#SNK Post-Match Discussion
1 messages · Page 7 of 1
And Angel too
Tough with both cuz they got less than stellar neutral so you compensate with jumps or that hit grab
@abstract swift how do you feel about the team I played
Not necessarily how well I played them lol just comp
Really execution heavy so you're 1/3. Leona n Nessa are newish I think? You did some cool strings where I'm like, wow that's new, that's cool
But you gotta be tip top and have really good MU xp and a strong gameplan so. If it's something you're in the long haul for, yeah, definitely put time into the them and get as much MU xp you can. You want character/neutral specific characters then definitely fight the people you have been already, but I think Daru and a serious Cherry will be your best friend and really expedite your learning by fighting them
The reason I love that team is that my frustrations seem self imposed
That’s what’s fun for me
Maybe not self imposed but like my issues are that I suck
The only issues I have with that team is that I suck
With mai she’s not as fun or complex that’s what bothers me about her
If that makes any sense
Like id rather struggle with Vanessa than thrive with mai? Ig idk that sounds like I’m making excuses but I still try my best regardless
I wouldn't say you suck lol, maybe you need harder characters to be nasty
Cuz Mai was like, you weren't particularly good with her, you were good because you used her
With Angel, you (Howl the player) are good. You know you character well n what you can/can't do
Maybe you'll find the same through Ness n Leona
Yeah I’m hoping for it, we’ll see
Maybe one day I’ll be sick nasty
I could’ve probably taken a set if nessa or Leona were a quarter of the skill of ángel lol
I think that team is solid. Nessa was holding her own in neutral, you probably need more comfort or one-1.5 more options in neutral because when you got momentum with Nessa, the execution was there
Leona is just a matter of time too, you got the cool/harder string(s) but you're still missing another ingredient or two in neutral to be REALLY good with her
idk what it is because i don't play either of them
Mai also let’s me get away with everything, like I spammed 2a and got away with it. That’s a mid, that means you guys have blocked wayyyyy more stuff than you should’ve and I still preformed ok with her
I did the exact same with Vanessa 2a and this team I had to force the switch to 2b to poke you low because Vanessa doesn’t get freebies in neutral again
Little things like that and such
@forest jasper
I've been analyzing your matches with Dyl and with me, and maybe I can share some helpful feedback on your gameplay, if you are interested
I feel like Kukri is probably your best character. You know the gimmicks very well and you don't seem to drop combos or punishes with him. Idk the character that much, but I can feel your neutral is kinda lacking with him. Maybe focus a bit more on anti airs and footsies could help with him. I felt it kinda easy to close up and get in after I understood the gimmicks you were using. Playing with the gimmicks is cool and important, it's one of Kukri's strengths, but having only that is surely a liability.
You are doing King's game very well, your zoning is consistent and you are able to do her raw climax on reaction, which is very cool
I don't have much to add here besides maybe tell you to be careful of characters that have options against projectiles. She didn't do so well against Andy that had almost as good fireballs and a quick way to get closer. Also not so much against my O. Shermie that can extend her jump with air lightning kick or nullify projectiles with the beginning of her own.
Ryo on the other hand I found your weakest char in general. Not saying he is weak, but I think he is not on the same level as your other two characters. You have good combos with him, and you parried well, but I think you should maybe focus on learning more about his confirms, ways to get in, low light confirms and be more aggressive in general.
He is a strong character, if you get him right, he is almost unstoppable
Thank you for this @jolly badge
@dull bone
I have to start by saying that you improved A LOT from the last time I watched and played you.
I see you have been labbing with Blue Mary, as you tested a lot of new stuff that you didn't use to do last time I saw her.
I get that she is a challenge for you, as she is the most different char from your team, and seeing you implementing little by little things from her arsenal into your gameplay makes me proud. I'd tell you to just be careful with the grabs. They aren't frame 1 like Shermie or O. Yash, so they can be reacted to, and if you use it too many times in a row, you will be punished for it. Other than that, you've been using it very well to evade some normals and punish with her command grab. Also, your neutral and gameplan in general with her is going good. Dropped some combos, but that is normal and you just need some practice. You actually did very well with her combos, I saw you do a pretty difficult one. So just keep it up! She will be great in no time
I feel like Terry and Andy are very similar characters that I can give very similar feedbacks, so I will.
The way you play them is nice
Your neutral has never been better
And you actually got more consistent with Terry combos
I think you get which moves are safe and which aren't and you are using them very well
You are keeping a balanced gameplan, not passive and not too aggressive, which is good for a shoto
Also, I have to congratulate you for Andy in specific. You are doing exceptionally well with him, and maybe he should be your full time Anchor. Your neutral with him is great and I think you understand the character very well. You took my last advice and diminished greatly the amount of unsafe moves you are throwing, and now Andy seems like your strongest character, actually very close to being a complete character with no big flaws and only maybe small adjustments to make in the long run.
Also, VERY cool dp into lv3 confirm
You're able to confirm it consistently, which is very cool!
Just keep up the good work!
Hope I can help!
I think Andy is honestly better suited at point or mid just because all the bar goes to him at anchor, but Andy combos are ridiculously tight to do with timing and half-circle nonsense. Best use of meter I have with Andy is using ex moves in neutral for some extra oomf to his specials. And the dp into climax only really works as a 3 bar reversal that deals 50% so it works in a pinch. But not always
Those same 3 bars could be implemented by terry for a qm that deals 700+ damage (and looks cooler) or even bm for some good combo extenders with ex slider
I'd say at least mid
Also Terry is usually better suited for Anchor because of his ridiculous damage
Yeah, I'm just putting terry at point to get better used to his neutral where I can test stuff out
I got his bnb down pretty good
I do agree
But then again, your Andy did a good job
And you did good damage with him too
Maybe some labbing with his qm combos?
And I'm trying to use 2b more and more
That is good
Always put the char you're learning on point
Amazing
That alone deals a ridiculous amount of damage
Optimal 3 bar andy qm involves using a close C and then follow through. It's really easy actually. Except for getting the close C into normal and then a very tight half circle for the confirm
And even then, it's like 640something damage
I just use Andy as a neutral check against characters that commit too much to one kind of playstyle
Its why I like shoto flexibility, they can switch up gameplay from rushdown, to neutral, to zoning, to footsies, to whatever you want
And its because of that flexibility that I can counter players who rely on gimmicks or one kind of style
Yup
For people who can adapt so well, shotos really are a good option
I am actually quite bad at it, tbh
Yeah...
Not that worth it
But still, you are doing a good job with him
Keep him at mid, I'd say
Only reason I like shotos is bc my fundies from super Turbo transfer over and I don't have to learn a new character XD
Except bm, I wanted a challenge there.
I've experimented with positions and the only one I haven't tried yet was Terry, Andy, Mary
I think anchor bm could have very good potential with meter usage, but at the same time, so does terry
I'll try some stuff out, but andy, Mary, terry, is my current order and so far, it's worked out pretty well for me in terms of "who gains meter" and "who uses meter"
This is what I like about kof. You dont come across these questions in other fighters
Yup
I do think she has good damage with meter, but Idk the character so well to be sure
You could try it to make sure
You're also doing well with her
Mary has a TON of untapped potential, but at the same time, the execution is nuts
Its not like ash or angel level, but when your other 2 fighters are shotos it seems like a lot more
Will say though, good Mary combos are about the best cutscene you can watch
That is great
Just remember to mix it up sometimes
I'd say taking a look at your opponents team is very important
Angel is usually my point
But if I see King or some other char that I know she struggles with, O. Shermie is going point and Angel staying mid
You'll do well
You're getting it fast
Yeah, I'll usually run andy, Mary, terry, but if I see rushdown at point, I'm switching terry to point to clean up that mess, and if I see zoner at point, I'll have andy go on point and clean up instead
Good plan
You're doing well in general
I see improvement
Maybe it's time to test stuff in ranked?
Nah, connection isn't good enough for ranked yet
@rich fractal anything I can improve on from our last set
cant think of anything, i used to play leona but i dont think i can give u any good tips for her
Ok thanks anyways
just remember moonslasher is a great reversal but its basically like her version of a DP, and be careful trying to use it bc it can obv be punished if its whiffed
I’m so lost with her I spam everything
Grand Saber safe
Leona safe
Heavy is safe with distance. It's a very unique punish haha there's Leona's that will only do the safe Heavy kick and then EX DP my shit or 2b me shits wild
Labbed it a few months back
Hmmm 📝📝✍️✍️✍️✍️✍️✍️
I’m listening
Some tomfoolery will be had
thanks Cherry ur the best
@smoky parcel any advice whenever you can
You were trying to mash out of my light blockstrings, but when I hit the full jump loops with Terry, it was full respect. What’s up with that ?
Luong idk the matchup like that apparently, but I was able to catch jump recovery a lot with low punish
Just over cautious, terry anchor deletes me in one touch, I play way more “scared” on anchor which isn’t a good thing
Besides mashing out with angel I felt like I was doing a better job at poking but that’s all I can recognize tbh other than that. Yeah I was trying to force back my turn and not aa
All 3 mai luong ángel can aa with 5D
I did that exactly 0 times
Shit can get rough on defense with Angel
I saw you utilize shatter strike as well
It’s there for a reason
I’m trying to be conservative with it but still learn to use it
I guess fear of having options
Sometimes my turn ends and idk how to defend, so I shatter strike hoping the armor does it for me, not great either
It works half the time
Got ate up with lows the other half
Vanessa it seemed like you were getting more comfortable as you went on
I think I’m finally finding my footing with her
Not sure who you like more between Chizuru and Leona
But they have their distinct differences
They also have less Mashable options
Mai let’s me 2a 2a none stop and luong you saw me take away sooo many 2bs
Chizuru seems way more technical with her links and so does Leona
Not sure who I like more though
This is exactly why I don’t play either one of them
Well slightly
And you don’t want Luong?
I do
But I just really don’t like her at anchor
I’m like 1000 percent locked in on Vanessa (let’s wait and see)
Yeah let’s keep improving Vanessa
And I can be flexible between her and angel point and mid honestly could go either route. But I do not want either of them anchor
But no more Mai?
And I don’t like luong anchor
Not sure, I’m finally giving myself some time to stretch my legs with the characters I really wanted to try.
But you want an anchor
Yeah
This should help narrow it down then
Mai, Leona, Chiz, maybe BM?
Chizuru can do really well as anchor
Luong, Athena, Yuri, Kula, I know for a fact I don’t want to play anchor
Exactly
I know everyone can go anywhere but I just don’t like them for anchor
She has good reversals, 2c, a and the seal super makes her extra safe under those conditions
If you’re up for learning Chizuru she is very well rounded
Beyond all that she can do hella dmg
Plz the yata mirror pose is swaggy af
I recommend her I’m biased
I’ve also been learning to recognize when I can QM, even if not optimal it can win me a round
That’s kinda why I want Vanessa mid, I like her QM. 6A is an overhead, into cl.d heavy dp lvl 1 clímax is only 3 bars
She definitely functions better with meter
Ángel 2b 2a is a hella of a tool, it sets up re pressure, uc start, hop double overhead or hyper hop j.c
Howber you saw my dumb ass full jump every time lol
Don’t be conservative of those jCs around me lol
I get scared 👉👈
You had some teleport stuff you were doing with her as well was good
I had a much slower character so it was hard to keep up with that
I mean even if I block still gotta deal with the aftermath
True you did gc it everytime
Depends on where she is
Which I just saw as you beating my Strat but then after our matches I realized your point burned 2 full bars on gc alone
When
So I guess it was a better outcome than I initially thought
I don’t remember
And I’ll do this if they have back to corner
I don’t really use that shit like that tbh
I must’ve just been disrespectful then
Lol all good
I was not blocking anyways so it makes sense
I think I’m slowly understanding neutral which I’m hyped
Yeah you can play the game when you don’t have to fight obnoxious matchups like Joe
What does this mean for you
When I’m not defending, and I’m not attacking. Like spacing, pokes, looking for jump ins and such
Do you not deal with this each time you play?
Is it because of how I was playing ?
Yes but I’m very bad at it lol
I will literally keep doing something until it gets called out
No like normally I jump too much, and I repeat patterns. Which I still did. But it felt like I was getting some flow
I noticed the pickup with Vanessa specifically
Leona maybe needs some more time
Idk if you want her anchor or whatever though
She’s super safe with more meter
Yeah that will see, maybe it’s Chiz at the end but I’m glad to be making progress
Seems your attracted to characters that require more work than others
Unlike me
Yeah lol I’m my own worse enemy
😂
Chiz got nasty damage
The chizzler
I…y’all are funny 😭😭😭
@jolly badge aight, sorry for the wait, but here's the post from our matches last night.
Geese: your geese I felt was the weakest link on your team because I felt like I could predict everything you were going to do. I noticed you would start almost every match with a Geese dp and I was able to punish it 4/5 times because of how late the hurtbox activates. Aside from that, I would recommend using more off the ground moves like the command grab and even climax 1 (raging storm) is an OTG move. I feel there's a lot of improvement to be had and I recommend it because Geese is super fun to play against/watch.
Billy: overall, pretty solid, but I noticed that you start every match with a blowback. If I had to guess, I'd say you do this because of its good speed and range? Idk, but often, I could bait that and punish with a fireball or something. The spacing is pretty tricky against fireball characters because Billy's cane acts as a hitbox and takes damage, so I would recommend looking at some top Billy players to see how the handle zoning. The close up Billy combat was pretty solid and I see that you can go some good ex combo bnbs with him. Overall, good job.
Yamazaki: definitely your strongest of the 3 from what I felt. I had to be very careful when approaching because of the close fireballs, and I couldn't rely on jump ins as much because of the counter, or even zoning because Yama has that projectile counter thing. You've got the yamazaki qm down pat it seems like which is super good for an anchor to have that at disposal with all that meter. I felt that with Geese and Billy, there were habits you had that I could exploit, but with yamazaki, I felt I had to slow down and actually think about what I was doing🤣
I don't know if you intend to play team south town more, I know it's not your main team, but thats just my 2 cents on the team from what I noticed last night.
Hope this helps👍
Thank you so much for the feedback!
Honestly, my Geese is just for fun
I never watched pros nor anything
Haven't labbed at all with him
So I played you like I play the CPU
Lmao
Billy really struggles with zoners
No pro players play him besides ET
And even him doesn't always play Billy
I really wanna make him one of my mains, but it's being hard to learn on my own
I still haven't come up with a way to deal with fireballs with him
And Yama my strongest?
Really?
I don't even play him at all besides story mode
I only have the qm combo actually labbed with him
Honestly I think you were just too afraid of him
Lmao
Honestly, I only play Team South Town because it's the only closed team that I like all the chars individually
And I specially like Geese and Billy A LOT as characters
So maybe I should actually start practicing and getting better with them
But I don't intend on going to ranked with them
Maybe Billy
But also not yet
Lol
Ah, gotcha
And I meant like Yama was the strongest of the 3. Not like your best character out of the whole roster
But yeah, main takeaway is just don't overrely on moves, mix stuff up, and practice against zoning. Although to be absolutely blunt, I am not qualified to be giving anyone advice about this game lmao cuz yall have been playing way longer than I have
But if you do want practice against zoners I'm sure @rocky bloom could help you out there. His ash and king zoning still trip me up sometimes.
Ah, obviously
Yama could never surpass my Shermie
Shermie
Next time beginner's crew is up I'll be there!
Sermie legion is scary
Notice how I said legion and not army. There's so many shermie players here lol
I’m suffering from success Rait ducks me
Same
😔
@rocky bloom looking for new newbie members to victimize lol
Rait a bully and I’m a victim 😭
Bruh that’s what I’ve been saying!
@livid knot advice my lord king bubby
:obscureemotewithnoclearmeaning:
Refine your Gato
Outside of his gato anything with luong?
I have to actually learn the match ups for his characters now
Imma show bubbles how I actually abuse “BM Shenanigans”
The timing to her counters changes depending on the jump arcs that ppl do
There’s a lot of unfamiliarity with Ralf
Also I need to stop mashing anti air normal because my teams anti air normals aren’t great
I didn’t really do bad against bubbles he was just doing shit that caught me off guard
His controller was broken tech
@wanton sierra When you get a chance, and obviously if you want to-
Pick Shermie. Go into training mode, set your enemy guard to random, and practice confirming off of like 2B, or 2A into 5A/5B into EX 214 into her air grab. Also practice doing this into her 1F grab and the Shermie Whip just incase for meterless options.
For Beni, work on getting those punishes down. I see that you know his combos, but the execution is kinda iffy at times. I understand how it can be mid match, I drop shit too. I recommend doing the same as above, and practice confirming off of his 2b 2b. Also try to create blockstrings using like 2a into 2c, this some big boy Beni shit. If you have any questions, feel free to ask. You have improved and I don't want this constant cycle of "Ah, but when I tell myself to do"--- Nah bro. Gotta practice the shit, and if you fuck up mid match, will have to deal with the consequences. I'm not immune to making mistakes, no one here is. Can't be too hard on yourself.
I just game myself post match advice thanks bubbLes
@smoky parcel your turn
To give me
That’ll be 59.99
-Bubs
Hit me
And try and outspace me more with Luong
You weren't going "aaeeeahhaehh" enough
Bro you good at the game. You don't need to be rank 12. You got some tech shit with your characters, maybe I just don't know the Luong stuff that well. Gato. Learn when it's a more fitting time to try to attack
Is that her slash kicks/geki
CD
@fickle plaza you go for 214ac 40 percent of the time
Bring that bitch up to 100 percent
Unless in the corner
Also start dropping combos
You got that shit locked down
Bro be throwing the double kick at me then shatter strike
I was lie
wtf
Is that shit even safe?
No reason you should still be throwing out 214ac 214d 214b 236a 214c
@fickle plaza take more advantage of luongs good neutral
You can do way more than that start optimizing
what
Luong combo
It's not the mistakes themselves I get mad at
Wait
It's the constant repetition of them
That’s her very very basic bnb she can do way more now
OK.
We here to finesse Cien
You know this
This a casual server
Everybody can do the Joe TOD's here.
Sir yes sir bub Sensei!

Oh yeah I haven’t incorporated any of her new combos yet I’m lazy asf to go for them in a match 💀
That’s an issue
Laziness isn’t very top g of you
You like a lowercase l rn
Lock it in
Naw it’s because luong has a issue where I do jD into 5D 6B into 214A+C and it whiffs
It happens with smoke alot
Lol lab yall favorite word
In match just do j.c
Outside of matches practice the j.d
It’s really long pause and has good pushback which will cause you to whiff
And I never do it 
I don’t like mashing
Don’t
That button as fast as possible
Oh
I like purposely adding delays to my buttons
So u be playing Tekken
And any anime fighter highkey🤣
Bro Idk how to play Luong like that
I know all her specials though
Yall got that promis
If you want to do her new routes just break your thumb joints
Im good
More flexibility
Ill stick to doing burn knuckle into TOD
Bro howl didn’t want to learn the luong route because you had to hyper hop💀💀💀💀
It’s the same thing
Y u aint enter the tourney bro
The hyper hop is unoptimal
Internet problems and I’m fighting the cold 95% of the time so the times I can play varies
Howl stop trying to justify yourself
Bro
Just say you can’t hyper hop

I can’t hyper hop
I saw you hop b4
Actually nvm I dont remember
I only hop for you 
Maybe tho
Daru checked his brain logs and was like
wait howl is the one who sucks nvm
You a lot better than a lot of fighters out there
You have a place that's in the higher realm of skill levels
I have a team(s)
It’s ok though
I just bought this sick ass chizuru off some guy in a red cape in a dark alley
He promised me I was gonna be mctwisted with her
Worth every kidney
You’re worth my heart


Man yall boys in love

Spread love not hate
Yeah with you
That’s why we have a daru fan club church

ok
@livid knot advice
There's this annoying armor move that daru used on me with Vanessa and I don't think you used it
Describe it
Cave drawings
Anything
I don't know but if I had to guess its a normal
I know nada about vanessa, ive never played her so I dont know the name
I think she punches down then up
Thats it I believe
Hm
Maybe the EX uppercut?
Frames wise
I think he meant cl.d normal to take back your turn not a special
I use cl.c
Idk regardless good shit tonight bubs
I’ll keep improving
I promise
Chiz is in the works
Not to pile on, but @smoky parcel is right about training mode. He gave me some similar advice when we first started playing back in Oct and it’s because it works. It’s just a no stakes environment to build muscle memory in, that’s it that’s all. You may think to yourself, “But I need matches not practice” and the truth is, it’s both but the thing about the lab is that you can get reps in on the same scenario (like he mentioned above hit confirms, or a lot of other stuff). In a match we might see a specific window/situation once, twice or maybe not at all in the anchor battle, which typically is high stakes. Above all else when (not if) mistakes are made we need to flush that shit and keep it moving
Uh.... idk if you know, but I Train quite literally almost every day
But thanks for the advice regardless
I also think it’s important to fight all levels of competition, not just higher levels (which Cien favors). Play higher level guys to learn defense, play lower lever guys to focus and practice your combos. Play similar level guys for the full practice. Against higher level and lower level people, winning shouldn’t be your exclusive goal
What are you training?
And for how long?
Depends and at a minimum of 15 minutes
Where did you learn to 2b 2d?
Agree 100% this is my method as well and also just lowering the stakes for myself in general lately has helped a ton. Knowing that when I picked up Yuri, I was gonna lose a lot and just needed to get through the valley to the first hilltop. Wish I had that perspective when I picked up Liz because it was very frustrating at first
Ok. 15 minutes isn’t a ton of time really, so this may be part of it. I’ll spend 15 minutes, on one thing on one side because I’d rather lab on my own than lab in a match
Consistency is more valued than time
There is a reason I said almost every day
Also well as that being the minimum
It’s both but if what you’re doing is working for you, by all means keep doing it
Lately I’ve been grinding Yuri low lights into her 3D command normal. That shit is difficult for me, but it would take me literally 1000’s of matches to learn in real time so it’s a better use of my time to just learn it against the dummy because the dummy doesn’t hit back unless I tell it to. The feeling of hitting it live is so good tho and makes the practice worth it, to me anyway
You also didn’t answer what specifically you’re working on during those 15 minutes at minimum so I’m curious to hear what’s been on the docket for you lately
I'm a big advocate of training mode. Excellent way to fine tune your timing and dissecting a move that is tough to deal with.
You have my respect I just dropped the character fuck that shit I get disappointed when I can’t do any combos
Tripp love dropping characters
And combos
We share that 🤝
I can still use her so
Weird… she asked me out on a date actually
Her combos have a lot of pushback going for l.hadou or dp is a better choice saiha whiffs a lot
I feel we’re abt to see a Yuri meta
And She fast as fucked só its kind of another thing to learn and tight combos
Im playing her for One month somedays She s my best charachter these last 3 days my worst
My ego won’t let me just go for the simpler routes
I hear that one
Going for saiha is always good but if want to whiff punish and you are to far away saiha never hits
Yeah you right
Haha thanks, I used to drop her combos. Still do but I used to too
Not a pretty day for me today I really was hoping to take a round but couldn’t even do that and nothing was clicking even tho I warmed up before the match ugh
Felt like i didn’t do anything right throughout my matches whilst still not learning anything from them either I suck at neural and poking but I already knew that, still can’t deal w zoning the best and nothing was connecting in my mind I know it’s double elimination but man going 0-2 really kicks you in the nuts confidence wise lmao
I know exactly how you feel.
I've lost for hours straight in this game. It sucks lol
I don’t mind losing but really expected better of myself today I only took characters by luck it felt like I don’t remember the matches to well and of course soon as their over and I’m playing w other peeps I do fine
Fair enough.
Just not happy w today with all the Ls I took wasn’t expecting to win but man already in losers like that
Me when @smoky parcel
yet you beat me like I owed you money. You're doing great
Fizz really is mini me frfr
I mean ig but that’s not NEW
I just wanted more I didn’t have very high expectations but damn
I don't think anyone can talk you out of it, but you're being really rough on yourself
Maybe a lil but felt like the worst I’ve ever played
Homie does sound like u fr lol
Gotta spend more time in the lab ugh really not looking forward to it
The payoff is worth it and you’ll improve faster compared to only (or mostly) matches. Practice a combo on 1-hit guard for 5 minutes each side then put the dummy on random guard and practice hit confirming into damage or ending on a safe special. That alone will do wonders
You’ll only get the results that you want when you start looking to improve in the areas that you once dreaded
Lock it in
I will today I’ll try and spend more time in the lab but I can’t promise I’ll be in there long lmao
Up to you how you spend your time. If you have lots of free time grinding matches will work, if you don’t or want to work on something specific to get it dialed in then training mode is much faster
Idk what to work on rn tbh thinking oki
@timber pier
Honestly, I just have no idea how to stop Yuri pressure
Idk which moves are punishable or interruptable
Also, I think I need to get better at my game
I dropped some Billy combos, I need to actually learn Yamazaki, and I need to stop rolling so much
Also need to be faster with anti airs and jab more
Hit confirms is always good. Being able to convert off a stray hit will add damage and once you have the muscle memory, less mental stack. Oki is good too
Sounds good I’ll try and work on hit confirms just tough finding videos for character specific oki
Her Standing.C whifs on Crouch , só you can punish with a Light B or sweep, depends who you are playing.
Saiha is unsafe and sometimes i whiff a lot mid combo because of the bad range of the move.
She does not have a lot of unsafe options
Try to bait me more or walking torwards me when Im doing charge hadou, instead of jumping over , cause i can punish in a lot of ways.
Like i Said i jump a lot and with Yuri even more because of how fast she is, you should go training mode against her and maybe for you training the anti airs BE more reactble. When i did flip reset you were always rolling i Will always get you sometimes the better option is block CD back to neutral She on the corner is scary.
Thank you so much!!!!!
I will take notes on all of that and practice
@tall geode Aldo likes Yuri dont know if hes better then me maybe he knows more ONLY using her since the new Patch
I think I only faced them once, so I don't actually even remember
Lmao
I’ve got a couple weeks more with her so we’re probably about the same or you’re better
The sexy tech is cool, you’ll prob get more out of random block and hit confirms in the short term. I saw your set with dmelton and you got plenty of hits but didn’t convert
Oh crap I thought Iori 6A was an overhead lmao
@dull bone
1st. First thing I noticed is the lack of hops, it is very hard to get pressure or offense if you cant hop on a low. When you only full jump its easy to dp and anti air it gets predictable. Although I will say seeing someone only jump kind of surprises me when Im expecting a hop.
-
i dont know if the specials were random, but sometimes you did certain specials without a reason or actions in general. (Mary slicer) ( Andy super jump air to air when im on the ground still).
-
Terry seems your most consistent. Its hard to rely only on that QM combo for everything though
Yeah, Mary slicer would happen cuz I'd mess up a hyper hop D input
If I raw slicer in neutral, 9 times out of 10, it's an accident
And yeah, Andy super jump was just me trying to hop air to air
Most of my flaws rn are just sloppy inputs and tje only thing that fixes that is lab time
I've been trying to practice my hops, and they've been super bad, but I'm trying to use em more
what do you do to practice
I spend about 5-15 minutes doing hop training when I'm warming up every day
I rehearse my qms, my bnbs, and my hops
Although my andy combos suck so I mostly rely on good neutral for Andy to be good
specifically for hops what do you do
I'll see if I can hop forward and then hop backwards, 10 times in a row, so 20 hops in a row
I haven't gotten it yet
But ill spend 5-15 minutes on those hops
And then after I get those, ill try em but with hyper hops instead
Do it over a crouching character
Good idea
After you can get 10 hops in a row over the crouching character back and forth then do it again but cycle through your buttons: A>B>C>D>CD x2 for 10 times in a row
Aight
Also I've been practicing run grabs bc you were able to do those insanely well last night
And uh, I wanna do that
Yeah its kinda my gimmick not to many people really he doing it as blatantly as me
So it takes people by suprise
Walk up throw is probably more useful though, as a mixup tool
If he’s doing it as Beni then that’s exactly how Cien plays haha
I do it with errybody
@abstract swift @livid knot nah I’m looking back at the replays angel running 50/50 in the corner looks obnoxious to deal with
I wanted to extend and apologize
Bro she does no damage off that either it doesn’t even look devastating it just looks annoying
I realized that about her grab that throws me across the screen. Does low damage and no oki so it’s just annoying not life or death
Leg grab?
I think so
Yeah, the biggest point about it is that it's invulnerable
But you are right
No huge damage and no oki
No I think he means the grab that she kicks you away
Well, it can be comboed into her supers and climax if you have the bar, so maybe it becomes a bigger threat?
He dash grab ex sets up safe jump
Her combo ender grab throws the opponent full screen and doesn’t do much damage
AH
AHHHHHH
You talking about Angel?
18 percent if you connect 2b 2a 46b 2a 6b 236c so imagine how abysmal the 236c is by itself
Shermie does like
What’s 6 and half life bars to percentages
Shermie does like 2.33 OCVs off a single grab
@dull bone Aside from developing BM further (it worked for Terry and Andy so it’s just a matter of time) I think the main thing is to add another layer to your offense with Andy and Terry. Right now it feels like you really want space to zone/do your thing which is fine when you can enforce your game plan, however when I got up close it seemed like your go to move was to try and recreate that mid to full screen spacing. You can especially see this in the second match Andy vs Liz, it was a chase down
Try and get comfortable playing in tighter conditions, this will help you out 2 ways; it’ll make your movements less predictable because you won’t immediately always be going backwards and that unpredictability will then allow to you to occasionally recreate that space you want to establish your game plan while also having a plan B for when that goes sideways because that happens in KOF to all players
If I can add a bit to that, I just finished watching the matches, and Smoke has a great point.
I get that your neutral is probably your best trait atm, and you do zone well
But you shouldn't just rely on it
I think it would be good for you to practice your pressure in general, with all three characters
Hop pressure, safe jumps, meaties, low light confirms, empty jumps into lows, all that kind of stuff you can do once you get in to keep attacking
Ofc I wouldn't recommend trying to learn all of it at once, I still haven't been able to fully implement safe jumps into all my characters, but these are techniques that can level up your game extremely fast
@dull bone @rocky bloom
Sorry I'm late! But I'm here to give feedback on the matches I watched and even participated today
@dull bone
Honestly, I don't even have much to tell you besides what me and Smoke said earlier. Just focus on your rushdown, and pressure. It'll be good for your BM specially, as she is a rushdown char, she would benefit A LOT from better pressure. Other than that, amazing neutral as always, and you almost took that game against me! I was actually serious, I wasn't holding back nor anything. So congrats! You are going great!
@rocky bloom
It was my first time fighting you, and I don't think I even watched you playing before, so I can't say for sure how much progress you're making
But what I felt today was that you have good fundamentals. You can play lots of characters and you have a good understanding of the game. You did some good combos against Dyl and you have good reactions. But your biggest problem is actually your offense. I played defensive against you, and most of the damage I caused came from anti airs and parries. You jump too much, and after a little while it became repetitive and predictabo.
I'd tell you to abuse more other ways of getting in!
Use Maxima's armor more, Kyo has LOTS of different options, low options, grabs, and stuff
King is a zoner and you did play the zoning well, but you should abuse more the air fireballs. If you're jumping, you can't be hit by reppuken, and the heavy version actually sends you back a little. So try to use it more.
Other than that, please don't be shaken by the ocv, you actually did well! You just had one problem that I capitalized A LOT on
@lofty radish
You were actually very good!
I didn't expect to actually find a very difficult match
Your Athena was very hard to deal with, specially with Angel that struggles with zoning and with being pressured, and you did both well!
Meitenkun was also VERY hard to deal with, maybe because I didn't know the MU at all, but I couldn't handle the pressure and neutral at all, I was scared of doing anything
Clark in my experience was the easist to deal with, but you did very well with him against Melton, so I won't say he is the weakest of your group, maybe just against my team
In general, I feel like you really know your characters and their gameplan. Your neutral is good with all of them and you know how to pressure and what to do with each
But your defenses were lacking with all of them and you couldn't handle well my pressure
You also jumped a lot at midrange, so I anti aired a lot
But then again, amazing job!
You did very well!
I hope we can play more if not today, in the future for sure!
Thanks for the nice words and write up! You’re definitely one of the best players here so it’s always good to try to measure up how well I do compared to the best
You are a very strong player
I would like to think my defense is decent but the fact that you’re using a very strong mixup character in angel and both shermies that can kill you in 2 touches obviously doesn’t make it easy lol
Lol
You are right, my team doesn't help much
But you are right, your reactions were on point
You did DP with Meit very well on reaction
Athena too
Clark also doesn’t have a good reversal so he’s in trouble when he’s being pressured unlike Meitenkun who has the fk
Athena is my only chance against the angel
Which is part of the reason why I dislike playing @torpid grotto since you’re not allowed to play your game but you have to play to counter the angel
Lmfao
Howl's Angel is MUCH more annoying than mine

And both Luong and mai have big buttons too which is annoying in their own right
I like them because they’re cool…
@livid knot the Ralf definitely improved. How did he fair after the patch?
Mainly nerfed ralf kick to be more unsafe and never plus.
What about the rest of his toolset?
I would say mostly the same.
Think the main things I noticed was how mobile you are and how strong your neutral game is. It was quite challenging to get in and get any kind of offense going on my end especially with Yuri. Doesn’t help that I have trouble with all 3 of those characters, which is fine I need the MU experience. It took way too long but eventually I realized that the best move was to aim for where I thought you’d be not where you were because by the time I got there you were likely in another part of the stage lol
Nice job taking advantage of Athena’s mobility too, got hit many times with the jump back into forward dive roll kick 😹 If I had to give advice I’d say to maybe incorporate back dashing instead of back rolling, as it’s way less risky. If you get tagged it’s likely just a stray hit, on a roll there’s a decent chance of a full punish
Really good games, I need a lot more practice dealing with zoning (I’m sure you noticed me practicing Just Defend) thanks for the sets @lofty radish
Don’t have much advice to give since you obviously are a better player. One thing I couldn’t understand was why you decide to just block all the Athena psycho balls for half the round before deciding to do anything. I guess to build meter? But then you would do the ex grab and if it misses, you lose out on the meter. Your hop game and side switch game are really strong and like all the top players here like luna and mac and howl, you just need one touch to do major damage with both Shunei and Elisabeth (I wish I can do that with my characters). @tall geode
I guess one thing I noticed is I think your offense is kinda predictable? Like I have an idea of your habits, but it’s more that I don’t know how to take advantage of it
Besides that, as I said, your executions are top notch and your hard work and the way you strategize and think about the game shows
You are definitely champion rank level
Smoke is probably our best player in terms of adaptability and active strategy mid match
It's abysmal how fast he thinks and adapts mid match
@lofty radish (in case you didn’t know apologies if this is a rehash) When we block an attack at just the moment before it hits, our character flashes white for a moment and we gain extra meter. Believe it’s called Just Defend so yeah I was practicing that since there was a hail of projectiles heading towards me lol. EX grab is projectile invulnerable after frame 8 and sets up a safe jump for Yuri so that was my thought process. And yeah it missed a few times 🤭
Agree my offense needs more variety, it’s a thing I’ve been working on (run up low lights and cross ups especially) but against stronger players I tend to revert to “what works” which is stuff I have dialed in aka banging on the front door
Same goes for my neutral which is why I’ve got these big combos and all this time spent practicing hit confirms. It’s not the best and may only get a touch or 2 so need to make them count 🔥 Btw I counted the score and we ended on 9-6 so give yourself some more credit 
Thanks @jolly badge I appreciate the kind words! Been trying to stay in the moment while also hopefully taking a peek into the future. In a game as fast as KOF it’s a challenge but fun to try
I wasn’t aware of the just defend, though now you mention it, I think I heard about it. I guess unless you’re really just practicing it, would just doing light saiha gain you more meter AND not take block damage?
My neutral and hopping game are still severely lacking and I still have trouble opening people up as Clark has no access to crossups and Meiten crossup is not easy and even harder to combo off of since you have to be charging
Meiten normals just feel bad and feels like they lose against every interactions
Clark I feel I have to win so many times in neutral since his damage is bad. He has oki but it’s a 50/50 guessing game
Athena I feel like just like a lame player zoning but it works I guess
I could try light Saiha but it’s risky longer term. 14F startup and if my opponent is varying the speed of their fireball like you were it could spell trouble quick. Blocking also allows me to see if there’s a pattern developing and just take a moment to think about what I should do. Still lots of work for me to do there though
With Clark I think the scariest ones act like a wall. Never moving backwards always holding their ground and waiting for the grab. Once you get hops dialed in, hop A into EX tackle is so so spooky and it only takes one HKD for the blender to start. Seems like the optimal spacing for him is far C range
Agree Meiten seems like a tough character, charging is tough for me which is why I stick to motion characters. Think he benefits from the same stuff Clark does which is catching people sleeping at the wheel. I’m sure you’ll continue to develop him, he’s an awesome character
The way you play Athena is more than fine, she builds meter, doesn’t need a lot (but can spend if needed) and if you decide to add more rushdown into the mix it just makes her scarier, doesn’t have to be either/or
Just defend is probably gonna be unreliable online, but it’s definitely a great tool, and I agree with you, just keep blocking until you can see if a pattern develops is a great strategy!
I keep going back to this advice tricky gave a bunch of us a while back. It was basically, “learn to be calm while under attack and use that time to think of what you’re going to do when you get your turn back. Don’t panic and don’t mash just observe what they are doing”
You have to do this while getting pressured regardless a better player will make you wait, sometimes it’s hard to recognize that the same applies to other scenarios like fireball spam
Yeah. It would have never occurred to me had she not said that (or taken ages to figure out on my own lol). Way back when I first started playing I had this issue with getting cornered and my opponent full jumping over and over (and over) while feeling forced to block. It’s fake as fuck but if you’re new feels pretty real. I’ll never forget the time it was happening yet again and I just realized mid match, holy shit I can just roll forward and blow this up 😹 This game is full of moments like that
I still struggle with this and tricky was able to beat my ass like that pretty easily so does Daru but I guess I don’t grind against people who do it enough
Public room is full of players who will test our reactions and patience to various things. Recently had a Kyo do up kicks on me a couple times and I let him get away with it (so he kept doing it) until I remembered that it’s not safe anymore lol. There’s tons of shit like that and I’m obviously not a pro either so I hear ya
@abstract swift if you would be so kind
I would like to denote areas of improvement and where I need to improve further from your pov
Neutral wise, your Beni is a liability lol
He's probably your weakest link at this time
All you do is specials or the twist kick thing lol
Cuz you don't use any of his buttons in comparison to like King or Shermie
I swear in my head I am
Nah, far from
I'll try and force it next time then
I get filtered by King because I suck against zoning and I have to watch when I approach against Shermie cuz of her options
Beni I'm like. Whatever, I'll let you come to me and die
Hm
you didnt ask me but i think what hes saying about beni applies to shermie as well. You werent really neutraling with her just betting on a reversal to land. Luckily she can cash out on those and beni cant so it feels more successful but its the same concept.
id win neutral go for a meaty jump in and eat 60%+ off that reversal grab.
it hurt but its a crutch
I spaced off every SKD/HKD calling the reversal, this is on me for not making you eat shit, but you whiffed a reversal EASILY 60-70% of the time @wanton sierra
@tidal gust what's the tech good sir
For Angel or how I play?
Angel is my biggest issue, I get greedy with your other characters
Maybe it's greed against Angel too though lol
Everyone else is whatever but the toll of Angel is too much lol
I see. Well you need to disrespect her more.
Letting her get started his like pure suicide.
Thing is she's beating me on shit she shouldn't beat me on
That's the annoying part
Here’s the thing.
Rock can punish her 2 enders with his counter.
The flip kick, and straight punch ended.
That's a hard read but I see that, I do it sometimes against uhhh... everyone else's Angel but yours lol
The mix is too real
Well, I don’t know what to tell you.
Other than when you preempt anti air and jump back blow back.
It’s pretty effective against her.
Since her buttons in neutral are kind of bad.
They gotta nerf that hit grab lmao, criminal it catches hops
Her air normals are below average.
Probably beat me to the punch and yours came out before but I traded way more than I thought
So idk if it was just the preemptive timing you did you get around that or what
It’s preemptive
Your characters normals both on the ground and air are way better than hers.
Which is what I'm used to, so for me to lose to angel in neutral on more interactions was something else tonight lmao
That's what I should start with
Because she beat me on way more things than she ever should
Like, ever.
@abstract swift Yeah. You let me get away with some things with her I shouldn’t have.
But it takes time. I’m sure you didn’t fight Angel that use the techniques I do.
100% lmao
No one plays Angel like you do
So it's definitely a learning curve
Everyone else I have some sort of MU xp and it's just a patience thing but that Angel really sets the tone of the set if you don't shut that shit down early
I really study the ins and outs of her character.
As you should 🤙🏼
And if you play me enough, I’m sure you’ll deal with “scummy” Angel play.
I admit, my Angel is scummy.
I'll be able to beat every Angel in the world lolll
But straightforward.
@abstract swift You will in time. That’s why I’m here. I always am learning to fight Terry and Rock.
Those two really make me nervous.
Good shit tonight though, I gotta figure it out. There were some matches I felt like I made a breakthrough like, "okay this is working, I should stick to this plan" n that wasn't the case so. Definitely something I gotta hone
Rock I don't plan on sticking with, idk. I might. I don't use all his options though, which I should
Terry too. I'm still inconsistent with his meatie/oki setups
Yeah. Terry’s buttons in neutral are so cracked.
It’s like Clark but has a projectile.
Terry has fat recovery though so if you can get around to a properly timed whiff, you'll be fine. A lot of Terry's I fight against rely too heavy on his specials than his buttons
@dull bone that means you 👀
@abstract swift Also, my advice.
Space the BK
Because Angel gets a free command grab.
Yeah. Those were gambles, I won't lie lmao
So does O Yashiro.
…. O Yashiro gets a free command grab after burn knuckle….
[going back to the Labbing O Yashiro room]
I don’t know if you noticed but during our sets I was baiting and positioning myself for a burning knuckle to get a feee command grab.
@abstract swift
And it worked.
@scarlet delta Yeah. If Terry doesn’t space it correctly. It’s a free hcf command grab.
Aka free damage.
Aka 60-70% of your health gone.
Right. I got pretty ignorant with OYash n Angel mostly cuz those two I'm trying to figure out what works n what doesn't. That's not to say I didn't play against your other characters too, no, I just have a decent understanding of what I can do, where, when etc
I think my weakest match up atm is Angel, Heidern n oYash for sure
I play some other characters besides the team I use now but they're not fleshed out 😛 same with Geese. I think I got his neutral now but I stink with ex combos (and they're not even hard to do!)
Ggs overall, hopefully I make a breakthrough next set 🤞🏼
@abstract swift Likewise dude. GGs once again.

Im tryin to implement a light confirm I swear
2B, 2A, 3C, 236A is currently what Im using
Its tricky, but im trying to use it instead of mindlessly mashing burn knuckle and power dunk🫡
2c is special cancellable so use that for further ranges
Yes, but it's a good poke n if you get it, you got a combo
At closer range, you can combo 2c into 6a
REALLY?
Angel can punish BK with command grab?
I thought it was too slow!
Does it have to be EX?
@jolly badge You can with regular version if the Terry player doesn’t press a button after the BK.
Ex version is completely free.
You can use the meterless option, but has a chance of being beaten out by a button.
Cool!!!!!
Will lab that later today!
Thank you so much!
@jolly badge One last thing. Regular command grab works on Ex BK clean.
Cause there’s a bit of recovery before Terry can press a button.
Wow, really?
I REALLY need to lab that
I truly underestimate Angel command grab
It's not as shit as I thought
It's not even bad tbh
But I'm so used to Shermie that other command grabs seem so stubby and weird
Lmao
@jolly badge Trust me. I’m the specialist(?)
I think.
But anyway. If the Terry player uses reversal after the EX BK. Rip command grab. Regular.
Yes
You are our Angel specialist now
Yeah, we getting DPed
Maybe not if we do the EX version
Shermie actually punishes BKs, so there's not even time for them to try dp
@jolly badge Yeah. Ex is free.
Not even the player can get the reversal out in time before the recovery sets in.
In short. Still a free grab.
Yeah, that is GREAT to know, really
I needed that
AH
Also!!!!!
Thank you for showing me how good Angel j. A into j. 2D actually is
@jolly badge No prob. Anything for our sexy little blood knight.
I've been hitting A LOT of people with it because they block the first hit and then try to block low
Lmfao
Free jump ins
Doing that alone has literally gotten my Angel to almost OCV a LOT of people in ranked with her
@jolly badge So you’re thanking me.
Yes!
Thank you very much!
I didn’t do anything that special.
Little things sometimes are game changing
@jolly badge It was you that made the effort to adhere to those adjustments. It was your efforts, not my presence or my ability to play the character.
Being able to punish Terry BK was game changing for my Shermie
And will be for Angel too
And you using the double hit jump in on me has led to some super easy victories in ranked
My efforts were made MUCH easier just by listening to you and trying to copy a bit of what you did in our matches
@jolly badge But you made the effort to improve your game.
The credit goes to your efforts.
I didn’t do anything special.
My brother used to call me Kakashi
Most of my improvements come from stealing and adapting tech from people
Without you, I wouldn't have been able to improve
Or it would've takes stupidly long for me to figure these things out by myself
Lmao
@jolly badge I’m honoured you care for me. So, I’ll accept your thanks.
And also accept your efforts you put in to improve. If I helped I feel honoured.
If you need some advice I’ll be glad to help. I’m not a pro but I do what I can to improve.
You should!
You are our Angel specialist now
@jolly badge Oh yes, speaking of Angel’s Ja x J2D. If the opponent is blocking it consistently go for the Ja then go for the 2b, since they’ll be expecting the 2nd part of the overhead, they’ll not consider the low if they’re no pay attention.
Just something to share and consider.
Angel mix is very very hard to defend against. That double overhead which can be mixed up to overhead low is basically a 50-50 guessing game and if you guessed wrong, you lose half your life. Just very unfun to fight against (which is the reason some people dislike fighting howl haha). I totally understand @abstract swift ‘a frustrations against kirito’s Angel yesterday. Imo, the best way to fight angel is to completely avoid her mixup, which is why my best and only counter against her is if I use Athena since she has a runaway offense (yuri prolly works well too). I noticed when I played against her, @jolly badge would switch her team order so that her angel doesn’t get matched against the Athena, which basically means I won’t be able to win against her angel. Anyways, Angel forces you to change the way you play your game, which makes her not fun to fight against
It's the liberal use of Angel's hit grab and that it's safe is the cherry on top. 😮💨 you're always in neutral
@lofty radish My Angel isn’t that great in the mix ups and other things. I’m too straightforward with her. I just go in and do what I have to do. Nothing special really. 😐
Yeah that hitgrab grabs you out of the air despite what the animation implies, it’s kinda whack tbh
I’ve seen your angel and what you can do with her 😉
Oooohhhh man the fact that it hits you mid hop is absolutely tilting
I mean same with Clark's but, maaaan. At least you can punish it. Angel recovers quick enough that you can't
Yep if you block Clark’s hitgrab,, he’s dead
There is pushback if you block Angel’s hitgrab. I think you can sweep her but not do close heavy to punish
Can rock far C hit as punish?
@abstract swift
Nothin
She blocks 😦
I'll get the occasional hit but it's more so because Kirito/angel pressed a slower button, but it doesn't read punish
So I'm very seldom expecting the hit
-2 is pretty stellar, you just lose your turn
Terry n Rock have enders like that in theri kick specials
Geese has like a -7 in his rekka but I usually just do the starter because the other hits + that gives me enough space that I'm "safe"
Yep -2 is only punishable by throw but due to pushback, Angel will be too far away to throw, so she just loses her turn
What happened to #1021448500518584341 ?
It’s still there?
Maybe it’s not popping up in the drop down cause it hasn’t been active in a while
It is safe and pushes you back, I’ve only had success DP this or vertical jump and some clutch ass times, but this move is super fast to react too. Have also been pulled out of hop startup many times in the past as well
Ngl can u parry this ?
Good question, I think so?
It is a hitgrab so you should be able to
I was wondering about this after our last matches thanks for the explanation @tidal gust
@lofty radish Angel is a mini game, no two ways about it. Jump at her. I know it goes against traditional fighting game conventions but she has poor AA and is typically forced to meet her opponents in the air with j.A or j.D which she gets nothing off of afaik. It’s a return to neutral
She can AA with EX dash but pretty sure that’s a hard read on Angels part. But yeah basically keep her out until you get a knockdown then go ham or bait the counter super. It’s not a great plan and certainly isn’t foolproof by any means but fighting her on the ground or trying to play KOF with her is what she wants
OHHHHHHH
Wow! Amazing!
Yeah, if I see King or Athena on ranked or something, I will put Angel on mid instead of point
I struggle with her against zoning
It is safe, but you can punish it with a back jump, if I'm not mistaken
Daru at least does it a lot to me, he jumps back and hits the jump in combo, which usually deals A LOT of damage
If you get in, just pressure her as much as you can
Besides her counter super, which costs a full bar and is punishable af if you bait it, she doesn't have a good anti air nor reversal
Right, seems like we’re saying the same thing in slightly different ways. Totally agree
Yes, sorry
I was trying to agree and maybe add a bit to what you said
Lol
It's kinda fun tbh imo to go from Angel to O. Shermie in my team
Angel probably has the worst defense in the game, and O. Shermie is literally a zoner with one of the best buttons, 2C
As far as zoners go (they give me a headache too lol) there’s 2 main styles I see. Pure keep out zoners, these are your fireball throwers and as soon as we close in, what do they do? Everything in their power to escape lmao! Take advantage of that
The other type are trickier because they will zone until we get close and then suddenly attack. Hardest part is figuring out which type of player we’re up against. None of this is to say that it’s easy and I’m sure there’s other styles but this is what I see the majority of the time
Hyper different gameplays and require opposite strategies
I also kind of “stack” my team from weakest to strongest so I get you on the above
I guess I fit in better with the second style
I studied O. Shermie's combos, normals and pressure too much not to use it when I have the chance
Lol
Right. Imo O. Shermie isn’t a zoner in the same way that King or Athena are; yeah she has a projectile and the orbs but those are just tools to set up what you’ve mentioned. Pure zoners will kill with nothing more than fireball and AA
Oh and being annoying 😹
Yeah, it's what I usually say
O. Shermie has everything, but isn't exceptional in any of it
She can be zoned out by a true zoner
And isn't strong enough close up to deal with Ryo, Terry or the others
Her setups aren't as elaborate as Angel
But the fact that she does all that to an extent makes her strong imo
Psycho Ball literally kills me inside
I play better against Athena with my TV on mute
Lmfao
One of my favorite things about Yuri EX run grab (besides projectile invulnerability) is how rudely it cuts off the voice lines of whoever is throwing fireballs
“Psyc…” gets yoked up and smacked 1000 times
LMFAO
Yes!!!!!
Daru’s Athena is something else
@lofty radish any thoughts?
I think Iori prolly has my soundest neutral for whatever reason and I can just go in no problem w/ him
Yeah one big thing is maintaining pressure and control of the match
Meaning you are all too willing to give up control after you do a combo for example and reset to neutral
Allowing me to regain composure
Being able to maintain pressure is really strong
You notice how I keep continuing to do hop pressure
How do I keep that up? Sometimes when I finish a combo I’m always like uhhhh okay now what
Super effective in those rock matches
Usually I instantly go for hop pressure
After each knockdown
There are more nuances like learning safe jumps but I’m not there yet myself
I would try that sometimes I couldn’t tell whether u were getting AA’s
I can’t remember LOL
By rehopping, my reward for landing them is huge. If you anti air me or jab me out, I only receive small damage
Hops in general are just really hard to defend against
true true true
By being on offense, you are at an advanatage
Both kyo and Iori have really good buttons and hop mix
Iori can do crossup pressure like Athena
Taco pressure
Yeah I was trying to Jump taco after HKD, it would go into J.B a bunch of times
I know I did get that one combo into super off taco I think in one of the last games tho?
Yeah I strongly recommend labbing it so it’s natural for you to do it
Yeah I really like you converting those into that big Iori combo you showed
It killed Meiten that one match for big damage
It might be worth learning kyo’s frametraps
Especially at anchor
I wanna keep him Mid prolly or point
Okay! I’m sure Daru can give some kyo specific advise!
For sure! There’s definitely rust there
it’s been a minute haha, I had a friend visit me this past weekend so couldn’t play
But the combos are way better since the last time!
Yeah and you were just more tentative it seems
I feel you were more aggressive before
Yeah only one who was aggressive was Iori
Trying to sit there and just defend against hop pressure is not a good idea
You can try pressing jabs to trade at the very least
I’m butting in but here goes anyway; hop/hyper hop CD, low meaty, meaty fireball and safe jump (when applicable) are all good options after you’ve done a combo or gotten a HKD
Whatever you did with Iori vs Maxima I had no answer, once you started the pressure I couldn't get you off of him
@jolly badge I think right now it's just a comfort thing with your characters. Move more (hops/jumps) or don't be afraid to throw out some normals. Rock n especially Geese have great hop checks in 5d
So stick within that range to snuff hops and then start your pressure
Aye
True that
Should I go for more empty hops?
Btw I don't even notice myself because I'm too absorbed while playing
With basic high/low characters, it's a matter of quick conditioning to stop the opponents approach, taking your turn for pressure, and then resetting
Rock in the corner gets a bit of a buff because of heavy tatsu, his overhead kick, and his cmd grab so cycle through those
Yup true i don't take advantage of that
Mid screen you could rekka (his run) more and go for an overhead, side switch or stop early. All of which are risky but it's worth noting I cover with Reppuken too
With geese right?
Or rock
Rock
With Geese, if you're gonna play passive, try to gave the foresight of what it is you're looking for, whether that's an air approach or the run/low, so you can counter appropriately and then start your approach
I would ease up on his air fireball, it's not that good as a zoning tool
It's good as an EX because you don't lose momentum
Yeah true I'm starting to notice the air fireball is not that great
Ah ok ok
Didn't know that
Yeah you just toss it and continue your hop/jump path
Yup
Air fireball does have its uses though, you could feint point blank, jump back and then fireball to catch a tick of damage
Yeah I see what you mean and the kind of usage it could have! Thanks
I normally don't play Rock the way I did LOL I just wanted to show some things that you can do when you have the option to pressure
His jB is very good to cover your approach, use that more
jCD too
@jolly badge I see it this way
The specials/frame traps are the Shermie Blitz, right? Playing keep away and the neutral is that grey area in between. You want to try n win neutral to get access to the shermie blitz, but if you can't, then it's just a neutral off, which Shermie is a little weaker than most, right?
You roll a lot but that's just me thinking you'll play neutral against me but you roll LOL and it works. I wouldn't change it because of the options you already have at your disposal
So if playing footsies/neutral isn't your thing, you can kind of get around it with how you play already. But people who space after a HKD might punish you hard on the roll, AA on the jump, and if you're weak at neutral, then you're a sitting duck, yknow?
You almost play like Bubs, but on crack. Once that pressure starts, it's v hard to escape but if the opponent plays keep away/neutral then it's anyone's game and I'd even go as far as to say as you're at slight disadvantage
And by slight I mean, maybe 1%. Shermie has a great jCD and she still has cross options and the 50/50 setups
Playing anyone here will definitely work but to a keen eye, they might be able to pick it apart
Anywho, they were great sets and I learned a lot. This is all theory at the moment, so we'll see if it lasts on our next match up hahah
LMFAO
Almost died with this
Yes
I feel like my Shermie has no effect whatsoever against Daru and Tiago, who I've fought too many times already
I am kinda predictable after you get my habits and stuff
But I do agree!
Thank you VERY much for the big text!
I will try to work on my neutral and footies
Play more like O. Shermie for a bit
See what I can do and maybe incorporate both on my playstyle
It just struck me as odd that you're more comfortable with oShermie buttons than vanilla but I also didn't know that the frame data was different on their normals so, definitely experiment with what works n what doesn't
They weren't different in the beginning
But last patch, Shermie's buttons got the nerfs, and O. Shermie just kept the same
The problem is that I just can't get used to the nerfs and work around it because every time I get used to one, I do shit with the other
Lmao
But yes, thank you!
Next time, I'll have a better neutral
@indigo kestrel
I think you had a good understanding of neutral and all I would recommend is being a bit more aggressive. Especially with O Yashiro. The times where i was able to harass you the most was mostly fake pressure where I was able to take my turn again.
Also I'd practice a bit more on the blockstrings, most of the times you'd just do a single hit or 2 on block then give up ur turn.
With Yash/O Yash, I find ending block strings with a few jabs + far B gives me enough space to not feel pressured by the opponent do to the spacing afterwards
yeah, i tend to block too much. also, how should i go about learning blockstrings? most of the guides i've found on youtube are combo videos. should i try to find them by labbing?
If I may chime in, safe strings with oYash would look like 2b, 2b, 2a since they have generous reach and are fast! You'd be far enough where your next move could be a hop, or you might be able to backdash because the only option the opponent could do is a sweep. I don't play oYash though LOL so this is more of a universal tip than anything @indigo kestrel
This is how I approached it. You can set a recording and make the computer do an option like sweep or a crouching light and as long as they can't interrupt u when ur doing it then it's a valid one.
Also frame display helps, if the move is -- then it tends to be punishable bit spacing also comes into play
2a, 2a, 2a, 5b
2a, 2a, 5b is what works for me when I play normal yash
Close 5C, 6a is safe too
okay, I see. thanks for the tips you two! 🙂 I've been avoiding to actually lab long enough, i've mostly been practising combos and hopping
@indigo kestrel have you seen this o yashiro video? It’s an anti o yashiro tech but it teaches you a lot about o yashiro as well
In this tutorial guide, I go over Orochi Yashiro's main normals, specials, and setups.
Knowing these will help you understand how to fight against this character.
#kofxv #kof15 #kofxv_o.yashiro #orochiyashiro #kingoffighters #kof #thekingoffighters #fgc #tutorial #guide
00:08 character overview
01:00 236A normal attacks overview
02:53 Special ...
The Dandy J guide on O Yash is very good too
i have, thx. that's where i learned that j.c needs to be done from a jump in order to actually cross up
Chopped up from the most recent stream at https://www.twitch.tv/dandyj for your viewing pleasure
Patreon: https://www.patreon.com/dandyj
Twitter: https://twitter.com/Dandy_J
00:00 - Overview
Move properties
01:33 - 426P
02:14 - 6246P
03:38 - 426K
04:36 - 214P
06:17 - 214214K
06:58 - 426P mixups/combos
10:14 - Hit confirms/combos
That one is great as well!
You need to return to using king gorilla
I need to return to the game over all haha
Work, school, and friends visiting (which is epic) taking up a ton of my time lately
I need to give mr yash another shot
Team 2 Revival ??? (Vanessa, O Yash, K’???)
@unreal night let me know if you’re interested in some feedback. I think I see some obvious areas that will easily improve your game
Yeah whatever feedback you can give
Okay I’ll write some down when I get home!
@unreal night so this is what I’ve observed from our matches. First off, I think you are already at a fantastic pace given that this is just your second week playing the game. You already have a lot of neutral down, are able to do hops, and even was able to hit some combos
Some of things that I thought you did well:
- Using back rolls to escape pressure. This is very important as most beginners tend to sit and try to defend against pressure but you are very good at getting away and creating space
- reading hops and anti airing them with your invul DPs
The main thing I think you can easily improve on is to make use of your EX moves. This allows you to set up either damage or create big combos. Too often you end the match with a full bar
For character specific advice, I thought the Kula is in great place. You were able to hit her main combo twice on me and that’s fantastic
I especially liked that you were able to do a jump in combo into close heavy 6A ex breath then you did the ex tatsu combo. That’s what I meant by using ex moves to create big combos
You should make use of her far B and 2B pokes more as well as her stand CD (use this just outside of sweep range along with her ice breath to create a wall)
For Isla, I know her the least, but I like that you are able to catch me with her dash attack
Isla has the crossup jump D that I think it’s important for you to learn
And use also the ex dive kick to start your combos
Jenet I feel has the most areas that you can improve on
You like throwing out her fake dp attack which as you can see was very unsafe and resulted in me using a huge combo everytime I blocked it
You can use it after you hit confirm with 2B then you can followup with either her air attack or a super.
Use it also as a read on people jumping in from afar
But instead of using it, what you should use more is her 214A attack. It’s a safe block string
And if you hit confirm, use the ex version which will stagger the opponent then you can use the 236C attack into super for a bigger punish
That’s what I’ve observed. Hope this helped and let me know if you have questions
Thanks a lot man, this is great!
I'm really bad at using meter at the moment. I feel like I lose a lot of opportunities to capitalise
Oh the main thing for Jenet is using her air dash attack. It’s very safe and you should use it to catch people trying to go in against you
I'm happy about what you said about rolls and stuff tho
Jenet, unfortunately I haven't really touched her yet
Yeah no worries, that’s something you can pick up. Just need to be conscious of using the ex moves
Ah yeah, that makes sense why she’s your weakest then
Im happy about what you said about Kula too
She's the character I feel most comfortable with
I was happily surprised when you hit her combo on me
I'll try and use her far B and 2B like you said. And CD
I was too ngl lol
Yeah and Ice breath as well. It’s really good
Yeah
I feel like it can be quite unsafe if you use it recklessly tho?
I get punished a lot
Your team causes me pain, you won't be in our squad for long
Yeah but I think it’s safer than most projectiles
Mhm, I think my problem there is being used to faster recovery in anime fgs
You can even just randomly throw out the ex version if you have meter. The reward is very good
Yeah Isla and Jenet I really need to work on. I really struggle to confirm from Islas 2b
It creates enough of a pushback I believe to make it safe
Both Isla and Jenet don’t have traditional confirms which makes them harder
Ah ok
I should probably look into that then
The main Isla combo I know is from cC
So I've been trying to hop into it
Jenet 214C reflects as well
I’m like 80% sure of that
I was overall quite happy after our games earlier
My main goal was to start landing hops
And hyper hops
I’m glad! I see the big improvements

I’m pretty sure you landed one with Kula for the big combo
That’s better than a ton of people already
I've been practicing hops quite a bit the last few days so I'm happy
Oh another thing is to make use of doing the throw OS when blocking
Oh man. I'm so bad at throwing lol
Just delay hold back C or back D when blocking. It will throw the opponent if they are not careful with their jump ins
Or their meaties
Landing a throw automatically sets you up to do hop pressure
So it OSs throw or heavy?
Yeah
Nice
I need to work in this. I tried it a bit earlier
Like oki hop pressure?
Yeah. Notice I do it a lot after a hard knockdown
This can also set up your jump mixup with Isla
I did, that's why I started trying it haha
For Athena, you can see me doing a hyper jump B to crossup after her throw
Your crossup jump/hop is a killer man
I started being able to react eventually kinda
Athena is privileged with a fantastic crossup
Yeah you are great with dping my hops
Haha thanks. I feel a lot more comfortable with DPs in this game tbh
Maybe cause I'm maining a DP character
That’s where safe jumps come in next which is what I’m trying to learn right now
This will OS if you dp my hops
I really like Kula tho. When I accidentally put her as 2nd character it felt like maybe a good choice
It does give her access immediately to meter for her strong ex moves
The reason why people put her point is that her combos do less damage than other characters
But she doesn’t need a lot of meter to do her combos
And she builds them fast
I’ve seen her at mid though
No problem! I’m happy you’re enjoying the game and want to do as much to keep you playing
I'm enjoying it more than Strive now tbh
I’m secretly happy about that. Don’t tell the strive guys haha
I think KoF gameplay is just more satisfying personally
The execution barrier also gives you something to work for
It feels more earned
Yeah the combos are very fun to hit
Not fun when you get hit by them though lol
Or trying to make the opportunity
One thing I've noticed
Yeah Clark animations take so long so it’s unfun haha
It feels tempting to mash 2b. But it's difficult to confirm from it if you mash it
Plus the armor grab
Plus Frankensteiner
Hmm. I think it’s a muscle memory thing. I don’t have issues with it but it’s good practice not to mash
It will eventually help you with 2B 2A combos
How can I explain this...
If I mash 2b to tatsu, it misses a lot. If I hit 2b, wait a little and hit 2b to tatsu its good
It feels like the normal to special has to be quite fast
Strive feels a bit more lenient
That’s the way to do it. There’s a timing to it
But mashing has worked for me but it’s prolly not a good idea to do it as it will build bad habits
Like, strive basically rewards mashing lol
Haha which is the reason why strive feels less rewarding imo
DBFZ autocombos
Well, Kof does have auto combos too
Lol
Used way differently
Close A
Yeah
