#Monster Hunter

1 messages · Page 50 of 1

analog osprey
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what if its like that

icy stump
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Oh yeah

analog osprey
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The fatty in Zoh uses the body as a vessek

icy stump
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Yeah I could see it

analog osprey
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and after dying 1500 times it gets tired and splits

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awakening the actual Zoh from its soul slumber

icy stump
analog osprey
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and ascendance is a time skip

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so who knows what happens

icy stump
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I like the idea that zoh post split is actually pretty docile all things considered

analog osprey
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(side note, i do really like the time skip idea, makes the whole story feel more believable)

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than like IB and sunbreak

icy stump
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Like it just sits near the dragon torch and vibes

analog osprey
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where we save the world on tuesday and the expansion is just líke "same time next week?"

icy stump
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Like all its murder tendencies were inherently to fatalis

analog osprey
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that it got turned volatile cause of Fatty

icy stump
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It just doesn't feel like it cause you can just jump right in after beating the main story

analog osprey
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i do enjoy the more story focused approach wilds took

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even if the pacing was kinda ehhh

icy stump
analog osprey
icy stump
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Zoh as he is in wilds is half guardian designed to protect wyveria, and half "RAAAAAAH I HATE ALL HUMANS, BURN EM ALL RAAAAAAAAAH" so naturally that internal conflict would limit it immensely

analog osprey
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true

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we did see that Nata's stone apparently has some power over it

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being implied it can put Zoh to sleep and all

icy stump
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Where the fight ends, with us not killing him and parting ways

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With presumably every subsequent quest where we kill him after being non canon, or another version of it entirely

analog osprey
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Zoh actually fulfilling its gaurdian role does sound cool

icy stump
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Imagine too right

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You get to the fatty fight

analog osprey
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i LOVED primalzeno

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and the idea of it actually being "good" and docile towards humans

icy stump
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You fight him and at some point zoh shia complete comes in and starts smacking around fatty

analog osprey
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would be tuff

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and maybe you fight Zoh before Fatty

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and it tests you, to see if youre strong enough to fight fatty alongside it

icy stump
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Having a fight where they two of them are actively batting each other around while you have to try to help while not getting run over by either sounds neat

analog osprey
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but everything else takes away from the Hunter part of Monster Hunter

icy stump
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I feel like making it a optional thing could be cool

analog osprey
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like saving the wolf in RE4?

icy stump
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Like you have a quest where you fight in the tag team, but that has less rewards

analog osprey
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iykyk

icy stump
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But after you can fight just fatty and zoh doesn't fly in to help for more rewards

analog osprey
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hmm

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i am excited nonetheless

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especially ab the story

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i really enjoyed Wilds' story honestly

icy stump
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Eh the story I feel like annoys me less about it being as it is, moreso how its delivered

analog osprey
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the pacing is kinda booty as said

icy stump
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The fact you have like a exposition dump that lasts about as long as the fights themselves is hot ass

analog osprey
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but the overall characters/scenes and the buildup to the finaly

icy stump
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If they did more environmental/implicit story telling like what they did with zoh that'd be cool

analog osprey
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might be a bit bias cause i freshly finished Subnautica 2 weeks ago

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but give us collectibles

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for little lore bits and pieces

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about the keepers

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like in Rise we had the poems/notes

icy stump
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Oh yeah the map collectibles were super cool in rise

analog osprey
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this might be a bit out there

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but what if we get pendants like Nata's and it allows us to read the "memories" of guardians we kill

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that way we get story about the past of the keepers/forgotten lands

icy stump
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Thatd be interesting

heady goblet
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I think a cool change to the Lao dynamic would be that instead of it running from something, it's going to somewhere

analog osprey
hushed kelp
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Walked probably

icy stump
analog osprey
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A floating Lao is so funny to me

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What if

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The reason Lao is so incredibly rare

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Is that all the Lao formed a ladder

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For that one specific Lao to climb onto the floating isles

icy stump
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Who'd win

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One dalamandur the size of the rotten vale
Or
A stack of lao to reach the heavens

analog osprey
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a well timed valstrax

icy stump
analog osprey
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An interaction id like to see

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If both get added

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Is Yama and Val

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Honestly might very well happen

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The DLC is gonna be Elder focused

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And we saw that Yama is getting some recognition

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Like in stories 3

analog osprey
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Actually

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Magnamalo could work really well too

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With his agile fighting style

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(and I just really like Magnamalo)

hushed kelp
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When are we getting the on rails shooter/cooking mama like with Yomogi the chef? That's what MH needs

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But yeah I think it'd be cool to get Magnamalo back

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I'm also still holding out for Tertranadon, which I know is doubtful but if would be really funny for there to only be MR versions of him

analog osprey
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So MR Tetranodon isn't unlikely

icy stump
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@analog osprey this

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This is how lao a s c e n d e d

analog osprey
icy stump
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With GS getting the not-nero moveset surely that means LS is gonna get some vergil moves right? SOLKEKW

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CB definitely gonna get some move caviliere bullshit with boost bracer

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It'd be fun if and got a mix of like DMC 1 alastor/if it moves with the boost bracer

analog osprey
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i wonder what the elder to regular monster ratio will be

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as the expansion is mainly focused on them

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i pray for frontier elders

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CAPCOM

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RELEASE RUKODIORA

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AND MY LIFE S YOURS

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and while we're at it

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Magnet Spike.

icy stump
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"Best we can do is accel axe moves on hammer"-capcom

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Hammer mains hitting the jet fumes be like:

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(they don't have the gif of them spinning fuck)

analog osprey
icy stump
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I hope the new moves are fun

analog osprey
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Unga you have imagination

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Come up with Lance booster moves

icy stump
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This

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Just this

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Maybe rocket powered million stabs from DMC too

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That and/or spiral stab from GU

analog osprey
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Hmmm

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Good ideas

icy stump
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Mach sprint boost brace seems like the easiest slam dunk

analog osprey
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I want one with block

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Like you get hit, activate the booster and just cock your should all the way back

icy stump
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I could see them adapting shield charge as a the rocket move

analog osprey
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Hmm

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What if the immovable object becomes the unstoppable force

analog osprey
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But more return poke is also nice

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Well so far we've only seen GS, LBG and GL anyway

icy stump
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Y'know what'd be hilarious

analog osprey
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Still plenty to be shown

icy stump
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Boost brace turned every stab into GU strong stab with the multihits, but thanks to boost brace the animation is as fast as normal pokes

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I hope sns with the boost brace gets valor sns Omni directional sidesteps

analog osprey
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Are we coping for a new weapon for DLC

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Or are we not this time

icy stump
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I feel like new weapons are a new game thing but I could see it

icy stump
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We haven't got a new weapon since 4

analog osprey
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Magnet Spike and Tonfas weren't in base Frontier a

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Granted that's frontier but still

icy stump
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Ok but I feel like frontier is a different animal

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That's a MMO that was predicated on adding new stuff to keep people playing

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If we do get a new weapon I feel like it's not gonna actually be new new

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It's gonna be tonfa, mag spike, or accel axe

analog osprey
icy stump
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Most likely are tonfas

analog osprey
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It's the first game tho

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So ig not really a credible point either

analog osprey
icy stump
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I mean technically

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3 removed weapons

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Then 3U re added em

analog osprey
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They make it a Post-Game thing-
After beating the game you get to explore the Wyveria ruins and get to find blueprints

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For a new weapon

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We know that most "technical" weapons are made by the Ancients

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So there's bound to be Blueprints in the Keeper's ruins somewhere no?

icy stump
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Maybe?

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I feel like making it a post game unlock invites magnet spike adjacent scaling tho

analog osprey
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Exactly

icy stump
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Like magnet spike was designed to roll late game fights

analog osprey
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I feel like Tonfas are out

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Just because they're not technology

icy stump
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Id argue tonfas are the most likely because they're the closest to a normal MH weapon out of the three

analog osprey
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And Wilds has been kind of laying down the focus on the technological advancements of the ancient civilizations these past 3 gens

icy stump
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Also we only have 2 impact weapons

analog osprey
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Well magnet Spike also counts as an Impact weapon

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It does both iirc

icy stump
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Well yeah cause it does everything SOLKEKW

analog osprey
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Dunno ab accel axe cause aside of its existence I know nothing about it

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I can't wait till 2027

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I need it NOW

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Pronto Crapcom

icy stump
analog osprey
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I'm kinda upset that all these cool concepts are just shelved

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But I get why

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Accel Axe was specifically for Explore and I feel like the Magnet Spike and Tonfas are too complex for a main line game

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For another thing

icy stump
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Tonfas naaaah

analog osprey
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I want more monsters like Primalzeno

icy stump
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Magnet spike probably

analog osprey
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That actually feels like you're duelling someone

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Primalzeno is hard

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But he's fair

analog osprey
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All the aerial bs

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Playing either slicing or blunt tonfas

icy stump
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Insect glaive literally does both of those things

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AND it's got a whole ass side upgrade system that changes literally every game lmao

heady goblet
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Which is why y'all should play Frontier, it's peak

icy stump
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Magnet spike was designed to be busted

icy stump
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Hm

heady goblet
wide oyster
hushed kelp
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It's a Japanese Christmas miracle!

analog osprey
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Thank for my 27th event charm!

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I sure hope we keep getting event charms instead of new layered armor and weapons!

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Sarcasm aside the charms are cute

heady goblet
heady goblet
icy stump
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Ah man that's really cool

analog osprey
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It's so funny that every gen people cope for Dalamadur

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But honestly

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This time I'm with them

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The logo for Ascendance is literally a wyrm

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Plus we've had Dalamadur skeletons for 3 gens now

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Atp they're blue balling us

icy stump
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Imagine we get like a dalamandur cousin or something that crawls around the new flying area, but when you knock him off he opens up a pair of wings and starts to fly

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Probably the closest any of the new games would get to og gogs "It can FLY?!?" Moment back in 4U

heady goblet
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I think it's wraps if that happens

icy stump
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Bruh fuck it just give us slifer the sky dragon at that point lmao

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Wed actually get a cool crossover fight out of it lmao

analog osprey
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But I go with your idea Unga

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Or imagine just a full grown Dalamadur

icy stump
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Tf you mean no oh shit effect, he's a giant flying snake thing with lightning SOLKEKW

analog osprey
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They did show off what they can do for bigger fights

analog osprey
icy stump
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I just hope they knock it off with the DPS checks when we get to post game balancing

analog osprey
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I play Lance

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Please no more checks

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Except if I get enough opportunities to do DMG

icy stump
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Like I feel like the mainline team got punch drunk with that shit they did it once with behemoth and just can't stop themselves anymore

analog osprey
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Behemoth was cool

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Alatreon made sense

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And everything else just there

icy stump
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Admittedly when I say DPS check I'm moreso referring to the endgame "if you fail it you lose" type ones

icy stump
analog osprey
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Probably not

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As it's still winnable without breaking both

analog osprey
icy stump
analog osprey
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Behemoth's you can avoid with good timing and Gog is pretty forgiving

icy stump
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Everything he does in the final phase becomes a damn near one shot if you don't break it

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But its not like

heady goblet
icy stump
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Hard to break if you know you gotta get it

analog osprey
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But the deal is that alatreon just one shots you regardless

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While Fatty's second horn is "optional"

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You can survive if you just break Fatty's one horn

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You can't win if you fumble Alatreon's check

icy stump
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Alatreons is over complicated imo

analog osprey
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Granted, overall Alatreon's is a noobtrap

icy stump
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Cause really it's 2 checks

analog osprey
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You dunno how Element works?

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Die

icy stump
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There's the elemental, then you gotta pop a horn to keep the good element so in the next phase you can actually deal competent damage again

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And if you fumble either unless you have a cracked team leads to basically a guaranteed loss

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It's needlessly complicated for a MH fight

analog osprey
heady goblet
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Yeah, breaking the horn is easy af, and you're gonna do it regardless

icy stump
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It's less about that more the principal of it

analog osprey
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And even if he switches Element

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Just switch builds to a second element

analog osprey
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But I think most MH players probably know

icy stump
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You should not need to have a little flow chart to explain a fights general process

analog osprey
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Head=big damage

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So they kinda hone in on the head anyway

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And it's pretty elaborate when you have the Handler and fleet commander yelling in your ear

icy stump
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At most it should be 1-3 circles that say "phase 1 is like blank phase 2 is like blank" etc

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Also there's the fact that I feel like the game yelling at you to basically bring a certain load out is really frustrating

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It's kinda the same reason I don't like MMO styled fights

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If your build is being dictated by the game to account for some mechanic in the fight specifically I feel like that isn't a good thing

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Like the metaphorical ball should be in the players court there

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Like id argue a good example of that is ironically GU lao

heady goblet
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The good example is the most boring piece of shit ass fight in the world?

icy stump
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You can bring valor to deal as much damage as physically possible to lao

Or you could bring alchemy, cause it's unironically always gonna take at least 15 mins so you can benefit from higher SP levels way more, and alchemy inherently is a very passive style, so you can utilize the siege weapons too

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Or hell pretty much every style gets some benefit into lao
Guild is, well guild, but 2 hunter arts are nice in the way striker and alch getting 3 is nice
Aerial gets to ignore tremors
Adept turns tremors into the freest damage opportunities of all time
Striker gains 3 arts they can shotgun whenever they have a free minute between using siege gear, etc

icy stump
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Also I said "ironically lao" cause fundamentally he's less of a fight and more of a cutscene you interact with

The take away is that there're two different design principles between portable team and mainline team big/post game fight design philosophy

Portable team gives you a big obstacle, a lot of tools and says figure something out

Mainline team gives you less tools, then designs fights around limiting those tools more and says "lock the fuck in and win"

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I vastly prefer the former because not only is it more interesting on a first go, but it also makes repeat encounters interesting cause you can try something else, and sometimes that experimentation leads to discovering something new

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Whereas with the mainline teams approach trying to learn a new approach to a endgame fight is a lot worse because since there's all these hoops to jump through your margin of error is way lower so its just easier to stick to what you know you can win with

rose bison
rose bison
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but its not uhhh

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practical

icy stump
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And by flow chart in that case I mean like, one of those fucked looking ones with like overlapping lines and shit

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Like a monster bouncing between normal, enrage, tire is fine

Or hell even something like phase 1>2>3 for a big fight is cool

But If they start pulling some "phase 1A/1B>2>fail state or loop back to start depending on phase 1>keep same phase 1/switch phase 1 depending on a hyper specific variable in phase 2." that type of shits overkill

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World Alatreon is a Mario color splash/sticker star bossfight

icy stump
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Man I forgot GU is literally like the greatest MH game of all time

wheat nova
icy stump
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True

icy stump
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I don't think I ever will 100% it tbh purely because of the fucken cat quests lol

wheat nova
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Prowler quests looks fun