#SK learns Sin (TV Edition)

1 messages · Page 1 of 1 (latest)

empty veldt
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@hollow zealot what combo's should I focus/prioritize on?

hollow zealot
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Well, typically you want to route into 2H> 214S> 66 cS midscreen, and if you can't do that, route into 2D> 236H-H> 66

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In the corner you can do 2H> 214S> 2K> 6H

empty veldt
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Any air combo's?

hollow zealot
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He can do Air-to-Air jS> adc jS> jH> cS> 236K-K if I'm remembering correctly

empty veldt
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Gotcha. Stick to ground combat.

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2S or f.S for poking?

hollow zealot
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2S

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fS

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5K

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2K

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cS for meaties off Gazelle step

empty veldt
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What to do when there's no stamina?

Back off and wait? Or neutral poking?

hollow zealot
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Well, if you have no stamina you should route into 2D for the hard knockdown

empty veldt
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Really appreciate all this info, Ax!

I'll go into training mode ASAP and give it a try

hollow zealot
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Sounds good

empty veldt
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SK learns Sin (TV Edition)

empty veldt
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[Corner Grab Wall Break combo]:

6D > FRC > 5[D] > c.S > 2H > 236HH > 6H or any super

  • 1 Stamina used
  • Min 50% tension
  • Works against Ky
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[Corner Wall Break combo]:

c.S > 6H > 623SS > 66 > c.S > 6H > 236H > 6H or any super

  • 2 stamina min
hollow zealot
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We actually use a different combo to wallbreak

empty veldt
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Oooh. I'm all ears

hollow zealot
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That being:
cS> 2H> 214S> dl 2K> 6H> 623S-S> ws 6H

1 stamina

empty veldt
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Let me check the dmg and compare.

Thanks, Ax!

hollow zealot
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No problem

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You can also do 5K for more damage but less consistency

empty veldt
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Wall break combo tests vs Ky:

  • 5K variant: 215 dmg
  • 2K variant: 212 dmg
  • SK 2 Stamina: 226 dmg
hollow zealot
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Damage is damage, but you're probably gonna want those extra resources to play with

empty veldt
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I agree with your 2K variant

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The 3 dmg is w.e.

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Gonna test against pot and see if there's any dropping

hollow zealot
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Nope, it works on everyone

empty veldt
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Thanks!

hollow zealot
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I actually found out myself earlier tonight fighting against Leo and GL

empty veldt
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Yayy!

empty veldt
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[Anywhere Combos]

(tested against Pot)

Neutral
(Mash) 2P > (2P) > (2P) > 6P > 236H-(H) > (66)
(Mash) 5P > (5P) > (5P) > 6P > 236H-(H) > (66)
2S > 236H(H) > (66)

Dmg
5K > 2D > 623S-(S) > (66)
2K > 2D > 623S-(S) > (66)
c.S > f.S > 5H > 236H-(H) > (66)
(Dmg) c.S > 2H > 214S > 66 > c.S > 2H > 236H-(H) > (66)

Oki
5K > 2D > 236S > 66
2K > 2D > 236S > 66

hollow zealot
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236S?

empty veldt
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whoops!

hollow zealot
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Also, I recommend doing 236K, as you can do 66 off it for an easy meaty setup that can be hard to recognize

empty veldt
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OOOOOOH. That's so much more better

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I was wondering why it looked weird as people were in better Oki situations that I was able to pull off

hollow zealot
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I meant the 2K> 2D route, but it does also work off the cS> 2H route

empty veldt
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Gotcha. Let me adjust.

hollow zealot
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Also, might want to end the cS> 2H route with 236K-K for more damage and potential wallsplat, but if you're not near the corner opting to omit the follow up, and instead go for Kara EWGR can be a good choice too

empty veldt
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I'll try my best to be mindful of my positioning awareness with Sin. (One of the things I've been wanting to improve on)

hollow zealot
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It's a very important thing to be aware of

empty veldt
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[Mid-screen Combos]

c.S > 2H > 214S > 66 > c.S > 2H > 236K-(K) > 6H or super

hollow zealot
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Might want to notate it as 236K-(K)

empty veldt
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Gotcha!

empty veldt
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[Safe Jumps]
Grab > IAD > j.H
c.S > 2H > 214S > 66 > c.S > 6K > IAD > j.H

empty veldt
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[RC Combos]
2S > 236H(H) > RRC > IAD > j.H > c.S > 2H > 236K-(K)

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[Dust]

5[D]8 > j.H > j.K > jc > j.H > j.K > j.H > j.S > j.S

empty veldt
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@bitter matrix apologies for the PM, but feel free to drop any tips/advice you got for me here (no need to force any advice; this is optional).

empty veldt
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[Extended Combos]

X starters > 623S-(S) > (66) > 2K > 6H > 236H-(H)

Starter examples =
2K > 2D
5K > 2D
c.S > 5H

bitter matrix
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and FD me way more on defense from what I've seen

empty veldt
empty veldt
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TY for the long set @amber citrus!
Not mandatory but if you think of anything (tips, tricks, training, etc); feel free to drop it here.

amber citrus
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214S > kara super

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so good

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also

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if you want more damage

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if you hit beak

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instead of doing followup

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gazelle > into throw

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nobody techs that