#SNK Post-Match Discussion
1 messages · Page 6 of 1
@tall geode specifically what I can offer is your yuri jumps too much
I know you’ll disagree
Howl I’m confused so don’t take this the wrong way, but you jump from the nearly the same range every time. Your characters all have strong air buttons so it works but there’s nothing dynamic about it. I wouldn’t tell you to stop jumping with Mai because…that’s a strength of hers
You know what though, doing what you do with incorporating stronger ground pressure will definitely improve your game and mix and all that like you want
I always can recommend this
I was really happy when I hit those couple of run up low full combos with Liz! Stoked
I grinded that yesterday and the night before because I see you do it. Was like whoa when it worked
No you’re 100 percent right
Not with angel not with luong not with mai
I jump in wayyy to much
Even with mai
I did it with Yuri too but her low light hit confirm is tough
And I don’t variate my jumps either that’s perfect advice and I know that
Lol I wish I understood this reference
I hope you know when I say stuff like “you jump too much” I’m not neglecting my own faults I know for a fact I jump too much as well
Exactly I frequent standing normals in my chains feels easier to me
Like low into the stand one
The one I see Yurikov do is 2B > 5B > 3D
I have to do this with Terry
That’s what I was trying
But like training myself to believe once I get that first low light is the next step
And not getting bopped on the way in lol
@tall geode specifically our last ft10 both your yuri and my angel jumped every single interaction without missing a beat, the only variety was when you kept grounded to aa
That was it
I need to play some angel but I be like nah I don’t feel like it
Yeah so specifically against Angel I’m going to jump. A lot. Because she doesn’t have good AA. Trust me I know all about this because people rain down on Shun. It’s part of the deal of not having invincible reversal
Also jumping against Angel keeps me out of her bullshit better than trying to engage on the ground where she’s really strong
Haha I agree here I usually spam them with fireball
You do it on other matchups as well
But this was while you were fresh with her
Plus I’m going off of memory so I’ll give you the benefit of the doubt that I’m wrong
Next time we scrap I’ll record so we can both overlook it
Not just you lol all my mistakes as well
I will say this, could changed
Your Liz is your best low starter
You overhead overhead with shun a lot which I understand is his best block string? Or maybe it’s a mid but that elbow lol try mixing in more lows but I’m sure you already know and working on low confirms
Yeah that sounds good Howl. I think it may be good for you to look at Yuris character page on DC to get an idea of why she’s in the air so much. She has very stubby normals on the ground so the only way her ground game gets established is to get the opponent to respect the air approach. I’m working on it
Trying to run in with her at the beginning is just not how I see her played tho that’s all. And yes my mix is still heavily skewed towards air stuff lol
No no I understand she’s arial 100000 percent I know that’s her strength however from what I’ve seen unless you’re going for an AA you’re jumping every 100 percent of the time maybe I’m simply wrong but I doubt 10/10 times regardless of the situation attempting a jump in is the route
I’ll go binge some huir gameplay rn
Hopefully I’m not tempted to pick her up again
I usually have to finesse and work with Yuri but usually the jump ins are the killer. Obviously though she does have very fast lows and normals. Shit can get kinda wild. I agree with what you are saying mostly
Squishy has a great yuri and she does a very well job of mixing ground game
Play eljay and get back to me. That man will constantly test his opponents AA it’s high key annoying AF but that’s why it works
Again totally agree I can do better and that others do Yuri justice. I had dozens of hours with Robert and Kula before dropping them so pardon my dust while I go about this remodel
It’ll all be worth it
But right now if you look at my team the levels all over the place lol
Nah you’re good homie
Y’all are the best btw
I really appreciate that you guys have taken me in and are willing to share tech and feedback
I was lost trying to figure out how to play on my own
Still am just a little less lost is all
Grass ain’t always greener buddy
My team is all the same level : ASS
Lol it’s not but I was so bored with Kula and Robert. Can’t say that anymore
That’s amazing you found your team
My Lulu is dookie
Angel got adhd
Mai is a spoiled privileged princess who just got her toys taken away
Lick her up again lol
Luong is a fucking problem now
Not mine
No luong is very honest
Howl downplay
Hurry up
Yeah luong is ass. That’s all they gave her? 💤 when’s next buff
Bro lol. That character is lying bitch in video game form
Blame xiaohai
Not again
Hey man she’s on my team show some respect
Hey! Don’t calll her a liar
Or a bitch!
But you right
Respectfully she’ll show you where she shits from
Aight howl
Luong is honesty!
You’re done


This. This right here. I feel it so hard, like you know exactly when to tap the brakes and watch me overextend on my (attempted) clap back and then I explode. The issue for me is that it feels like I should do something or you’ll just get to continue with whatever you’re doing
I will bro lol he does that huh
This is how it is, at that point it like can you deal with what is presented to you
Like I mentioned, you made my ground approach damn near impossible by consistently reacting to the run up. Good shit I really had no answer for it. I think Isla Luong Blue Mary is the squad for you but unsure of the order. Luong might be a contender for anchor now that her routes don’t drop but idk. Maybe just play around with the order but that lineup gave me issues. Like every time I killed a character it was, “Oh great now I got this next one on my plate. Awesome”. One other thing is the pressure > back dash to safety sequence. I know, lots of players do this in KOF (it hella works) but against some characters (Shun especially) you can get knocked down for it just because he has a move specifically for that. Also I’ll (try to) run up throw the back dash if it happens too often
Fucking great job beating my throw mash especially in the corner. Can tell you’ve been putting in work there. I need to do the same
Blue Mary especially is super tricky. One thing I see them do is go for the hop command grab after a block string. If I get to 5A happy trying to stop that, you can slicer for free
But yeah whatever you’re doing keep up the good work, you’re way stronger than the first time we played (you beat my ass then too)
Yeah that’s the next layer. Like you expect the DP (and block it) so I need to do other shit
Or you expect the shield and stop right short and blow it up
@dim shadow we played last night but do you have any advice for me really anything u remember ? Def were moments I was just playing reckless for fun that I can work on
@lofty radish you too ?
Not much criticism if any. You improved tremendously. I am very impressed with your QM conversions. Your defense has gotten better too! I saw your first match against cherry. That was hype!
You learned QM faster than me!
I think you are more than ready to go the next step. Don’t be scared of fighting better players here. I think you have a good chance!
Perhaps focus on playing the main team more instead of switching around? It’s easier to improve if you focus on fewer characters and level them up
I agree! You seemed lost before but I think something clicked within you
Might keep it on Leona, Vanessa, Kyo, Iori for a min
Really enjoying where Vanessa is at past few times I’ve played
The next step is learning specifics for your characters. Stuff like light confirm combos, safe jumps, etc.
K’ I’m totally lost LOL
Your Vanessa was hype! I cheered when you hit that combo on me. I’ve never hit that in a match with her
I love that combo
You get a safejump after that too if u Puncher vision back and forth
You definitely know your stuff!
It like one mistake can cost you the whole match with dash San
Dude yes
Daru the thing that really gets me with him, is like yeah sure you have his side switch BNB w/ Ex Minute spike… but sometimes based on screen positioning you don’t get the side switch… you just get teleported right in front of them… and then you could just DP but like r u on the ball enough for that ??? Just kinda makes me feel like my bnb is not a bnb u know what I’m saying
I’ve seen you hit all these like no problem usually but u just on another level
Ill be the Vanessa to take all jacks advice
I still need to work in weave tho
She’s very fun to play
Takes time to get muscle memory down
It’s more just like in what situations I use it
Should I just mix between weave and vision? For pressure and mixup
I kind of use vision just as a movement option only rn
Like I’ll pressure string vision
Reset to neutral
Yeah 100% that's doable and prevents you being predictable
What did you make of her new target combo?
Literally bro…. Haven’t even looked at it haha
I saw u say you thought it was useless and I was like putting this one on the mental back burner
I am not full sure what you mean? There are times when the teleport can get kind weird and it will make him turn the opposite direction
That stream I posted a while back dude had her dialed in
Same thing happens with the big 1.5 meter Yuri combo. Normally she side switches but too close to the corner and she won’t and if I’m not all over it will miss the last 170 damage
I need a visual demonstration that’s some weird kof shit
You want me to show you?
Yeah send me a clip on PS5
Haha oh boy now watch it work flawlessly
Exactly.
You trying to torture me here lol
U got it
Ah man boots up
Speaking of weird side switches there was some odd stuff happening with Shingo last night, like Shingo kick can cause me to face the wrong way if I’m right under him
New character glitches… may get patched, maybe not
It’s part of his wacky charm
I was enjoying him more than I thought I would
Yeah I was trying to play him like Kyo, but I don’t feel like I have to work as hard at all
Got it first try if you can believe that
Normally she side switches so there’s more time for the cl.D but as you can see in the video if she doesn’t there’s less time to react
That’s weird asf
Yeah it’s pretty far from the corner too eh
Yeah that’s what I mean
It be acting weird on me like always
I don't really use this in corner regardless but it's not impossible, maybe DP ender instead
Well in the corner you’d want to use the .5 meter combo. I think here the move is either DP (to keep them in the corner) or izuna drop for damage but no corner
This is like 4 full squares away from the corner
May be the timing of your followup attack. I am better visually
@dull bone 1st things first, the DPs. Have to be considerate of your own lifebar. You wake up DP every time almost which then results in a punish ofc. It’s best to start training yourself to block now cause wake-up DP is costing you way more health than block is lol. Also, for Terry, power dunk is super unsafe. Heavy one has armor on startup but this is for like the moments you just have upmost confidence you are making the right read. His rising tackle light dp just got buffed this should help to stop jumps along with his jump b. Will take proper timing to get used to this. It’s important to know what buttons work best for specific scenarios. My main sentiment I would like to get you to work with is defending, while you are getting hit just relax and watch what the opponent is doing. You will continue to scramble and get hit if you are moving without intent. Once you gather yourself, you can then focus on counterattacking.
Yeah wall pressure has always been my main issue
I always rely on invincible wakeup dp as a "get off me" button, but I use it way too much
When you are cornered? It depends what’s happening, there are moments where the opponent will jump forward in the corner, you can roll out. But obviously if they are anticipating your roll, they may opt for another option. This is why you must be patient and observe for the right moment to roll out or whatever you need to do
But when I try to crouch block, I get hit with a hop combo starter or smth, and if I try to trade by using my low lights, their attacks come out faster and I get wall combo'd again.
Sometimes I roll, but if I mess up the timing, it does a guard cancel and robs me of a whole bar of meter
I hear that. Will take some time getting used to, but hops are super fast. Realistically though, you can interrupt them with something as simply as a 5A jab
Then gather yourself, you don’t have to rush in and attack immediately.
I try that sometimes, but more often than not, the opponent is crouching and mashing 2b and if I block, then it's totally safe and they get to move before I can jump or roll out of the corner
Hop the 2b, blow them up
@dull bone I know it sounds easier said than done, but it's kinda like that. I'm not telling you to not wakeup DP at all, but there are specific times where you must be aware of the op habits. Are they punishing x move a lot? Maybe I need to slow down on using this for a bit.
I definitely think it's something that comes with more time and character knowledge
Even with 86 hours in kof15, I still have a lot to learn about when to stop blocking certain attacks and how to stop mashing at corner
I just need to keep playing
Took me 500 hours in smash before I learned good neutral and how to escape ledge pressure
It may take you less on KOF though, who knows
So there's no shortcuts aside from just practice I suppose
Try to familiarize yourself with your team's normals so you aren't over reliant on specials in neutral
Then you can slowly build blockstrings and create pressure down the line
I see you like to far D with Terry cause that shit goes far as hell
I think I might just add rock full time, I tried with bm but the playstyle is just so weird cuz she's not a shoto and it felt like I wasn't getting nowhere
That, and I like garou and rock is cold af
I can relate entirely. I like Rock
I do, I try to use light kick more, but the range of 6D...
Its like a drug man, I love the range
But its awful on block
Yeah I hear that. At your own pace though friend, we can revisit this whenever you'd like
Will do chief🫡
@dim shadow let’s go do this one for nick mercs
Lmao, you played well when you start getting aggressive
I lost every air to air and neutral there was
Not much to discuss it was 10-0
What do I do about my inputs?
Dude LMAO you did good
I can't give a critique if I got my ass whooped and didn't do well, you cleaned up your inputs and got better 🤣🤣 that's ignorant lmao
Omg pulling a bubbles
Ong
@abstract swift My Angel is terrible we been knew 😉 how was my Nako 
I was about to say lmaooo you called me out for the same setups but I was like ???? Sis I snuffed EVERY angel string/set up you tried 😭😭😭
That Nako though
Whatever they did to buff her, she's like Chris now. She's fast af.
A very good buff though I think, definitely a force to be reckoned with now @dim shadow I can see her be a staple of your team
They did nothing to her bro 🤣 I was waiting for a buff to play her but decided I'ma just main her again because they ain't gonna do anything. No one is showing her true potential so why not force that out and make her good.
They made her sky drop have less recovery but that's it and fixed a few hitbox issues
Yeah, idk what I'm doing with Angel at this point I think I'm getting tired of her? Kinda why I don't use Panda and Kuma that much in Tekken. Mained Angel for quite a bit I just get bored
Feels bad to say lmao, even when I OCV people and win with her I kinda don't feel anything when I play her. Maybe putting her on the fence for a few weeks will help me regain love..(ADHD having ass)
I think that speed buff was enough. Idk, pre patch I could react to everything any Nako did to good success, now it feels like she's JUST fast enough that I have to be more preemptive about it
Yeah her falling from the bird was the buff
Most of it is safe you'll get it over time but it's all really just conditioning, because I can kumot normal and make you whiff
@rich fractal wake up
@lofty radish you have any advice for angel in the Athena matchup
I know you don’t play angel but you have experience in that specific match up
I’m not Oliver but I think you just have to be solid on your anti fireball/ fireball avoidance
Possibly bait a Psycho Sword
Cherry love me now
No
Hehehe
I don't love you 
Cherry said:
Play against daru’s Athena
Daru is a hard man to pin down
He plays random and he doesn’t like longer sets
Daru is a go with the flow guy
He plays long sets 
When you're on I'm usually not and vice versa. If you want to play with just us idc. I usually ask people sometimes, who do you want me to pick I don't mind either way.
These hoes ain't loyal
Never
You’re the best
Nah he plays long and short sets
But smoke is always down for longer sets
Daru is whatever lands
Which I like
Well it's just like, if there is more than 1 person I don't mind playing in a group
But like if there’s 4 people he prefers short sets instead of separate longer sets he’s also always down for party matches and casuals
That’s what I mean, mains, randoms, long sets, short sets, party matches you’re usually down for whatever
Where someone like smoke prefers ft10s ya know?
I play Smoke and Bubbles the most, but we literally have the room ft3 but play hella long. So we really doing much more than that
Yeah y’all 3 ducking me
Why aren’t I invited fr fr
Good question
Ok
@rich fractal fr fr not awake
Yeah thanks for the fact check lol
Oh and Howl, hop Athena fireballs to punish the DP or 2C
You’re the best
Is @rich fractal awake yet
hello
Aw man nothing for me to improve on?
cant really think of anything atm, all i remember is that you did a good job at stuffing my buttons and indirectly getting my bad habits
so keep it up
@fickle plaza how’s the connection on your end?
Is okay 🫡
Wrong place btw😂😂😂😂
Oh shit lol
Thank you! Who was my weakest character?
idk they were all pretty good
some moments though i could punish your luong a lot so be a lil careful with those strings
Yeah thanks a lot
Her flip kick isn’t safe
yeah i figured a few times and np
@smoky parcel oi oi my little bee, what do I need to work on via our matches this morning. I already know I just like talking 🤣
I think you should relax more on defense. You have super offensive pressure but when we scrapped you lost a lot of health to simply not blocking. You're already the KOF veteran. I feel like I just go with the flow. Even though I try not to be predictable, I'll test someone for their reaction.
@smoky parcel I’d love to be able to try out all this run up low and mix I’ve been practicing but it’s tough to do against someone who counter pokes as well as you do. I think the only time I saw you block was on a full jump or grounded heavy everything else got a button. Not asking you to change but what would you do in that situation?
Hmm.. I want to be able to answer this. Can you be a bit more specific? Because I know that I can mash a lot if I'm allowed to. For Yuri or for all characters?
All my characters. I wanted to do a run up low or hop in and got checked like almost every time. Again, it works for you so by all means more power to ya. Just curious because I’d imagine you’ve run into (and beaten) it before
I feel like it depends on the timing of the approach. I'm sure you noticed I would stop and then go for an attack or something. It's still a gamble either way but it's very intuitive for me. I just run up, go for the low, see what they have going on, if I can stop the hop or jump then cool. Still trying to figure out cool Vanessa pressure though. Ngl, I feel as though I play recklessly as I am not the most careful player. With Yuri she has the speed advantage, so you can really close the gap easily as much as you are allowed to hop and jump about. Even when it comes to run ins, still feels like she can easily slide in, get some jabs, maybe ease your way into some 2bs.
I still feel like I have not answered this properly.
Nah this is helpful. It’s interesting you mentioned Yuri because one of the things I’ve specifically been trying to learn is the max range for her 2B starter to where the combo doesn’t drop
I just think you have stellar reaction times and are able to stuff the approach
Thinking about it now it seems like the answer is to whiff punish but that’s way easier said than done
Really capitalizing on pushbacks and knockdowns is the key as well.
I'm sure you notice a pattern in the way a lot of "champions" play style
They press a lot of buttons
Because obviously as long as they are continuously attacking, it may seem like, well damn what do I do to get out of this
Guess then you just have to balance that with proper defending
Rambling.
Not at all! Really appreciate the time and thoughts here. Yes I’ve noticed the typical champion playstyle, and not to be a douche but I’m starting to beat some of those guys. That rage quit I posted was my 10th win, he won once in last last set. That’s thanks to playing you Trip Mac Eljay Howl Cherry Tricky Oli Khrism raitguy Cien OMF and a bunch of others (sorry I didn’t list everyone guys, you know who you are if we’ve ever played)j
But most people don’t react like you or Nebular do lol it’s kinda nuts
I can expect a little more blocking and go from there
I’m in second place 😤
This is what I see you do too, where the game turns into a rerun of a movie I’ve seen hundreds of times now which is I make a single mistake or you gain advantage and then hit the gas
This is where the "no fucks given" kicks in and I just try some shit and see what happens
Yeah, I'm trying something new man! I've been super defensive and space oriented my entire gaming life. I've been testing out micro aggression and pressing more for the past 6 months. Even with @abstract swift and I played I was doing great until I tried to be more offensive. I might just return to playing super slow @smoky parcel thanks for the heads up sweetie 🥰 I just know how people hate how I drag games to the final bell 
You want to play super slow? It’s not more fun to run down on them and watch them scramble to get away?
No no that's my usual play style I've been playing for years now. I've always been a slow and turtle
I'm trying to adopt being aggressive and fast, not for me unfortunately @smoky parcel
I understand. The KOD combos are kinda ridiculous. He deserves this though
Oh yeah, definitely. But noted I'ma just go back to my old play style
I can't play with the Young fast boy's lmao
I can’t wait to see that. Hopefully this will work out for you
It normally does. It just sucks that I can't play as aggressive as I want too xD I always pick the wrong spots to press
Back to being boring
no one likes how slow I play 👹
Hmm.. I feel like you could do both
@dim shadow I like to use 5a/d more. I've been finding a lot of success when it comes to stopping short hops/quick reset of neutral. I think during our set, before you got too aggressive, you were stopping most attempts for me to try n start momentum. That was really fun n it suited your style nicely
@tall geode was doing it too last night n that was really interesting cuz it was like, a taste of my own medicine 😭 had to re-up real quick.
I find that a lot of us who try to start an offense in the server, it's 2/3 pops before either a run in/short hop. So it's pretty effective but I remember Tricky telling me a while back, sometimes it's just not worth it cuz you're effectively getting nothing out of it. N I was getting torched by Smoke n had to dial it down a bit to get more than just the stray hit
no
bro literally wins and asks for advice
Angel looks better, Mai is like a lil better n Luong is whatever. You should use her more cuz your Luong was pretty nasty back then @torpid grotto
Thank you I was dropping a lot because I’m fighting muscle memory rn, my 2 routes split into 6 and it feels like I have personality disorder, and I’m trying to get the hang of luong again
Let me be aggressive Mac 🤣
Sall good. Sometimes I auto pilot with Terry in terms of effective meter usage. 1.5 nets me another 100-125~ damage instead of the usual string + geyser ender. It's why I put him mid hahah. N Terry gets a lot of mileage if I get a good special counter hit ie Burn Knuckle cuz that does STUPID damage
I like mid Terrance he gets all the meter
And rock is self reliant enough that if terry eats all the food it’s whatever to him
Plus if terry ate the meter that means someone has died so even better position
I think so too. With install now being 2.5* bars, it's easy to turn it up n seal the deal real quick with Rocky
I thought I was slick after learning 214bd cross up with luong
I thought I would catch you guys with j.c and j.214b
But you guys are always defending the cross up even when angel isn’t out lol
You play cross up heavy characters 😭
I just want some free bonks and you mfs have your hard hats on
Except smoke he figured if I’m on the top floor no way shit falls on me
Was just gonna say, and I actually pointed this out a week or so ago. @torpid grotto likes women that are easy || to cross up with || so it sorta loses some of its surprise factor when it’s done all the time. Same when he played BM, he’d jump and I’d already know which way I had to block
I’m learning to be more grounded I pinky promise
But next ft10 I already have my ari playlist set up so no way you’re wining
Lol I put every single one of Yuri’s themes on my set list. It powers her up. Oh and I’m not saying “don’t jump” I’m saying if you go for cross up every time I know which way to block that’s it that’s all
Thank u, next
One more problem
Break free
7 Rings
Just to start
You’re goose is cooked smoke
No I 100 percent jump too much lol
I should not be jumping as much as I do regardless if j.c is a unblockable magnet lol
:holuplethimcook:
Jumping isn’t the devil in KOF, in SF yeah because your character is the Goodyear blimp and there’s only one arc. So prob don’t want to course correct too much there. Just make the timing more unpredictable and attack from the front as well. If you go for crossup a majority or all the time it’s not tricky anymore. Make me pay for assuming that
No jumping is necessary 10000 percent
However I am also jumping 9/10 interactions
Kof ratio is like 6/10 7/10 interactions not 100 percent where sf is like 2/10 3/10 lol
Where am I getting these numbers?
Hisazz
Source: I made them up
Nah lol but resorting to jumping 10/10 interactions is a bad habit regardless if it’s mai yuri juri or blanka
I watched some high level Yuri last night on Nerd Josh’s stream. Shit was insane. Do you know when she was grounded, and when she wasn’t?
The answer may surprise you
Basically unless she had her opponent cornered she was starting with some type of aerial attack. Go into the lab with her and compare her 2B with Luongs
I am always down to be wrong
She can’t run up on people, her moves are too stubby
That’s unfair luong 2b is the best 2b in the game lol
Let watch some yuri gameplay rn
I’m bout to crunch up the numbers
🤓
What these guys were doing (that I can’t/don’t) is mixing up where they landed and what mix they went for (high/low/demon flip) after the jump in
The best right lol
No but who should I watch in your opinion. For an insane yuri
I believe it
Don't really pick her like I used to
Or Geese lol
They got thrown to the side
For Max
Yurikov and AndyOCR are nice with it
If I see them attempt a single 2b your goose is cooked
They do! Off a jump in lol
Gonna be lots of people picking up yuri I think as she got buffed
I just refused to believe jumping in 100 percent of the time literally 100 percent of the time is optimal
I could be wrong
But that’s ok
Godspeed to them all @lofty radish , her buffs were easier links (that are still pretty tough) because her damage is so good it’s dumb to do supers with her
But maybe not jump as much isn’t the right advice instead change your angles
I’ll watch some footage and get back to you
If I’m wrong I’m wrong lol
You know when run up 2B works tho? There’s 2 things that have to happen; 1. Your opponent has to be conditioned to block high. 2 your opponent actually blocks and doesn’t try and mash out of pressure. Mashers get jumped on I don’t make the rules
Yeah that’s why changed my team out for team tp
I’ll still lose
But imma be a fly swatter
So yes you’ll see those dudes get a run up in here or there but staying grounded 100% of the time is just as bad as doing anything 100% of the time. @smoky parcel said it best up thread a bit, “I try not to be predictable”
No I agree
And I don’t think yuri should be ground 80 percent of the time lol
Maybe that’s the issue
Maybe you’re predictable with jump ins
Anti air me
But trust as much as you’re predictable I am constantly gonna get hit
Because regardless of what I know
I suck
Lol
I would if it weren’t for a massive skill issue lol
Oh you, it’s part of fighting games. I know Eljay is busy as hell but he shared a story with me about his SFV days when he was on stream with James Chen calling the match. I’ll let him tell it tho
Also on a side note I want to see you do the shun air dash instant overhead more
Can’t really say you haven’t though because I don’t even reach shun anymore
Now I’m gonna rewatch those matches and see if all I did was jump bc I’m pretty sure I did all 4 types of jumps but maybe not
I’ll mix it up more
Do cool shun stuff
Disintegration has a better shun than you, I fully expect you to change that by the end of the week
Thank you
Shun’ei has new sauce but I’m still working on his fundies. I also haven’t labbed him at all in like 2 weeks because of playing catch-up with Yuri
That’s valid
Lol I love our sets
It’s always frustrating on one end of the other lol
You wash me or I win no in between
We’re on a seesaw
I’m hoping for an ft10 today
I wanted to run it yesterday but I haven’t played with Daru twerp Mac in ages
Yeah those guys are great, it’s fun to do those rooms every so often and watch the play styles clash
Would love a FT10 if you can swing it; just try and give me 40 or so minutes heads up if possible
You got it
@tall geode to get back to you
I’m wrong
Yuri players tend to jump 93 percent of the time, while they do mix in run ins more than you it’s not as a dramatic adjustment as I implied
I still believe its something you should work on but not make a crucial part of gameplan
This also helps me plot 
I don't recall who's Yuri it was but it was someone from here, they kept jumping like trying to cross up but I anti aired all the attempts and they just kept going until she died lol, like cross up to the right, get anti aired then proceed to cross up to the left and get anti aired, rinse and repeat
Lol that was either smoke or twerp but sounds like twerp
I don't recall who it was honestly, otherwise I would be shit talking lol
Just shit talk both
I will 😤
||tell smoke you like Selena Gomez over Ariana Grande||
Who wouldn't? She's thicker
I meant musically ya perv
Oh, idk
You have a muscle memory elixir
I can’t go from 2b cl.b 46b 2a 6b 236c
To now 2b cl.b 46d 6a 66a 46d 2d 66d
I can do it in my sleep in the lab
Not in match
Sadge
In what step of the combo you usually drop in a match?
I don’t I just revert to the old one
The issue is that the original combo is
2b (2b 2a or cl.b) either works into 46b 2a
As long as you didn’t do 2a 46d also connects into 2a
However only cl.b connects into 46d and only 46d connects to 6a after
There’s like 3 different variations to keep track off
Or I can monke the normal bnb
The reason I’m tempted to do the later is because it’s
more corner carry
hard knockdown
5 percent more damage
can be super canceled
leaves angel directly close to the opponent
That same combo is now 2b cl.b 214a 6b 66a 46d 2d 8a 214a 8a 66d but that’s a different skill issue
☝️
It’s ok I’m a UwU player now so I’m based
Just you. Grey is good
We don't hate any of you, y'all just cringe
I dare you to call them that during frosty lol 
In front of coach Steve and Pako
That’s fair gray is a sweetheart
Hey pako any tips for lulu

I’m sure they’d just ignore it lol
Few know this… but…. I do too 😳
It be kind of OD when I hit my Iori QM off a cross up taco tbh
Iori is something different I feel because there are different ways to play him, from what I've seen. There are hop/cross up heavy Ioris for sure
@carmine axle you got the bnb combos down, that's for sure. Your neutral n defense need to sharpen up though, use those buttons! I like the Shermie n Nessa.
Cash out on the meter as well, dump those 1.5/3 bar killers with Shermie
Yeah I need to work on neutral a lot more but I feel like more I play better I get and I’m just nervous to actually go for my shermie combos cause I know them but just wanna try and focus on other stuff
For sure! Good strides though
I should prolly do some reading on dream cancel but I never remember stuff from looking at websites and don’t really enjoy looking at that stuff
Nah don't worry about negatives or anything atm
Just work on your neutral first
I just struggle a lot landing the hits and don’t really know what kinda pressure I should be doing
Nessa is hard cuz she's got mid neutral at best but once you get going, you wanna keep the pressure on. Iori is a jack of all trades but he's got a really good high/low/taco. Shermie also has a bit of a tougher neutral but she still has good buttons in jCD and 2c to control. And she's got a really good cross up too
Get your buttons in order n definitely look to block and control the space before you look for a way to start your own offense. I think the first order is neutral/getting comfy with your characters. Mind you, you also play a team with high execution so don't beat yourself too much. Once you get them though, I can see the team being nice af
Yeah that’s what I been trying to do blocking and taking turn back has always been a struggle for me
All good! I noticed you used a GCroll earlier which is very good. Good timing on a long recovery move (typically heavies or committal specials) can net you a nice punish. To reset, and is the safest GC option, is to GC blowback for a reset
on accident most likely but when exactly do gcs come out?
The moment the block connects!
Doesn't have to be frame 1 tight, but it is slightly lenient
Small things, try not to roll so much (it was working on me, just moving forward on anyone way sharper than I am) cuz they'll bait you out on that joint. I suck at stopping rolls but try not to make it a bad habit cuz I'm the only kuk it works on kekeke.
And cash out on the meter! Iori had like a juicy 5 bar n did safe bnb HKDs. Which is fine but, spend some juice. @scarlet delta
Other than that, well done man. Really.
Yeah I needed to find the confirm more w/ Iori
Yeah I need to roll less
and also stop my dash earlier I feel most of the time
Micro dashing isn't easy but it's not hard either. Definitely gets the jump on people for those throws or cheeky close, low hitting lights
You mentioned Kyo & Iori have one so that's definitely something to look into
Yeah Kyo has a good one into a cheeky OS
I should’ve used it in match but I spaced
Ima prolly move Iori up next few games tbh
He not getting enough play time lately
Good use of his buttons though, little different than what I'm used to against Daru's Kyo
Cuz he armors through my shit somehow hahaha
Approach armoring Kyos with lows 😉
@scarlet delta Yo good matches overall. I think some of it came down to being unfamiliar with the Yuri MU. You definitely looked more comfortable against Liz and Shun for sure
Off the top of my head I noticed a lot of CD attacks, which are fine but keep in mind the damage has been nerfed (nearly 20% less by my math) for any combos. Not saying don’t do it just keep that in mind. Also j.CD is a mid so can be blocked low
Didn’t see much teching off my soft knockdowns like sweeps. This gives the opponent more opportunity to run up and continue pressure
I thought you’d improved 10 fold from the last time we played. Much more disciplined on defense, I kept trying to bait a DP and you wouldn’t bite. Good shit
Really nice execution on combos, you made me pay with a character when I dropped mine. Keep it up, looking forward to playing again soon 🤘
Yeah dude I honestly couldn’t tell ya why I kept doing Braindead j.cd to stand cd pressure
It’s a good button! Keep using it just be aware of the scaling
But yeah tech those soft knockdowns for sure
it’s fine every once in a while but I feel like I need to vary up my strats more
Oh also … u can sweep on soft knockdown ??? 😂
I didn’t even know that
or do u mean I’m just not teching
I didn’t see much teching on your end when I got a soft knockdown
Oh yeah I always forget to tech
I uhhh Lowkey forgot it was an option until … right now 😂
But yeah I’ll have to keep it in mind for sure
@carmine axle uhhh yeah idk dude can’t really give u that many pointers because u ended up winning haha only thing I’d say is be a little less liberal with the wake-up reversal usage, I have trash approach in this game so it worked on my , but it’ll 100% get baited
You definitely 100% were Vanessa gaming
Only nitpick I’d say is work on the range when ur trying to apply weave mixup
I feel like when you’d try and do weave I’d randomly be mad far away
Kinda just have to be closer unless you’re immediately gonna go high or low on a mix but I feel like I was just catching you more
That’s it tho…
Yeah reversal stuff I’m pretty good about but it kept working so I kept doing it lol, definitely do gotta work on weave stuff just trying to incorporate it more
You pretty much got the rest you adapted mad fast
I can show you an easy Iori QM if you wanna really start cashing in on some damage
It’ll work from your normal standing combo confirm
Sure I need some Iori sauce lol
Ima link it in Game Play vids
Usually I’m not quick to adapt idk what was going on today, you did whoop me a few matches lol
yeah sure but you whooped me too!
I’m not quick either usually so idk what I was on either LOL
I’m surprised we went even idk when last time we fought was
bro 😳 I think we might be OD a little bit 😳
we good at the game 😳
I’m not great at advice and certainly don’t feel qualified lol but I’d say to work on approaching you did a lot of jumping or hopping in if I remember correctly and you got dp’d a lot maybe try to mix things up I’m not best at remembering matches you probably did but I managed to get free damage pretty often
Yeah usually I pick and choose when to dp I use it only when Im positive I can hit it and we’ll the opportunity kept presenting itself so I took advantage of it
As Iori once said I’m not gonna sugarcoat it
On god bro
Hope we get a classic Iori costume cause I do like his design but classic Iori also slaps
:0 oh yeah I bought that
@jolly badge let's come here.
Get it..... Come 
This is where we talk about matches that we played
Yeah, you gotta just look around xD
@dim shadow validate me
Ok now give me advice
You should be give me advice
your Gato and Luong ended me I didn't win a single set
Greedy ass 💀
Asking for advice to the person you beat
@fickle plaza lost ya damn mind 🤣🤣
You needa lock it in. I think you should play more agressive
Suffocate ppl
Like last time when we played before I left you sped up the tempo
And you’re the most knowledgeable person here so you’d be pretty oppressive with it
I can't take Mercs seriously 🤣
Your King is your best by far without a doubt imo, not sure if you put more time into her or what. She's always been your strongest and Beni always been your weakest when to comes to neutral and being repetitive. Other than that you played well. Called out my jumps, my failed cross ups got grabbed, you did well overall.
It's just the usual work on Beni combos
I saw you doing Shermie combos which is good
Now it's just Beni that needs that uptake
Hm
Ok
I mean out of the three King is also the most simple
Good for my smol brain
@fickle plaza how much do you lab
A good amount except there’s still some dumb habits and drops that are in the moment things
I minimized the BM drops finally so that’s good and for the qm ones that have to do with the charge I either didn’t hit down correctly or super canceled fast enough
yeah no youve gotten really good
My only problems are counter play oki and block strings and mix cuz I start losing gas towards the end tbh
Of matches and the more I play
Yeah I’ve just been dropping my combos and it’s making me play more desperate
Yeah your mai has changed a lot
Angels combos are hard soo
That’s how I was
That shit sucked but I don’t drop the important parts with BM which is the slide cuz it gives me time to recoup
Like if you’re gunna have luong as an anchor you neeed to short hop
Boy I was full jumping in the corner lol
Yeah I was like “bro wtf are you doing?” And I would try to run under and punish your recovery but you were to high up and I thought you’d land but you didn’t💀
I was atmospheric 
Fucking Space HowL
Good, idk what you were doing with Beni the second/final set but I took it as "I'm tired I wanna sleep" kinda play
@smoky parcel you freed me up to much. Point out my flaws aside from not confirming with Krohnen
Lock it in
That simple
Yeah
OBSESSED
This isnt even your conversation!
🪞
right
I was trying to figure out how we can answer this.
Because towards the end it seemed like you were collecting yourself.
Maybe I was just slacking
I was doing worse at the end, no?
No.
Bro dudes so clingy
@tall geode we'll take it here instead of MM
jCD is weird. Tbh I just tried to jCD earlier in my hop/jump to see if it would beat yours and it did. Cuz earlier I was getting smacked by it @tall geode
N I could try for the 2c but you're pretty on top of starting an offense. Little fixes here n there for the pacing worked on my end. I was getting frustrated early on cuz I'm like, bruh this man is stopping everything I'm trying to do right now
@abstract swift yeah j.CD is weird for sure, I was also trying to alter my timing to get the button out earlier to no avail lol. Thinking back I think you’re right about the spacing game and pushing me into the corner. That really changed things. Also having to realize that I play smaller characters with short normals so that situation (and neutral in general) becomes tougher. Not sure about the answer but hopefully another couple thousand L’s will shine at least some light on it
Not taking anything away from you and your play because you did make adjustments it was hard to see them in the moment, especially after clipping Terry or Rock 2A for 650. Also would he lying if I said I wasn’t feeling myself every time I hit that Yuri corner combo 😹
I think you and I both like the big damage gameplan so the matches can get out of hand sorta quick depending on who gets in first
Bingo LOL can't forget to play the short game 😭
Yuri is haaaaard to fight against, especially at point. She's fast af n she's got hella damage early on with just half a bar in izuna drop. Those conversions hurt.
I agree
Great news fellas. I’m not only running her at point to learn her, that’s her spot 🤘
See I wasn’t gonna say it, but this is spot on. Unfortunately I think in order to turn this weakness into a strength I’m gonna have to go on an even bigger losing streak, and just when I was starting to get some dubs

It's how she rolls hahah. Light confirms are important. Short combos to set up things too like good meaties or plus stuff. Also feels especially good to hit a light confirm in KOF
We don't play reset machines either so I think we make up for conditioning mix with lights
Yeah exactly, once the low lights have been established it opens up the possibility to swing for the fences. But if I’m always going for the home run well…that’s not exactly mix is it?
I practice this shit too and then it’s a crapshoot if I try it in a match or not. Especially if I’m winning
Shut down her air approach first and see what she does next
Pick Maxima
Don’t worry you’ll get some more practice
Dude when Maxima does his DP grab on her it cracks me up, even tho she’s getting bodied. The look on his face is priceless
10-4 coach
How I do that bro 😂
“See what she does next”
Mannnnnnnnnnnn
@scarlet delta Yuri is really fast n she's good at any position. She's a tough matchup.
Today I could match her fireball with Geese n stop air by 2c usually but once she's going, man. It's tough
I don't have any tech for her other than try to kill her quick LOL
I guess I’ll wait for nerfs 🤡
Kyo 2C Iori 2C for starters. DP. Air to airs
Once you’ve shut down her air approach it’s basically fireballs and the run up game. She has very stubby normals you can play keep out. Theres stuff you can do. Honestly besides her charged fireball buff I think people are tripping on her, she’s always been good but in a game that rewarded huge ass normals she got overlooked
@abstract swift any notes on the tunes
10/10 cool retro ones I didn't recognize but there were some bangers
Potentially Samsho ones from what they sounded like but I can't tell what's what hahah
🤘 No samsho, but all of Liz/Yuri/AOF themes and then a bunch of shit I like. K’ got a couple nice ones for example
The tunes I liked sounded like AOF then
Some bangers in dat
@abstract swift @smoky parcel how was I today?
And anyone else who watched the stream
@dull bone some observations
Definitely don’t do raw heavy dp too much even if you are anticipating an anti air. It’s very unsafe and can be baited. I did notice you stopped doing it by the middle of the set though so that’s very good. For anti airs, use lights or anti air normals. Use heavy DPs only in reversal situations where you take advantage of their invulnerability
Learn a meterless combo string. I think it’s awesome that you mastered your 3 meter BM QM combo and it served you well! (Good job hit confirming with them too) but when opponent has low health, you still go for these QM combos (prolly due to muscle memory) and you ended up wasting 2 bars. Learn a meterless or 1 meter combo instead for these situations as well as for your point character
In neutral, instead of just sitting them and trying to block. Try to move around more. Learn to control space and know where your character are at most advanatage. Learn to do pressure on opponent. During our set, it felt I was on offense most of the time. Understand when you can start your offense
The andy did well in neutral and using his specials and normals. The BM QM is on point. Terry I felt had the least progress. I do think you are starting to understand his pokes better
Let me know if you have any questions
Yeah, I do have some low/no meter combos for bm it's just after I get the hit confirm, my muscle memory presses the qm and makes the commitment for me, and then I realize what happened (ie: did NOT wanna qm there) and I drop the combo and waste 2 bars😅
I've got a good terry bnb, too only for my light confirm, I basically need to have my fist in your jaw, so at that point I just go for the close C
For terry, if you can do hops, both doing hop CDs and hop pressure to do jD to start his combo is really strong
Now that you can do your combos, practice doing your hit confirms, especially for terry. Go to lab and set cpu to 3 and try doing hit confirms into combo as much as you can. You will learn to recognize punish situations as well and have the muscle memory to punish with a big combo
Your terry seem to have the most trouble getting confirms in. You rely on raw specials and raw supers to do damage with him
Yeah, I tried to go for a lot of hit confirms, but it seems like everytime, you either blocked or traded
One easy hit confirm for terry is to just do 2B 2B QM then do your big combo
2B is the easiest way to hit confirm
That said, wanted to emphasize that you have shown huge improvements every time we play. Your combos are especially on point. Won’t be long now til you surpass me and hang with the top guys
In our second set, the only reason I win is through some knowledge checks or I was able to get Clark
Yeah Clark would rocv me everytime🤣
The light confirm I've been doing is 2C, 3C, qm
Heavy lows are not easy to confirm. It’s good you have them in the pocket but I feel they are more for correct reads or punish. You want to have light low confirm
The key against Clark is to neutral jump
3C is actually a really fast command normal for terry and it combos off of 2A very well
Try labbing the 2B 2B into QM. Should be pretty easy to learn. You just need to have it in your muscle memory everytime you do 2B with terry (at anchor)
Yeah. My only worry is that I'd be sacrificing a lot of damage just for a smaller confirm
If it combos off 2A then you prolly need to do 2A first. That being said, neither 2A or 2C are lows. So it’s still harder to confirm with them
Sometimes you got to take what you can. Can’t be always waiting for the big damage if it never comes
2A isn't a low?
😳
None of the punches are lows. They are mids
Trying to think of a character that hits low with A or C button. Can’t think of any
Yo! You you did well I think. First round I rewatched n you tried to zone me out with King when we were both one touch, which is really good. You recognized that you shouldn't have jumped forward so it's real progress, especially when you can point it out yourself and it's a positive reaction. I am pleased 🤙🏼
I only watched the first though. I think it was the day before that, the one you took the 2-0(?) Set from me, that was really good KOF you were playing. Solid neutral n a good balance of defense and countering.
Keep at it 🤞🏼
@wanton sierra decent pokes as well with your team. Esp. Shermie and Beni. I see you’re trying to switch up your attack patterns. There’s a bit more deliberation in your actions. Definitely improvement. Also, bgm: Burning On KOF XIV staff roll collection
you mean those 5C and 2C going a long way across the screen
Daru any advice
Yes
Man was bullying my trex
OkayGs
You like my new luong combo
She didn't really get to play
Anything I try against angel its j.c
I would not let another Leona stop the fight, pull out and earring and toss it slowly that many times
But I’m scared
You had the right idea
Oh yeah I guess thats my fault doing that against angel
I would say roll a but more
Yeah you had like 4 in a row at the start that you blocked
Nice try Howl. You were catching those
It’s like catching a sword with your palms
Cool as shit
But you die if you don’t
You dp’d the fuck out of me lol
Bro Luong was doing shit I'm like wtf. Angel couldn't do shit against K. Mai was whiffing jCD's.
The worst one tho is my hop in gets j.c punished
Luong was doing shit? As in she was bad?
You were just blocking lol
But vs k and king I would always lose with them 50 plus
Today I was actually poking at em
Like if I JUMP in on Angel. She jumps over me while I'm in the air and j.cs me as we land
You were ending with 20ish or I took like 2 rounds off him
Howl was holding back on them JCs bruh
Like I get if she jumps over a normal, but that...
whats up with that
I had to save them for bubs
It’s the lack of pants that help her jump higher
Can we get much higher 🎶
Hmm.. Luong though, not sure what to tell you as I don't play the new high tier ver. But use her to carry your team
I think you need to be more crackhead with Angel and disrepectful
The close kick is nasty
Cl.B?
I agree
Cl.D prolly with Luong
Playing solid isn’t her thing
Its a low I think?
Yes
It is
I kinda figured
Its kinda fast
NRS ass moves
I gotta use bm cl.b more cuz its a low too
Also I'm scared to dp with krohnen because all of howls characters can cross it up. Since it doesn't hit behind
RIP
Yeah luong got free combos off that lol
privilege characters be like
Lol welcome to my life
With regular DP issues
Rugal players smh.
Krohnen players.
SMH
Bro

Have you seen Kula DP?
Bubs when he has to cross cut his dps
Leona and ralfs go behind
Cross cut?
from angel j.C
Of course can't blame me
I wouldn’t be surprise if bubs has j.c insurance 

Use all of these 2B, 5B, her normals are pretty good
I'll get that
@torpid grotto we'll run it back
@torpid grotto who you think your best on your team tho
If I can get in angel

Not who you're the most comfortable with
If I can’t luong
I meant when the stars align
Who produces the most results
Bet
Ángel. She puts in work I win, or close to win. She doesn’t I lose
Luong can go crazy but she has her matches where it’s ángel, deep breath, mai
That fast lol
I play the most unsafe with her
And mai is ok
Luong
oh
And gets away with it
There’s more I can be doing
Her cross up divekick I am guessing is plus OR minus
I do 214b which is unsafe
The launcher?
I need to sleep 
nope
Later guys
Gn daru n bubs
Good 🤙🏼 solid
Any pointers?
Nah not in particular, you played well today
@dull bone
I see your neutral seems good, I've seen you cross up and try to get in quite well with all three of your characters.
Andy specifically went VERY well, and you also zoned with him at times, so I think you do understand your characters quite well.
The biggest problems I found in your gameplay were that you throw some really punishable movements too often.
Maybe you should hold back on the dps and maybe practice some hit confirms, so you won't get punished so often.
Then again, besides that and a few things I'll address to both of you in the end, your gameplay seems good and I believe you can get far if you continue playing as much and as committed as you are rn
@carmine axle
Your Vanessa was really good, it seems that you have quite an understanding of the character. You hit confirm well and didn't do anything too punishable for nothing.
Your Iori was also good, and I see you have good reactions with him, being able to hit some raw supers and climax quite often. I'd advise against it, but it does show good reaction time.
On the other hand, your Shermie can do a lot of things to improve. She wasn't bad, but maybe because I know her more than the other two, I can say more about her. You should take care with her specials. I see you used a lot her running grab and the leg grab on neutral, and it worked sometimes, but you can get HEAVILY punished if you miss.
Now for the both of you
Combos
I know they are not the most important things on a fighting game, but both of you seem to be dropping a lot
Every fight you dropped at least one combo
Specially the quick max combos, these can't be dropped as they spend too much bar
And both of your Anchors, Terry and Shermie, have like 80% combos with 4 or 5 bars, so they are kinda dependent on it sometimes and I've seen you both losing opportunities to kill because you dropped combos.
Blue Mary and Iori too, those two chars can benefit A LOT from bigger combos, and being able to confirm those in an actual match is a must in my opinion
That’s a lot of words lol
Yeah I know I gotta work on combos and maybe I’ll put shermie point for more neutral
Also for the both of you
Anti air
I know for example Vanessa doesn't have a good one
Angel also doesn't
Roll back, back dash or try doing an air to air
But don't just block and withstand pressure cuz that is getting you killed
Shermie has AMAZING anti airs, with Cr. Hp and her DP
Terry too can cause A LOT of damage with his DP
So maybe you should pay more attention to that
Yeah I know but like you said if I miss I could die
Feedback appreciated. My combo game has been something I've been trying to hone for the past month and I've gotten quite far for 1 month. But it's obviously not perfect yet, but thats just something that comes with practice and time
Yes, there is that problem
Which is why I use mostly the Cr. Hp
It usually works very well
Sometimes trades, but still breaks enemy pressure
Shermie Far Hk also works, but I don't use it as much
As for my neutral, I originally come from a sf2turbo and smash background so combo game wasn't really something I worked on so I had exceptionally good neutral to make up for the lack of combo game, and a lot of my fundamentals transfered over such as with Andy due to experience in basic shoto fundamentals.
Both aren't perfect yet, they're something I've been trying to improve on, footsies especially this week
Yup
Exactly
As I said, you just need to continue playing as you do now
You'll get the hang of it
Maybe spend like 20min on training mode everyday can help
Took me a week of doing that to learn Leona's earring combos
I've been balancing my training mode time fairly well
Ohhhhhh
That's why!
It makes a lot of sense rn
It's going well
Spend about 5-20 minutes before long sets to just sit and practice my bnbs, and my qms because like you said, I can not afford to drop those
You both are doing good
Just need maybe some small tweaks and improvements to what you already do
Even in smash some characters can combo, but my dumbass mains ganondorf the one mf who literally can't combo anything
That is a good strategy
Keep doing it
You'll be able to do it well in no time
So neutral was all I had
Plus, it's normal to drop sometimes
Everyone does
But in higher level matches, doing so probably gets you killed
Yeah, just gotta work on shermie stuff most
Yeah. And my combos aren't even the greatest sometimes cuz I'll just lab em out myself and figure out what works instead of watching a combo video because those don't help me at all and imo seems like cheating
Like my terry qm. I was watching terry in online tournaments and I saw the qm and so I put the video on x.25 speed and wrote out the notations on paper so I could practice that later
And now here I am.
I do have to say that I did quite a lot today
Lmao
Idk what happened to my execution today, but I dropped like 3 Angel bnbs and one Shermie QM against Daru
Obviously there was no forgiveness
Lol
Because old shit still relevant 😂
Yes!!!
I do that too
Angel took some hours for me to come up with the combos I use today
And I know for sure they are not optimal
But I find it much easier and more gratifying
Same with mary
If I took all my hours, I'd say at least 10% of it is labbing out ex slider combos
That is GREAT!
I do recommend doing it more often
I'm having to do that with ET to learn Billy
There simply is no tutorial nor anything about him anywhere...
Its probably why when I hit ex slider, time stops and I see an option screen that reads "what method you gonna use to kill this guy today?"😂
Lmfao
I sometimes see that too
The problem is when I choose wrong
Lol
First thing I did when I got the game was do all the trials for my fighters so I could start building my main combo muscle memory for later on (and because I wanted the titles lol)
Turns out, a lot of them are not optimal at all
Some are helpful, but there are simply more options for damage
Nope
But they are good starts
I can't remember. Have you seen my 51 hit bm combo yet?
Labbed it out myself and everything and it's super cool, but not optimal for damage at all
Nope
I haven't
Being cool is what matters
Lol
Want me to send a quick link?
Plz do!
Got the Breakneck Speed trophy using Blue Mary. Got a 51 hit combo. Felt good to finally get this trophy after so long.
Still, I have to sleep now
It's 1h14min am for me rn
I hope I helped with the feedback!
Understandable, yeah, it was a huge help thanks
Thx
And I still have to evaluate Rait
But if he is on the same level as you two, he probably also only has to make some small tweaks to his playstyle in order to grow as a player
AH
And if you ever need some more feedback, some online training (Idk how that works, tbh), or even want to actually fight me, be welcome!
I think we've fought once or twice and you mopped the floor w me🤣
@tall geode hit me with it a side note though I’m starting to understand what I should be doing in kof which is stop being lazy and be more active even when you’re doing nothing in neutral or blocking
My homegrown Texan
You been saying this for time
😭
Yeah you right💀
As much as it pains my ultra ego im not gunna win against better players if I don’t step it up because then I’m just relying on shit to just hit and that’s nothing!
@abstract swift @dim shadow let’s go tell me some real shit no filter lets get it
I see the way I be playing though
I’m playing hella scrubby
You're using a new character so Gato is whatever, he has the best buttons in the game I think so use that shyte
N quit being a punk n play aggro
He just can't do easy damage anymore haha. He's just less dumb 👹 but I really enjoy your Gato @fickle plaza your Isla should just be dropped imo 🤌 she's not bad or anything but you haven't made ANY progress with her alone
Bro honestly gato’s buttons got nerfed you can’t oppress ppl Anymore
My dude
He still has solid buttons
Yash git nerfed but he still has great buttons regardless
Gato's neutral is one of the best top 5
Regardless nerfing shit
Gato, Rock, Luong, Kroh, Yash
I didn’t say he had bad buttons
And i know I should be using his whatever fang thingy
I just don’t know what to do💀
You were thinking it 👹
No i just gotta use his other buttons
Cynical blossoms
Do I not play aggro anymore? How do I play? Like just call me a pussy while you’re at it💀💀💀💀
The matches were really close so idk if I can give great advice but here’s what I noticed:
- this was more in the early sets bc you changed later on, but spend more meter with your mid characters. I saw a few 5 bar Mary’s, not sure she needs that much cash. Open to being wrong here
-you went for AA normals on some of my hop pressure and it ended badly for you. Liz j.C has a really small hurtbox since the patch which is why I’m using it more lately. Sometimes you just gotta block
-mix in some same side jump ins especially with BM. I know j.B is busted but if everything is a cross up nothing is
-you’re taking good advantage of Luongs long reaching normals, especially when I was cornered. Good corner pressure overall I had to take big risks to get out. Good shit
What do you have for me?
Activate maximum crackhead mode with yuri
Yeah idk tbh
Yeah I’ve been called out a lot trying to press buttons way to much it’s my inner anime fighter
Like I press 2A trying to anti air or a okay ish anti air button or a special move like luongs upward geki and id get 5A so it looks like I’m mashing 5A lmao I just suck
I really took it to heart when you said Yuri was spazzy a couple weeks ago. And then Bubs said she’s random so been trying to actually do shit on purpose and hit confirm because, I really can’t disagree with y’all are saying
Not sure what you were going for but it looked like Luong 2C or other stuff with Gato. I didn’t think it was mashy, just that you went for an AA on my short hop. Shit is hard to react to
@dull bone Watch your opponent very closely. I like that now you have slowed down on wake-up DP each time. The failed air to air reads are super risky too. Wake-up sweep is not the move. Especially against very hop happy characters. They hop, simply 5A them if you can. This is an easy way to practice stopping hops if you aren’t cracked and DP like a machine. If you can’t react to the hops consistently, try to block, and then space out from them to reset to neutral. Now we can stabilize and try again. Watch their attack pattern, it may be hop, low, or hop, jab. There are plenty of other variants but it depends. Ultimately be observant. It’s a lot to keep track of while minding your own offense.
Idk I think you’ve leveled up hard asf in general you’re hard to fucking kill and hit bro i literally can’t make any mistakes or I die! I gotta dig deep! Same when I fight daru and especially eljay
@carmine axle Iori Yagami, NO REKKA ON BLOCK. maybe 1 once every blue moon. Use 2B. Iori 2B that’s your poke button. Good range, and fast. Then after you use 2B, press 2A. Then after you press 2A. DO NOT REKKA until the opponent actually got hit with the previous button. Now that we have that out the way, stop wake-up DP every time someone look at you wrong. DP when they are jumping in on you. This takes time and practice and precision, allat.
Iori is super strong. All his aerial buttons you should have no problem winning air to airs as j.b is literally OD asf. J.A, J.D as well. They jump and you on the ground? 2C them on reaction. It goes high as shit. Less risk than DP if you make the wrong move. You in the corner and they full jumping over you? 5C, or 5D. Depends on the timing. Lab this in training mode. Privileged buttons.
As for applying pressure, learn to run in slightly, feint, 2B 2A, or 5A. Ending the blockstring in jab so you still plus. I can send you some clips of some Iori OS stuff and some combos too if you want.
Thanks, I think we all have 🤘
Some clips would definitely be helpful
@fickle plaza Yo I thought I understood BM counter grab but I guess not. How does it work again?
It’s has invincibility for a couple of frames, so the reason why I would get hit or grabbed out of it was because I would do the follow up to slow which the follow up is a command grab but like deadass just short hop it or jump it has a lot of recovery
Oh it’s 2 moves? This whole time I thought it was just one and that it was a counter meaning I have to press a button. Was surprised the times I did nothing and got grabbed
Yeah so don’t be afraid to jump that shit because I’m still recovering from doing the counter and grab there are times where I would go to dp afterwards against other ppl to test it and it wouldn’t come out I was stuck and got punished
But yeah I need to start implementing her grabs more
And not drop qm
Can you do the command grab raw or only as a follow up?
It seems way too fast to react with a jump. It’ll counter anything that touches her right
No its not like geese’s I’m doing it all manually
That’s why it has invincibility
So it can give you time to do the follow up command grab
No not raw she has to go into the full counter wave “hey” stance
Then do the follow up from there
However she can just do the counter and opt out of doing the follow up
To throw off your punish timings but the recovery for just doing the counter is less worst than doing the follow up command grab
The problem with the command grab is that if I get too predictable I can explode really badly it’s basically a full combo punish
But other than that it’s high risk for not much reward
Just see it as Clark’s hands up grab
The same way you just gotta jump it the same applies to BM’s real counter
@tall geode do you have anything for me? I think I was dealing with shunei’s fisties well
Hmm so she recovers faster if she just does counter and it whiffs versus doing counter + command grab, do I have that right? Also it’ll counter air moves too or just ground moves
Clark gets nice setups off his command grabs, assuming BM does too
I thought you made really nice adjustments from our set a couple nights ago. Well done. And yeah the best thing to do with Shun’ei fist is block and see what he does next. I’ll be honest even I don’t understand the move fully, sometimes it seems like it has huge priority and hitbox, other times the smallest shit will knock him out of it. My best guess is that it has a hitbox that starts small, gets bigger and then goes to nothing instead of one constant like a lot of other special moves
Oh and those random supers with Yuri weren’t me being scrubby. Well, they were input errors so kind of I guess but this new spring and actuator has basically made my stick a foreign object all over again lol. Like I wasn’t even pulling it back far enough to block sometimes too, but that’s fine just gotta break it in and get used to it. BUT the extra precision is why I was hitting so many more of the Yuri 3D combos so that’s the trade off I made 
If I time it I can I frame the jump in and punish with her follow up command grab it just depends, but yeah either way you’re better off just jumping it. With that being said I gotta be cautious about how and when I use it for that reason. You can call it out though for sure
It’s okay I understand that I’ve been playing on a different dpad for a couple months now and I’m still not used to it I miss certain inputs I would otherwise hit on the normal ps d pad which kinda makes me feel like I regressed 😪
Yahh not to the extent that Clark does but mainly as a opener and defensive option
Ok thanks, last question: am I jumping when I hear “hey!” or is this a read I gotta make?
You’re scaring the shit out of me dude, now I gotta hit training mode and get some new muscle memory
Si either or works, reacting or just deadass calling it out the same thing you’d do with Clark you can apply that with her
Well to be fair I wasn’t really labbing the game like how I was now I was playing other stuff more and also my room likes to turn into sub zero so shit is just weird😂😂😂
Are you a secret lab monster that only comes out to play after getting some reps in on stuff you’re working on? Because I sure am
Well it depends I mostly practice combos to figure out why I drop them and crouching HC and if I’m feeling a bit spicy I practice block strings and my character specific mixups or tech whatever they call it
Sorta similar here. I’ll do 5 minutes (each side) of my main routes to start off, then will work on a new route if applicable for longer (maybe 20 minutes), then block strings with a variety of dummy reversals so I can practice what I should/can do after a string has ended #1021448500518584341
@smoky parcel hit me with it
You be jumping every round start
I was playing kinda passive tbh so you were able to be as free as a bird
Isla was snapping at the end
You fr tryna play Yama?
Ok so that my inner dbfz im there I would round start jump back see what my opponent does💀
Idk tbh he’s kinda hard😅
Yeah I haven't really dove into playing with him myself. I hear people say he's hard but I guess I get it? Keep on with that Gato though, I think he's a good fit for how you like to play.
Fighterz a lit ass game when you really look back and think about it.
Hell yeah I love that game soo much creativity with combos even till this day!
Yeah I appreciate it I’m trying to be od with him
Gato’s crouching hc changed but sometimes they whiff so I’m probably just gunna go straight for super cancels
Yeah he's another DLC I have but have not really played. When I fight him my mu knowledge ain't fully there
I think his stance is better than luong’s
Or well I like it bettter
yeah he got so many followups
@torpid grotto this applies to everyone, including me, but you do the same cycle of moves at the same range
Especially with Vanessa
I agree
A way I've gone around it while keeping the same gameplan are delays. That and waiting the split second longer to see if you'll do x, y or z and (gambling for me) doing the most appropriate counter




