
#

COWBOY DREMAS!

granite coral
#

i was told by someone this was abandoned is this true?

brisk iris
granite coral
#

but that seems, misleading

#

maybe they were mis informed too but thats okay, as long as its still going strong!

#

❤️

brisk iris
granite coral
#

OHH

#

that would make sense, in that case im sorry for mis understanding it Lol

brisk iris
#

It's all good 😄

granite coral
#

appreciate you

brisk iris
fathom rose
#

hii! i wanted to check in

#

been using all of my free time to work on the power plants

craggy cradle
#

Hawt Damn!

I had just posted in general wanting to make this same mod and was seeking advice. I've dreamed of having a mod like this for SO LONG. You are doing awesome work! Thanks!

I'm a senior animator and 3D modeler. Should you ever need or want my services, feel free to DM me. I'd be happy to contribute.

Otherwise, keep kicking ass and I look forward to testing the mod upon release!

short cloak
#

thanks for the offer! the mod is quite far along currently, we're basically just finishing up, so i don't know if it makes sense to expand the team right now -- for example, as far as i know (not being my department), we have already completed all planned models and animations, so we wouldn't really have anything for you to do 😅

craggy cradle
#

No worries! I figured I'd throw it out there anyway but thank you for your kind reply. I'm so happy for you guys!

sturdy rose
#

It's a stupid question, will the horses eat the bushes and drink the puddles themselves, or will they need to be fed and watered manually?

brisk iris
muted ridge
urban harbor
#

"Oh hey what's going on in the horsey devstream-"

short cloak
#

every time sim sends a screenshot there's always like ten dead horses in the frame, it's not normal 😰

urban harbor
#

If it's any consolation, he did apologize to each horsey before burning them PensiveCowboy

muted ridge
#

C'mon it's not that bad 😭

urban harbor
#

i cant look away

thin crescent
#

science requires sacrifice

muted ridge
coarse tinsel
#

Fast way to cook horse steaks? pepe_noted

muted ridge
#

We need your help

Hey everyone, we're nearing the release of the horse mod but we need some help from you guys. We are working on where the horses can spawn on the map and while we've already made a list of some places, we'd be interested on lists of coordinates on the PZ map of where horses should be able to spawn.

What we need is that you guys link us coordinates of the PZ map by using this: https://b42map.com
Whenever it's places you guys know of and should spawn horses, or if you scroll on the map and find something, we're taking ideas !

mighty flower
#

How should I send them if I have some suggestions?

#

I made a small text file with some locations.

mighty flower
#

I focused mainly on locations that have barns and stables that may be more suitable for horses. Although they are probably not very popular locations, and perhaps other places that I did not want to choose because they did not seem suitable for horses may actually be acceptable locations.

short cloak
#

thanks, that's exactly what we're looking for

slender plank
#

Few farms I'd expect them to appear at

muted ridge
muted ridge
#

Guess what this is 👀

dreamy prawn
#

project zomboid ## ### ##### reveal trailer... i choose to believe it says HORSEY TIME in the middle

muted ridge
#

I should make it "HORSEY TIME" drunk

dreamy prawn
#

also hoping the yellow in the background is a huge ZEEEEEHAWW!

muted ridge
#

It's not hahalol

urban harbor
# muted ridge

a mountain of horse hooves PensiveCowboy smh he can't keep getting away with it

muted ridge
dawn geyser
#

ah, what about horse shoes, there are them?

brisk iris
dawn geyser
#

guys u are amazing,,,,,,i'm speechless

restive steppe
urban harbor
#

Right into the saddle PensiveCowboy

dawn geyser
#

It's also the attention to the details and the love in doing this, i mean all this job is a shitload of time and work and it's for free, that's why I'm speechless. Ibhope that TIs gonna notice all of u guys at least with a mention in the game, maybe a big stable or something in the game, or even hiring u.

drowsy crest
#

🤠

kindred saffron
muted ridge
#

Paddlefruit is hard at work getting sounds. Can you guess for what ? 👀

urban harbor
#

Bout to sit on that thang yeeeehaaawwww

muted ridge
#

Did you knew it's the year of the horse ?

fathom rose
#

🤣

vocal hatch
#

I hope it includes donkeys

brisk iris
# vocal hatch I hope it includes donkeys

It does not 😅 But we are gonna release documentation and examples on how to make custom animals, so other modders can feel free to use what we've learned and make a donkey quite easily

muted ridge
#

The Horse Mod is coming ... watch the trailer for it in 11 hours !
https://youtu.be/vuWLWnM3k_0

Find horses in Kentucky with different breeds available, take care of them and ride them! Make gear for them and equip it to improve your riding experience.

This is 9 month of work from a team of 7 modders with the goal of adding a brand new animal to the game, fully animated with new mechanics. An important amount of work was put in providing ...

▶ Play video
halcyon monolith
#

a whole trailer is insane

muted ridge
#

Get ready for the Horse Mod trailer in 20 minutes!
https://youtu.be/vuWLWnM3k_0?si=4rOG6cTJK1kKq8cU

Find horses in Kentucky with different breeds available, take care of them and ride them! Make gear for them and equip it to improve your riding experience.

This is 9 month of work from a team of 7 modders with the goal of adding a brand new animal to the game, fully animated with new mechanics. An important amount of work was put in providing ...

▶ Play video
brisk iris
#

We're very excited to finally get this out to you all 😄 It's been a hell of a ride, big thanks to everyone who's been in this channel and helped us with suggestions, feedback, brainstorming, etc.

#

Just a week to go! YEEEHAAWW!

muted ridge
craggy cradle
#

Congrats!!!

#

Can't wait to download it!

restive dome
#

Zeehaw~

flat frigate
#

quick question:
Will there be a way for other modders to add custom saddles?

agile shoal
#

The OG

#

We worshipped this gif during development, it gave us the strength we needed

brisk iris
north ferry
#

so happy to see this project get finished, been great watching its development these past months

worthy kayak
#

Clap to all that worked on the horse mod

urban harbor
topaz meadow
#

This is honestly the crown jewel of what I hope the PZMC continues to become. Incredible work guys.

muted ridge
limber plinth
#

😮

short cloak
#

decided to pop in for a second, fire everywhere, dead horses, don't know what i expected honestly

muted ridge
#

😭

#

A horse walked on my campfire and he set everything in fire, including other horses 😭

steady mountain
#

Hi, this mod is amazing! I'm a content creator for PZ in Brazil and I'd love to be able to translate it into Portuguese.
How can I help?

muted ridge
#

We can pass a copy of the files to translate

steady mountain
#

Yes, do I need to add you on Discord?

muted ridge
#

No need, I'll DM you the files

steady mountain
#

ok

north ferry
muted ridge
#

The mod is definitely not finished no

#

We've got a lot more planned

north ferry
#

hope you add different breeds in the future

#

draft horses would rock

muted ridge
muted ridge
#

It shouldn't in theory

prime garden
#

also looks fucking awesome

#

Do you have a Ko-Fi?

#

the team that made this

muted ridge
#

We don't no, we had made the decision to not do that, probably something we'll discuss again tho to maybe buy assets such as sounds or something like that

north ferry
#

Im guessing they will also appear in animal trailers?

muted ridge
#

Actually we didn't make them spawn in animal trailers, so yea good you asked

#

But they will spawn in stables, some barns, in some fields etc

#

Similarly to other animals like cows

north ferry
#

ahhh

#

Ill start a new save and avoid those locations for now lol

dawn geyser
#

maybe, when u gonna make the system for carriages or trailers, u can make a plow, so we can make more terrain for farming simultaneosly

slender plank
#

Would be cool to have them drag logs too. Like rope up a few bundles and walk the horse to your base

mighty flower
muted ridge
#

Are you guys ready ? 👀

thin crescent
#

Just hit the submit button already! beggar

urban harbor
#

Yeah I kinda decided on Horsey release being when I clean up my local mods and get a new load order going/maybe actually play some PZ lol

short cloak
#

the streamers are fucking this mod up 😭 we need all the time we can get

thin crescent
short cloak
#

oh shit, i didn't know ret played it, i haven't been too tuned in 😅 he's the only pz youtuber i actually watch, that's awesome

thin crescent
#

Yep it was fun to watch. He spotted a few quirky things

#

One to do with when you fall off a horse

urban harbor
muted ridge
#

Yea 😭

dawn geyser
#

all the people around me were in hype for the possible shadowdrop of F3 remastered, from the 2 season finale, while me dying inside waiting to play the horse mod.....

hexed lodge
fathom rose
#

its so cool seeing what yall did with the mod

#

very proud to have contributed in a tiny way

brisk iris
topaz meadow
#

Everyone set a lot of groundwork, it was a truly, genuine, community collaborative project.

muted ridge
#

What items would you guys want to see possible to attach on the horse ?

urban harbor
#

Ambitious: 2-handed slot of some sort, like a rifle scabbard.

muted ridge
#

That's something we'd like to do, but we're going to hit some important limitations because items when attached to an horse will lose all stats

rich mulch
dawn geyser
mighty flower
#

Sleeping bag, canteens or something similar, tools, cosmetics/armor for the horse, lantern or flashlight for lighting, extra but small cargo bags, and maybe just one slot for a weapon.

urban harbor
#

That's how a lot of FPS games handle their weapon library. It's attached to the player, entered into the array, and then disabled.

muted ridge
#

We do have some ideas on how to handle that yea, but your idea is basically something like that

urban harbor
#

Horse mod is more than horses peepopray

muted ridge
#

What we want to do however is to store the original weapon in a container which follows the player

urban harbor
#

I'd really have to poke around the mod before I continued with any ideas. I saw glimpses of how you were handling inventory, very competent problem-solving. Eager to play the mod and get a closer look at all the ingenuity!

muted ridge
#

and all the crappy systems that we really need to improve but aren't priority rn lmao

#

But yea overall I'm really happy with the attachment system, so I want to push its use a bit further

#

The main limitation rn is that you can't have attachments dependent on others, but I could easily program that in

#

And I think we won't have much choice but do that, unless we accept items are attached to the horse flesh lmao

#

Like lanterns that's something we want to do, but yea we need to expand a tiny bit the attachment system and decide whenever we accept that or not. I think we just need some early game solutions to attach items on the horse

#

saddle pads drunk

short cloak
#

weapons will probably not be attachments themselves, just the holster

muted ridge
#

I mean we'll need to visually attach the weapon on the horse too

#

So they will be attachments too

agile shoal
#

I personally want to attatch all my pots and pans to the horse for some portable cooking

short cloak
#

we are not going through the fucking gear menu to put a gun on the horse 😭

#

we'll do it with attachment visuals, holsters will be attachments with custom logic like containers are

muted ridge
agile shoal
#

Man, I really fucking wish we could have an animated mesh on top of the horse

#

That would make things so much easier

short cloak
#

one of the things i'd like to work on post-launch (when i'm out of the multiplayer mines at least) is expanding the attachment API to be a lot more flexible for modders

hexed lodge
thick zenith
#

has it been releasd?

muted ridge
thick zenith
#

Cant wait!! Thanks @muted ridge

errant pasture
#

Can we expect it to work on mp ?

#

(i mean has it been designed for it yet or not ?)

brisk iris
# errant pasture Can we expect it to work on mp ?

It has been designed for MP yes, the only thing is we need some more time to make riding work nicely, so that won't work directly at launch (but it's a top priority).
You can do everything else though, so servers can start stocking up on horses in preparation for riding being implemented

errant pasture
#

You are amazing! 😄

brisk iris
dawn geyser
brisk iris
dawn geyser
#

ok thanks i have a friend that was asking about something similar i can tell him that, he is not good in english thats why he didn't ask

#

ah sorry @brisk iris i forgot, what about the spawn? will it be necessary to wipe the server?

brisk iris
agile shoal
#

If you really want to use it on an old world you can spawn them in with debug mode, though

slender plank
#

dragging a simple sled for loot hauling or log transport

proper dust
#

Was about to start a new save but I just realized the mod comes out tomorrow lol

wise wolf
brisk iris
#

The mod will be releasing at 9am UTC! 8 more hours!

short cloak
dawn geyser
#

Thanks to all the mod's developers.......u are amazing!!!!

mighty flower
#

I want to congratulate you and wish you all the best. You are great modders, and I am glad you have made it this far. I am proud of you in a way because I have been watching you since April last year, and what you have achieved and created is incredible. Thank you for creating the mod I have always wanted. There is still work to be done, but I am sure you will succeed. Yeehaw!

eternal briar
#

made an addon

woeful shadow
#

Amazing job guys

#

very impressive indeed

brisk iris
#

I want to thank everyone who's been in this channel and helped us with assets, feedback, brainstorming, and encouragement ❤️
It's been a hell of a journey folks, but this is not the end, we have a lot of plans for the future of the mod!

muted ridge
slender plank
#

Any tips for getting the horse out of Meat ball mode? I've tried: New game, select the mod, load in, quit to desktop, spawn horse (Meatball), quit to desktop, continue (Meatball)

short cloak
#

go to the game's main menu, enable the mod, restart the game, then load your save

#

unfortunately the mod needs to be enabled when the game starts up to work properly

muted ridge
#

We hope TIS will fix it 😅

urban harbor
dawn geyser
#

i found a bug, or i think is a bug, when using the mod nexus archer, if u have an arrow in the bow the animation conflict with the horse ride animation cause the arvcher mod have another animation

muted ridge
#

Wait what do you mean ?

#

Oh

#

You're trying to use the bow while riding the horse ?

#

You can't do that tho

#

How tf are you using the ride animation with a bow in hands ? You can't equip items while on the horse

dawn geyser
#

no it's just the bow have an interaction to load an arrow in the bow, when this is done even ,with the bow in the back not in the primary, the mod archer have it's own animation when the arrow is loaded, this animation conflict with the rideing animation, i' try to make a video

dawn geyser
#

my bad sorry

muted ridge
#

But how did you even equip it ?

#

You can't equip items while riding

north dune
#

Got spawns working consistantly. smaller zones did the trick!

muted ridge
north dune
#

However the horses spawn in a horny way

muted ridge
#

Uh hahalol

#

How small did you make it lol ?

north dune
#

Not very small

 { name = "horselarge", type = "Ranch", x = 2550, y = 4339, z = 0, width = 44, height = 53 },
  { name = "horsemedium", type = "Ranch", x = 2597, y = 4326, z = 0, width = 60, height = 26 },
  { name = "horselarge", type = "Ranch", x = 2597, y = 4354, z = 0, width = 60, height = 22 },
  { name = "horsesmall", type = "Ranch", x = 2597, y = 4378, z = 0, width = 60, height = 17 },
  { name = "horsemedium", type = "Ranch", x = 2597, y = 4397, z = 0, width = 60, height = 18 },
muted ridge
#

Hmm

#

Also you want horses to spawn outside that fence ?

north dune
#

I just kept it contained to the race track for now, but the fence should keep them contained and prevent wandering

dawn geyser
#

trying to drink from leather water bag while riding and don't make me do it

north dune
#

But I might just add a meadow with wild horses in a wilderness as well

dawn geyser
#

also from normal bottles

#

eating and smoking work good

#

also the action of change the shemagh from cover the face to scarf don't work

muted ridge
#

The what ?

#

Ok found the item

#

Fixed it

north dune
#

What's the roomdef for saddles? Or do you have to craft it?

muted ridge
#

They do spawn yes

north dune
#

I made a horse track spawn. Is there a custom roomdef for it?

#

Or is it just scattered around the world?

#

changeroomjockey seems to be the one to use

muted ridge
#

JockeyLockers

#

@brisk iris is the one who made the distribution, so he should know better

dawn geyser
rich mulch
dawn geyser
#

i'm living a dream thank u guys!! a lot!!!!

north dune
#

Just did a test and the saddles didn't spawn in the jockey lockers. I feel they should

#

This is what the jockey lockers have inside them

muted ridge
north dune
#

I checked the lua

muted ridge
#

Not sure what you mean by that

#

Our Lua ?

north dune
#

You inject into the jockeylocker which is good, but the jockeylocker is only a component of the jockeychangeroom roomdef

short cloak
#

we added the spawns quite late so they may be a little rough

north dune
#
addItems(HorseItemsDistribution.JockeyLockers.items, saddleItems, 0.8)
addItems(HorseItemsDistribution.JockeyLockers.items, saddlebagItems, 0.8)
addItems(HorseItemsDistribution.JockeyLockers.items, reinsItems, 0.8)

Since this is jockey specific, you should crank this rather than be conservative

#

as it's the only pure horse loot def in vanilla

muted ridge
north dune
#

alternatively you could add a new def for the:

changeroomjockey = {
        locker = {
            procedural = true,
            procList = {
                {name="JockeyLockers", min=0, max=99},
            }
        },
        counter = {
            procedural = true,
            procList = {
                {name="ChangeroomCounters", min=0, max=99},
            }
        }
    },
#

Right now the changeroomjockey roomdef only has a def for locker and counter

#

if you added a crate def to that roomdef, boxes would spawn saddles

muted ridge
#

Been a while that I have touched procedural distribution

#

But I see what you mean

north dune
#

That's the perfect roomdef to consolidate all horse gear into, so mappers know the roomdef that guarantees saddles, reins, etc

muted ridge
#

Jockey profession when ? drunk

#

That's possibly something we could do I guess

north dune
#

If you want to see how the changeroomjockey feels in game, if you run my map, and spawn as [Jockey]. Beneath the spectator stands is the jockey changerooms with the lockers

#

So you can get a sense of how the item distribution feels in-game for horse items

dawn geyser
#

i have also noticed that when i use the rope to tie the horse on the tree the rope reamin in my hands is this normal?

short cloak
north dune
#

I just kept it unlisted so I could make changes whenever without people being allowed to complain lol

silver holly
narrow lynx
#

Has your beloved horse died? Are you sad because it won’t be there to keep you company anymore? Well, don’t be — if you make a rug out of its hide, you can keep it with you forever!

brisk iris
#

Life ain't all that bad when you got a friend to share a tune with

dawn geyser
brisk iris
slender plank
#

Out of curiosity are you making a livestock zone every time you camp to stop the horse wandering?

#

Could be a cool mod that auto places a 4*4 animal zone when you place a tent, probably more handy when companion animals become more popular

brisk iris
slender plank
north dune
#

Been really enjoying the horse mod! One note, I'm always wanting to find a saddle and saddlebags but the current values are so low they rarely spawn, even in dedicated roomdefs for horse stuff.

addItems(HorseItemsDistribution.JockeyLockers.items, saddleItems, 0.8)
addItems(HorseItemsDistribution.JockeyLockers.items, saddlebagItems, 0.8)
addItems(HorseItemsDistribution.JockeyLockers.items, reinsItems, 0.8)
#

For reference these are the weights for items in the JockeyLockers

JockeyLockers = {
        rolls = 4,
        items = {
      ~
            "Hat_JockeyHelmet01", 2,
            "Hat_JockeyHelmet02", 2,
            "Hat_JockeyHelmet03", 2,
            "Hat_JockeyHelmet04", 2,
            "Hat_JockeyHelmet05", 2,
            "Hat_JockeyHelmet06", 2,
            "Hat_PeakedCapYacht", 0.1,
            "Shirt_Jockey01", 4,
            "Shirt_Jockey02", 4,
            "Shirt_Jockey03", 4,
            "Shirt_Jockey05", 4,
            "Shirt_Jockey06", 4,
            "Shoes_RidingBoots", 10,
        ~

I feel they should at least match the weights of the jockey clothing and helmet

muted ridge
#

Smthg to look into then

brisk iris
errant pasture
#

Are you going to make horses able to jump small fences ? Do different horses have different stats ?

brisk iris
errant pasture
#

That's perfect! I didn't try it yet, will definitely do it this week 😄

muted ridge
#

Unless he didn't mean different breeds

brisk iris
errant pasture
short cloak
muted ridge
#

It didn't seem to work yea

#

The gene gets saved but it doesn't impact the speed, that's something we need to fix

hexed lodge
#

petah......

agile shoal
#

I'm a big fan of the eldritch horror moments this mod brings sometimes

muted ridge
#

At least share them what you mean by that hahalol

restive steppe
#

Cant wait to preform some heavy calvary charges

urban harbor
#

Skeleton horse is absolute kino. Thank you ranch team

kindred saffron
muted ridge
#

Thank you everyone for the support!

Thanks to everyone who's downloaded or checked the mod, the team members are taking a small break and we are really happy that no major problems were reported yet, besides small quirks we mostly already knew about.
We have a lot more planned for the future of the mod!

agile shoal
#

We're already on PAGE 2 of the most popular mods of all time, and its only been 4 DAYS! Thanks so much everyone!

agile shoal
dawn geyser
#

Thanks about the fixing of the water and clothes, always the bests!

keen plaza
#

I am not sure if I can ask a question here but - do the horses have possibility to spawn in the livestock trailers during vehicle stories events? As I am playing 12 months later I'm wondering if I am even able to find a horsie this way since they are all dead otherwise xd

short cloak
#

not currently

muted ridge
keen plaza
#

I found a live chicken and a live sheep so far 😩

#

they were sickly but kickin

keen plaza
muted ridge
agile shoal
#

Crazy how far its come

agile shoal
#

The dog update

tacit gorge
#

mount it

#

ride the dog horse

kindred saffron
#

That’s not a dog, that’s lil sebastian from parks and rec

mighty flower
#

The ponies are coming?

dawn geyser
#

hey guys are u planning tpo add more objects where to rope the horses?

muted ridge
#

Do uh, we deactivated it until we fix it

dawn geyser
#

i have notice that when u rope the horse to a tree or for walking the rope is not "consumed" in the action but remain in the inventory

muted ridge
dawn geyser
#

no

#

but i started the run using the debug mode, but i disabled all the cheats

muted ridge
#

The rope stays in the player inventory, that's how roping works

#

The player equips it in its hands

dawn geyser
#

yes but shouldn't suppose to be in the inventory when u rope the horse to a tree right?

urban harbor
#

Was curious. I'd be interested in taking a spin on the Horse Rig. It looks quite refined, and I bet I could make a couple useable assets. OFC totally understand if that's somethin y'all would prefer to keep within the team environment. No intent over here on forking it, just practice and potentially contributing. 👍

short cloak
#

the rig should be in our github repo somewhere, go nuts

urban harbor
#

Might start with that MGSV rider lean for funsies.

short cloak
#

i'm not sure what you're planning on making but you're free to make basically anything as an addon, and we will probably accept any offered contributions if they fit within our design -- the license is also on github, it's fairly permissive

urban harbor
#

Tbh, just using a reliable method of coming out of a creative slump; interesting tasks. Not motivated enough to complete a project.

Maybe y'all could use some mundane idles? Rider looking about and stroking the mane. Also variants on rote stuff like mount/dismount.

I'm trying to practice the subtle details of human movement, weight distribution and general proprioception.

#

Ah seeing you have an animation spreadsheet, nice 👍

agile shoal
#

You can see the animation file in Blend Files/Animations

muted ridge
#

If that's how it acts in the horse mod, that's how the base game handles it

#

Horses ARE LITERALLY ANIMALS

#

We don't have anything special about them to be able to do the generic animals actions

#

They run to you when you call them like other animals if you have high enough relation

#

They can be roped around

#

They can be fed, drink etc

#

And in the same way they have the same issues as vanilla animals:

  • they'll walk over campfires
  • they don't have a deep health system
  • they can't die from fall damage
muted ridge
#

We have a doc on some of the modding related stuff too

prisma eagle
#

Hi, i looked at the trailers and i was wondering how the hell did you do animations so smooth especially the mounting one did you make it yourself or did you use motion tracking ?

brisk iris
agile shoal
#

Alex did a phenomenal job with the anims

#

Its the first time anyones properly used a rig Ive made so it was awesome to see

dawn geyser
#

a question guys, u looked into the animals system, right? so do they feel cold? i mean they can stay under the snow without any problem?

brisk iris
radiant pivot
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I could be late but is there an ETA for MP on this?

short cloak
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no etas, when it's done we will release it

radiant pivot
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You are doing work!

drowsy crest
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Where is the appropriate place to report bugs?

rich wharf
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Same question

brisk iris
rich wharf
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ah, I see the bug I reported won't be fixed. rip

rich wharf
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btw I'm having a lot of fun with this mod so kudos to everyone who helped create it ❤️

brisk iris
rich wharf
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I saw it and I guessed that maybe it was something to do with the rig/model of the horse

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but I see it's something else per the bug thread

brisk iris
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Ah yeah, that's a tricky one for us, it's something TIS will have to fix. We've reported it to them so hopefully it'll get resolved at some point

rich wharf
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hopefully!

agile shoal
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I can take another look at it soon, but the rig shouldnt be the problem: I believe the issue is caused by the outline object not being scaled to the animals animalSize

muted ridge
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Yea

muted ridge
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Thank you everyone, after 1 month the mod is still growing really hard

agile shoal
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Still insane

agile shoal
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Now the current most popular mod of all time 🥳
We've been a little quiet as we've been resting and working on other stuff since the release, but rest assured the mod isnt going anywhere! Thank you all again!

urban harbor
wise wolf
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So glad for you guys, you really deserve that and more

agile shoal
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This is one of those moments where it's the first time I've ever worked on something thats been distributed to so many people (almost 100k!). It's hard to even conceptualize that many people haha

fast echo
agile shoal
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I gotta fix up that mod

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I was just the Blender guy, the others did the real crazy wizardry haha

narrow lynx
agile shoal
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If you need any help or advice just lmk!

muted ridge
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Something might look different in the mod...

thin crescent
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just saw it on reddit lmao

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amazing

wise wolf
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Top tier

dawn geyser
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amazing new horses animations, my favourite? the jumps

dawn geyser
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guys sorry for the horses did u set a minimal enclousure size? like 80 tiles for the cows

muted ridge
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wdym ?

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That's a thing ?

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What does it even do ?

dawn geyser
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so i was reading on the wiki that a smaller space give to the animals stress and prevent the right growing process

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"Factors such as living in an undersized enclosure (smallEnclosure) can dramatically slow this process by reducing daily weight gain by a factor of 8, while poor health, hunger, or thirst can also impede growth. Once an animal transitions to its next life stage (e.g., from chick to hen), its weight range resets to the new stage's minimum and maximum values, and the growth process continues. The following table shows the base weight ranges, gene multipliers, and resulting actual weights for all animals and their life stages:"

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consider that i discover yesterday that if u use the magazine armor under rain o r wash it lose condition

muted ridge
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Can you send the page ?

dawn geyser
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me too i just discovered why my chicken don't lay eggs and don't grow up

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can i also ask how is going with the mp working? i don't ask for an eta only if is going good

muted ridge
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Tbh we haven't really put any serious work in the mod since release, besides the GLB conversion done by Paddlefruit to halve the mod size, some tweaks here and there and some warning popups I worked on. We're all taking a big break overall, working on our own things for the most part
I personally plan on taking a sweep on a bunch of issues to fix here and there at some point but have been focusing on modding documentation for the past month or two

I think a lot of us are occupied with life these days too. Due to the charge of work of adding MP riding to the Horse mod, that's also something we're not too focused on, especially as the mod is in a really good state currently besides that aspect

dawn geyser
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Totally understandable.....u made an enormous work with this mod, thanks for the answer💪

agile shoal
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Lots of exams, lots of life happening. Itll get done eventually

dawn geyser
weary valve
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Can we get a fix for the controller usage in this mod? It's throwing thousands of errors every second. Its because PZ changed the control scheme with gamepad

agile shoal
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We'll take a look at it

vocal hatch
brisk iris
dawn geyser
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i saw mod tryto bypass the mounting block to try to make the horses working on mp

eternal briar
brisk iris
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Yeah a simple mod like that was never gonna work well. It needs a lot of new custom logic for it to work and not look/feel awful in MP

ember hamlet
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Did you thin k about a cart or a sledgr for the hoses to pull?

brisk iris
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Yeah it's something we want to do, but it will be hard to do it. So not sure when that will be

halcyon monolith
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is it more of a technical block (like lots of work and maybe refacotring some systems) or just work on the asset side
actually in hindsight i wouldnt be surprised if its both 😭

halcyon monolith
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the fact that the mod has come this far is a miracle lol, i was just curious

brisk iris
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Our best theory is basically to make a new vehicle that is modeled to look like a wagon/cart, have a seat in the front of it, and then more seats wherever else.
The front seat would be for the horse to "sit" in, which they can because they are a subclass of IsoPlayer, and we'd force some animations to play based on travel speed of the "wagon" (car) so it looks like the horse is pulling it, but in reality the player using WASD is what's driving the car. Then we just make it use no gas or whatever, and require the horse to be seated for it to work

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Last I tested the horse was able to sit in a car and the travel was synced, but when turning they would collide and the horse dies lol

ember hamlet
halcyon monolith
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thinking outside the box always gets interesting lol

brisk iris
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Haha yeah it will be funky as hell, but hopefully it will work. We just gotta recruit a vehicle modder when the time is right

short cloak
eternal briar
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they dont understand, that pushing anything early, means 1000x the hate, either

agile shoal
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How do we wanna split the revenue