#Monster Hunter
1 messages · Page 50 of 1
Oh yeah
The fatty in Zoh uses the body as a vessek
Yeah I could see it
and after dying 1500 times it gets tired and splits
awakening the actual Zoh from its soul slumber
Cause we canonically keep beating his ass lmao 
exactly
and ascendance is a time skip
so who knows what happens
I like the idea that zoh post split is actually pretty docile all things considered
(side note, i do really like the time skip idea, makes the whole story feel more believable)
than like IB and sunbreak
Like it just sits near the dragon torch and vibes
where we save the world on tuesday and the expansion is just líke "same time next week?"
Like all its murder tendencies were inherently to fatalis
would be possible
that it got turned volatile cause of Fatty
Tbf I feel like there's some time skip implied in the other expansions
It just doesn't feel like it cause you can just jump right in after beating the main story
well obv but its never inherently shown or it doesnt feel like it
i do enjoy the more story focused approach wilds took
even if the pacing was kinda ehhh
Yea
The idea that zoh and fatty inherently being diametrically opposed to each other could also explain why he zoh would be weaker than Mr fatty or Mr complete zoh too
what if ancient surviving keepers control this docile zoh shia and use it to fend us off
Zoh as he is in wilds is half guardian designed to protect wyveria, and half "RAAAAAAH I HATE ALL HUMANS, BURN EM ALL RAAAAAAAAAH" so naturally that internal conflict would limit it immensely
true
we did see that Nata's stone apparently has some power over it
being implied it can put Zoh to sleep and all
I mean
Idk
Personally I like the idea of us hearing zoh "came back in a new form" we go to fight it but it's treated like primalz in sb
Where the fight ends, with us not killing him and parting ways
With presumably every subsequent quest where we kill him after being non canon, or another version of it entirely
Zoh actually fulfilling its gaurdian role does sound cool
i LOVED primalzeno
and the idea of it actually being "good" and docile towards humans
You fight him and at some point zoh shia complete comes in and starts smacking around fatty
would be tuff
and maybe you fight Zoh before Fatty
and it tests you, to see if youre strong enough to fight fatty alongside it
Having a fight where they two of them are actively batting each other around while you have to try to help while not getting run over by either sounds neat
idk ab that, maybe a Apex Zin and Amatsu thing
but everything else takes away from the Hunter part of Monster Hunter
I feel like making it a optional thing could be cool
like saving the wolf in RE4?
Like you have a quest where you fight in the tag team, but that has less rewards
iykyk
But after you can fight just fatty and zoh doesn't fly in to help for more rewards
hmm
i am excited nonetheless
especially ab the story
i really enjoyed Wilds' story honestly
Eh the story I feel like annoys me less about it being as it is, moreso how its delivered
well yea
the pacing is kinda booty as said
The fact you have like a exposition dump that lasts about as long as the fights themselves is hot ass
If they did more environmental/implicit story telling like what they did with zoh that'd be cool
might be a bit bias cause i freshly finished Subnautica 2 weeks ago
but give us collectibles
for little lore bits and pieces
about the keepers
like in Rise we had the poems/notes
Oh yeah the map collectibles were super cool in rise
this might be a bit out there
but what if we get pendants like Nata's and it allows us to read the "memories" of guardians we kill
that way we get story about the past of the keepers/forgotten lands
Thatd be interesting
I think a cool change to the Lao dynamic would be that instead of it running from something, it's going to somewhere
How the hell did Lao even get 1000m into the sky
Walked probably
He ate whatever yamatsukami ate lmao
A floating Lao is so funny to me
What if
The reason Lao is so incredibly rare
Is that all the Lao formed a ladder
For that one specific Lao to climb onto the floating isles
Who'd win
One dalamandur the size of the rotten vale
Or
A stack of lao to reach the heavens
a well timed valstrax
World's most dangerous game of jenga
An interaction id like to see
If both get added
Is Yama and Val
Honestly might very well happen
The DLC is gonna be Elder focused
And we saw that Yama is getting some recognition
Like in stories 3
Actually
Magnamalo could work really well too
With his agile fighting style
(and I just really like Magnamalo)
When are we getting the on rails shooter/cooking mama like with Yomogi the chef? That's what MH needs
But yeah I think it'd be cool to get Magnamalo back
I'm also still holding out for Tertranadon, which I know is doubtful but if would be really funny for there to only be MR versions of him
I mean Wilds did keep Blangonga for LATE HR
So MR Tetranodon isn't unlikely
HES BOOST BRACING
i dont even know what im doing now [this took 2.5 hours to make
#monsterhunter #monsterhunterwilds #animation #ascendance
Monster Hunter Animation made in Blender
models and music rights go to their respectful owners
@analog osprey this
This is how lao a s c e n d e d
Lmao
With GS getting the not-nero moveset surely that means LS is gonna get some vergil moves right? 
CB definitely gonna get some move caviliere bullshit with boost bracer
It'd be fun if and got a mix of like DMC 1 alastor/if it moves with the boost bracer
i wonder what the elder to regular monster ratio will be
as the expansion is mainly focused on them
i pray for frontier elders
CAPCOM
RELEASE RUKODIORA
AND MY LIFE S YOURS
and while we're at it
Magnet Spike.
"Best we can do is accel axe moves on hammer"-capcom
Hammer mains hitting the jet fumes be like:
(they don't have the gif of them spinning fuck)
Oh my God I completely forgot about accel axe
I hope the new moves are fun
This
Just this
Maybe rocket powered million stabs from DMC too
That and/or spiral stab from GU
Mach sprint boost brace seems like the easiest slam dunk
I want one with block
Like you get hit, activate the booster and just cock your should all the way back
I could see them adapting shield charge as a the rocket move
I mean we kinda have that with charge guard
But more return poke is also nice
Well so far we've only seen GS, LBG and GL anyway
Y'know what'd be hilarious
Still plenty to be shown
Boost brace turned every stab into GU strong stab with the multihits, but thanks to boost brace the animation is as fast as normal pokes
I hope sns with the boost brace gets valor sns Omni directional sidesteps
I feel like new weapons are a new game thing but I could see it
I mean
We haven't got a new weapon since 4
Magnet Spike and Tonfas weren't in base Frontier a
Granted that's frontier but still
Ok but I feel like frontier is a different animal
That's a MMO that was predicated on adding new stuff to keep people playing
If we do get a new weapon I feel like it's not gonna actually be new new
It's gonna be tonfa, mag spike, or accel axe
Well MH G added new weapons and that was basically an expansion
Most likely are tonfas
What if
They make it a Post-Game thing-
After beating the game you get to explore the Wyveria ruins and get to find blueprints
For a new weapon
We know that most "technical" weapons are made by the Ancients
So there's bound to be Blueprints in the Keeper's ruins somewhere no?
Maybe?
I feel like making it a post game unlock invites magnet spike adjacent scaling tho
Exactly
Like magnet spike was designed to roll late game fights
Id argue tonfas are the most likely because they're the closest to a normal MH weapon out of the three
And Wilds has been kind of laying down the focus on the technological advancements of the ancient civilizations these past 3 gens
Also we only have 2 impact weapons
Well yeah cause it does everything 
Dunno ab accel axe cause aside of its existence I know nothing about it
I can't wait till 2027
I need it NOW
Pronto Crapcom
Imagine sharp hammer with GU GLs heat gauge kinda
Sounds interesting
I'm kinda upset that all these cool concepts are just shelved
But I get why
Accel Axe was specifically for Explore and I feel like the Magnet Spike and Tonfas are too complex for a main line game
For another thing
Tonfas naaaah
I want more monsters like Primalzeno
Magnet spike probably
That actually feels like you're duelling someone
Primalzeno is hard
But he's fair
Idk
All the aerial bs
Playing either slicing or blunt tonfas
Insect glaive literally does both of those things
AND it's got a whole ass side upgrade system that changes literally every game lmao
Genuinely too good at the conceptual level to be in MH outside Frontier
Which is why y'all should play Frontier, it's peak
Magnet spike was designed to be busted
When I saw the trailer for the Monster Hunter Wilds expansion and they show the new greatsword move I thought I've seen it before then I check surge slash again in rise and they look the same except the last part is now rage slash and not the strong charge slash the we need to get through first.
Also when they talked about new moves and combo I...
Hm
Hunters, two pendants that were previously only available via a collaboration with @kfc in Japan are now available to all #MHWilds players!
︀︀
︀︀👓 Pendant: KFC Colonel Felyne
︀︀🍗 Pendant: KFC Bucket Felyne
︀︀
︀︀Download them free from your platform's digital store! Anyone else hungry?
It's a Japanese Christmas miracle!
Thank for my 27th event charm!
I sure hope we keep getting event charms instead of new layered armor and weapons!
Sarcasm aside the charms are cute
Ah man that's really cool
It's so funny that every gen people cope for Dalamadur
But honestly
This time I'm with them
The logo for Ascendance is literally a wyrm
Plus we've had Dalamadur skeletons for 3 gens now
Atp they're blue balling us
Imagine we get like a dalamandur cousin or something that crawls around the new flying area, but when you knock him off he opens up a pair of wings and starts to fly
Probably the closest any of the new games would get to og gogs "It can FLY?!?" Moment back in 4U
I think it's wraps if that happens
Bruh fuck it just give us slifer the sky dragon at that point lmao
Wed actually get a cool crossover fight out of it lmao
Well but if they do Slifer we won't have that oh shit effect
But I go with your idea Unga
Or imagine just a full grown Dalamadur
Tf you mean no oh shit effect, he's a giant flying snake thing with lightning 
They did show off what they can do for bigger fights
Everyone who even heard of Yu-Gi-Oh knows Slifer probably
I just hope they knock it off with the DPS checks when we get to post game balancing
Well yea
I play Lance
Please no more checks
Except if I get enough opportunities to do DMG
Like I feel like the mainline team got punch drunk with that shit they did it once with behemoth and just can't stop themselves anymore
Admittedly when I say DPS check I'm moreso referring to the endgame "if you fail it you lose" type ones
Alatreons is the worst one imo
Including or not Including Fatty horn
Probably not
As it's still winnable without breaking both
Well yea it's just a guaranteed one-shot
Fatty horn is like the limit
Behemoth's you can avoid with good timing and Gog is pretty forgiving
Everything he does in the final phase becomes a damn near one shot if you don't break it
But its not like
I mean, you can win without doing Alatreon's too, that don't stop people complaining
Well yea
Hard to break if you know you gotta get it
But the deal is that alatreon just one shots you regardless
While Fatty's second horn is "optional"
You can survive if you just break Fatty's one horn
You can't win if you fumble Alatreon's check
Alatreons is over complicated imo
Granted, overall Alatreon's is a noobtrap
Cause really it's 2 checks
There's the elemental, then you gotta pop a horn to keep the good element so in the next phase you can actually deal competent damage again
And if you fumble either unless you have a cracked team leads to basically a guaranteed loss
It's needlessly complicated for a MH fight
Well the horn one isn't THAT bad
Yeah, breaking the horn is easy af, and you're gonna do it regardless
It's less about that more the principal of it
Fair
But I think most MH players probably know
You should not need to have a little flow chart to explain a fights general process
Head=big damage
So they kinda hone in on the head anyway
And it's pretty elaborate when you have the Handler and fleet commander yelling in your ear
At most it should be 1-3 circles that say "phase 1 is like blank phase 2 is like blank" etc
Also there's the fact that I feel like the game yelling at you to basically bring a certain load out is really frustrating
It's kinda the same reason I don't like MMO styled fights
If your build is being dictated by the game to account for some mechanic in the fight specifically I feel like that isn't a good thing
Like the metaphorical ball should be in the players court there
Like id argue a good example of that is ironically GU lao
The good example is the most boring piece of shit ass fight in the world?
You can bring valor to deal as much damage as physically possible to lao
Or you could bring alchemy, cause it's unironically always gonna take at least 15 mins so you can benefit from higher SP levels way more, and alchemy inherently is a very passive style, so you can utilize the siege weapons too
Or hell pretty much every style gets some benefit into lao
Guild is, well guild, but 2 hunter arts are nice in the way striker and alch getting 3 is nice
Aerial gets to ignore tremors
Adept turns tremors into the freest damage opportunities of all time
Striker gains 3 arts they can shotgun whenever they have a free minute between using siege gear, etc
My point is you can approach it using basically any weapon and style combo and you're not going to be hard countered by it
Also I said "ironically lao" cause fundamentally he's less of a fight and more of a cutscene you interact with
The take away is that there're two different design principles between portable team and mainline team big/post game fight design philosophy
Portable team gives you a big obstacle, a lot of tools and says figure something out
Mainline team gives you less tools, then designs fights around limiting those tools more and says "lock the fuck in and win"
I vastly prefer the former because not only is it more interesting on a first go, but it also makes repeat encounters interesting cause you can try something else, and sometimes that experimentation leads to discovering something new
Whereas with the mainline teams approach trying to learn a new approach to a endgame fight is a lot worse because since there's all these hoops to jump through your margin of error is way lower so its just easier to stick to what you know you can win with
for a big raid boss endgame monster, i think thats exactly what you should need
technically you can survive it with a very specific build
but its not uhhh
practical
If I wanted a flow chart of if/and/or statements dictating a phase or be expected to go into any given fight with a hyper specific plan/role id either play a MMO/turn based RPG, or go work in programming machine code 
And by flow chart in that case I mean like, one of those fucked looking ones with like overlapping lines and shit
Like a monster bouncing between normal, enrage, tire is fine
Or hell even something like phase 1>2>3 for a big fight is cool
But If they start pulling some "phase 1A/1B>2>fail state or loop back to start depending on phase 1>keep same phase 1/switch phase 1 depending on a hyper specific variable in phase 2." that type of shits overkill
World Alatreon is a Mario color splash/sticker star bossfight
Man I forgot GU is literally like the greatest MH game of all time
also takes actual YEARS to 100%
True
I don't think I ever will 100% it tbh purely because of the fucken cat quests lol
Prowler quests looks fun
So true