#SNK Post-Match Discussion
1 messages · Page 9 of 1
@tall geode any advice
Cycle your options more. All your characters have crazy ass cross ups but if it’s every time it’s easier to sniff out. Think you faked me out and went same side only once with Isla might be wrong tho
Also you can’t trip guard everything (he says not being able to do it), like I get it. Huge reward off a successfully done trip guard but hops will get you
Other than that looked pretty good. Safe pressure, good mix, nice use of SS, cashed out pretty much every time you could and didn’t gamble too hard on DP
Now you’re obligated to tell me what you think about my play, but only good stuff I don’t want to hear about the negative shit
|| all cap let me have it ||
Honestly I hate you, how dare you adapt to my isla with Elizabeth reflect shield? toxic! Idk you played pretty good like always. you’re lucky I ran out of health! I can understand the yuri struggle with accidentally jumping over your opponent and looking goofy, however there was times you could’ve killed my character if you did the right combo like I get it the inazuna drop is cool but just kill me!
“Honestly I hate you” 😂
Like it was crazy seeing you do run up close C into inazuna drop to end it or just in general for most your combos with her it was like seeing doomsday kill Superman! In terms of disbelief
And you also stole my yuri color and you put it to ft5 to mess with me
Oh yeah also when I’d get hit with a short hop or a jump in it was because I’d try to stop the hop or air pressure by using 2A buttons because in other fighting games I can anti air stuff like that so it Carries over not because I’m trying to trip guard I actually minimized doing it
For your information mr smoke🤓🤓🤓🤓
snorts
adjusts glasses
Also isla and luong 2C got me killed trying to anti air with them!
So if I looked like I was trying to trip guard it’s cuz of that
There was a moment in time in our match when you were yuri and you were jumping around and I was like “bro imma just wait and trip guard his ass if he wanna keep jumping over me” and then I hit a luong qm soo faast and it was probably the fastest I’ve ever hit a qm without messing up like dawg maybe I am sonic fox
Bro idk wtf my problem is right now but I’m dropping that combo left and right. It suuuuucks and that’s why I’m doing the easy one. But point taken
Yeah that QM had me S H O O K
It was ridiculous
@wise nimbus how the hell do I know what's safe to press in neutral and what's not
Who do you play?
Rock, Haohmaru, Terry, in that order
But it feels like whenever I throw out a poke or go for a jump-in, it always ends up getting stuffed somehow
dreamcancel is a rly good website for telling stuff like frame dats
u gotta understand how to poke, u cant just flail and throw out 30 hitboxes at once
Well no shit, I'm asking how the fuck I'm supposed to poke safely
chill dude im just trying to help lmao
Idk much about Haoh
Terry and Rock aren't my best chars
But maybe I can help
Patch is right tho, I personally like to see it as game of trial and error
If you're doing a move and getting punished, stop doing it
If your opponent doesn't know how to punish or if you lab it and see that you're actually safe, start abusing it
Rock far C is amazing poke, and is cancelable into specials, like the Reppuken, that will probably leave you safe-ish
I like to do Reppuken into the Super Punch to get in safely
It uses one whole bar, but if correctly spaced, should leave you safe
2C is an AMAZING Anti air, I use it a lot
Way easier than trying to DP
You're telling me things I already know. This ain't my first fighting game, I know I'm not poking safely and I don't know how to poke safely. I said that I don't know how to poke safely and want to know how to do so and you said "Well, you're just not poking safely"
Is Super Punch 214C or 236236K?
236236K
Gotcha
You can do 236A 236K for the shortcut
its rly expensive tho, i tend to not use it personally
If you get to your opponent before your reppuken, you're not only safe, but plus
for rock i prefer to space like 214A
Yeah, it is
I use it a lot because my Rock is usually not on point
Yeah, considering I have Rock on point, spending a bar of meter to get in doesn't seem like the most appealling option
Amazing option
214A is safe if correctly spaced
Same for Terry
5CD >214A is pretty good as a poke, keeps 214A pretty safe and can hit confirm if the 5CD hits
Terry also has that kick special
Crack Shoot, something of the sort
It's safe, right?
I just need to figure out how to space it correctly so that it's safe, but doesn't whiff
learning how to space BK is pivotal for terry yeh
I'll be copying that tech
Lol
I tend to do 5CD, Reppuken
light bk is well spaced when its just under or around half screen, and heavy/ex is a lil below full screen
The B version is -1, D is -2, and EX is -5, I assume those are at least relatively safe
ye but crack shoot is slow
its pretty good in a spot where ur opponent wants to jump tho
It is, but some people have trouble dealing with it in neutral
They wait for BK
such as when ur spaced out in the corner
Rock j. CD is also very important for his neutral
Quite slow, but very good once it comes out
i mean they cant rly wait for light bk, its unreactable iirc
Can you cancel blowback on block?
yes
terrys 5CD also is a low crush
so its RLY good
terrys best pokes are easily 5D, jD, jCD, 5CD, 5B and 2C
Do you have to space the blowback for a 214A to be safe or can you just sorta let it rip and be safe?
Yeah, true
I don't play Terry
But when I fight against him, I tend to fish for BK
Cuz I can punish it with Shermie command grab if I block
rocks are more or less the same minus 2C
its a lil bit of spacing but i think point blank its only -4 after 5CD
so relatively safe
I tend to use a lot of 5D and 2D as my main pokes, just because those feel natural for me to press as pokes
You can, but mind that CD is a slow button
You might get interrupted rather than punished
i play a shit ton of terry
so ik these things haha
also yea be sure to use 5CD sparingly as theyre both rly susceptible to counterpokes
Makes sense
Is there anyone who can help me with figuring out what to do with Haohmaru?
i have 0 idea on haohmaru
however theres a channel on yt called KofXV Replays that has vods on top players of every character that u can take notes on
Hm...
Haohmaru is a not very common character
I think maybe @smoky parcel can help
@worn arch plays him
What I understand of Haoh is that you should play very neutral, maybe even defensive
Kinda like SamSho
Fish for the big hits and big combos
I'd actually be very interested in playing him if I had Team SamSho
Maybe someday if I actually buy them
I just don't care much about Nako, nor Darli
Darli is cool tbh, but Idk about her gameplay
Doesn't attract me so much
but u play Billy
Onemanfan plays him. You can also search for Sonichackedyou. He plays Haohmaru and is a consistent top player at the weekly TNS online tourneys
He has some really good pokes
@torn dagger plays Haohmaru as well
For Rock, I like to fish using far C and if that confirms, I do ex elbow and proceed to use my biggest combos but i use him on anchor
jB is a fantastic air to air button for rock. Beats almost everything. Jump D is a good jump in button
Easily confirms to close C
Almost all his special enders leads to safe jumps so you can pressure easily
Rock j.CD is slow? That’s news to me
I don’t use Hao but I play against a really good one. Its lots of neutral hop C, stand C at safe ranges. Fake fireballs mixed with real ones. And his overhead slice special is also plus on block. You do need to get comfy hit confirming DP > super. Just remember he doesn’t need a ton of touches to get huge damage so play patient and wait for your opening. He doesn’t want or need to be up close the whole match @wheat oyster
What’s the fake fireball input again? Is it 236[P] or is it something else?
236A.AB
Wait
What about Billy and Haoh?
I mean, compared to Shermie j. CD and Geese's, it is a bit slower
Not much, but it is a bit
Gotcha, so basically the same way Rock can cancel his DP on hit or block
Indeed
Heavy DP only, not light
And use Rock's j/hop CD often but expect to lose air with it
Hao is really cool. If you can structure your combos around his DP/66DP, you get really good mileage with that move
It's like... the strongest? Second strongest DP?
I’m aware
It’s the strongest
I must have missed the context somewhere hahah
Play Hao like you would terry I guess. Get the confirm, dump the damage
Nah, it’s fine, I just didn’t specify which version of his DP, implying that I thought you could cancel every version
I'm quite interested in Haoh too so if you get him down, pls teach hohoh 🙏🏽🤞🏼
I think only team Garou has a break mechanic, unless Haoh does too. I haven't dabbled with him enough to find out.
Haohmaru does a similar input to fake his fireball
236P~A+B
He can still hop CD in reaction to opponent full jumps is what I meant. That means it’s fairly quick
But yeah if you’re comparing it to Shermie well, all j.CD’s are garbage next to hers
Shermie jCD is “decent” per @unborn kestrel and @wanton sierra hehe
Haha yes full body coverage and if it whiffs just command grab is decent I guess. Hope you can trip guard in 1F online!
It's got a bigger hurtbox and can be challenged with air-to-airs now
Okay, maybe I just suck.
But I'm losing so many air-to-air and air-to-ground trades with the j.CD
I honestly think her j.D is a better button.
If you trade with them they get knocked down how is that disadvantageous?
Then you’re pressing too late. With j.CD you gotta know you’re doing it on takeoff
You can’t change your mind mid air
Nope
Shun is the same way and it took me forever to figure it out
Especially off a hop I basically have to press it at the same time
But yes if you full jump without a plan and then press it at the apex of your jump then any button will beat yours
It’s another thing we have to notice because some players really liked to A2A because hyper hop makes it a possible to do on reaction
yeah
Every character has a good A2A button. So what I do (when going for a traditional jump in) is have my plan (prob j.D) but also have my finger ready to press my fast A2A button if I see them jump in reaction
For example Andy’s are famous for doing this. Making them pay for trying is so worth it
Oh, interesting.
Are those off full jump-ins or hop-ins, or both?
Nevermind, missed "traditional jump in"
Full and super jumps because no one is reacting to a hop with an A2A
Well, mostly no one lol I’m sure some can
True enough
For example Shun j.C is a trash jump in button but it wins lots of A2A because his hurtbox is fully behind the hitbox. Might possibly be disjointed too
But yeah every character has these buttons
Interesting
Yeap
Untrue actually
Unless the person is straight up not blocking, the j. CD will make the character guard and start the grab invul timer
And bc Shermie's j.CD is so fucking huge, it has to be on the upward of a full jump and at that point the opponent has half a second to react if they aren't in the air also
Don't get me wrong, it's a great button, but after who knows how many hours I've sunk into playing Shermie at this point I've seen, lived, and died to its weaknesses
How riveting
still slaps
Yep
Orochi Shermie jcd
Now that's a button
Orochi Shermie, otherwise known as “The Cooler Shermie”
Is she really cooler though ?
yes
She got better colors
And a better voice even though they the same actress
Ok
Ok
High pitch shermie annoying asf
ok
ok
oK
I'd say hotter
I always come out on top
Shermie overrated anyways
LOL
Kyo overrated
Iori is the real deal
Can’t believe Luna said this
Can’t trust a shermie player dude
Just walked my dumbass to the wall and slide my back down and held my head in my hands
You think you know someone but you don’t
👆 me fr
you’re on my list
T-T
I was gonna say "Beat me"
But Daru really will
Lmfao
I will beat you too bitch!!! I’ve done it before!!! I’ll do it again!!!
FT5 RN
I have to write an essay also I’m a pussy
Lol
I'm jk
I also need to go in like 20min
Both of us had our OS’s ready 😈
It’s okay luna you just said the most fucked up thing anyone could ever to say to me but you’re still the homie
But really, in all honesty
Kyo is cool
I just find Iori, K', Kim and Ash much cooler
And I'm only talking about the good guys
Well...
Iori Army!!!!!?
Iori Army
LOL
But cmon
You're telling me Kim, K', Ash, Terry and Iori aren't much cooler and more interesting than him?
Kyo is just a high school drop out with a cool jacket and fire powers. He doesn't have a big reason to fight, nor anything that makes him super interesting and cool
Kim fights for justice, and he trains a lot, and he is just as stylish as Kyo, design wise
Ash was willing to have his existence deleted for the greater good, he worked from the shadows and proved to be a hero when everyone thought he was a villain
And his green flames are stylish af
Drop out*
THANK YOU
Phrasal Verbs aren't my best friends
Really comparing Kim to Kyo is crazy
Kyo is way better than Ash
Ash literally got erased and brought back for fan service
L
So did Kyo
Nope
Iori too
Wild
Welp, yes
Shows how much people liked him!
Ash gave his all to kill the big baddie and did it!
Did Kyo beat Orochi alone?
Lmao
Oof
Did Ash ?
Yeah
Nope
Erased himself
L
What is your point
Idk
Kyo is way cooler ?
I mean, Saisyu came before Kyo
Honestly...
Shingo is better than Kyo in my humble opinion
At least he is funny and goofy and cute
I don’t think I’ve ever seen you go for that. Other Shermies do it all the time, on top of the whole cast can whiff an air button and 1F regular grab. Shermie run grab just makes it easier
Just gonna pretend Luna isn’t talking 😂
Kyo is the dude he smells 90s cool guy he got the bandana
Ok, now Daru hates me and Cherry is the only friend I have left
What do you want more
Then again, his design is cool!
I love his appearance
But...
What does he have other than that?
Feats, personality...
Right?! And the Shun squad
Kyo literally has no personality
He just tries to look cool
You are actually cool
we are both actually cool
I'll stop talking before I make y'all hate me
Lmao
Ight
We still cool tho?
Homies?
😐😐😐😐😐😐😐😐😐😐
Kyo hás atitude
AH
And before you say anything
I know Shermie also isn't the best char lore wise
She actually didn't even do anything besides dying to revive Orochi
But now tell me something else...
How can you like both Iori and Kyo?
I mean, I simply can't like Billy and Joe at the same time
Kyo and Iori are different than Joe and Billy
This is two cool dudes that’s rivalry has stood the test of time and then it’s Billy (cool) and Joe
It's not like Marvel and DC or something of the sort
Cuz they are actually both just doing their stuff, I see it like a friendly rivalry
Got it...
Y'all just shipp them
LMFAO
JK
I'm out
But...
We still homies?
Duncan is a good person
He forgives me
Lol
The answer is of course the second one
As proven by the Sacred Treasures ending
Chizuru: you know what. Fine. Go screw each other. I'm going home.
And then Kyo went home to his girlfriend and no one ever spoke about the encounter again
Andy has a break mechanic too
Same with Isla
@abstract swift hit me with it😤😤
Good job adjusting to my tempo, I couldn't retaliate lol
That is all
Cursed cross up was really good
Isla mix was good
I gotta find some kinda counter
Lemme know when u do
Should I run luong point since I’m struggling with her?
😳
And that rock corner combo was sick
I'm tempted to come in here and ask for help with losing, but usually I have something in particular
I just suck all around rn 🤣🤣
Bro you don’t like blocking😂
I also have a serious problem taking my opponent's health before losing all of mine
@jolly badge is a big fan of that one too. I dropped a nastier combo in the corner oh maaaaaaaan stylish as hell
Yeah! Couldn't hurt. Get more comfortable with your buttons, options, how you wanna approach a situation
Get aggressive with the experimenting n see what works
Wait
Which one?
I do the same as midscreen
The corner Rock combo that includes reppuken juggle
Does good damage. Stylish af too
AH
Love it!
Idk if I ever did it tho
Update: I think I finally learned how to use this
sooo.... I just picked Shermie and spammed jumping CDs.. OCVed the CPU...
Here are the tips I wrote for @jolly badge Hope someone else finds them helpful or thinks of something I didn't:
You are predictable with your jumps, a lot of times you would block my blockstring in the corner and then just jump right away. With O. Shermie I was able to just do the string and then kick you with f.D. But the bigger issue imo is that you should be hopping over my fireballs instead of full jumping them. I think it's just a matter of practicing hops more, I need to practice that too. I can't really speak for your blockstrings, since I don't play your characters. But with Rock you often ended your pressure with that slow jumping overhead. With Whip I was often getting a free DP for that. It also hit me a couple of times, tbf or I just blocked it.
Some other misc. advice:
We both need to punish rools more. Luna especially loves to roll through us and then either throw or attack from behind. That's not a thing, we should be at least be able to throw her for that. I was able to punish it a couple of times but I found it surprisingly hard xD
About O. Yash's 50-50 Oki off of his lvl 1: Just roll if you see me land it. There is an option select that covers both roll options from a crossup, but neither me nor Niel do it. It's pretty hard to do, but the reason you don't see pros roll out of it is that they play against other pros who actually use the OS. You can also try to reverse DP the crossup, the same side jump is safe though. There was an OS for defeders posted a couple of weeks, that allows you to OS between same side stand block and other side DP. I haven't looked into this, but that might work too.
With Whip, I think most people aren't used to running up to punish her DP. It has a lot longer recovery than you might think. Might be worth practicing.
I remembered one more thing: A couple of times you would run under my jump and end up behind me, which should be able to punish me. But I was able to throw you each time instead. I think you need to hit me earlier for it to work.
Also, I think it's important to acknowledge what you do well: In the last couple of matches Clark was getting some really good reads on my jumping habits with Shermie and air to aired me into the Ex-Tackle.
Your confirms are also very consistent, made me kinda jealous lmao.
Your neutral is also very solid imo, no unnecessary overextending. Figure out how to tick throw with Clark and you should be pretty much set
I need to stop rolling...
I honestly am not thinking when I do it
I just do it by impulse
Probably the same for Galtera jumps
Yeah, Banana did an AWEASOME job
Follow his advice
Yes, impulse, that's the word
He really did! Great advice
Glad you like it!
Oh yeah @indigo kestrel you have anything for me?
Idk if you remember our games super clearly yesterday but haven’t played w/ u ever until yesterday
I don't remember them that well tbh, but here's what I got: With K' you were often fighting a zoning battle with O.Shermie by chucking (EX) fireballs at me. That's not a problem, but you were a little predictable with your timing. I could often comfortably hop over the fireball and punish you for it. You should mix the fireball up with other options. I don't play K', but I remember Daru doing the 236p, seeing my jump and then hitting me with 6D, which hit me out of the air. I dunno if that is a good option, but that worked really well against me. Other then that I believe you were a little trigger-happy with your DPs on wake-up. The same thing I said to Galtera about Whip's DP also probably applies to you, so maybe check that out in Training Mode. And definitely remember to tech! I got lots of free pressure off of sweeps!
Yeah I’m not really good at getting my reads on the second shell (the 236P 6D move) I need to try and fish for it more
But yeah prolly need to lab whip
Just play her bro
Perhaps to learn
For sure, but she also has exploitable weaknesses and punishable stuff
I hate fighting her too, ngl. I picked her up to understand her better.
They always go for cross up. Well pretty much always so be ready to roll
DP her j CD
and bait her DP and then blow her up
Also just be aware of the spacing she likes and get in closer, make them uncomfortable and they’ll (you guessed it) try and DP lol
Yeah getting in against a good whip is my main issue
I’m p good at rolling the crossup
Fight my whip! I play scrubby with her!
I do fight your whip 😈
My dishonest character
I just want to already thank you lol
this is gonna be a long one
@jolly badge
So, tips for Shermie
Honestly, I can't even think of much
What comes to mind instantly is that you are too afraid of her.
I get that she has monster damage, but mind games are a core part of her whole gameplan, I even wrote it on my Shermie Guide there in coaching somewhere. Maybe you can read it to understand a bit more about my usual blockstrings and setups.
If you just sit there, trying to block until I do something unsafe to punish, you will get mixed to death. Ok, if you DP and I block, you're fucked. But staying quiet, blocking, while I'm pressing? You're dead for sure.
Also, you did something very cool today. You always jumped with Rock after certain stuff, so when you got to Geese, I DPed because I was sure you were gonna jump, and you didn't.
So try to bait Shermie attacks. DP and grabs are SUPER punishable. You jump a lot, so I will DP a lot against you. Neutral hopping or something of the sort might make me react wrongly and eat a big combo from you.
Other than that, remember that every pressure has gaps, no exception. And specially MY Shermie relies too much on either sideswitch, punish rolls with grabs, and meaties. So maybe try to observe, and get used to my patterns, so you can kinda predict what I'll do. It's a guessing game, but even when attacking, I'm guessing too. Be unpredictable, so I might start to guess wrong and be punished for it.
AH
Careful with my whiff CDs. I started doing it last week, but I noticed I can whiff cancel CD into Accel for sideswitch, Run Grab for the speed and fast damage, or even DP if I react to your jump.
So if you see me whiffing a CD out of the blue, you can expect a special
You could also ask Daru and Tiago
They fought me more than anyone here
They know my Shermie and how to deal with her
I remember reading the guide, maybe I should go find it again. I can see now that accel is actually VERY plus on block ("++") which I didn't think it would be. But now at least I know I can interrupt it, but still inconsistent. With 5f of input delay, I already had to figure out your patterns. it should get better soon? I'll admit : she's one of the scariest fighting game characters I've ever seen. It's just like Tekken : if you don't lab ALL the bullshit, you'll get hit by it FOREVER. or you have to get absolutely DEMOLISHED by it for hours and hours until you can figure out some stuff by just playing.
I'll ask them in last resort 👍
maybe there's a guide on youtube that explains stuff too
@jolly badge
General tips now
You're playing Kof, not SF
You don't need to do short dashes or jump in order to get in.
You can run, you can hop, you can play footsies, lots of character have specific stuff, like command run, or other stuff.
You might be afraid of it, but you'd be surprised by how much just running up and hitting close buttons work.
Footsies in Kof, as I personally see it, is not like SF. Your pokes aren't there just for poking and dealing a bit of damage from mid distance.
When I try to play footsies, my main objective with both Shermies and Angel is to cause a knockdown. Usually with j. CD or 2D.
Because after either one of them, I can get close and start doing whatever I want to do, be it a blockstring that will get you closer to the corner, or just bait for a DP, which will return us to neutral if my opponent doesn't DP.
The important is that the way you're playing rn, you're trying to either jump in for a big combo, or stay put and wait for me to make a mistake. Both very viable options, but if you only got two options, you're predictable, and I can punish you hard for that.
@scarlet delta So a couple of things
K' by far your best character you have the combos down, the pressure is almost there and the neutral as well
Kyo is the weakest character on the team from the matches we played but then again, for all I know today could of been an off day for you with this character it's happens from time to time. I like the use of his rekkas but sometimes you shouldn't finish the rekka on block because you'll be punishable depending on the ender iirc. Once you start doing the first part of the rekka you can start playing mind games with them and make them scare to press because you might finish it or go for delayed rekka pressure.
Iori is like the middle ground were you know somethings about him and other things you tend to neglect for instance you used taco to cross me up a lot which is good but when it came to block pressure I didn't see a single command grab
General habits you sweep to much, you don't quick get up enough and in neutral sometimes you just blindly run in(I know this from personal experience lmao). If you wanna frame trap trying using other normals besides sweep because a good player will just hop over them and punish you for free (sweep is also special cancelable with both Kyo and K' on hit and block so keep that in mind). Also you should anti air a bit more, a couple of my hops in pressure you could've stopped if you did stand A which is pretty effective with all of your characters.
I think that's it
Yeah my kyo rekkas have been very mashy lately tbh I need to chill with it
I’ve been trying to work on Iori command grab as well, I shy away from it because I’ll get a crazy misinput either into super or dp sometimes which would just have me get killed u know but I need to start using it big time
There were definitely some rounds where I felt Kyo was cooking for sure but yeah some where he wasn’t
I gotta switch my order up I think
Kyo, Iori, K’
Kyo needs more play time
It's alright sometimes I still get crazy miss inputs when going for Iori's command grab but the more you practice the motion and go for it in matches where you can gets dp or super won't come up often if at all
That's not a bad idea either
Just getting more playtime with Kyo can be a good way to get more comfortable with him
for a while people here said he was my best but something switched off in my brain recently I guess haha
It happens lol
You probably got to comfortable playing other characters that you forgot how to function with Kyo on the team
I dont remember much about our fights, but I do know that the kyo mixed me up a bit, and that K' was pretty cracked
It happened to me not to long ago with Iori because I was switching between so many characters to find who I want to round out my team
Some things I noticed during our set:
-
Playing footsies/neutral does not mean just throwing out attacks willy nilly at half screen or further. Know the range of your moves and don’t press until you’re within that range. Go back and watch the replays where Mai was on point. Turn the inputs on and come back after you see what I was doing. That is footsies
-
Anti air me my friend, with either a DP or 5D. Again, go back and watch the replays and you’ll see I was begging you to do it. Literally jumping over and over again. If you swat your opponent a couple times they’ll think twice and then you have them on the ground where your characters really shine
-
Chill on the wake up/run up DP. I get it, it worked a couple times. Go back and compare it to the number of times it didn’t. Ask yourself if that’s worth it. Not saying don’t it at all, but that was a little much
-
Back to neutral. It’s ok to slowly work your way in, it doesn’t have to be won all at once. Again it worked a couple times but how many did it not? 60 ticks is plenty of time to get it done
-
Daru talked about A2A so I won’t, but really try and understand what he was saying there
-
Great job hitting your combos! When you got the hit you made it count. Good stuff keep it up
You’ve definitely improved a lot, I know it’s tough to see when you’re viewing it through your own eyes but you have made big strides. It was great to play some sets again @dull bone 🔥
Thanks for le feedback, and yeah I have noticed that I threw out a lot of moves that served zero purpose and that I need to work on a lot of that kinda stuff. I think the main reason why I never dp'd you when you kept jumping over me was because
a. The side switching kept killing the input (lmao)
b. On the times I would try, the dp would completely whiff and then I would eat a huge combo.
I've I've trying to cut back on dps as a whole because they're getting me killed more times than I'd care to admit.
And in response to the other stuff I wanna say I'm trying to improve on my grounded approach game but I think I've become a bit to predictable in my run up habits and such. Its definitely rough for rn cuz I don't know half of what I'm doing, but a lot of times when I threw out random stuff, I was testing things out and trying to see what worked and what didn't.
For example:
Joe 3C can work sometimes as a "toe check" and also side switch if the opponent hops. But I won't use it in combos or anything.
I definitely think I improved, but like you said, there's a ton of stuff that needs work and refining, but I think a lot of that just comes with more practice, slowing down and realizing what exactly I'm doing.
But aside from all that, at the very least, I enjoyed our sets today, they were very fun
Yeah you nailed it. Try and move with a purpose and know what you’re going to do, before you do it. The opponent should be the one who’s surprised by the attack, not the other way around lol
And yeah it’s good to experiment in casual sets, there’s nothing on the line so may as well see what works, what doesn’t and what needs more investigating. Definitely some enjoyable sets! Thanks for playing with me
@sinful jasper I just watched all of our matches, but there's not a whole lot I can really tell you. You didn't play 'bad' necessarily but its small things that got you. You have good pressure for you characters but once I broke your momentum it was very hard for you to recalibrate. I know the King matches were absolutely nuts cause she can be super annoying to go against. I do like how you cycled your attack patterns and whatnot while I was defending though.
Ahh ok thanks daru
My issue is that since almost everyone on ranked/casual doesn't have good defense I just tend to do a lot of re hop pressure and not enough frame traps
which got me anti aired a lot of the times in our matches which causes my momentum to shift
So I think moving foward I'm gonna use the online matchmaking a little less and discords like this one a lot more
I also feel like I get to impatient on defense as well so I wanna see if I can fix that as well
I'm hoping with heidern he can teach me that patience I need while still being able to rush someone down when I need to
Yeah we’re pretty live here. And we have a few new ppl that have joined up as well so that’s a plus. I’ll be around too if you want to play.
Yeah the Heidern was looking pretty good too. Could definitely benefit from giving yourself a breather after the onslaught.
Folks i faced the past week: Are my weaknesses still the same weaknesses from last week (poor defense, no low confirms, bad wakeup habits, bad pressure management, among other things)? I feel like I'm progressing too slowly and not adapting well at all.
Another one of my friends just passed me by and is Champion rank now while I'm struggling to make commentators retain their composure on-air. So if you have any is insight at all, no matter how brutal, it is appreciated.
@unborn kestrel pinging you just for visibility
...if I may, I think your biggest area for improvement right now is going to be your mental. I haven't played you in a while so I don't have any in-game feedback for you, but it just seems like you're being suuuuuuper hard on yourself. I know we're all hungry and trying to be the very best (like no one ever waaaas), but it does sometimes help the most to take a step back and remember why you keep coming back to get beat up constantly. It's still supposed to be fun, even in losing, but comparing your progress to everyone else's or worrying about what some commentator said on air about you isn't helping you improve.
Sometimes I just full-send my entire bar on Andy on EX elbows to see if I can cheese one for a combo, just to put a smile on my face. Some nights I'll drop an entire character I'm maining just to play one I think is neat, even if I literally never confirm a single hit with them. Some days I'm tilted and I'll just beat up a level 2 CPU and pretend it's Bala or some shit and I'm the greatest KOF player alive. Point is - detach yourself a little from the progress and the self-deprication and find the very fun video game underneath all the losses and frustration. You're building your own brick wall right now by constantly shitting on yourself. Give yourself a little grace and some room to just have some fun with it.
All I have is Be Confident. You're really good and you work your ass off training.
@hot willow looked really good out there! That could have gone either way, I just made the most out of my touches on a more consistent basis throughout the sets. Dump the meter (get a reliable ex in there like tatsu), that way you'll get that split second longer to think about what kind of meter dump you want to do
Other than that, keep the pressure on! Went a little too defensive when I got more pokes in but keep fighting for more touches
Especially with the characters you play, gotta be willing to risk it for the biscuit
You’re absolutely right. Thanks for the advice
My two cents is that you play to slow/timid in neutral like you don't wanna advance and start offense which hurts your block pressure, for example you auto pilot 2B 2B sweep in any scramble situation because you aren't comfortable or willing to try something different. Now that doesn't mean you should play reckless, what I'm trying to say is you gotta be more active in neutral.
Be aggressive for space, but don't cut loose that you leave yourself open for a punish @unborn kestrel
Yup exactly
I still struggle sometimes with being to reckless which get's me punished
Me too
Forget about everyone else, comparison is the thief of joy
On wake up it seemed like you mashed throw a lot (or something) because my meaties were hitting pretty frequently. We really have to pay attention to how close the other character is, if they are right on top of us then wake up throw is a good option (especially because they might be going for a throw as oki so we’ll tech it)
When I had you cornered I would back off my character to the timer to cut off escape routes. Rolling forward is a scrub killer technique it does not work on people who are looking/have practiced punishing it
But with that extra space comes extra options. You can use a long poke or CD to create more room to escape or counter attack
Same goes for the run > roll forward. That’s not a thing, sure it might work sometimes but so does run up DP, doesn’t make it a good idea
I felt like your combos with D-Lo were way more on point, good stuff there. Also saw a lot less wake up command grab with Clark that’s also good as people will try and bait that for a huge punish
Shermie was good but sometimes you spent too much meter iow did a level 1 > level 2 where the level 2 killed by doing the remaining 70 damage or whatever. Just do a level 2 and save the extra bar
Kind of along the same lines as what Zero said but it feels like you’re not experimenting very much. Come up with a list of things you want to try for your characters and then pick one for each and try and work it in when possible
Last, I think if you took it easy on yourself and just played the video game with us while trying new stuff out you’d be better off and would get the results you’re ultimately looking for
From our one hour session this is what I got from you.
From the last time we played it was something like a month, you evolved a lot on your muscle memory and what you can do in the game, by saying this i mean you can go far if you have the time and patience for it.
Jumping - For me is the most important thing about KOF, go Lab and learn how to Hop hyper hop consistent, it will be a hard ride in the beginning but once you know how to do it your gameplay will be so much better. When you got that right doing Jump in combos and being plus on your moves is what you want.
Wakeup options- I noticed you DP, super or go wake-up grab , sometimes just have a little patience and block and try to see for what your opponent goes for depend on who's is playing, you got other options then DP or throw , Block or your being in trouble and want to go back to neutral game , block CD or guard cancel roll to get out of the corner.
Hitting button's: I agree with what @tall geode said just don't be full screen and throw fireballs do burning knuckles just because looks 😎 , press your keep away button's with Terry for example your anti air, use your shatter strike for people who like to jump a lot like me 😅.
Combos- Here is where you shine you know how to combo with your FF team, but learn just to do better and easier punishers to get more damage out of them.
Joe- I'm no expert in all off your charachters but your Joe looked like your best character, you killed 2 of my charachters in the first game almost ocv, and the Way you we're playing him seemed like you knew what you had to do.
Andy - Seems like you need to lab more with him you need to work on his BNB combos you have only special into level 2.
Terry- Good ⚓ overall you got the combos with him that you need with Andy, don't abuse DP Don be afraid to throw some ex moves with him instead of waiting to get a Hit always, cause like that I will be playing keep away
Personal advice - Consider play someone else on your team that has more options to open people up since they all Play a bit more of the same and don't have many options, but play who you like of course 😉
Haha, I get what you mean, but I already did that when I swapped bm for joe😅
@tall geode @sinful jasper @abstract swift @rocky bloom @unique fjord
I appreciate the feedback, and thoughtful responses. I'm writing this all down and will attempt to incorporate it into my play this coming week. When it comes to practicing neutral outside of matches, do you string together openings in training mode to get used to re-pressuring? I hate that I'm becoming predictable, overly cautious and scared on offense and wish to better correct this.
I'm not the best at re-pressuring after a light block string. To my understanding, this comes with conditioning the opponent. So if you're aggressive for space, example (2a/b, 2a, sweep [common frame trap]), the opponent will be more likely to block if one interaction you decide (2a, 2a, dash/hop/jump/cross up attempt)
Perhaps I am misunderstanding the difference between re-pressuring and active offense
Me I rotate between 2b, 5b, 1/2 light rekka with geese. Safe blockstring, I get a ton of space, I reset neutral. Now when I decide to continue pressure, I 2b, 5b, hop or heavy DP. Both of which give me advantage, I stay plus + the cross up with heavy dp, and I continue pressure
Continuing a reliable, safe re-pressure (like a universal hop/low block string) isn't a bad idea too. Before you know it, you're chewing through their guard meter
If you cycle through options, you're either forcing the opponent to press, use meter for a GC option. Hopefully it's tight that they don't SS
If all else fails and they're blocking everything, I just fall back tbh. Rely on active movement and pokes until I try again
Try zoning, try DPing, let them come to you. Contest the hop space so they jump instead, least you have more time to AA/dp/etc
I think by now you'll notice KOF favours the person taking the initiative. Doesn't have to be offensive initiative, but the more active player tends to have favour
You get a couple good pokes, people start scrambling and taking riskier risks (lol, I'm guilty of this too), that's when you can get the opening and nail it home
I see
So establish an opening
Get pressure
Establish pressure strings
Get your offense
Right now I'm establishing an opening
Getting pressure
And then backing off when the string gets blocked
Which is a problem
Yup! The umbrella term is offensive pressure but more or less 🫡
It's not the worst idea, but letting the opponent breathe too often, imo, suggests passive-playstyle, to which a greedy opponent (such as myself) will take advantage of
But if you stick with backing off, but cover your space aggressively (anti hops, AA, good neutral/special usage) you can keep the space you're comfortable with and selectively choose when to attack and when to keep space
Maybe switching Iori, who is better with creating these kinds of offensive opportunities, would be a good way to practice
Now you're catching on 🫡
I see
Great Iori's are fucking ninjas man
Very good. I appreciate your insight. I can't wait to explore these options
I don't think you need to switch to iori to figure out offensive pressure imo
Like you can do with both clark and shermie really well
not sure about Dolores because I have no clue what kind of character archtype she's suppose to be
Thanks for being gracious, hope what we all shared was and is helpful. Re the above: I think these terms are somewhat interchangeable but here’s an example:
I do a block string ending in a special move, then immediately go for a rehop into more pressure
OR
I do a string ending in 2A then immediately go for a rehop into more pressure
Which one is better and why?
B, because of better frame advantage + less time for the opponent to react?
Also, tighter quarters space-wise?
Yes exactly (well the first part). Staying on the attack while -5 or whatever is a big risk
It only works if my opponent doesn’t know it’s their turn/doesn’t take their turn
If we decide to end in a (safe) special we don’t have to back off but should be ready to block
Smoke classes are good
Lol
For sure. Frame advantage is key, it feels like

When you get a chance I’d like to hear your thoughts from the other night
You did good, just needed to become self aware of some of your habbits
Reflected a bit on last nights set and here’s some stuff that stood out:
Heidern: seemed like you were really into using his big buttons to out range me. This is definitely one of his strengths, but he’s open to whiff punishing. If you look at the replays you’ll see a lot Shun fireball and far C (his is ridiculous) to catch the whiffs/poke outs. I know you’re learning him so there’s that to consider as well
Iori: not much to say here. Very strong play, good understanding of your options and at what spacings they are optimal. Good punishes, safe pressure very dangerous character in your hands. Also some of this MU comes down to me having played lots of Ioris
Kim: I don’t know much about this character but you make him work. I’m starting to learn some of the spots I shouldn’t contest (which I’m sure other opponents of yours are as well), so I’d say that’s when layer 2 kicks in. Aka, “I know that he knows” and you switch to another option. What those options are is up to you
Nice patience on wake up, I tried baiting lots of reversals and you maybe did half a dozen in the nearly 2 hour long set we played. Good stuff @sinful jasper
You have my attention sir. Lemme see the mirror
lmao I meant can you be more specific? It’s tough to be objective with myself, especially when so many matches came down to a single interaction at the end
I was mainly talking about the back roll after tech roll.
Yep, and I felt like after you pointed it out mid set I curbed the tendency. Think I’m more looking for what you noticed during the Yuri Ralf matches
Isla is so new that every second she’s on screen is just a teaching moment so I’m kind of divorced from any type of results seeking at this stage
Its honeslty hard to say with yuri because she can go wild and still get rewarded.
Remember you kept trying to super but dp'd like 3 times in a row and i still got hit
I was already conditioned to jump.
And its hard, especially for ralf to jump over her fireballs.
Because she has enough time to anti air still.
This is the thing about the anchor battle tho, “going wild” is super risky especially against a 1 touch character. When I had her up front there’s no meter on the table to make mistakes costly. All of my characters can 2 touch with a bar and a half, that’s kind of my thing
Not to mention Yuri flies all over the screen because she jumps so fast and far, plus akuma air fireballs
Thanks smoke this helps out a lot, definitely gonna experiment more with heidern's buttons so I can see what spots I can and can't press them
I thought about it and a couple of things you should work on:
After throwing a light fireball with joe and andy chase after them if they roll you can throw punish them or get a real punish with a heavy button
quick get up a little more because it's very obvious when you wanna delay tech dp on wake up
work on your pressure so try experimenting with things like re hop pressure and frame traps
other than those things above you have a solid foundation already @dull bone
Thanks, Ill try and work on that👍
@smoky parcel deterioration
Reinvent yourself mid match. Get creative, be silly, have fun.
You saw how I was playing with Iori
I was literally acting a fool
but it worked
he's also very OD
so that's a factor
Im just saying i was a bit mentally exhausted. Teeeeensy bit
I get it
Tbh idk how often I auto pilot on this game. Maybe I do not realize if I do, but I literally just start picking hella characters so maybe this is my cope solution to this. You have a strong team. You have a solid grasp on pressure options for your characters, often leaves me to ponder if I lack knowledge on the matchup at times.
With all the knowledge you do have with your characters, you should be able to try some wild things you wouldn't usually be able to
Yeah just i noticed the 2nd match against your team K' that i was starting to not cut it, because i went from drip, to drop.
Swag, to corn.
Pretty consistent Leona combos though
for the most part
There was a couple drops but its not the execution, its the rest of it that degraded.
Like 2nd match i couldn't even approach your whip
Im not complaining that i suck, i just noticed that im auto piloting and i needed a break
Yeah see I was trying out something else with her cause the previous match I figured out some stuff she could do maybe
Because that what I do after playing a lot. I do / did that in sfv in ranked and i woukd just lose elo
Yep. I believe this same thing has happened to me back on Tekken as well
I started auto piloting in that game and was getting whacked for it
I do.
Thing is when i get on its usually to play. And if not im on cod or something else. I just need to make the time fir it.
Tbh Dolores is one
Heidern i tried but hes kinda boring. But he gof buffed
So i dunno now
he lowkey is kinda boring
Athena sure
Dolores is not boring though.
Geese if i owned him
Thats how Rugal started to feel
NO
Not at all
I guess you could say im burnt out at the MOMENT because it started to show in my gameplay.
Like a part of me wanted to keep playing and then a part of me was like "yeah you need a break"
Yeah dude do your thing. I’m not really stressing it if you need a break it’s cool
I know i know
Yer cool
I just think now you should join the Iori Army.
Nah ide rather play Kyo then that emo dude
But I'm not sure rekka is for me. (Then again i played nrs games)
But those games are different
Even Better.
Who else is on my list...
Kula

you got SF4?
Not downloaded. You got sfv? 
Yeah I do
I played with some friends like a lil while ago they got me to hop on there
Nah its okay.
The PROBLEM with Re5 is that i had started playing it a while ago with somebody and I was using guns i havent upgraded yet. (You CANT do new+ with no upgrades, theyre permanent)
But I'm not sure if we're ever gonna continue.
yeah there's a slightly higher chance I have no data for RE5 anyways. Would have to start over
Lost a lot of my save data a while back
But me, I'll be forced to use all my upgraded stuff
what's wrong with that?
Too OP
Put game on Professional
Have you beaten re1 remake?
yeah with Jill
I was replaying with Chris way back
Need to buy the game again
Wanna help me? Or is that too boring.
help u how..
I can screenshare
oh like this
Im playing blind.
I was about to say I can link you a walkthrough lol
but its better to just go for it
NOO
It's been a while since I've played but can lend a hand if I'm around I guess
Only help ive gotten was the wiki explaing how the dagger works
which other RE have you completed?
4, 4 remake, 1 campain of 6 with my friend, 7, 8, 2 remake (Leon)
On hardcore my first run on 2 remake btw
Nice. I would offer to play 6 but it's up to you if you want to deal with the shenanigans.
don't know if you wanted to beat 1 first or whatever

Play in tournaments or public room more often. Forces adaptation
She’s so cool
What next? MAI is cool?
will take that as a NO
interesting description for Athena
Also cool
Wanna try Mercinaries on 5?
She is
Ngl this has never crossed my mind and I have a history with her now lol
we can
I like her she’s got it all and with execution can be absolutely insane
I'll fire up 5, we'll do what you want. Gonna use the restroom tho
I didn't know you meant tonight I legit closed my PS and everything, my bad dude
I was about to finish watching this show I been half ass trying to watch
I still have not done a crazy command grab corner combo
Her midscreen grab one is weird sometimes though
Shermie Asessina has a mean Athena
She does all the swag shit
I like to hear it
Like to see the characters being used in creative ways
she is definitely one who can do a lot of stuff
Go ahead 
Im cool with that. I thought YOU meant today
nah we gotta hop on SF||4|| tho one these days
6 this weekend? @livid knot you too
I legit forgot about that. Yeah I'll be on there. New download or same beta?
I like sf4 im not good at it tho
Never got sweaty with that game.
lol wtf you think I am at it? Haha it was my first time ever playing it like a month ago. I legit haven't played it in a lil while at this point
Last time I played actually Luna played and another friend I got did too
Not sure will have to check
Think it starts tmw tho
Nice, just wish they had the other characters but whatever
It’s next weekend not this weekend. @smoky parcel
Ah ok thanks
You can still play the demo though
L Demo
Yes
Probably during Smoke hours
@sinful jasper yo! I'd probably just put a little variety in your pressure & blockstrings. You move really well but the pressure is very linear. Most of it was the same. I was getting hit by it often, yes, I'm just pointing it out! Something I'd have to lab with but I don't play much these days, so I just hop on and fuck around & find out 😭
Iori is like, your best but you also take the most risk with him too. Combo and follow up pressure after the knockdown is definitely there, so if anything I'd just get more comfortable with playing him at hyper hop range? You were either smothering me or afar throwing fireballs. Don't sprint so much into 2b as well, like that was your primary way of getting in and starting pressure.
Idk anything about Kim so I can't help much there with neutral or setups
Oh, and cash out! Use the meter dump lol. Idk who you primarily have with anchor, the way you play Iori suggests he's your main anchor? And you're finding out with Kim?
That frame trap (?) with Heidern is nasty though. 2a into cmd? Sheesh. Mix that up with added buttons or a hop n that's a nice blitz
Iori I think the only setup (from what I saw) was the taco combo after the knockdown, maybe add more onto that?
Kim: ???? (Emphasis on idk shit about Kim)
Krohnen I'm just used to and sick of his BS cuz of Bubbles lol. You and him play Krohnen the exact same
So I don't mess around with that tomfoolery hahah
Iori was my anchor it's most likely gonna be heidern
Kim is just anchor for the time being because most people have told me he's my best character if not it's Iori like you said
Just from what I saw, I'd say Iori, Heidern & Kim. I don't know much about Kim but from how comfortable you played each, I'd say Kim is rather new for you, or at least you're not comfortable yet with everything he can do? I saw some frame traps(?) In there but other Kim's have done the same thing so I snuffed that pretty quickly n then you were quite passive with him
Heidern I like as your point tbh! You could probably slide him mid, you used his meter pretty well
That's the thing Kim has to be played passive because his buttons are stubby like yuri lol
and his neutral isn't the greatest either so I have to pick my spots with him carefully
I've heard that. Which begs the question why people play him anchor when he's shit at even contesting? Wouldn't it make sense to put him mid?
I guess he's like... you get the one touch, it's death but idk
that's pretty much it
His combos are nasty but I just don't think he can compete well at anchor if that's the case
Don't listen to me though
Iunno shyte
He nukes your health bar on the anchor slot
I like him mid because 1.5 bars is all he needs
any extra bar is nice but not needed
and I'd rather have fight characters like kyo then let heidern fight them
even though i didn't show it ex dp with Kim can punish a lot of the things kyo can do
he can punish 236A no problem
My Kyo was whack today lol I couldn't confirm shit. It was just rekka & high/low pokes hahah
Goose was on one tonight
Heidern I really like as your point, I'd argue heidern Kim and Iori for the order
yeah I'd probably try that order out first before the one I had before being Iori kim heidern
It's so hard for me to team build with Kim because he's hard slotted into mid
So I feel like sometimes my options are limited
You gonna commit to Kim? I think you can make it work. Maybe try playing him like Terry. Get some big pokes and then cash out on a negative move or a good hop in
I've been playing Kim since he came out so their is no turning back for me lol
I also really like that character so I don't think I'll drop him anytime soon
Disclaimer this isn’t advice for you or anyone just chiming in here because you touched on something I’ve done recently. Shun got moved from anchor not because he’s bad (his metered damage is amazing) but because Yuri has superior neutral, comparable damage (the caveat being higher execution) and a DP. She can also threaten a comeback with a couple bars and some clean touches
The caveat to this, is that I can’t play her as carefree as I could on point or even mid. Bubs can attest to blowing her up off one mistake more than a few times. Ultimately tho I think the swap will pay off
I think I've improved a lot with heidern this week but I think I still need to iron out some stuff like consistently anti airing with his flash kick (same goes for Kim) and try not to be impatient on defnese
I also need to start changing my offense and neutral approaches still
But what do you think @smoky parcel
since we just played
be mindful of the timing of your counterpokes with Heidern esp his far normals
I've sat and watched you cycle your offensive options with Iori and Kim
so I don't think that's the issue
I thought I was with heidern but I guess not thanks
you got some good stuff
I don't think it's as easy to crack them open like it is with Iori though
Heidern can open people just doesn't have the fast buttons that Iori has
Yep that's it
the speed
Should try changing the pace of your gameplay with Heidern if you don't see the results you want
Like instead of turtling with him I should go on the offense instead sometimes right?
Or vice versa
This is fine
been trying to figure out Meiten a bit as well can be kinda tough when using charge characters for me at least as I do not play them much
I'm use to playing charge characters but it's the speed of the game that is throwing me off
Which is weird to say because arcsys games tend to have really fast neutral lol
I'm also trying to figure out what team order I like the most
for now I think it'll be Heidern Kim Iori since I'm more comfortable with Iori in the anchor slot
Yeah for sure
If Kim didn't have to be hard slotted into anchor I definitely would play him point
So here's hoping SNK buffs him if we get a patch sometime soon
buff what
haven't really played as him like that tbh
far D cancelable
Buff is probably not the word I should of used more like get some quality of life changes
But a far cancelable normal would be nice
imagine LC into Hangetsuzan
He would be top tier broken
If you could confirm into D hangetsuzan from lights (deranged idea) he would be top 5
Ok so a couple of things
sweep: even though you did stop doing it half way through the matches we played you mashed on sweep way to many times wether it was to continue pressure or to counter poke, Like it's ok to frame trap with them once in a awhile but as you saw I can cleanly just hop over them. And if you are gonna sweep atleast special cancel it if your character can
Learn to respect a safe jump: idk what button you were pressing but a couple of times especially with dinosaur when I went for a safe jump with heidern and Iori you got bonked on the head(it also happened with ramon and geese as well)
Patience on defense: Learn not to challenge as much with dino sure you can get away with mashing 2A to stop someone but with geese and ramon you were letting those rip and I can only assume it's auto piloting at that point since dino is your point character
@dapper river
Another try and change up your oki with dino as well
stand CD is ok but that shouldn't be your only option
Same goes for command grab
Like after a knockdown you should change it up a bit
@dull bone If you were at all serious playing with me watch the wakeup DPs
Ok good, I wanna see some big combos tomorrow, or even attempts 😂
Assuming I even make it high enough in bracket for them to stream my matches😅
I’m prolly not gonna play so just watch out for zero and Lou and the random evo winners that’ll enter
Well, lou said he ain't gonna enter from what it sounds like, and zero is gonna be a menace if we get matched up
I like to think I stand a decent chance though
I just want to see you style on somebody 😂
For the fans
I think you'll do well dyl
I think my only piece of advice I can give you is do not hold onto all of your bar just for combos
@dull bone Jump with intent. You full jumped in a lot to start your offense, which can land you in big trouble as your opponent can easily anti air this. Watch your jump heights, cause when you miss your air to airs, you may get punished. Try to vertical jump more often when you go for air to airs cause sometimes you overcommit to a jump and it doesn't go in your favor.
With Joe be mindful that 6B does not crouching opponents! So watch when you throw this out on block. Also, counterpoke with Joe more often, and zone them, especially when you're playing him point. Use his long ranged far normals to check your opponent in the midrange like far A or D. Watch out for hops/sweeps cause KOF triangle. Really this applies to all of your characters, just have to use the proper corresponding buttons to poke back at them so they aren't comfortable just running up on you to start offense. Andy 5D can be a preemtive jump/hop stopper for example. Protect your space, but don't overcommit and put yourself in some shit. If you have the life lead, you don't even have to do much really. Just secure the W.
Do not want to overload you with info, but utilize defensive meter spending as well to get yourself out of certain binds when a comeback is possible. Guard cancel blowback to stop pressure, and GC roll to get out of telegraphed blockstrings like Iori axe kick into fireball. Stay on the move, but be observant and relax yourself. You have the combos and stuff down with your team, but keep grinding those light confirms. I saw the Andy run up 2B stuff that was nice. With Joe don't forget he can do like 2B 2B 5A shit like this, cause his far A can cancel into his command normals! Use this to make it easier for those confirms. I want you to know I am very proud of your progress.
🫡
Fr tho I need to chill with the jumps
I find myself fishing for stuff way too often and it barely ever pays off, yet I keep doing it
I have found that when I try and slow down and play more patiently, I see more and react better than when I'm panicked and start mashing jump normals to try and get some kind of leverage.
So ig I gotta work on my mental game too😅
I hate being garbage. My habits of rolling have come back to haunt me.
Same dude I’m bad at the game straight up
You gonna play sf6?
Who punished you for your rolls?
nah
Lou. He has a point, it's a rookie mistake. Got my ass handled in ranked.
wait. Oli, why do you ask?
Just curious. Who else did you play against?
Rait, Tyler, Phil.
Who’s Phil?
My bad, I meant Pinkishgold
Oh how did you do against them?
This is the first time in months that I've played, so it's expected of me to lose.
And get back on my habits of rolling and relying on supers.
You almost OCVed me in our first match 🙂
im just so fucking mad still, I can't get these confirms.
it's been a year and nothing.
and now I've down ranked to 11.
Which confirm?
anything that's Joe and Kyo
or anyone for that matter. Terry's moves are slightly slower.
forget it, Oli. I'm just raging right now.
Are you getting the jump in hits?
Okay we can talk tomorrow when you had a chance to regain composure
ok
Watched some matches, and I think the main thing I saw was a lot of 2B getting hop punished, for all your characters. I’m not sure what you were going for, but maybe take a look back and see if you can figure out what the goal was in pressing that. AFAIK it’s not really possible to trip guard well spaced hops, unless I just fail to hit a button
I thought you did a good job of playing keep out with Heidern, while still going in. The Kim pressure is definitely real too. Iori is tough because everyone is really familiar with the MU, so I don’t have any specific advice but maybe @smoky parcel or @scarlet delta could take a look if you had some specific situations for them to go over and maybe brainstorm a solution
@sinful jasper the only other thing I can say is something I’ve been thinking about lately (for myself), and that’s it might be worthwhile to switch it up and pick a stubby character to try and tighten up your neutral, while also getting a better sense for the spacing they prefer
I have a type lol so just kinda went through hell getting out poked for months and months, but am now starting to feel like I can navigate and thread the needle through some of these huge buttons. That said I’d probably benefit from learning a grappler or other big body character to check my movement privileges a bit 😹
Hope this helps lmk if you have any follow up questions and hopefully I can give a good answer
Ok so a lot those 2Bs where to check if you would try to advance (like start your pressure by running) and technically you did but you kept hopping in those situations and I didn't learn my lesson at all
In terms of learning a stubby character I felt like Kim is stubby enough with his buttons but that was the goal with Yuri so maybe I will go back to her sometime this week, right now my goal is to get more comfortable with heidern anchor even though he'll end up being my point character
Thanks as always though @tall geode I always appreciate the advice
SNK Post-Match Discussion
@sinful jasper so I dropped combos a lot today. I'm not worried about that. I wanted to ask if it's even possible to just guess wrong that many times. Like I understand you're definitely better than I am. But I feel saying I was unlucky on a lot of my interactions just doesn't sit right with me at all
There were some like terrible things I did, like DP, mis space a jump or 2, and flub inputs repeatedly. But other than that I was confused on why I lost that hard
Also big side note, I'm thinking of just dropping Joe. Since it really felt like he did the least or at least a lot less than Shingo. Which makes no sense to me
Yeah it's ok to guess wrong that many times
I've guessed wrong x amount of times and lost characters for it
It just happens
Maybe today is just not a Joe day
I thought about dropping Angel SO MANY times because some days she OCVs non stop and sometimes I feel like she gets perfected and my 2 Shermies have to do everything alone
Specially in days when I feel like playing Billy and he does an AMAZING job, I wonder if I should make him part of the main team and leave Angel as secondary
But that is not the right decision
Sticking with who you like and making them work is almost always the right answer
Yeah today could of just been an off day for Joe
I've had plenty of off days with Kim (which if you ever wonder why I switch to Krohnen sometimes now you know LMAO) and I know how you exactly feel
Alright, this absolutely could be tilt talking. But I feel I gotta be playing KOF really hot to do work with Joe. But as of recent I noticed 1. I can't open people up. It's like block string run up 2B, hop jD or empty hop low. Maybe a throw if it comes out. 2. I just don't have the mindset for zoning still. Especially in KOF where to me it's like the most ridiculous thing but it's easily countered, at least when against my Joe. Then 3. Not related to Joe. I play a lot of characters so I'm still trying to see if anyone feels better.
Like Rock feels great in my point position I'm real new to him and can't combo consistently to save my family but I still play him because he makes sense.
So I'm wondering if there's a character like that for my anchor position. Joe is it right now but since I've started back he just is "flashy combo" "raw level 3" and that's like it
Let's think of the possibilities then
Shingo Mid is doing good, right?
Joe point? I feel like he is a very good point due to his big combos with low meter usage and the zoning
But who'd be your anchor?
Rock? I feel like he is a good anchor, but do you feel comfortable enough with him to have him there?
What if you move Shingo to anchor?
It might not be the best suited position for him, but if he is your best character, he probably should be there
Alright, I've tried Joe on point multiple times but I feel he just died horribly like consistently. While maybe getting them to half or a little bit less on a good day. And it's because I can't ex fireball. I'm a scrub at using the regular fireballs. I put them in my regular gameplay as what feels like filler but they don't do much. And I've tried to DP the jump but I think I've missed like every time I've tried it since coming back from SF.
Shingo I feel isn't a character for my anchor spot just because he either he's a victim or he's a killer. With like no in-between. I really don't like him on point since I cannot combo without the EX. Or rather I can but it's wildly hard for me to do on a crouching opponent so I gave up on learning it.
I just picked up Rock but he feels great with and without meter. I'm just still learning the combos
I get it...
I usually play Rock mid or anchor because I feel like he gets A LOT from meter
I tend to do Reppuken into Super Punch to get in easily, and his big combos deal a lot of damage
Plus, Install Climax is great if you do at round start
So I feel like he is a very good anchor
Who's your current point?
Liz, right? Think she's doing better than Joe would in point?
And why?
So yeah my main team is Liz, Shingo, Joe but I feel like my Liz doesn't do much without meter. Either they get vortexed and die or I just lose and have like only one bar on Shingo. It more comes down to I was questioning really hard how good my Liz is
By what you're telling me, I think you're having problems with your point character, whoever it is
Cuz all of the 4 in question, Joe, Liz, Shingo and Rock usually are good options for the point position
Maybe you're just having problems adapting their gameplay to it?
Play Terry anchor
@latent elm just a heads up, zoning isn’t particularly strong in KOF. All the movement options mean that the zoner is one good read (super jump) away from losing 50% +. Focus on getting in and staying in. The occasional fireball to add to your opponents mental stack is where it’s at
I just struggle on the point war consistently, but I just really don't feel what makes Shingo and Joe especially good as point characters.
Terry is not a character I'm interested in
What about Ryo
I'm super weak to zoning and real bad at spacing in KOF and making guesses on when to jump in on fireballs. So it feels the only 3 options I have "jump, roll, block" never feels like enough
Definitely not
I have anchor characters around
Right now I'm learning Rock and am trying to see if it's worth it to bust my hands to learn K'
It’s only worth it if you like playing with them at that point. But yeah K is super good so why not, Rock too.
Rock was like the first character I had stick around when I got into this game. He can do whatever needs to be done
What
I gotta add that part. My brain is smol
So thinking about the follow up while trying to react to the opponent etc just makes my head smoke
Yeah you need to relax
You ever like playing platformers? Like Mario or something ?
Think of KOF like that. Piece by piece. Like a platformer. Take each action and interaction you make, and process them individually. You don’t have to be psychic, but it does benefit you to be wary of habits that are created between yourself and the person you’re going against. I was showing a friend of mine couple days ago how to do Blue Mary slicer bnb. But like you don’t have to try to take on everything at once in a heap, there is a sequence and rhythm.
Your best option against zoning will depend on spacing.
Full screen? Hop, jump over, or roll
Half screen or closer is when it’s time to super jump, it has to be on a read tho, if you go on reaction it’s too late and you’ll get AA’d
This is where observing what your opponent is doing is important. Are they content to stay back and toss projectiles, or are they rushing you down after? What speed fireball are they throwing? This is also why ranked/tournaments are difficult, we have to make all these judgements and decisions in a FT2
My experience with KOF is it's absolutely the hardest game I've ever willingly played. And it's because it feels you gotta be like 6 steps ahead before the first round begins. Since throwing a bad button leads to a catastrophic round start. Or just guessing incorrectly. So I, in good conscience, can't just play the game. Like I think it's a good time to throw a fireball I get hit with a level 2. That's happened to me like 4 times in total and now I gotta analyze their bar, their distance away from me, they current stance (like jumping or standing) and their habits. And thinking about all that just to throw a fireball. Where all I get is like a small bit of damage. Isn't worth the trade off. But this is my thought process like in game for about everything that's not combos I'm used to
Tyler you can literally go the fuck off. You’ll get there eventually cause this ain’t gon come easy. You’ve already made great progress since joining. Respond to me with a positive affirmation, 
This is me being positive I promise.
There are sometimes when I drop the thinky off at the character select and just play. When it works, it works. When it doesn't, it doesn't. So I gotta think when it doesn't work.
I'll say with confidence, when I'm in the zone yeah I'll say I do pretty well. I'm not gonna argue that
@dull bone yo bro. Mind your jump heights. If you jump past me and miss your attack, you're at a disadvantage. If you jump attack to high, you're at risk. Stuff like this, make sure you're hitting those jump ins as deep as you can so you don't just give up your turn on a successful jump in.
Also, like knowing what to do on oki. Cause you get knockdowns, but often don't know what to do after. You can do a lot of things depending on what the opponent does on wakeup. For example, they like to wakeup grab a lot, can space out a slight catch em on wakeup with an attack. Also can do safe jump for like wakeup DP stuff like this. Just some extra stuff that I think you're about ready for to up your game.
Yeah, I've been noticing in my replays that I jump a ton and I'll press a button at the height of my jump and completely miss out on a jump in
And I don't quite know what to do on oki for andy and terry
I know bm can do some sick stuff on knockdown, but for shotos, I just draw a blank aside from maybe trying to bait a dp
Good old 2B works for pretty much everyone
And safe jumps like daru mentioned
Just those 2 will take you a long way
I think I tried to run up and 2b but I must've done it too late cuz I got wakeup thrown every time
That means you’re too close gotta be a few more pixels back
Oohh gotcha
thats the fastest yes
Nope. They are different speeds Shingo is 7F for example
And that's the startup
So 4F is like rare? Or is Joe just kinda left to dry on that front
Once you get meaty 2B dialed in it will take you so far. Same with safe jumps but it’s really satisfying to blow up wake up grab mashers. They then start to block on their wake up and you know what option that opens?
It’s different for everyone, also the strength of the button alters startup. Same with invincibility or not
Like Yuri 623A is 4F and full body invul but her C isn’t
Trade off is the C version recovers a lot faster
Throw?
Or command grab
Yupp to both
I've read it and such but it's real rough on reaction to figure out which DP to use when my fireball gets jumped over. Since I definitely still don't know the spacing of when they're gonna land on me, over me, or in front me
Since Daru definitely blocked some anti air attempts
BM especially has some nasty meaty/cmd grab oki guessing games in the corner
He might have been doing a safe jump
Yeah, I kinda do that with BM now and she can cook
It’s a 50/50 but if they guess right it’s a bad time. No such thing as no risk in KOF tho
My favorite thing to do will be to run up block to bait a dp, or to run up empty hop light confirm
Just safejump over a fireball? Is that possible?
People stop DP’ing run ups past a certain level, you’re just giving up initiative imo. If they poke into pressure instead you’re in their world now
If you’re running it should be for a good reason
Yeah, I noticed daru wasn't falling for the bait so I had to switch up my strat
Well no, safe jumps are off HKD’s as I’m sure you know. But if he hopped (or jumped) it at the correct spacing then yeah he’d have time to block
I just had to ask to make sure, my apologies for a dumb question
No such thing as a dumb question
Otherwise it's hard to judge to that distance, unless that's just part of the fireball experience
Yeah I'd say it is
To answer your question @latent elm no losing to Iori means your bad at KOF just means you suck at the match up
Really? Forgive me for asking or even arguing. What does Iori do that's not just regular KOF stuff? He just seems like the Narukami of this game.
@dull bone got ocv'd like 6 times by Iori straight that doesn't mean he's bad at KOF
@latent elm @dim shadow forgor to ask earlier but would it be OK for yall to give ke your thoughts on how I played today?
Hmm, I can't really give any criticism from my end. I thought the game was pretty even and fair
Well then, what do you think my strongest aspect was?
Pressure and presence
I'm gonna edit all our games together if anyone else would be interested in giving their thoughts for both Cien and I
So, I say that but like. You're character made it so I didn't want to do X or Y. Like King, you definitely showed that you will meet me in the air with a light buttons. So it's not exactly free to just jump at King. It's probably not the right phrase for it but it's the first one to come to mind
I think I get it
When I got you in the corner with Beni I was definitely cooking
I didn't even know I could do all that tbh
Had NO idea that Ben had an air drill
Since '94
Legacy character
I like how you change you rotate your jump arcs and the timing to them I should take notes
Wut?
I do that?
That's typically me trying to hop every time if I'm being honest
But hey if it's a strength I'll take it
@nova current @compact arch use this channel
@compact arch as mentioned I think neutral and defense are the biggest areas that you can work on
A good first step is to understand the normals for your characters. See what their ranges are and how safe/unsafe they are and how you can use them as pokes
For example kyo has a really strong jCD that you can abuse in neutral. Use that more instead of throwing out specials in neutral which are more unsafe. Be careful especially with just throwing out DPs which are super unsafe
Some specials can be made safe though so those are the ones that you can use in neutral but understand their ranges and when to use them
Being patient and defending can also be good though KoF is more offensive oriented as well. Learn when to defend and when to pressure
Your execution with combos are very clean though and that is a great skill that a lot of people wish they have. I don’t have that
I think Sylvie is your best cause you use more pokes and normals with her
She has a lot of safe normals and specials which suits your really well
Oh we got a new new player?
Yes
Can't wait to see their progress
Also if you can’t hop yet, that is something you can practice and learn. It’s a must have skill
Let me know if you have any specific questions!
There are a lot of beginner players here in this server that you can train with
Rait isn’t a beginner but you should def play with him. He’s available almost every day and he makes a great training partner
Rait likes to spam safe-ish moves. This will help with your defense and your ability to read and punish
Rait is the kind of guy to to spend 2 level twos to mix you up with the level 1
If that makes sense
Yeah, i've seen it but i can't pull it off yet
I also use a lot of specials and supers out of nowhere, specially with Kyo, because i do the inputs on accident in between rekkas and combos
No worries, you’ll get used to the inputs
Common with Kyo, I always get DPs and supers when I'm just trying really hard to bodega
Are you asking rait to stop mashing?
@rocky bloom actually tried being patient and was blocking and waiting to take his turn against waffle yesterday cause waffle was even more yolo than him
The thing with Kyo is.... it works! 🤣
Waffle pressured me from round start with Kyo and I had a tough time dealing with it
Block!!!
I didn't pay $14.99 to block
Well nothing is gonna beat that kyo DP
It was great practice to slow down and punish
||Power Geyser beats it||
@dull bone I'm coming for you.
Wow! Rait learning Mary!!
Rait gonna be a Mary and Clark main
I'm just going to pick her and see what CPU level does to stop her
I did do the 1st trial
Neutral hop or jump
We've been through this before. I know how to avoid her but once she starts it doesn't stop
People say it does but won't tell me when the gap is
Which move? Rolling has a gab between the high low if you block it
After any normal tbh
Except sloicer

You neutral hop if Mary does the fake string of 5C 6A jump grab
Slicer is punishable. Block low
what if she jumps and grabs you while you're neutral hopping
Depends on the spacing
I can punish slicer
She can’t grab you in the air
I know how to avoid her but no one avoids every thing every time
Like with Dyl, I have strategies and as long as I don't drop she's dead
but if I drop... 100% health gone no matter what I do
Like with Clark, the only way I'm gonna learn to beat her is to be her and watch how I get beat
Mary has really fantastic hop arc so dyl likes to pressure with hop ins. Mary can also catch you with slicer if you’re careless
I can stop the hop in with Maxima 3C but he can't stop anything else
Because Mary has to approach you for her offense, you can zone her but she can use slicer so use someone with ground fireballs and maintain far distance when zoning not hop distance cause they can hop in and combo you
Dyl is susceptible to dive kicks since he loves doing jump ins so you can jump back and if he jumps forwards, dive kick him
Robert has a relatively safe dive kick that works really well for this
Chris has a dive kick too remember that
chris was beating her up bad lol
I’m guessing there’s an element of unfamiliarity there too
Have you tried learning whip
And just doing jump C or jump CD a lot? It works for me
yes but I cannot land a single move with her. It gets blocked 100% of the time when I use her
Gotta learn the cross up jump C into close C
I think I just have to get better with broken moves
I caught BM a few times spamming Luong tatsus
Yeah master Luong 2B 2B Ex tatsu
It’s similar to Robert
Use cd a lot with Luong
Same as Ralf
and Clark was Clarking too
2A 2A 214A if hit 2A 2A 2D on block
I'm starting to get what you mean by fake pressure. She spends a lot of time in the air winding up her moves
For Mary?
yea
There’s a gap if she does the jump grab which is when you neutral jump
You can preemptively hold up during the block string so you’ll jump if there’s a gap and you’ll continue blocking if it’s a true string
ok... CPU lvl 4 Whip demolished her
like she owed her money
Do they have beef in the lore? 😅
No I don’t think so
Dyl is unfamiliar with the whip matchup if you want to go that route
I'm just going to keep an eye out for characters he hates and use them. At the end of the day, that's what it really is all about 😂
He hates my Athena
he hates King too
He hates zoners
You should consider getting the dlc
Next 3 dlc characters have a history of being broken
doing whip trials.... so you're telling me all it takes to open someone up is a heavy kick?
No jump C into close C
Ohhh I see
It’s one of the best crossups in the game
Jump C
Close C
6a 6a 6a 6a 6a
😅
Yes
And you can cancel the last 6A into 624AC then do 426C
It’s really easy
400 damage
For 1/2 bar
the immediate question I have is... how soon can I try to abuse this in Ranked? 🤣
Anytime you want
I don’t expect rank 15s to know how to defend it
The issue with whip is her defense is weak especially up close
I didn't. I had one today I just had to Baja Blast through her
Try it in rank and get used to doing the crossup
Her jump cd is really good too. Use that when jumping back
I'm going to do it now... she's going at point
You can also use j214C to get in range for the jump c
Round start 2C will work half the time
😦
this is a smurf lol
RALF CARRIED!
The Whip stuff was working but when I whiffed I was screwed
She needs work, I'll add her to the lab list
But anchor Ralf... I think that's his place. He steals matches better than I do with King now 🤣
Shatter strike!
Shatter Strike and 2C lol
With Ralf you gotta be good with 2C into super like how poli does it
oh the Whip round start 2C worked like a charm
I will file this... BM poking is VERY GOOD. I could use her
She has great buttons
And an easy hop arc
Oliver please😭😭
Bros leaking all the anti-dyl tech
Gotta leave me with some advantage😅
you should be fine. It doesn't work if I can't actually do it in matches 😅
Oh @wild agate what was your opinion on my team on the final set? Like that order and Shingo being benched
I don't think the order was bad considering Zoners as whole can be pretty annoying on the point position. I really like Ramon being mid because of the nature of the character. Then there's also the fact that with Joe will be laming people out, your opponent will likely have no bar to contest when Ramon appears on screen.
Yamazaki is just all around pretty good and I don't really have anything to add what others have said already
Okay, I might swing with this team for now. Thank your for your input
@lofty radish do you have anything you think I should work on in terms of my gameplay?
I think you’re really good already 🙂
Alright, thank you for your input.
If I enter the RR it'll be that team or maybe replace Ramón with Shingo or Isla
Ramon is trickier than Shingo but either is good
You seem to be more familiar with Shingo
I wouldn’t use Isla
I only put Isla in there but it could be pretty much any of the characters I play
Only thing I don't like about Ramón is his light confirms are dick ASS
Use Ramon and if they are familiar with him, switch to Shingo
I had to figure out how to punish his strings
I mean I can make almost anything pretty safe with him just because the faint step is good. I'm just not great at using it yet
More likely, in a ft2, if they are unfamiliar, they won’t be able to adapt
It took a lot of games before I adapted
And not even well
Didn’t even know ex tiger road is unblockable
Took me a few games to realize heavy sobat is an Oh
If it’s a hit grab, it s blockable
Well fair. I thought that's what the dream cancel called it
Okay I looked it up. Both are overhead hit grabs
No wonder I always got hit by it
Wait no, that’s the face plant
Okay the Tiger road grab is unblockable command grab
Regular one will miss crouchers but ex one will grab crouchers
I see dream cancel call it an unblockable hitgrab which is an oxymoron
The counter is to roll through it
Okay well I didn't make it up
The face plant is overhead, the grab is a command grab that you have to roll through
It has counters so I try not do it so much unless I just feel it'll work for some reason