#SK learns Sin (TV Edition)
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Well, typically you want to route into 2H> 214S> 66 cS midscreen, and if you can't do that, route into 2D> 236H-H> 66
In the corner you can do 2H> 214S> 2K> 6H
Any air combo's?
He can do Air-to-Air jS> adc jS> jH> cS> 236K-K if I'm remembering correctly
What to do when there's no stamina?
Back off and wait? Or neutral poking?
Well, if you have no stamina you should route into 2D for the hard knockdown
Really appreciate all this info, Ax!
I'll go into training mode ASAP and give it a try
Sounds good
SK learns Sin (TV Edition)
[Corner Grab Wall Break combo]:
6D > FRC > 5[D] > c.S > 2H > 236HH > 6H or any super
- 1 Stamina used
- Min 50% tension
- Works against Ky
[Corner Wall Break combo]:
c.S > 6H > 623SS > 66 > c.S > 6H > 236H > 6H or any super
- 2 stamina min
We actually use a different combo to wallbreak
Oooh. I'm all ears
That being:
cS> 2H> 214S> dl 2K> 6H> 623S-S> ws 6H
1 stamina
Let me check the dmg and compare.
Thanks, Ax!
Wall break combo tests vs Ky:
- 5K variant: 215 dmg
- 2K variant: 212 dmg
- SK 2 Stamina: 226 dmg
Damage is damage, but you're probably gonna want those extra resources to play with
I agree with your 2K variant
The 3 dmg is w.e.
Gonna test against pot and see if there's any dropping
Nope, it works on everyone
Thanks!
I actually found out myself earlier tonight fighting against Leo and GL
Yayy!
[Anywhere Combos]
(tested against Pot)
Neutral
(Mash) 2P > (2P) > (2P) > 6P > 236H-(H) > (66)
(Mash) 5P > (5P) > (5P) > 6P > 236H-(H) > (66)
2S > 236H(H) > (66)
Dmg
5K > 2D > 623S-(S) > (66)
2K > 2D > 623S-(S) > (66)
c.S > f.S > 5H > 236H-(H) > (66)
(Dmg) c.S > 2H > 214S > 66 > c.S > 2H > 236H-(H) > (66)
Oki
5K > 2D > 236S > 66
2K > 2D > 236S > 66
236S?
whoops!
Also, I recommend doing 236K, as you can do 66 off it for an easy meaty setup that can be hard to recognize
OOOOOOH. That's so much more better
I was wondering why it looked weird as people were in better Oki situations that I was able to pull off
I meant the 2K> 2D route, but it does also work off the cS> 2H route
Gotcha. Let me adjust.
Also, might want to end the cS> 2H route with 236K-K for more damage and potential wallsplat, but if you're not near the corner opting to omit the follow up, and instead go for Kara EWGR can be a good choice too
I'll try my best to be mindful of my positioning awareness with Sin. (One of the things I've been wanting to improve on)
It's a very important thing to be aware of
[Mid-screen Combos]
c.S > 2H > 214S > 66 > c.S > 2H > 236K-(K) > 6H or super
Might want to notate it as 236K-(K)
Gotcha!
[Safe Jumps]
Grab > IAD > j.H
c.S > 2H > 214S > 66 > c.S > 6K > IAD > j.H
[RC Combos]
2S > 236H(H) > RRC > IAD > j.H > c.S > 2H > 236K-(K)
[Dust]
5[D]8 > j.H > j.K > jc > j.H > j.K > j.H > j.S > j.S
@bitter matrix apologies for the PM, but feel free to drop any tips/advice you got for me here (no need to force any advice; this is optional).
[Extended Combos]
X starters > 623S-(S) > (66) > 2K > 6H > 236H-(H)
Starter examples =
2K > 2D
5K > 2D
c.S > 5H
hey sorry about that, just saw this. So far you need to be challenging a lot more in neutral with 2s/6p IMO
and FD me way more on defense from what I've seen
I'll try more 2S and anti airs.
It's weird because I have a harder time trying to 6P you.
TY for the long set @amber citrus!
Not mandatory but if you think of anything (tips, tricks, training, etc); feel free to drop it here.