#SNK Post-Match Discussion

1 messages · Page 10 of 1

latent elm
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Hmm, this is so confusing. I'm trying to think of a situation that came up in my games with Zero that I didn't understand or I just didn't know how to react and I can't name any. Just felt like I lost because 1. He's a better player with better game sense.
2. I made mistakes blocking and in neutral. Especially jump in landing on the other side so I get punished with a grab.
3. He knows what my characters do better than I do. Or at least that's what it feels like when I got rolled on and then countered

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So I assume I'm thinking about it wrong, but I don't know how else to think about it

smoky parcel
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@latent elm Just go into training mode and play around with your character. Not just combos. Like identify which normals will be used for certain situations. Also, build some safe blockstrings to help compartmentalize your offense

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Like what I used to do when I first grabbed a character is like do some basic blockstrings and see what works well with what. Like can this character do 2B 2B 2B on block, or maybe they can do 2B 2A command normal etc

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If I'm being vague lmk. But really you can get to a point where you can kinda freestyle your blockstrings but still know what is safe and how you can force a certain reaction out of someone etc

latent elm
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See I understand 2A, 2B, and 5B are plus on block. But like not plus enough to do anything meaningful.

smoky parcel
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Generally, everyone can just run up 2B 2A. And like the crouch jabs and close jabs are your plus buttons across the board. So in that case you can keep going for pressure although you are not entitled to it depending on what you're up against. Same for like j.CD, its super plus so you can keep up offense

smoky parcel
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so like doing 2B 2B and hop no one is entitled to this

latent elm
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Sorry, yeah I realized I that wrong

smoky parcel
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but 2B 2A, step up a lil bit and keep it going with something else or maybe hop

sinful jasper
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No you aren't wrong some close Bs are plus on block

smoky parcel
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like who

sinful jasper
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Geese

smoky parcel
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I meant 2B

latent elm
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But like everyone is very liable to just meet out a 5C or a 2A. A grotesque amount of my hop start ups get smacked by people's 2As

smoky parcel
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And yeah your close normals u can def use those to your advantage as well cause a lot of them are pretty good, just closing the distance may be the only hurdle

sinful jasper
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Nah most 2Bs are safe or even on block I'm agreeing with you there Daru

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Just saying that some close Bs are plus like Tyler thought

smoky parcel
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yeah definitely

smoky parcel
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Have a bit of swing or momentum in the way you move about

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Everything doesn't have to be entirely linear

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and also if someone is just doing 5C on reaction sweep them

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Depending on what the move is ofc

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but still like its a KOF triangle

latent elm
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See that's why I keep getting a headache when something starts just not working. Since I gotta think about ALL the options I have and all the options they have to beat my options

smoky parcel
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and you can simplify it by being observant

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Like they way you played at the end

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Just now when we played

latent elm
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Yar, but no game feels as punishing for "thinking" as this game does

smoky parcel
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I don't know if I agree with this

latent elm
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Or at least I've never had this feeling with any other game so far

smoky parcel
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Why do you hold this one is such a different standard than any of the others you play like SG or DBFZ?

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In both of those games you can lose dam near all your health off of a defensive slip up

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Same as this one

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But here, there is no air block.

sinful jasper
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Daru spitting right now

latent elm
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That's one of largest reasons though. No air block and a guard guage

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Those 2 things limit my options and time to think

smoky parcel
latent elm
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I have, but not much

sinful jasper
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If dbfz had a guard bar I'd be so over that game again lmao

smoky parcel
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but you are able to do well enough to where you can win matches and make good decisions

latent elm
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Like the point of blocking is to figure something out, but I never feel like I figure out anything by blocking in KOF. Not saying I don't try to be defensive since I promise I do. I just can't figure out when people's turn end

smoky parcel
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But I will say, know that across the board a lot of players will do similar things

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like 2B 2A hop 2B 2A run in

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Jump CD, and then they will keep on attacking

latent elm
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See, am I to have like a bible of frame data for all of the characters in this game.

smoky parcel
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Sometimes you will not even have to do all that though

sinful jasper
latent elm
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Because that seems like, unnecessary. Since I know my own frame date and I still get my shit rocked in the mirrors

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I've always just assumed it's more of "I can't play neutral or defense in KOF"

sinful jasper
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You don't have to know everyone's frame data

latent elm
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I can study the numbers, it ain't exactly impossible. But like that's why I ask questions when I see that "Something ain't right" but I rarely ever see that.

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Or rather I'm holding back staring at my screen looking for something that doesn't seem right but then I just get guard broken because I didn't find it in time

smoky parcel
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I was just saying like

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Use dreamcancel to check out certain special moves from time and time again or normals that u dont know the properties of

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dont have to study everything.

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Can be case by case.

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But the more important thing is to notice the trends that the ppl you play against make

latent elm
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In a game like KOF that's super hard to do. Or at least when I'm thinking it's super hard to do.

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Since they definitely have a whole lexicon of options they can just bust out at any time. And it's just a lot to keep track of.

smoky parcel
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I definitely get it

latent elm
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Like I don't feel I can go on that auto pilot and only think when I want to. Against most characters and definitely most players in this game.

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Like I gotta be thinking the whole time

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In general, I do better when I don't feel like my brain has gotta be firing on all cylinders and smoke is coming out. But it's REAL hard to just play KOF. Like you gotta be SO SKILLED I feel to just play the game

latent elm
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Now that I've calmed down

  1. @smoky parcel GGs
  2. If I can just auto pilot some pressure I wouldn't have to think as hard as I do. I just don't know any frame traps for my characters yet
smoky parcel
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cause dudes like Rock can do like close A, close C

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You know Leona got like cl.A, cl.D stuff like this

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but this is only one of many be free have fun spice shit up you know

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everything doesnt have to be super set in stone or technical

latent elm
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I uh, don't ever use close buttons in block pressure

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Since I gotta get much closer than I'm comfortable with

smoky parcel
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lol so where do u want to begin

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what do you want for right now

latent elm
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Well, that's the problem ain't it. "Offense" is what I want. And the part of it I know I don't do well with is sticking on someone and opening them up

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So like it's a broad thing

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I'll take any suggestions from anyone

rocky bloom
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If you're still open to different characters there are some unga characters you can try

latent elm
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Since I've always seen people just 2B so I just started ignoring the close buttons

rocky bloom
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Kyo and Ralf... offense is 236 A or C no matter what's going on 🤣🤣

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when in doubt with Kyo I just mash A

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left that guy on the stream the other day flustered 😅

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smoky parcel
latent elm
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Yeah let's just start with that

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I kinda just did stuff on offense today, so on that front, I at least have an idea

smoky parcel
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ok great this is your starting point

sinful jasper
jolly badge
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@latent elm
Zero probably has much better advice to give, like technical stuff and all
But about the mindset, I have to say that I noticed you were afraid of trying stuff against me
Once, I was watching J Wong and he was giving advice when someone was fighting him. He said that they shouldn't be afraid to try to get in and do stuff just because he is THE J Wong
You have to run in, jump, hop, crossup, throw moves
Even if you feel like something is fake pressure or a knowledge check, you can't simply not try to do it because you assumed your opponent knows how to counter it.
Even if I was fighting Xiao Hai, I would sure as hell try to do my Shermie gimmicks and setups, cuz I can't be sure he won't fall for them.

You know, part of Shermie's gameplan is conditioning her opponents to be afraid of jumping or whatever, so she can run grab more easily and play more aggressively
So I have to work, to do stuff, threaten you, show you why you shouldn't jump in on me
And you were playing as if you were already conditioned and afraid straight from the beginning

As I was telling Smoke a while ago, personally, I have a tech to know when to do or not do smt
Let's say I did Billy auto combo and you blocked. If I get punished, I won't do it again, cuz now I know you know how to punish it.
But if you don't punish it the first time, I wait a bit and try again. You didn't punish again? I try the third time. If I don't get punished the third time, I can assume you don't know how to punish it and I will spam that move until either you learn or I win

And this is a very specific case, but in your case, you should try to do whatever you can against me and Zero
Jump in, if you don't get Anti aired, continue jumping
Try running up and doing a low, sometimes it catches people out of guard
Try empty jump lows, they tend to always work on me

So yeah, I wrote all this big text to basically tell you to try stuff instead of assuming we know all the answers to everything you do

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Maybe you can learn a bit from Dyl's mindset
I have to say, Dyl goes into battle with the confidence of a lion
He looks straight into Daru's eyes and says "BUSTAH WOLF"

latent elm
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Like, because I am the way I am. I can only ever play with confidence if I have some. But fighting you 2, I'm confident that my offense is not gonna cut it. And others like Smoke, Poli etc on that "upper echelon" of KOF

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Like I just have the step before basic "starter kit" of pressure. And I definitely know that's not enough

jolly badge
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You have to try tho
It's like approaching a girl
What's the worst she can do?
Say nope

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Lmfao

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Sometimes, she can say "ew"
But at least you tried

latent elm
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Nah she can not talk to you for a week

jolly badge
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You'll never know until you try

latent elm
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But I can normally muster up some false confidence, to do them things but it absolutely wasn't there today. I think I'm still thinking about the last time I fought Zero and he stuffed a lot of my approaches. So I'm still on that mindset from last time

jolly badge
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It's fine
That takes a lot of time
But yeah, just try new stuff
Also, remember to use your char's assets

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Shermie wouldn't have such an easy way getting in without the accel

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Angel without the run hit grab

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And so on

sinful jasper
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Far C

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Sweep

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Jump CD

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She can get in just fine lmao

jolly badge
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Cancel those into accel for fun

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Lmao

latent elm
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Like I think I somewhat shoto well because I don't need to rush down as hard. I just can like exist in the midscreen and just flip coins the whole time. But because I'm trying to rush down more it just feels very not possible against some players

jolly badge
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Some mus for Angel are just hell
But it is possible, you just have to find a way

latent elm
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Like I absolutely did not see a line for me to do anything as Leona in those games. To be honest I still think I can't make a risk against people like you all. Like I understand throwing a fireball or using a Shingo kick has risk and I understand that. But not like with just universal movement.

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Since unless I just land it deep at the right angle I either get trip guarded into death or just thrown because I landed wrong. And that feels like it has quite more risk than the other options I normally do. Just like measuring it out thinking what's the best option

jolly badge
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Then again, EVERYTHING has a risk
No matter what you do, there is a counter measure to it
Which is why you must try whatever you can to see if I know the counter or not

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While I'll be trying different answers to all your stuff if I don't know for sure the answer

jolly badge
latent elm
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See I just don't know how to get in still. At least that's exactly what I'm thinking is what's stopping me from making decisions.

jolly badge
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So I like to run in and hop, 2A, 6B, 214C and then hop again

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Or a good one, 2A, 6B, Whiff 2A, 6B overhead

latent elm
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Nah it's like round start and beyond that distance

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Since the charge run like gets beat by projectiles and jumping attacks

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Or just someone knowing that she's either gonna jump in, run or that special run

jolly badge
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214D, run in 2A Hop, just run and jump for the crossup, run in and try 2B, 2A, 6B for big combo

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You have to be confident and just go for it

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See how I played with her today?
I didn't do anything too complicated, I just tried my best to run in and confirm into a big combo

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After 236236B, you have a free safe jump to continue pressuring non stop

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You can always send 236A and run behind it for a safer approach

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Just be prepared to DP or 2C cuz most people jump if they don't just block and let you in

latent elm
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Like I just don't feel like that works when I do it. I'm not even looking for a safe way in it just doesn't ever feel like a good idea

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So I tend to do the like CD into that run or just like walk around looking for a good time to jump in instead of just "jumping in"

jolly badge
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Welp...
Whiffing DPs into Ex DPs also didn't seem like a good idea
And I ALMOST OCVed Zero with it today

latent elm
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I don't know, I've said it before I definitely at times this game is just too fast for me. At least too fast for me to fight people above my skill level and try to figure out what to do.

jolly badge
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Have you tried Geese?
He has a playstyle and positioning that you might like

latent elm
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Nah I tried him but he felt like the complete other side of that spectrum. Where I'm definitely not that good at defending and footsies to play him. He just feels like a moving truck of cinder blocks.

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Like uh, how do I even word it. Yamazki feels the same way but his playstyle just makes sense it's pretty much, land hit, super, left foot let's stomp. Maybe some snake arm nuance in-between or something. But Geese just feels really hard to "play"

latent elm
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Well fighting against Yuri and Iori just makes me think I might have way too slow of mental processing power to fight to take back my turn. Kim as well, like they're so oppressive and I just can't react to things, I would run in and get smacked by X move or whatever so it really made me feel no where on the screen is safe and I don't have a way to approach. That's at least what was going through my mind when fighting those characters

latent elm
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Also by the way I did have a fun time at least so don't think I'm tilted this time.

sinful jasper
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A couple of things that immediately come to mind when we played yesterday:
Your using a charge character no need to use 5A or 2C with leona that much
When I stopped running into your stuff and just held down back you froze up alot and made risky options
Your pressure is somewhat getting their but need more improvement
Your movement is all over the place
And as usual to timid to do or try anything neutral because of how "good" I am

latent elm
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What do you mean about the charge character thing?

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Since like if I was playing Ash or a non aggressive character who holds back I could understand. But like with Leona I thought if I'm not like in your face I shouldn't be holding down back unless I'm blocking

sinful jasper
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Think about it

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When I'm pressuring you

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You default to those two buttons when I use hop pressure yes?

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Why not just use the charge move that hits BEHIND HER

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You're already holding downback

latent elm
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I mean, because it can get baited pretty hard and it's super bad on block

sinful jasper
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AND LMAO

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That's like saying don't anti air because you opponent can just frame trap you

latent elm
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Like if I DP it'd because either I ran out of options or because I have a strong feeling that it'll work. Or it was by accident

sinful jasper
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Don't be scared to try out and option

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if it loses then fine

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Don't save a anti air dp for later in the game because you think it'll be baited

latent elm
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It's odd, I legit like only use anti air DPs on like a shoto or a zoner. Definitely not used to ever using it on rushdowns

sinful jasper
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You can charge a flashkick while running in this game

latent elm
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Huh?

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That's gotta be the stupidest thing

sinful jasper
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when running just hold down forward

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You character will keep running

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and you'll still be able to charge

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The same applies to jumping back

latent elm
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Did I miss a tutorial somewhere that said that?

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Or is this just one of those KOF things

sinful jasper
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when jumping backwards you can also hold a charge

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just something that exist in kof

latent elm
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I mean jumping makes sense to me

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Well out of what you suggested I think I can probably apply the using charge DP more instead of aiming for 5A and 2C. And jumps are a bit weird. I can hop pretty consistently and I at least neutral jump a bit more. But I still don't see the point of the other jumps yet

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Also backdash

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I swear backdash is terrible when I use it

sinful jasper
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Probably using backdash in a bad spot then

latent elm
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When are you even supposed to use it? I use it at like round start distance or a bit further out but I just kinda get hit about every time just due to me getting ran into with a button

sinful jasper
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Thier is no clear answer to using backdash

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gotta play it by ear

latent elm
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Alright, this isn't a complaint about the game or any kind of tilt speaking.

But I feel there's a lot of things in this game I use and it just consistently loses but like I'm supposed to still use it?

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As always I might be overthinking it but it feels I really don't have a grasp on like any tools in KOF at all

sinful jasper
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You have graps of how to use them just aren't using them in the right spots

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if you keep getting clipped out of your backdash then don't use in those situations

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use it in a different one

tall geode
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Charge time is also hella faster in KOF

latent elm
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I understand that it's 30 frames just didn't know you could do it while running

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That's kinda crazy to me

tall geode
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That’s KOF mang

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Crazy

latent elm
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@sinful jasper I feel like I tried to push the offensive a bit more this time even if it was a few sloppy ish jumps that got me punished and I wanted to know if it looked like that from your perspective

latent elm
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Well that's great to hear, in all honesty that was my goal as well as trying the PS5 pad

sinful jasper
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You had the right ideas but like you said it was very sloppy

latent elm
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Well if that's a large issue at least that's like a bit easier to focus on when compared to me just trying to focus on "offense".

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If you could say one thing for me to focus on jump wise when coming to offense what would you suggest?

sinful jasper
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Hmm

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It's hard to say because I want you to use all 4 jumps for offense which you totally can

latent elm
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Okay, let's do this

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How should I be using full jumps in offense

tall geode
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To not always go forward when we attack. The last time we played the only time you went forward you attacked and the only time you went backwards was to defend

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Respectfully, this makes you predictable

tall geode
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Also full jumps are OP af when the opponent is cornered, because most DP’s will whiff and most AA 2C type buttons move the character forward so blap free cross up

smoky parcel
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@sharp plaza The main thing I noticed when we played is like, you are just on go the whole way through. Foot on the gas 200mph. Pace yourself to where you can do what you need to do. Misinputs happen, but I feel like accuracy comes from acknowledgment of one’s actions. So run your gameplan, while still being observant of what I have going on. I was playing kinda slow (for my own personal reasons), but I was tryna figure out what was going on, and I really just had to punish certain stuff you threw out. Also just mind the wakeup DPs. If it’s every time I’ll most likely just do nothing on wakeup to catch it ofc.

sharp plaza
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I guess being on the go was because people told me that KOF is faster-paced that Street Fighter.

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I should slow it down a touch.

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And Iori is a rushdown/mixup character, so he needs to be go go go as well.

smoky parcel
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I think this is more important to grow towards being more consistent

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There are obviously specific character strengths and weakness, so playing with both of these in mind will benefit you during the match regardless

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You had a good mixture of like rushdown/zoner with King and Athena, but the teleports and tatsus with King kinda did you in sometimes

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premeditation is just as valuable as having on the go thinking

sharp plaza
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Yeah, so I need to work on my timing.

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And I didn't get a chance to do enough combos with Iori.

smoky parcel
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Iori kinda came n went. There were some hits you caught but drops happen. But hit confirming you can def get down more often ofc. Random guard on training and playing matches. Drops happen it be like that really. Don’t be afraid of running Yagami point if u want more hands on with him too ofc the man can do about anything

sharp plaza
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I put him on anchor because he does big boy damage.

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And yes, I dropped so many inputs.

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To think I labbed him the most, too...

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Maybe I'm not labbing him properly?

smoky parcel
sharp plaza
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Combos, mostly.

smoky parcel
# sharp plaza Combos, mostly.

Just put your dummy to random guard whenever you do this. You can kill 2 birds one stone cause u can practice some block strings as well in the process.

sharp plaza
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I put 1-hit guard, but I can do that instead.

sharp plaza
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Maybe later I can stream my labbing sessions to see what I can do better.

smoky parcel
latent elm
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As of recent I'm been looking at safe jumps and block pressure

jolly badge
# smoky parcel <@980965074233614386> <@275760901896798218> what’s some stuff you do when you l...

I usually do two things when actually labbing

Set the dummy to wake up jab and wake up Ex DP on random
Then I do my bnbs and whatever and try to meaty or safe jump
If I hit on counter, it was a successful meaty/safe jump
And if I block the Ex DP, also success
This is good to make sure your setups are actually true and on point

Second thing is the most basic hit confirm one
Sometimes I just spend like 15 to 20 minutes with the dummy set to block on random and try to confirm some stuff
Be it a far C into QM combo, or whatever you want to confirm

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AH
I know something Zero does a lot
He pings on Matchmaking and sets me as the dummy to practice his Heidern loops

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LMFAO

unborn kestrel
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In addition to combos, safejumps, and frametrap setups, it really depends on what setups I'm looking at. The other day I labbed defense against a Geese j.CD for about 10 mins per character. Both defensive j.CD and offense-oriented J.CD. And just going about what works there. I still lose to fake pressure, so I could probably take that to the next level and lab more optimal defenses against re-hop pressure.

I used to lab hit confirms but don't anymore and probably should again

unborn kestrel
sharp plaza
tall geode
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Currently for me it’s a mix of hit confirm drills, a new more optimal combo, and specific situations I lost to

-safe jumps
-meterless routes
-movement practice
-AA practice
-corner pressure

And others I’m sure, have all been in the rotation at one point or another

unborn kestrel
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Yeah, when I ask "is there anything specific you want to work on?" in training sessions this is usually the type of training/ planning I refer to.

It's adapted from a series of drills we'd do in wrestling -- on whistle, one wrestler would either shoot in on a single leg, a double leg, or a high-collar takedown. The defenses for all three situations are different.

Adapting that here, you get Geese doing a neutral j.CD, Geese doing a pre-emptive A2A j.CD, and Geese doing a delayed j.CD for the plus frames if it's blocked. You can low profile the A2A or delayed j.CD, but the timings are slightly different. If you whiff the low profile, you can get thrown or punished with a low from the Geese himself, so the timing is super important to practice imo

sinful jasper
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But to answer the question it's a mixture of what everyone else has already said unless I have something particular in mind

unborn kestrel
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I want to punch myself in the face for playing this bad

jolly badge
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@latent elm
Answering here not to clob the Matchmaking chat
Lol

I'll be completely honest with you, I don't think I ever used 5A to stop hops
Depends on the char tbh, but for Yama? 2C is my best friend for that, since it sometimes also stops crossups
Not THAT reliable
But works

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Parry too

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In Whip's case, DP
Works more than it should
Just stop doing it if I block

latent elm
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2C is soooooooo slow I tried anti airing Kim multiple times with 2C and got counter hit about every time. Like it feels very useless unless you're making a specific read or like you got a lot time to use the 9 frame button

jolly badge
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And about the specials...
Yeah, now those you have to kinda memorize
Like Geese and Billy you can roll when they go up and punish when they get back on the ground
Or just 2C when they're falling on you

jolly badge
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Parry should work super fine too
Unless I empty hop, parry will work

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214A is good for that too

latent elm
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214A losses a lot in the fast department, and counter I'd have to look it up, I know it's not immediately active.

jolly badge
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It's not, but you do have time between hops
If I hop D and then rehop, you do have time for all of those options

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In Najd's case, I'm doing like Angel
Hop D, and then jump to crossup C

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Even more time to do smt
You can always just roll foward too
Since I'll probably be too far to punish

latent elm
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People say roll forward to beat those cross ups, but they kinda lose right, since you could rekka to me, or whatever advancing hitbox she has right? Since I'll roll forward on like a cross up from Heid, but get punished or same thing with some other characters

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I'm probably over thinking it, but I really feel I just can't block.

jolly badge
latent elm
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Okay, when you say roll forward, do you mean before or after they're on the other side? As in am I rolling towards them of away from them

jolly badge
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Before, so that way when they land, they'll be far from you

latent elm
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@jolly badge alright, I'm a lot less tilted than I once was. What did I do well on the Leona and Yamazki side?

jolly badge
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And what did all that get you?
You OCVed me
Ok, you can argue I had Najd there
But I had Kim and Ash, two chars I play A LOT

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Same for Leona
You ran up, j. C on crossup, did the run slash thing, tried your best to get in and got some of the big ex earring combos for the big damage
That was GOOD

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Also, specially with Leona
You are not holding down back in neutral so much
You didn't get jumped in with her so much, which was GREAT

#

You also stopped some of my shit with her Ex DP

#

I'd just tell you to take care with her CD, since it's super good, but also very punishable
I can roll through it and fully punish with heavy buttons and all
And you know I LOVE rolling

latent elm
#

I really really don't even mean to be dramatic, as I'm no longer trying to switch characters and hard stick with these 3, I swear in most games 2/3 of them are as useless as a snow sled in Arizona. And it makes me want to like drop the character, and at that point just put the game down. After this like last week or so, I understand I've "improved" but like I feel Whip just kinda eats shit really hard because I still don't understand neutral, jumping and blocking. Leona will die in like 2 hits in about 9/10 2nd string vs 2nd string matches. And either Yamazki does really well, or he just loses so fast the opponent has a full health character on point. So I've always been thinking it but it's gotten a lot more intense this past week.

#

Like I really think I'm just too slow to play KOF at a beginner level. Since I can't anti air to save my life at all. And of course I could lab it, but I'm not worrying about 1. Blocking the next thing
2. Trying to think about how to get out or when it's safe to get out?
3. Are they expecting me to reversal?
4. Am I expecting them to grab?
5. Am I expecting them to low?
6. Am I expecting them to do nothing and DP or punish my option to get out?
7. If I land the hit how do I combo?
8. If I anti air do I jump and get hit?
9. If I anti air do I run up and get hit?
10. Do I run up and block and end up in the same position and have to think about this list again?

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And I can't play the game thinking like this, and when I do, I end up running into DP like 9 times and dying.

sinful jasper
#

You didn't have to go in

#

Could of just sat back and build meter

latent elm
#

Then I wouldn't have gotten health back, for the next character and there's a good chance I die in one interaction on the next character

sinful jasper
#

How you would have more health than Najd lmao

latent elm
#

I'm talking about if I were to just win that round right assuming for whatever reason I don't get hit, I have to fight Geese with half health. I die in like 1 to 2 hits

sinful jasper
#

But your up a character you can play slow if you so choose to

#

Point I'm trying to make is hang back and wait for me to come I'm the one behind in that type of situation

latent elm
#

Okay I'd agree if I didn't need health to damage to people in this game. I get hit so much, and everyone does so much damage. That I really feel like I need as much health for the next character. If I was anchor and you had low health sure, I'll build as much bar as I can.

scarlet delta
#

Yeah Zero baited you in neutral there tbh

latent elm
#

Side question doesn't she have that like full screen drop kick or like half screen drop kick?

sinful jasper
#

It's not fullscreen

latent elm
scarlet delta
#

Ik this situation will happen to me a lot because you wanna go in but should prolly just wait it out, yama has excellent options for dealing with an approach like that too

#

you def have the snake arm reactions from when we played

#

Going in on him like that just gives him an opening

latent elm
scarlet delta
#

Whatever 😂

#

I wanna play Zero more, I need to test my connection later, and if it’s still buttcheeks I gotta cop the powerline adapter

latent elm
#

I tried snake arm building once before when I did it a lot more than I do now and hit with a full screen kick by Kim and it just took it off the menu in like every match up unless I specifically know everything about the character

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Like characters with gap closers, characters with projectiles, characters with large buttons. I don't snake arm against these characters. Which funnily enough is about the whole roster.

sinful jasper
scarlet delta
#

Yeah I know eljay will Snake arm me to death on approach

latent elm
#

It's like I think about what I've learned from other matches I've played with this team a swear most of boils down to "Yeah don't jump, but also don't run, but like don't hop either, but also don't walk." And for whip "Don't jump or use the special move for getting in specifically, but your ground buttons get easily punished and rolled too, so pray they can't block a cross up or catch them with a trip guard"

scarlet delta
#

It sounds like maybe you’re thinking too much

#

Your mental stack sounds insane

latent elm
#

There's a lot to think about

jolly badge
#

@dull bone
SORRY
I had some stuff to tell you about our sets today
Nothing really important or big, I just wanted to give some small insights

First of all, Andy pressure on corner. Don't do the fireball, it's light punishable if you're too close, and since I was in the corner, there was no pushback. So I feel like you could've done MUCH more with Andy when you managed to push me to the corner, but I had a easy way out, specially since Najd gets safe jump and crossup setups from lights.

Idk if it was lag, I kinda had the impression that it was, but today you didn't react that well to my hops and crossups. You let me get some big combos out of jump ins because you couldn't anti air me, or even just block in the right direction
I wouldn't worry about that too much tho, since you already did AA consistently and block my setups on past sets we had.

Also, same as our first Ft10, I think the biggest reason why you lost today wasn't even a skill issue, but a knowledge one. You obviously didn't know the Najd and Sylvie matchup, since you let me get away with SO MUCH stuff I shouldn't.

My Najd safe jumps aren't consistent yet. I did them every time after the suck, but I know I only did like 50% of them properly. I was too late or too early to the others, meaning you could've done wake up DP or Super or whatever.

Najd Rekkas are light punishable. I was spamming 2A, 236A, 2A, 236A...
The gap sure is small, but if you mash 2A or some other light button after blocking my rekkas, you could've punished them and most importantly, stopped my pressure

#

With Sylvie, you let me get away with so many 214A, 2A, 6B, 214A...
Same stuff
214C is actually plus for Sylvie, so don't mash after that one. But the A is minus, even tho safe. So you could've gotten your turn back, and instead you let me infinitely do that loop. I even felt bad in one of the matches, cuz I did the same loop like 6 or 7 times before you tried doing smt with BM and I hit you with the rest of the combo

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Rock, you also let me do some loops with Reppuken
Far C into Light Reppuken has a gap, you could've rolled foward to escape the Reppuken and heavy punished me for that
But you just let me do that over and over again

#

But now, on the other hand
You couldn't have done better against my Geese
Out of 29 fights, my Geese only beat your Terry twice

You showed some good mastery over Terry. You know what to do and when, and you played smart. Baited my parries, punished some of my rekkas, blocked my crossup DP most of the time...

You did some SUPER good stuff on those fights against Geese. Because you not only imposed your presence offensively, with good strats like the empty jump grabs and great QM combos, you adapted to my Geese in a way that didn't let me do any of the stuff I wanted

You weren't flowcharting at all, just had a great plan and executed it as best as you could

#

Which is why I can say for sure that rn, the biggest reason you still can't beat me is because you need to know the matchups for my chars as much as you know the Geese one
And actually apply the same stuff for Andy and BM

#

I can see that your Andy and BM have solid plans, their combos and shit are good
But differently from Terry, I think you don't adapt them to the matchup you're in atm.

I mean, the way BM was fighting my Najd was exactly the same as when fighting my Rock and Sylvie
And I remember it was fairly similar to how you last played my Angel, Billy, Shermie and O. Shermie

dull bone
#

Yeah, Najd and Sylvie are gray areas in my "how to beat them up" notes

jolly badge
#

You already got that DPs work great against my Najd
Lmfao

dull bone
#

The goose though, I'm a fatal fury nerd, so I know everything he can do

jolly badge
#

Yup
I could see perfectly

dull bone
#

Gimme like a week to get the download, and they'll be just like any other character

scarlet delta
#

👆 dedication and resolve

rocky bloom
#

aka sweat

dull bone
# rocky bloom aka sweat

Bro, I am drenched in sweat rn.
So much sweat that Xiaohai himself is knocking at my door rn telling me to chill out

tall geode
jolly badge
rocky bloom
dull bone
tall geode
#

But hop punishing D-LO completely changed that MU for me, I can literally see when they go “Oh fuck he knows

unborn kestrel
tall geode
#

But it just opens players up to getting blasted by an invul reversal at any moment

#

You’re only plus if I don’t have meter and allow it

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💀

jolly badge
tall geode
#

Nah

#

You gotta eat OD DP and then question if you actually are the rest of the set lol

jolly badge
#

LOL
True...

tall geode
#

Or try and bait it and oops no more plus frames

#

Imo it’s a fair trade for essentially only having to be right twice per round

jolly badge
#

LOL
Ken too! One good confirm and your opponent's in the corner

tall geode
#

Ken can’t 2 touch tho. Marisa absolutely can in round 2 or 3

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He has to actually shimmy and do mixups instead of all these advancing normals

#

I keed

jolly badge
#

True

tall geode
#

I just like giving Marisa shit because she’s hella good

jolly badge
#

Eh
He still is stronger than Marisa
Lmao

tall geode
#

Maybe we should take this to capcom chat lol

jolly badge
tall geode
#

I…tried?

fickle plaza
tall geode
#

I tried!!

dull bone
tall geode
latent elm
#

Personally, at least considering I was there. I'd consider it a fairly weak performance from me. Like no real anti airs, minimal hop checks, a LOT of dropped stuff, obviously pressure, and not being able to block.

#

No, real strong points there in that set considering I got nearly OCVd in like half or more than half of the games

#

Poor use of character tools, as well

#

And bad adaptation. I'd say that's about what I noticed

abstract swift
#

You nailed it. Let me get away with things I was checking/abusing

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Those last 2, emphasis on adaption

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More or less had the same plan every match

#

Nun different but me walking into it

latent elm
#

Also wanted to point out, I had a good time. I'm not tilted or anything just thinking if I had these many issues, I wouldn't be able to enter the RR.

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My whole playstyle is flow chart because I can't pick up habits to save my life

abstract swift
#

Good

abstract swift
latent elm
#

The most I did, was see that you jumped after the 2A from Whip and DP otherwise I couldn't name a single thing I noticed that I had a plan for

abstract swift
#

I zoned, I back hopped and checked space, I rushed you down, I turtled and countered habits (reads), and I can say you mostly played the same, so adaptability is a +++ area for improvement

#

Point of that set was to see if you could circumvent what I was doing or just let me have my way

#

You lemme have my way

#

Yamazaki is your best but still lacking in tool utilization

latent elm
#

Yeah, I didn't notice anything.

abstract swift
#

I like your Leona execution a lot

#

You get the hit and you drop the meter, good

#

But the neutral can still improve, it's still too strike & idle

#

And you run a lot LOL careful with that (with leona*)

#

Just use CD

#

It's her godlike button

latent elm
#

Like of course, Joe fireball then DP, I played him for a long time. But like I gotta move I can't stay in zoning range.

latent elm
abstract swift
#

Right, but to throw out less than hop range is always a good idea. It beats a lot of things or will at least trade with you in advantage cuz you get the splat

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Not always*** but you catch my drift

latent elm
#

Similarly, I really don't think my Yama is all that good. Since like I feel all I ever get are "Conversions" and regular ol strike throw since I swear everyone can AA so I don't hop in that much.

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Like just prior experience speaking from playing the team for a while

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Like I know how to deal with rolling but I can't react it. I have specific set ups that punish rolling with Whip but I can't do them in a match because I can't react to a roll

abstract swift
#

Ah you'll be fine man, you're much better off than you expect. Think you're just too hard on yourself

#

It'll come together

latent elm
#

It's because I lose a lot more than I win. Since I have a lot of weaknesses as listed above. A bit of a habit from marching band. But strengths I can't name many. Like I can use my defensive tools as SS and GC options. I have combos pretty well assuming I'm not thinking about all of KOF and what I'm supposed to be doing at all times, and like strike throw

#

It's a bad ratio at least assuming I'm not overthinking it.

jolly badge
#

@abstract swift
Am I doing it right?

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The neutral and basics, I mean
Trying not to gimmick
But I feel like I still do some stuff like Geese empty jump Rashomon

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And Rock reppuken loops

abstract swift
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It's okay LOL idk what happen on my end the second half.

But Terry's fine, I think just get used to his buttons but don't rely on them at point. Special move terry carries the point hard lol

jolly badge
#

Also...
Thought about it later
But is it ok I used your team?
Some people don't like mirrors

abstract swift
#

Rock is fine, he's too like... zoner heavy, you don't really have a plan outside of reppuken at the furthest range into super, which in itself isn't even a good idea to begin with cuz you don't get much out of it but I mean 😵 I think Geese is your best but you really just unga bunga with him. It's good you're taking advantage of how fast everything is on him but outside of that you have no defense or even a neutral plan from that.

#

The take away is that what you're doing works, but it's still very you

#

You're using their specials appropriately but they're "shoto"esque characters, use their buttons in conjunction with how you play them. You control the space instead of over-relying on special range terry, reppuken range Rock, and special mash Geese

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^ n that's the archetype you have with them

jolly badge
#

I have like no idea how to play Rock right tbh
I always just played him like that

abstract swift
#

Nothing wrong with that but you play some sweaties n they'll pick up on that quick

jolly badge
#

Spam stuff with Geese

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But you are right...
I should have a plan instead of just doing whatever works

I have NO IDEA on Terry
I picked him up this week
All I did was try to mimic you and Dyl

Rock is also a char Idk anything about
I play him exactly like I do Iori or Sylvie, I just try to get in asap and do some big combos
But no idea how to play him right

And Geese...
I usually just try to style whenever I have him
So I guess I might've just skipped the actual learning part

abstract swift
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Next time we play I'll use that team

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N kinda show you how I do it

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You have more options with you reppuken and omit the super lmao

#

I'm sure you've seen

#

Side switch, OH, ex cancel into cmd grab

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You're limiting yourself by only sticking to what you know

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Best way to learn the character is to experiment other options against people/characters

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I'm sure you can figure it out in lab, I don't have the patience for it, I usually just try everything in match lol

jolly badge
#

I only really labbed and learned Shermie, Billy and Sylvie tbh

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And not even Billy THAT much
Most was stolen tech too

jolly badge
abstract swift
jolly badge
#

OK!
Ping me when you want to!

abstract swift
#

I teach you, padawan

jolly badge
#

Thank you master!

#

Wanna learn some Shermie?
Lmfao

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It's the best I could do

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Or Billy

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Or maybe Marisa

abstract swift
#

Teach me shermie lmao

abstract swift
jolly badge
#

OH
Juri

jolly badge
#

Shermie is not that hard
Just grab into 80%
Lmfao

abstract swift
#

Brush up the foozies, I think I can be a menace with her, sure 😤

jolly badge
scarlet delta
scarlet delta
#

@sinful jasper some thoughts when you have some?

sinful jasper
#

Yeah let me eat first and I gotchu

scarlet delta
#

For sureskis 🫵🫡👍

sinful jasper
#

Ok so a couple of things come to mind
Your neutral is almost there I think you just need to move with a purpose and not throw things out, I like the idea of using Iori d run grab or K' slide kick but those are REALLY bad on block so isntead of going for hard call outs like that just be safe and close the distance with a hyper hop or walk a bit foward hop etc

#

Your pressure is pretty good but I wanna see rehops and frame traps more

#

don't frame trap with sweep all the time

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As you saw I hopped over most of those sweeps and it got you killed for it

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Another thing you don't quick get up enough so maybe do that more it's actually more beneficial for you to do that then just sit on the floor

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Last thing is respect my safe jumps since you almost always tried to wake up with a something a lot of them bonked you on the head (I will let it slide for Ryo's safe jumps since those might be your first time seing them)

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Other than that you have a strong foundation just needs some cleaning up

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That Kyo needs some work actually

scarlet delta
#

Yeah haha when you were doing the ryo ones and on our last set I was like wait…. He’s prolly doing safe jumps

sinful jasper
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Iori and K' are some minor things you need but those 2 are fine for the most part

scarlet delta
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Yeah I’m a bit perplexed on what to do w/ Kyo

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sometimes I feel like I got it then I just lose it

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I’ve been trying to tech more because that’s been like something ppl have told me for like forever, when is the tech window exactly ?? Sometimes I’m like mashing it and I still don’t even get up

#

Is it like right when body hits the ground

sinful jasper
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Yeah but usually I double tap both lights before I hit the ground

scarlet delta
#

gotcha I gotta try that

latent elm
#

@sinful jasper since that was my first time playing Leona on point. Any first impressions from watching me fight Kim fan and fighting you

sinful jasper
latent elm
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Fair enough

sinful jasper
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I forgot to ask this but how is my Ryo looking @tall geode

tall geode
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Since once he does any of his 236A/C strings we just gotta hold it pretty much

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Also, in case you don’t know his 646A/C has anywhere juggle properties so can do it after winning an A2A

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I do also think he’s way way better with meter so some of the things you had issues with will go away on the 2 or 3 slot

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I know why you have him on point, just saying

sinful jasper
#

I do wanna put him in the back though so he'd probably be my mid character

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The way that I have my team set up all 3 of them can go in any order

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Just finding the default order that I like is what I need

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The heidern anchor guard breaks are nice so I think I'll keep him anchor for the time being

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And I don't mind Iori on point, it's my prefer way of playing him funny enough

tall geode
tall geode
tall geode
tall geode
#

Now gas up my psychic pop star @sinful jasper

sinful jasper
#

It helps that you already have a better understanding of zoning then most people do with her online

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Most think it's backdash backdash psycho ball rinse repeat

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Also her floaty jump makes think she can't cross up but I got hit by each one

tall geode
#

j.B is a stupid ass cross up button lol

sinful jasper
#

I just thought you placements with fireballs were pretty good with her

latent elm
#

@abstract swift if you got anything to say for Yamazki or Leona I'd appreciate it you could put them in here

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Since I tried a few run unders and cross ups with Mai

abstract swift
abstract swift
#

@latent elm
Yama: he's pretty solid too! Good utilization of snake arms in neutral, good metered combo usage, you're pretty on top of the OH/OTGs as well. I think if anything, you should try putting him at mid so you can get used to optimizing your meter usage. When to use a meterless bnb and when to dump a .5-1.5 meter combo

#

Mai is pretty braindead easy with neutral, it's good you got her at point to get used to how to play neutral with her. Put her mid next, her strength really lies in her combo structure. She has great access to specials & supers from a lot of her buttons

latent elm
#

I go back and forth between running Yama everywhere. Mainly to work on my defense and anti airs without meter to use to get out

latent elm
#

But I appreciate the analysis. Thank you

cyan fulcrum
#

@sinful jasper you never gave me post-match advice EddieSad

sinful jasper
#

Oops my bad I had company come over that day so I completely forgot

cyan fulcrum
#

So trash you forgot me

#

Copy

sinful jasper
#

I didn't say that lol

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From what I remember from playing are matches your approach needs some work you always wanted to jump in so it anti airing was easier
You have a good idea of hit confirms especially with geese
You need to learn how to anti air better, multiple times I did hop cd and just blocked them
Your offesne could use some work as well, relied to much on ending your pressure with sweep (most people do this around your level so I won't rag on it to much)

#

Hope this helps @cyan fulcrum

cyan fulcrum
#

Copy thanks!

latent elm
#

@jolly badge how was the Yamazki corner pressure when I did get you over there?

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I forgot to command grab but otherwise I think it was solid

latent elm
#

Oh and I did do some run unders with Shingo and Leona. Without even thinking about it.

jolly badge
#

OH
SORRY
I had seen it but I was playing SF and forgot to answer

#

Still
The Yama in general was AMAZING
I envy your approaching skills
Shingo jumped a lot and got AAed, but Leona and Yama are doing GREAT
The combos are consistent, the confirms are super good even tho I did catch you doing the Leona full combo even on block, which I didn't even punish as much as I should

Specifically about the Yama corner pressure, I think you're doing AMAZING
My Yama has no corner pressure, so Idk what could be better there. It's working good tho, so congrats!!!!!

wanton sierra
#

@timber pier forgot to ask earlier but thought on my play? My strengths and weaknesses y todo eso

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I'm curious to hear your thoughts

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One thing I definitely noticed on my own is how weak my defense is, getting opened up super easily with lows

wanton sierra
#

@sinful jasper I ask this question to you too now, I forgot to say last night cuz I passed out

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Idk if you heard most of my big rant

timber pier
#

Just saw it now @wanton sierra I'm gonna write it down

wanton sierra
#

Yeah nws

timber pier
#

Strengths: Just as I said before your offensive play is much and much better I wasn't expecting that level up of play, you used very good neutral jump buttons, when I used Beni you stole one combo I did very quick , on the corner you delayed wake up a lot so i wasn't ready even my self forget that exists in the game, you don't abuse roll so that's good.And your zoning was also very good with king and goenitz

Negative: Don't be afraid to do more damage with special moves instead of going to super all the time , save your meter, try to do less DP on wake up it's a habit everyone as and we all should lose it doing it all the time, high/low block it's hard thing to learn only you and depending who you are Fighting against, corner pressure if you have meter don't be afraid to use block CD just to go back to neutral , don't remember if you hop on me or not but learn how to Hop and hyper hop consistent.

#

But I need to watch some of your replays where you kill some of my charachter if there is something more positive

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To say

wanton sierra
#

Wait weren't you the one telling me to do the longer beni combo?

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But I'll keep this stuff in mind

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Man why is my zoning so good when that's the thing I want to do least?

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It's quite the conundrum

timber pier
#

Do the other stuff you proved you could do it save your meter for other stuff since you have trouble blocking

wanton sierra
#

I don't get why I can't do a simple high to low block fast enough now that you mention it

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When I block an overhead jump in I don't block the follow up consistently and its one of the most basic things

timber pier
#

You must train your reactions it's basic stuff but sometimes it's a just a Guess game or high low or empty jump and sometimes it's just the oponent that's too good and we can't do nothing then accept

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And just train harder

wanton sierra
#

Mind you he did still mix me up and I even call out as much out loud in my stream when it does happen

sinful jasper
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Fixing those bad habits first will be the hardest

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But once you do things will go more smotthly

queen kraken
#

saw what you were saying about yourself in the snk general Cien. I think you should move shermie to point for now. focus on playing the game. Just playing kof neutral and stuff. Right now for you its Jump Cd and hope it hits or throw out a reversal of some kind and hope it catches then dump all the meter. I dont have clean enough offense to get around her stuff but someone better will expose all that.

#

Then when you do land a jump in its just blockstring every time, then probably sweep afterward. How about i block a crossup, then you throw a Close A? Your now plus 3. Could frametrap after, could hop again, i stop mashing from framtrap then you open me up to run up throws or cm throws

#

But heavily suggest point shermie and focusing on playing kof. Not even really using any specials unless comboing.

sinful jasper
#

@wanton sierra After looking back what I think you need to work on is your offense and to that extent your neutral can use some work
Defense is alright but you tend to play passively, You always waited for me to do something and when I stopped going in you kind froze and just sat back while yes it's fine to hold down back and show patience but if I already shown you that I'm willing to hold down back you must find a way to force me to do something
For example I was never afraid of your zoning as king
You never really showed a real reason to enage with her fireballs unless when we were in that midscreen distance and a super jump would of worked on you

#

Combo drops are always bound to happen so I can't really fault you on that

wanton sierra
#

And that one very specific instance that i remember with King and Heid where we just stood still for a whole moment was bc I had the life lead and was working on punishing you for your movement

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For the good that did me but it feels great to here I'm not rushing in blindly as much

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Now to combine the two side

sharp plaza
#

Why isn't my DP coming out?!

sharp plaza
#

@sinful jasper So...where should I start in my derusting process?

#

And what's the most important takeaway from our matches?

sinful jasper
#

I have to look back at the replays

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The main thing that stands out is to relax in neutral

#

You do a lot unnecessary things

#

You also don't anti air

#

You blocked like 5 CDs and almost got guard broken

sharp plaza
#

My DPs weren't coming out, though.

#

That's the thing.

#

(Especially on wakeup.)

#

I can't exactly relax in neutral because I'm getting pressured, too.

sinful jasper
#

More often times than not we were full screen

#

And all you wanted to was throw fireballs until I started getting closer

#

Then you got anxious and just rolled hopped or teleport with Athena

#

Also the moment I got close to you, you just wanted to rollback or forward

sharp plaza
#

I was trying to remember my combos.

sinful jasper
#

Very rare you hit a button to defend your space

#

What good is knowing the combo if you can't land the hit

sharp plaza
#

I was also listening to some Black Sabbath to get myself hyped up.

#

I need badass metal music to get me going.

#

Because of the music, I have to move faster.

wanton sierra
#

@sharp plaza I would say that preoccupying your mind will make your overall game suffer. If I may make a suggestion, first try to land then combo then when you can do it a few times then let the muscle memory of your training take over

sharp plaza
#

Preoccupying my mind?

wanton sierra
#

Worrying about remembering your combo

sharp plaza
#

Oh.

wanton sierra
#

If I had to guess, you weren't as focused on match as you could've been

#

As with the music and remembering

sinful jasper
#

I second what Cien is saying

sharp plaza
#

I can't get motivated without metal music, though.

#

(As it's the most badass and manly genre of music in existence.)

sinful jasper
#

You can keep the music

#

Just clear your mind

#

Don't worry about the combo

sharp plaza
#

"Don't think - feel."

#

Right?

#

(I also studied Jeet Kune Do, by the way.)

sinful jasper
#

In a way yeah

sinful jasper
#

I think out of all the different point characters I tried out Mary and Elisabeth did the best right? @smoky parcel

#

Iori and Heidern I'm not really concerned with

#

They pulled they're weight

smoky parcel
#

My bad typo

sinful jasper
#

It's fine lol

#

Mary was on a lot of teams when I first started playing so maybe I will stick with her for the rest of the season

smoky parcel
dull bone
#

Stick with her forever
Be a bm main

sinful jasper
#

Her ground buttons are similar to Kim

#

They both give me a headache

#

But Mary has great air normals so it evens out

dull bone
#

Fighting bm is a headache, but playing her is fun

sinful jasper
#

I don't mind fighting blue mary since most don't know how to play her lol

dull bone
#

Yeah she's tricky

#

But once you get a feel, she can cook

#

(I am biased)

sinful jasper
#

No I agree

#

Her vortex is just as scary as Clark's

#

But Clark has way better buttons than

#

Even O.yash's vortex isn't as scary as BM

#

But again he has better buttons than her

#

But she has better defense than them

#

With her sway and 4 frame ex dp

#

So it evens out

scarlet delta
#

O Yash damage just diabolical

#

Most scary thing abt him

dull bone
#

2 touch with 1 bar each

sinful jasper
#

I haven't given a proper chance though

#

The only thing I don't like about him is how committal he is compared to normal

#

But that's fine he supposed to be a grappler

fickle plaza
#

So anyway BM d tier

rocky bloom
sinful jasper
#

Oh please rait you only think Mary is broken because of ex slicer

dull bone
#

Bottom-tier Mary

#

Trash character

#

Can't do shit

fickle plaza
#

Basura Mary

smoky parcel
#

@livid knot

#

What’s up with Ralf ? Are you a Ralf main or no?

#

Will he be your designated anchor?

livid knot
livid knot
smoky parcel
#

Rugal is there?

livid knot
#

Tbh

#

I don't know

#

I'm obviously not ready atm

#

I haven't been decent in this game for a long time because of distractions

#

With other games and such. Less dedication

#

Can't confirm with Leona at all. Let alone approach

smoky parcel
livid knot
#

I'm not beating myself down I'm just being objective btw

smoky parcel
#

Doesn’t it have large proximity window than 5B

livid knot
smoky parcel
#

2A goes into her 6B

livid knot
smoky parcel
#

Right?

#

The command normal

livid knot
#

And if you're fast. Doesnt always work

smoky parcel
#

You’ve gotten close enough many times. At least close enough to do 2B 2A

#

Why don’t you put her point

livid knot
#

That's why I go for the hard 2b - 5a - 2C - 5B

smoky parcel
#

Does 5A whiff on crouchers tho?

livid knot
livid knot
#

Not close 5A tho

smoky parcel
smoky parcel
#

But I say go for 2A because obviously it hits crouchers. And you can do your command normal from a further distance

#

I am not fully sure though as I don’t play her like that

livid knot
#

She needs meter for anything. Her bnd I just mentioned is a super ender

smoky parcel
#

Ok.

livid knot
#

*Try her

smoky parcel
#

I had closed app

#

But lemme see

livid knot
#

Next time

smoky parcel
#

@livid knot 2B 2A

#

Take my word for it

livid knot
smoky parcel
#

2B 2A 6B

livid knot
#

Just not always.

smoky parcel
#

It should work

#

Mostly

livid knot
#

The bnb I meantioned works. It's just easy to accidentally throw the bomb.

#

Tbh I need to just lab the combo with Leona because it's all execution

#

It's the Leona Effect™

smoky parcel
#

She runs so fast

livid knot
#

Don't play for a while you come back and you cant link 5C into 5B anymore.

smoky parcel
#

She runs fast like Iori

livid knot
#

Do it. It may be easier on pad but do

smoky parcel
#

Idk how to special from charge move I legit never knew how to do it like that

livid knot
#

2b - 5a - 6b - 213C - 28 A - 2131236B

smoky parcel
#

She can even do the EX earring bomb from her 2A

#

So you can really do what you want at that point

smoky parcel
#

Her 2A has a decent amount of range. She can close in fast because of her quickness

livid knot
#

She comes in and 2a's twice, then what?

smoky parcel
#

Really the run up 2B 2A. I don’t think she can do multiple 2Bs like some characters. It will probably cause issues like you’ve said with whiffing

#

2A twice if you want

livid knot
smoky parcel
#

Omg

#

I’m seeing it myself

livid knot
#

There are no extensions from that

smoky parcel
#

Wym? You can do an entire combo from 2A

livid knot
#

Moon slash is charge so it's not realistic to run up and do that

smoky parcel
#

With command normal

smoky parcel
#

Simple mode combos?

livid knot
livid knot
#

You gotta do divekick fœst

smoky parcel
#

Maybe we’re not on the same page here.

#

I’m saying it’s a lot easier than you think. She can get damage and confirms from her 2A simply because it goes into her command normal and EX earring bomb. Also it’s plus on block so you can do whatever after that.

livid knot
smoky parcel
#

2A

livid knot
#

It doesnt!

smoky parcel
#

Bro

livid knot
#

5 A does

smoky parcel
#

I literally just did it!

#

Omg

livid knot
#

Max range?

#

Or up close

smoky parcel
#

Both

livid knot
smoky parcel
#

I’ll say you’ll have to be close enough for a regular low confirm.

#

Regardless, utilize this

#

You can bypass her shortcomings

#

It’s not even that bad tbh

livid knot
#

Lemme put it this way. Let's say you're right about 2A going into eating bomb. Is 5C still gonna link after?

smoky parcel
#

Yes

#

After the earring bomb it’s your regular combo

#

Actually no.

#

No 5C

#

2C

#

It’s faster it seems, more hit detection range too

livid knot
smoky parcel
#

Yeah this is really it

#

For Rugal you already know you have to do the same

#

Cause his 2B aren’t special cancellable. And his 5B only goes into specials no command normals. 2A is the way for more dmg and stuff

#

They have this in common I mean. Him and Leona

livid knot
#

@smoky parcel you're a fraud and a liar

#

She cant link EX bomb from anything other than stand A

#

I double checked dream cancel to make sure they didn't slip in a buff I didn't know about

#

Command still works

smoky parcel
livid knot
smoky parcel
livid knot
#

Goodnight

#

@Dreamcanel you're a fraud and a liar

smoky parcel
#

Literally

livid knot
#

I'm over here.

#

Dying doing these hard ass links

smoky parcel
#

better late than never

livid knot
#

I'll lab

#

Alright how footsies cuz I keep losing even tho I take my turn

smoky parcel
livid knot
#

K' CD seems to be a good example of a move that doesn't care about frame data

smoky parcel
#

your boy Kroh is just throwing out 5A's and that drill move and stuff

#

I'm like well damn

livid knot
#

Yeah but it happens a lot with you too, not just with CDs

smoky parcel
#

Timing idk something like that

smoky parcel
#

I'm not crouching while I'm going in

livid knot
#

I'm doing it to beat out the same thing you're trying to do kekzu

smoky parcel
#

You were actually zoning with Rugal tho

livid knot
#

It's robbery prevention

smoky parcel
#

I had to put Maxima point

livid knot
#

Ironically dealt with him better

smoky parcel
#

He's too slow its risky to attack too much as him

livid knot
#

As the grappler

smoky parcel
#

@livid knot So Rugal, Kroh, Ralf?

livid knot
#

I feel bad not repping Leona.

#

Like I am a fraud and a sellout if I don't.

smoky parcel
#

good point.

livid knot
#

@timber pier

timber pier
#

@livid knot

#

Its your month bro

jolly badge
livid knot
livid knot
jolly badge
jolly badge
#

That's my go to low combo for Leona
But like...
Same problems as always
Unoptimal dmg, and she needs to be SUPER close for it to work

smoky parcel
#

Idk if 2A goes into 2C. I tried it last night. If you’ve had success doing this maybe I wasn’t fast enough then

jolly badge
#

Actually
For reasons of "I suck at those"
I tend to just do 2A, 2C
Not a low, but I'm pretty sure it should work

#

Maybe only counter hit?
If that's it, then I'm sorry for the false hopes
But my memory tells me it works

livid knot
#

That would make more sense than 2b 2a 2c

#

Mods ban Luna for spreading lies please.

jolly badge
#

Wait
I also have memories of 2A going into 5D, no?

livid knot
#

Or you know what.

#

Ban her from using Leona.

livid knot
jolly badge
#

LMFAO
Reeona is cool af

livid knot
#

But only if the starter is 5 A

jolly badge
#

I just wish I was better with her

jolly badge
#

Fuck the light confirms
Just Cl. D until it hits

livid knot
#

They really need to buff the cl.D proximity. It's terrible. You always get far. D if you're not colliding with the opponent

#

Meanwhile Ryo and Luong get to do standing low cl.D from half screen

jolly badge
#

Leona also needs Heidern's j. C
I am tired of whiffing that

sharp plaza
#

Would anyone want a training session?

wanton sierra
wanton sierra
sinful jasper
rocky bloom
sinful jasper
#

Small disclaimer: I don't see rank as a good measurement of skill so when watching this vod it was hard for me to figure what to say since most people you played just kind of did stuff
-Your hitconfirms need more work multiple times you hit someone with Shermie 2B but didn't special cancel it at all
-Get those safe jumps down you got lucky missing a few since most around your level don't know about them(If you need help troubleshooting safe jumps with your characters let me know)
-Offense needs some work still I didn't see frame traps, re hop pressure, stagger pressure or even a tick throw
-Defense/neutral is still good (still needs improvement) missed a couple of anti airs here and there but you still got them
-When fighting zoners try and neutral a fireball or two like you would in street fighter see what kond of reaction you get from them
-Be careful when mashing throw, It's good that you know you can throw someone out of a bad jump but it becomes a bad habit if you rely on it like a crutch (ties back to the defense/neutral)

#

@wanton sierra

#

Their are some other small things like panic sweep and such but I think you know that already

wanton sierra
#

Okie!

carmine axle
sinful jasper
carmine axle
rocky bloom
scarlet delta
#

They can fool you sometimes too

#

Accepted a game w/ a 43 ms guy … got in match, jumped from 43 to 200 ms back to back

#

I started winning and he plugged hehdndjjdbdjdnd

rocky bloom
#

Bro got Clarked by a "new" account... I swear Rank 15 is the hardest matches I've ever had

carmine axle
#

That final L I took was too sad lmao i couldn’t do another

rocky bloom
#

That Rank 15 area is rough. I just one-and-done obvious professional players 😂

rocky bloom
carmine axle
sinful jasper
#

I have the same disclaimer that I told Cien just so you know @carmine axle
Things you need to work on:
-Work on defense sometimes you wanna slug it out instead of blocking and being paitent
-Learn how to run properly, a lot of times when you run in you just get clipped by someones button. Dashing blocking doesn't exist so when you run make sure you take into accoun the space you and your opponent have
-Understand your characters buttons. For instance vanessa got buffed so that her Far B hit crouchers try using that in neutral as opposed to her heavy buttons
-work on hit confirming not every poke is gonna lead to a combo like in SF6
-When going for Iori taco delay it a bit so you can get the combo afterwards
-Don't go for hard reads like you do with Shermie, more often than unless you really feel it just safer to chill out for a bit and see what the other person does
-Offense needs some work as well need to see more stagger pressure, re hops, frame traps and tick throws

#

Their are other small things like don't use Iori run grab in neutral

#

Hope this helps

carmine axle
#

Yeah I was def throwing things out too much

wanton sierra
#

New stream, watch the end to see me hypothesize and formulate game plans with King and Goenutz

#

Tldr:

  • I'm playing to learn how the triangle of offense and experimenting to see what beats what, what does and doesn't work etc. Not focused on winning per say or confirming my hits on purpose. Mainly seeing the what and where i hit and thinking to myself "how and why is that working", vice versa on defense.
    Then I go to the lab and start thinking out loud neutral and offensive gameplans for two of my characters, King and Goenitz
sinful jasper
#

I love when people theory craft, let's me figure out they're thought process

#

I'll definitely give this a watch

tall geode
#

@sinful jasper meant to ask, why the mid combo SS with Hiedern?

sinful jasper
#

It does slightly more damage when going for ex stinger into hit grab sfterwards If I just do 5D ex stinger hit grab it does less

#

And sometimes I rather save the 1.5 bar combo he has on the next hit rather than spending it the first hit I get

#

Unless I'm far behind in the game

wanton sierra
#

@sinful jasper just poking on your thoughts on my process and see if you can think of situations I haven't thought of in my offense

#

No rush, just eager to hear your contribution

sinful jasper
latent elm
wanton sierra
#

Never be afraid to ping me if you want to

wanton sierra
#

That is a Tyler who is not Lacking Confidence in his approach

#

I don't even need to look at the video yet

#

Just you saying it's a different player means that you are depersonalizing your win

#

You need to do this when you lose too

#

You expect defeat so you think you are "Tyler" when you lose

#

Or overpersonalizing the experience

#

I'll check the video out now

#

@latent elm who's who?

latent elm
#

Clearly I'm Tyler, I'm just saying, there's hints of what I normally do in games. But a lot more of what I never/rarely do

wanton sierra
#

Mmm

#

You're confusing seeing my point

#

That's ok

#

But this is the first step

#

Now are you the Rock or Leona?

#

I said "who's who" bc idk which team to look at

latent elm
#

Oh my B

#

Leona Shingo Yamazki

#

That's me

#

Forgot the recordings don't show names

wanton sierra
#

EXCELLENT GIRST GAME

#

Holy shit, there was some real conscious decision making here

#

No panicking that is obvious

#

LETS FUCKING GOO THAT 2ND GAME WAS CLUUUUUUTCH

sinful jasper
#

So far I really like your thought process @wanton sierra

wanton sierra
#

@latent elm what was your thoughts going into this match, what was your mindset?

latent elm
wanton sierra
#

You and your opponent were at about the same level so you let your muscle memory guide you

#

You were making active choices and adapting

#

You need to make this kind of decision making become an active choice

#

Like you need to be thinking past the level you're not thinking to improve

#

One of the first things that gets shut down when you are stressed/anxious is the pre frontal cortext

#

Aka the part of your brain that makes choices

#

So when you fight Zero and your stress level is max, your base level isn't on the same tier as Zero's, leading to frustration and confidence issues

#

You take less risks, you panic more

#

When you panic you do what is called your "reflex"

sinful jasper
#

When labbing Iori taco when you hyper over them do j.6B and delay it slightly you'll know you'll get it if you can combo with 5C and if you want double taco hyper hop j.6B and then hop over them and j.6B

wanton sierra
#

If the opponent start picking up on this reflex, your "habit", that is when you lose

#

Not when the screen says so

#

If you never lose mentally but lose in game, your opponent just adapted faster to you than when you did them

#

That is when you never give up hope

#

The moment you say, "I can't win against this" and stop....

You lost

#

If you say "I can't beat this" you must, I need you to ask yourself "why?"

latent elm
#

9/10 times. Because either I'm not/don't know how to take space back and/or my turn when blocking

sinful jasper
#

So far I like what I'm seeing @wanton sierra but I want you to incorporate this

#

A lot of the spaces where you wanna counter poke sometimes a neutral hop CD will cover

#

Especially characters like King

#

Her Jump CD is pretty good still despite the floaty jump

wanton sierra
#

You can't contest space? How are you going to change that?

#

Don't know when it's your turn? How can you change

sinful jasper
#

And it doesn't have to a hop CD

wanton sierra
#

3 simple questions that must alway be on your mind:
1: what
2: why
3: how

#

Those three questions will be your golden ticket to improvement

sinful jasper
#

You could do something like a Yashiro hop D

wanton sierra
#

And that means you have to pull back and look at the bigger picture

sinful jasper
#

Also around this space I would personally throw a fast fireball then it becomes a hard read to super jump over it

#

Now I go back to watching

sinful jasper
#

One more thing actually

#

Preemptively use King's Far D to anti air that way you don't have to react to with her 2C or ex trap shoot

latent elm
sinful jasper
#

Alternatively if they're scared of the fireball use stand CD to defend space or a raw slide

#

Don't use tornado kick to defend that space imo

#

It's a easy thing to auto polit and will get you killed if they block it or whiff punish it

#

If it was kof 13 be a different story

wanton sierra
wanton sierra
#

That's exactly what you do

#

But your problem is, in this analogy

#

Is that when you throw shit you look at the puddle that fell and not what sticks

#

So you think that nothing sticks

#

Is my guess anyway

#

I'm not a psychologist

#

"Keep your chin up"
"Eye on the ball"
"Empty your mind"

sinful jasper
#

Like this space right here is perfect for King

wanton sierra
#

All of this is saying is keep moving foarward

sinful jasper
#

This is where you wanna be most of the time

wanton sierra
#

Bitchin

sinful jasper
#

Reacting to fireball is gonna be a hard read

#

You can whiff punish a poke with her Stand CD

#

and You can catch them with slide

wanton sierra
sinful jasper
#

Or run in and start offense with her

wanton sierra
#

That's smart

#

Ok ok

#

I think I'm seeing it

wanton sierra
#

Cool cool

sinful jasper
#

I do this to you a lot when I play King if the vod is still up

wanton sierra
#

It the vod is before last week? No

sinful jasper
#

Yeah it's probably not up

tall geode
sinful jasper
#

Yeah it kills a lot of the damage right?

tall geode
#

I’m not sure of the exact % but yes SS when done within a combo adds noticeable scaling

#

If its the combo starter is when there is no scaling added

sinful jasper
#

Yeah I remember my brother killed me from a raw SS with Luong pre patch

tall geode
#

What it does do is add a lot of stun, so you’ll see it from players looking to dizzy

sinful jasper
#

My health bar was gone

tall geode
#

😹😹😹

sinful jasper
#

And I thought I was the villain with Iori damage SOLKEKW

tall geode
#

Nah you still are

#

But Luong just isn’t broken anymore

sinful jasper
tall geode
#

Speaking of damage thank Christ they fixed Chris’

#

It’s actually worth it to spend bar now

wanton sierra
#

That was kinda luong at first no?

#

Like she was really good at one bar but it was really not worth to dump

#

Now she's more flexible

sinful jasper
#

Yeah people exaggerate how "weak" Luong is

#

She's just not silly anymore

wanton sierra
#

But thank you regardless

sinful jasper
#

Yeah I know that I just saw that you were struggling on the taco timing

wanton sierra
#

Cool

sinful jasper
#

Hitting taco high up is like jumping button hitting to high

#

You can throw him out of it

wanton sierra
#

Yeah that part I got

sinful jasper
#

I wanna make sure you don't lose to some gimmicky stuff

#

Which is good that you labbed round start rekka punishes even nobody shouldn't be doing it (as I did it round start against smoke earlier just to be funny)

wanton sierra
#

Exactly

wanton sierra
#

@jovial wadi for someone who has been playing for only a few months, you got a good grasp on a lot of concepts

#

Space trapping especially

jovial wadi
wanton sierra
#

Once you get a feel for the combos, a lot of it will come intuitively and let's you experiment across the cast

#

To give you an idea, most of the basic combo idea is: Heavy/2 lights > command normal > (ex) special > super

#

Will give you a baseline to work off in this system game

jovial wadi
#

thanks mate il keep that in mind

sinful jasper
#

@wanton sierra after watching your matches with Tyler just work on the things I told you last week and you'll be golden, I won't judge the Hinako because she just came out so I have no clue what she's supposed to do (obviously she's a grappler I know that)

#

@latent elm You just need confidence

latent elm
#

I thought I moved well

sinful jasper
#

I'm just saying general

latent elm
#

Ah? I'm trying to figure out where the middle is

#

Because I felt I was being stupid on Leona

#

Especially after watching it back

#

Like I know both Hinako and Yamazki were just playing slow because I felt I shouldn't move recklessly

livid knot
#

@sinful jasper so what do I do better in the sets that I beat you in vs. the sets today?

sinful jasper
#

Think to why you lost to Kim so much besides him shitting out damage

#

I held down back more times than not

livid knot
sinful jasper
#

The point is not Kim though

livid knot
#

I was blocking too much as a result

sinful jasper
#

Missing a couple of anti airs is part of it yeah

livid knot
sinful jasper
#

It's better I get a video example

#

I'll get it later tonight to show you

#

I'm not home right now

livid knot
livid knot
livid knot
#

@sinful jasper awemanwth

sinful jasper
#

I'll elaborate don't worry

livid knot
sinful jasper
sinful jasper
#

This is how most of the rounds between us went when Kim was on screen mostly

#

and sometimes Heidern

livid knot
sinful jasper
#

The same thing would happen to Tyler your fine

livid knot
#

Comparing me to Tyler now?

jolly badge
tall geode
# sinful jasper

This is hilarious because we all know he didn’t have jack shit for a roast