#SNK Post-Match Discussion

1 messages · Page 7 of 1

abstract swift
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It's nice with Geese n Rock cuz I can convert or get a HKD but Terry, I'm kinda stuck with SS or hop/jump back jB

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And Angel too

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Tough with both cuz they got less than stellar neutral so you compensate with jumps or that hit grab

torpid grotto
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Yeah

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I’m trying though

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Thanks

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This is smart

torpid grotto
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@abstract swift how do you feel about the team I played

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Not necessarily how well I played them lol just comp

abstract swift
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But you gotta be tip top and have really good MU xp and a strong gameplan so. If it's something you're in the long haul for, yeah, definitely put time into the them and get as much MU xp you can. You want character/neutral specific characters then definitely fight the people you have been already, but I think Daru and a serious Cherry will be your best friend and really expedite your learning by fighting them

torpid grotto
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That’s what’s fun for me

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Maybe not self imposed but like my issues are that I suck

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The only issues I have with that team is that I suck

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With mai she’s not as fun or complex that’s what bothers me about her

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If that makes any sense

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Like id rather struggle with Vanessa than thrive with mai? Ig idk that sounds like I’m making excuses but I still try my best regardless

abstract swift
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I wouldn't say you suck lol, maybe you need harder characters to be nasty

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Cuz Mai was like, you weren't particularly good with her, you were good because you used her

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With Angel, you (Howl the player) are good. You know you character well n what you can/can't do

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Maybe you'll find the same through Ness n Leona

torpid grotto
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Maybe one day I’ll be sick nasty

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I could’ve probably taken a set if nessa or Leona were a quarter of the skill of ángel lol

abstract swift
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I think that team is solid. Nessa was holding her own in neutral, you probably need more comfort or one-1.5 more options in neutral because when you got momentum with Nessa, the execution was there

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Leona is just a matter of time too, you got the cool/harder string(s) but you're still missing another ingredient or two in neutral to be REALLY good with her

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idk what it is because i don't play either of them

torpid grotto
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Mai also let’s me get away with everything, like I spammed 2a and got away with it. That’s a mid, that means you guys have blocked wayyyyy more stuff than you should’ve and I still preformed ok with her

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I did the exact same with Vanessa 2a and this team I had to force the switch to 2b to poke you low because Vanessa doesn’t get freebies in neutral again

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Little things like that and such

jolly badge
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@forest jasper
I've been analyzing your matches with Dyl and with me, and maybe I can share some helpful feedback on your gameplay, if you are interested

I feel like Kukri is probably your best character. You know the gimmicks very well and you don't seem to drop combos or punishes with him. Idk the character that much, but I can feel your neutral is kinda lacking with him. Maybe focus a bit more on anti airs and footsies could help with him. I felt it kinda easy to close up and get in after I understood the gimmicks you were using. Playing with the gimmicks is cool and important, it's one of Kukri's strengths, but having only that is surely a liability.

You are doing King's game very well, your zoning is consistent and you are able to do her raw climax on reaction, which is very cool
I don't have much to add here besides maybe tell you to be careful of characters that have options against projectiles. She didn't do so well against Andy that had almost as good fireballs and a quick way to get closer. Also not so much against my O. Shermie that can extend her jump with air lightning kick or nullify projectiles with the beginning of her own.

Ryo on the other hand I found your weakest char in general. Not saying he is weak, but I think he is not on the same level as your other two characters. You have good combos with him, and you parried well, but I think you should maybe focus on learning more about his confirms, ways to get in, low light confirms and be more aggressive in general.
He is a strong character, if you get him right, he is almost unstoppable

forest jasper
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Thank you for this @jolly badge

jolly badge
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@dull bone
I have to start by saying that you improved A LOT from the last time I watched and played you.

I see you have been labbing with Blue Mary, as you tested a lot of new stuff that you didn't use to do last time I saw her.
I get that she is a challenge for you, as she is the most different char from your team, and seeing you implementing little by little things from her arsenal into your gameplay makes me proud. I'd tell you to just be careful with the grabs. They aren't frame 1 like Shermie or O. Yash, so they can be reacted to, and if you use it too many times in a row, you will be punished for it. Other than that, you've been using it very well to evade some normals and punish with her command grab. Also, your neutral and gameplan in general with her is going good. Dropped some combos, but that is normal and you just need some practice. You actually did very well with her combos, I saw you do a pretty difficult one. So just keep it up! She will be great in no time

I feel like Terry and Andy are very similar characters that I can give very similar feedbacks, so I will.
The way you play them is nice
Your neutral has never been better
And you actually got more consistent with Terry combos
I think you get which moves are safe and which aren't and you are using them very well
You are keeping a balanced gameplan, not passive and not too aggressive, which is good for a shoto

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Also, I have to congratulate you for Andy in specific. You are doing exceptionally well with him, and maybe he should be your full time Anchor. Your neutral with him is great and I think you understand the character very well. You took my last advice and diminished greatly the amount of unsafe moves you are throwing, and now Andy seems like your strongest character, actually very close to being a complete character with no big flaws and only maybe small adjustments to make in the long run.
Also, VERY cool dp into lv3 confirm
You're able to confirm it consistently, which is very cool!
Just keep up the good work!

jolly badge
dull bone
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I think Andy is honestly better suited at point or mid just because all the bar goes to him at anchor, but Andy combos are ridiculously tight to do with timing and half-circle nonsense. Best use of meter I have with Andy is using ex moves in neutral for some extra oomf to his specials. And the dp into climax only really works as a 3 bar reversal that deals 50% so it works in a pinch. But not always

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Those same 3 bars could be implemented by terry for a qm that deals 700+ damage (and looks cooler) or even bm for some good combo extenders with ex slider

jolly badge
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I'd say at least mid
Also Terry is usually better suited for Anchor because of his ridiculous damage

dull bone
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Yeah, I'm just putting terry at point to get better used to his neutral where I can test stuff out

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I got his bnb down pretty good

jolly badge
dull bone
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And I'm trying to use 2b more and more

jolly badge
jolly badge
dull bone
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And even then, it's like 640something damage

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I just use Andy as a neutral check against characters that commit too much to one kind of playstyle

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Its why I like shoto flexibility, they can switch up gameplay from rushdown, to neutral, to zoning, to footsies, to whatever you want

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And its because of that flexibility that I can counter players who rely on gimmicks or one kind of style

jolly badge
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Yup
For people who can adapt so well, shotos really are a good option
I am actually quite bad at it, tbh

jolly badge
dull bone
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Only reason I like shotos is bc my fundies from super Turbo transfer over and I don't have to learn a new character XD
Except bm, I wanted a challenge there.

dull bone
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I think anchor bm could have very good potential with meter usage, but at the same time, so does terry

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I'll try some stuff out, but andy, Mary, terry, is my current order and so far, it's worked out pretty well for me in terms of "who gains meter" and "who uses meter"

forest jasper
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This is what I like about kof. You dont come across these questions in other fighters

jolly badge
dull bone
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Mary has a TON of untapped potential, but at the same time, the execution is nuts

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Its not like ash or angel level, but when your other 2 fighters are shotos it seems like a lot more

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Will say though, good Mary combos are about the best cutscene you can watch

jolly badge
jolly badge
dull bone
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Yeah, I'll usually run andy, Mary, terry, but if I see rushdown at point, I'm switching terry to point to clean up that mess, and if I see zoner at point, I'll have andy go on point and clean up instead

jolly badge
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Good plan

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You're doing well in general
I see improvement
Maybe it's time to test stuff in ranked?

dull bone
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Nah, connection isn't good enough for ranked yet

torpid grotto
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@rich fractal anything I can improve on from our last set

rich fractal
torpid grotto
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Ok thanks anyways

rich fractal
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just remember moonslasher is a great reversal but its basically like her version of a DP, and be careful trying to use it bc it can obv be punished if its whiffed

torpid grotto
scarlet delta
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Grand Saber safe

smoky parcel
scarlet delta
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Moonslash is not safe

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Lab a punish

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heavy divekick is not safe

smoky parcel
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Bro

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Leona

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Me

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Lab?

scarlet delta
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LOL

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Okay well I told u so that’s basically labbing for u anyway 😂

dim shadow
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Labbed it a few months back

scarlet delta
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I’m listening

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Some tomfoolery will be had

dull bone
scarlet delta
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BRUH LOL

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Stealing this one

dim shadow
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I'll lab it and show u

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I think I saved it in my PS4 file haha

scarlet delta
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thanks Cherry ur the best

torpid grotto
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@smoky parcel any advice whenever you can

smoky parcel
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Luong idk the matchup like that apparently, but I was able to catch jump recovery a lot with low punish

torpid grotto
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Just over cautious, terry anchor deletes me in one touch, I play way more “scared” on anchor which isn’t a good thing

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Besides mashing out with angel I felt like I was doing a better job at poking but that’s all I can recognize tbh other than that. Yeah I was trying to force back my turn and not aa

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All 3 mai luong ángel can aa with 5D

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I did that exactly 0 times

smoky parcel
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I saw you utilize shatter strike as well

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It’s there for a reason

torpid grotto
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I’m trying to be conservative with it but still learn to use it

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I guess fear of having options

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Sometimes my turn ends and idk how to defend, so I shatter strike hoping the armor does it for me, not great either

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It works half the time

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Got ate up with lows the other half

smoky parcel
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Vanessa it seemed like you were getting more comfortable as you went on

torpid grotto
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I think I’m finally finding my footing with her

smoky parcel
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Not sure who you like more between Chizuru and Leona

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But they have their distinct differences

torpid grotto
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Mai let’s me 2a 2a none stop and luong you saw me take away sooo many 2bs

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Chizuru seems way more technical with her links and so does Leona

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Not sure who I like more though

smoky parcel
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Well slightly

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And you don’t want Luong?

torpid grotto
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I do

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But I just really don’t like her at anchor

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I’m like 1000 percent locked in on Vanessa (let’s wait and see)

smoky parcel
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Yeah let’s keep improving Vanessa

torpid grotto
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And I can be flexible between her and angel point and mid honestly could go either route. But I do not want either of them anchor

smoky parcel
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But no more Mai?

torpid grotto
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And I don’t like luong anchor

torpid grotto
smoky parcel
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But you want an anchor

torpid grotto
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Yeah

smoky parcel
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This should help narrow it down then

torpid grotto
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Mai, Leona, Chiz, maybe BM?

smoky parcel
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Chizuru can do really well as anchor

torpid grotto
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Luong, Athena, Yuri, Kula, I know for a fact I don’t want to play anchor

smoky parcel
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Exactly

torpid grotto
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I know everyone can go anywhere but I just don’t like them for anchor

torpid grotto
smoky parcel
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If you’re up for learning Chizuru she is very well rounded

smoky parcel
torpid grotto
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Plz the yata mirror pose is swaggy af

smoky parcel
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I recommend her I’m biased

torpid grotto
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I’ve also been learning to recognize when I can QM, even if not optimal it can win me a round

smoky parcel
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Yeah this is good

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It’s there for that reason exactly

torpid grotto
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That’s kinda why I want Vanessa mid, I like her QM. 6A is an overhead, into cl.d heavy dp lvl 1 clímax is only 3 bars

smoky parcel
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She definitely functions better with meter

torpid grotto
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Ángel 2b 2a is a hella of a tool, it sets up re pressure, uc start, hop double overhead or hyper hop j.c

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Howber you saw my dumb ass full jump every time lol

smoky parcel
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Don’t be conservative of those jCs around me lol

torpid grotto
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I get scared 👉👈

smoky parcel
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You had some teleport stuff you were doing with her as well was good

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I had a much slower character so it was hard to keep up with that

smoky parcel
torpid grotto
smoky parcel
torpid grotto
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Which I just saw as you beating my Strat but then after our matches I realized your point burned 2 full bars on gc alone

smoky parcel
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When

torpid grotto
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So I guess it was a better outcome than I initially thought

torpid grotto
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Ángel vs K’

smoky parcel
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I don’t remember

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And I’ll do this if they have back to corner

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I don’t really use that shit like that tbh

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I must’ve just been disrespectful then

torpid grotto
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Lol all good

smoky parcel
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I was not blocking anyways so it makes sense

torpid grotto
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I think I’m slowly understanding neutral which I’m hyped

smoky parcel
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Yeah you can play the game when you don’t have to fight obnoxious matchups like Joe

smoky parcel
torpid grotto
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When I’m not defending, and I’m not attacking. Like spacing, pokes, looking for jump ins and such

smoky parcel
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Is it because of how I was playing ?

torpid grotto
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Yes but I’m very bad at it lol

smoky parcel
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I will literally keep doing something until it gets called out

torpid grotto
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No like normally I jump too much, and I repeat patterns. Which I still did. But it felt like I was getting some flow

smoky parcel
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I noticed the pickup with Vanessa specifically

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Leona maybe needs some more time

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Idk if you want her anchor or whatever though

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She’s super safe with more meter

torpid grotto
smoky parcel
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Unlike me

torpid grotto
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Yeah lol I’m my own worse enemy

smoky parcel
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Well Chizuru can carry so there you go

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Imma Chiz salesman

torpid grotto
fickle plaza
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Chiz got nasty damage

torpid grotto
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The chizzler

fickle plaza
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Get Chizzeaged

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Get chizzed on

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😂😂😂

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That one made me laugh bruhh

tall geode
dull bone
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@jolly badge aight, sorry for the wait, but here's the post from our matches last night.
Geese: your geese I felt was the weakest link on your team because I felt like I could predict everything you were going to do. I noticed you would start almost every match with a Geese dp and I was able to punish it 4/5 times because of how late the hurtbox activates. Aside from that, I would recommend using more off the ground moves like the command grab and even climax 1 (raging storm) is an OTG move. I feel there's a lot of improvement to be had and I recommend it because Geese is super fun to play against/watch.

Billy: overall, pretty solid, but I noticed that you start every match with a blowback. If I had to guess, I'd say you do this because of its good speed and range? Idk, but often, I could bait that and punish with a fireball or something. The spacing is pretty tricky against fireball characters because Billy's cane acts as a hitbox and takes damage, so I would recommend looking at some top Billy players to see how the handle zoning. The close up Billy combat was pretty solid and I see that you can go some good ex combo bnbs with him. Overall, good job.

Yamazaki: definitely your strongest of the 3 from what I felt. I had to be very careful when approaching because of the close fireballs, and I couldn't rely on jump ins as much because of the counter, or even zoning because Yama has that projectile counter thing. You've got the yamazaki qm down pat it seems like which is super good for an anchor to have that at disposal with all that meter. I felt that with Geese and Billy, there were habits you had that I could exploit, but with yamazaki, I felt I had to slow down and actually think about what I was doing🤣

I don't know if you intend to play team south town more, I know it's not your main team, but thats just my 2 cents on the team from what I noticed last night.
Hope this helps👍

jolly badge
# dull bone <@456226577798135808> aight, sorry for the wait, but here's the post from our ma...

Thank you so much for the feedback!
Honestly, my Geese is just for fun
I never watched pros nor anything
Haven't labbed at all with him
So I played you like I play the CPU
Lmao

Billy really struggles with zoners
No pro players play him besides ET
And even him doesn't always play Billy
I really wanna make him one of my mains, but it's being hard to learn on my own
I still haven't come up with a way to deal with fireballs with him

And Yama my strongest?
Really?
I don't even play him at all besides story mode
I only have the qm combo actually labbed with him
Honestly I think you were just too afraid of him
Lmao

Honestly, I only play Team South Town because it's the only closed team that I like all the chars individually
And I specially like Geese and Billy A LOT as characters
So maybe I should actually start practicing and getting better with them
But I don't intend on going to ranked with them
Maybe Billy
But also not yet
Lol

dull bone
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Ah, gotcha

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And I meant like Yama was the strongest of the 3. Not like your best character out of the whole roster

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But yeah, main takeaway is just don't overrely on moves, mix stuff up, and practice against zoning. Although to be absolutely blunt, I am not qualified to be giving anyone advice about this game lmao cuz yall have been playing way longer than I have

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But if you do want practice against zoners I'm sure @rocky bloom could help you out there. His ash and king zoning still trip me up sometimes.

jolly badge
carmine axle
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ShermieMilliaHeart

jolly badge
dull bone
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Notice how I said legion and not army. There's so many shermie players here lol

carmine axle
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I’m suffering from success Rait ducks me

torpid grotto
carmine axle
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😔

lofty radish
carmine axle
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Rait a bully and I’m a victim 😭

torpid grotto
carmine axle
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He made me fight Daru last night 😭

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Er not yesterday Monday

dull bone
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Love duck king

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Bro is so cool

fickle plaza
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@livid knot advice my lord king bubby

torpid grotto
livid knot
torpid grotto
fickle plaza
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I have to actually learn the match ups for his characters now

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Imma show bubbles how I actually abuse “BM Shenanigans”

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The timing to her counters changes depending on the jump arcs that ppl do

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There’s a lot of unfamiliarity with Ralf

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Also I need to stop mashing anti air normal because my teams anti air normals aren’t great

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I didn’t really do bad against bubbles he was just doing shit that caught me off guard

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His controller was broken tech

smoky parcel
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@wanton sierra When you get a chance, and obviously if you want to-
Pick Shermie. Go into training mode, set your enemy guard to random, and practice confirming off of like 2B, or 2A into 5A/5B into EX 214 into her air grab. Also practice doing this into her 1F grab and the Shermie Whip just incase for meterless options.
For Beni, work on getting those punishes down. I see that you know his combos, but the execution is kinda iffy at times. I understand how it can be mid match, I drop shit too. I recommend doing the same as above, and practice confirming off of his 2b 2b. Also try to create blockstrings using like 2a into 2c, this some big boy Beni shit. If you have any questions, feel free to ask. You have improved and I don't want this constant cycle of "Ah, but when I tell myself to do"--- Nah bro. Gotta practice the shit, and if you fuck up mid match, will have to deal with the consequences. I'm not immune to making mistakes, no one here is. Can't be too hard on yourself.

fickle plaza
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I just game myself post match advice thanks bubbLes

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@smoky parcel your turn

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To give me

torpid grotto
livid knot
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You weren't going "aaeeeahhaehh" enough

smoky parcel
# fickle plaza To give me

Bro you good at the game. You don't need to be rank 12. You got some tech shit with your characters, maybe I just don't know the Luong stuff that well. Gato. Learn when it's a more fitting time to try to attack

torpid grotto
livid knot
torpid grotto
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@fickle plaza you go for 214ac 40 percent of the time

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Bring that bitch up to 100 percent

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Unless in the corner

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Also start dropping combos

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You got that shit locked down

smoky parcel
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Bro be throwing the double kick at me then shatter strike

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I was lie

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wtf

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Is that shit even safe?

torpid grotto
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No reason you should still be throwing out 214ac 214d 214b 236a 214c

livid knot
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@fickle plaza take more advantage of luongs good neutral

torpid grotto
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You can do way more than that start optimizing

torpid grotto
wanton sierra
wanton sierra
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It's the constant repetition of them

torpid grotto
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That’s her very very basic bnb she can do way more now

smoky parcel
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We here to finesse Cien

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You know this

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This a casual server

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Everybody can do the Joe TOD's here.

torpid grotto
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@fickle plaza j.d cl.d 6b 214ac j.c 214bd 214b j.214bd 236a 214c

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Lock it tf in

fickle plaza
torpid grotto
fickle plaza
torpid grotto
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That’s an issue

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Laziness isn’t very top g of you

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You like a lowercase l rn

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Lock it in

fickle plaza
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Naw it’s because luong has a issue where I do jD into 5D 6B into 214A+C and it whiffs

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It happens with smoke alot

torpid grotto
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Simple

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Lab

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And until you get that

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Switch to j.c in match

smoky parcel
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Lol lab yall favorite word

torpid grotto
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In match just do j.c

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Outside of matches practice the j.d

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It’s really long pause and has good pushback which will cause you to whiff

torpid grotto
fickle plaza
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I don’t like mashing

torpid grotto
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Don’t

fickle plaza
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That button as fast as possible

torpid grotto
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Oh

fickle plaza
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I like purposely adding delays to my buttons

torpid grotto
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That combo also works of 2b

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Just in match

smoky parcel
torpid grotto
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Start going for them and take the L

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Until you get nothing but Ws

fickle plaza
smoky parcel
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Bro Idk how to play Luong like that

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I know all her specials though

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Yall got that promis

fickle plaza
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If you want to do her new routes just break your thumb joints

fickle plaza
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More flexibility

torpid grotto
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Not even lol

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Just reroute

smoky parcel
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Ill stick to doing burn knuckle into TOD

torpid grotto
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Ok

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Banned

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Nah twerp

fickle plaza
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Bro howl didn’t want to learn the luong route because you had to hyper hop💀💀💀💀

torpid grotto
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The hyper hop is unoptimal

smoky parcel
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You too good

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N its only casual

torpid grotto
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Both routes use
1x 214ac
1x 214bd
1x j.214bd

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They also do the same damage

fickle plaza
torpid grotto
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It’s the same combo rerouted

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More optimal

fickle plaza
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Howl stop trying to justify yourself

torpid grotto
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Bro

fickle plaza
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Just say you can’t hyper hop

torpid grotto
fickle plaza
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It’s ok

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Go ahead say it

torpid grotto
smoky parcel
torpid grotto
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Yeah

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It was a full moon

smoky parcel
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Actually nvm I dont remember

torpid grotto
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I only hop for you MilliaHeart

smoky parcel
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Maybe tho

torpid grotto
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Daru checked his brain logs and was like
wait howl is the one who sucks nvm

smoky parcel
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You have a place that's in the higher realm of skill levels

torpid grotto
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I have the Daru curse but not the Daru gift

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Teamless

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But not the skill

smoky parcel
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I have a team(s)

torpid grotto
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It’s ok though

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I just bought this sick ass chizuru off some guy in a red cape in a dark alley

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He promised me I was gonna be mctwisted with her

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Worth every kidney

fickle plaza
torpid grotto
fickle plaza
smoky parcel
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Man yall boys in love

torpid grotto
torpid grotto
fickle plaza
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That’s why we have a daru fan club church

smoky parcel
torpid grotto
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@livid knot advice

livid knot
torpid grotto
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Cave drawings

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Anything

livid knot
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She just punches twice

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He used it in wakeup a lot

torpid grotto
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She punches twice?

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Her dp?

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Is it special?

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Normal?

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@smoky parcel halp

torpid grotto
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Idk

livid knot
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I don't know but if I had to guess its a normal

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I know nada about vanessa, ive never played her so I dont know the name

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I think she punches down then up

torpid grotto
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?

livid knot
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Thats it I believe

smoky parcel
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Nah

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She dont got armor unless its EX DP

livid knot
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Hm

torpid grotto
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It’s the same thing

smoky parcel
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Maybe the EX uppercut?

torpid grotto
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Frames wise

torpid grotto
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I use cl.c

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Idk regardless good shit tonight bubs

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I’ll keep improving

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I promise

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Chiz is in the works

tall geode
# wanton sierra It's the constant repetition of them

Not to pile on, but @smoky parcel is right about training mode. He gave me some similar advice when we first started playing back in Oct and it’s because it works. It’s just a no stakes environment to build muscle memory in, that’s it that’s all. You may think to yourself, “But I need matches not practice” and the truth is, it’s both but the thing about the lab is that you can get reps in on the same scenario (like he mentioned above hit confirms, or a lot of other stuff). In a match we might see a specific window/situation once, twice or maybe not at all in the anchor battle, which typically is high stakes. Above all else when (not if) mistakes are made we need to flush that shit and keep it moving

wanton sierra
#

But thanks for the advice regardless

lofty radish
tall geode
#

And for how long?

wanton sierra
#

Depends and at a minimum of 15 minutes

torpid grotto
wanton sierra
#

That I didn't lab

#

Just happens

tall geode
tall geode
wanton sierra
#

Consistency is more valued than time

#

There is a reason I said almost every day

#

Also well as that being the minimum

tall geode
#

It’s both but if what you’re doing is working for you, by all means keep doing it

#

Lately I’ve been grinding Yuri low lights into her 3D command normal. That shit is difficult for me, but it would take me literally 1000’s of matches to learn in real time so it’s a better use of my time to just learn it against the dummy because the dummy doesn’t hit back unless I tell it to. The feeling of hitting it live is so good tho and makes the practice worth it, to me anyway

#

You also didn’t answer what specifically you’re working on during those 15 minutes at minimum so I’m curious to hear what’s been on the docket for you lately

forest jasper
#

I'm a big advocate of training mode. Excellent way to fine tune your timing and dissecting a move that is tough to deal with.

fickle plaza
scarlet delta
#

Tripp love dropping characters

fickle plaza
scarlet delta
fickle plaza
#

I can still use her so

scarlet delta
#

Weird… she asked me out on a date actually

timber pier
scarlet delta
#

I feel we’re abt to see a Yuri meta

timber pier
#

And She fast as fucked só its kind of another thing to learn and tight combos

#

Im playing her for One month somedays She s my best charachter these last 3 days my worst

fickle plaza
scarlet delta
#

I hear that one

timber pier
tall geode
carmine axle
#

Not a pretty day for me today I really was hoping to take a round but couldn’t even do that and nothing was clicking even tho I warmed up before the match ugh

#

Felt like i didn’t do anything right throughout my matches whilst still not learning anything from them either I suck at neural and poking but I already knew that, still can’t deal w zoning the best and nothing was connecting in my mind I know it’s double elimination but man going 0-2 really kicks you in the nuts confidence wise lmao

forest jasper
#

I know exactly how you feel.

#

I've lost for hours straight in this game. It sucks lol

carmine axle
#

I don’t mind losing but really expected better of myself today I only took characters by luck it felt like I don’t remember the matches to well and of course soon as their over and I’m playing w other peeps I do fine

forest jasper
#

Fair enough.

carmine axle
#

Just not happy w today with all the Ls I took wasn’t expecting to win but man already in losers like that

wanton sierra
rocky bloom
wanton sierra
#

Fizz really is mini me frfr

carmine axle
carmine axle
#

I just wanted more I didn’t have very high expectations but damn

rocky bloom
#

I don't think anyone can talk you out of it, but you're being really rough on yourself

carmine axle
#

Maybe a lil but felt like the worst I’ve ever played

scarlet delta
carmine axle
#

not a good day 😔

#

Brain no cooperate me get angy

carmine axle
#

Gotta spend more time in the lab ugh really not looking forward to it

tall geode
#

The payoff is worth it and you’ll improve faster compared to only (or mostly) matches. Practice a combo on 1-hit guard for 5 minutes each side then put the dummy on random guard and practice hit confirming into damage or ending on a safe special. That alone will do wonders

fickle plaza
#

Lock it in

carmine axle
#

I will today I’ll try and spend more time in the lab but I can’t promise I’ll be in there long lmao

tall geode
carmine axle
#

Idk what to work on rn tbh thinking oki

jolly badge
#

@timber pier
Honestly, I just have no idea how to stop Yuri pressure
Idk which moves are punishable or interruptable

#

Also, I think I need to get better at my game
I dropped some Billy combos, I need to actually learn Yamazaki, and I need to stop rolling so much

#

Also need to be faster with anti airs and jab more

tall geode
carmine axle
#

Sounds good I’ll try and work on hit confirms just tough finding videos for character specific oki

timber pier
#

Her Standing.C whifs on Crouch , só you can punish with a Light B or sweep, depends who you are playing.
Saiha is unsafe and sometimes i whiff a lot mid combo because of the bad range of the move.
She does not have a lot of unsafe options

Try to bait me more or walking torwards me when Im doing charge hadou, instead of jumping over , cause i can punish in a lot of ways.

Like i Said i jump a lot and with Yuri even more because of how fast she is, you should go training mode against her and maybe for you training the anti airs BE more reactble. When i did flip reset you were always rolling i Will always get you sometimes the better option is block CD back to neutral She on the corner is scary.

jolly badge
timber pier
#

@tall geode Aldo likes Yuri dont know if hes better then me maybe he knows more ONLY using her since the new Patch

jolly badge
#

I think I only faced them once, so I don't actually even remember
Lmao

tall geode
tall geode
carmine axle
#

Oh crap I thought Iori 6A was an overhead lmao

queen kraken
#

@dull bone

1st. First thing I noticed is the lack of hops, it is very hard to get pressure or offense if you cant hop on a low. When you only full jump its easy to dp and anti air it gets predictable. Although I will say seeing someone only jump kind of surprises me when Im expecting a hop.

  1. i dont know if the specials were random, but sometimes you did certain specials without a reason or actions in general. (Mary slicer) ( Andy super jump air to air when im on the ground still).

  2. Terry seems your most consistent. Its hard to rely only on that QM combo for everything though

dull bone
#

Yeah, Mary slicer would happen cuz I'd mess up a hyper hop D input

#

If I raw slicer in neutral, 9 times out of 10, it's an accident

#

And yeah, Andy super jump was just me trying to hop air to air

#

Most of my flaws rn are just sloppy inputs and tje only thing that fixes that is lab time

#

I've been trying to practice my hops, and they've been super bad, but I'm trying to use em more

dull bone
#

I spend about 5-15 minutes doing hop training when I'm warming up every day

#

I rehearse my qms, my bnbs, and my hops

#

Although my andy combos suck so I mostly rely on good neutral for Andy to be good

queen kraken
dull bone
#

I'll see if I can hop forward and then hop backwards, 10 times in a row, so 20 hops in a row

#

I haven't gotten it yet

#

But ill spend 5-15 minutes on those hops

#

And then after I get those, ill try em but with hyper hops instead

queen kraken
dull bone
#

Good idea

queen kraken
#

After you can get 10 hops in a row over the crouching character back and forth then do it again but cycle through your buttons: A>B>C>D>CD x2 for 10 times in a row

dull bone
#

Aight

#

Also I've been practicing run grabs bc you were able to do those insanely well last night

#

And uh, I wanna do that

queen kraken
#

Yeah its kinda my gimmick not to many people really he doing it as blatantly as me

#

So it takes people by suprise

#

Walk up throw is probably more useful though, as a mixup tool

lofty radish
queen kraken
#

I do it with errybody

torpid grotto
#

@abstract swift @livid knot nah I’m looking back at the replays angel running 50/50 in the corner looks obnoxious to deal with

#

I wanted to extend and apologize

abstract swift
#

LMAO

#

I'm fishing for the counter

#

I ain't scurrd a you 🫡😮‍💨😤

torpid grotto
tall geode
#

I realized that about her grab that throws me across the screen. Does low damage and no oki so it’s just annoying not life or death

jolly badge
#

Leg grab?

tall geode
#

I think so

jolly badge
#

Yeah, the biggest point about it is that it's invulnerable
But you are right
No huge damage and no oki

torpid grotto
#

No I think he means the grab that she kicks you away

jolly badge
#

Well, it can be comboed into her supers and climax if you have the bar, so maybe it becomes a bigger threat?

torpid grotto
#

He dash grab ex sets up safe jump

#

Her combo ender grab throws the opponent full screen and doesn’t do much damage

jolly badge
#

AH
AHHHHHH
You talking about Angel?

torpid grotto
#

18 percent if you connect 2b 2a 46b 2a 6b 236c so imagine how abysmal the 236c is by itself

jolly badge
#

I thought Smoke was talking about Shermie

#

Lmfao

torpid grotto
#

Shermie does like

#

What’s 6 and half life bars to percentages

#

Shermie does like 2.33 OCVs off a single grab

jolly badge
#

She just needs the bar

#

Lol

tall geode
#

@dull bone Aside from developing BM further (it worked for Terry and Andy so it’s just a matter of time) I think the main thing is to add another layer to your offense with Andy and Terry. Right now it feels like you really want space to zone/do your thing which is fine when you can enforce your game plan, however when I got up close it seemed like your go to move was to try and recreate that mid to full screen spacing. You can especially see this in the second match Andy vs Liz, it was a chase down

Try and get comfortable playing in tighter conditions, this will help you out 2 ways; it’ll make your movements less predictable because you won’t immediately always be going backwards and that unpredictability will then allow to you to occasionally recreate that space you want to establish your game plan while also having a plan B for when that goes sideways because that happens in KOF to all players

jolly badge
#

If I can add a bit to that, I just finished watching the matches, and Smoke has a great point.

I get that your neutral is probably your best trait atm, and you do zone well
But you shouldn't just rely on it
I think it would be good for you to practice your pressure in general, with all three characters
Hop pressure, safe jumps, meaties, low light confirms, empty jumps into lows, all that kind of stuff you can do once you get in to keep attacking
Ofc I wouldn't recommend trying to learn all of it at once, I still haven't been able to fully implement safe jumps into all my characters, but these are techniques that can level up your game extremely fast

jolly badge
#

@dull bone @rocky bloom
Sorry I'm late! But I'm here to give feedback on the matches I watched and even participated today

@dull bone
Honestly, I don't even have much to tell you besides what me and Smoke said earlier. Just focus on your rushdown, and pressure. It'll be good for your BM specially, as she is a rushdown char, she would benefit A LOT from better pressure. Other than that, amazing neutral as always, and you almost took that game against me! I was actually serious, I wasn't holding back nor anything. So congrats! You are going great!

@rocky bloom
It was my first time fighting you, and I don't think I even watched you playing before, so I can't say for sure how much progress you're making
But what I felt today was that you have good fundamentals. You can play lots of characters and you have a good understanding of the game. You did some good combos against Dyl and you have good reactions. But your biggest problem is actually your offense. I played defensive against you, and most of the damage I caused came from anti airs and parries. You jump too much, and after a little while it became repetitive and predictabo.
I'd tell you to abuse more other ways of getting in!
Use Maxima's armor more, Kyo has LOTS of different options, low options, grabs, and stuff

King is a zoner and you did play the zoning well, but you should abuse more the air fireballs. If you're jumping, you can't be hit by reppuken, and the heavy version actually sends you back a little. So try to use it more.

Other than that, please don't be shaken by the ocv, you actually did well! You just had one problem that I capitalized A LOT on

jolly badge
#

@lofty radish
You were actually very good!
I didn't expect to actually find a very difficult match
Your Athena was very hard to deal with, specially with Angel that struggles with zoning and with being pressured, and you did both well!
Meitenkun was also VERY hard to deal with, maybe because I didn't know the MU at all, but I couldn't handle the pressure and neutral at all, I was scared of doing anything
Clark in my experience was the easist to deal with, but you did very well with him against Melton, so I won't say he is the weakest of your group, maybe just against my team

In general, I feel like you really know your characters and their gameplan. Your neutral is good with all of them and you know how to pressure and what to do with each
But your defenses were lacking with all of them and you couldn't handle well my pressure
You also jumped a lot at midrange, so I anti aired a lot
But then again, amazing job!
You did very well!
I hope we can play more if not today, in the future for sure!

lofty radish
jolly badge
#

You are a very strong player

lofty radish
#

I would like to think my defense is decent but the fact that you’re using a very strong mixup character in angel and both shermies that can kill you in 2 touches obviously doesn’t make it easy lol

jolly badge
#

Lol
You are right, my team doesn't help much

#

But you are right, your reactions were on point

#

You did DP with Meit very well on reaction

#

Athena too

lofty radish
#

Clark also doesn’t have a good reversal so he’s in trouble when he’s being pressured unlike Meitenkun who has the fk

#

Athena is my only chance against the angel

#

Which is part of the reason why I dislike playing @torpid grotto since you’re not allowed to play your game but you have to play to counter the angel

jolly badge
torpid grotto
lofty radish
#

And both Luong and mai have big buttons too which is annoying in their own right

torpid grotto
knotty oriole
#

@livid knot the Ralf definitely improved. How did he fair after the patch?

livid knot
knotty oriole
livid knot
tall geode
#

Think the main things I noticed was how mobile you are and how strong your neutral game is. It was quite challenging to get in and get any kind of offense going on my end especially with Yuri. Doesn’t help that I have trouble with all 3 of those characters, which is fine I need the MU experience. It took way too long but eventually I realized that the best move was to aim for where I thought you’d be not where you were because by the time I got there you were likely in another part of the stage lol

Nice job taking advantage of Athena’s mobility too, got hit many times with the jump back into forward dive roll kick 😹 If I had to give advice I’d say to maybe incorporate back dashing instead of back rolling, as it’s way less risky. If you get tagged it’s likely just a stray hit, on a roll there’s a decent chance of a full punish

Really good games, I need a lot more practice dealing with zoning (I’m sure you noticed me practicing Just Defend) thanks for the sets @lofty radish

lofty radish
#

Don’t have much advice to give since you obviously are a better player. One thing I couldn’t understand was why you decide to just block all the Athena psycho balls for half the round before deciding to do anything. I guess to build meter? But then you would do the ex grab and if it misses, you lose out on the meter. Your hop game and side switch game are really strong and like all the top players here like luna and mac and howl, you just need one touch to do major damage with both Shunei and Elisabeth (I wish I can do that with my characters). @tall geode

#

I guess one thing I noticed is I think your offense is kinda predictable? Like I have an idea of your habits, but it’s more that I don’t know how to take advantage of it

#

Besides that, as I said, your executions are top notch and your hard work and the way you strategize and think about the game shows

#

You are definitely champion rank level

jolly badge
tall geode
#

@lofty radish (in case you didn’t know apologies if this is a rehash) When we block an attack at just the moment before it hits, our character flashes white for a moment and we gain extra meter. Believe it’s called Just Defend so yeah I was practicing that since there was a hail of projectiles heading towards me lol. EX grab is projectile invulnerable after frame 8 and sets up a safe jump for Yuri so that was my thought process. And yeah it missed a few times 🤭

Agree my offense needs more variety, it’s a thing I’ve been working on (run up low lights and cross ups especially) but against stronger players I tend to revert to “what works” which is stuff I have dialed in aka banging on the front door

Same goes for my neutral which is why I’ve got these big combos and all this time spent practicing hit confirms. It’s not the best and may only get a touch or 2 so need to make them count 🔥 Btw I counted the score and we ended on 9-6 so give yourself some more credit MayExcited

#

Thanks @jolly badge I appreciate the kind words! Been trying to stay in the moment while also hopefully taking a peek into the future. In a game as fast as KOF it’s a challenge but fun to try

lofty radish
#

My neutral and hopping game are still severely lacking and I still have trouble opening people up as Clark has no access to crossups and Meiten crossup is not easy and even harder to combo off of since you have to be charging

#

Meiten normals just feel bad and feels like they lose against every interactions

#

Clark I feel I have to win so many times in neutral since his damage is bad. He has oki but it’s a 50/50 guessing game

#

Athena I feel like just like a lame player zoning but it works I guess

tall geode
#

I could try light Saiha but it’s risky longer term. 14F startup and if my opponent is varying the speed of their fireball like you were it could spell trouble quick. Blocking also allows me to see if there’s a pattern developing and just take a moment to think about what I should do. Still lots of work for me to do there though

With Clark I think the scariest ones act like a wall. Never moving backwards always holding their ground and waiting for the grab. Once you get hops dialed in, hop A into EX tackle is so so spooky and it only takes one HKD for the blender to start. Seems like the optimal spacing for him is far C range

Agree Meiten seems like a tough character, charging is tough for me which is why I stick to motion characters. Think he benefits from the same stuff Clark does which is catching people sleeping at the wheel. I’m sure you’ll continue to develop him, he’s an awesome character

The way you play Athena is more than fine, she builds meter, doesn’t need a lot (but can spend if needed) and if you decide to add more rushdown into the mix it just makes her scarier, doesn’t have to be either/or

torpid grotto
tall geode
#

I keep going back to this advice tricky gave a bunch of us a while back. It was basically, “learn to be calm while under attack and use that time to think of what you’re going to do when you get your turn back. Don’t panic and don’t mash just observe what they are doing”

torpid grotto
#

You have to do this while getting pressured regardless a better player will make you wait, sometimes it’s hard to recognize that the same applies to other scenarios like fireball spam

tall geode
#

Yeah. It would have never occurred to me had she not said that (or taken ages to figure out on my own lol). Way back when I first started playing I had this issue with getting cornered and my opponent full jumping over and over (and over) while feeling forced to block. It’s fake as fuck but if you’re new feels pretty real. I’ll never forget the time it was happening yet again and I just realized mid match, holy shit I can just roll forward and blow this up 😹 This game is full of moments like that

torpid grotto
tall geode
#

Public room is full of players who will test our reactions and patience to various things. Recently had a Kyo do up kicks on me a couple times and I let him get away with it (so he kept doing it) until I remembered that it’s not safe anymore lol. There’s tons of shit like that and I’m obviously not a pro either so I hear ya

wanton sierra
#

@abstract swift if you would be so kind

#

I would like to denote areas of improvement and where I need to improve further from your pov

abstract swift
#

He's probably your weakest link at this time

wanton sierra
#

Hm

#

Any specific you just "neutral"

abstract swift
#

All you do is specials or the twist kick thing lol

wanton sierra
#

Why the lol?

#

And noted

abstract swift
#

Cuz you don't use any of his buttons in comparison to like King or Shermie

wanton sierra
#

I swear in my head I am

abstract swift
#

Nah, far from

wanton sierra
#

I'll try and force it next time then

abstract swift
#

I get filtered by King because I suck against zoning and I have to watch when I approach against Shermie cuz of her options

#

Beni I'm like. Whatever, I'll let you come to me and die

wanton sierra
#

Hm

queen kraken
#

you didnt ask me but i think what hes saying about beni applies to shermie as well. You werent really neutraling with her just betting on a reversal to land. Luckily she can cash out on those and beni cant so it feels more successful but its the same concept.

#

id win neutral go for a meaty jump in and eat 60%+ off that reversal grab.

#

it hurt but its a crutch

abstract swift
#

I spaced off every SKD/HKD calling the reversal, this is on me for not making you eat shit, but you whiffed a reversal EASILY 60-70% of the time @wanton sierra

abstract swift
#

@tidal gust what's the tech good sir

tidal gust
#

For Angel or how I play?

abstract swift
#

Angel is my biggest issue, I get greedy with your other characters

#

Maybe it's greed against Angel too though lol

#

Everyone else is whatever but the toll of Angel is too much lol

tidal gust
#

I see. Well you need to disrespect her more.

#

Letting her get started his like pure suicide.

abstract swift
#

Thing is she's beating me on shit she shouldn't beat me on

#

That's the annoying part

tidal gust
#

Here’s the thing.

#

Rock can punish her 2 enders with his counter.

#

The flip kick, and straight punch ended.

abstract swift
#

That's a hard read but I see that, I do it sometimes against uhhh... everyone else's Angel but yours lol

#

The mix is too real

tidal gust
#

Well, I don’t know what to tell you.

#

Other than when you preempt anti air and jump back blow back.

#

It’s pretty effective against her.

#

Since her buttons in neutral are kind of bad.

abstract swift
#

They gotta nerf that hit grab lmao, criminal it catches hops

tidal gust
#

Her air normals are below average.

abstract swift
#

So idk if it was just the preemptive timing you did you get around that or what

tidal gust
#

It’s preemptive

#

Your characters normals both on the ground and air are way better than hers.

abstract swift
#

That's what I should start with

#

Because she beat me on way more things than she ever should

#

Like, ever.

tidal gust
#

@abstract swift Yeah. You let me get away with some things with her I shouldn’t have.

#

But it takes time. I’m sure you didn’t fight Angel that use the techniques I do.

abstract swift
#

No one plays Angel like you do

#

So it's definitely a learning curve

#

Everyone else I have some sort of MU xp and it's just a patience thing but that Angel really sets the tone of the set if you don't shut that shit down early

tidal gust
#

I really study the ins and outs of her character.

abstract swift
#

As you should 🤙🏼

tidal gust
#

And if you play me enough, I’m sure you’ll deal with “scummy” Angel play.

#

I admit, my Angel is scummy.

abstract swift
#

I'll be able to beat every Angel in the world lolll

tidal gust
#

But straightforward.

#

@abstract swift You will in time. That’s why I’m here. I always am learning to fight Terry and Rock.

#

Those two really make me nervous.

abstract swift
#

Good shit tonight though, I gotta figure it out. There were some matches I felt like I made a breakthrough like, "okay this is working, I should stick to this plan" n that wasn't the case so. Definitely something I gotta hone

#

Rock I don't plan on sticking with, idk. I might. I don't use all his options though, which I should

#

Terry too. I'm still inconsistent with his meatie/oki setups

tidal gust
#

Yeah. Terry’s buttons in neutral are so cracked.

#

It’s like Clark but has a projectile.

abstract swift
#

Terry has fat recovery though so if you can get around to a properly timed whiff, you'll be fine. A lot of Terry's I fight against rely too heavy on his specials than his buttons

#

@dull bone that means you 👀

tidal gust
#

@abstract swift Also, my advice.

#

Space the BK

#

Because Angel gets a free command grab.

abstract swift
tidal gust
#

So does O Yashiro.

scarlet delta
#

…. O Yashiro gets a free command grab after burn knuckle….

#

[going back to the Labbing O Yashiro room]

tidal gust
#

I don’t know if you noticed but during our sets I was baiting and positioning myself for a burning knuckle to get a feee command grab.

#

@abstract swift

#

And it worked.

#

@scarlet delta Yeah. If Terry doesn’t space it correctly. It’s a free hcf command grab.

#

Aka free damage.

#

Aka 60-70% of your health gone.

abstract swift
#

Right. I got pretty ignorant with OYash n Angel mostly cuz those two I'm trying to figure out what works n what doesn't. That's not to say I didn't play against your other characters too, no, I just have a decent understanding of what I can do, where, when etc

#

I think my weakest match up atm is Angel, Heidern n oYash for sure

#

I play some other characters besides the team I use now but they're not fleshed out 😛 same with Geese. I think I got his neutral now but I stink with ex combos (and they're not even hard to do!)

#

Ggs overall, hopefully I make a breakthrough next set 🤞🏼

tidal gust
#

@abstract swift Likewise dude. GGs once again.

dull bone
#

Im tryin to implement a light confirm I swear

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2B, 2A, 3C, 236A is currently what Im using

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Its tricky, but im trying to use it instead of mindlessly mashing burn knuckle and power dunk🫡

abstract swift
#

2c is special cancellable so use that for further ranges

dull bone
#

Didn't know that

#

Isnt it a mid tho?

abstract swift
#

At closer range, you can combo 2c into 6a

jolly badge
tidal gust
#

@jolly badge You can with regular version if the Terry player doesn’t press a button after the BK.

#

Ex version is completely free.

#

You can use the meterless option, but has a chance of being beaten out by a button.

jolly badge
tidal gust
#

@jolly badge One last thing. Regular command grab works on Ex BK clean.

#

Cause there’s a bit of recovery before Terry can press a button.

jolly badge
#

Wow, really?
I REALLY need to lab that
I truly underestimate Angel command grab
It's not as shit as I thought

#

It's not even bad tbh
But I'm so used to Shermie that other command grabs seem so stubby and weird

#

Lmao

tidal gust
#

@jolly badge Trust me. I’m the specialist(?)

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I think.

#

But anyway. If the Terry player uses reversal after the EX BK. Rip command grab. Regular.

jolly badge
jolly badge
tidal gust
#

@jolly badge Yeah. Ex is free.

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Not even the player can get the reversal out in time before the recovery sets in.

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In short. Still a free grab.

jolly badge
#

Yeah, that is GREAT to know, really
I needed that

#

AH
Also!!!!!
Thank you for showing me how good Angel j. A into j. 2D actually is

tidal gust
#

@jolly badge No prob. Anything for our sexy little blood knight.

jolly badge
#

I've been hitting A LOT of people with it because they block the first hit and then try to block low
Lmfao

#

Free jump ins

jolly badge
tidal gust
#

@jolly badge So you’re thanking me.

jolly badge
#

Yes!
Thank you very much!

tidal gust
#

I didn’t do anything that special.

jolly badge
#

Little things sometimes are game changing

tidal gust
#

@jolly badge It was you that made the effort to adhere to those adjustments. It was your efforts, not my presence or my ability to play the character.

jolly badge
#

Being able to punish Terry BK was game changing for my Shermie
And will be for Angel too

And you using the double hit jump in on me has led to some super easy victories in ranked

jolly badge
tidal gust
#

@jolly badge But you made the effort to improve your game.

#

The credit goes to your efforts.

#

I didn’t do anything special.

jolly badge
#

My brother used to call me Kakashi
Most of my improvements come from stealing and adapting tech from people
Without you, I wouldn't have been able to improve
Or it would've takes stupidly long for me to figure these things out by myself
Lmao

tidal gust
#

@jolly badge I’m honoured you care for me. So, I’ll accept your thanks.

#

And also accept your efforts you put in to improve. If I helped I feel honoured.

#

If you need some advice I’ll be glad to help. I’m not a pro but I do what I can to improve.

jolly badge
tidal gust
#

@jolly badge Oh yes, speaking of Angel’s Ja x J2D. If the opponent is blocking it consistently go for the Ja then go for the 2b, since they’ll be expecting the 2nd part of the overhead, they’ll not consider the low if they’re no pay attention.

#

Just something to share and consider.

lofty radish
#

Angel mix is very very hard to defend against. That double overhead which can be mixed up to overhead low is basically a 50-50 guessing game and if you guessed wrong, you lose half your life. Just very unfun to fight against (which is the reason some people dislike fighting howl haha). I totally understand @abstract swift ‘a frustrations against kirito’s Angel yesterday. Imo, the best way to fight angel is to completely avoid her mixup, which is why my best and only counter against her is if I use Athena since she has a runaway offense (yuri prolly works well too). I noticed when I played against her, @jolly badge would switch her team order so that her angel doesn’t get matched against the Athena, which basically means I won’t be able to win against her angel. Anyways, Angel forces you to change the way you play your game, which makes her not fun to fight against

abstract swift
tidal gust
#

@lofty radish My Angel isn’t that great in the mix ups and other things. I’m too straightforward with her. I just go in and do what I have to do. Nothing special really. 😐

lofty radish
lofty radish
abstract swift
#

I mean same with Clark's but, maaaan. At least you can punish it. Angel recovers quick enough that you can't

lofty radish
#

There is pushback if you block Angel’s hitgrab. I think you can sweep her but not do close heavy to punish

#

Can rock far C hit as punish?

#

@abstract swift

abstract swift
#

Nothin

#

She blocks 😦

#

I'll get the occasional hit but it's more so because Kirito/angel pressed a slower button, but it doesn't read punish

#

So I'm very seldom expecting the hit

lofty radish
#

-2 on block but looks like it’s safe

abstract swift
#

-2 is pretty stellar, you just lose your turn

#

Terry n Rock have enders like that in theri kick specials

#

Geese has like a -7 in his rekka but I usually just do the starter because the other hits + that gives me enough space that I'm "safe"

lofty radish
worn arch
#

What happened to #1021448500518584341 ?

lofty radish
worn arch
#

Maybe it’s not popping up in the drop down cause it hasn’t been active in a while

smoky parcel
#

It is safe and pushes you back, I’ve only had success DP this or vertical jump and some clutch ass times, but this move is super fast to react too. Have also been pulled out of hop startup many times in the past as well

smoky parcel
abstract swift
lofty radish
#

It is a hitgrab so you should be able to

tall geode
#

@lofty radish Angel is a mini game, no two ways about it. Jump at her. I know it goes against traditional fighting game conventions but she has poor AA and is typically forced to meet her opponents in the air with j.A or j.D which she gets nothing off of afaik. It’s a return to neutral

She can AA with EX dash but pretty sure that’s a hard read on Angels part. But yeah basically keep her out until you get a knockdown then go ham or bait the counter super. It’s not a great plan and certainly isn’t foolproof by any means but fighting her on the ground or trying to play KOF with her is what she wants

jolly badge
jolly badge
jolly badge
tall geode
jolly badge
#

Yes, sorry
I was trying to agree and maybe add a bit to what you said

#

Lol

#

It's kinda fun tbh imo to go from Angel to O. Shermie in my team
Angel probably has the worst defense in the game, and O. Shermie is literally a zoner with one of the best buttons, 2C

tall geode
#

As far as zoners go (they give me a headache too lol) there’s 2 main styles I see. Pure keep out zoners, these are your fireball throwers and as soon as we close in, what do they do? Everything in their power to escape lmao! Take advantage of that

The other type are trickier because they will zone until we get close and then suddenly attack. Hardest part is figuring out which type of player we’re up against. None of this is to say that it’s easy and I’m sure there’s other styles but this is what I see the majority of the time

jolly badge
#

Hyper different gameplays and require opposite strategies

tall geode
#

I also kind of “stack” my team from weakest to strongest so I get you on the above

jolly badge
tall geode
#

Right. Imo O. Shermie isn’t a zoner in the same way that King or Athena are; yeah she has a projectile and the orbs but those are just tools to set up what you’ve mentioned. Pure zoners will kill with nothing more than fireball and AA

#

Oh and being annoying 😹

jolly badge
#

Yeah, it's what I usually say
O. Shermie has everything, but isn't exceptional in any of it
She can be zoned out by a true zoner
And isn't strong enough close up to deal with Ryo, Terry or the others
Her setups aren't as elaborate as Angel

But the fact that she does all that to an extent makes her strong imo

jolly badge
tall geode
#

One of my favorite things about Yuri EX run grab (besides projectile invulnerability) is how rudely it cuts off the voice lines of whoever is throwing fireballs

“Psyc…” gets yoked up and smacked 1000 times

scarlet delta
#

Daru’s Athena is something else

scarlet delta
#

@lofty radish any thoughts?

#

I think Iori prolly has my soundest neutral for whatever reason and I can just go in no problem w/ him

lofty radish
#

Meaning you are all too willing to give up control after you do a combo for example and reset to neutral

#

Allowing me to regain composure

#

Being able to maintain pressure is really strong

#

You notice how I keep continuing to do hop pressure

scarlet delta
#

How do I keep that up? Sometimes when I finish a combo I’m always like uhhhh okay now what

lofty radish
#

Super effective in those rock matches

lofty radish
#

After each knockdown

#

There are more nuances like learning safe jumps but I’m not there yet myself

scarlet delta
#

I would try that sometimes I couldn’t tell whether u were getting AA’s

#

I can’t remember LOL

lofty radish
#

By rehopping, my reward for landing them is huge. If you anti air me or jab me out, I only receive small damage

#

Hops in general are just really hard to defend against

scarlet delta
#

true true true

lofty radish
#

By being on offense, you are at an advanatage

#

Both kyo and Iori have really good buttons and hop mix

#

Iori can do crossup pressure like Athena

#

Taco pressure

scarlet delta
#

Yeah I was trying to Jump taco after HKD, it would go into J.B a bunch of times

#

I know I did get that one combo into super off taco I think in one of the last games tho?

lofty radish
#

Yeah I strongly recommend labbing it so it’s natural for you to do it

#

Yeah I really like you converting those into that big Iori combo you showed

#

It killed Meiten that one match for big damage

#

It might be worth learning kyo’s frametraps

#

Especially at anchor

scarlet delta
#

I wanna keep him Mid prolly or point

lofty radish
#

Okay! I’m sure Daru can give some kyo specific advise!

scarlet delta
#

👌👌👌👌

#

Yeah I just need more time back in the dojo I feel

lofty radish
#

For sure! There’s definitely rust there

scarlet delta
#

it’s been a minute haha, I had a friend visit me this past weekend so couldn’t play

lofty radish
#

But the combos are way better since the last time!

scarlet delta
#

Thanks ! 🫡

#

#IoriArmy

lofty radish
#

Yeah and you were just more tentative it seems

#

I feel you were more aggressive before

scarlet delta
#

Yeah only one who was aggressive was Iori

lofty radish
#

Trying to sit there and just defend against hop pressure is not a good idea

#

You can try pressing jabs to trade at the very least

tall geode
rocky bloom
abstract swift
#

@jolly badge I think right now it's just a comfort thing with your characters. Move more (hops/jumps) or don't be afraid to throw out some normals. Rock n especially Geese have great hop checks in 5d

#

So stick within that range to snuff hops and then start your pressure

jolly badge
#

Aye

#

True that

#

Should I go for more empty hops?

#

Btw I don't even notice myself because I'm too absorbed while playing

abstract swift
#

With basic high/low characters, it's a matter of quick conditioning to stop the opponents approach, taking your turn for pressure, and then resetting

jolly badge
#

Do I normal jump too much instead of hopping?

#

Hmm I see

abstract swift
#

Rock in the corner gets a bit of a buff because of heavy tatsu, his overhead kick, and his cmd grab so cycle through those

jolly badge
#

Yup true i don't take advantage of that

abstract swift
#

Mid screen you could rekka (his run) more and go for an overhead, side switch or stop early. All of which are risky but it's worth noting I cover with Reppuken too

abstract swift
#

Rock

jolly badge
#

Ah the run with rock okay

#

Yeah yeah

abstract swift
#

With Geese, if you're gonna play passive, try to gave the foresight of what it is you're looking for, whether that's an air approach or the run/low, so you can counter appropriately and then start your approach

#

I would ease up on his air fireball, it's not that good as a zoning tool

#

It's good as an EX because you don't lose momentum

jolly badge
#

Yeah true I'm starting to notice the air fireball is not that great

#

Ah ok ok

#

Didn't know that

abstract swift
#

Yeah you just toss it and continue your hop/jump path

jolly badge
#

Yup

abstract swift
#

Air fireball does have its uses though, you could feint point blank, jump back and then fireball to catch a tick of damage

jolly badge
#

Yeah I see what you mean and the kind of usage it could have! Thanks

abstract swift
#

I normally don't play Rock the way I did LOL I just wanted to show some things that you can do when you have the option to pressure

#

His jB is very good to cover your approach, use that more

#

jCD too

abstract swift
#

@jolly badge I see it this way

The specials/frame traps are the Shermie Blitz, right? Playing keep away and the neutral is that grey area in between. You want to try n win neutral to get access to the shermie blitz, but if you can't, then it's just a neutral off, which Shermie is a little weaker than most, right?

#

You roll a lot but that's just me thinking you'll play neutral against me but you roll LOL and it works. I wouldn't change it because of the options you already have at your disposal

#

So if playing footsies/neutral isn't your thing, you can kind of get around it with how you play already. But people who space after a HKD might punish you hard on the roll, AA on the jump, and if you're weak at neutral, then you're a sitting duck, yknow?

#

You almost play like Bubs, but on crack. Once that pressure starts, it's v hard to escape but if the opponent plays keep away/neutral then it's anyone's game and I'd even go as far as to say as you're at slight disadvantage

#

And by slight I mean, maybe 1%. Shermie has a great jCD and she still has cross options and the 50/50 setups

#

Playing anyone here will definitely work but to a keen eye, they might be able to pick it apart

#

Anywho, they were great sets and I learned a lot. This is all theory at the moment, so we'll see if it lasts on our next match up hahah

jolly badge
jolly badge
abstract swift
#

It just struck me as odd that you're more comfortable with oShermie buttons than vanilla but I also didn't know that the frame data was different on their normals so, definitely experiment with what works n what doesn't

jolly badge
#

But yes, thank you!
Next time, I'll have a better neutral

frail shoal
#

@indigo kestrel
I think you had a good understanding of neutral and all I would recommend is being a bit more aggressive. Especially with O Yashiro. The times where i was able to harass you the most was mostly fake pressure where I was able to take my turn again.
Also I'd practice a bit more on the blockstrings, most of the times you'd just do a single hit or 2 on block then give up ur turn.
With Yash/O Yash, I find ending block strings with a few jabs + far B gives me enough space to not feel pressured by the opponent do to the spacing afterwards

indigo kestrel
abstract swift
#

If I may chime in, safe strings with oYash would look like 2b, 2b, 2a since they have generous reach and are fast! You'd be far enough where your next move could be a hop, or you might be able to backdash because the only option the opponent could do is a sweep. I don't play oYash though LOL so this is more of a universal tip than anything @indigo kestrel

frail shoal
#

2a, 2a, 2a, 5b
2a, 2a, 5b is what works for me when I play normal yash

#

Close 5C, 6a is safe too

indigo kestrel
#

okay, I see. thanks for the tips you two! 🙂 I've been avoiding to actually lab long enough, i've mostly been practising combos and hopping

lofty radish
#

@indigo kestrel have you seen this o yashiro video? It’s an anti o yashiro tech but it teaches you a lot about o yashiro as well

scarlet delta
#

The Dandy J guide on O Yash is very good too

indigo kestrel
scarlet delta
lofty radish
#

That one is great as well!

lofty radish
scarlet delta
#

Work, school, and friends visiting (which is epic) taking up a ton of my time lately

#

I need to give mr yash another shot

#

Team 2 Revival ??? (Vanessa, O Yash, K’???)

lofty radish
#

@unreal night let me know if you’re interested in some feedback. I think I see some obvious areas that will easily improve your game

unreal night
lofty radish
unreal night
#

Thanks Oliver

#

I didn't even know this was a place lol

lofty radish
#

@unreal night so this is what I’ve observed from our matches. First off, I think you are already at a fantastic pace given that this is just your second week playing the game. You already have a lot of neutral down, are able to do hops, and even was able to hit some combos

#

Some of things that I thought you did well:

#
  1. Using back rolls to escape pressure. This is very important as most beginners tend to sit and try to defend against pressure but you are very good at getting away and creating space
#
  1. reading hops and anti airing them with your invul DPs
#

The main thing I think you can easily improve on is to make use of your EX moves. This allows you to set up either damage or create big combos. Too often you end the match with a full bar

#

For character specific advice, I thought the Kula is in great place. You were able to hit her main combo twice on me and that’s fantastic

#

I especially liked that you were able to do a jump in combo into close heavy 6A ex breath then you did the ex tatsu combo. That’s what I meant by using ex moves to create big combos

#

You should make use of her far B and 2B pokes more as well as her stand CD (use this just outside of sweep range along with her ice breath to create a wall)

#

For Isla, I know her the least, but I like that you are able to catch me with her dash attack

#

Isla has the crossup jump D that I think it’s important for you to learn

#

And use also the ex dive kick to start your combos

#

Jenet I feel has the most areas that you can improve on

#

You like throwing out her fake dp attack which as you can see was very unsafe and resulted in me using a huge combo everytime I blocked it

#

You can use it after you hit confirm with 2B then you can followup with either her air attack or a super.

#

Use it also as a read on people jumping in from afar

#

But instead of using it, what you should use more is her 214A attack. It’s a safe block string

#

And if you hit confirm, use the ex version which will stagger the opponent then you can use the 236C attack into super for a bigger punish

#

That’s what I’ve observed. Hope this helped and let me know if you have questions

unreal night
#

Thanks a lot man, this is great!

#

I'm really bad at using meter at the moment. I feel like I lose a lot of opportunities to capitalise

lofty radish
#

Oh the main thing for Jenet is using her air dash attack. It’s very safe and you should use it to catch people trying to go in against you

unreal night
#

I'm happy about what you said about rolls and stuff tho

#

Jenet, unfortunately I haven't really touched her yet

lofty radish
unreal night
#

I'm just mashing stuff lol

#

And yeah I really have to stop using her 236 kick

lofty radish
unreal night
#

Im happy about what you said about Kula too

#

She's the character I feel most comfortable with

lofty radish
unreal night
#

I'll try and use her far B and 2B like you said. And CD

unreal night
lofty radish
#

Yeah and Ice breath as well. It’s really good

unreal night
#

Yeah

#

I feel like it can be quite unsafe if you use it recklessly tho?

#

I get punished a lot

rocky bloom
lofty radish
#

Yeah but I think it’s safer than most projectiles

unreal night
#

Mhm, I think my problem there is being used to faster recovery in anime fgs

lofty radish
#

You can even just randomly throw out the ex version if you have meter. The reward is very good

unreal night
#

Yeah Isla and Jenet I really need to work on. I really struggle to confirm from Islas 2b

lofty radish
lofty radish
unreal night
#

Ah ok

#

I should probably look into that then

#

The main Isla combo I know is from cC

#

So I've been trying to hop into it

lofty radish
#

Also Kula 214C is a reflector

#

To counter the psycho ball

unreal night
#

Oh yeah I'm not using that

#

I need to

lofty radish
#

Jenet 214C reflects as well

unreal night
#

What?

#

Lol

lofty radish
#

I’m like 80% sure of that

queen kraken
#

it is correct

#

i dont think it reflects, just dissipates

lofty radish
#

A lot of characters have reflect

#

That are not obvious

unreal night
#

I noticed you using one with Athena earlier

#

Against Dyl

lofty radish
#

Oh yeah Athena has the obvious one

#

It’s what makes her good with zoning

unreal night
#

Yeah your zoning is good with her

#

Also king

#

I think?

lofty radish
#

She is one of the best zoners

#

Yeah king is too

unreal night
#

I was overall quite happy after our games earlier

#

My main goal was to start landing hops

#

And hyper hops

lofty radish
#

I’m glad! I see the big improvements

unreal night
lofty radish
#

I’m pretty sure you landed one with Kula for the big combo

unreal night
#

Yeah

#

Not sure if it was a hop or jump

#

But still

lofty radish
#

That’s better than a ton of people already

unreal night
#

I've been practicing hops quite a bit the last few days so I'm happy

lofty radish
#

Oh another thing is to make use of doing the throw OS when blocking

unreal night
#

Oh man. I'm so bad at throwing lol

lofty radish
#

Just delay hold back C or back D when blocking. It will throw the opponent if they are not careful with their jump ins

#

Or their meaties

#

Landing a throw automatically sets you up to do hop pressure

unreal night
#

So it OSs throw or heavy?

lofty radish
#

Yeah

unreal night
#

Nice

unreal night
#

Like oki hop pressure?

lofty radish
#

This can also set up your jump mixup with Isla

unreal night
lofty radish
#

For Athena, you can see me doing a hyper jump B to crossup after her throw

unreal night
#

Your crossup jump/hop is a killer man

#

I started being able to react eventually kinda

lofty radish
#

Athena is privileged with a fantastic crossup

#

Yeah you are great with dping my hops

unreal night
#

Haha thanks. I feel a lot more comfortable with DPs in this game tbh

#

Maybe cause I'm maining a DP character

lofty radish
#

That’s where safe jumps come in next which is what I’m trying to learn right now

#

This will OS if you dp my hops

unreal night
#

I really like Kula tho. When I accidentally put her as 2nd character it felt like maybe a good choice

lofty radish
unreal night
#

Yeah

#

Has access to meter, and can build more

#

For more damage

lofty radish
#

The reason why people put her point is that her combos do less damage than other characters

#

But she doesn’t need a lot of meter to do her combos

#

And she builds them fast

unreal night
#

Oh ok makes sense

#

Thanks a lot for the feedback

lofty radish
#

I’ve seen her at mid though

lofty radish
unreal night
lofty radish
#

I’m secretly happy about that. Don’t tell the strive guys haha

unreal night
#

They probably know already

lofty radish
#

I think KoF gameplay is just more satisfying personally

unreal night
#

It feels very satisfying yeah

#

When you feel improvement

lofty radish
#

The execution barrier also gives you something to work for

unreal night
#

Yeah

#

I like the feel of combos too

lofty radish
#

It feels more earned

#

Yeah the combos are very fun to hit

#

Not fun when you get hit by them though lol

unreal night
#

Haha no

#

Especially someone like clark

wanton sierra
#

Or trying to make the opportunity

unreal night
#

One thing I've noticed

lofty radish
unreal night
#

It feels tempting to mash 2b. But it's difficult to confirm from it if you mash it

lofty radish
#

Plus the armor grab

wanton sierra
#

Plus Frankensteiner

lofty radish
#

It will eventually help you with 2B 2A combos

unreal night
#

How can I explain this...

#

If I mash 2b to tatsu, it misses a lot. If I hit 2b, wait a little and hit 2b to tatsu its good

#

It feels like the normal to special has to be quite fast

#

Strive feels a bit more lenient

lofty radish
#

But mashing has worked for me but it’s prolly not a good idea to do it as it will build bad habits

unreal night
#

Like, strive basically rewards mashing lol

lofty radish
#

Haha which is the reason why strive feels less rewarding imo

unreal night
#

Yeah

#

I think it's an anime fighter thing

wanton sierra
#

DBFZ autocombos

jolly badge
#

Well, Kof does have auto combos too
Lol

unreal night
#

True

#

But the thing is, they feel less intuitive to me

wanton sierra
unreal night
#

Also dbfz has auto combos from every normal

#

Kof it's just a?

wanton sierra
#

Close A

unreal night
#

Yeah