#shinylitwick's eurobeat aquarium (need May help/vod review help)

1 messages · Page 1 of 1 (latest)

slender acorn
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(also obviously the ones where I don't get to the last move makes more sense to me, its just the big attack at the end)

trim elbow
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If you open the menu there should be an option for "play demo" watching those usually helps with timings for stuff

cursive vault
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You are somewhat slow on the orca super cancel.

slender acorn
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am I supposed to cancel something?

ancient talon
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when you do super after the 2nd hit here

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you just need to be a bit faster

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soon as you can

slender acorn
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ok this is just skill issue then cause I can't go much faster than this without missing the orca almost every time

kindred bronze
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Basically just mash the super input as soon as you hit sweep

ancient talon
kindred bronze
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Ngl confirming sweep into the 632146 supers is kinda hard

slender acorn
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I'll probs just skip this and just deal with it later

kindred bronze
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I wanna say I think you can cheese it by doing full circles, maybe?

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So like do sweep, hold foward, then rotate the stick

slender acorn
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cause rn I'm using my keyboard but I am getting a stick soon™️

kindred bronze
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Thag might work?

slender acorn
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i call this a win for now

kindred bronze
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We take those ™️

slender acorn
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ok thank you everyone, I still can't do it but I think its also something with the fact that to do it quickly, I can't get the rotation down. Will try this once I get a stick and it will hopefully go a little better

ancient talon
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EddieCatThumbsUp 6246 is generally easier on stick than kb. It can be learned with time on kb tho.

slender acorn
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I won't worry about it too much since kb is temporary

heady plinth
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i don't reccomend you do the mission modes where it teaches you combos

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it's bad muscle memory, the combos are horrendous, and you will never do it again in your life

slender acorn
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ok also fair

slender acorn
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General newbie assistance (I changed the title so I don't have to make another thread)

kindred bronze
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Just glancing at this there's three things I'd say:

-Work on Counter hit confirms/combos (that mostly comes with time/playing the game tho tbh)
-prolly don't do the may overhead kick as a out of block option, since its not a very fast button, when mashing outta block you generally want something fast like 5P/2P
-make use of the meter you have, you didn't really use it at all in the match when it prolly could've made life a bit easier for you, particularly with Roman cancels (yellow letting you end the I-Nos pressure, and Red/purple letting you extend combos)

trim elbow
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conter hit

kindred bronze
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It's late where I am

slender acorn
slender acorn
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(and them in general)

kindred bronze
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Yellow RC lowkey is basically a cheaper, less cool burst

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Which is actually kinda awesome, assuming it doesn't get baited

slender acorn
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I'll work on using them cause I really don't use the overdrive things

kindred bronze
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Yeah going into super from a combo is kinda hard usually, unless the opponent gets stuck on the wall

slender acorn
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and I didn't think about coming out of block with faster attacks but now that makes total sense

kindred bronze
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Reversal supers are pretty nice tho

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The orca super on may is a particularly good reversal super, because if may gets hit after the I frames end, there's still a chance the orca hits the opponent, which is still big ish damage

slender acorn
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so im gonna newb post, what is a reversal super (i can also just google lol)

kindred bronze
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Reversal super is when you do a super as you get up from a knockdown

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Technically most specials can be done as a reversal, but usually most of the time throwing some random special out is a bad idea cause you'll get stuffed by a meaty attack

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But most supers (and select specials) are invincible on startup, which effectively let you get up while being immune to attacks, while also throwing out a hitbox

slender acorn
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ohhh that makes

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a lot of sense

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(dang means I do gotta practice the keyboard half circles for now)

kindred bronze
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Mays reversal super is the orca one

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The big pink whale one isn't invincible on startup iirc

slender acorn
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I don't think so

kindred bronze
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Yeah the orca is the invincible one

slender acorn
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I only use the big whale if I am close to the edge and usually if I have full bar cause I learned yuo can roman cancel and run up to them while the whale is still travelling

kindred bronze
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Yeah, ideally the best case scenario for the big whale is when you get the opponent stuck on the wall about to go through

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Because then you get the whales damage, extra wall damage, a hard knockdown. And positive bonus

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But the 100 meter Yolo is also fun

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Fun fact, since the whale startup actually takes a while if the opponent is full screen you can sometimes Roman cancel, run up, and throw the opponent before the whale hits because they're holding back expecting to block the whale

slender acorn
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oh wait thats even funnier

trim elbow
slender acorn
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yeah I've only pulled the 100 meter yolo once online

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and it was just cause I knew it was a guaranteed kill

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I can't go looking like a fool and messing it up

kindred bronze
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The other funny one is whale, they block it, and then throw another whale, or a orca if they run in from fullscreen

trim elbow
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unga

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thats

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not possible

kindred bronze
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Not if you believe hard enough

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And or torment the opponent with dolphins so much they forget how to think and play the game properly

trim elbow
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the unga dojo sure is something

kindred bronze
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I put the Fun in fundamentals

trim elbow
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no you put the mental SOLKEKW

slender acorn
kindred bronze
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And what's more fundamental to a fighting game than some elaborate mindgames/and or mentally destroying someone with the dumbest shit possible

trim elbow
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thats not fundamental

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thats

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when it gets extra

kindred bronze
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That's the fun part tho

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(Note, do NOT play like me I play very silly)

slender acorn
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but what if thats the goal 😎

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but yeah actually thank you for reminding me to learn how and when to use Roman Cancels properly, and then practice them

kindred bronze
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Prolly your best bet initially are red and Purples because those are the most commonly applicable ones to combos

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Red being nice because it pops up the opponent to smack em more

heady plinth
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learn the combos i mentioned last time 😉

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if you get counterhit dolphin, run up grab

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dolphin after block more

kindred bronze
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That is also really funny

heady plinth
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abuse 5k 6h more

heady plinth
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she is inherently goofy

kindred bronze
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Wait hold on a sec

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Does May Dolphin actually combo into grab?

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*on counterhit?

trim elbow
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puts into stun state

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pot gets the same thing with 2S iirc

slender acorn
# heady plinth learn the combos i mentioned last time 😉

ok actually real question and sorry agian if this is really simple. how am i supposed to get them in the corner, then actually pull it off. I've done it a few times and got the whole thing down and practiced. but I just cant do it in game cause people immediately either block or counter hit me

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though I have done some very wacky 2S dolphin stuff and had a couple rage quits lol

kindred bronze
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That's a case of just needing to play the game more

slender acorn
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ok sick

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I can do that lol

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also I said it earlier but I really appreciate the help yall are giving me

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its been incredibly helpful and the game is like, actually fun even when i lose

kindred bronze
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Although using Roman cancels in combos can help tho with cornering people

Cause naturally the longer the combo goes on, the farther it drags someone across the screen, so using RCs can extend both the duration, and distance the combo goes

slender acorn
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I know a few moves that have good red RC that I think I can figure some stuf out with

kindred bronze
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Red RC isn't that bad to do, you just gotta time the RC input with the hit actually connecting

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There's also dash RC to consider, but I'd focus moreso on normal red RVs for now

trim elbow
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drift rc

kindred bronze
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Same difference, calling it dash RC makes it easier to understand

heady plinth
kindred bronze
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Cause you literally hit the dash button right before the RC button

heady plinth
kindred bronze
heady plinth
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mainly look for what moves they try to fish (hehe) for in neutral

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and what they do with it, either on block or on hit

kindred bronze
trim elbow
heady plinth
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here are hours upon hours of matches from one of the best may players

trim elbow
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like IOH BRC tech

slender acorn
heady plinth
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if u want we can watch it together and i can help explain what they're doing

slender acorn
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id def appreciate it, I'm making a very late dinner but I'll be available I think pretyt much all night

heady plinth
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take your time

kindred bronze
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Yeah I don't think I can really help on the may specifics

May isn't really my type of character (charge inputs scare me)

slender acorn
heady plinth
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ok

slender acorn
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shinylitwick's random links/whatever, idk what to call this thread anymore

slender acorn
slender acorn
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Ok you know what I started playing with stick and I can do charge inputs way better and I feel so much more confident inputting up dolphin and I’ve been kind of doing practice to string it in so I do less of the same follow up moves

slender acorn
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sure I'm pretty awake rn

heady plinth
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Ok gimme sec

slender acorn
heady plinth
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How goes blockstring training?

ancient talon
heady plinth
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Blob have you seen my dp inputs

slender acorn
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And idk if it’s good but I like that I can string 2H and Up dolphin together

heady plinth
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Please do not

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6h is pretty much just better for your level

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2h is a bit more advanced to catch fuzzies with manual timing

ancient talon
heady plinth
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Nice nice

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I want you to not dash in between blockstrings

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So as soon as you do dolphin

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Press 5k again or another one of those options I talked about earlier

slender acorn
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ok so for like 5k against the blockstring, i can do it twice without any dash/moving closer but the dolphin doesn't hit and H feels like it barely reaches. idk if im messing up timing or what

heady plinth
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Nah it reaches

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I've posted clips before

slender acorn
heady plinth
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Before the initial blockstring, get dash momentum

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In between, microdash

slender acorn
heady plinth
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It is for sure

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#text-to-voice message

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Vid for reference

slender acorn
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I think this is at least closer but idk if its right. i can at least chain them together a little better

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(ignore the one mess up in there I just wanted to get a quick video so I don't practice a ton and get bad habits if im doing something wrong)

slender acorn
slender acorn
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then I've been practicing the right stuff

heady plinth
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Be able to switch between 5k and other options like 2k, 5p, 2s, backdash dolphin, jump

slender acorn
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oh yeah i started practicing going between 5p and 5k

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gonna have to practice the 2k and 2s more cause those are the hardest

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I did a lot less 3K in the matches I played so even though I didn’t win much, I’m just building better habits so I’m happy so far

cursive vault
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You can also mix in 5K dash cancel into command grab or regular throw.

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If they keep blocking the 6H.

heady plinth
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i'd never

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too reactable

slender acorn
# slender acorn

ok so in my experience trying this in actual matches, I just get hit with some random poke move/mash right before the 6H almost every time

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i assume this is just skill issue and the solution is "go faster and don't mess up inputs" but just asking in case

heady plinth
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correct

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if they ever mash before dolphin they should die

slender acorn
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ok cool good to know

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id rather know its just skill issue

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cause it just means I gotta practice

slender acorn
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also i forgot to mention but I've been doing grabs after dolphin stun so much and its been saving so many games

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so thank you for that tip cause i've been following it so much

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i need to practice my command grab input tho and get a good follow up to it

heady plinth
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Burst safe in corner is up h dolphin, c.s, 2h, dolphin

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Midscreen you can fullscreen carry with microdash 5p, 6h, horizontal s dolphin, 2k, 6h, horizontal h dolphin

cursive vault
# heady plinth correct

I don't think 5K 6H is true iirc. There is a gap that they can mash out of, but it's been a while since I touched may. It's only true on a 5K CH. Definitely not true on block.

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They have to be really bold to try though

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imma check

slender acorn
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i started speeding up my inputs as my hands warmed up and its definitely a lot more reliable?

cursive vault
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Yeah, it's not true on block. Just checked.

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If you set the dummy to mash 5p after block.

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You can see that you get CH.

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It trades in certain spacings.

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You can charge 6H and the 5p will whiff unless you are point blank and then you can cancel into H dolphin punishing them for trying to poke between 5k and 6H. it is still a great string to know...

slender acorn
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ok at the very least, im glad with learning this cause its better than what i was doing before

cursive vault
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Most ppl will respect 5k 6h. Some crazy ppl might challenge it once in a while.

heady plinth
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I'm saying if they mash they die

cursive vault
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Actually, if you are not close, you can do 5k (blocked) and do 5k again and it will punish a whiffed jab. YOu can go into 3k from there.

slender acorn
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gonna quickly edit some audio out + make cuts and just upload my 3 matches from the server tourney today. No pressure to watch/review but I am legitimately happy with my last match there even if I lost

slender acorn
heady plinth
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I'm noticing you getting the grab after dolphin already so that's great

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Avoid doing 3k in combos or blockstrings

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Still gotta work on getting meaty c.s after your knockdowns

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Try doing some s dolphin after blocks

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You're using 2s in neutral which is good, just always be charging when you're doing it so you can dolphin when it lands

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Don't do f.s after dolphin on hit. Either roman cancel for combo or do 5k6h or 2s or dolphin

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If you want to hop in vc we can

slender acorn
heady plinth
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Before I get on my flight

slender acorn
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oh don't worry about it then

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i don't wanna take up that time lol

heady plinth
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I mean I'm just waiting

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Go ahead

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Midscreen

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C.s js JD airdash j.h land c.s 6h h dolphin

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Roman cancel off of 3k, dolphin, 6k if you wanna do overhead mix

slender acorn
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ty I appreciate the help. have a safe flight

heady plinth
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Heading into the plane now, good luck!

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It's only 3 hours hopefully

slender acorn
heady plinth
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Wow just in time for me to land

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Yeah that's perfect

slender acorn
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fuck yes

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wait damn I probably spent like 2 hours practicing that

heady plinth
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If you want you can do counterhit c.s microdash(not dash cancel) c.s 6h dolphin for higher damage

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Hey now you know you can do it

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Just gotta get it consistent now

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If you land c.s starter midscreen you can get a combo, but it's not autopilot blockstring

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So you'll have to hit confirm it

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It's gonna be c.s 2h up h dolphin airdash j.k land iad j.h for the safejump

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Once I get to the resort I'll send a clip if you can't get it

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It's an autotimed meaty safejump

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Only downside is like I said you have to confirm the hit from c.s

slender acorn
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i can probably figure it out. probs tomorrow

heady plinth
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How goes the rc combos?

slender acorn
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i honestly only did a little and so much was just making sure I was consistent with timing

heady plinth
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That's good

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One step at a time

slender acorn
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oh and i meant like, actually getting the r rc off 3k and dolphin

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just to make it automatic if i wanna do it wihtout thinking

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I also need to practice like getting a hit confirm and then swapping what I’m doing cause like in the one game I showed I just kept block stringing even on hit

heady plinth
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Because most times you'd be doing the same thing on hit and block

slender acorn
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I guess more like

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Ok wrong term I think

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Like paying attention to when I actually get a hit and making sure I keep up pressure rather than just back dashing a lot

heady plinth
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You don't need to get a hit to keep up pressure

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Always keep up pressure

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You may have to be specific because I think im misunderstanding

slender acorn
heady plinth
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When do you feel like you're letting up pressure?

slender acorn
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I’m not totally sure

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I know I have a hard time finding when to start adding pressure and also I need to practice adding in the low attacks with the block string so that I can actually change it up

heady plinth
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nah just focus on what you need to for now

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get the dolphin rps consistent for now

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so know what to do after they block dolphin and how to continue pressure after/combo if they get hit

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or during the blockstring itself

slender acorn
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kinda got the meaty c.S down and its nuts how powerful it is

ancient talon
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consistent meaty c.s. alone will straight up beat a lot of people up to like floor 9, keep it up EddieCatThumbsUp

slender acorn
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I just hit one in a real match and screamed cause it won me the round when i absolutely didn't deserve it

ancient talon
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they didn't block you on wakeup, you deserved the win. we take those

slender acorn
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update: was not meaty, was f.S not c.S, they just stood still on wakeup for a second

slender acorn
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played a bunch of tower and tried to apply everything I've been practicing

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also hit floor 8 and even though I know rank doesn't mean everything, still feels pretty sweet

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if I don't stop mashing S on wakeup imma lose my mind tho

ancient talon
slender acorn
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I think I have some old matches saved from like when I just started playing so I should compare lol

ancient talon
slender acorn
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I also admittedly, constantly set very low expectations for myself so I'm not disappointed too much

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ez mode to not get tilted

heady plinth
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glad you're taking what you use to real matches

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is it getting better?

slender acorn
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I’ve been doing better but I definitely go a little slow on the block string sometimes/have a hard time getting in range safely even with 5K

heady plinth
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so struggling in neutral?

slender acorn
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Yeah pretty much. That and projectiles but I only just learned air blocking is a thing …

heady plinth
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if someone is zoning you out, dash block

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no need to go in the air

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if you block in the air you get more pushback

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and blockstun

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just block, dash, block, dash etc

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until you're close enough to 5k/2s/iad j.s

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obviously depends on the MU, if you can get replays

slender acorn
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Lmao I’ll just have to start watching whenever I have time

slender acorn
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kind of wild comparing these two games considering they're like 3 weeks apart

cursive vault
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I like teh dash up 5p/2ps

slender acorn
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also the first one was before I really asked for any advice up here

cursive vault
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Use jH more.

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That is a really strong aerial button.

slender acorn
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I forget theres air attacks 💀

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ill try to remember to use that

cursive vault
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RC out of 3k if you have meter and try not to do it otherwise. It is very punishable on block.

slender acorn
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oh yeah I know

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its a horrible habit ive been in the process of breaking for like

cursive vault
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But really good improvement.

slender acorn
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wayy too long

cursive vault
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Abuse cS more.

slender acorn
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i have trouble being confident like

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getting close enough for c.S

cursive vault
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So, with cS, the most consistent way of getting it is after a knockdown. I would recommend learning some of the safejump setups that Lys posted.

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So that you are doing combo -> safejump -> cS

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Most good players will block the cS. So, you have to learn some mixups after the blocked cS.

slender acorn
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ok so i apologize if this is just a dumb question, but what is safejump

slender acorn
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well

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always*

cursive vault
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So some characters have invincible reversal options which will beat your meaty options. Sol's DP, Leo's flashkick for e.g

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A safe jump will let you bypass that defensive option in the sense taht if they DP you will block it, but if they don't you will be able to land your meaty option. Lys posted it somewhere in the May channel I think

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That one

heady plinth
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nvm i was gonna link it but sherlock is simply too fast

cursive vault
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FastKat

heady plinth
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but ye i sent a bunch of clips of stuff to practice in training mode in the my channel a bit while back you should prob take a look at

cursive vault
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Sometimes you will be outspaced or won't have the frame advantage to do it. For e.g, 3k only gives you a soft knockdown. So you can only get a meaty 5k.

heady plinth
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which you can still kill the guy for

cursive vault
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But you can get cS off a throw and pretty much all your dolpin combos.

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yeah, 5k is pretty horrible to get hit by.

slender acorn
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(mainly anything with aerial shit)

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plus i keep getting hung up on doing the 5P/5K/cS > 6H > Dolphin

slender acorn
cursive vault
slender acorn
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so wait its really just the airdash + jK and then remembering to block

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cause like cS, 2H up dolphin makes sense already

cursive vault
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It cS 2H up dolphin, air dash jk.

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Land and then do IAD jH and the block afterwards.

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If they don't do the DP, they will have to block jH.

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But if they do DP, you will recover from jH fast enough to block.

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If they block jH, you can get cS afterwards if they didn't FD.

slender acorn
heady plinth
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that looks good

slender acorn
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ok

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thank god

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I think I do those as my normal jumps pretty much

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which is a bad habit but I at least know what im doing

slender acorn
slender acorn
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I know I could chain this with like cS, 6H, but rn I'm still praticing getting to the block part safely

cursive vault
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Yeah, now turn off the DP and get Ky to mash 5p and see if you CH that.

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Then set Ky to block and do jH into cS and learn some cS pressure off that.

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I know we explained what safejump is..but always good to see what sajam says

slender acorn
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first try

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so im feelin good

cursive vault
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Right, so now you know that they cannot DP and they cannot mash and you get a cS after the blocked jH. Ideal situation for May.

slender acorn
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ok so

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I know cS leads into like

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all the funny may shit

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how tf do I actually hit a cS in a real match

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oh

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right

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yeah

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meaty cS

cursive vault
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Yeah.

slender acorn
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i guess like

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idk i need to learn stuff thats

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not led in by cS

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cause thats where I struggle the most

cursive vault
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Yeah, you cannot run up and hit cS on someone.

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Threaten to jump in with jH. If they block it, you get cS pressure off that.

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Or aim for knockdowns.

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For e.g, if you anti-air with vertical heavy dolphin that gives you a hard knockdown.

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When you do stuff like run up 5p, you can do a tick throw off it and get a meaty cS that way.

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Or if you get a S dolphin counterht. Run up throw and again that lets you do cS pressure.

slender acorn
cursive vault
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With strike throw characters like May or Sol, you are always aiming to get knockdown into your pressure.

slender acorn
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i just learned what a tick throw is and I've done those a few times on accident

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i love throwing enemies

cursive vault
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Good resource when you want to learn more about pressure.

slender acorn
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Is doing the jH able to be used to mix things up as an overhead other than when doing the safe jump specifically?

heady plinth
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yes, it's really hard for your level though

slender acorn
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Darn

heady plinth
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may is a powerful strike throw mix character, not so much a high low mix character

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learn to abuse 5k

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and here's the j.h thing you were asking for

slender acorn
heady plinth
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well not really

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but it's still an overhead

slender acorn
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When I don’t hit 6k on accident

heady plinth
slender acorn
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I’ve been kind of relearning all my movement inputs since I learned the dash macro moves you forward by default

heady plinth
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oh my bad did i not mention that

slender acorn
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Since I was having a lot of 6_ inputs that were supposed to be 5

heady plinth
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super useful

slender acorn
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Yeah it’s been helping me stay wayyyyy more consistent

slender acorn
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wow I was struggling with the safejump combo last night, went into training mode and did it first try

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and its so much more reliable

ancient talon
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Sometimes your brain or hands just need a rest

slender acorn
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I guess keeping wtih the last messages here, i noticed that some days I just can't do one combo or another, but then it just kinda swaps day to day

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no matter how much I keep up with the practice

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which is admittedly

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really making me upset but I'm trying to stay cool about it

trim elbow
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You'll get more consistent as time goes on. You'll also have good days and bad days in general. Just roll with it

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It's a marathon

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Not a sprint

slender acorn
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yeah i still don't really even know what most characters do

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so i know i also just gotta

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play

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and practice

slender acorn
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oh well

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that definitely boosts the ego a bit

trim elbow
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Nice

slender acorn
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and i was immediately humbled right back to floor 8 even tho it doesn't matter lol

ancient talon
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Pinging between 8/9/10 happens to everyone honestly, floor system is volatile that way

kindred bronze
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Can confirm

slender acorn
heady plinth
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Good shit

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Set them to backdash on wakeup

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And watch the damage

slender acorn
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ah dang I need to practice this more

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cause he gets out of the way with the dash

heady plinth
#

He doesn't if you time it right yeah

slender acorn
#

ya i think its the mini dash I gotta speed up

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I get my daily alottment of 3K

heady plinth
#

if you're gonna rc it's better to sideswap there in corner

slender acorn
#

oh shit you right

heady plinth
#

if you catch backdash do this

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and make sure if you mash, it's 5p, since it's faster than 2p

crimson forgeBOT
slender acorn
#

wait nvm i just saw this video

slender acorn
heady plinth
#

ye switch to the new combo haha

slender acorn
#

either way I'm proud of myself for finding this with just what I already knew

heady plinth
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yeah good stuff

slender acorn
#

:) okay feelin good this morning

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i love playing racquetball with May

heady plinth
#

there we go

slender acorn
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was wondering why i couldn't do it right, remembered I can just use dash button to move instead of the lever

#

I need to practice more of these situations that get me out of a corner

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(and then actually learn when to use them for each matchup)

slender acorn
ancient talon
#

Nice, getting those meaties down

slender acorn
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Yeah felt good. I had to learn to slow down so I actually hit during active frames

slender acorn
heady plinth
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Nice!

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Sometimes tho if you're rpsing with 2k or 5p don't dash up

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It'll lose to whatever option that would normally lose to it

ancient talon
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NagoNod yeah, might seem weird but it's gonna counterhit the extended hurtbox your opponent has when they throw out a move iirc so it doesn't need to reach them outright

slender acorn
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wait so 2k or 5p will hit them before they hit me if they go for an attack?

slender acorn
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ahhh okay

#

rad

slender acorn
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played around an hour of casual sets in the same matchup and recorded it. gonna be a pain to find the spots I had breakthroughs at but I def learned good shit from it

slender acorn
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also doing replay analysis i just noticed some other bad habits i need to break

slender acorn
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this is my own reference ^ no need to watch it cause its long

heady plinth
#

So you don't want analysis?

slender acorn
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i mean i wouldn't mind it, but I was gonna go through this more in depth tomorrow and try to figure out what I need to work on

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esp cause I think there was a lot of execution issues in these games lol

slender acorn
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I finally got off my ass and analyzed these games. It looked like I just couldn’t get combos started and I was just kind of attacking into a blocking opponent until they counter hit me. I know you can grab if they’re just blocking, but I tend to just get punished super hard when trying to close the gap

slender acorn
#

shinylitwick's eurobeat aquarium (May help)

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shinylitwick's eurobeat aquarium (need May help/vod review help)

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theres a lot so i feel the last bridget game, and just any one of the potemkin games really would be fine

heady plinth
slender acorn
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the only thing I know for sure fromt hese is i need to stop panic hitting 2H after cS instead of 6H

heady plinth
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Upload as many sets as you can to YouTube

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And we'll go over them since I currently don't have wifi

slender acorn
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i also have some vods from other may players while spectating if we wnat those?

heady plinth
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@slender acorn let's go

heady plinth
#

How goes labbing

slender acorn
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got busy yesterday so not the best but I'm wanting to practice today

slender acorn
#

Ok after starting I can safely say, pretty terribly but its just timings are weird on half the stuff so I don't land hits esp when i have to run up/under the enemy mid combo

slender acorn
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i also went and played some matches not even focusing on winning, just on not doing cS > 2H and going for 6H instead

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ended up winning cause i kept up more pressure than i was used to

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i also went ahead and learned a charged dust/homing jump combo for may since i didn't know it was a thing, even if i never use it

slender acorn
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also i got better at using yamada san on wallbreak if I have meter for it

kindred bronze
slender acorn
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ok i got the basic air combo down off the RC that you showed me and its pretty useful already

slender acorn
heady plinth
#

Nice, looks good

slender acorn
heady plinth
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Your plays are looking a lot cleaner

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Minor nitpicks you probably already noticed:
you could've done dolphin after the first 2s, you could've done the c.s 6h route on the first c.s, you could've run under for whale combo for that counterhit 5k combo, your airdash after super wasn't fast enough so it didn't safejump, press c.s after the safejump not 2s

heady plinth
slender acorn
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Ok this is looking more like what I do now. I don’t just keep doing the 5K > 6H > Dolphin over and over

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I’ve also been doing this
#mays-aquarium message
As well as going for the run under whale combo in the corner

heady plinth
#

nice keep it up

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most times when i watch you i think you're struggling with having a proper gameplan for your blockstrings, and then knowing what to do when you get a hit with said blockstring

slender acorn
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I also have been paying more attention to character moves to find where I can counter attack and such

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playing Ky casually with some people has definitely helped a lot in matchups just by knowing what he can and cant do

slender acorn