#calling all baikens
1 messages · Page 1 of 1 (latest)

Bro is trying to bait us
i came in to post a real one and that was one i had started but never finsihed
what software do you use?
handbrake
nice
I can delete this one
dont do it yet lemme make sure i compressed this file enough first
ugh what setting do u use in handbrake for discord
@tropic bridge
my files are still too big
Why not upload it to YouTube first?
what bitrate are you currently compressing to
Shoes
and what's the size of the file
Why not use a proxy site?
because messing around with tech is fun
but yeah
if you want to skip the hassle
just use an online site
switch from "constant quality" to "Avg Bitrate"
I've seen this one
floating around
That's certainly one option
streamable would work too right
WHO PINGED ME?!!
If it's less than 200 MBs, yes
Shoes
Imagine Lanx's funny gif.
be patient
im working on the clips
Ew
Lanx. How did you know?
anime sucks fr
:mayfear:
I am everywhere and also nowhere.
True, and real
Lanx. Truly, the strongest guilty gear amongst us.
all these weebs in my coaching post smh
Can't believe this, fr fr
Says the baiken player.
ok im uploading three clips to youtube
sherlock be ready to review it in like an hour
youtube slow af
first round first match, check gazelle step with 2k. it's not the easiest to react in time but you don't have to let him get away with it. When you got your 2k->2d in using the tatami after gave up HKD for SKD which isn't great, if you can't convert properly off stray hits like that (not you personally, i mean like if it isn't viable) then just take the 2d HKD and set a grounded tatami oki IMO
first vid 0:39, if they get hit by the tatami safejump then go straight into 2d for conversion there, i think you could get wallbreak there with something along the lines of 2d->tatami->jump cancel js->jd->yzn/anything you can connect to get the wallstick. This also works from the c.s->2H->tatami routing, i just don't know if aerial tatami safejump to c.s. is a combo (i doubt it)
damn ok i need to pay closer attention to if they get hit by the tatami
straight into 2d and not 2k 2d?
2k2D will probably work there, it might be incosistent in the same way that it can be after the tk tatami oki setup (2k2d sometimes messes up the tatami launch at least in my experience) so no harm in just going straight into 2d afaik
good parry on hoof stomp, that move is pretty reliable to parry if you think it's coming/can react in time
1:13 can just go for a simple c.s.->6H->kabari HKD but i'm sure you knew that already and it was just a slight fumble
2nd vid at 0:06, if you get a CH js you can go into yousansen, c.s., 6H Hkabari HKD for a nice conversion
1:30, slight misstep in backing off when he was forced to block trumpet, you can turn that into a blocked c.s. 50/50 (again, sorry if i'm saying stuff you already know, i'm not trying to be condescending)
ur not being condescending
2:00 is an example of what i mean where 2k2d messes up the tatami launch
2:10, here is a bare-bones simple wallbreak from yzn corner rrc: tkyzn->rrc->JH->JD->236k->66(grounded microdash)->c.s->6H->Hkabari wallstick. There's more optimal things to do that others here can give you but this is a pretty easy one i use just because it does the job
which vid
2nd vid
ah fair
im gonna lab that one tho bc in that situation i didnt have my second jump so my route wouldnt have worked
on this combo are you letting the full rc pop and then jumping to connect the jH?
it's from tk, so you're airborne already. go straight into the JH but hold forwards. drift rc seems to mess it up a little. There's a timing to it, but you'll get the hang of it
i'll grab the combo code if server's aren't down
Vid 3 0:29 is another example where c.s.->6H->Hkabari would be a simple but functional HKD conversion
yeah i miss those alot]
86028
that's all for me on these 3, TLDR a point to work on is getting some basic but solid/consistent HKD conversions from various situations. All of the combos I have uploaded should be good examples of this, they're the ones I use at least- not optimal but not too hard to do. Other people here will do a far better job at the strategic advice, and if they correct me on something they're right so take their word for it
Major one on first watch is it feels like you're a bit too scared to run offense or use meter to stay on the offensive. Like, the are times where you get the knockdown, but you back off. 1 - 1:20 2 - 1:32 3 - 1:10
DP's can be grabbed, and Faust was in block stun. There was no reason for you to back off.
Maybe you were trying to bait Faust's burst, but if they're bursting there that's a win for you.
On defense you're very respectful, which in some cases is good, respect your elders framedata and all that, but you let Sin get away not only with gazelle step like JustaBlob mentioned, but a full on mid-screen run up. With Faust, they threw an item in front of you after checking with a 2p in f.s range, which is some mad disrespect. With Bridget, they flubbed their 2k2d yo-yo setup with the go-yo instead of the fuk-yo and gave you a soft knockdown, but you didn't press a button. So I think beyond hit confirms and conversions like Blob mentioned, something else to work on is situational awareness and being more offensive.
Yeah i guess i don’t notice a lot of times that i could be mashing out of stuff
