#KOF Coaching
1 messages · Page 17 of 1
It's thinking about why did I do that, since it was not a good decision in most situations in a given match.
Says who?
There is no good or bad decisions necessarily
A lot of players’ problems is that they play too fast
It's abt risk assessment
Think about it like this, if they rolled or ran forward or jumped, or did an advancing move, what's the difference? You were still in the same spot to punish them
Bro is really complaining about winning
The player Krohnen took a big gamble and you punished him for it sure it could of been a heavy starter but you still metled his health bar
several ppl are typing
“I got a full roll punish QM meter dump anchor combo. I suck so hard at this game.”
poor Rank 10 player got styled on so hard they may have quit 😂
Like it's all about reactions and anticipation, I didn't do that there.
Bro you punished his roll
And reads
Because my ass was MASHING
And it worked
And yet this looks like a hit confirm
You made the choice and they decided to roll round start and you punished them for it
it ain't that deep
Mashing is as viable as any combo or defense, it's not the tool but the application
I played them before when I first got into the game and suffice to say they still play the same
Which is why I suck at mashing
Never know when to do it
So I don't, yknow?
Er
I try not to
But you got the situation, even if it was by chance it worked
Fortune favors the bold and all
I wouldn't be having this deep over analysis if like, I could just play. It feels this game favors more like all in bets, reads, anticipation and reactions. That was like none of them. Since if I lose I gotta figure out what I'm getting punished for or what I'm losing to. Me standing there is an invitation for an ass beating in another game.
Damn bro I’m trying to figure out what will be good enough for you
It's a valid strategy, considering nobody would be crazy enough to do nothing in a fighting game
It's because you gotta learn something from losing right?
You can learn from all engagements
Thinking bout the next game cause you were standing still and won
Move on to the next match and see what happens then
You thinking too far ahead
It hasn’t even happened yet
I’m so confused
If you won then you caught them lacking simple and clean
If it's about risk assessment, not trying to steal from Cien. That wasn't a good option, the same way using sweep in hop in distance isn't a good option right?
The best option is the one that actually works
Don’t worry about all that other stuff man
Look, I'll give it a try and not think to hard. But I've been under the impression. Since this game is so hard for me to play, there's no shot it's that easy. "If you win you win, if you don't you don't"
You are overthinking everything to your detriment
The less you use a tactic the more viable it becomes
If you never mash, then it's risk goes down
The hardest punch, the one to victory, is the one your opponent never sees coming
Use my words, Tyler, but see them for more than what they appear
Yes, mashing can be risky, but so can any other move if you use it too much
yeah try that. Not overthinking so hard that you get mad that you won
it'll be easier for you to actually process your progress
This would be like earlier, instead of me getting hype over SS —> Climax that netted me a W, I said “That was so lame and worthless cause it’s beyond basic and would never work against a real player.”
Instead of taking pride in that I exploited a pressure gap with a universal mechanic.
Not some high execution frame trap OS
One second, how am I supposed to feel about this clip
https://vxtwitter.com/HenTy56/status/1690517868922728448?t=SVs4FqyOIR4ZEQoPcHmPtg&s=19
I made a few wrong options in this round here and wasn't front loading any pressure
I guess I'm understanding it.
💖 2
Until like later on
Analysis paralysis (or paralysis by analysis) describes an individual or group process where overanalyzing or overthinking a situation can cause forward motion or decision-making to become "paralyzed", meaning that no solution or course of action is decided upon within a natural time frame. A situation may be deemed too complicated and a decisio...
You in this thread Tyler
Fighting games are about making a choice and committing
What you take from the clip you posted is that you won neutral and were right at least 4 times
Unless you think you’re supposed to not make any mistakes and triple perfect your opponent
But you don’t have the oki skills to capitalize on it and thus gain more control over the situation
All I see in that clip is bullying 😅
Was just about to say that
All I see is someone being impatient and trying to escape the corner
I failed on the SS, I failed on the first throw attempt, did no pressure until like I jumped in kinda obviously, didn't OTG, and threw the wrong way after that roll.
That's what I see when I look at the clip
This is legitimately why I'm asking, how am I supposed to feel about the clip
Bro see my earlier point about giving ourselves credit for the things we get right
Feel like a winner
those are minor mistakes that you made that anyone here can make
YOU have to acknowledge
I got that, I got that. Am I supposed to ignore the mistake that were made though
It feels important to notice those
Yes, because you crushed your opponent's spirit 🤣
No, but don't dwell on it is the problem
I would say ignoring and hyper fixating are equally undesirable
See it, recognize it, and then move on
Recognize it and if needed make an adjustment. But for the sake of the universe be less hard on yourself man damn. It’s not doing you any favors
Think abt it like this
Everyone can and will make mistakes, the best thing, I think, will then be to learn to minimize the fallout when the time comes to pass
But worrying about making the mistakes is where you're at
In my observation
Alright, I'll give it a try. I'm just saying this is what I notice what I notice when I watch the clips or just games I post. I rarely am trying to flex. Since I'm just trying to figure out how to look at the games still.
Fair enough, I can give my advice on video review should you ask
As well as point to a few videos
Since the way I've always seen it. Have to many small mistakes in building a house it'll fail inspection.
So that's why they need to brought to the forefront over what was done correctly
That is true since it is a safety concern since that house will be the authority of someone else's life, so all mistakes must be crushed with utmost scrutiny
Fighting games are a chaotic flow of choices being made rapidly with in the span of 5-20 mins
They are very different situations
Lots of mistakes were made in the Top 8 of Evo
Look at Kazeku
Alright, I'll try to look at it not under the microscope as much.
Hi 🥺🥺🥺🥹🥹🥹🥹🥹🥹💜💜💜💜💜💜💜💜
@split grotto
Whip: focus on staying at hyperhop-jump range. jCD is really good if you wanna go in or contest the air space. She has really good crossup/ways to get in with her air control, she definitely has the edge in zoning and unconventional ways of getting in. Only counter that I can think of is someone who really knows the matchup. Requires you to be very active and be on top of setting the pace of the match.
Leona: her neutral is weird because it's very strike focused. You need the meter & the corner to make some big damage but I've seen some pretty big booms in midscreen. You're mostly trying to play in the neutral and when you're pushing pressure, it's to dump the meter & damage.
Yama: his snake arm thing is usually the focal point of his neutral. The strings end innit, they toss that shit out regularly to control space. You get pressured and his counter lasts 5ever and is quite reliable. His corner pressure is pretty devastating because he's got some nice high/low/OTG pressure that makes people scramble more often times than not
I kinda took this approach with Cien when he was still trying to find an identity with his team/as a player too, mess around with this and see if you find success @split grotto
I mean, I do pretty much a version of all of this. I don't zone enough with Whip for sure. I was hitting Dyl today with more rush down and an occasional neutral jump jC.
Yeah talking to the Leona cord, they say it's by player you're fighting since there isn't a set way to do it.
And Yama is like, I contest space with his fuck ass large buttons but yeah getting rushed down feels real bad when it happens. Watching Lokof earlier I just am really missing the anti airs. I have the tick throw command grab, overhead, low snake arms and confirms.
At least that's my opinion if I'm being positive about it. Anyone's who fought me feel free to give your opinion
There ya go. If you have a version of it, just gotta hone it now.
Ok
So...
How tf do y'all adapt so fast?
I just played a Ft20 with Bubs in SF6, before that a Ft30 with Soul there too
Yesterday, I fought Zero the whole day in Kof, and I actually always feel like I do worse and worse the longer the sets are.
Idk if I just get tired too soon and start auto piloting, or if my opponents just learn my shit and I can't do anything anymore
Probably a mix of both
AND I also can't adapt well to them, I feel like I notice what they are doing and I am good at stopping their offense. But like, Idk how to vary my offense so I can still actually attack instead of just sitting still
And it's always like that
It was like 9-1 for me against Bubs today
And then boom
It's 13-20
Same against Tricky last time I played her
I opened like 6-1
And then boom
It's 6-10
Like wtf?
Am I that predictabo after I show everything I have?
Oui. The problem with your style is that it's double edged. You have a quantifiable arsenal. But it's not quality. Once the repetitions have been done, you can narrow down what you're doing to do with the appropriate situation because you don't have a neutral
If we play, and you beat me a ton, I'm gonna catch on to what you're doing that catches me, and I'll improvise a way to avoid, negate, or beat it and then force you to use another strategy.
Like with geese, I know you know I like to do jump ins, so you do parry, but I do empty hop throw as a way to not only bait that parry, but to beat it entirely.
It's mostly just a matter of recognizing your opponents habits and tendencies and then using it against them since it basically telegraphs their actions
Makes a lot of sense tbh
Matter of fact, earlier today I was fighting @split grotto and getting my shit rocked by whip and Leona until I eventually realized that he was beating all my lows and jump ins by jumping over me and j.CD'ing a ton, so I baited those and in our last set, I was able to bring it back 2-1.
You just gotta be flexible with how you play each of your characters and learn different approaches for each one so that way you can cover most options your opponent might use
And I feel like that is fine
In that case, I can just 2C as AA, cuz it'd beat all kinds of jump ins
I feel like my offense is the biggest problem
Cuz for example, my Geese offense consists in basically hop, roll, run in and Cl. C, 6A and either Rekka or DP
But if they stop these two...
Wtf do I do?
Lmao
Learn geese's lights into rekka
Oh I didn't mean to change my name is this discord
Geese 2b is kinda slept on
Yeah, 2B, 2A, Rekka is my go to
I guess it'll stick for now
It's fire bro 🔥
Rukia rocks
But still...
One more option
That my opponent will catch on later on the set
If an opponent catches on later in a set to your habits and such, it usually implies you're being super predictabo and not varying your gameplay enough
Because on average, it takes at least a complete set or two for someone to catch onto what you're doing
Sometimes though, they could just be simple knowledge checks which can totally happen, and those are the ones to watch out for
Also, just now noticing the absolute wall of text I just typed out..
Sorry readers😅
Small sets are fine
I feel like I have enough to be able to get like 2 Ft2s from almost anyone
But if we're doing a Ft10?
After like, the 6th game, I have no idea what to do anymore
Since I've already done and shown everything I have
Nah
That is great
I think FT is a mental endurance test
Oh yeah, for big sets like a ft10 or smth, people are way more often to catch on to habits and such simply because of all the consecutive matches
Like taking multiple tests in a row
But then again, any time the opponent has to sniff out your habits, is also time you have to find out their habits
It works both ways
Got to be able to improvise. And don’t give away all your tricks at once
The fun truly begins when you both catch on to what eachother do and play with super heightened observation
Very true.
This would happen all the time when me and @primal minnow would play.
Yeah I don't think I started to command grab against Dyl until later in the sets
The whole point of having a bag of tricks is "You have a bag of them"
Makes a lot of sense tbh
Thank you so much
Everyone
I'll do my best to get better at that
I think it might be a mentality problem
Yo! Nice to see some of you OG’s still around, and y’all have been giving me a warm welcome.
Rukia from Bleach?
Yeah he started watching bleach not to long ago
I watched the first 3 seasons thought it was awesome, went to watch season 4 and then decided it ended at S3 lol
Rukia is goated tho
I think your offense is great but there’s one thing that stands out most of all
You almost never do nothing on your wake up. It’s always back dash, roll, wake up buttons or supers
This makes you vulnerable to stuff like safe jumps and just…waiting to block the huge reversal. Not saying always do nothing but always doing something on wake up is predictable
Mixups aren’t just for offense
If you only occasionally show that you’re a wild one then your opponent is more likely to block on your wake up, which is a huge win because now it’s back to neutral
Yeah I was watching it only to get my one friend to shut up about it. Then I was like "Ay yo, Rukia kinda sick with it and funny" so now I'm on episode like 166
Hm...
What can I do on wake up?
If not roll, block or reversal?
I think the operative idea here is you don't block on wakeup
I haven't played you in hella days, but that's just how I'm interpreting it
AH
Right
Sorry, it's 7h a.m.
My brain hasn't fully awakened yet
But ok, makes sense
I never paid attention to that tbh
I feel like I almost always just block on wake up
Specially against Zero and Smoke, since 90% of their knockdowns become safe jumps
Unless I see they misstiming smt or when I want to go for the Lv1 into Cmd Grab robbery
Lmao
All of Shermies cmd grabs lose to safe jumps btw
And we hadn’t played in a while up until the other day, but I definitely saw a lot of activity on your wake up.
Did you have a bar and did Angel just get knocked down? Bet the farm on counter super coming out. Same with Billy flame spin
Is Shermie getting up? I’ll just neutral jump at the last second to avoid 1F grab. Did I do that last time? Did it work? Ok this time I’ll stand there and watch her fly over my head whiffing air cmd grab
Stuff like this
And again it’s not like I’m saying to always do nothing and just block, but if you dialed it back even just a little you’d:
-get up for free more often because they are expecting you to do a reversal
-not lose a character off a big bet in round 2/3 aka a critical juncture in the match
Let's play again soon
I feel like that was a bad day
Lmao
But thank you so much for the advice
I'll be sure to mix up more my options on wake up
Then again, I think even about offense, this is actually a mentality problem
I just have to pay attention and actually choose what to do instead of just going with what my guts tell me
I feel like I think too little during fights
I just go on instinct most of the time
I mean these games are fast as fuck so it makes sense, also the way our brains are wired means that we tend to repeat behavior that gets rewarded
This is why stuff like this exists
Damn
Stuff like forward rolls and wake up supers work at the early level because no one can answer appropriately
I am surely not being rewarded by rolling so much...
Lmfao
Then it become a bad idea at the intermediate level
But it's fine
I'll beat you someday
Then at the highest of levels it becomes a good idea again because it’s “dumb” so people are looking for it as a first option
We’re smack in the intermediate level which is why you get punished for it
Yeah I’d guess you were at the beginning tho which is why you do it
AFAIK the only move that beats safe jumps is Geese counter but even that can be baited by doing a fake safe jump or an empty safe jump
Most probably...
Then again, I kinda learned to play on ranked and vs the CPU, so...
I might've developed some very bad habits back then
Before Oli brought me here, I had never played any human if not in ranked
Besides my brothers, ofc
Lmao
Ranked is great to simulate brackets because anything can happen in a FT2 and only the best players can make adjustments that fast
It’s not great for exposing our shortfalls because like you mentioned at the beginning of this conversation, you’ll have a lead and then it falls apart
Not that great a place to actually learn the basics and essentials
Specially when you're completely new at the game
I’d say it serves a purpose to a point and then long sets are where it’s at for quite a while before ranked becomes useful again
Yup
Exactly
I'm focusing on those long sets for now
Take me for example, I should definitely get back on KOF ranked but the longer wait times kinda kill my motivation to do so
I don't even want Immortal tbh
I just hate seeing Rank 31 there
I need either 30 or 35
Lmfao
Also...
SF Ranked doesn't have that problem
And specially now that we're playing both games, I feel like it demotivates even more
Yeah the matches come almost too fast in SF haha
I can only do about 5 sets before I need to stop and think
No matter how good or bad those sets went
True
Sometimes I click on it, and then instantly decide to cancel
But I just don't have enough time to even click the cancel button
Lmfao
As far as splitting between the games, yeah it’s tough. Best I’ve been able to come up with is to just commit to a block of time and don’t go back and forth multiple times a day
So I’ll play one until I’m “done” and then go to the other
Oh yes
Exactly
And I'm actually more focused on SF than Kof nowadays
I play SF seriously and then go to Kof to relax when I'm tilted
I played a ton of SF in the 2 months leading up to EVO but am now going for balance
KOF does feel more like home tho but it’s prob just a familiarity thing
Maybe I should hop back on sf6 but I want Aki to come out first
I love Kof with all my strength
But SF is my first FG, and SFV my first serious one
So I feel like SF is my home
Actually
My first FG and first game ever was Dragon Ball Budokai 2
LMFAO
You could use the time now to just work on system mechanics stuff before she drops
Get those DR combos
Mine was SF2 as kids with my brothers but KOF 15 is the first time I’m trying to learn properly
After DB, my first game was actually SF Alpha 3 at the arcades, and also Final Fight at the same time
So yeah, waiting for Cody in SF6
Back to KOF Coaching tho
More specific question now
Trick to beat Yuri?
I just hate her so much
Lmfao
Learn her jump arcs
I hear everyone saying she has stubby limbs?
Maybe I can out neutral her?
Hm...
I'll come up with smt
Lmao
Both whiff on crouchers so if you can run up low you’ll catch her
But like most rush down characters the best answer is usually don’t let them get started and in Yuris case also don’t give her a lot of space or she can zone
Thxxxxx
Didn't know that
O. Shermie is anti zoning, she usually can deal well with it
But I feel like Shermie and Angel/Billy can't
Sylvie is still being tested
So it's a bit different for Ryo since he's WAY easier than Heidern but this is the process I used to learn Heidern and now he's a scary member on my team
Day 1
do the trials for that character and mess around in training mode for bit to get a feel for their buttons/special moves,speed,and jump arcs.
So the trials are bad in this game imo but for the most part they do give you a decent idea when it comes to hit confirms and what have you. Now when that is done you hop into training mode and just get a feel for them(and if you feel over extending on day 1 you can see what buttons can cross up and what frame traps etc)
Day 2
You fact check dream cancel and start experimenting with their tool kit(assuming you haven't done this already on day 1, if so just get it in your muscle memory more and see what you can learn)
Now this may seem redudant but it's better to this now than later and get fusttrated and confused why people keep mashing on you
Day 3
Learn combos (everyone's favorite) and safe jumps (this is more important imo)
Yes now you can learn some combos and safe jumps. They don't have to optimal just enough to get you by. My rule of thumb when learning combos is
Basic hit confirm from lights/jump in
Combo for spending half a bar
combo for ending in super
and a combo that uses 1.5 bars (could be 2 bars or more depending on the characters combo theory)
Day 4&5
Watch replays to get a feel for neutral and offense/defense for the character
This is the most important part and you can easily do this in earlier days if you want to since it doesn't hurt to know early what the character can and cannot do. Now for day 5 if feel like after watching enough replays on day 4 you wanna play matches with the character you should go for it now that can be online matches right away(prefeably ask in discord groups so you don't have to fight the idiots that infest rank or get your shit pushed in casual mode) or maybe just ease yourself in while playing arcade mode/agasint the bots up to you (I'm fortunate enough to have people to play with offline since they live down the street where I live)
Day 6
Play matches with the character but ONLY put them on point no matter what
I don't care if you are playing Antonov and you need that bar, PLAY THAT CHARACTER ON POINT. You need to get a feel for them someway so even if you plan on playing that character mid or anchor play them point to build that confidence with that character. That way if you do pivot them to mid or anchor now you have meter to play with. A good measure to see if you are progressing with the character is to see how many times you won the point war with them
If you have any questions let me know @sinful herald
And anyone else as well
I didn't mention it but obviously look over your replays when you can so that could be a hypothetical day 7
This is fantastic really appreciate the write up Zero. I’m going to copy this into a note but also
@snow beacon could this get a pin? Not sure we have a primer for learning a new character and I think others might find this helpful
Yeah, now this is GREAT advice
Really, this is an AMAZING guide to learn any char
I'd just add on Day 2 or 3
"Use Luna as Training Dummy. Perfect way to test out the combos and safe jumps."
Lmfao
LMAO
Oh and thanks for the kind words Luna and Smoke I know most people want to speed up the learning process sometimes and that is completely fine but sometimes a more methodical approach that I use could help someone out
I hope anyway
Maybe because I'm newer to KOF still. I always have trouble watching replays of my character and picking anything up that's character specific
It's a skill you pick up overtime
Being able to watch other replays and taking something away from them
Like I had to re watch the Maxx.sev vs that Narukami like nearly 8 times with a week or more in-between, to pick up something new.
This took time and it’s very well written but not too long in the tooth. I’ve been wondering how people pick up new characters so quickly but not everyone can explain it because some people are just naturals but maybe can’t or don’t feel like teaching
Well done
In my case I absolutely prefer a road map. Just going for it is great too but my personality prefers a little structure
That's fine though Tyler I had to watch an hour long video about mitsuru's pressure for weeks to for certain things to click
Nah
"Practice makes perfect"
"Hushing is the enemy of perfection"? Is that how it is in English?
This is a very good way to learn a new char
I’ve heard “Perfect is the enemy of good”
Welp, in portuguese, we say something like
"Hurrying is the enemy of perfection"
Along the lines of "The faster you do smt, the less perfect it'll be"
"Perfection is only a habit"
It's so weird, I'm having an alright time playing the game, but trying to improve as been what's ruining my gameplay experience by so much
What I am supposed to do? I just want to like enjoy the game but I'm just seeing problems and I leave having a headache
Alright, let me ask if this is what I'm supposed to do? Am I supposed to drop the game?
Yeah that tracks. The point of “Perfect is the enemy of good” is that for people who call themselves perfectionists, they can get in their head
And stop being able to recognize that they are doing something well
Because they are too hyper fixated on “perfection” which isn’t really possible
No i don't think dropping the game is the solution
Alright I asked since it an option that was directly brought to me.
It's not my preferred option either
How long do I have to practice the same shit until I get it through my thick fucking skull to incorporate it into matches? Like, I feel like it goes beyond skill issue at this point. Now it feels like ignorance. There is no reason to be playing for 2 years and not advancing past the Newbie/Beginner level of play
Like, how long's it take y'all?
Also, how do I stop being so fucking slow? I swear, I learn at a fucking snail's pace in this game.
It took me awhile for things to to click for me
29 years and still newbie/beginner level 🤣
I don't think that's the truth. You were at a similar level to where I was at the beginning of the year, and now you're top 5 in the server. You don't get there by being ignorant
You also don't lab neutral or any of that
Let's also not forget you currently have a winning record against me
I've been semi competitive about fighting games since 2015 I wanna say so a lot of the concepts in kof just came naturally to me but it was still a struggle to learn
Learning things at a snail's pace isn't a bad thing
I say for me it took a cool 6-8 months from having the game to where I felt like I got a lil something decent going on at least. I was able to finesse and win a decent amount at least. KOF systems and games like this and SF I didn’t play so this was some new shit I had to get out the mud fr. Shout out to patience and me just enjoying the game, cause if I didn’t I wouldn’t of cared enough to even play it like that. I’ll add that this game was the first discord stuff I got into as well, so being in discord made me wayyyy better.
How much new stuff are you trying to incorporate? Also, it’s gonna depend on what the new thing is bc some are easier than others. Also also it’s easier to build on things in a certain order (more on that in a bit)
I was feeling pretty good last fall when I got here and was able to take some games and also on ranked. Then it got pointed out to me that I never went for low light starters (fr like EVER). It was all run up heavy into safe special thus ending my turn and making me quite predictable
So I made it a goal to learn run up low with my characters in December and then went on the most epic losing streak of all time lol. Like I didn’t beat anyone because I was so single minded on this. I’d say it took until about April to really stick so, 5ish months
Now that I’ve gotten comfortable with that I’ve started the process all over again with low profiling jump ins. Naturally this means I get kicked in the face a lot and lose a lot because I don’t yet have the awareness to think about my opponents jump in options, on the fly
So first thing I’d say is this: set a SMALL goal. If you have pages upon pages it’s information overload and while it’s good to reach for the stars it’s also good to have something a little closer on the horizon
It should fit on a flash card
Here’s my current one
Hope this helps and don’t forget that this journey we are on kinda never stops

I know the conversation is kind of over. But I couldn't find a use for frame traps off of CD, I never threw, I'd play a zoner without zoning, the works. I swear for the first like 4 months or so all I could do was combo off of a low starter and a heavy starter. Now I've hit the wall where I started to struggle to open people up and go through neutral. Plus I still haven't gotten over the hump of "feeling out KOF". I've been trying to exhaust all of my resources multiple times. I got told by juicebox to anticipate more, the. I tried to anticipate and was told to react. So I'm confused on that still. Was told to use anticipation to react but I'm not there yet. Etc. I learn slow, so I feel you Lou.
Especially as I've been making the game less fun because I've been so worried about improving. I'm about an inch away from just saying "I'm just gonna fuck around and find out" in live games and just ask questions.
I appreciate the feedback, all. I'm just, like, yeah, getting single-minded about too much and missing different opportunities. I see now. Like, specifically, I had a match against a Kyo who just spammed Bodega strings, CD, and 3D in neutral and on every oki attempt would just use crossup j.B. And I didn't use any aerial offense because I was just trying to make lows work and create space with 5Bs. Execution-wise, this Kyo dropped many combos, but I just couldn't win any neutral interaction. I was too focused on the frame data/ frame advantage and didn't consider alternative methods to punish or keep him out.
I was able to beat a Dino using these methods though later yesterday, so I know there is some degree of understanding. It just gets difficult when the feedback loop isn't readily apparent. But I'm a scientist, I can look into that stuff. It's just a matter of understanding at this point ig. Idk. Anyways, appreciate the insight.
I wasn't ever that great at school, and just tried brute forcing a lot of learning. Finding I need to adapt my learning style now
One of the things I love about FGs and KOF is it forces you get proactive about overcoming your “lizard brain.”
For a long time I would think to myself “WTF?! I’ve exhausted all. My. Options! and yet my opponent is always right. Where is my 50/50?
Go back and check the replay…
Turns out I was actually attempting the same approach 90% of the time
So don’t get me wrong, it is very difficult to be deliberate in the heat of a match, especially in a fast game like KOF. But sometimes you gotta be very intentional about going against your habits.
For sure. I had time for an AM match and tried to deliberately play more buttons in neutral and force a frametrap 2A into a close heavy. I didn't succeed in hitting the 2A frametrap, but I feel like I was exercising more mobility and varied approaches than usual
Ultimately, the match should've been over after I hit the Shatter Strike, but I botched the 6B
@slate mica one thing I’m not sure about is where you’re doing this experimenting. I would say ranked is prob the worst place to do that and discord matches are the best
On one hand, friendlies are probably the best place to experiment. On the other, ranked get you experience against other types of fighters (Dinosaur, Kukri, Shingo to name a few). So I'm relying to very the approach.
On the other hand, yeah, that does need to come with a different set of expectations
The problem with experimenting in ranked is the same problem with doing it in tournaments. It’s a super short set and we prob don’t know what they are capable of unless you’re a regular
And that’s not even factoring in all the clowns who learned one degen thing and are just gonna do it over and over and over again
I view ranked and bracket as places to do what I know I can do
If you want to experiment against randoms open up a public lobby and run games until you’re good for a bit
My 3 cents anyway
That's fair. Okay, I see your point. And that degenerate stuff can be so specific
Smoke added an extra cent
Just gonna throw something out there:
I know there is a lot to be mindful of in KOF, and one can easily get snowballed. But I am consistently amazed by how one simple adjustment can completely turn the tides of a match.
One thing you can bet on with good KOF players is that if they find something worth doing to you, they will do it over and over again.
This advice helped me use Dolores' frametraps to exploit a masher's bad habits 🙌
14 seconds · Clipped by Angsty Lou · Original video "Hold this L, Dirtbag" by Angsty Lou
“I can’t do this.”
“I can’t do that.”
“I can’t beat this character.”
“KOF 2 hard. When’s Tekken / MK?”
The answer to all of this: just play
For real: daily exposure therapy will go a long way
Alright, I'm not asking this for a self serving reason or anything.
Am I supposed fight like in novice matchmaking? As I look at my Win Loss, I definitely know that I lose a significantly higher amount of game than I win. I understand I'm not bad or like beginner level but I'm always torn up on where I'm supposed to aim for with matchmaking
In all honesty, I'd say do what makes you feel good
I mean, don't be like those guys who go to novice Matchmaking just to OCV actual beginners
But like, for example, me
I enjoy having my ass handed to me by stronger opponents, and I feel like that's when I actually learn the game and stuff
But sometimes, I don't wanna learn, and these are times I enjoy the most playing basically anyone, beginner or not, I just relax and do whatever
Play on random, Idk
I try to only think about winning or losing, but I don't ever have a goal in the matches I play. At least nothing ever in the forefront of my brain.
IE, I was told that Whip's DP is useful for anti airing but I don't need to do it super early with a hard read like Zero does. I did it like 3 times today.
But otherwise I just try to play the game to get better but to me there isn't much of a difference from when I first started to about now. Since I definitely still lose about the exact same.
I'll be honest tho, don't expect to do any better against Zero or stronger opponents any time soon
I expected to beat him at least once, and oh boy, I got shit on today
LMFAO
It's like I'll beat him every once in a while. Or at least get him to anchor. Unlike Smoke, bro treats me like a paid actor.
I know it's a mental thing, but losing consistently really does make it feel that I haven't moved the needle
@sinful herald I've said it before I think. But I feel this game is so damn hard because I still have like zero idea how any of this game works about like half of the time.
Personally I think the only difference between now and when I first started is I can hop.
Would also like to point out, since I've switched to this team I haven't changed it. But it's like a coin flip if any of the characters do anything.
Good man 🤘 As far as one character doing better than another in any given match. Think about it for a moment. It’s not possible for all of our characters to do well
That’s kind of a broad statement and also, I know it’s at least partially not true since I’ve seen you play both against me and others
I don't feel that my neutral still losses incredibly often, I feel I can't defend so I never am on the offense. Unless like they have trouble fighting whip
Asking the obvious: you watch Dandy J?
If not, watch it
And if you have, watch it again
Never heard of them/it
HQ version recommended (easier to read text):
http://www.youtube.com/watch?v=Ye3KVgI1LvU&fmt=18
Feel free to spread this around. If you upload it to your own channel (or just want a 60fps max quality version), please use the original video file:
http://www.megaupload.com/?d=OAZ402CT and http://www.megaupload.com/?d=IUGFMYVW
Use IRC?...
Have you read the pins in here Tyler? This one isn’t but there’s some good stuff
OHh that video
Zero sent that one to me when I first started but it felt like a college level lecture at that time
I think I felt the same the first time I watched it, it does get easier with repeated views
Matter of fact I think I’ll watch it again now, it’s been a minute
It makes more sense after clocking time in with the game
LMAO
But there is a reason why KOF players always reference this video, as the info is still golden over a decade later
It’s considered the “KOF Bible”
I have to rewatch it every month or so because I can never retain everything
Alright, playing with Daru. My Yamazki has my weakest neutral by far. Since I don't move. Is there where I throw him on point to get a better idea of his gameplan?
Yes 100%
He works well on point
About his movement tho...
I have to be honest
I do tend to move less with him too
Alright, this has been such a weird situation. Since about all of my characters have been on point in reverse order. Since Whip is my newest and Yama is my oldest
Just be prepared to 2C as anti air and far C into snake arm to check dashes and stuff
He is a heavy character, much like Antonov and Goenitz
So you have to have a feel for him
He is MUCH slower than Leona and Whip, you can't expect him to move around as much as them
But you can expect to have a better chance at just holding your ground and slowly move foward, taking away from your enemy their space
It's like, since that one match with Zero where I missed 2C multiple times. I just gave up on using it, and same thing with me starting to constantly question when I should CD so it flew out the window for 8/10 interactions for me.
I don't think he even has a crossup
His j. Buttons are good, but he is too straightforward to just jump endlessly like Leona and Whip
His 2C is slow, but a GREAT move
Since you can 6B after it to confirm, in case your opponent runs up instead of jumping or hopping
So 2C actually works a great check button
Yamazaki is meant to be a wall
Well, no wonder I can't play him
I had a problem when I first started where I couldn't get to people. At least now I can do that somewhat.
But being a moving wall like Ryo, is the hardest thing for me because I can't take turns back
Mood
Like according to Daru my pressure with him is pretty alright, but I'm never doing pressure
What do you define as pressure?
As dumb as that sounds, it's not always making them block
Making your opponent scared of a particular option is also pressure
Be it from moving forward, throwing a projectile, hell make them stop jumping and pressing buttons is its own pressure
Like, would you hop at a Rock player that has 2 bars and they just threw a Reppuken?
I mean, command grabs, left foot let's stomp, CD into snake arm, snake arm, regular grab, and my favorite. CD feint into left foot let's stomp
Like I have that there when I'm at least in range
Have you tried the Snake Arm Feint?
They call it that on the dream cancel
I do feint
Cool!
It's just if I'm not near them to condition there's no point of feinting on the first interaction
Or it's not a great idea to put that gap there
just run up 2B 2A2A 2A2A snake arm
I see all the yamas they love that
2A mash snakearm low
Then when they get tired of that they'll start doing poses at the end of the screen
to bait you from getting close to them
realistically though, you can "pressure" your opponents like you can with any other rushdown character..
IMO, where Yamazaki excels is in the whiff punish

It would be so funny
I think his counter should get minimal scaling (This is a joke)
I'll figure him how, he's my favorite character design wise and I enjoy doing his combos as well as CD kicking the door down
I think I've asked this before, but what skills do I even have for people to call me not bad. I'm asking not to be negative but just to get insight on what I do well. Since all I ever see is what I do wrong.
Personally I don't consider combos a positive thing since that's like the easiest thing with any character. Not saying this is a negative way, but I think about anyone could learn a combo and get it consistent.
I'd say combos are your highest quality, and you saying that isn't exactly true tbh
I played LOTS of Leona, like, lots.
I've trained her earring combos for hours, and even tho I worked a lot on it, I can only get the earring combos like 5 out of 10 times I try.
And the second time we fought with your new team, you were already hitting them like 8/10
And more than hitting the earring link, you were doing the big combos off of lights, which I also find super difficult
Shermie can do 2A into Cl. C for her combos, and even tho I almost never go for it, I actually don't because I know it's hard and I might miss it.
Combos are like any other aspect of the game. Some have natural talent for it, and you're one of those people. The ones who don't can still do big and hard combos, but they need LOTS of work, months developing the execution skills you basically already have naturally
Not particularly, at least not naturally. I just lab when I'm bored, stressed, or thinking. It keeps my hands busy and stuff.
But with how like, rough it is to maneuver neutral, and hold against the storm that is called "blocking" I don't get a chance to even do them except like 3 times for each character.
Also
Another thing I wanted you to think about is general progression
Let's take the neutral for example, since I think the "understanding of the game" comes a lot from it.
Whose neutral is better, Xiao Hai's or some newbie dude who bought the game yesterday and never played FGs?
Obviously Xiao Hai's.
Whose neutral is better, Xiao Hai or yours?
Obviously his.
But whose neutral is better, yours or the newbie?
Obviously yours.
And I took just neutral as a simple example, but I think that applies to the whole general thing, I mean...
Who wins more, you and me or Zero?
Zero destroys you and me.
He almost never drops combos, understands the neutral better than us, has more knowledge about the game, frame data, safe jumps and all that.
But what if we could go back in time and fight Zero 10 years ago? Who'd win, you or him?
You'd probably destroy him.
Because of experience
General progression of all aspects of the game
3 years ago, I was a newbie in Kof. Combos, neutral, knowledge, nothing
I didn't have any of that
Ofc my strengths are on my setups and knowledge checks, but all the rest was also way smaller than nowadays.
How long have you been playing Kof seriously? 1 year?
If you had fought the Luna from 2 years ago, we'd probably be exactly on the same skill level
I think I overextended myself on the examples, but the point I wanted to get is:
When someone tells you you're doing good and is not a bad player, means that you're actually doing good. It's a journey, one that all players go through. And even the best players like Xiao Hai were also there at some point. You're haven't walked as far as players like him and Zero, but you're walking your way there. You may think your neutral isn't as good as theirs, and it actually isn't for now. But look back and see how far has your neutral come ever since you first bought the game?
I am sure if you met your own version of 2 years ago and you played Kof
He'd think you're godlike
Right, I understand that. Especially considering that we've had the conversation before and I agree. But, and this is probably a bad example but this is how I see it. It's hard to tell how much you travel is everything looks really similar.
I think I took "coaching" a bit too far
Don't mind me
Feeling emotional today
LMFAO
As I have no expectation to win. I just want to understand what I'm doing wrong and what I'm doing well. But as I've done before. Even when I do something right it feels wrong because it wouldn't have done the job elsewhere.
But I get it tbh
I gusss it's like growing
When I was 10, I'd see some of my aunts after like 2 or 3 months and they'd tell me
"You're taller" or smt like that
And I was like "Wtf? I didn't notice that at all"
Since KOF is a game about reads and guesses based on like information about the opponent. I don't really do any of that still because I don't understand the game still
As I'm asking for help in another channel, I was told jumps have a startup. That's common knowledge for any other fighting game. But since I feel I know nothing about KOF I just thought it doesn't
I'll be honest if you
I didn't know that either up until now
But if you think about it...
Why don't you just hold up in the middle of blockstrings?
If jumps didn't have any startup, you'd probably get hit mid air and reset. But you know that's not what happens, you know that if you hold up in the middle of a frame trap, you'll get hit in the ground and probably eat a whole combo
You might not know exactly "jumps have startup" but you know "I'll be hit still on the ground even if I hold up in a blockstring"
I don't hold up not because of that, I don't hold up because overheads are a constant threat to me. Even if a character doesn't have any.
Hell the set I just got out of against Zero I tried to jump on wake up and got hit but I just thought I was doing it wrong. I didn't expect it was because it has start up
And they are a threat exactly because of the jump startup
Some of the knowledge about the game aren't exactly that objective
LOTS of stuff we do simply because...
We do
They work, so we just do it
I was doing Shermie 2D, Accel, Cmd Grab to catch back rollers and block DPs even before I knew what a safe jump even was
I was in Rank 28 before I knew how to normal grab or tech throws, but I knew I wouldn't be grabbed if I meatied with Shermie Cl. D instead of Cl. C
I still remember the day @sinful herald just abused me with normal grabs and safe jumps out of them into other normal grabs because I had no idea what those even were and how to tech them
And then Smoke just told me I was already doing safe jump setups, just didn't know yet.
You know more about the game than you think you do.
For sure
Now that I think about it...
Even in SF, last time Smoke fought me, he just abused me with grabs again...
I need to take care about it...
I don't feel it. Since I can't pinpoint any of it. But I know I'm predictable, I definitely still can't space my jumps with confidence considering I get thrown or trip guarded, and I know safe jumps but I can't do them in game due to me always thinking so much. Since I can't react to a roll or it hitting and then landing combo.
Calling the game stressful isn't the right word but a stupid amount of things can happen in any given moment. Especially on their wake-up
I'd tell you to start committing to stuff. It may sound bad, but helps a lot building confidence and better plans for your actions.
I mean, let's take whip for example. After you your DP, be it as AA or the end of your bnb, think about what will you do.
Just run a bit and full jump for a crossup with j. C
It doesn't matter if they can roll, or block, or DP
Just do it.
If it works, GREAT
It worked
If it didn't, then just do smt different next time
They DPed that attempt and interrupted you?
Next time just hop instead of jumping. If you hit the hop button, great, combo incoming.
If they DP again, you will probably have enough time to block it
Didn't work?
Try running up this time
But don't think much about what can they do or what is the one best option
Just do smt and see if it works
I try that pretty often, at worst I just auto pilot due to me thinking hard. The cross up often just has people rolling after I jump, so that's off the table. I try to throw but due to block stun or throw invul on wake up, and low attacks with Whip are super hard to get anything off of. And I'll even run up and overhead.
The opponent has more options than I do on their wake up when compared to what I can do. So I feel I need to think about it, notice what the do and just adapt. But that's a skill that's just damn hard to get
True, it is a hard skill to get
But you will with time
For now, have some set plans to deal with some stuff and commit to them
Just go to training mode and test that
Set the dummy to roll after the DP and see what can you do if you whiff the j. C crossup
Or if simply not doing the crossup is the best answer to that
Abused is too strong a word for my liking. I only grabbed because that was the winning move in both situations, it’s not like grabbing is a “Smoke” thing lol. Ask daru or Tyler or anyone else I play how many times I throw them when we match up
I’m just selecting what I think will be the best move given the specific opponent I have and what I notice they like to do. In KOF you wake up super/buttons a lot so I’m throwing you to set up a safe jump because those beat reversal happy opponents
In SF I was grabbing you because that beats Marisa’s OD reversal, which again I noticed you doing often
Also PC throws are untechable so there’s that too
Oh yes, ofc
I didn't mean to say grabbing is a Smoke thing
I meant being grabbed is a Luna thing
Sorry, I didn't explain myself well enough
It’s cool I just got triggered by the word abuse is all
LMAO
Sorry, I didn't mean it in a bad way
But there’s no tone on the internet so prob overreacted
Nah, I just noticed it sounded way worse than in my head
Like I'm gonna get some matches from ranked since novice MM is extra dead.
I'd enjoy it someone could perhaps review them with me whenever I get all of the game. Or rather, how I'm supposed to look at it.
Like as I lose, I feel like an idiot. Getting reversed OCVd and like just not being able to stop released jCDs or just getting hit because I miss my damn DP input and get sweep or something.
And here's the crazy part, I think I only lost one set but it still felt really sloppy
I love throw looping Marisa since she can't do anything about it besides gamble a super or something like that
Lv2 or 3
Hers is the only grabbable Lv1...
Yeah, I was just saying she can't even Lv1 out of throw loops
She either spends two bars or take it
Don't worry gief has to struggle just like her against throw loops
Really?
Never thought about it
Yup
Does EX SPD not beat the throw loop @grim crypt?
If it's fully invincible then yeah it should
The video is in #1021190333771558962
Alright, so I've been informed. By multiple people in a different channel. That I'm not as bad as I think. As y'all have said before. But I want to ask for some opinions on this conversation relating to me fighting people at a high skill. Nor higher than me, just at high skill.
Wait
People telling you to do it or not?
I personally think playing those people can be a super valuable learning experience
But it shatters your confidence in yourself if you do it too often
Ah they're telling me to play against high level players
So I'd personally tell you to do it when you feel like it
If you wake up tomorrow and feel like learning, go for it.
If you wake up feeling like really testing yourself, go for someone just a bit higher or same level as you, ranked might do that
If you just wanna have fun, go bully some newbies
LMFAO
JK
But play anyone if you wanna have fun or just test stuff
Just turn off your brain and do stuff
You might even learn some stuff that way
But that's my personal opinion and what I tend to do myself
The point in fighting really high level people is that they will hand your ass up to you in a box and then beat you with it.
They will show you exactly how it is to fight at super high level, shit that's super hard to do, like whiff punishing on reaction
I still think that's not even possible tbh
You'll have a taste of how they do things and what you should try to copy
If possible, I'd tell you to find super high level people who play the same chars as you.
If you fought Tricky, you probably noticed my O. Sherm and Billy are basically ||badly made|| copies of hers
Well ofc they're badly made, Tricky is Tricky and Luna is a goddamn crackaddict on the sticks
Jkjk
LMFAOOOOOOOO
I've never felt so offended by something I 100% agree with
I just don't like spending brain cells
A shame
It's like, as I've said before. I actually really just want to have fun playing with the people in this discord. As a primary goal, my second is to place well like in a beginner tournament or something
Since the party matches and when I first joined this discord. It was really fun just playing the game
This is similar to what Smoke said some other time as well, just make the conscious effort to create an area of focus for improvement. (Obviously when you feel like it) Especially when you’re discord matchmaking. In our corner everyone is trying to help and figure shit out too. So it’s really no pressure @split grotto
Alright, check out these 2 combos.
Obviously one is optimal and much harder but one is less optimal but much easier
@mild parcel
I didn't know using ex bomb would still make the combo be 1 bar. Shows how much the orb builds meter
Yeah, I just have so much trouble catching the orb at the right height consistently
Yeah Daru showed me a similar combo a while ago and I told him I dont go for it because the orb timing can be finicky.
I don't mind the lesser version so that's my goal for now.
Wait, youre using my color???

Banning Tyler right now
This isnt anything new folks have been saying, but seeing if I understand for myself.
More polished players will have a generally more polished neutral, more ideas of how to beat different setups, or have more experience with their characters' shenanigans, right? So if I'm playing a higher-ranked player, I'm playing to learn.
If im playing someone of similar/ lower rank, I'm also playing to learn, though I'm less on-guard about every interaction or using characters I'm less familiar with. So if you're using someone you're unfamiliar with against someone you need to WORK against, it seems like you'd be overworking the fast-thinking part of your brain. Like any weightlifting, you load up too much and you're just going to end up in pain.
So Iguess to summarize:
Playing similar/ lower level players helps you to establish a gameplan with a new character or improve your fundamental areas of certain characters you need to work out.
Playing higher level players takes your neutral to the next level when you have a basic gameplan and strategy for attack.
Do I have this accurate?
Lou the summarizer
Hehe. I try.
That'd why I so confused why they were telling me to fight high level players. I barely have a solid foundation I feel. A lot of the people watching the video in that chat said I'm probably better than I'm making myself out of be. But like I lose a lot. As is in this server. So I already thought I was fighting something along those lines
Playing high level players improves defense and helps us to see smaller openings to start our offense (among many things, these are just 2)
Playing people at or near our level is the classic anime rival type battle
Playing newer or less experienced players is a chance to experiment or try something new, depending on how big the skill gap is. For example, against a brand new player I would only use light attacks and light versions of specials but no supers
Exactly. Everyone is a little different but I personally will spin my wheels too long without some kind of hard target to shoot at. So in the interest of being a good steward of my time, will jot down goals
Of course, enjoying for the love of the game is a main component too (why play if it’s not fun?), but the feeling of progress and surpassing my former self is quite a rush as well
@split grotto I’d really love it if you gave this video a watch. It’s about StarCraft (Day9 is like the O-est of G’s in that scene) but a TON of stuff he’s saying applies to fighting games and specifically KOF
Day[9] gives a passionate first look at what his informational series on StarCraft: Brood War Remastered will teach. He makes the point that Brood War embodies the fantasy of being a commander as it is primarily a real-time game, and secondarily a strategy game.
From 3/29/17, Day[9] Hearthstone Decktacular #310 - Ancestor's Call Control Shaman
...
I'll definitely watch it tonight or tomorrow morning
That's a very different way of thinking about things. I suppose if you play it to KOF. The 2 things that stuck out to me. How close the 2 facets of the game actually are. I can't word it properly but I feel that in KOF extra hard. Especially compared to about every other fighting game I've played. Like the top half is KOF and the bottom half is fighting game.
The second one, If there's 15 things in KOF and if you can do 3. Welcome to KOF you're playing the game.
KOF is extra hard but it’s also extra rewarding because of that fact, like most if not all challenging things in life. Those are excellent takeaways, especially the second one you mentioned. There’s no waiting to get good enough to enjoy the game, we just get in the damn ring 🔥
My personal favorite was, “Even with pro players you watch and things are going wrong all the time.” Like if that’s not KOF I don’t know what is 😭
Thanks for giving that a look, I definitely needed to hear that and figured I should share it with the homies
^ I point this out all the time
I don’t care how good you are. Even EVO Champs get Shoryuken’d out of the air on the regular.
Watch high level matches? Yeah it’s on another level but end of the day they fall prey to the same shit we do.
Even drops happen in clutch moments by pros.
Yeah or misinputs, the classic being DP instead of cmd grab. I think everyone should watch that video btw, he’s got a great perspective imo
So the video I put in #1021190333771558962 a Leona player pointed out like 7 problems but 5 of them are essentially only "game sense" problems, like not knowing my cross up distance or using 6B on the opponents wake-up
Alright, someone tell me if this is wrong for me to think.
If this is like common sense why I do I feel SO stupid for never understanding it.
I mean, not ALWAYS
The run up mixup is real, and it is a very good tool, but sometimes just a DP or 2C is all you need
I guess it is one more thing to do, but not a must
@rancid marlin tends to DP after I 2C AA him
So I run up and block sometimes
I do it because you go for the attack follow up so often
Exactly
Which means, the run up mix up after 2C AA is good, but if you do it too much, you'll eat some Ex DPs
Every time I wake up DP it’s intentional even if I know they will block
“Say I won’t” - @rancid marlin
No respect
Too bad
Juice box is so well spoken what a guy
Man there’s soo much little things you gotta understand in fighting games
I just want to fight ppl
Super saiyan
Not on delay based netcode I'm not
It’s not that you’re “wrong” it’s that what he’s explaining is more optimal. Like yes, AA done right will (hopefully, some people refuse to be conditioned) shut down air approaches BUT (here’s the kicker) if we aren’t following it up with some kind of mix we aren’t maximizing our potential for damage
JB is one of the OG’s at this point so anything he says is going to be solid
I appreciate that he said it to me. I just feel stupid because I never thought about doing it.
Nah don’t feel stupid for not intuitively understanding something
And full disclosure I’ve never heard it put that way before either
I just kinda go by the last part of what he says
With KOF not being a "wait for them to mess up" but like trip guarding is still a thing, anti airing, rolling etc.
I understand it's not the only way to play the game. But I just have a stupid amount of trouble taking it in I think
Delay based netcode won’t save you from getting Tod’d

This is why there’s a guard bar and 60 second timer. It’s an urgent game
I’d say those things are pretty important tbh especially low profile
Alright, if I don't ask here I'm gonna lose it.
On this chart. I'm so far in that valley of despair, losing and constantly questioning everything. In the novice channel of another discord and just playing in this one. I've reached the point once again of. "I know nothing of how to play KOF" and man. The best way to put it is I feel I gotta delete this game or just drop it. Everyone has improved incredibly so and I still feel like I have no clue what is happening at any point of playing the game. What am I supposed to do? I actually don't want to drop the game but it's just kinda been a miserable experience
Just take a break from kof for like a week
Reset your mindset
Yo mooooood
I'll give it a try. I'm weird about taking breaks like that since I always got that feeling my skill is gonna decay. Even though I feel that's happening now
no lie, you'll prolly not be as sharp your first game back, but it'll be refreshing for u cause it may open up a new way to play the game
end of the day its a game, supposed to be fun. If it's not then what's the point
i love this chart, its so accurate too. But as you can see through time the confidence level rises. Everyone goes through this valley. Just takes time, but you will get to the other side.
I swear I've been in the valley since I started the game I feel
you down to play rn?
this was my first FG so felt just as you did. everybody gave me the work and i truly felt like the worst player on the planet
i dont know what kept me going though
I like the game a lot, that's what's keeping me going
It would also be neat to enter a beginner tournament.
definitely enter some tourneys
down to play like a ft5?
Sure give me a few
lmk when to inv
Rookie rumble is on tonight if you want to join that one
Nah I'm definitely not in the mental state to even think of entering
I think if I entered and lost 0-2 twice I might call for a refund
I'm always going to throw out there playing for fun 😅
Of course, an important perspective
Damn my team was called "Hard to troubleshoot" since Whip is weird and Leona is weak. They asked if I played anyone else
How do I tell them they're all like that?
LMAO
You're playing some odd ball characters Tyler can't even blame them for saying that
Just tell them how it is
Hard to troubleshoot is insane LMAO
I wish I didn't like the characters I like. It's just like that
If you have fun playing those characters you should stick with them
don't be like me and go through most of the roster
Just to find the "optimal team" for myself
My team is literally just characters I like playing + favoritism
It's one of them things, I'm attracted to the bad characters
Junpei isn't that bad, Videl, Krillin, A16 ain't bad. But they're not good compared to the rest of the roster. Like just a weird coni5
Oddly enough Krillin got hella buffed in dbfz iirc
Shout out rocks
Was real excited for them stop super dash and the assist got buffed
Same thing Roshi I just pick weird characters by happen stance
Of course, but why would play them over the rest of the roster? That's about all my picks
Love Ryu in SF6 but he's supposedly like bottom 3 or something
He's NOT bottom 3 imo
Bottom 5
6
Because the rest of the roster are not the goats
Damn, I understand a lot of people really don't think he's good at SF6. Only character I assumed was worse is like Sim
Perfect Cell??
Roshi solos😤
(I need to watch more dragon ball because I'm pretty damn sure that's NOT how that fight goes lmaoo)
Okay, I've mad this request in the past. But I'm really asking. If anyone is good with a VC review of literally any from of KOF. I would very much like to watch it and have "Movement" explained. Since it's apparently also used for defense and I still barely understand that
What’s there to understand? We can block but also dodge attacks or feint an approach
In the same way as being overly defensive is predictable so is only ever attacking when moving forward
Just try to mix in run up hop back good button to start, see how it feels
It feels like I'm lining myself up for failure, to get anti aired or trip guarded, or hit with a button check
You’re not gonna get trip guarded jumping backwards unless you don’t put a button out
Oh you mean like that, I try it and then I end up putting myself in the corner
I'm definitely having trouble with the use of these jumps
As in not overusing them and then not using them at all
Well you could hop back button and then do Leona’s forward slash
Use the hop back to semi hide the charge
Or AA if they super jump at you
It’s just lots of little things like this
Alright, it's stuff like this I don't have an eye for still
But I'll it a try still
Don’t forget that neutral hopping is a thing too
You’d be surprised at how many players don’t just jump straight up
But then ask, “How TF do I deal with Clark?”
Speaking as someone steal healing from Argentine Backbreakers
Neutral hop CD is one of the best “tread water” moves in the game imo (and yes Tyler has been made aware lol)
Lots of times I’ll be in a match and be, “Ummm idk neutral hop CD is prob ok” and it hits or buys me time to think about what I actually want to do
I mean I've done it with Mai and Yamazki since they seem like a "Fuck out of here" button
Just to attempt to hold my ground
@meager portal i think instead of trying to mix with BM at the end of a string instead do it after some lights or even 1 light.
If you got them to block a jump in, do Close A or 2A and then from there you’ll be in automatic cross up range and can go for a rehop, or Close A into her jumping grab, Close A into walk up throw, then when they want to mash do close A into Close C for an easy frametrap.
There lots of options and dont worry about doing all this at once. Just know that mix is much stronger after 1 light instead of a string.
Usually people do 2 lights then something but its not really a threat cause they push themselves out of range
Because in the middle of the set i could just react when you were gonna do the grab at the end wasnt that ambiguous
Yooo, I'll have to try that out
This is what the CPU does. It works 😥
Let me try this question
How do I learn from games played? And how am I supposed to apply advice?
I think that's something that's different for everyone
Learning is different for each and every human being
But like, in my case, I just try to think a bit more before doing stuff
Like a new combo route, I try to fish fot the combo and do it as much as I can until my muscle memory has substituted the old route
When I have to stop jumping because my opponent has good AAs, I just think more during neutral, think of the other possibilities like run up and neutral jumping to bait, and try my best not to jump in like I was doing before
So in most cases, I just have to think more and take care not to do the wrong things
At the same time...
Rolling. If I am actively thinking about not to roll, I play like shit, cuz it takes up ALL of my brain power
Lmao
So my reactions become shit and I just play worse in general
Since I am constantly thinking and doing my best not to press L2
I do get a bit slower when thinking more, but as you keep on playing, it becomes natural again and you go back to playing normally
It's like when it comes from looking at AAs or combos and such I just practice that in the lab or at least just get a feel for stuff there. But like from games played or watching the replay. I don't know how to take something from that and take it into another a game. Especially against another player
I just take mental notes, like "Ok, I lost that match because I swept too much and my opponent was hopping a lot, so I ate full combos."
So next match, I do my best to control my sweeps
Still do them, but do them more conciously
Another thing about Replays
Watch them like you're really watching a game
Like, cheer for yourself
You'll see some habits you have, like, I ALMOST always hop after Shermie 214B on block
Sometimes it works, sometimes it doesn't
But it should be a concious decision instead of just flowcharting and doing it out of habit
If you're watching your replays like you'd watch a big tournament and you're cheering for yourself, you'll start to see some things you're doing too much or too little
I'm definitely not cheering for myself or anything. I'm just thinking about what I was thinking to do next.
Like if I get OCVd by Dyl's Andy. I'll get hit by an elbow then I turtle, I might jump because I'm trying to avoid a fireball and the elbow. Then DP or sweep. So I try ground approach and elbow or CD etc.b
Another good tech for watching replays is pause them a lot and think about every interaction
"Ok, so round start. I ran up 2B and they blocked. That is cool, I couldn't have known, I tried my best. What should I do now? I should probably 2A and Hop to continue pressure, or maybe backdash to go back to neutral."
Then you unpause and see what you did
"Fuck, instead of doing any of that, I confirmed wrong and did a special, but was unpunished. Ended my turn, but now I know he doesn't punish that"
And you keep on doing those mental notes
If I watch that I end just thinking about what I should've been thinking about and then I end up in a loop or giving up thinking "I probably just didn't have a chance since I guessed or just was legit wrong every or most times on 3 characters"
Even guessing games have things to teach
If you have to guess and they did the same thing over and over again, you should've blocked that instead
Or if they did smt different and you insisted on blocking the same move, you also should take mental notes
Since next time, they'll probably go for a third option or smt
Also
That's why community is important
If you post your replays here, even if you don't see anything
Me or someone else will
People have different ideas and answers to the same shit
But I get it tho
I don't post my own replays here mostly because I don't play Kof anymore
And SF... I kinda feel like I don't need to yet. If I get to a point where I feel like Idk what I'm doing wrong and just keep losing and doing the same things again and again
You can be sure I will
One of the reasons I don't take replays of everything or even games that I do well or poorly in. Is I can never tell if this is a good or bad showcase of me as a player. I've had people tell me when they watch the replays I have no confirms and I should work on them
Even though that's about what I thought my skill somewhat was. Or like sometimes me neutral is decent but that doesn't feel accurate or it's abysmal so that doesn't feel accurate.
It's like if it's something I've been told before that a primary problem I don't mention it.
How can you know if your confirms got better?
I think they are good tbh
You didn't drop one light confirm today
Whereas I didn't land a single 2A, 5C
Just choose one that you think was almost
Like, anchor to anchor
No matter if you won or lost
I think those usually have more to say about your skill level atm
But the ones you just destroy your opponent 2-0 or get destroyed are also important to see exactly what you did that was RIGHT or WRONG
Even tho, I have to say
90% of the OCVs happen not because one is much better or worse than the other
But because the winner did smt that they just couldn't adapt to
Sorry I was am about to do more adult stuff. But like while I never got OCVd by Shermie. I don't know what the difference between when I beat her with Gato and I lost every other time.
Like your Shermie went though my first and 2nd position like butter
So I have no clue what I did differently there
I don't REALLY remember, but iirc, you played better keepaway
Which I personally struggle a lot against
Since besides Billy, all of my chars need to be in at all times and pressure a lot
O. Shermie doesn't either, but I don't really like just zoning with her
I like going in and doing cool combos
Lmao
Alright, I'm gonna ask this in sincerity. After just wall of text in Matchmaking. And I genuinely apologize.
If half of my goal is just to learn something from a set and that goal doesn't get reached and then the other one is just land like a command grab or a frame trap and that doesn't happen. Was that whole set was just a genuine failure on my part? Since I think that's why I leave feeling so dejected from like every set these past weeks
The session I actually just had with zero I did land a frame trap into super but I was aiming for a command grab with Shingo but messed up the inputs.
@sinful herald what did yuri and isla get this patch? 
Nerfs.
Nope
I don't even know
Lmao
Lol
Yuri far C finally hitting crouchers is pretty good
Overall smoke's team is fine
Shun'ei is big winner on his team in terms of the patch
Ah you beat me to it zero lol. This is not a nerf like people think
Isla 2C is still really good too, hits from further than it looks
Yuri far C hits crouchers now
Isla 236236B/D doesn’t whiff anymore
Both super routes do the same damage so it’s just a matter of do you want corner carry or to side swap so they’re in the corner
The grounded one is prob a little better since it gives a safe jump or ambiguous cross up
Alright, this is a frequent ass problem I have, especially with Leona. How does anyone hit confirm when they really doubt anyone is gonna get hit by X and Y?
Hit confirms are pure training
And I guess there are naturally good people for that, but I'm not one of those
So like, 10mins a day every day for a week or so will train you enough for that
But your brain needs to be open to possibilities, for example:
What is your main light low bnb?
Shermie is
2B, 2A, 214BD, Rest of the combo
The safe on block variant would be 214B instead, but that doesn't combo if it hits
If you run up already thinking about the special you'll do, your hands will just do it, regardless if you hit or not.
Which means, I have to have both ready, the B and BD versions of the spin
And then I see if the 2B, 2A is hitting or not before choosing the special I'll need
But the BIGGEST problem imo is actually reacting on time for that
Sometimes my brain is too slow and won't choose in time, so I do 2B, 2A and... Nothing after it
Which is why I said you should practice that sometimes
My confirms in Kof have been better, but I think my brain got used to the MUCH easier SF6 confirms
You can also set a dummy to Random Block to practice
But it's something that I feel is like learning to ride a bike or swimming
If you learn it, really learn it...
You can spend years without doing it and you'll still know
You will lose breath, resistance and all
Reaction times in that case
But the hard part will still be there
Exactly
That is precisely how you practice that
But yeah, aside from reaction and general awareness it comes down to A. How many hits are you giving yourself to visually confirm the situation? or in some cases B. Is your button so fat that the hitstun generated is long enough for a confirm?
Yes, those two things also help A LOT
I used 2B, 2A cuz that's the hardest for me
But like, 5C, 6B into 214 B or BD is easy af since the heavy into cmd normal is like more than 3 seconds to decide
Literally it's 2 or 1 hit if I want a combo with like Leona.
Not THAT much
But you got it
1hit...
It's possible
I practiced for far heavies into QM
But man, it's HARD af
Since if it's off of a jump in, either clA 2C 6B ender. 5D, or for a run up low. 2B cl.B into combo, or 2B clA 2C ender
There are some far heavies that are made for this cause yeah, you can’t special cancel off of them, but they are super cancellable
A good one is Kim’s far D cause it hits twice
Also for a far heavy QM most of the time you gotta be ready for the whiff punish
The issue at least the only one with my experience with Leona is like I enjoy running her on point. So she doesn't have much meter to work with in general
Especially since her EX DP is the only invincible move she has since C DP doesn't do it.
Ohhh my bad my bad. I'm having another conversation
So the entire rest of my roster except like Whip. Don't have much an issue because of 2A
Yamazki, and Shingo don't have to much of a problem because 2A 1 or 2 of them is like enough time for me notice it hit or it was blocked
And their 2B and 2A range is "similar" to each other. But Leona's 2A is really short compared to her 2B so it's only that.
Without meter it works because the 6B is safe on block and easy to confirm from it hitting
Just to be both clear and super specific
All hit confirming is, is giving yourself enough time to visually register whether or not your opponent is blocking or…”confirming” that they got hit.
If yes, follow through. If not, stop or cancel into a safe ender.
Basically what I’m getting at is hit confirming is a skill and not a combo classification
Ah, let me attempt to word it better than I did. Since I think I might've worded it improperly.
Have you ever went for a rehop attempt and the first hop in hits? But you had zero expectation for it to hit and hopped again anyways
I understand what you are saying, but no
Because regardless of hit or block, no reason not to follow through with your string to…hit confirm!
Well it's not like I can re hop after a cl.D or a blocked command normals. That's announcing my turn has ended right? It's the same with running for a throw after a similar situation
Like even thinking about it. clD is a slow button to recover and she doesn't have any plus moves other than the orb.
Are you accounting for pushback?
Lots of moves are negative but it’s the pushback that makes them safe regardless
Unless of course you get GCR’d
Also, re-hopping is the universal turn stealer
Cause re-hopping is not gapless
I mean about all of her ground special moves are safe. Just the run she does is safe or just 6B but ending my turn definitively
Well hey, pretty soon I’ll be available for you to get some matches from me and I’ll get a better sense of how you play
Does anyone know Ash bnbs?
Cuz I just noticed I don't
I have one 0.5 bar combo that basically only works from jump ins
And a QM route
Do we even have Ash players here?
@runic rain might be the only one
Ash is cooler
You find Shermie and Billy cool Luna
Can he even confirm stuff?
Cuz none of his cmd normals are special cancelable
Next you'll say Shingo and Maxima are cool characters just like Daru
They are cute, not cool
MAXIMA CUTE
Cmon
He is cute
I didn't say that
And Billy looks GREAT
Stylish af
He does
Lmfao
Ash is cool
The hell he is
But Heidern is more cool than him
Nah
Ash is a femboy that likes messing with Elisabeth all day (I don't blame him)
Heidern a whole leader for Ikari
and has a eyepatch
Listen, I got done apparently having Juicebox answer my rage questions.
I have a wild hate for charge zoners
LMAO
And apparently it's way worse in KOF because of how the game is
It's fine Tyler I hated guile at one point as well
I still don't think he's cool
But I do like charge characters
Got me here
Nah like the amount of rage that I generate for Ash is sooo much worse than like most of the cast
Unrelated but I played Juice a month ago or so and I played so horribly that I gave off the impression I just started playing lol
Thinking about it, only Ash has made me say "This game is trash" out loud.
The same hatred you have for Ash I have for Athena for the most part
I know myself I'd get damn near stage fright fighting Juicebox
Athena isn't Yukari, but I haven't fought a cracked one yet
But all Ashs tend to put me into a locker
Give it a try and see how it goes, I only got past King but it took all three characters lmao. Although good chance he'll just tell you what he told me, I need to stop feeling pressured about a fireball that isn't in my face yet(abriged advice btw don't remember the exact words he used)
His match queue has been open as of late
only issue would be timezones since he's west coast and you're own nerves getting in the way
I can't fight King as well, it would be a bad showing of me to play him. At least until my confidence isn't chilling is an ant hole
He answered the questions like this. I'll get the screenshot
But like for me to win a round is out think the opponent, feels like it's what gets me killed INCREDIBLY often especially against charge characters and zoners since they get rid of jump in attempts cleanly. So I'm just trying to think about what are they gonna do next etc. And I damn near stun lock myself thinking
If I could reset the way I see KOF it would be neat but there's what feels like 90ish things to learn to win one round.
@sinful herald did it you can too
He just locked it in
Y'all have more faith in me than I do saying the sun will come up tomorrow
LMAO
I actually think you're strong
I ain't even trying to be negative it's not like I don't have faith or anything like that. It's just I look at win/loss against people and characters. Not even on purpose those numbers stick out really hard in my mind without even actually like writing them down or thinking about it.
Juice gave you some good answers
I hate zoners too btw
They all need to ||have a nice day||
I know, it's up to me to interpret it. I'm still stuck on the concept of every round being legitimate only out playing. Especially against zoners. How does one outplay the gamemaster? A zoner damn near dictates the pace of a game.
Thoughts like these are what come to mind when reading it. Because they make so much sense
Zoning in KOF loses to a good read and super jump. Juice says that too, it’s where I learned it
@split grotto have you read my Dealing With Zoning guide?
Zoning can be very annoying yes, but EOD to deal with it all it requires is patience and being right once
It's that guessing/reading part me that kills me. I'm not doing that often at all
One thing you will never get around, is having to be a couple steps ahead and not think about just the next move
What happens after the blocked fireball?
A 2nd fireball? Stuck in the fireball —> DP loop?
You gotta assess based on that and not just “I wanna beat the next one.”
You just gotta sus out your opponent’s game pattern, which admittedly yes, can be challenging in the heat of the moment
It can take me a whole match to realize “I need to just GTFO the way instead of contesting.”
Meanwhile I got looped on like an idiot.
It's like because everything is faster in KOF
So I react to what's on screen and not like what's about to happen. Since I feel like anticipating is what gets me killed. Like I think they'll throw a fireball but the DP i might think they'll DP and the just run. So what I got from it is like don't guess on what's happening next
Trust that if a player finds something worth doing on you, they will do it over and over until you prove to them otherwise
Use that to your advantage
EX I’m pretty good at halting re-hop pressure, simply cause I know my opponent wants to do it cause it’s stronk
So I don’t get caught up in getting my ass rocked, I just wait for my opportunity to st.A
I believe I’ve said this before: Gotta play the situation, as opposed to the moment
Question: how often do you run?
Sorry had an appointment.
Often ish since the goal is to get from my side of the screen to where they are
I jump, hop and the super versions of them as well.
Are you aware that if you initiate a run you cannot block for 13F?
Yeah I am
Then, it’s a reasonable assessment to say a major contributor to why you’re getting bopped a lot is cause of running
Speaking as someone who is guilty as all hell of it
Well like against zoners I feel I get hit by everything. Not because of running when it comes to projectiles. I get hit so many times trying to jump like Heid's projectiles
They are so large
The advice doesn’t change
Keep your feet planted and walk their ass
Who cares if you block a fireball?
You get significantly more meter for blocking one than they do for throwing it.
Same with Ash and King, it's limiting all my forms of movement while they have all options still
Chip damage
So what? Are you aiming for Perfect’s every round?
Also, you recover health after every round you win so…chip damage is negligible, and it helps to think of your health as a resource just like your meter.
No I'm saying that if I only walk them down and they get away because game mechanics or something that they have. It repeats and I lose the round because of the health difference
No stage is the Infinite Azure from Tekken
Eventually their ass will end up in the corner
Why are you not prepared for the fact that you are pressuring them to jump?
I try to be, but they can probably just run up to throw me, roll through me, mash, and hell just jump differently so my anti airs don't do their job
True. They can do all those things, but guess what? They gotta pick one.
No one, not even Xiaohai, can cover their ass at all times
Every “play” in KOF has a counter in one form or another and that’s the beauty of it
Yes, your opponent will do something, but not everything
I'm saying, I'm the king of doing the wrong thing. So it's not a "Will they get out?" It's a "When will they get out?“
And you should be worried about what your opponent tells you, not necessarily what’s possible
EX: Why TF would I worry about anti-airs if my opponent shows me they can’t do it?
I’ve literally had opponents test me with down-blocking cause they are practically screaming at me “Haha you don’t know how to run-up throw!”
…well, you can imagine their surprise.
You are speaking to the master of being a frame short or late with most of their decisions. It’s uncanny how often I manage to be both right and wrong at the same time.
Since it's possible and a decent chance to happen. My thing with playing this game. I swear everyone who plays it, from my perspective. Everyone is incredible. So I feel I do gotta worry about everything
My day is fairly open so we should play
It will give you a good confidence boost
Based on what I’ve read, your confirm game / combo consistency is leagues above mine
I'll be available in like 10 minutes, but around like 10 EST I gotta leave.
Whenever I back I should also be available
Even better, you’ll catch me during my morning rust
If you’re right on top of someone when you have them cornered you’re too close. Stand under the timer. This works in all fighting games
Much easier to check jump outs, and roll outs become free damage
I mean I stand at the "SF 6" zone where like super jumps are at a weird angle
And I think rolls get past me
Also to add to that, when you’re in the corner, neutral hop instead of forward hop for your pressure
This will also help with catching roll attempts
Then you’re way too close
You should be at a spacing where if they roll forward they are still in front of you
Think about what we talked about the other day with being pressured while cornered by Ryo fireballs
What’s the spacing he’s enforcing?
Ironically this part of the game right here is where your skill with A2A comes in handy the most. Use it to keep them there
Sorry running around the house intermittently. It's the 236C to like move into me and and then fireball from there.
Right but also I mean, next time you can watch a replay actually try and measure the amount of space between the 2 characters
Then look and see what your team can do to hold that position
Obviously nothing is gonna work every single time, but the idea is to narrow down your choices to the best 1 or 2 that cover the most opponent actions
Even better if what you’re doing causes them to feel the need to make a risky decision like DP, super or SS
Yeah I'm the only Ash player here currently
No me
@sinful herald Besides her far B getting nerfed is Yuri essentially the same
I know my team is basically fine with Ryo in it but I like Yuri more
And her Far c hitting crouchers is a nice buff
It’s still good for 5B > 3D confirms which is all I care about, never used it to check hops
The far C thing is so good
The cross up J,d confirm still works then?
2A 2A 5B 3D combo
That’s a really good question I haven’t checked. If not 2A > 5A works and it’s actually a little easier bc she’s more plus off 5A
I’ve been zooming with Chris lol
Shun riding the bench a little while I play Chris Athena and Liz

He's got the zoomies
Chris looks fun to play ngl
@rancid marlin I'm literally testing it and unless I move forward. I can not do anything with my turn
Just kind of like 5B
Or 2C with Leona
you are missing the objective here
you may not be able to "punish" the move
but you are able to get away or start your offense potentially
that is literally all
I'm saying, I have no buttons to start my offense
That's what I've been trying to point out. I don't want to punish the move because it's safe. But I have no way to do anything with my turn
Also missing another valid point
what will he do once he throws that out
It's on you at that point
If he presses after that actually if may make things a bit easier for you
cause your fastest move will most likely smack him first depending on what he does
even if he tries to walk or run or jump to get in a lil closer from that pushback, you will be able to react first
so its not the end of the world, just need to be on go
you need to also make a practice of doing what works bro
you are making this way harder than it needs to be sometimes
If your opponent doesn't block low, hit them low.
If they don't anti air
jump in on them
If they dont punish your crooked special move, keep doing it.
whichever way you are getting damage in consistently, is what "works"
just do that
until they prove to you that they can deal with it
Literally thats how you win
also, I'm not saying just do the same thing over and over, but don't choke because you're trying too hard to be different
If it works, then fuck it, it works
The harder I think about it. I can't think of anything that "works" my anti airs happen but are still inconsistent, the run up lows are fairly bad when I use them. And my jumps in get blocked very often. So I really don't know what works for me.
Since I'm thinking about how the hell do I open up Zero, Daru, Bubbles etc. and I got nothing.
Like I understand Leona is good. She's done work aginist people in this server but I no clue how to to open someone up with her. Because I'm supposed to read and download people. I'm not confident in that
just have a cycle of things you can do, and also what you can do in case they don't work
exhuast all of your options then trip
can't lose hope before you really see the full picture
I exhaust my options but can never see them doing anything with how one note they are.
Think about what you can do if they don't work, treat it like cooldown on like an RPG or something
also, like the way in which you can utilize your jumps will help out
if you run up and like hop back or some shit it might throw them off. Or neutral jump, things like this.
Obviously you can do like an empty jump too. Try that
Also, throw people
grab them.
I grab people, but it's a low reward so I got told they don't matter enough to add mental stack
And I've don't the empty jump lows they don't open people up
BRO
omg
Work with me please
When you ask someone for advice in this specifically
I'm telling you, what's going through my mind thinking
I get it
I went through it in my head
I'm like, sure I get opened up by X. But Zero, Daru, Smoke, Cherry etc. Do not. So it's not worth
And I go through that with my options
It doesn't though. At least when I use it.
Ok from this point on
If you are going to ask for advice
have more of an open mind
no one is telling you this stuff just cause
there is a problem and there is a solution
Its a game
you will not get what you want from constantly throwing your hands up and saying you cant do it
now I do understand it may not work immediately
ok cool I blocked your empty jump low
what's next
I know everyone is entitled to an opinion, but this is flat wrong
The threat of the throw is how you open people up to begin with
Right I'm not saying I can't do it. Like it's a technical problem like with inputs. It's a "how do I hit them?"
I was told this by Juicebox when I was talking about my effiel tower high mental stack
Knowing him, what he really means is that you’re not showing him anything else
Meaning the throw is all you got, and you got no layers
Since I can jump in and go for the low. A lot of people just react to it. Like way faster than I can even understand
So if the throw is all you’re threatening with instead of a real mix then yeah, it’s “low reward” and worth whatever risk he is taking
No I mean on the other side
Like when I'm blocking
I'm worried about throw because every time I stop thinking about it I get hit
Oh, in that case “take the throw” means it’s better than eating something infinitely worse
It's like I'm liable to get thrown 4 times in a row because I'm blocking so much
Then get guard broken
But that's whatever
I'm talking about just trying to figure out "what works"
Well hey, it’s been a while but based on what I am reading it sounds like you’re still having the same issue
Which is that you don’t like being wrong
Things work, but they don’t work 100% in the sense that you’re not always gonna make the right decision
Oftentimes, you will be wrong and ya just gotta roll with it. Cause at that point what will kill you is hyper-focusing on that mistake instead of the next situation.
It's like, I guess wrong often. So I'm real inclined to think I'm doing something incredibly wrong
In my EXP, if it’s that fundamental then 90% of the time it’s either a spacing or a patience problem
That's what I'm trying to figure out.
- Give yourself more space
- Be more patient / observant
- Don’t mash
I feel I'm doing everything wrong hearing the terms "I need to move more" but I don't understand it. And to figure out why I still don't know how to block
Somewhere here in the chat specifically I was suggested to mash more than 0 since I never mash. Which leads to multiple guard breaks
- You’re scared
- Don’t know the character
- You’re not spending meter on D
It's all of the above for Tyler
And with the be patient thing. I try but I react to slow. I try to AA the jump ins with flash kick or just 2C. That works quite rarely
Do we have to post the chart again?
I spend meter in defense but only when I'm completely out of options and I've given up on blocking
What chart it's been a while
I get farther than I'm supposed to by reading/downloading my opponent when I can
I'm saving this chart
Hop in run in does not beat the wait and react I swear my life savings on it.
If I was fighting me, sure. Other people nah
Probably because you approach that way most of the time. In which case, the “reaction” is actually preemptive so it checks out.
I'm convinced I just don't get it. Because from one side of the screen to the other. You either projectile "my characters do not have one" you run in or you jump in.
I tried the run in, back dash, roll back, jump back and neutral jump but I'm not noticing anything from the opponent
So what exactly all am I still missing here?
whatever you're doing with Leona is working
“I’m not noticing anything from the opponent.”
Refer to the 2nd point
True this. And tbh it’s fucking annoying when someone asks for advice or is complaining and then won’t listen or try and work it out
That’s anything in life, not fighting game specific
I am not observant.
They just still block
Or they throw something out that hits me at that range anyways. Like a fireball
Also probably worth noting: there is no magic piece of advice that is suddenly gonna put you on even footing with the truly seasoned vets
Serious question; do you think this is a skill people just have or don’t have, or can it be cultivated?
^ case in point
Sure it can be learned. I don't know how to learn it though.
This isn't me being negative
I actually mean that
Would it make sense that to learn it would involve trying?
And being ok with not getting it right first attempt
Does that sound reasonable or nah?
I am trying, I feel I need more a textbook of this subject instead of just not understanding what I'm looking for other than DP
Or a whiffed anti air
Start looking for command normals and attempt to GC Roll them
I do that, I understand most people use a special move after the command normal
Don’t get more actionable than that
Because most command normals happen to be unsafe or it ends the turn otherwise
And now…do you see your inherent contradiction?
Earlier, you were just complaining about getting Guard Broken because you are so afraid of throw.
But now you say you have the knowledge and awareness to execute GC Rolls against command normals that you observe.
Both cannot be true to the degree which you describe
Because sometimes GC rolling doesn't work because they roll immediately after. So I'm back in the same situation
So it's not like I immediately do it everytime
What a kind welcome! Thank you! I’ve certainly missed being a part of the community.
YUUUHHHHH
It's like all I do is think about what I'm doing wrong. So like that's all I ever really see. If you ever ask what I do well. I'm just gonna say combos most of the time. Unless I drop them
Like with Leona
I just want to work on something but they feel so vague I have no idea where to start.
So if anyone wants help me brain storm something for defense or just general movement
There will be no me arguing, probably just questions
Hey
can you play now?
i bought MK
Ah go ahead @magic harness
Luna?
Yeah she plays it
ok
what character you play on there
