#KOF Coaching
1 messages · Page 16 of 1
Looking back, I can play Robert but this man's damage is depressing. Even if he wins though just winning with massive kit and not combos
what's wrong with that?
Like watching this player on the KOF replay channel I mean when Ryo does get someone to the corner he does just Shoto them to death huh
Umm, the number isn't funny
Nah, in all honesty I'm just kinda messing around with the cast
Wondering if there's a better point I'd be comfortable with picking up. I'm all for trying Ryo I suppose. If not having a full screen fireball doesn't get me to smother them I'm doing something wrong
haha man just play who ever goes the hardest to you
I am the last person to tell you to stick to a team, but there is great benefit to learning the ins and out of your specific character. Like specializing in a certain character you can always learn something no matter what. It does not stop because you've learned their most optimal routes or crazy combos.
Don't forget about your boys, Joe and Shingo etc
I get it if you want to move past them though
I have no real intention moving past Shingo at least.
Joe is a character I'll at least always know how to play. Right now I definitely just want to mess around with the characters I found cool but ignored
Like I Leona a lot, I could without a doubt see her in my main line up. Like let's say I like Ryo. I could run Leona or Robert, Shingo or Ramon then like Ryo or Joe.
I just like messing around, but Haohmaru looks very sick though
Like Robert, has cool combos and is a Shoto, but he ain't as fun for me as Ryu is. Which is hard to explain why that is.
Even though I do pretty alright with him
But in neutral, I like him a lot more than I do Joe
cause he's like, the Ken
in AOF
He's a lot less restrictive in neutral than Joe is definitely as well
Everything about Robert screams "all purpose"
He is a defensive character, but he is better off close ranged
Yeah watching Ryo he just kinda is always at like hop or hyper hop range
Which is weird, I was playing him against bots and it felt real hard to be at that distance
2 questions, number 1, why do Leona's combos do so much stun?
Number 2, How does one actually get to someone with Geese?
Short hop pressure and abusing his buttons
Throw out reppukken rarely
Empty hop high low mix
Stagger tf outta of ppl with his buttons
This man really does have some goofy buttons
So he's really just a large ass bully
Okay so you don't bulldog yourself in with this character. I'm starting to somewhat understand I think
Some characters just have really high stun values on moves
I see, she like stuns in 2 BnBs
Like 2 to 3 combos with Kim back to back can leave you close to stun pretty consistently
I see, also Geese. So this is what it's like having all god buttons instead of like 3
Don't know how comfortable I am not having a DP yet. I need someone to pressure me first I suppose
Local man finds out what it's like playing a good character for once
Don't worry about parries
If you wanna anti air just use 2C it's the easiest anti air to use
Man I played Sylvie and Yamazki
Yeah but you didn't even stick with her
Nah I still play her occasionally, I just didn't vibe with the short buttons at the time
Now that I can "kind of" stick to people I probably could play her now
Legit, I might go back to her when I'm done trying out new characters, which is coming to a close quite soon. It's basically just Whip and Gato left
I'm surprised you haven't tried him yet
I think he's cool as well. So I'm excited to get to him
Haohmaru is very fun, even if he's ass
Geese is so good he feels like a troll character with how I feel I kinda just press buttons and do stuff
But so far out of all the characters I've been playing, I can see Leona really being in rotation. She's a lot of fun, Robert is more fun for me than Joe, and I still need to see how I feel about specifically Ryo.
After watching a Gato thing, he seems sick. Did he get nerfed that hard or did people move on?
His Braindead stuff got nerfed so people dropepd
Kinda uncertain abt his status tbh
I played him for 5 seconds in Season 1 but dropped because he wasn’t very interesting
You used to be able to ex palm to crumple so his confirms were immensely free
unlike Yashiro and Rock first week after patch EVERYONE dropped him
The first TNS after season 2 I think there was just one person on stream who played him
he’s prolly still totally usable but nobody plays him so I can’t say for sure what his current strengths are
His main hit confirm was taken away and his run speed was lowered
he's still one of the faster characters in the game still
just not zooming like Iori or Heidern iirc
I see
Yeah his main combo was 2A 2C I believe but since they slowed down the buttons speed and range it doesn't combo anymore which makes his hit confirms a little inconsistent
He also doesn’t get a safe jump off his DP anymore
It’s not that he’s bad now, I’ve certainly gotten my ass kicked by Gato in season 2 it’s just like dunc said he’s not brain dead anymore
He’s a mixup/setup character so really strong in setplay situations
I see, alright. He looks pretty sick, maybe not as straight forward but just mix and don't leave them alone is what I gathered
You know, I still don't understand how people open other people up
As I'm getting opened up and can't open people
Since I get opened up by just like jabs and hops,
But no one else does
Did not know about that
Man this character has it rough lmao
But you can definitely still put in the work with him
Yeah he’s become sort of a knowledge check now because no one really used his whole kit since his easy stuff was so good
But he has lots of shenanigans off the teleport move
@sterile mauve we'll use this channel since I can't VC right now
So what is something that you are struggling with as Iori
Many things, really.
Just one thing that comes to mind
Like getting people to open up and finding windows to land my combos.
I know, I'm scrubby.
Ok we'll start with opening people up and no I didn't say that
You're obviously still learning the game everyone is at one point
Start blocking for me
I'm gonna teach you al basic frame trap
The moment you see a gap press crouch B with Iori
You can start blocking now
After far A press to 2B
Ok do the this blockstring on me
2B Cl.A Far A sweep
My 2B is winning because you aren't fast enough with the sweep
You also aren't close enough for the close A to come out
I'll try the blockstring on you now
Yes you are just aren't fast enough
Block lol
Now press 2B once you see the gap
Block THEN press 2B
Try it on me
Just do close B close C
See?
Frame trapped worked
And on hit you get a combo
It's the same concept as close A Close C
Try that now
Dammit, lag.
I'll log off at 8:30.
Should go for a walk soon.
I should also get a new controller.
If you have to go for your walk now I don't mind
LMAO
It's a classic.
Do you know about the button hold trick? Your inputs lead to believe you don't
I've heard of it.
@sterile mauve for future reference try to keep how you play to yourself or say things in a more positive manner even if it is objectively speaking, it comes out as condescending to those you faced even if it isn’t intended. Just because you react to it nonchalantly doesn’t me it doesn’t rub people the wrong way to hear that win or lose.
The mod has spoken
Lil Trippy's word is law
Guess I'll stay silent from now on.
That way, people will be spared.
Or yknow you can say stuff differently a good one I used is “imma be locked in next time”
Can I say that without cringing?
Idk how Trip does it
Lmfao
I be having the mentality for fun events
Y'all should've seen me for the damn crew battle when I was on Zero's teams
Y'all would've thought I just ate literal confidence.
It’s one of those things where you wouldn’t understand because you gotta play apex legends and have a team of friends that want you to play better 😂
Meanwhile, I was criticized for how I played Iori in '98.
Not enough combos or crossups.
If I can't do it...
I often asked for help, but I barely got any.
And the guy who criticized me was being a total ass about it...but he was right.
Again, I need to be a man about it.
It was like what that video I linked in #misc-fighting-games said.
I guess I need to be Bright slapped so I can be more manly and be a better gamer.
Can't afford to be soft, sensitive and weak.
It was Emilkof who criticized my Iori.
I also did a "coaching session" with him, but he didn't teach me anything.
I only got combo'd on like a training dummy.
Mood
You didn't like him, either?
Oh no, I mean being what amounts to combo practice for my opponents
4 times tonight
He also told me to play Guilty Gear Strive because it's for noobs like me.
And for sucking at '98.
Rude
Just need to make more time for it.
And I am mediocre myself, too.
That means I need more combos.
That's why I have to play Iori like a combo monster and nothing else.
My problem isn't doing combos, it's doing dumb shit for no discernable reason
Which I can't exactly fix by playing a particular character
The name is not new for me
I think someone else said he was an asshole here
And to not have the execution skills of a toddler.
Mind you, he is right about my playing.
I need to stop being a crybaby about it.
I kinda wanna beat him up
Don't. You'll prove how our generation is too soft and weak when it comes to criticism.
Lol
I'm not afraid of it tbh
I've been criticized a lot already
Idk how good is he tho
He beat my ass, so...yes.
AH
I remember
He got WASHED by Tricky once, I think
I wasn't here yet, so I just heard stories
Oli
Then he probably really is
I’ve never played him but have seen him interact in chat. Not impressed
Toxicity isn’t allowed by Juicebox
It could be that he’s just too busy to participate in either but it could also mean that he’s ducking and only likes to play newer players

Who dafuq is Botan?
She's wearing the Fusion clothes
I think I did alright as team captain lmao
Ah you did, I was really excited to be part of a group like that playing a game I like
So I was just filled to the brim with excitement and confidence
Wait
What happened?
In a different server Tyler and I were doing something called a crew battle for persona 4 arena ultimax
It was two teams of 10
And I was the captain for one of the teams
It was streamed and everything
Oh, cool af!
For one sec I thought you were having a party match tourney
And he never participates in the online tournaments for some reason.
Nor does he go to locals.
I want to see confident Tyler
Not that I don’t believe you but how do you know this? It’s kind interesting imo
A guy I know told me.
He exists, I just gotta be "Locked in"
Well, I think for now. Since I'm so focused on learning how to rush down. I just need to step away from Geese and Ryo for until I get my fix.
So I think I'm just gonna run Haohmaru, Leona, Sylvie and see how that works out
That's Moqlnkn, the guy who got salty with Tricky 💀
That being said, advice only goes as far as the wisdom to apply it.
There are a TON of mid/high/pro-level players who give advice, but half of the advice they give lacks wisdom.
This is feedback I recieved from a high-level (?) player. What here is actionable advice?
There is nothing here that I can use to make myself a better player. No drills to focus on. No change in philosophy.
In fact, in this case it might've just been better for him to say nothing. Because there is nothing positive here and no specific evidence
Nebulous advice like this is pointless
Work on your anti-airs
Work on your low confirm setups
Try adding more variety in your movement options
These are actionable items which someone can use to improve
"Defense bad" doesn't mean anything.
Bro, the number of people salty with Tricky is more than we can count
Lmao
Ah ain't that the truth.
Wow
That's one of the worst I ever saw
Lmao
And I've seen people telling each other to call their exes
Lmfao
I just get told I lack like offense and neutral but asides from you all no one ever says specifically what I'm doing wrong and I should just play more games
Yeah, we are the only good community
True, I've never joined the official discord so I don't know what it's like over there
Me neither
Lmfao
Oliver found me at some shady subreddit and just brought me here to his coliseum
There's some "decent" discussion there, but it's buried in a lot of self-aggrandizing fluff.
It's REALLY agonizing to sift through sometimes
He is in the FT10 server
Occasionally he gives some good advice for those just starting the game
Of course, if you're still at a beginner stage (like me), Juice is likely going to have a better way to think about how to play
Like, compare "bad offense, no defense" from earlier to this
Unrelated but @split grotto when we say cycle through your options this is basically what we mean
Do offense less and bait more?
Yeah, like, you know how I'll often round start run in and block? That's to a) gain positional advantage in you backdash or more to b) see how willing my opponent is to use a heavy normal to make space
Of course if they use a light, I'm in since it'll likely whiff before I get in with Dolores
Reading it over sounds like that you told me not to do on defense which is anticipating
Like I gotta assume because like Iori is at fireballs distance he's gonna throw one
If I read that right
Yes I want you to react more and anticipate less on defense
I don't need you getting clipped from by sweep frame traps because your pushing Far A to stop a hop
Yee, the VAST majority of wins I had against you yesterday came from blocking dp attempts
You take those away, and you likely win most if not all of those matches
This is so confusing, I'll give it a try. At the moment though, I don't understand how that would help me open someone up if they just block and can react when like I have a LOT of trouble doing that still.
Unless I'm still overthinking it or something
Think about it
If you hop cd and they just block it
Then you have 3 options let's say
You can walk a bit and frame trap from the blockstun
You could run up and throw (obviously wait a bit because they might still be throw invul if you do the throw to fast)
Or you could just do another hop cd again and crank their guard bar
I have effectively given you three mix ups
And you can even add more layers to it
You know, I thought hop CD didn't actually do that much to the guard bar. At least when I was messing around with it.
But as I said what be stopping me is people just pressing buttons before I get into like frame trap range to begin with. Since I do just get hit with like cl.Cs or just 2As on my way in to make up the distance from the pushback
You aren't fast enough then
Or hitting too high on the opponent
9/10 you should be the one hitting them after a hop/jump CD has been block
That too
So if someone's mashing 2C or 5A, chances are they will catch a rehop
Consider also that a run-up jab/2B is 14f to start and, depending on the normal, 18-20f total
Also another thing Tyler all because person A is gonna mash on plus frames doesn't mean doesn't person C will
This is something I need to practice more too, btw
Running up on plus frames
Always try the option like 2-3 times and if it doesn't work just keep it in the back of mind for later in the set/match
It takes some getting use to for sure
LMFAO
#IoriArmy tho
Y'all making me wanna play him
Iori, Chizuru and Ash
I remember when gato was as fast as Iori lol
Wait
Why does O. Chris not run as fast as Chris?
idk
why is O.Yashiro slower than normal yashiro
Why is a Mai a literal ninja slower than most of the cast
O. Shermie too
Her and Maxima having the same speed
Lmfao
It makes no sense lmao
And I'm pretty sure Goenitz is slower than that...
At least make her as fast as Andy
It's because of the start up he has on his run
he takes a bit first before zooming
Ahhhhhhh
True
I feel that a lot with Sylvie
Her ||fans|| weigh her down.
Beeg fans

If anyone else wants to look at the kof spreadsheet
More convient than looking at dream canel at times
Oh I know but I rarely see him ask for games or respond to pings. I should have phrased that differently. Absolutely agree on phrasing and just…content in general
Again I agree. Lots of people are terrible at giving actionable advice, so another skill that needs to be built up is being discerning about who we listen to
I remember this, also I’ve played Tori and she (at least at the time) really loved Yuri far C lol. Which whiffs on crouchers
Okay, I think I have an idea somewhat give me a minute to make a clip with the other characters
Finally
Thaaaaaaats an option
And that doesn't even go into blockstrings which can be
- jump-in with a fast normal for plus frames into a high/low mix-up
- jump-in with a fast light into a staggered cl.C/D
- EMPTY JUMP into a command grab/low
Etc. Etc.
I think it's clickin'!
Listen, I've always known about them. But like with leona and close buttons in general. I always wondered how the hell do I even get close enough to do like cl 5A into cl5D
I mean I'd be lying to you if I said I didn't completely forgot about using jCD for anything other than air to airs. So I guess that at least opens that up
CD has so much damn block stun though it's rough to to do a command grab, at least with Sylvie it felt pretty hard
Her command grab isn't strike invul so you want to establish a effective frame trap first from a jump cd before going for a command grab
Yep! It's a 3f link rather than a cancel, but one of her best frametrap tools
Sylvie is probably the best character that I like but I just stopped playing her since I couldn't formulate any offensive considering she's just a gremlin who never gets away from you
That's the best paaaaaaaaaaaaaaaaaaaaaaaaaaart
Like I'm thinking about maybe playing her in a similar vain to Leona since at least I can play her now
At least better than any other rush down character before
Maybe I'll figure out what Sylvie much better than Leona
Better run speed 4 frame dp command grab great meter build need I say more lmao
I don't know man, I always thought Leona was really efficient but Sylvie is just great at meter dumping. I see he in point but her damage is so high
I always like running her in anchor
You can run Sylvie anywhere
Leona i think is striclty a point or mid character
she doesn't do anything stand out to warrant the anchor slot for her
Unless your a god and are always landing instant overhead into super all the time
Sylvie can do 336 off lows for half a bar, so she's dangerous anywhere, yeah.
Here's my thing about Leona, she'll do like 348 for half a bar and make more back than she spends. But she needs the cl B
So like I go have to be on top of them. While I guess Sylvie can be a little farther out
That’s where j.CD > run > close button comes into play
It has to be deep enough to keep them in block stun while you get in their face
If they’re patient and block then you are hitting the guard bar and if they DP you know you have someone who can’t sit still on defense
Btw j.CD isn’t the A2A button it’s the block stun I’m hella plus now button. Every character has a super fast/good or both A2A button
Shun is j.C
Isla is j.A
Yuri is j.B
Yeah J.CDs are good A2As preemptively but usually you want a faster button like smoke mentioned
Hmm, I mean I'll keep working on everything to the best of my ability but man it feels so weird to struggle this hard with what feels like 101 in about every other game.
If you have any questions or something, you can ask here whenever
Yeah it’s a hard read with not much of a payoff is my main point, although yes any button can be an A2A if we try hard enough lol
Fight someone who can trip guard reliably and they’ll eat your lunch
Just going to put this visual aid here to further illustrate the j.CD. Adding annotations later, but here's the gist of it:
0:02 so here's our opponent Ralf mashing reversal 2A on block.
0:06 target combo? Nothing.
0:08 a jab keeps us closer, which can help if we wanna continue offense. Well within block range.
0:10-0:12 a regular confirm string here is going to get us killed
0:14 so instead of going right into a target combo, we're going to link the cl.5C after the cl.5A instead. Just a small pause. About half to two-thirds of a second or so. The reward here is a full combo.
0:20 Showing it again here with a slightly larger gap, about 4f slower than the last one. You've got a bit of wiggle room on the frametrap here.
0:26 in the thralls of a match, our opponent's not just going to let us run up though. So we'll try a j.CD for some plus frames. This 6A would hit a crouching opponent, but we don't have that many plus frames.
0:29 so instead, it's just a run-up standing jab. Notice I'm inputting the run input BEFORE Yashiro hits the ground. We're ANTICIPATING the block here. Even if it's not blocked, and they tech roll, we're in a position to follow-up when they stand up. But here it IS blocked, and we still get the frametrap cl.5A target combo.
0:33 I accidentally input a hop.C here. Just ignore that.
0:35 and 0:37 I mess up the execution of the confirm at 0:35 but come back at 0:37 and hit it.
This is shown again at 0:41.
At 0:45, 0:47, 0:50, and 0:51 notice that I'm hitting Ralf at around head level instead of torso level. This makes it a bit harder to get the confirm. See, it's not impossible, just a much smaller gap after the dash. And a lot less reliable.
At 0:53, 0:56, and 0:58 I'm trying to go straight into a cl.C after a j.C. Again, not impossible but it's a lot less forgiving timing-wise.
I don't even attempt a run-up cl.5A after a j.C. The j.C's going to be +16, and the run-frame startup is 14 giving you 2 frames of advantage to hit the fast normal. Realistically, you can try a run-up grab after this, but you have a MUCH slimmer margin of error as compared to +23 on a hop.CD and +26 on a j.CD.
And this isn't just an Orochi Yashiro thing. The target combo aspect is, but Joe has 2A into close heavy links, Iori has cl.5A into heavies, Yamazaki has a cl.5A which links into heavies. Sylvie has almost too many options off of a j.CD since her 2A, 2B, cl.5A, cl.5B and cl.5C are all 4 frame startup, so she can cl.5C, cl.5A link to cl.5C, 2B to cl.5B, and so on.
Thinking about it recently, I think I thought it was used for A2A because I get hit by them in the air all the time. So I just assumed that's what they're used for. Like the way Rock jumps and does j.CD but not for what looks like air to ground
They're big buttons with a lot of active frames, so they can also be used defensively to create an aerial wall.
That's not exactly and A2A though. A2A is more of an advancing tactic while most j.CDs are used defensively (typically neutral jumps).
I'll use Dolores j.CD though if I think my opponent is going to be below me (hopping) since it hits on a 45* angle.
That's why y'all see me jump in so much with a jCD so early with my jump. Since it hits me really often. Thinking about it more I just get hit in the mouth by like every jCD in the game actually
But I rarely ever noticed that I block it since it's not used that close against me
It’s (all j.CD) main use is the incredible amount of block stun, and therefore plus frames
You personally prob get hit in the air with them because you go for lots of A2A so an observant opponent will start putting out their huge attack to snuff yours
Well it be like on my way in to like hop or jump in.
And it's definitely not just rock's but he was the first one to come to mind. Like Goenitz, Darli, Iori, Liz etc. I just get hit by a lot of them so I just assumed that's how it should be used
Neutral jump/hop CD is a good “I don’t know what to do in this instance and my opponent is at jump range” button
But really you want to be following up a HKD with j.CD whenever possible. Also when we’ve bought a little respect and think they will block
Like if I just safe jumped, blocked and punished an opponent invincible reversal it’s a good bet the very next time I do a jump in (unless it’s so obviously AA-able as to be silly to do) they will block. Do a j.CD here
Funnily enough, I think I only do this with Yamazki and Joe
I'll keep this in mind at least. But not that many characters I play actually get HKD except Yama and I think Leona
It's a bit harder with yamazaki because all of his safe jumps and stuff are manually timed
See it's crazy because I absolutely forgot about throws, but supers I always thought you were supposed to go for a safejump
He gets the OTG after super
Again depends
Ideally you want an auto timed safe jump that beats 4 frame reversals
But sometimes you'll only get something like 5-6 frame safe jump or it is a 4 frame safe jump and it's manually timed
Yep. Best thing to do imo is find safe jump videos for your characters, and have Kyo do reversal 623AC on wake-up
I only learn the ones that can be done anywhere
Corner only or after specific situations like certain supers are a no go for me
Then it’s pretty easy to work backwards and structure offense around that. How do I achieve this knockdown? What combos lead to that routing?
Me being blessed that Iori's and Heidern's important safe jumps can be done anywhere
and Iori having a 4 frame safe jump after both supers in the corner and the otg giving a 4 frame safe jump
None of it being manually timed either
(Character is stupid LMAO)
There’s not much “safe” about manually timed safe jumps imo
And yeah Iori is always cracked lol
Or at least good
If i played in season 1 I still would of played him
He was good there too just not Kula Krohnen Yashiro levels of broken
Wish I got to play season 1 betty though
I picked Kula before the big patch that buffed her, right before Combo Breaker. People here hated playing me

Literally the only thing I miss is the hitbox on far D. She’s basically the same afaik but has a better j.C and plus frames off fireball
I mean I'll try them at some point for sure in the probably near future. Only reason why I say in the future and not now is because I don't want to have a " I know what to do when I knock them down but now how do I knock them down." Since I feel like I'm there right now with combos and confirms
I could see why Kula's CD was gigantic iirc on top of the other things she had
Great stuff Lou thanks for putting this together!
It was mostly her being safe on EX tatsu, that shit was obnoxious didn’t even have to hit confirm
Also she got hit pretty hard by the universal 2B nerf
Ahh ok I didn't know about that
I just knew her and a couple of other characters had really big hitboxes on stand cd or really fast jump cds like Mai and Rock
Also, when I get off work and get home. If anyone would like to run a FT3 or FT2 give me notes on like what I should focus on or at least keep in mind and they we go at it again. I'd really like to try that later today
I'm open to that
I understand that me getting better isn't gonna be noticed immediately but I want a specific goal of something I'm passively doing wrong
So I can focus on getting it better
Like reacting to hops, jumping less etc
Alright, I'm tired so I'm probably not gonna have a solution for it. But asides from me just liking to many characters to stick to 3. I can't name any character that I really like right now other than Robert. And I hate how low his damage is but that's like my only complaint when I play him
Since, all the other characters have a lot of problems that I feel they run full force into and I just don't know how to play into their strengths
Kim has a lot of problems but you don't see me dropping him
Right, you pilot him really well.
A lot of people in this server do that really well too. I was convinced Angel is actually an unstoppable moving death machine with only zoning as a weakness but she can teleport. So to me, it just kind of didn't feel useful at all in that situation anymore. And that's how I feel about a lot of the characters I see everyone play.
Let me also point out, I'm not looking for a character with no cons or weaknesses. But just a character I can play into their strengths so it offsets the weaknesses a little bit. I thought Joe was my best character but the way he kinda gets sauced on really hard just makes me not want to play him as much as I did in the past.
Since as of now at least. I at least narrow down it to like 4 characters. Robert, Yamazki, Shingo, and Leona
And honestly, Shingo is meter inefficient and I suppose lower than average damage. But Leona on the other hand, I have to use close buttons to do damage or just 2B 2A 6B into 180 damage. So at least that's been my complaint
Also might I ask for someone to give me their perspective in this
I never noticed you playing like that
Maybe tho
It is a big possibility
The corner is scary, but it's when you should be patient THE MOST
Ah I sent a video of me playing which is why they pointed it out
I put it in the video channel
So I guess this is my goal. To pick between Whip, Leona, Robert, Shingo and Yamazki.
I'm gonna make sure I like whip but she reminds me of Axl the same way Robert reminds me of Ryu
Wait
Shingo not 100% sure?
I thought you were going Shingo, Joe and 1 more
Nah I like Robert a lot more than I do Joe
And Shingo is great but I don't like his meter dependency
WOW
So...
Joe, Robert and I'd say Leona or Whip
Cuz both are the most different from Joe and Robert, which I think is complementative in a team
But really, just choose whoever you like the most and feel the most comfortable with
Also depends on which position you want Robert and Joe
Yama could be an AMAZING anchor for them I think
@grim crypt
Yo, serious question
Like, super serious
Besides not mixing a pound of crack with 2L of sake before picking him
Any tips when playing Iori?
Like, his gameplan is basically the same as Sylvie, right?
Should I just lab his safe jumps that I stole from you and try to get in at any costs?
Kinda wanna play Sacred Treasures
But I hate Kyo
Wtf do I do?
Lmao
Team Samsho
Haven't bought...
Yeah so far, I kinda like Whip a lot on point right now but that's because I haven't learned a single combo yet. But somewhat a fan of Leona on second since she can burn meter but she only needs like half a meter or so. And the anchor comes down to either Shoto Robert who can do about anything but it just takes multiple interactions or Yamazki who can kill in like 2 but he's just a lot harder to play.
I actually only know one whip combo
But it is a 0.5 bar combo
Can I make a request and it's for someone to watch the TNS last week with me which Lokof so probably the best Yamazki gameplay I'm gonna get. I just want to have someone maybe explain what's happening or something like that with his Yamazki that maybe I'm not seeing
My heart is telling me to help you but brain doesn't want me to have a heart attack at a young age
LMFAO
I swear to you I'm 100% serious and won't spam DPs
We'll see how long that lasts
But sure I'll help
I'll just make a small video of how I pressure opponents with Iori
It's similar to Sylvie and Rock that I will say
That you do
ALL Safe Jump, Meaty, Setups | Yamazaki | Ultimate Guide #3 | KOFXV
So I feel overwhelmed by all the things he can do and everything following that. So I just wanted anyone's opinion on it
Wow discord didn't send the video
KOFXV Characters Ultimate Guide #3
A good character guide should look like this
Yamazaki 1.34 combo guide
https://youtu.be/o4Ie-kHr-as
Other Ultimate Guide #1 Geese
https://youtu.be/VWY78wTrYoc
join our discord for more KOF tips
Discord: https://discord.gg/jhjuwZwzmw
Facebook: https://www.facebook.com/TKRiverNileHK
Twitch: http://www.twitch....
Would you mind also posting this in #1021188052032421959 please and thank you
Alright I'm labbing or at least trying to think about. "How do I as Yamazki, from round start and farther get to someone without jumping more than once or twice?" And man I kind of don't have an answer at all.
Can you superjump at round start?
Say I won’t and I will
In all honesty, I tend to want to play him a bit more defensively and let them approach me
Yama has everything he needs to play neutral defensively and lacks a bit to play it offensively I mean
He has good pressure, so after you do something, you should continue pressure
But when in neutral, I like defensive Yama
May I request a coaching session this evening?
I'm sure some of the more advanced players will take you up on that
Alright.
Nah I get opened up like a can of beans "often" you should've seen me get OCVd by Dino because I can never figure out when anyone's turn is over
@runic rain
🧪 🥼
Lab what? The whole game?
Nah, just the situations you get where it's difficult to get a handle on Dino's offense.
I had to lab against the 2A a lot to figure out what I could and couldn't do against that defense
I found hops don't typically work, but jumps get a better angle. But then I'd have to bait it a couple times with a run-in so the jump wasn't super obvious
Like, run-in, backdash, run-in, block, walk forward, full jump
But it all started from getting the range of the full jump to beat both the startup and the final frames of the 2A and working backwards from there
The dude I was fighting explained that he was putting me in a RPS situation in the corner but I just can't guess to save my life so I got grabbed like 4 times and punished for jumping 3 times
Oh, in the corner vs. Dino you're kinda fucked, yeah
I'd just pick Shatter Strike on wakeup and hope for the best tbh
Yeah don’t even try rolling against Dino either I did it against cherry and she fucking bodied me
Yeah, against Dino it feels like the strategy is
- don't get put into the corner
- seriously, don't get put in the corner
- avoid the 5CD. This will put you into the corner.
- he's slow so he's likely going to use 2A to poke on the ground. Beat that with jump-ins
- but don't be obvious about your jump-ins because that 2C/4A/4214k can hurt. If you bait it out though you get a free run-up punish.
- don't get put into the corner
- only zone selectively because if he can set pace with CABRON you're in trouble
- learn fuzzy jump timing to avoid his oki
I honestly don't understand fuzzy jumping still
In any context except I think FighterZ
I take that back I still don't get it
I guess it's like... set the training dummy to hit a hcb.A and then
Slot 1: run up mash 2A
Slot 2: run up hcb.C (delayed throw)
Slot 3: safejump setup (for KoD it looks like either a full jump or a superjump after the command grab)
And the fuzzy jump would be practicing the OS timing to both block a meaty 2A AND jump/hop at KoD while he attempts a delayed command grab
1 sec, maybe I can record an example
Oh alright I somewhat understand
I feel. I record examples for my own sake sometimes as well for the sake of muscle memory
Hahaha
I'm not trying to be incredibly negative or anything but how do you "play KOF"?
This message has been something on my mind since I read it
And it got me overthinking hard as hell that maybe I'm still new to KOF and I should just forget what I know already and just start re learning everything. Since the game still gives me a headache just fighting anyone who is playing "KOF“
There are "easy" quirks to KOF that have been around for almost 30 years. They don't make sense but once you know what they are, they are 'simple'. KOF is one big knowledge check
When you think the answer may be something complicated, the answer is often "punch" or "kick"
or block (or do anything except block) or roll, or crouch, or don't crouch, or hop. etc etc etc etc 😅
So with Dino, I'm thinking one of two oki options here: Armored grab or 2A. The Slot One safe jump you can mix in after you practice fuzzy jumps against these two options.
I think the fuzzy setup can work against the qcf.B as well since that's reactable on wakeup
Gonna lab this myself when I come back from my break thanks Lou
My only dino tech is backdash os my safe jumps for his armor command grab just like clark
Thanks, dawg! This also kinda comes from working against Clark oki, but some folks cycle through the vortex options so well it can be tricky. Dino has a few fewer options though since his mobility isn't that good
Have you tried walking forward?
You can avoid the RPS guessing game that Clark KOD and other grapplers run by doing fuzzy guard > neutral hop
Take the easiest safe jump and meaty setup and learn those for now, add more later
I've tried that and feel I just kinda walk into buttons often, like getting hit in my start up and such
My boi you gotta press on him 😭 also don't play the close range game his 2a and 5b are whiff punishing gods
Dino has that SF 5 light kick into mb combo
He's got armor and larger buttons though. I'll have to get a time stamp for the vod. I mean it was essentially getting put into the corner and dying
hen_ty1er went live on Twitch. Catch up on their THE KING OF FIGHTERS XV VOD now.
Yeah at like the 3:50 mark is me just being demolished by Dino
I'm looking into learning to fight against the top tier characters in this game.
Would anyone be interested in coaching me for the matchups?
(Especially against Krohnen.)
I'd like to do it this evening.
B. Jenet is another one that I should learn to counter.
Hmmm... okay, here's what I'm finding (and as always, others, please feel free to add your own thoughts):
4:00 - 4:09 -- Believe it or not, you're in control of the exchanges here While you aren't getting damage of an opening, you're gaining space and meter. What I might've done at 4:10 after blocking the 2A is backdash and try to get the Dino to overextend. The reason I'd do this is positionally, he WANTS to gain more ground; he doesn't want to have his back to that corner. So he's going to push any opening he can find. Sure enough, he uses a full jump to push the momentum. You can low profile the ensuing j.CD or you could think anti-air.
4:15 -- Good jump back; back to neutral. It looks like Dino is throwing out 5Cs to control the ground, which makes a ton of sense. Run-up block puts you neutral though sinceit's -2. Good pushback and slows down the pace of the match. Wondering if a run-up low profile might work here or an approach at a different angle through a full jump.
4:28 In the corner you were put in the following situation:
far.D xx qcf.A (-16 on block)
2A (-2 on block)
j.B (+10-13 on block, tough to tell; hits kinda high)
delayed grab
This could be a useful sequence to lab against. First thing I'd do is try to see if I can punish the qcf.A with a runup 2A. -16 gives you enough time to run forward and instantly 2B. His fastest button is his 2B which is 5f, and a forward dash is 14f. So you should get a punish for any button which is 6f or faster. This looks like cl.A, cl.B, or cl.C or 2A, 2B, or 2C. 2D could even likely low profile, but it's a less rewarding and riskier option. This is just coming from looking at the frame data, so it's likely theoretical at this stage. But yeah, 662 followed by a button seems like it can lead to something, so that's where I'd start with labbing.
Oh that move, absolutely never once thought about punishing it just thought it was one of those things you hold because he can do one or 2 right?
I believe so, yeah. You can cancel it early with AB
The qcf.A cancel is just one downward slash
The qcf.C cancel is one downward slash and then an upward slash
What's important to know is the qcf.C cancel is -9 and the qcf.A full move is -16. I can't tell which version this one is in particular, but I think both can be punishable according to the framedata. Worth labbing imo
I mean at least with the A version kick sand from gama punishes it and Whip 2C punishes it if the whole A version goes through
Oh shit! Okay, okay we on a good start
Don't have anything for Leona so I'ma assume she doesn't have anything
Can Leona interrupt the slashes with a Flash Kick?
Generally that's where I'd go if I'm finding I can't punish something
I guess I'll try it, currently since Baldur's Gate 3 came out and had an 81.5 GB UPDATE, and my job hates giving people hours. I have nothing but time rn
That is... a MASSIVE update. Yikes
It's only large because the full game wasn't available for download but it's incredibly massive
Well at least on the full A version Leona CD does work but like if they stop it I don't have anything to punish unless they're directly on top of me
I can play both B.Jenet and Krohnen
Who else should I watch out for?
I'd say Kyo and Luong
They are always up there on the tier lists too
Personally I don't think you need to worry about the top tiers yet when your still learning the game
I'd be inclined to agree, if you don't know what's happening you're as likely to get blown up by Billy and Darli as Iori and Kyo
Are you sure?
I'd like to learn it ASAP, though.
That way, at least I'll be prepared.
And I did get blown up by Daru's Darli the other day...
Mostly because I never fought that character before.
Yeah I top tiers are there for like in my opinion, the pros. But people who don't know about X frame trap will still get blown up by those at the bottom of the tier list
Positive
Just learn the game
don't worry about match ups for now
Right now your main goal should be fine a team you like and playing the game to understand things like neutral and what have you
Once you get more confident then you could try and learn match ups against other characters
Is my neutral that lacking?
I'd like to play against more people, but...no one really answers the call.
We play right now if you want lol
Just remember to use the kof matchmaking role in #1021451554739462258
Zero I assume you fought him more than I have you think we'resimilar skill level since I should be around all day
I'm at work.
No I only played once
If only I could clone myself...
Daru has played against them so he probably would know
Ah alright, well @sterile mauve whenever you want to play just to get more matches let me know
Alright. I'll have to take care of my cat in-between matches, if that's okay.
He got his teeth extracted, and he'll need time to recover.
Alright forgive me for asking, is there anyone who would be interested in watching this TNS match with me since it's about my exact same team I want to run except they have Sylvie
https://youtu.be/jn9jHr0xpCY?t=873
Match Timestamps:
0:00 Coach Steve (O.Yashiro, Dolores, Krohnen) vs. Vivivex (Isla, Luong, Terry)
6:50 Lokof (Yamazaki, Luong, Geese) vs. BrokenLawnGnome (Whip, Isla, Kim)
14:33 ViolentKain (Kyo, K', Iori) vs. PerroSinLag (Whip, Leona, Sylvie)
29:05 Tamago (Kyo, Rock, Krohnen) vs. Yurikov (Meitenkun, Isla, B.Jenet)
36:33 Lokof (Yamazaki, Luong,...
I at least notice for sure the ability to disengage very well
Ok so here’s a question: How do I flowchart more/better? Like developing “stuff to do” or sequencing
And yes I understand “flowchart bad” but like…I don’t do it at all. I am 100% playing reactive and in the moment but I see and play against all these players (especially since last weekend) and can’t help but notice how it’s a part of their game plan
So want to incorporate some of this into my play
In all honesty, I don't think it's something you think THAT much about it
In my case, I feel like I flowchart a lot for characters I'm don't entirely understand yet, so I don't have an actual plan or many options
For example, Rock.
I tend to do Reppuken into Super Punch and then Cl. C, 6A, Reppuken, jump back or backdash and repeat until I'm out of meter
Sometimes I do Reppuken into Raging Storm in case I see them jumping
Other than that, I just run up heavy, hop CD or whatever, but those are general stuff that could work for every char
And that's the entirety of my Rock repertoire, making him one of my most flowcharty chars, since I just do the same stuff over and over again no matter who I'm facing
But I think you meant flowchart like have some set stuff to do, like, with Angel for example
Even before I jump, I already have it in mind that I will do Cl. D, 6B, 214C
If I confirm, I finish the big combo, and if I don't I already know I'll do either the cmd run to change sides and attempt smt that will end up on her grab, or straight up do her overhead into grab
Either one I choose, I already know that if I get the grab, I will do the hit run grab to get close and either Cl. D, 6A again to restart it all over again, or try smt else like a hop D or a jump C for the crossup
And if I don't get the grab, I'll be punished since it is super punishable
The point is that, even before I get the first hit of the first combo, I already know exactly what I'll try to do
This is great and exactly what I’m looking for! Could you go into more detail on how you develop this kind of stuff?
This is helpful although I’m kind of already doing the very basic version of this (hit confirms off jump in/run up low etc). Here’s another example: I see lots of Yuris do stuff like run up hop back CD > neutral hop D > jump dive kick back down. Maybe not all that exact thing but you get me. It’s a pre canned set of moves
Last night I fought a Marisa who did target combo > DRC > low and the next time they’d end with overhead. Again it was pretty clearly a flowchart because their “mix” was to just alternate between the two
I’m not saying I want to go full flowchart but over the last year of playing these games I’ve seen plenty of players do it so am looking to mix it in. So yeah TLDR if you (or anyone) could break down the process I’d appreciate it!
Oh
I was talking about this rn on SF6 Matchmaking
Lol
Welp...
Then again, I don't think a flowchart is something you really develop and think about
It's more of something you do, and if it works, keep doing, if it doesn't, you think of a solution
For example, that Marisa you fought
I talked about that EXACT flowchart
Target combo, DRC, Low or Overhead?
I did that in the beginning when I was Gold. People started holding parry after I DRCed
So I thought, what can I do to fuck parry?
I cmd grabbed
So my "mix" became target combo into Low, Overhead or Cmd grab
People started jumping after seeing the Stance Flash from Marisa before the cmd grab
So I tried jump Mp Mp
It worked
So my flowchart grew again
Idk if there is a way to actually lab and develop a flowchart, but the way I do it, the process is that
Do smt. People break it? What can you do to fuck their answer?
And the key is that you have to be as automatic as possible
I don't really think much or react to my opponent
I just see what they are doing
The first time we fight, I am going for the low, to test your reaction
Next time, I will just choose my option based on your answer
If you just block low, I'll overhead
If you get hit, I'll do low again
If you straight up parry, I'll cmd grab
And that's it
Becomes a guessing game
Until someone finds an option that breaks all of my current solutions, I'd say my Target combo DR flowchart is solid.
Ok so it sounds like what you’re saying is to just play a lot of matches and trial and error?
Disclaimer: I’m not a chess player but in that game there are several well established flow charts and openers. I wonder if those were developed the same way…hmm
I guess my thing is, sometimes I just don’t know what to do mid match so am looking for some automatic answers beyond “jump in” or “run up 2B” (stuff like the Yuri sequence above) since, as a lot of us know, there typically isn’t a lot of time to sit and think
This is especially true for opponents who play more defensive. Overly aggressive players (without a plan) typically find ways to lose but those who are constantly holding back can sometimes get me to do the thing I’m avoiding (overextending)
Let me phrase the question a little differently:
How did you develop your setups with Shermies and Angel?
Same as Marisa tbh
Trial and error as you said
I tried many different things with them. Most in actual matches rather than the lab
Just think about something you can do and how to follow it up
For example, sweep.
What can Yuri do after sweep?
Shermie can do heavy accel to side swap
But what after that?
I tried pressing a heavy, and it caught some people, so I confirmed it into combos
Some people blocked, so I decided to do cmd grab instead
And I noticed it WORKED
Even better than just comboing
So it became my main route
After doing it many times, I noticed people neutral jumping
So instead of cmd grab, I did the light DP. And it catches them if they jump
I've also seen some people backdashing or backrolling
So I tried run grab
And it catches them
And I did that for most situations I could think of
Sweep, Blockstrings, Meaties, raw accels...
You'll probably have to think about it for like the charged fireball and stuff
Cuz I have no idea on Yuri
But you know, there are some pretty universal ones like 2B, 2A, Hop or 2B, 2A, Run up 2B
Every char can do that, and it works a lot
ALSO
I have to comment
You mentioned a Yuri thing here
Try to copy it and adapt it to smt you can do, or you think works better
I developed my own Shermie and Angel setups and combos and stuff
But O. Shermie and Billy?
They are COMPLETELY stolen from Tricky
She just told me about them, so I watched some of her lives, tried copying. Saw that back then I couldn't do exactly what she did, because I simply wasn't that good yet
So I changed small details, like the reset
For O. Shermie
She did 5B into Orb to reset one of the big combos and force them to block, while I decided to 2C and hop
There was a gap in mine that wasn't there on hers, but I noticed that if I hit the hop or if I decide to empty jump and do a low, I can combo and get some GOOD damage
So now I test my opponent
I do my route, even tho I know they can just Ex DP. If they don't, I'll keep doing it and mix between hop C or empty hop low or normal grab
If they do...
Then I do her route, which is safer but less rewarding in general
Right and I’m doing all the universal stuff already. Looking more for the character specific stuff
I do understand just playing matches and seeing what works and what doesn’t, guess I just thought there would be more answers in the lab/it would be more time efficient
And it’s not like what I’m doing doesn’t work, it does. Just sometimes I’m mid match and draw a blank on what to do next. Would be great to have some setplay to fall back on during those times
I’ll try copying what I see other players do and see what I can see
When you do those changes you mentioned, are you just going for it in a set or labbing?
Oh yeah, what was the method for the setups you did develop
I usually try both tbh
Most of the times, the first time I do it is on the fly during a set
After that, I tend to try it on the lab just to see how good of an option that actually is
And exactly that
Trial and error
Same as the Shermie sweep example I said up there
In all honesty, it probably does
Let's be honest, I am not the most trustworthy source you can have for that
But I'm telling you what worked for me
PLUS
I have to say
I did most of that before joining here
So I didn't play anything besides lab, ranked and casual
And you know those aren't exactly good places to learn stuff
So I might've learned what I did the worst way possible
I mean setplay is setplay and I did ask so no judgement on how a person got to where they are
I’m just curious and trying to add to my reportoie
Am definitely changing my approach up this season. September 1st marks a full year of playing FG’s against real people
What's the best way to fight Angel besides zoning her out?
Don't let her play
She has pretty poor defensive options, her best one being a counter super
Ofc in this manner you are playing with fire and your life
It's like pressure her to death right?
Yeah, not one the characters you really want to hold out against. As I still do and lose about every time
Since I use King, Athena, and Iori...what are their best ways to counter her?
(Besides spamming projectiles, I mean.)
If you have like set ups and know how to have strong block pressure with Iori. I'd think he'd be able to stay on her pretty effectively.
That's the thing - I need to be more aggro with Iori.
I need to get better with him in general.
Yeah I'm still learning how to aggro more in general. But you really just don't want to let Àngel run amok for free. Especially if you have meter to GC options
I'd like to lab against her tonight.
Iori short hop into lights could be good against her
Athena's lights are kinda poo poo, so it's probably best to take advantage of her movement options.
- backdash + 6B
- delayed light divekick after a 5A xx 6B blockstring to keep her guessing
- neutral jumps
- setplay sequences like light psycho ball xx jump CD or jump A/ light psycho ball xx run up xx 2C / light psycho ball xx teleport xx back dash +6B xx another psycho ball/ light psycho ball xx heavy teleport xx cl.A link cl.C frametrap
- occassional teleports on plus frame opportunities
there are a few trickier setups you can do when you get a better handle on these, but these are good neutral setups to keep the pace of the match in your favor
These use the light fireball in their offense, but it's a bit different than standard PSYCHO BALL PSYCHO BALL PSYCHO BALL BIN BIN BIN PSYCHO BALL gameplay from Layer 1 Athena players
I need to stop that myself.
Eh, the psycho ball is a key component of her kit.
If it works? If it wins matches? These no shame in just throwing out psycho ball after pasycho ball
The issue is if someone hyperhops or super jumps the psycho ball and you miss with a psycho sword
Athena's voice is like the damn flags matadors swing to get a bull to charge at them.
Like it just makes me do bad decisions
Speaking of matadors, I did use Vega, so the game plan fits.
Perfect!
I need him back in SF6....I can't play the game without him.
I'm already betraying him for Iori, which reflects badly on me.
A completely side option by the way learning how to counter a character. You can always play them.
I suck at using grapplers, though.
Grapplers aren't my style, either (since they're almost always big and slow).
Angel isn't a grappler
Yes, she is.
She has a singular command grab everything else is a hit grab
Do we start calling Iori a grappler because he has command grab 
Correction she has two command grabs
Yeah she's just a crackhead pressure character
I don't have what it takes to play her.
I mean it was just a suggestion. As I need to learn to fight King but I refuse to play her
Barely anyone does so don't feel bad about it
And like Tyler said it was a suggestion
This is not a good idea against Angel. She has her teleport to go through projectiles and that cross up can come in from shockingly far away. Like most rush down characters, you want to stay in her face and keep the pressure on
Yeah ideally you win neutral and stay on her ass
Me with Jamie’s drink SFX. No clue why but it makes me mad
I think it's kinda crazy my whole team loses to a good rushdown player. But that's also just me in general.
Tis
If I can't figure anything out a solution with my characters using everything I got mentally. Like what other tools do I have to work with?
It depends on the situation what your characters can do
I'm saying about 90% of the time. I'm like thinking about "Do I need to drop my approach because I'm not getting in or I'm getting DPd?" I do that and all of the sudden I'm getting smothered. Now I'm in a entirely different situation where I gotta think twice as hard and then I gotta solve the neutral issue. And it's like, my brain can't handle this.
I mean sometimes that is gonna happen
you guess wrong
now you lost neutral
now your in the corner
and have to struggle out of the corner
Right, I get that. But then it happens like not every interaction but multiple times on each character. Which I would think, means I'm doing something wrong, or not adapting to something.
It could be a little of both
If you fine yourself getting air to aired alot why not stay on the ground and anti air or if your feeling ballsy trip guard and punish the landing
It's the whole, "When I do Rock I gets hits with paper but whenever I go scissors I get hit with Rock" type feeling
Alright, just so I don't lose my mind. I don't want to just win winning or losing is whatever. But like I'm also not just expecting to just get good. But man, I look at my games against good people and I just think, I still don't have that KOF game sense at all. Everytime I think to jab to catch a hop it's like a full hop. I think to sweep or do a low attack and 8/10 times I just get hopped on. Etc, like I guess wrong and react slowly. I think the pressures is over I die for just trying to move or press, I think the pressure never ends I die trying to block. I'm not changing characters any more, but I really have been starting to think I either still don't know how to play my characters or I still don't understand KOF at a basic level. I swear since I've been trying to actively figure out what I'm doing wrong I just get headaches mulling over it.
Some people (such as myself) hop when we shouldn't, as in the range is very close. 5a is good for preemtive pops like that. Typically you wanna use 5c or 5d (character dependent) because the range and frames it takes to hit are inline when someone reaches combo-able range from a hop, otherwise it's just a stray hit into a reset. I think the better approach, imo, is to play your ranges than play the reads. Reads come from knowing your ranges, and by your ranges, i mean both characters ranges, not just yours.
The thing about KOF is that it's anyone's game and you don't have to play the grounded neutral. You can play a very movement based neutral. If you keep losing the grounded neutral, try to incorporate movement into your buttons like neutral hops/jumps & backward hop/jumps. Extends your safety by sacrificing follow up potential but you "win" neutral by edging control in your favour
I'm gonna try to make a KOF comeback, i'm juggling like four games on my free time LMAO but i'd like to grip KOF again, losing my touch. We can throw down if you're up for it
Most folks here play a grounded-momentum based neutral. Get 1-2 hits and they push on ya. There was a player here, I forget their name, but they played a very hit n run style neutral and when you inevitably froze to try to react, that's when they would push an offense and retreat again. It was pretty effective. Point of the matter is, there is no right way of playing KOF, it's whatever works for you against said opponent. Take Luna, for example. Sis can't play neutral for jackshit but their knowledge of setups with their team is in a league of its own, and it works 9 times outta 10.
Alternatively, if you are expecting a hop and you find your pokes aren't cutting it, and you really want to make a point playing the ground game, just give em a shatter strike
Hope it helps, bruv!
@split grotto
LMFAOOOOOOOO
I never felt so offended by something I 100% agree with
I tend to just skip it to the good part
I'll give my thoughts when I'm done cooking.
am I WRONG 👀
Nah Mac your spitting
Nope
Not at all
Lmfao
Luna doesn't wanna play neutral they wanna fight lmao
AND IT WORKS LMAO
YESSSSS
Not today...
I stole one match against Zero and one set against Bubs
And I've beem playing since I woke up
People learned my shit...
@magic harness this happened when we threw down multiple times a week too, you fraud 😂
LMAO
don't be actin coy!
When I was at my peak, it took me one day, and luna came with "ah you learned my billy, he can't do anything anymore"
DON'T BE ACTIN COOYYYYY @magic harness
Luna when people figure out how to punish her billy and shermie
Alright, let me ask. How exactly am I supposed to figure out what I'm good at to to play to that strength? I'm guilty of winning sets and still not feeling like I learned anything, and it's the exact same with losing. So I still don't know what my skill set it at all.
LMFAOOOOO
||What is coy?||
Yup
My face today
Being modest
Oh
Right!
In all honesty
I just need to lock it in and go back to studying Kof
I am too focused on SF6
I'll smack you in that too (not really i think i plateau'd tbh)
I like my gimmicks and setups
I really do
But I feel like I need more than them to be able to beat you guys
Cuz I can steal games and win on the beginning
Hell, I even beat Daru on my first week here
But I feel like whenever someone learns my setups and habits, I can never win again
And about that
I also feel like I plateau'd, but that's when we start pushing and learning more to break our limits
Don't. Just play and find out what you like and make it work. I like shotos, I have good ||above average|| neutral/footsies cuz I know my ranges. Luna has great setups, learns them to a T, plays them to a T. Why? Probably because they're cool, they like throwing hands, and like to push an offense
AH
Also
About that
I'd say it's something you just feel comfortable with
Like, what do you enjoy the most? What do you like about your gameplay? How do you usually win the fights?
By being aggressive? By mixing them up to death?
You learn by finding out what you enjoy, not because the meta tells you to do so
Yup
Ask anyone here, I somehow actively avoid the meta
Speaking of which...
MAC
Teach me Tewy.
I mess with Jamie in SF6 HARD, but I'm still subject to the uphill battle of getting my drinks in and being projectileless
Terraria
No one wants to play anderson bogard
Terrence of the Bogard Kingdom
I want the OG Mac Team
Terry, Geese and Rock
Terrance Anderson and Joesph are team fatal fury
the OG team was Joe, Terry, Rock LOL. I think you'd be a menace with Joe, you'd look like you can get the corner stun ezpz
NO JOE
Hate that guy
Lmfao
😂 Fine. I'll continue to represent Joeppression.
I'll talk Terry while @split grotto speaks (continue, bruv) @magic harness
Since, I play the game. I still really can't figure out what type of gameplan I want to lean towards. As it stands I just kinda play and simple flow chart. But the second it doesn't work I start thinking. And I think really hard Sometimes I get something. Most of the times I just don't and I slow down which I feel for about anyone who can block. But I just get ran over and kinda die 3 times in a row.
Y'all can keep talking, I'm just thinking
Maybe you could start with the characters you play/ most like to play and extrapolate gameplans from there based on their strengths
He is the coolest. 🙂
TLDR; good footsies, great button ranges but doesn't convert off much. Unless you wanna play point terry, then you're special move Terry and gonna center your game around Burn Knuckle & Crack Shoot. You get the combo and you blow them up with meter, get the knockdown with power dunk, or gain .5 meter with powercharge-rising ender. 5d is a really good button if you play the tip of the range right. He's got like, one-two +++ enders but they're very ezpz to read if you overrely on them. Like a full screen power wave leaves you +20 advantage or some shit, you dash up and get a full range burn knuckle and you're either STILL plus because they blocked, or you get a stray hit into a KD. He's got 1 cross-up in jD. This is a long TLDR. You wanna learn a good footsie neutral, play Terry, and he rewards you with big, chad booms. Nothin fancy but a force all the same. @spark atlas
we can trade questions n shit if you wanna know more, that's just a nutshell
who's your team right now?
I'll think of a basic bitch flow chart with your team
Just don't be like me and realize nearly two years later you never learned how to play neutral
Everyone has buttons
Whip, Leona, Yamazki
Last I saw, it was Leona and Yamazaki at least
everyone's neutral is different 🙂 It's how you ebb & flow with it from neutral to pressure is more important.
In that order?
Yeah, for the most part.
K, i'll thinka somethin. Look up DC for some data and think of my own experiences against them
Do you two throw down together? @split grotto @slate mica y'all should
Yeah. I'm basically highlight reel fodder for tyler
They played against each other a couple of times
It's not like I'm trying to play like anyone else or anything. I'm just trying to figure out what my strengths as a player are.
Highest of praise and keys, I'm only as good as I am because of @torpid quarry LMAO. Like we fought everyday for like, months when we joined the server. And then I just started taking names and shooting for the big guys
Brother, you take sets off of me and I still can't fight your Dolores
Like, this is feedback I recieved back in May. I feel like I'm still making the same mistakes today
Actually, that is already GREAT
I will test him more later, not today
Maybe questions will appear by then
But yeah, I planned on having Terry Point, Geese and Rock change between Mid and Anchor
Ranbu's pretty solid though, pretty sure they compete
(I took sets off him, HAH)
Like this isn't good gameplay I'm doing here
Fucking yolo-ass neutral skip bullshit
Fucking dumbass run up garbage
Point Terry is pretty good, not my cup of tea but he's pretty solid if you do it right, because he doesn't play like the typical Terry
"OH, wah. I suck. Why can't I take any wins 😦 "
Because you play like a fucking chump
Lou, I feel about the same way. I can't win at all. When I do it's like half the time because of Yama damage or because they don't fight many whips
I actually have no idea how to play him
I just saw he has many 0.5 and 1 bar combos that deal DAMAGE
Plus, his neutral seems great
So I thought that's all I'd need
When I make my return, I'll try to come on as often as possible. We can throw down regularly @slate mica, long as you're patient with yourself and we'll figure it out
Like i said, i threw down every day, multiple times a day, with Trip when we first joined before I made any leeway
You have won EVERY SINGLE SET we've played since you joined the server
Absolutely not Lou. You know that's not true
Yeah 1 bar I'm pretty sure he can do up to 47% LMAO
Have you forgotten that time you made a huge comeback from 1-4 and took the set 5-4?
I haven't
Have you forgotten our most recent set where you beat me 10-4?
I haven't
what'd you learn out of the 4 you won
👀
I'm saying, I haven't won every set we've played. I've without a doubt lost some against you.
Idk. I don't even remember what I did
I got lucky with my yolo Sylvie bullshit, likely
something musta worked. Ft10s expand your repertoire. You get the reps, you figure out what's working and what isn't, and it's an adaption set
You punish my really bad DPs, you cross me up a lot more than I even know how to, you hit me with set ups from Dolores etc. I think you play well.
Most grapplers if not all of them are gimmicks Lou
I absolutely will, Whip is a trick ass character.
Well, I'm playing the wrong game then ig
Yamazki is a trick ass character because he'll just blow you up if he's on anchor. The only honest character I have is like Leona
Because, shit, I'm trying g to learn neutral with Shermie, and everyone's all "you're playing her too honest" and I'm like "yeah, I'm trying to learn neutral while playing as her
And Shermie's gone from my best character to my worst, simply because everyone's leveled up and my ass is stunted neutral-wise
So idk
Ain't nothing wrong with that if you're trying to learn that though. I really don't think my neutral with any of my characters are good. I died to Luna early and all she did was counter as Geese
Shermie has the best neutral out of the grapplers but that doesn't mean she has "good" neutral
My Leona most of the time takes like 60 percent before she lands a single convertible hit. And Yama just fishes or CDs and that's like it.
Shermie is very much a gimmicky character. Have you Seen Luna's? Man.
If it's not working and I'm losing consistently, then I need to change
Yeah, and that works for Luna. Luna's a great player
I'm not, lol
And I'm trying to build my skills
Who's your team that you're putting in reps with right now? I know dolores
Dolores is tough for me because i know fuckall about her and how she plays lmao
[vacant spot], Sylvie, Dolores
but i'll think of something too for you
Yeah, same with everyone
Sylvie has a lot of plus shit so I'll run with that
The Geyser loops are also something I'm interested in
Once you get the timing, oooohhh they're so sick
I haven't hit it in game yet though 😦 Only in lab lol
Right, I'm the same way. But I'd say you'd have to play into that characters strengths. It'd would be like me playing Robert like a grappler.
I've done it once in the lab
It's cool but HARD
That dp longcut is a nightmare
Heidern has it for some his combos but I can't be bothered to do that lmao
wwanna know the shit thing, the DP cut works for Kyo but it doesn't for terry
I don't understand why
LOL
And this si coming from someone who hits Kyo corner loop more consistent than Terry so
HUH
Like it's easier to do DP and Geyser individually than DPcut-geyser lmaaaaaaaaao
I have NO idea why
That makes no sense lmaoooo
Oh i was cheesed when i found this out. I learned Kyo loop first with the cut, and tried doing it with Terry right after and it doesnn't work
😂 no chance in hell i'm doing it wrong either cuz they're the same inputs
I've been thinking about what I do well. I can do pressure, with like Yamazki and I think Whip kinda a well. But that's pretty debatable. Leona most I can do is strike throw with the most mediocrity.
I can damn near combo with her consistently at least. But my hot take is ain't that impossible. It's easier than both Yuri and Joe's corner combos I'd be inclined to say
Leona's neutral/ lights aren't the best, which is why I think she's in the below-average tier for most players
Like I don't know any setups with either of them because in my eyes. I still gotta learn how to neutral to even land the hits into set ups. It feels so damn rare that I land anything.
Facts mac beat my ass a lot and mac helped me learn not just kof but 2D type of fighting games
I've had a lot people just say to play the game more and don't think about it. But like I lose to Smoke, Zero, Daru and the other sharks,like I'm on training video of "What not to do in KOF" I think hard watching the replay and playing the game but I just can't figure anything out other than I just don't know what I'm doing.
Start by playing Lou. Or Rait. Or Dyl
Nothing wrong with playing the big boys but if you're doing it for tet sake of measuring your own capacity then you're selling yourself short
y'all gotta start somewhere but at the top ain't it
I mean I've fought people my own level in other discords and like it's mostly even but I end up winning most of the time. But I don't know what I did right to win or what I did wrong to lose
Also, just to point it out. I started out fighting Zero. Since he's the one who got me to buy the game
Yall know each other?
Nah we just played a lot of P4AU
Ah, fair fair
It's weird, very weird. I can lose 0-18 in SG and I've gone like 4-30 damn near in P4AU and it never felt as rough as it does in KOF
Didn't even @ me smh
Even after the thrashing I gave your Geese
Ah I've played a lot of fighting games and it's like I don't mind losing if I get better or have fun losing. But KOF I don't feel I get either
I do
Poor Luigi Andy getting overshadowed all the time
LMFAO
True, I just thought we play very similarly already tbh
Your basic strat with Anchor Terry is almost the same as my Anchor Shermie
Some stray hits and a good QM into 80%
Low bar Terry a whole different game tho
True
That's what I wanna learn
Low bar Terry is fun, but I like my qm too much
I'm starting to play Terry differently though even when he's got a ton of bar
Am I supposed to set this game down? Like I'm not trying to just vent but what's the mental state I'm supposed to have to lose better? Like from 0 hours to 277 I still feel like a complete amateur
I'm currently on tilt from consecutive ass beatings and I'm somehow back on it 🤣
Take Wins and Losses out of the equation prior to the matches
Make an objective not related to the result of the match
This isn’t ||other game|| going 100% flow charts won’t really take you too far in KOF. There is a time and place for them but thinking we can just auto pilot a sequence into a win means the only people we’ll beat are those who don’t have the answer to that specific sequence
The good news is that fundamental KOF doesn’t change based on which character we play so learning how to reliably:
-run up low > hit confirm/pressure
-run up throw
-cross up
-hop/hyper hop
-AA
-BLOCK
Will take people really really far
This is why me and zero have been on you about character swapping because you can learn this stuff with literally any member of the roster
But how could you focus on that when you’re learning a new set of BNB’s every 10 days?
I'm saying, I try. I ran with one team for a bit or at least the shell of Shingo and Joe. At some point I just felt I was incredibly bad at using their tools or just playing them in general. So I went a on that large excursion to figure out which characters I want try and stick with. I've settled on them, I'm probably about just as bad to be honest but I at least like them more than the last team I was on.
You didn’t push through is what I’m saying
Plateaus happen
IOW it wasn’t the character holding you back it was the lack of the bullet points up above
Because if I hit a wall, I either take that break and put the game down for like a week to a month. Or I try something completely different. Since right now I'm trying to push through this wall and I feel like an idiot after every set whether I win or lose.
I don’t know about anyone else but if I stopped getting gains in the gym the solution wouldn’t be to take a break
It would be to analyze what I could be doing differently
And then I would change 1, maybe 2 things and wait to see if it worked. Not throw out everything all at once, therefore guaranteeing that I’ll have little to no idea what did or didn’t work
Right, I try analyzing, but it's not constructive because for me it's a "If one part is bad throw out the whole engine because I must be doing so many other things wrong"
Do you understand what I mean by how that’s playing on hard (impossible?) mode?
Is that how the scientific method works?
“Let’s just change everything all at once, surely we’ll be able to pinpoint the exact issue”
It would be different if I thought any of what I was doing was correct
But I think about 90% of what it takes to play KOF I just don't have or execute super poorly
Sounds like you aren’t giving yourself credit for the stuff you do get right. This is normal but needs to be overcome
It’s our ego glossing over our success (“Of course I did that right, I’m amazing”) and focusing on our failures. This was a crucial thing back in the caveman days when a single mistake meant death, not getting laid, or expulsion from the tribe. It’s less of a big deal in the modern world but lizard brain hasn’t caught on to that fact
Are you making contact with the opponent?
Getting at least some damage?
Blocking at least one mixup?
If so I have good news: you’re getting some things right
Well, it's probably super counter intuitive but like there isn't much get from focusing on the things that are done well. Like I lose a lot, which would mean there's a lot wrong with how I play.
Respectfully disagree. If we don’t give ourselves credit for things we do correctly how can we set goals or monitor progress?
Someone in one of the other discords mentioned that I'm not getting perfected the whole time. But it's not impossible to at least land hits or confirms if it's possible.
I mean, I'm not gonna argue that, it's just if there's a mountain of issues I'd assume that's a lot more pressure than the small plate of things I'm doing right
How do you eat an elephant?
If I had to guess, systemically take it down one bite at a time.
Exactly
So you say you have lots of issues, you’re in good company
Pick one and work it for a bit either in lab or matches (both is best imo)
Then put it down and work another one
Divorce your ego from the win screen, your wins are hitting that low profile 2B or avoiding that cross up
Or whatever you’re working on
I just wanna point something out
Those happen, but I've been under the impression that's just playing that base level of KOF. Like I mentioned it in the other discord. Since I personally don't think I have Neutral, offense or defense. Considering how most of the games I play that I lose go.
That SS into Climax I pulled off?
That was against an Immortal player who was running all over me with Yashiro
But I still managed to delete him, because I kept my cool under pressure and stuck to the basics
On some level, no need to overcomplicate
But this game is so fast. It feels like defusing a bomb at like every single interaction and neutral. I'm not saying that I've never SS into a kill or at least GC someone off of me and win a game. It's rare because of what comes after
You gotta be two steps ahead in KOF
Think of it this way: play the situation, not the moment
That’s how you can anticipate and play the RPS per last night’s discussion
That's why I feel this game is like an impossible game. You gotta be able to "Read the KOF" guide book for situations, Reference how the player is playing, The characters I'm playing, the meter on both sides, the health on both sides, and what character everyone is on to make a choice
That’s every FG though
One bite at a time dude
But the beauty of KOF is that you can’t really “hide” behind characters like in other games
I always say KOF glorifies your strengths and magnifies your weaknesses as an overall FG player
The other FGs aren't this fast mentally though. At least the games I've played in the past.
Agreed. It’s why I listed those bullet points because the game is so damn universal. Everyone can do the basics and then some
Like this isn't a vent it anything like that. The "basic neutral" seems like you need a college degree level of experience to get an understanding of it.
As, I ask for help, I feel it highlights how much I don't know of didn't even know existed.
At least, it feels harder because of how fast the game is. Especially just anti airing on reaction and such
There is a lot no question
But EOD it’s all fairly intuitive
And it takes time to remember everything at your disposal
Everything ultimately comes down to “Are you going high, low, or for throw?” And being able to recognize pressure gaps.
And as I preach all the time, the game is more about reading VS reacting. So you gotta trust and bet on yourself more than you are probably used to.
I said it before in the other discord but I've definitely been told before to not go for those reads or to reserve them for only on offense
Look, I'll keep trying to play more games. I just feel I don't know where to go since it's a sea of stuff I don't get. Like yeah I messed around with jCD stuff yesterday at a suggestion of someone. But now the question is how am I gonna get someone to block it
Reading is also not the same as taking a “spray and pray” risk
I'ma say something that's probably not accurate. But it really doesn't feel as simple as "Oh yeah just go do block pressure"
It’s good to know your button angles, especially the air ones
Since there's like a whole stair case of other things to get up to that point.
Is there any way to get a new Bloody Roar? 😅
I mean it is just that simple to start offense Tyler
crowdfunding
If someone anti airs your hop cd try a ground approach
noooo, I don't want another Shenmue 3 😂
Ground approach doesn't work try for a jump/hop again
If none of those works try and figure out ways to bait someone
Maybe run then neutral jump or jump back
Make them feel like your gonna advance but to don't at the same time
Like their isn't gonna be a clear cut answer for what your looking for just gotta experiment and see what works and what doesn't
It feels so easy to exhaust all options in this game. I've tried using what options I have running in and then jumping back but I still can't use any of that information I get from it. They tried to anti air, alright what the hell am I supposed to do with that since a lot of people just have 2Cs fast enough to hit me in the way in. So I'm back at just not being able to move towards them
If guess wrong Tyler it's ok at most you eat 80 damage or so from a dp/2C
Doesn't mean you give up
“What am I supposed to do with that since a lot of people just have 2Cs fast enough to hit me on the way in.”
In this situation, you have “told” your opponent you’re willing to jump in. So maybe on your 2nd or 3rd approach, instead of jumping at your usual distance throw out a fireball or something to punish a whiffed 2C since that’s what you know or, anticipate, getting tagged with.
Unless it's a counter hit yamazaki 2C or someone anti airing with a super of some sort you aren't gonna die from an anti air
I'm concerned since like health is a resource. In most situations I'm already so low or am about one interaction from being in the corner to block into death. So I jump in, get hit and they run after me and I'm blocking. And then, what's to stop them from rolling the fireball, the CD etc. Since I'm not trying to bat away the answers but it's what concerns me.
Ok but with they don't?
What if they run so close that a wake up throw works
what if they don't run and stay stationary
Health is also something you will get back in the next round
So you can afford a couple stray hits
Their is tons of overlap in that small situation you just said
But yeah, you are beating yourself with your own mental stack
You just have to be willing to try
No player can cover all possibilities
And to emphasize “What if they roll the fireball?”
Are you setting up for a roll punish if you expect that?
Cause you can do that
It’s Athena 101
It's all of those answers to what I think is the right idea is why I don't feel like I should do that.
There's like 3 answers to one solution
But out of those 3, the opponent can only choose 1
And so regardless of the answer picked, there is always going to be a risk/reward or opportunity cost associated
And it’s up to you to sus that out and exploit it
This goes back to betting on yourself, and being ready if you get the W in the interaction, but also accepting the L if you’re wrong
So like, there's a way bigger chance that they choose the right answer to my solution and it's just better odds for them than for me.
And that's ok just means pick a different solution
Yes, and just like how they have 3 answers
It's ok to be wrong
I have literally been wrong 10 times in row against daru/smoke and have lost games and rounds because of it
Right, with often I lose. It really doesn't feel right to say I lost from round start to 3rd character just because I guessed wrong.
It really does not get more fundamental than that
It boils down to one of two things:
- Your opponent was more right than you were IE winning more interactions hence they took the match.
OR
- Your opponent has the execution / skill to make bank off of when they are right. As a result, they don’t have to be right as often.
#2 is the goal, and why KOF players do not recommend relying on fireballs for a playstyle
10+ fireballs = 1 solid jump-in
Oh hey OMF, when you get here?
It's losing that many times and not picking up on like any habits doesn't sound right at all.
Mood
Today
Been a hot minute since I saw your name pop up on my notification feed
Hope you been well
IRL been an ass kicker
Felt
But things are good now so I’ve finally been able to get back into some KOF
And hot damn does it feel good to be back
Great to hear man
Thanks for the well wishes BTW
I should hop back on one of these days too
I hope fortune has smiled upon you
I've had some smirks here and there
I'll should hop back on KoF soon, get a set with you when I can
Sometimes it takes a while for what’s really going on to sink in.
I will freely admit I am probably one of the most hard-headed players out there.
Like I've put games in here and have had clips of me making the right read and it still feels like the wrong one.
I got one somewhere of me killing off of a low confirm. That I ran in with it. And it's like there was such a large chance of them jumping or just blocking. So it didn't feel like a good option
That is silly and self-defeating
Why are you not happy and confident in the fact that the option worked?
My guess is, if I may, is that it didn't feel "right"
Because, as stupid as it sounds, it doesn't feel like the right choice. One sec I got a clip that I specifically didn't feel confident.
But listen, doesn't matter how you won, a dub is a dub and you should hold yourself to that
Wake-up super is never the right decision…until it is
Where do you think the idea of the “unga bunga” playstyle comes from?
It’s this idea of playing dumb but it “works”
This right here, I stood still and got a complete punish on a roll. But why did I stand still? I had no reason to do that, no prior context to make me think that standing still would work etc.