Hmm, this is so confusing. I'm trying to think of a situation that came up in my games with Zero that I didn't understand or I just didn't know how to react and I can't name any. Just felt like I lost because 1. He's a better player with better game sense.
2. I made mistakes blocking and in neutral. Especially jump in landing on the other side so I get punished with a grab.
3. He knows what my characters do better than I do. Or at least that's what it feels like when I got rolled on and then countered
#SNK Post-Match Discussion
1 messages · Page 10 of 1
@latent elm Just go into training mode and play around with your character. Not just combos. Like identify which normals will be used for certain situations. Also, build some safe blockstrings to help compartmentalize your offense
Like what I used to do when I first grabbed a character is like do some basic blockstrings and see what works well with what. Like can this character do 2B 2B 2B on block, or maybe they can do 2B 2A command normal etc
If I'm being vague lmk. But really you can get to a point where you can kinda freestyle your blockstrings but still know what is safe and how you can force a certain reaction out of someone etc
See I understand 2A, 2B, and 5B are plus on block. But like not plus enough to do anything meaningful.
Generally, everyone can just run up 2B 2A. And like the crouch jabs and close jabs are your plus buttons across the board. So in that case you can keep going for pressure although you are not entitled to it depending on what you're up against. Same for like j.CD, its super plus so you can keep up offense
your 2bs are safe on block but not plus
so like doing 2B 2B and hop no one is entitled to this
Sorry, yeah I realized I that wrong
but 2B 2A, step up a lil bit and keep it going with something else or maybe hop
No you aren't wrong some close Bs are plus on block
like who
I meant 2B
But like everyone is very liable to just meet out a 5C or a 2A. A grotesque amount of my hop start ups get smacked by people's 2As
And yeah your close normals u can def use those to your advantage as well cause a lot of them are pretty good, just closing the distance may be the only hurdle
Nah most 2Bs are safe or even on block I'm agreeing with you there Daru
Just saying that some close Bs are plus like Tyler thought
yeah definitely
you don't have to hop in that exact moment though
Have a bit of swing or momentum in the way you move about
Everything doesn't have to be entirely linear
and also if someone is just doing 5C on reaction sweep them
Depending on what the move is ofc
but still like its a KOF triangle
See that's why I keep getting a headache when something starts just not working. Since I gotta think about ALL the options I have and all the options they have to beat my options
you have to do this in every FG though
and you can simplify it by being observant
Like they way you played at the end
Just now when we played
Yar, but no game feels as punishing for "thinking" as this game does
I don't know if I agree with this
Or at least I've never had this feeling with any other game so far
Why do you hold this one is such a different standard than any of the others you play like SG or DBFZ?
In both of those games you can lose dam near all your health off of a defensive slip up
Same as this one
But here, there is no air block.
Daru spitting right now
That's one of largest reasons though. No air block and a guard guage
Those 2 things limit my options and time to think
have u played DNF Duel?
I have, but not much
If dbfz had a guard bar I'd be so over that game again lmao
it has both guard bar and no air block that was kinda the comparison
but you are able to do well enough to where you can win matches and make good decisions
Like the point of blocking is to figure something out, but I never feel like I figure out anything by blocking in KOF. Not saying I don't try to be defensive since I promise I do. I just can't figure out when people's turn end
Yeah def pull up that dream cancel then
But I will say, know that across the board a lot of players will do similar things
like 2B 2A hop 2B 2A run in
Jump CD, and then they will keep on attacking
See, am I to have like a bible of frame data for all of the characters in this game.
Sometimes you will not even have to do all that though
It's me I'm players
Because that seems like, unnecessary. Since I know my own frame date and I still get my shit rocked in the mirrors
I've always just assumed it's more of "I can't play neutral or defense in KOF"
You don't have to know everyone's frame data
I can study the numbers, it ain't exactly impossible. But like that's why I ask questions when I see that "Something ain't right" but I rarely ever see that.
Or rather I'm holding back staring at my screen looking for something that doesn't seem right but then I just get guard broken because I didn't find it in time
lol nooo dont bro its not that deep
I was just saying like
Use dreamcancel to check out certain special moves from time and time again or normals that u dont know the properties of
dont have to study everything.
Can be case by case.
But the more important thing is to notice the trends that the ppl you play against make
In a game like KOF that's super hard to do. Or at least when I'm thinking it's super hard to do.
Since they definitely have a whole lexicon of options they can just bust out at any time. And it's just a lot to keep track of.
I definitely get it
Like I don't feel I can go on that auto pilot and only think when I want to. Against most characters and definitely most players in this game.
Like I gotta be thinking the whole time
In general, I do better when I don't feel like my brain has gotta be firing on all cylinders and smoke is coming out. But it's REAL hard to just play KOF. Like you gotta be SO SKILLED I feel to just play the game
Now that I've calmed down
- @smoky parcel GGs
- If I can just auto pilot some pressure I wouldn't have to think as hard as I do. I just don't know any frame traps for my characters yet
what's your characters?
cause dudes like Rock can do like close A, close C
You know Leona got like cl.A, cl.D stuff like this
but this is only one of many be free have fun spice shit up you know
everything doesnt have to be super set in stone or technical
I uh, don't ever use close buttons in block pressure
Since I gotta get much closer than I'm comfortable with
Well, that's the problem ain't it. "Offense" is what I want. And the part of it I know I don't do well with is sticking on someone and opening them up
So like it's a broad thing
I'll take any suggestions from anyone
If you're still open to different characters there are some unga characters you can try
Since I've always seen people just 2B so I just started ignoring the close buttons
Kyo and Ralf... offense is 236 A or C no matter what's going on 🤣🤣
when in doubt with Kyo I just mash A
left that guy on the stream the other day flustered 😅
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so you want to stick to the opponent better
Yeah let's just start with that
I kinda just did stuff on offense today, so on that front, I at least have an idea
ok great this is your starting point
I suggest normal yashiro for something like that
@latent elm
Zero probably has much better advice to give, like technical stuff and all
But about the mindset, I have to say that I noticed you were afraid of trying stuff against me
Once, I was watching J Wong and he was giving advice when someone was fighting him. He said that they shouldn't be afraid to try to get in and do stuff just because he is THE J Wong
You have to run in, jump, hop, crossup, throw moves
Even if you feel like something is fake pressure or a knowledge check, you can't simply not try to do it because you assumed your opponent knows how to counter it.
Even if I was fighting Xiao Hai, I would sure as hell try to do my Shermie gimmicks and setups, cuz I can't be sure he won't fall for them.
You know, part of Shermie's gameplan is conditioning her opponents to be afraid of jumping or whatever, so she can run grab more easily and play more aggressively
So I have to work, to do stuff, threaten you, show you why you shouldn't jump in on me
And you were playing as if you were already conditioned and afraid straight from the beginning
As I was telling Smoke a while ago, personally, I have a tech to know when to do or not do smt
Let's say I did Billy auto combo and you blocked. If I get punished, I won't do it again, cuz now I know you know how to punish it.
But if you don't punish it the first time, I wait a bit and try again. You didn't punish again? I try the third time. If I don't get punished the third time, I can assume you don't know how to punish it and I will spam that move until either you learn or I win
And this is a very specific case, but in your case, you should try to do whatever you can against me and Zero
Jump in, if you don't get Anti aired, continue jumping
Try running up and doing a low, sometimes it catches people out of guard
Try empty jump lows, they tend to always work on me
So yeah, I wrote all this big text to basically tell you to try stuff instead of assuming we know all the answers to everything you do
Maybe you can learn a bit from Dyl's mindset
I have to say, Dyl goes into battle with the confidence of a lion
He looks straight into Daru's eyes and says "BUSTAH WOLF"
Like, because I am the way I am. I can only ever play with confidence if I have some. But fighting you 2, I'm confident that my offense is not gonna cut it. And others like Smoke, Poli etc on that "upper echelon" of KOF
Like I just have the step before basic "starter kit" of pressure. And I definitely know that's not enough
You have to try tho
It's like approaching a girl
What's the worst she can do?
Say nope
Lmfao
Sometimes, she can say "ew"
But at least you tried
Nah she can not talk to you for a week
You'll never know until you try
But I can normally muster up some false confidence, to do them things but it absolutely wasn't there today. I think I'm still thinking about the last time I fought Zero and he stuffed a lot of my approaches. So I'm still on that mindset from last time
It's fine
That takes a lot of time
But yeah, just try new stuff
Also, remember to use your char's assets
Shermie wouldn't have such an easy way getting in without the accel
Angel without the run hit grab
And so on
Have you seen shermie's buttons
Far C
Sweep
Jump CD
She can get in just fine lmao
Doesn't lead to much without the accel to get in
Cancel those into accel for fun
Lmao
Like I think I somewhat shoto well because I don't need to rush down as hard. I just can like exist in the midscreen and just flip coins the whole time. But because I'm trying to rush down more it just feels very not possible against some players
Some mus for Angel are just hell
But it is possible, you just have to find a way
Like I absolutely did not see a line for me to do anything as Leona in those games. To be honest I still think I can't make a risk against people like you all. Like I understand throwing a fireball or using a Shingo kick has risk and I understand that. But not like with just universal movement.
Since unless I just land it deep at the right angle I either get trip guarded into death or just thrown because I landed wrong. And that feels like it has quite more risk than the other options I normally do. Just like measuring it out thinking what's the best option
Leona has to run in, do the 46K attack, hop a lot, try to crossup, fish for hit confirms
Hit some 2B, 2A, hops
She relies on her speed and GREAT light buttons to get in and start the big combos
Then again, EVERYTHING has a risk
No matter what you do, there is a counter measure to it
Which is why you must try whatever you can to see if I know the counter or not
While I'll be trying different answers to all your stuff if I don't know for sure the answer
About Sylvie, I actually play her VERY similar to Leona
Remember j. C is an AMAZING crossup button
And her run speed is one of the best in the game
Plus, I feel like her dress and stuff makes it hard for my opponent to see what I'm doing exactly
See I just don't know how to get in still. At least that's exactly what I'm thinking is what's stopping me from making decisions.
So I like to run in and hop, 2A, 6B, 214C and then hop again
Or a good one, 2A, 6B, Whiff 2A, 6B overhead
Nah it's like round start and beyond that distance
Since the charge run like gets beat by projectiles and jumping attacks
Or just someone knowing that she's either gonna jump in, run or that special run
214D, run in 2A Hop, just run and jump for the crossup, run in and try 2B, 2A, 6B for big combo
You have to be confident and just go for it
See how I played with her today?
I didn't do anything too complicated, I just tried my best to run in and confirm into a big combo
After 236236B, you have a free safe jump to continue pressuring non stop
You can always send 236A and run behind it for a safer approach
Just be prepared to DP or 2C cuz most people jump if they don't just block and let you in
Like I just don't feel like that works when I do it. I'm not even looking for a safe way in it just doesn't ever feel like a good idea
So I tend to do the like CD into that run or just like walk around looking for a good time to jump in instead of just "jumping in"
Welp...
Whiffing DPs into Ex DPs also didn't seem like a good idea
And I ALMOST OCVed Zero with it today
I don't know, I've said it before I definitely at times this game is just too fast for me. At least too fast for me to fight people above my skill level and try to figure out what to do.
Have you tried Geese?
He has a playstyle and positioning that you might like
Nah I tried him but he felt like the complete other side of that spectrum. Where I'm definitely not that good at defending and footsies to play him. He just feels like a moving truck of cinder blocks.
Like uh, how do I even word it. Yamazki feels the same way but his playstyle just makes sense it's pretty much, land hit, super, left foot let's stomp. Maybe some snake arm nuance in-between or something. But Geese just feels really hard to "play"
Well fighting against Yuri and Iori just makes me think I might have way too slow of mental processing power to fight to take back my turn. Kim as well, like they're so oppressive and I just can't react to things, I would run in and get smacked by X move or whatever so it really made me feel no where on the screen is safe and I don't have a way to approach. That's at least what was going through my mind when fighting those characters
Also by the way I did have a fun time at least so don't think I'm tilted this time.
A couple of things that immediately come to mind when we played yesterday:
Your using a charge character no need to use 5A or 2C with leona that much
When I stopped running into your stuff and just held down back you froze up alot and made risky options
Your pressure is somewhat getting their but need more improvement
Your movement is all over the place
And as usual to timid to do or try anything neutral because of how "good" I am
What do you mean about the charge character thing?
Since like if I was playing Ash or a non aggressive character who holds back I could understand. But like with Leona I thought if I'm not like in your face I shouldn't be holding down back unless I'm blocking
Think about it
When I'm pressuring you
You default to those two buttons when I use hop pressure yes?
Why not just use the charge move that hits BEHIND HER
You're already holding downback
I mean, because it can get baited pretty hard and it's super bad on block
AND LMAO
That's like saying don't anti air because you opponent can just frame trap you
Like if I DP it'd because either I ran out of options or because I have a strong feeling that it'll work. Or it was by accident
Don't be scared to try out and option
if it loses then fine
Don't save a anti air dp for later in the game because you think it'll be baited
It's odd, I legit like only use anti air DPs on like a shoto or a zoner. Definitely not used to ever using it on rushdowns
You can charge a flashkick while running in this game
when running just hold down forward
You character will keep running
and you'll still be able to charge
The same applies to jumping back
Did I miss a tutorial somewhere that said that?
Or is this just one of those KOF things
when jumping backwards you can also hold a charge
just something that exist in kof
I mean jumping makes sense to me
Well out of what you suggested I think I can probably apply the using charge DP more instead of aiming for 5A and 2C. And jumps are a bit weird. I can hop pretty consistently and I at least neutral jump a bit more. But I still don't see the point of the other jumps yet
Also backdash
I swear backdash is terrible when I use it
Probably using backdash in a bad spot then
When are you even supposed to use it? I use it at like round start distance or a bit further out but I just kinda get hit about every time just due to me getting ran into with a button
Alright, this isn't a complaint about the game or any kind of tilt speaking.
But I feel there's a lot of things in this game I use and it just consistently loses but like I'm supposed to still use it?
As always I might be overthinking it but it feels I really don't have a grasp on like any tools in KOF at all
You have graps of how to use them just aren't using them in the right spots
if you keep getting clipped out of your backdash then don't use in those situations
use it in a different one
You learn it if you do Meitenkuns trials so it’s easy to miss
Charge time is also hella faster in KOF
I understand that it's 30 frames just didn't know you could do it while running
That's kinda crazy to me
@sinful jasper I feel like I tried to push the offensive a bit more this time even if it was a few sloppy ish jumps that got me punished and I wanted to know if it looked like that from your perspective
Yeah I'd say so
Well that's great to hear, in all honesty that was my goal as well as trying the PS5 pad
You had the right ideas but like you said it was very sloppy
Well if that's a large issue at least that's like a bit easier to focus on when compared to me just trying to focus on "offense".
If you could say one thing for me to focus on jump wise when coming to offense what would you suggest?
Hmm
It's hard to say because I want you to use all 4 jumps for offense which you totally can
To not always go forward when we attack. The last time we played the only time you went forward you attacked and the only time you went backwards was to defend
Respectfully, this makes you predictable
Also full jumps are OP af when the opponent is cornered, because most DP’s will whiff and most AA 2C type buttons move the character forward so blap free cross up
@sharp plaza The main thing I noticed when we played is like, you are just on go the whole way through. Foot on the gas 200mph. Pace yourself to where you can do what you need to do. Misinputs happen, but I feel like accuracy comes from acknowledgment of one’s actions. So run your gameplan, while still being observant of what I have going on. I was playing kinda slow (for my own personal reasons), but I was tryna figure out what was going on, and I really just had to punish certain stuff you threw out. Also just mind the wakeup DPs. If it’s every time I’ll most likely just do nothing on wakeup to catch it ofc.
I guess being on the go was because people told me that KOF is faster-paced that Street Fighter.
I should slow it down a touch.
And Iori is a rushdown/mixup character, so he needs to be go go go as well.
I absolutely agree with you on the SF comparison. But even in a game like SF6 or KOFXV, you can play “fast” and also “accurate”
I think this is more important to grow towards being more consistent
There are obviously specific character strengths and weakness, so playing with both of these in mind will benefit you during the match regardless
You had a good mixture of like rushdown/zoner with King and Athena, but the teleports and tatsus with King kinda did you in sometimes
premeditation is just as valuable as having on the go thinking
Yeah, so I need to work on my timing.
And I didn't get a chance to do enough combos with Iori.
Iori kinda came n went. There were some hits you caught but drops happen. But hit confirming you can def get down more often ofc. Random guard on training and playing matches. Drops happen it be like that really. Don’t be afraid of running Yagami point if u want more hands on with him too ofc the man can do about anything
I put him on anchor because he does big boy damage.
And yes, I dropped so many inputs.
To think I labbed him the most, too...
Maybe I'm not labbing him properly?
What kinda stuff do u do?
Combos, mostly.
Just put your dummy to random guard whenever you do this. You can kill 2 birds one stone cause u can practice some block strings as well in the process.
I put 1-hit guard, but I can do that instead.
Maybe later I can stream my labbing sessions to see what I can do better.
@unborn kestrel @sinful jasper what’s some stuff you do when you lab? I just do combos and like if idk how to punish certain stuff I’ll see what’s up
As of recent I'm been looking at safe jumps and block pressure
I usually do two things when actually labbing
Set the dummy to wake up jab and wake up Ex DP on random
Then I do my bnbs and whatever and try to meaty or safe jump
If I hit on counter, it was a successful meaty/safe jump
And if I block the Ex DP, also success
This is good to make sure your setups are actually true and on point
Second thing is the most basic hit confirm one
Sometimes I just spend like 15 to 20 minutes with the dummy set to block on random and try to confirm some stuff
Be it a far C into QM combo, or whatever you want to confirm
AH
I know something Zero does a lot
He pings on Matchmaking and sets me as the dummy to practice his Heidern loops
LMFAO
In addition to combos, safejumps, and frametrap setups, it really depends on what setups I'm looking at. The other day I labbed defense against a Geese j.CD for about 10 mins per character. Both defensive j.CD and offense-oriented J.CD. And just going about what works there. I still lose to fake pressure, so I could probably take that to the next level and lab more optimal defenses against re-hop pressure.
I used to lab hit confirms but don't anymore and probably should again
I'll note here, your mileage may vary regarding frametrap setups. With Dolores, it's helped tremendously with her oki. With Sylvie is merely theoretical. With Shermie it's somewhere in between
I should do that, because I often get curbstomped by Geese players.
Currently for me it’s a mix of hit confirm drills, a new more optimal combo, and specific situations I lost to
-safe jumps
-meterless routes
-movement practice
-AA practice
-corner pressure
And others I’m sure, have all been in the rotation at one point or another
Yeah, when I ask "is there anything specific you want to work on?" in training sessions this is usually the type of training/ planning I refer to.
It's adapted from a series of drills we'd do in wrestling -- on whistle, one wrestler would either shoot in on a single leg, a double leg, or a high-collar takedown. The defenses for all three situations are different.
Adapting that here, you get Geese doing a neutral j.CD, Geese doing a pre-emptive A2A j.CD, and Geese doing a delayed j.CD for the plus frames if it's blocked. You can low profile the A2A or delayed j.CD, but the timings are slightly different. If you whiff the low profile, you can get thrown or punished with a low from the Geese himself, so the timing is super important to practice imo
A lot
But to answer the question it's a mixture of what everyone else has already said unless I have something particular in mind
I am trying to stay positive, but there's not much hope for you if you can't beat zoning 🤣 🤣🤣🤣🤣
I want to punch myself in the face for playing this bad
@latent elm
Answering here not to clob the Matchmaking chat
Lol
I'll be completely honest with you, I don't think I ever used 5A to stop hops
Depends on the char tbh, but for Yama? 2C is my best friend for that, since it sometimes also stops crossups
Not THAT reliable
But works
Parry too
In Whip's case, DP
Works more than it should
Just stop doing it if I block
2C is soooooooo slow I tried anti airing Kim multiple times with 2C and got counter hit about every time. Like it feels very useless unless you're making a specific read or like you got a lot time to use the 9 frame button
And about the specials...
Yeah, now those you have to kinda memorize
Like Geese and Billy you can roll when they go up and punish when they get back on the ground
Or just 2C when they're falling on you
Sometimes I just backdash
You'll get hit, but you'll reset
Meaning that if I press a button to follow-up my "successful" hop, you'll have time to whiff punish
It's quite risky tbh, but I do it a lot
Parry should work super fine too
Unless I empty hop, parry will work
214A is good for that too
214A losses a lot in the fast department, and counter I'd have to look it up, I know it's not immediately active.
It's not, but you do have time between hops
If I hop D and then rehop, you do have time for all of those options
In Najd's case, I'm doing like Angel
Hop D, and then jump to crossup C
Even more time to do smt
You can always just roll foward too
Since I'll probably be too far to punish
People say roll forward to beat those cross ups, but they kinda lose right, since you could rekka to me, or whatever advancing hitbox she has right? Since I'll roll forward on like a cross up from Heid, but get punished or same thing with some other characters
I'm probably over thinking it, but I really feel I just can't block.
I mean, I think you'd have time to block that
But it's something worth labbing
Okay, when you say roll forward, do you mean before or after they're on the other side? As in am I rolling towards them of away from them
Before, so that way when they land, they'll be far from you
@jolly badge alright, I'm a lot less tilted than I once was. What did I do well on the Leona and Yamazki side?
Remember when I said like 2 weeks ago that you were afraid of approaching me and Zero?
You weren't trying out stuff
But today? You came at me
You jumped, you hopped, you did far C into snake arm, you ran up CD, pressured after knockdowns...
And what did all that get you?
You OCVed me
Ok, you can argue I had Najd there
But I had Kim and Ash, two chars I play A LOT
Same for Leona
You ran up, j. C on crossup, did the run slash thing, tried your best to get in and got some of the big ex earring combos for the big damage
That was GOOD
Also, specially with Leona
You are not holding down back in neutral so much
You didn't get jumped in with her so much, which was GREAT
You also stopped some of my shit with her Ex DP
I'd just tell you to take care with her CD, since it's super good, but also very punishable
I can roll through it and fully punish with heavy buttons and all
And you know I LOVE rolling
I really really don't even mean to be dramatic, as I'm no longer trying to switch characters and hard stick with these 3, I swear in most games 2/3 of them are as useless as a snow sled in Arizona. And it makes me want to like drop the character, and at that point just put the game down. After this like last week or so, I understand I've "improved" but like I feel Whip just kinda eats shit really hard because I still don't understand neutral, jumping and blocking. Leona will die in like 2 hits in about 9/10 2nd string vs 2nd string matches. And either Yamazki does really well, or he just loses so fast the opponent has a full health character on point. So I've always been thinking it but it's gotten a lot more intense this past week.
Like I really think I'm just too slow to play KOF at a beginner level. Since I can't anti air to save my life at all. And of course I could lab it, but I'm not worrying about 1. Blocking the next thing
2. Trying to think about how to get out or when it's safe to get out?
3. Are they expecting me to reversal?
4. Am I expecting them to grab?
5. Am I expecting them to low?
6. Am I expecting them to do nothing and DP or punish my option to get out?
7. If I land the hit how do I combo?
8. If I anti air do I jump and get hit?
9. If I anti air do I run up and get hit?
10. Do I run up and block and end up in the same position and have to think about this list again?
And I can't play the game thinking like this, and when I do, I end up running into DP like 9 times and dying.
I clipped this because this is important
You didn't have to go in
Could of just sat back and build meter
Then I wouldn't have gotten health back, for the next character and there's a good chance I die in one interaction on the next character
How you would have more health than Najd lmao
I'm talking about if I were to just win that round right assuming for whatever reason I don't get hit, I have to fight Geese with half health. I die in like 1 to 2 hits
But your up a character you can play slow if you so choose to
Point I'm trying to make is hang back and wait for me to come I'm the one behind in that type of situation
Okay I'd agree if I didn't need health to damage to people in this game. I get hit so much, and everyone does so much damage. That I really feel like I need as much health for the next character. If I was anchor and you had low health sure, I'll build as much bar as I can.
Yeah Zero baited you in neutral there tbh
Side question doesn't she have that like full screen drop kick or like half screen drop kick?
It's not fullscreen
He baits me in literally every interaction
Ik this situation will happen to me a lot because you wanna go in but should prolly just wait it out, yama has excellent options for dealing with an approach like that too
you def have the snake arm reactions from when we played
Going in on him like that just gives him an opening
I absolutely don't/ they come and go
Whatever 😂
I wanna play Zero more, I need to test my connection later, and if it’s still buttcheeks I gotta cop the powerline adapter
I tried snake arm building once before when I did it a lot more than I do now and hit with a full screen kick by Kim and it just took it off the menu in like every match up unless I specifically know everything about the character
Like characters with gap closers, characters with projectiles, characters with large buttons. I don't snake arm against these characters. Which funnily enough is about the whole roster.
I think you should try to and not everyone is gonna try and punish snake arm of whiff
Yeah I know eljay will Snake arm me to death on approach
It's like I think about what I've learned from other matches I've played with this team a swear most of boils down to "Yeah don't jump, but also don't run, but like don't hop either, but also don't walk." And for whip "Don't jump or use the special move for getting in specifically, but your ground buttons get easily punished and rolled too, so pray they can't block a cross up or catch them with a trip guard"
There's a lot to think about
@dull bone
SORRY
I had some stuff to tell you about our sets today
Nothing really important or big, I just wanted to give some small insights
First of all, Andy pressure on corner. Don't do the fireball, it's light punishable if you're too close, and since I was in the corner, there was no pushback. So I feel like you could've done MUCH more with Andy when you managed to push me to the corner, but I had a easy way out, specially since Najd gets safe jump and crossup setups from lights.
Idk if it was lag, I kinda had the impression that it was, but today you didn't react that well to my hops and crossups. You let me get some big combos out of jump ins because you couldn't anti air me, or even just block in the right direction
I wouldn't worry about that too much tho, since you already did AA consistently and block my setups on past sets we had.
Also, same as our first Ft10, I think the biggest reason why you lost today wasn't even a skill issue, but a knowledge one. You obviously didn't know the Najd and Sylvie matchup, since you let me get away with SO MUCH stuff I shouldn't.
My Najd safe jumps aren't consistent yet. I did them every time after the suck, but I know I only did like 50% of them properly. I was too late or too early to the others, meaning you could've done wake up DP or Super or whatever.
Najd Rekkas are light punishable. I was spamming 2A, 236A, 2A, 236A...
The gap sure is small, but if you mash 2A or some other light button after blocking my rekkas, you could've punished them and most importantly, stopped my pressure
With Sylvie, you let me get away with so many 214A, 2A, 6B, 214A...
Same stuff
214C is actually plus for Sylvie, so don't mash after that one. But the A is minus, even tho safe. So you could've gotten your turn back, and instead you let me infinitely do that loop. I even felt bad in one of the matches, cuz I did the same loop like 6 or 7 times before you tried doing smt with BM and I hit you with the rest of the combo
Rock, you also let me do some loops with Reppuken
Far C into Light Reppuken has a gap, you could've rolled foward to escape the Reppuken and heavy punished me for that
But you just let me do that over and over again
But now, on the other hand
You couldn't have done better against my Geese
Out of 29 fights, my Geese only beat your Terry twice
You showed some good mastery over Terry. You know what to do and when, and you played smart. Baited my parries, punished some of my rekkas, blocked my crossup DP most of the time...
You did some SUPER good stuff on those fights against Geese. Because you not only imposed your presence offensively, with good strats like the empty jump grabs and great QM combos, you adapted to my Geese in a way that didn't let me do any of the stuff I wanted
You weren't flowcharting at all, just had a great plan and executed it as best as you could
Which is why I can say for sure that rn, the biggest reason you still can't beat me is because you need to know the matchups for my chars as much as you know the Geese one
And actually apply the same stuff for Andy and BM
I can see that your Andy and BM have solid plans, their combos and shit are good
But differently from Terry, I think you don't adapt them to the matchup you're in atm.
I mean, the way BM was fighting my Najd was exactly the same as when fighting my Rock and Sylvie
And I remember it was fairly similar to how you last played my Angel, Billy, Shermie and O. Shermie
Yeah, Najd and Sylvie are gray areas in my "how to beat them up" notes
You already got that DPs work great against my Najd
Lmfao
The goose though, I'm a fatal fury nerd, so I know everything he can do
Yup
I could see perfectly
Gimme like a week to get the download, and they'll be just like any other character
👆 dedication and resolve
aka sweat
Bro, I am drenched in sweat rn.
So much sweat that Xiaohai himself is knocking at my door rn telling me to chill out
Chiming in here (sorry!) but hop is so so soooo good for these common strings that have gaps. Dolores has one too with her close C into the plus sand? Hop after her normals and she gets blown up
TRUE
I always go for rolling
But hopping in that case works super well
Dyl I hope you're getting some enjoyment out of our matches. I dont want to bore you with the lack of competition I'm putting up 🤣
Nah bro, they're tons of fun.
I've been trying to keep my streak going, but I don't know how much longer it's gonna be before you beat me
Yeah it’s just something that kinda has to be labbed. Last night I learned that one of Najd’s strings has a gap. Have to find it but the way I figured it out was that auto guard didn’t work
But hop punishing D-LO completely changed that MU for me, I can literally see when they go “Oh fuck he knows”

It's true. You take away our frametraps and life is suffering.
And then you have SF6 which insists on having like the fewest real block strings ever, I guess to discourage mashing
But it just opens players up to getting blasted by an invul reversal at any moment
You’re only plus if I don’t have meter and allow it
💀
I am Marisa, I am always plus
Nah
You gotta eat OD DP and then question if you actually are the rest of the set lol
LOL
True...
Or try and bait it and oops no more plus frames

Imo it’s a fair trade for essentially only having to be right twice per round
LOL
Ken too! One good confirm and your opponent's in the corner
Ken can’t 2 touch tho. Marisa absolutely can in round 2 or 3
He has to actually shimmy and do mixups instead of all these advancing normals
I keed
True
I just like giving Marisa shit because she’s hella good
Eh
He still is stronger than Marisa
Lmao
Maybe we should take this to capcom chat lol
I think she's fine tbh
She does have lots of weaknesses to balance her
She is strong, but not broken
And I'm happy with it
Lmao
I…tried?
Bro I was like tf y’all doing? 🤣
I tried!!
Eljay pulled out his death note..
GGs💀💀

Personally, at least considering I was there. I'd consider it a fairly weak performance from me. Like no real anti airs, minimal hop checks, a LOT of dropped stuff, obviously pressure, and not being able to block.
No, real strong points there in that set considering I got nearly OCVd in like half or more than half of the games
Poor use of character tools, as well
And bad adaptation. I'd say that's about what I noticed
You nailed it. Let me get away with things I was checking/abusing
Those last 2, emphasis on adaption
More or less had the same plan every match
Nun different but me walking into it
Also wanted to point out, I had a good time. I'm not tilted or anything just thinking if I had these many issues, I wouldn't be able to enter the RR.
My whole playstyle is flow chart because I can't pick up habits to save my life
Good
Sall good! You don't have to play the flow chart
The most I did, was see that you jumped after the 2A from Whip and DP otherwise I couldn't name a single thing I noticed that I had a plan for
I zoned, I back hopped and checked space, I rushed you down, I turtled and countered habits (reads), and I can say you mostly played the same, so adaptability is a +++ area for improvement
Point of that set was to see if you could circumvent what I was doing or just let me have my way
You lemme have my way
Yamazaki is your best but still lacking in tool utilization
Yeah, I didn't notice anything.
I like your Leona execution a lot
You get the hit and you drop the meter, good
But the neutral can still improve, it's still too strike & idle
And you run a lot LOL careful with that (with leona*)
Just use CD
It's her godlike button
Like of course, Joe fireball then DP, I played him for a long time. But like I gotta move I can't stay in zoning range.
It's gotten my punished SO many times I don't use since rolling, jumping, SS and reversal exist.
Right, but to throw out less than hop range is always a good idea. It beats a lot of things or will at least trade with you in advantage cuz you get the splat
Not always*** but you catch my drift
Similarly, I really don't think my Yama is all that good. Since like I feel all I ever get are "Conversions" and regular ol strike throw since I swear everyone can AA so I don't hop in that much.
Like just prior experience speaking from playing the team for a while
Like I know how to deal with rolling but I can't react it. I have specific set ups that punish rolling with Whip but I can't do them in a match because I can't react to a roll
Makes 2 of us lolll
Ah you'll be fine man, you're much better off than you expect. Think you're just too hard on yourself
It'll come together
It's because I lose a lot more than I win. Since I have a lot of weaknesses as listed above. A bit of a habit from marching band. But strengths I can't name many. Like I can use my defensive tools as SS and GC options. I have combos pretty well assuming I'm not thinking about all of KOF and what I'm supposed to be doing at all times, and like strike throw
It's a bad ratio at least assuming I'm not overthinking it.
@abstract swift
Am I doing it right?
The neutral and basics, I mean
Trying not to gimmick
But I feel like I still do some stuff like Geese empty jump Rashomon
And Rock reppuken loops
It's okay LOL idk what happen on my end the second half.
But Terry's fine, I think just get used to his buttons but don't rely on them at point. Special move terry carries the point hard lol
Also...
Thought about it later
But is it ok I used your team?
Some people don't like mirrors
Rock is fine, he's too like... zoner heavy, you don't really have a plan outside of reppuken at the furthest range into super, which in itself isn't even a good idea to begin with cuz you don't get much out of it but I mean 😵 I think Geese is your best but you really just unga bunga with him. It's good you're taking advantage of how fast everything is on him but outside of that you have no defense or even a neutral plan from that.
The take away is that what you're doing works, but it's still very you
You're using their specials appropriately but they're "shoto"esque characters, use their buttons in conjunction with how you play them. You control the space instead of over-relying on special range terry, reppuken range Rock, and special mash Geese
^ n that's the archetype you have with them
I have like no idea how to play Rock right tbh
I always just played him like that
Nothing wrong with that but you play some sweaties n they'll pick up on that quick
Yup
You actually did tbh
I think lag helped me a lot
Spam stuff with Geese
But you are right...
I should have a plan instead of just doing whatever works
I have NO IDEA on Terry
I picked him up this week
All I did was try to mimic you and Dyl
Rock is also a char Idk anything about
I play him exactly like I do Iori or Sylvie, I just try to get in asap and do some big combos
But no idea how to play him right
And Geese...
I usually just try to style whenever I have him
So I guess I might've just skipped the actual learning part
Next time we play I'll use that team
N kinda show you how I do it
You have more options with you reppuken and omit the super lmao
I'm sure you've seen
Side switch, OH, ex cancel into cmd grab
You're limiting yourself by only sticking to what you know
Best way to learn the character is to experiment other options against people/characters
I'm sure you can figure it out in lab, I don't have the patience for it, I usually just try everything in match lol
I usually just steal tech
Lmfao
I only really labbed and learned Shermie, Billy and Sylvie tbh
And not even Billy THAT much
Most was stolen tech too
I actually only remembered the cmd dash on the last matches when I did it by mistake
Lmfao
Fair enough! Later we can play again
OK!
Ping me when you want to!
I teach you, padawan
Thank you master!
Wanna learn some Shermie?
Lmfao
It's the best I could do
Or Billy
Or maybe Marisa
Teach me shermie lmao
And juri
OH
Juri
Wow
Seriously?
Coming to the dark side?
Shermie is not that hard
Just grab into 80%
Lmfao
Brush up the foozies, I think I can be a menace with her, sure 😤
Probably, since you have the actual neutral
Learning some setups should get you SUPER far with her
Blocked
@sinful jasper some thoughts when you have some?
Yeah let me eat first and I gotchu
For sureskis 🫵🫡👍
Ok so a couple of things come to mind
Your neutral is almost there I think you just need to move with a purpose and not throw things out, I like the idea of using Iori d run grab or K' slide kick but those are REALLY bad on block so isntead of going for hard call outs like that just be safe and close the distance with a hyper hop or walk a bit foward hop etc
Your pressure is pretty good but I wanna see rehops and frame traps more
don't frame trap with sweep all the time
As you saw I hopped over most of those sweeps and it got you killed for it
Another thing you don't quick get up enough so maybe do that more it's actually more beneficial for you to do that then just sit on the floor
Last thing is respect my safe jumps since you almost always tried to wake up with a something a lot of them bonked you on the head (I will let it slide for Ryo's safe jumps since those might be your first time seing them)
Other than that you have a strong foundation just needs some cleaning up
That Kyo needs some work actually
Yeah haha when you were doing the ryo ones and on our last set I was like wait…. He’s prolly doing safe jumps
Iori and K' are some minor things you need but those 2 are fine for the most part
Yeah I’m a bit perplexed on what to do w/ Kyo
sometimes I feel like I got it then I just lose it
I’ve been trying to tech more because that’s been like something ppl have told me for like forever, when is the tech window exactly ?? Sometimes I’m like mashing it and I still don’t even get up
Is it like right when body hits the ground
Yeah but usually I double tap both lights before I hit the ground
gotcha I gotta try that
@sinful jasper since that was my first time playing Leona on point. Any first impressions from watching me fight Kim fan and fighting you
I know I'm late on this but it seemed about the same if you were to play her on mid just less bar but I need to see more
Fair enough
I forgot to ask this but how is my Ryo looking @tall geode
Coming along nicely my dude, definitely have the building blocks. The ones that give me the biggest headache are the “walls”, they just slowly move forward and encroach on that screen space
Since once he does any of his 236A/C strings we just gotta hold it pretty much
Also, in case you don’t know his 646A/C has anywhere juggle properties so can do it after winning an A2A
I do also think he’s way way better with meter so some of the things you had issues with will go away on the 2 or 3 slot
I know why you have him on point, just saying
Yeah I knew just something that isn't in my muscle memory yet
I do wanna put him in the back though so he'd probably be my mid character
The way that I have my team set up all 3 of them can go in any order
Just finding the default order that I like is what I need
The heidern anchor guard breaks are nice so I think I'll keep him anchor for the time being
And I don't mind Iori on point, it's my prefer way of playing him funny enough
Yeah I did this too before adding Isla, it’s not that she’s impossible to play without meter but holy shit you gotta be ON it to get her going
He can (and did) snowball a few times. Plus people are used to looking out for L2 sparkler so this throws a monkey wrench in that operation
I think that ultimately Ryo should be in the 2 slot and the others can swap around based on MU
She is annoying to fight against like most athena's lmao
It helps that you already have a better understanding of zoning then most people do with her online
Most think it's backdash backdash psycho ball rinse repeat
Also her floaty jump makes think she can't cross up but I got hit by each one
I felt like I didn’t throw that many projectiles but maybe I did. Aiming for rush down Athena she’s my experiment where I don’t even lab anything and just go for it like arcade days
j.B is a stupid ass cross up button lol
I just thought you placements with fireballs were pretty good with her
@abstract swift if you got anything to say for Yamazki or Leona I'd appreciate it you could put them in here
Since I tried a few run unders and cross ups with Mai
Suuuure, I think Leona is your most complete character now. You have good utilization out of her tools, maybe try finding better scenarios for that big slash ball thing because that leaves you pretty plus
@latent elm
Yama: he's pretty solid too! Good utilization of snake arms in neutral, good metered combo usage, you're pretty on top of the OH/OTGs as well. I think if anything, you should try putting him at mid so you can get used to optimizing your meter usage. When to use a meterless bnb and when to dump a .5-1.5 meter combo
Mai is pretty braindead easy with neutral, it's good you got her at point to get used to how to play neutral with her. Put her mid next, her strength really lies in her combo structure. She has great access to specials & supers from a lot of her buttons
Only reason I don't enjoy using the orb for oki is because people can DP or roll it. So I gotta like condition first
I go back and forth between running Yama everywhere. Mainly to work on my defense and anti airs without meter to use to get out
But I appreciate the analysis. Thank you
@sinful jasper you never gave me post-match advice 
Oops my bad I had company come over that day so I completely forgot
I didn't say that lol
From what I remember from playing are matches your approach needs some work you always wanted to jump in so it anti airing was easier
You have a good idea of hit confirms especially with geese
You need to learn how to anti air better, multiple times I did hop cd and just blocked them
Your offesne could use some work as well, relied to much on ending your pressure with sweep (most people do this around your level so I won't rag on it to much)
Hope this helps @cyan fulcrum
Copy thanks!
@jolly badge how was the Yamazki corner pressure when I did get you over there?
I forgot to command grab but otherwise I think it was solid
Oh and I did do some run unders with Shingo and Leona. Without even thinking about it.
OH
SORRY
I had seen it but I was playing SF and forgot to answer
Still
The Yama in general was AMAZING
I envy your approaching skills
Shingo jumped a lot and got AAed, but Leona and Yama are doing GREAT
The combos are consistent, the confirms are super good even tho I did catch you doing the Leona full combo even on block, which I didn't even punish as much as I should
Specifically about the Yama corner pressure, I think you're doing AMAZING
My Yama has no corner pressure, so Idk what could be better there. It's working good tho, so congrats!!!!!
@timber pier forgot to ask earlier but thought on my play? My strengths and weaknesses y todo eso
I'm curious to hear your thoughts
One thing I definitely noticed on my own is how weak my defense is, getting opened up super easily with lows
@sinful jasper I ask this question to you too now, I forgot to say last night cuz I passed out
Idk if you heard most of my big rant
Just saw it now @wanton sierra I'm gonna write it down
Yeah nws
Strengths: Just as I said before your offensive play is much and much better I wasn't expecting that level up of play, you used very good neutral jump buttons, when I used Beni you stole one combo I did very quick , on the corner you delayed wake up a lot so i wasn't ready even my self forget that exists in the game, you don't abuse roll so that's good.And your zoning was also very good with king and goenitz
Negative: Don't be afraid to do more damage with special moves instead of going to super all the time , save your meter, try to do less DP on wake up it's a habit everyone as and we all should lose it doing it all the time, high/low block it's hard thing to learn only you and depending who you are Fighting against, corner pressure if you have meter don't be afraid to use block CD just to go back to neutral , don't remember if you hop on me or not but learn how to Hop and hyper hop consistent.
But I need to watch some of your replays where you kill some of my charachter if there is something more positive
To say
Wait weren't you the one telling me to do the longer beni combo?
But I'll keep this stuff in mind
Man why is my zoning so good when that's the thing I want to do least?
It's quite the conundrum
What I mean was you did the QCF+D into super and DP often
Do the other stuff you proved you could do it save your meter for other stuff since you have trouble blocking
I don't get why I can't do a simple high to low block fast enough now that you mention it
When I block an overhead jump in I don't block the follow up consistently and its one of the most basic things
You must train your reactions it's basic stuff but sometimes it's a just a Guess game or high low or empty jump and sometimes it's just the oponent that's too good and we can't do nothing then accept
And just train harder
It's not even that stuff that I'm talking about, I mean in the situation where it's just establishing pressure. Like j.b 2b 2a is stuff that, almost 2 years of playing you'd think would already be in my muscle memory. Zero didn't even need to do anything fancier like hop j.b hop j.b to catch me blocking low.
Mind you he did still mix me up and I even call out as much out loud in my stream when it does happen
I heard most of it so I can't really say much since you already know what your struggling with
Fixing those bad habits first will be the hardest
But once you do things will go more smotthly
saw what you were saying about yourself in the snk general Cien. I think you should move shermie to point for now. focus on playing the game. Just playing kof neutral and stuff. Right now for you its Jump Cd and hope it hits or throw out a reversal of some kind and hope it catches then dump all the meter. I dont have clean enough offense to get around her stuff but someone better will expose all that.
Then when you do land a jump in its just blockstring every time, then probably sweep afterward. How about i block a crossup, then you throw a Close A? Your now plus 3. Could frametrap after, could hop again, i stop mashing from framtrap then you open me up to run up throws or cm throws
But heavily suggest point shermie and focusing on playing kof. Not even really using any specials unless comboing.
@wanton sierra After looking back what I think you need to work on is your offense and to that extent your neutral can use some work
Defense is alright but you tend to play passively, You always waited for me to do something and when I stopped going in you kind froze and just sat back while yes it's fine to hold down back and show patience but if I already shown you that I'm willing to hold down back you must find a way to force me to do something
For example I was never afraid of your zoning as king
You never really showed a real reason to enage with her fireballs unless when we were in that midscreen distance and a super jump would of worked on you
Combo drops are always bound to happen so I can't really fault you on that
Well I was told that said to work on to stop relying on specials and hoping for the best which is to explain my very passive play that session. Nonetheless I'll see what I can do, just a tad difficult working on my offense with the caliber of player you are compared to me
And that one very specific instance that i remember with King and Heid where we just stood still for a whole moment was bc I had the life lead and was working on punishing you for your movement
For the good that did me but it feels great to here I'm not rushing in blindly as much
Now to combine the two side
Why isn't my DP coming out?!
@sinful jasper So...where should I start in my derusting process?
And what's the most important takeaway from our matches?
I have to look back at the replays
The main thing that stands out is to relax in neutral
You do a lot unnecessary things
You also don't anti air
You blocked like 5 CDs and almost got guard broken
My DPs weren't coming out, though.
That's the thing.
(Especially on wakeup.)
I can't exactly relax in neutral because I'm getting pressured, too.
More often times than not we were full screen
And all you wanted to was throw fireballs until I started getting closer
Then you got anxious and just rolled hopped or teleport with Athena
Also the moment I got close to you, you just wanted to rollback or forward
I was trying to remember my combos.
Very rare you hit a button to defend your space
What good is knowing the combo if you can't land the hit
I was also listening to some Black Sabbath to get myself hyped up.
I need badass metal music to get me going.
Because of the music, I have to move faster.
@sharp plaza I would say that preoccupying your mind will make your overall game suffer. If I may make a suggestion, first try to land then combo then when you can do it a few times then let the muscle memory of your training take over
Preoccupying my mind?
Worrying about remembering your combo
Oh.
If I had to guess, you weren't as focused on match as you could've been
As with the music and remembering
I second what Cien is saying
I can't get motivated without metal music, though.
(As it's the most badass and manly genre of music in existence.)
In a way yeah
I think out of all the different point characters I tried out Mary and Elisabeth did the best right? @smoky parcel
Iori and Heidern I'm not really concerned with
They pulled they're weight
Yeah those two were cooking. Mary may suit you a bit more though
My bad typo
It's fine lol
Mary was on a lot of teams when I first started playing so maybe I will stick with her for the rest of the season
Great idea. She’s a solid character and has a lot of sauce
Stick with her forever
Be a bm main
I might we'll see
Her ground buttons are similar to Kim
They both give me a headache
But Mary has great air normals so it evens out
Fighting bm is a headache, but playing her is fun
I don't mind fighting blue mary since most don't know how to play her lol
No I agree
Her vortex is just as scary as Clark's
But Clark has way better buttons than
Even O.yash's vortex isn't as scary as BM
But again he has better buttons than her
But she has better defense than them
With her sway and 4 frame ex dp
So it evens out
2 touch with 1 bar each
It's the only reason why I have interest in him besides having the original yashiro buttons
I haven't given a proper chance though
The only thing I don't like about him is how committal he is compared to normal
But that's fine he supposed to be a grappler
So anyway BM d tier
You're an S tier downplayer. Broken Mary is a problem 🤣
Oh please rait you only think Mary is broken because of ex slicer
Basura Mary
@livid knot
What’s up with Ralf ? Are you a Ralf main or no?
Will he be your designated anchor?
Post: I am ass and I need tips on approaching
Everyone I played tonight is a main
What is your tournament team tho
Rugal is there?
Thh
Tbh
I don't know
I'm obviously not ready atm
I haven't been decent in this game for a long time because of distractions
With other games and such. Less dedication
Can't confirm with Leona at all. Let alone approach
Leona is a weird one. Why not use 2B 2A for her ?
I'm not beating myself down I'm just being objective btw
Doesn’t it have large proximity window than 5B
That gets her nada
2A goes into her 6B
Gets her nada
If you're close
And if you're fast. Doesnt always work
You’ve gotten close enough many times. At least close enough to do 2B 2A
Why don’t you put her point
That's why I go for the hard 2b - 5a - 2C - 5B
Does 5A whiff on crouchers tho?
She isnt a point character at all
Idk I feel like you can do it. But it’s whatever you’re comfortable with
Objectively she isn't.
But I say go for 2A because obviously it hits crouchers. And you can do your command normal from a further distance
I am not fully sure though as I don’t play her like that
She needs meter for anything. Her bnd I just mentioned is a super ender
Try it
Ok.
*Try her
Next time
It works
2B 2A 6B
Just not always.
The bnb I meantioned works. It's just easy to accidentally throw the bomb.
Tbh I need to just lab the combo with Leona because it's all execution
It's the Leona Effect™
She runs so fast
Don't play for a while you come back and you cant link 5C into 5B anymore.
She runs fast like Iori
Who does all this??
Idk how to special from charge move I legit never knew how to do it like that
2b - 5a - 6b - 213C - 28 A - 2131236B
She can even do the EX earring bomb from her 2A
So you can really do what you want at that point
True
Her 2A has a decent amount of range. She can close in fast because of her quickness
In practice tho
She comes in and 2a's twice, then what?

Really the run up 2B 2A. I don’t think she can do multiple 2Bs like some characters. It will probably cause issues like you’ve said with whiffing
2A twice if you want
No sadly everything needs to be point blank
There are no extensions from that
Wym? You can do an entire combo from 2A
Moon slash is charge so it's not realistic to run up and do that
With command normal
And 2B 2A DP?
Simple mode combos?
Entiere come = divekick and moon slash
Maybe we’re not on the same page here.
I’m saying it’s a lot easier than you think. She can get damage and confirms from her 2A simply because it goes into her command normal and EX earring bomb. Also it’s plus on block so you can do whatever after that.
Command normal doesn't combo to earring bomb
2A
It doesnt!
Bro
5 A does
Both

I’ll say you’ll have to be close enough for a regular low confirm.
Regardless, utilize this
You can bypass her shortcomings
It’s not even that bad tbh
Lemme put it this way. Let's say you're right about 2A going into eating bomb. Is 5C still gonna link after?
Yes
After the earring bomb it’s your regular combo
Actually no.
No 5C
2C
It’s faster it seems, more hit detection range too
I meant 2c my bad
Yeah this is really it
For Rugal you already know you have to do the same
Cause his 2B aren’t special cancellable. And his 5B only goes into specials no command normals. 2A is the way for more dmg and stuff
They have this in common I mean. Him and Leona
@smoky parcel you're a fraud and a liar
She cant link EX bomb from anything other than stand A
I double checked dream cancel to make sure they didn't slip in a buff I didn't know about
Command still works
Looks like I gotta send video proof
🍿



Goodnight
@Dreamcanel you're a fraud and a liar
Literally
better late than never
I was actually about to ask you about this
K' CD seems to be a good example of a move that doesn't care about frame data
you have multiple characters with the same effect
your boy Kroh is just throwing out 5A's and that drill move and stuff
I'm like well damn
Yeah but it happens a lot with you too, not just with CDs
Timing idk something like that
5A whiffs on crouch
I'm not crouching while I'm going in
I'm doing it to beat out the same thing you're trying to do 
You were actually zoning with Rugal tho
It's robbery prevention
I had to put Maxima point
Ironically dealt with him better
He's too slow its risky to attack too much as him
As the grappler
@livid knot So Rugal, Kroh, Ralf?
Maybe Rugal Reaona Kroh
I feel bad not repping Leona.
Like I am a fraud and a sellout if I don't.
good point.
@timber pier
I tend to go 2B, 2A, 2C with her
Is that bad?

That works?
Not for Ex earring combo, but you can do 2B, 2A, 2C, 6B, 214C, 28A
That's my go to low combo for Leona
But like...
Same problems as always
Unoptimal dmg, and she needs to be SUPER close for it to work
Idk if 2A goes into 2C. I tried it last night. If you’ve had success doing this maybe I wasn’t fast enough then
Actually
For reasons of "I suck at those"
I tend to just do 2A, 2C
Not a low, but I'm pretty sure it should work
Maybe only counter hit?
If that's it, then I'm sorry for the false hopes
But my memory tells me it works
Wait
I also have memories of 2A going into 5D, no?
That does work
LMFAO
Reeona is cool af
But only if the starter is 5 A
I just wish I was better with her
Not 2A?
Shit
Fuck the light confirms
Just Cl. D until it hits
Yeah not 2a, my bad
They really need to buff the cl.D proximity. It's terrible. You always get far. D if you're not colliding with the opponent
Meanwhile Ryo and Luong get to do standing low cl.D from half screen
Hate that
Leona also needs Heidern's j. C
I am tired of whiffing that
Would anyone want a training session?
Hey, if anyone is willing, I have a stream I'd like to discuss alongside with someone I'll leave it here and please ping me should you do it I'd love to hear your thoughts https://www.twitch.tv/cien_tekiou/v/1970717264?sr=a&t=1s
Twitch
cien_tekiou went live on Twitch. Catch up on their THE KING OF FIGHTERS XV VOD now.
@sinful jasper I would appreciate the help assuming you're free and willing to give, I'd understand if not
Yeah no problem I'll review it in the morning
I'm taking notes. I fought a lot of these same opponents. Maybe they've been conditioned from my Venom Strikes 😂
Small disclaimer: I don't see rank as a good measurement of skill so when watching this vod it was hard for me to figure what to say since most people you played just kind of did stuff
-Your hitconfirms need more work multiple times you hit someone with Shermie 2B but didn't special cancel it at all
-Get those safe jumps down you got lucky missing a few since most around your level don't know about them(If you need help troubleshooting safe jumps with your characters let me know)
-Offense needs some work still I didn't see frame traps, re hop pressure, stagger pressure or even a tick throw
-Defense/neutral is still good (still needs improvement) missed a couple of anti airs here and there but you still got them
-When fighting zoners try and neutral a fireball or two like you would in street fighter see what kond of reaction you get from them
-Be careful when mashing throw, It's good that you know you can throw someone out of a bad jump but it becomes a bad habit if you rely on it like a crutch (ties back to the defense/neutral)
@wanton sierra
Their are some other small things like panic sweep and such but I think you know that already
Okie!
Well I’m getting back into kof did some ranked today was not in the groove decided to record some matches one quick thing to note I definitely was getting tilted but kept playing so I’m not always thinking logically but like def would like some tips and advice whenever you can https://youtu.be/iHNj7wBpYKo?si=Mxb0ps88jOvuUbbS
Send help I can no longer KOF
I can review this for you if you like
If you want whenever no rush also you can skip the really laggy matches
I can help with one thing. Don't accept 400ms matches 🤣 The MAXIMUM playable game I've had was ~175
They can fool you sometimes too
Accepted a game w/ a 43 ms guy … got in match, jumped from 43 to 200 ms back to back
I started winning and he plugged hehdndjjdbdjdnd
Bro got Clarked by a "new" account... I swear Rank 15 is the hardest matches I've ever had
My controller suffered some abuse after getting Clarked
That final L I took was too sad lmao i couldn’t do another
That Rank 15 area is rough. I just one-and-done obvious professional players 😂
OMG you got robbed 😂😂😂😂
I couldn’t land another hit 
I have the same disclaimer that I told Cien just so you know @carmine axle
Things you need to work on:
-Work on defense sometimes you wanna slug it out instead of blocking and being paitent
-Learn how to run properly, a lot of times when you run in you just get clipped by someones button. Dashing blocking doesn't exist so when you run make sure you take into accoun the space you and your opponent have
-Understand your characters buttons. For instance vanessa got buffed so that her Far B hit crouchers try using that in neutral as opposed to her heavy buttons
-work on hit confirming not every poke is gonna lead to a combo like in SF6
-When going for Iori taco delay it a bit so you can get the combo afterwards
-Don't go for hard reads like you do with Shermie, more often than unless you really feel it just safer to chill out for a bit and see what the other person does
-Offense needs some work as well need to see more stagger pressure, re hops, frame traps and tick throws
Their are other small things like don't use Iori run grab in neutral
Hope this helps
Yeah I was def throwing things out too much
@sinful jasper https://www.twitch.tv/cien_tekiou/v/1972507003?sr=a&t=92s
Twitch
cien_tekiou went live on Twitch. Catch up on their THE KING OF FIGHTERS XV VOD now.
New stream, watch the end to see me hypothesize and formulate game plans with King and Goenutz
Tldr:
- I'm playing to learn how the triangle of offense and experimenting to see what beats what, what does and doesn't work etc. Not focused on winning per say or confirming my hits on purpose. Mainly seeing the what and where i hit and thinking to myself "how and why is that working", vice versa on defense.
Then I go to the lab and start thinking out loud neutral and offensive gameplans for two of my characters, King and Goenitz
I love when people theory craft, let's me figure out they're thought process
I'll definitely give this a watch
@sinful jasper meant to ask, why the mid combo SS with Hiedern?
It does slightly more damage when going for ex stinger into hit grab sfterwards If I just do 5D ex stinger hit grab it does less
And sometimes I rather save the 1.5 bar combo he has on the next hit rather than spending it the first hit I get
Unless I'm far behind in the game
@sinful jasper just poking on your thoughts on my process and see if you can think of situations I haven't thought of in my offense
No rush, just eager to hear your contribution
Yeah I'm about to look at the vod once I eat some lunch
https://youtu.be/W8m4SNw8qrM?si=qJuDwlA9NgR_P1oN
@wanton sierra sorry for @ ing you so much today. This is the last thing. I'll give myself credit for the win. But other than some drops feels like I'm watching I'm a different player
Bitching
Allow me to say this now, you can ping me as many times as you want and I will never be annoyed
Never be afraid to ping me if you want to
And that's because it is
That is a Tyler who is not Lacking Confidence in his approach
I don't even need to look at the video yet
Just you saying it's a different player means that you are depersonalizing your win
You need to do this when you lose too
You expect defeat so you think you are "Tyler" when you lose
Or overpersonalizing the experience
I'll check the video out now
@latent elm who's who?
Clearly I'm Tyler, I'm just saying, there's hints of what I normally do in games. But a lot more of what I never/rarely do
Mmm
You're confusing seeing my point
That's ok
But this is the first step
Now are you the Rock or Leona?
I said "who's who" bc idk which team to look at
EXCELLENT GIRST GAME
Holy shit, there was some real conscious decision making here
No panicking that is obvious
LETS FUCKING GOO THAT 2ND GAME WAS CLUUUUUUTCH
So far I really like your thought process @wanton sierra
@latent elm what was your thoughts going into this match, what was your mindset?
And tyty
Pretty much none, I at least didn't think of anything actively
that is flow
You and your opponent were at about the same level so you let your muscle memory guide you
You were making active choices and adapting
You need to make this kind of decision making become an active choice
Like you need to be thinking past the level you're not thinking to improve
One of the first things that gets shut down when you are stressed/anxious is the pre frontal cortext
Aka the part of your brain that makes choices
So when you fight Zero and your stress level is max, your base level isn't on the same tier as Zero's, leading to frustration and confidence issues
You take less risks, you panic more
When you panic you do what is called your "reflex"
When labbing Iori taco when you hyper over them do j.6B and delay it slightly you'll know you'll get it if you can combo with 5C and if you want double taco hyper hop j.6B and then hop over them and j.6B
If the opponent start picking up on this reflex, your "habit", that is when you lose
Not when the screen says so
If you never lose mentally but lose in game, your opponent just adapted faster to you than when you did them
That is when you never give up hope
The moment you say, "I can't win against this" and stop....
You lost
If you say "I can't beat this" you must, I need you to ask yourself "why?"
9/10 times. Because either I'm not/don't know how to take space back and/or my turn when blocking
So far I like what I'm seeing @wanton sierra but I want you to incorporate this
A lot of the spaces where you wanna counter poke sometimes a neutral hop CD will cover
Especially characters like King
Her Jump CD is pretty good still despite the floaty jump
Good, the next question after "why?" Is "how can I change this?"
You can't contest space? How are you going to change that?
Don't know when it's your turn? How can you change
And it doesn't have to a hop CD
3 simple questions that must alway be on your mind:
1: what
2: why
3: how
Those three questions will be your golden ticket to improvement
You could do something like a Yashiro hop D
Additionally, once you hit a wall, and you will hit another wall, it means you are at the bottom of your next step of development.
And that means you have to pull back and look at the bigger picture
Also around this space I would personally throw a fast fireball then it becomes a hard read to super jump over it
Now I go back to watching
One more thing actually
Preemptively use King's Far D to anti air that way you don't have to react to with her 2C or ex trap shoot
The how is always the hard part without just throwing shit at that wall and seeing what sticks.
Alternatively if they're scared of the fireball use stand CD to defend space or a raw slide
Don't use tornado kick to defend that space imo
It's a easy thing to auto polit and will get you killed if they block it or whiff punish it
If it was kof 13 be a different story
Cool, cool
I'll try both, I'll keep it as a trick up my sleeve but not use it as my default
Yep
That's exactly what you do
But your problem is, in this analogy
Is that when you throw shit you look at the puddle that fell and not what sticks
So you think that nothing sticks
Is my guess anyway
I'm not a psychologist
"Keep your chin up"
"Eye on the ball"
"Empty your mind"
Like this space right here is perfect for King
All of this is saying is keep moving foarward
This is where you wanna be most of the time
Bitchin
Reacting to fireball is gonna be a hard read
You can whiff punish a poke with her Stand CD
and You can catch them with slide
Ah I see, so when I want to react to movement I can use 2C, but when I'm pre-emptive to movement I use 5D
Or run in and start offense with her
Yup
Cool cool
I do this to you a lot when I play King if the vod is still up
It the vod is before last week? No
Yeah it's probably not up
I see just checking if you knew about the SS scaling
Yeah it kills a lot of the damage right?
I’m not sure of the exact % but yes SS when done within a combo adds noticeable scaling
If its the combo starter is when there is no scaling added
Yeah I remember my brother killed me from a raw SS with Luong pre patch
What it does do is add a lot of stun, so you’ll see it from players looking to dizzy
😹😹😹
And I thought I was the villain with Iori damage 
Speaking of damage thank Christ they fixed Chris’
It’s actually worth it to spend bar now
That was kinda luong at first no?
Like she was really good at one bar but it was really not worth to dump
Now she's more flexible
Ooooo I seeeeeee
I wasn't labbing iori to learn him but it helped me discover smthing about cross ups which rn I'm getting run over by
But thank you regardless
Yeah I know that I just saw that you were struggling on the taco timing
Cool
Hitting taco high up is like jumping button hitting to high
You can throw him out of it
Yeah that part I got
I wanna make sure you don't lose to some gimmicky stuff
Which is good that you labbed round start rekka punishes even nobody shouldn't be doing it (as I did it round start against smoke earlier just to be funny)
Exactly
@jovial wadi for someone who has been playing for only a few months, you got a good grasp on a lot of concepts
Space trapping especially
@sinful jasper the vid in question https://www.twitch.tv/cien_tekiou/v/1973796776?sr=a&t=65s
Twitch
cien_tekiou went live on Twitch. Catch up on their THE KING OF FIGHTERS XV VOD now.
thanks bro, lets play again sometime 🙌
Ye for sure
Once you get a feel for the combos, a lot of it will come intuitively and let's you experiment across the cast
To give you an idea, most of the basic combo idea is: Heavy/2 lights > command normal > (ex) special > super
Will give you a baseline to work off in this system game
thanks mate il keep that in mind
@wanton sierra after watching your matches with Tyler just work on the things I told you last week and you'll be golden, I won't judge the Hinako because she just came out so I have no clue what she's supposed to do (obviously she's a grappler I know that)
@latent elm You just need confidence
In this context, what does this mean?
I thought I moved well
I'm just saying general
Ah? I'm trying to figure out where the middle is
Because I felt I was being stupid on Leona
Especially after watching it back
Like I know both Hinako and Yamazki were just playing slow because I felt I shouldn't move recklessly
@sinful jasper so what do I do better in the sets that I beat you in vs. the sets today?
I have to look back at replays but the main thing that stood out is when I play defensive it felt you had to make a choice and go
Think to why you lost to Kim so much besides him shitting out damage
I held down back more times than not
I don't want to focus too much on the Kim stuff because it's new to me. The only other Kim I fought was Daru and it wasnt the same at all
The point is not Kim though
He had me stuck in the corner. And I froze up instead of anti airing
I was blocking too much as a result
Missing a couple of anti airs is part of it yeah
Feel free to elaborate tho
It's better I get a video example
I'll get it later tonight to show you
I'm not home right now
Oh no
*elaborate on this to be precise
@sinful jasper 
I'll elaborate don't worry
(LTG roast incoming)
This is how most of the rounds between us went when Kim was on screen mostly
and sometimes Heidern
Oh now you're embarrassing me
The same thing would happen to Tyler your fine
Wooooohhhh
Comparing me to Tyler now?
I'm sure that was a brain fart
Bubs Clarked me to oblivion on our last two sets
This is hilarious because we all know he didn’t have jack shit for a roast

