#KOF Coaching
1 messages · Page 15 of 1
The first hit of geese's rekka is -4 for light and -6 for heavy
You can punishing the light one most likely unless you have a character that can
Sounds like you are getting knowledge checked a lot. Don’t worry there are characters whose frame data I don’t know yet. Characters like Antonov and DLCs like Kim
He has a very good meaty setup which is what you are prolly getting hit with
I'm not saying you should look up everyone's moves like your competing for tekken but if you get knowledge checked really hard from a specific move you should go hit the lab and see what's up lmao
Ah, that's the thing. That kinda happens for like everyone I fight though. That's why I assumed I might as well just look up every character from the top down
And if you don't own the character then hit up dream cancel and go from there or ask people here who do have them
For character like billy I only bothered how to punish his stupid lvl 1 since all billy players do that on wake up
and that's all I need
no need to worry about anything else
Like I assumed for the most part, that most moves are pretty obvious whether their turn is up. But either I'm too slow to punish which happens a lot. Or it's just safe.
My method is pick up the character and watch what people do to stop you 😅
It's weird, I know the bodega isn't safe from Shingo
Or the Frame of Fighters phone app!
I've seen it get hit with a punish counter but that's like certain character
It's -6
Did not know about that, will check out that app later today
Nah some aren’t obvious at all
Most things that are like 6 frames are things like sweeps
but depending when you do 236A in a blockstring you might just be safe in general
if your point blank you probably are gonna get punished
with a better starter at that
That's fantastic, explains why Iori just casually sweeps after that block sting
See
And all it took for me to look at the frame data lmao
Most sweeps range from 6-8 frame iirc
Nah, I understood that it wasn't "safe" but that's how I feel about Shingo kick as well
I don't think Shingo has a safe block string special ender
About everything is -5 at the best.
Well you don't always have to end a blockstring with a special move
you shouldn't at alll really unless you know your gonna be plus or have some sort of mixup imo
If someone has bar they can guard cancel roll and punish you
But that barely happens in ranked anyway unless your high up
so don't worry about it to move
Ah it happens a lot actually against Joe. I've noticed a lot people GC roll after the command normal
Yeah that'll also get you clipped
I've definitely always ended strings with a special because unless I got really bad timing it feels really slow to hop after some normals
Well some characters have different jump speeds
I doubt any of the characters you want to play are floaty particularly
Just something you gotta get use to
From the top of my head yamazaki has a faster fall speed than most the characters you wanna play
Which is why he can and instant overhead with jD
I mean I think everyone I play is about average I would assume except Yamazki
Yamida
Set the dummy to reversal throw after blocking, this will cause far C if you’re out of range. Do the string and then press CD, see what happens
Guess less bro. Guessing isn’t how we win consistently, people aren’t beating you because they are guessing better or are more lucky than you. If someone is rolling a lot, stand still and wait for the next one because you know it’s coming. Blow that shit up
Listen right, I just recently understood a lot of the game is risk and guesses. Because of just how the brain is. It's real easy to notice when I guess wrong or get read. Like throwing a fireball and getting counter hit. Or just getting thrown out of my rolls, or even just getting hopped on when I do a sweep. But I'm not great at reading or reacting to rolls whatsoever. I still don't understand how people do it
It’s not even necessarily that. It’s just a video game. Games have like, a cause and effect to them yeah? Like you do x and you get y. You do a minus move, this is what happens. You do a plus move, this is what is available. There is a specific sequence of events that lead up to each other and a set of countermeasures for some of those things as well.
You knock someone down, they can either roll, or not. So at that point it’s up to you to decide what you want to do with that and many other scenarios
Even when it comes to just rolling around in neutral. When do they roll? Do they roll before you attack? Do they roll just for the hell of it? Chill out for a moment catch them lacking
On wake up right, it's roll, DP/Invul ground strikes/Armored moves (Clark grab), super, and if I'm close grab
So I used to not really attack on KD but then Zero kinda ran over me and told me to do it more. Then I started getting grabbed so not I try to use moves out of grab range if I can't/don't know the safe jump, and the moves at that range lose to reversals and grabs
Do you want to learn safe jumps and how to space out so you won’t get grabbed ?
I know some of them, and spacing out a 2B to go into 2A at a range that's not throw range feels real hard to do.
lotta shit be hard to do but u gotta hop in there n learn it unless u wanna keep being dissapointed
up to you though at that point
there are answers just gotta follow thru
I understand, I was just saying since 90% of the time I just "Fuck around and find out" which led me to saying it's not worth it so press on a KD etc.
I mean I'll try it regardless
I'm gonna start getting these games on video that make me want to uninstall this damn game
Ranked brings out the worst in me
why would you want to uninstall?
KOF is so fun
Because I kind of don't stand a chance against these people
oh my gosh pls stop
I'm gonna bring myself to record a video of it at least for sure. Then rest this headache away
Since I can't get better without losing but I don't know how to lose better
Like I got hit with 2 raw climaxs in the same game
How did you get hit by the them
I jumped
You got your answer then
They anti aired your jump with climax
(personally I think they were just mashing it)
Well this is what I mean by the whole "I did paper and they did scissors" it's like am I not supposed to jump any more in that match
And I get mind flooded from that point onward
No you should still jump
But maybe change the timing of when you jump
Kof isn't as black and white like street fighter
I feel like there are some aspects in this game which see things in that "logical, sensing, intellect" part of the brain and parts that see things in the "wisdom, intuition, insight" part of the game.
If that makes sense
Like, remember that for all your mental stack is being flooded, remember that your opponent also has to keep track of their own mental stack. And sometimes that risk/reward pays off -- sometimes it doesn't
Like I don't leave any games in this discord muttering "Trick ass game why do I even play it" but ranked it always happens like I get timed out because I can't figure out offense to save my life, I get read, guard broken etc. It's like all the negative just absolutely stack really hard for me in ranked
Which is weird
I don't know, I feel in ranked because I have no direct feedback I feel like I do everything wrong and nothing right
Like I uh, try for my anti airs but about miss them and get cross upd and thrown.
Or I just can't open the opponent up etc, and it's just a lot more noticable in a FT2
The only time we are guessing is when we are on wake up and the opponents options are:
-meaty 2B
-throw or cmd grab
-block
That’s literally it. If you’re “guessing” while on offense and hoping it’ll work out that just being random by another name. Offense means there’s some kind of plan, maybe it works maybe it doesn’t but it’s not like we’re out here rolling the dice and deciding what to do off that
Our characters have tons of options and it’s up to us to cycle those and also pick from the ones that will beat the options our opponent is representing
Respectfully, it really sounds like you’re kinda flailing and hoping it’ll work. Anyone who’s played long enough will see that pretty quick and just wait for you to overextend on one of your guesses
When I was doing that what really helped me was to actually sit down and write out all the ways that I can start my offense onto a flash card or something and reference it while playing
At least then I had a plan
Once again, I think I've said it before. I think I barely understand or legit don't have an understanding of offense or KOF in general
Like I try the 2A 2A hop whatever but at the very least people don't ever seem to fall for that, so it just feels extra hard like I'm asking to get hit with a DP or just a jab
To me, it just sounds like you’re not practicing this. 2A is plus your hop (therefore your hop attack) will beat everything except invincible reversals
You can keep on just playing matches and not labbing but it’s the hard way and the most time consuming
Doesn't it also lose to 5As and some larger 2As
And?
Thought that was the whole point of reacting to hops
That gonna stop me from doing rehop pressure
They will get hit on the startup of their button
With what air button? I must be really bad execution which I'm all for accepting that.
Ok we’re talking about 2 different things here. Re hop pressure is fake
2A > hop is not
Also reacting to a hop with 5A is not what I’m talking about either
Do you understand the difference or nah?
Usually j.B but it just depends
I understood what you were saying smoke
Yeah I know you know zero
I was just kinda generalizing what I said re hop pressure since tyler get's discouraged if his hop gets checked
It used to bug me too, same with eating a DP. Then I realized unless it’s Meitenkun or Krohnen in the corner it’s not a big deal
Just a reset to neutral
I mean you can't do the stupid option when it takes either a character to die or like 30 seconds to start offense
I've always thought my neutral and offense are my universal worst aspects in every game. But in this game my defense is also pretty not great. So like this ain't me making excuses I'll try the 2A hop jB thing but getting reset to neutral leads me back to the bottom of the mountain
I gotta ask, am I supposed to just be inputting DP after like light buttons or am I doing it as like a hard read
Alright how am I supposed to buffer an input facing the opposite direction of the block input?
This game has auto guard I believe
If it's a true blockstring the game will block it for you
The point is you should react more to hop/jump in pressure don't anticipate as much
It's the reason why I swept you so many times in our games
Because I know your looking for the jump
So I do a delay sweep and it beats your 5A
How the hell do y'all react to hops? I really gotta be looking out for the feet leaving the ground. And that's not including like any overhead, grab or command grab
That's kinda crazy to me at least
You can go into training mode and practice against hop pressure
Set like 5 recording and make sure they're all on
That way it'll be random
Like one recording can be a simple ground string like 2B 2A sweep
next one could be 2B 2A hop immediately
After that it could be 2B 2A pasue 2B 2A
so on and so forth
That way you are building patience while also reacting to the hop
A lot of it is just spacing. I don’t need to look out for hops the entire match, just when I’m within range. Also whiffing fast buttons isn’t a death sentence like it is in SF
This too
I don't mind blocking so much, I still don't get the mix of patience and watching my guard gauge. I was like mentally in one of the games I played where I was getting pressured by Liz and I was like "She doesn't have a crazy string or anything so I'll be able to block until it ends" and like I still get guard broken
I feel I'm doing too many things wrong
Who cares about being at the bottom of the mountain? Your opponent is down there with you too. KOF is volatile man, unless you’re getting upset that you aren’t steam rolling people
Once again, guard break means you’re giving up turns
Pressure doesn’t last long enough to do it in one situation
It also depends how is the elisabeth player pressuring
I ain't interested in steam rolling people, it feels like about everyone gets up said mountain and at a breakneck pace to get in my face or start their gameplan. That's why it feels like such a detriment
if they're using the fireballs like I do you can blow it up
No just 5Ds, CDs, jump in heavy buttons into regular block string and then repeat.
I just got mind flooded looking for my way out
and that is your biggest hurdle right now
You flood your mind with so much that you can't figure it out when the solution could be really simple
If she's jumping in with heavy buttons anti air her
I've definitely been kinda smacked out of anti airs because I'm definitely slow at recognizing it. Like I had a game against Chris who I tried to 2C as Shingo but he just landed behind me and threw me. Which isn't the first time that's happened. So it's like, welp anti airing with the anti air button ain't the answer
Hey honestly, I feel I just should've held the block stun
But that lead to guard break etc
His dp goes straigth up you probably could anti aired him
Zero the amount of times people land behind me when I DP is immeasurable
I absolutely shit you not
Unless I'm just doing it late
Maybe close C depending how close they are when they hop/jump
I'm just throwing out ideas of what you can try out
This just brings me back to the "I got too much I'm bad it".
At this rate I feel like I gotta spend like 10 hours in the lab to work on like the 3 pillars of fighting games again.
Like I gotta research about all the characters I can't block against, learn their frame data which is probably about most the cast if not all the cast, practice blocking them and just reacting, my own offense, their answers to my offense, and then how do I get over to them without taking 50% before I land a I hit
Which without a doubt feels like a lot.
Unless I'm wrong, and I'm overcomplicating it, which is a realistic possibility
Yeah I'd say your overcomplicating it
Definitely. This isn’t Knowledge Check 50/50 Fighter 6 (and I love that game btw)
In KOF frame data and sequencing are pretty same-y that’s why we see high level players on the replay channel shredding right off top
What does that mean?
I gotta ask, because I don't think I've heard "Sequencing" before
It means j.CD is always plus, 2A is always plus 2B is (almost) always minus
Stuff like that
No need to learn every single thing about every character
That’s why once we learn how to KOF picking up new characters is easier
Combo and pressure structure
Is this 2A rising j.B?
I'm practicing it right now to make sure I understand it
Yeah 2A > hop B
This is so true LMAO
I mean is It's j.B on the rising of the hop. Because if that's the case I'm decked in the face by Joe and Yamazki
I'm so confused right now
Alright so you know how you said like Yamazki has an instant overhead. That's only possible if you press like 5D at the same time as you hop like right after
I mean the same with this jB
No I don't think he can with jB
Alright, one second
It's specific to him and some other characters
Try hop A
Zero I didn't mean to talk about instant overheads I just brought it up as an example for what I'm talking about
At what point in the hop do I press the button
It happens the same for Shingo and Liz
Yeah alright, that ain't working. I'm definitely getting my lights knocked out when I try it
Like unless this has a specific frame I gotta be jumping on.
What reversal button is the dummy doing?
Jab
You’re too slow then
Uhh you’re in the corner dude
And it’s 2A > 2A
Not just one
That’s what sets up the spacing
Okay I saw 2A hop
So that's what I was doing my apologies
Also didn't know it was not corner exclusive
Yeah jumping hopping whatever when cornered not a good idea
Sometimes it’s gonna be a neutral hop
Add another move and try neutral hop
2B > 2A > 2A
Also if you notice they are mashing that you can stagger your press a little and hit them
I don’t understand
One sec, so like I'm hitting their arm because it's out
Try 2B > 2A > 2A > neutral hop CD
But not like their body
Okay so that's what I was asking about, like if they only jab the one time they just block it
There’s no way to know that
Okay, so it requires
- No ones back to against the wall
- I have to be VERY close to them or have very proper spacing
- And if it doesn't whiff punish I just jump and throw a button
I'm making sure I just understand the rules of it
Am I misunderstanding any of what I listed?
I’m just gonna show rather than tell
I appreciate videos though regardless, I just want to know any thing that it might not work on
Oh alright
Ok they’re uploading give it a sec
4 situations
- Mash throw C or D
- Mash 2A
- Invincible reversal
- Reversal 5A exactly one time
Dummy set to guard all
So in 1 jump D > full combo will also work
In 2 they get hit because they are being impatient and mashing
3 pretty self explanatory
And 4 they press once and have time to block
These are all reversals btw
For some reason they record as reversals but only show for the DP or a throw
Also, again for some reason, the game doesn’t count catching a button (or whatever) on startup as a punish. Only the recovery. That’s why I set the dummy to guard all because if it can block then it will
Well alright I understand this example
I definitely done with KOF for the day ranked really just makes me feel like a fool. Like I guess I'll upload this 2 FT2s but I did so bad because I got ran up 2Bd like what felt like 30 times
Prob best to forget about ranked until you learn more about the gimmicks people will try
This why I said ranked isn't good for the learning the game
People just care about winning
Ranked is not an honest game mode
So many gimmicks
Your more better to ask people for games here and learn that way
It's just like regular stuff that I feel like I'm losing to.
Like just better play overall and I can't adapt at ALL
Every character has access to these kinds of setups. You’re gonna have to spend some time in the lab to find yours
Like I wouldn't consider just Iori throwing a medium fireball as a gimmick
Ask @slate mica about his experience in ranked when he came back to it after running sets here for a while
I don't think I would of ever stuck with heidern if it weren't for the server
He was fucking flabbergasted iirc
I'd still be playing Iori/Kim/Krohnen
Krohnen is a lot more safe with the craziness of ranked
When I played ranked during the beta it was hilarious watching their body language on times I figured out their gimmick (not every time obviously)
Just literally, “Oh fuck what do I do now, he literally figured out my cheeky tactic”. Most times they’d just keep doing it anyway 😹
Force people to actually play the video game
I know one time in the crossplay beta I fought some dude who would just spam geese's sweep (it's 6 frames so I can't even blame) but the moment I starting hopping over his sweep and fireballs he was out of options lmao
The rest of his team crumbled
I assume they didn't have enough playtime on them
I mean I'm only ranked because I want games, it would be neat if people were my level in the games but I guess I'm "where I should be" because I have a very strict like 50% win loss
Video is getting rendered so it'll at least be visible to the general public
At the very least watching it back I really think I'm not much better from where I started neutral offense and defense wise.
Which is why I think I also don't know what to look for in replays, my own or like pro/better players
For pro players look for stuff you can copy easily like round start options and what they do when they have someone in the corner. Also optimal routes if you want to streamline things (I do)
For your own look at what beat you in situations and figure out what a better answer would have been
Yeah I'm really not good at that. I see it and am like "I guessed I wrong or was just kinda worse than the opponent" which doesn't seem constructive at all
So how am I supposed to know that I "specifically did something wrong?"
Sorry if it's a broad question
You sweep they hop punish
Stuff like this
An upward facing button would have stuffed the hop
Etc
Anyway learning how to constructively watch replays is a skill no one just knows how to do it off top
Ah so I thought this was a "I lost the KOF RPS"
Yeah
So if you see that a bunch it means you’re sweeping too much or at improper spacings
The hard truth is that we can watch your replays and tell you what we see but you need to be the one to internalize it and see it for yourself
Otherwise it won’t stick
I do pretty well at understanding about most people who watch these replays are better than I am. So I listen to it pretty well, the problem is me actually figuring out when I should do it in a live game
Just sounds like you’re being random and don’t have a game plan
It's more of my game plan doesn't work and I run out of options
Since it's "get to opponent and kill opponent" but there's a lotta mud in-between that called winning neutral
At least that's my opinion on it. It might not be a real plan
Ok. Then it sounds like you are using very few options or very basic ones and then throwing your hands in the air when they don’t work
This game has a shit ton of ways to get in
It’s why zoning is kinda weak for example
I watched that set against the Robert btw. For one you’re leaving a lot of damage on the table by not hit confirming. This is really straightforward to practice
You also let them get away with a lot of unsafe stuff
So just working on those 2 will help a lot
But that’s done in the lab by setting up situations
Smacking a stationary dummy around won’t cut it
I also just posted 4 videos showing different situations in neutral. Go practice that stuff for a while
I'm not trying to be rude or anything like that. Isn't that for when I get to the block pressure part of the game? When I do hit them
I would say whiff punishing is more neutral than anything else but that’s just me
Oh, I mean fair I really didn't and don't think of whiff punishing.
Since for me it feels like a coin flip on if I press something at the right time to punish them
Just go practice those setups or hit confirms or something and hop off discord for a bit. Won’t get better here have to play the game
Ah as I said I definitely am off for now but I'll give it a try later or tomorrow.
@split grotto here’s some advise for when you fight @grim crypt next time. I think a big reason why you struggle is due to lack of character knowledge. Here are some of the most common things zero does for his characters.
Iori - I think you are most familiar with this matchup but a big thing with zero’s iori’s pressure is after a hard knockdown, he will whiff the running hitgrab then mix you with either a safe jump in front of you or do a hop taco crossup. I think you can rollaway to escape the pressure but of course he can punish it if he notices you doing this everytime. It’s a great Iori mixup that’s hard to defend
The most common thing he does for his characters are:
-
Heid: After sucking my life, crossup j. C into life suck again, looping me forever
-
Kim: Comboing me to death
-
Iori: Safe jump in the corner into infinite pressure
Lmfao
Kim - the main thing that zero tries to catch you with is using Hisen Kyaku (236P). The light version is -2 on block, the heavy is +3 on block, and the ex is +2 on block so they are all very safe. However, and it’s not obvious from the animation, they all have a huge startup so you can hit him on startup. Most of the time you are too afraid to press so you just allow him to keep pressuring you until you get hit then the big combo starts
Learn to recognize the animation of this move and punish accordingly
Heidern - the 2 main things are, after the command grab, he will do the jump C crossup. Don’t guess. Roll forward if you see him jumping towards you after the command grab. If you roll too early before he jumps, he can punish the roll. The second thing is zero will do a block string into the crossup slash attack that you have to block on the opposite site which he can then cancel into super. It’s very hard to block, but you can hit him out of the crossslash. As it’s a fake string. So while blocking the block string. Hold down back and press 2A. This will allow you to hit him when he does the cross slash after the block stun. Practice this
@magic harness and @meager portal too. Sorry @grim crypt
Can you 5A 236P ?
Trade ?
Shoutout Dyl Byl
Fake dyl
Fake Dyl Byl Fan
I think we have like 3 Lunas here too
Are you asking if Kim can do 5A 236p? I feel it’s likely but you can ask zero or test it in lab
We have 6 Lunas here
Lmfao
I’m guessing you can as the startup of this move is 21 for light, 26 for ex and 34 for heavy. So anything you do can beat it (at the right distance of course). The animation is tricky is he shout “hisen kyaku” while flying at you which makes you think it’s active so you instinctively try to block. Test it out in the lab. I’m basing all this on DC and looking at the ft10 footage zero shared
Prolly hard potentially since it’s a neutral move
and would be kinda insane to challenge in a Kim cl.D 6B 236P K divekick cancel block string
Yeah it’s safe if you launch it from far away but I notice zero likes doing it up close (I’m guessing using the light version)
As part of his pressure
Oh one other Kim habit zero has
He likes to an air hangetsuzan that is safe on block then jump back and do another one to catch you pressing when you see him jumping back. I do the same as well with Athena and Robert dive kicks. The second hangetsuzan shouldn’t be safe on block anymore based on distance but I’m not 100% sure
To add on to this the light slash is punishable on block while ex and heavy are safe ex is faster than light and heavy is slowest out of all of them
Rewatching your Kim matches, you actually do hisen kyaku as a whiff after a hard knockdown after a sweep or as part of a block string. What’s the frame for a whiffed hisen kyaku? Is it still plus? And can you punish the hisen kyaku as it comes out if it’s part of a block string?
Tyler was able to hit out the heavy hisen kyaku that you do if you do them on neutral
I think you can throw the whiffed hisen kyaku
so sweep 236A is a blockstring but if they are hit by the sweep when 236A is whiffed I get a meaty 2C
You can still reversal after and the sweep though
So it’s plus. I think you can throw too besides the reversal
you can't, it sets me up for outside of throw range
Ah tricky
Guard cancel till after a block sweep is one answer. Wonder if some command grabs can reach though
and you can see in my matches against nacho it can be amor grab if I go for 214B/D
Yeah if you guard cancel the sweep you might be able to punish
Most people don't try because no one plays kim lmao
214B when? Are you talking about his rekka move in general?
Kim is a heavy knowledge check for many players including me cause he is both new and not a lot of people use him
I'll clip it
Oh wait 214b is hangetzuken
Yeah
So are you talking about it when it is done in neutral?
Do you watch madkof Heidern? He has some good string strats with him. A lot of which you use actually
This is the meaty I was talking about
Yeah him and now chino funkey for heidern stuff
If they block the 2C I can do 236AC for plus frames or just 214B for safety
Very great stuff. Kim has a lot of safe pressure
I stole that from a kim player in combo breaker
@grim crypt if you mix in stinger to this same string you’ll catch people trying to mash or hop out of cross slash. Can also mix in cmd grab if they’re spamming block
Chino also has a nasty ambiguous fake cross up with Heidern and if they roll forward can catch it with throw
take that back
Ok so @sinful herald
- I was to frustrated by getting hit by sweep so much that command grabbing with heidern wasn't in my thought process
- I tried doing some of things chino did but I brain farted lmao
Oh hey I wasn’t trying to give you advice about the set with nacho. Just in general that’s the Heidern mix off that string they do, my buddy has a mean one that keeps me guessing
Oh I know it's just the match is still fresh in my head lol
Chino gdlk so I get it man I’m over here trying to be like Yurikov
I did catch some people with heavy stinger in a blockstring though
Bro I dropped a game winner against Juan KOF last night. All I had to do was the ender for Isla and it didn’t hit :/
Shit happens and it definitely kept me up for a while
I just auto pilot the cross up because no one blocks it
Yeah true it’s pretty crazy
I'll look back at the nacho matches sometime today
Outside of the input drops I swear I could gotten one on the board
You definitely could have. I think it’s a little annoying against players who would rather counter poke than block. Have to get creative and a little crazy sometimes
The thing I’ve noticed about players who like to get a life lead and then play keep away is that they rarely are able to run an offense at the same level as their keep away poke gameplan
Also if you learn how to fuzzy hop punish Clark will become way easier
You’ll love to see the random armor grabs and FS
I'll never forget I practiced the backdash os from my safe jumps to beat clark's amor and the one time I need it I mess it up 
This I will start doing though
You’ll kill him and it’ll be glorious
Dyl through the Dylanverse
The Dylverse of Goofiness
As I'm watching TNS, how exactly do people just run under other people's air normals?
Luna does it all the time here
I just would always assume that since a run doesn't low profile you wouldn't be able to run under
But I suppose I'll try it next time I see the full jump instead of trying to anti air
Also note that different characters have different run speeds and different sizes so some are easier than others
I think both Yamazki and Shingo have slower run speeds
There’s also setups where you run under to mix up the opponent. That is what Lou meant by what luna does
I know about them, but I've only done it as Kukri
I believe most air to airs where you hit the opponent as you’re on the way down and they’re going up will allow you to run under for the mix when they land
Luong can do this with her air wheel kick too
A good air to air that does this is usually a jC as that button hits high for most character which hits the opponent as they are above you
King j.B my beloved
I want to watch more Lokof so I can steal more Yamazki stuff. He got like a whole confirm off of a 6B anti air in the corner.
Also anti air counters I suppose
Actually I take that back it's crazy just seeing counter jCD combos
So I might be overthinking since I lost really hard to Rise yesterday. For anyone who has seen my main team. I wanted to ask what are the strengths of it. Just so I can I guess focus on that
I haven't played against your main so I can't really say but from a first glance it's ok
Yamazaki is by the best character on that team
Allow me to ask, would there really be that large of a difference if I played like better characters?
Not really because you'd have to be confident and just as good with them as you are with Shingo and Joe for example
But in theory yeah better characters can really help sometimes
Some braindead characters like shermie can carry you really far (sorry Luna)
I mean on my alt team. Rock does a LOT of work. But I just assumed because he's an aggressive Shoto not because he's particularly good
Really?
I see that's how I was looking at him
I might make an "experimental" good team. Just have Yamazki and Rock. Then I gotta find another character
Thinking about I guess only about a few characters. Either Joe on point while he's not great, I can still play him pretty alright, Ramón because not gonna lie. I just like him a LOT. Or maybe just try Mai assuming it's not gonna take like 3 days to figure out the BNBs
Mai is pretty easy but she is a shadow of her former self imo
Characters like Rock,Slyvie and Iori are pretty similar
Sometimes they to have one thing that stands out that differentiates them
Well I guess I'll put her on the back burner
I already told you my reasons why I don't she's that good
I don't think I've ever noticed many similarities with Rock and Sylvie
Other than like, the fireball
Command grab similar ground fireball good jump cd
Their are a couple of things that make her better than rock but only slightly
Fighting Sylvie I always thought she would like just rush in and do stuff that's plus on block/frame trapping. And then go for cross up with her j.C
And throw our her good air buttons
Yeah that's what sets her apart from rock lol
She has the same run speed as Iori and Heidern iirc
while rock is slightly slower than them
I see, I dropped her for a bit since I can't do the offense nonsense that Sylvie does
Just keep offense simple with her
it doesn't seem like rocket science from my pov lol
I still can't cross up, so that's a big reason
Or rather, I still don't know my jump arcs
Training mode will be your best friend with that
LMFAO
I have Billy on my team to balance it
Geese
When I get home I'll give the character select another stare down
You might like one of the yashiro's Tyler
probably normal yashiro though
A lot more simpler
Thinking about it a little bit harder. I can probably keep learning Isla and try to keep in that direction
Isla is also pretty good as well
I love the stray shot at @magic harness hehe
Clark still gets me more pissed that Shermie
But sometimes getting hit by that damn grab or cross up makes me question life sometimes
Yeah and so was Krohnen and look what happened 
I’m hoping for a minor patch update after evo with the Najd release
Decent j.CD
Najd gonna be broken haha
Before I start driving, are mid tiers really that different in KOF? Like this is an exaggerated comparison but like Kyo to Shingo.
Hey you’re back!
Done mourning, indeed.
Kyo is like top 1 currently
Depends on the mid tier
But at our level, it doesn’t matter too much honestly
Welcome back buddy!
Yeah it's not like your entering in tns or anything tyler
And even then Smoke does really well with shun'ei on his team
I say stick to who you’re comfortable with. It’s satisfying being loyal to your characters. Clark and Athena have been my mains since launch
Speaking of, did you see Poshololo vs. Shadow King on the latest TNS? It was a mistake to have him enter RR
No did posholo beat shadow king?
Yes 😂
@split grotto
YES I DID LMAO
Right, I just thought I should always ask
I was gonna ping you about it but I forgot
I laughed my ass off
I get swept by Rise's Darli every time
I've lost to a team of Darl maxima and billy on rank before tyler it's alright
But you can have fun with secondaries. KoF15 has too many fun characters so it’s fun learning all of them. You don’t always need to be in a serious mindset of just winning. Play casual games with secondaries
Krohnen, BM, and Luong
Rise is a strong player and the current meta is a lot more balanced so low tiers aren’t really bad
Or Betty over Luong
Maybe
I’m learning Mary right now
Blue mary's buttons give me to much of a headache to play her sometimes
From: Kim user
Ngl, making her 6A an optional 4A in combos was a lowkey huge QoL boost for her
Happened with Meiten too
This explains so much
Which made him my main
Kim gives me headaches to lmao
Fair
Btw @slate mica besides luna, you should take Shermie tips from @long bolt
It's just Kim has the utility of ex dp while Mary is a ehh version of clark and O.yashiro
I have no idea how he was able to do some of those Shermie grabs
Poli destroyed me the other day 0-10
Hahah, surely. Trying to model my Shermie pressure after Reynald more, but always happy to learn new tricks of the trade
Zero put up more of a fight
In a alternate universe someone like geese takes Kim's spot
Sidenote, O Yash has some weird hitboxes on his buttons.
Yeah because I had to use Krohnen since I was having an off day with Heidern
I see you are indeed learning o yash
Even with your off day, you still did way better than me. I never threatened him at all
Giving it a try
This is just working light pressure strings. The 2A xx 5A and 2B xx 5A are 3f links, so the timing gets a bit weird
Watch how rino plays him and that grab leads to automatic unsealed super into mixup
Everything is standard 200 bpm strings
The only thing that normal yashiro has over O.yashiro are easier hit confirms and better frame traps
But once O.yashiro starts grabbing shit changes lmao
Yeah, I took some notes from El Rosa as well
Coach steve is anohter O.yashiro player you can to your list
I love watching RINO work neutral
Wow dude is studying
Lou putting in that work you love to see it
A true student of the game
El Rosa had an awesome Vice in 13 also
Yeah, the 50/50 after a roll on the super
If I can offer one advise with your playstyle, I think it would help a lot if you are more active with your offense instead of reactive and if you initiate more instead of waiting for the opponent. That’s just my take from watching your matches!
Interesting. I'll take that into consideration
Yeah just an observation from a mid level player
Lately I feel like a big part is also when I'm on defense I tend to check hops too much and get blown up by jumps
I mean, Shermie/Dolores 2C aside
But, yeah, I know Zero has also noted at times I don't cycle through my options as much as I can, and that's probably something which could help here as well
Not many O yash players know about when I've seen them in ranked or casual matches so it's good you learning that now
Really?
Yeah
That was like the first thing I learned, lmfao
They know about the cross up setup after super but they don't OS the command grab
So i just roll for free every time they do super unless I'm in the corner lmao
Also, no one in Ranked uses the heavy confirm into Overhead grab combo either
That too
I maybe saw someone do that llike once
Most O.yashiro just do target combo into grab into super and call it a day
And, honestly, the target combo has good reach
Leaves a ton of damage on the table tho
If blocked you’re stupid minus on second hit too
Oh yeah O yashiro has some weird scaling when it comes to the run grab and target combo right?
I think hcf d run grab is unscaled if you super after
B is scaled and is an actual grab, D version is a hit grab
Ahh ok
Did not know that
Gonna try again maybe
nice to know then when it's o yash vs heidern then lmao
I wonder if the b/d grab super goes over Heidern’s projectile
I love her energy so much 😂
She’s so sick
It does! I'll get a video of it tonight.
I've been watching a lot of madkof lately for his heidern gameplay but anytime I see geese I get more interested in picking him back up
Maybe I should
Geese is so strong
The only thing I don't like about him is the run speed but his huge buttons make up for it
I'm getting those quite a lot lately
And his fireballs are pretty good too
YO
LOU IS BACK
🙂
That’s my homie fr
Hehe
Best homie here
It's nothing against you Luna I just can't stand shermie sometimes lmao
O dat's me
Lmao
I get it, I'm just joking with you
I can't stand your Heidern either
I might have to start spamming sweep...
Heard you like those
LMAOOO
Luna's villain arc continues
LOLLLLL
I'm not that bad
Mr. Owl sez: hold down-back to block 🦉
Welcome back bro!
That's not how it works in MK
Ty!
Mr. Owl sez: Guard Impact to parry 🦉
(Soul Calibur)
Just Drive Impact it all
Quite literally Mr. Owl
Dino changed again
Wtf they got an Owl in Soulcalibur
Fun fact: he sparked up at the peak of the O RLY owl meme
Other way around for me because his damage is so bad getting grabbed is whatever. Shermie can land a couple pokes and get one grab into the rest of the life bar
I keep hearing people say this but the more I play the less I agree. Top tier characters can carry an average player (no shade to them btw, I play Ken so I’m not immune to these allegations) against a player using a lower tier character
Take Kyo for example. 5CD is a ridiculous button, it not only allows him to steal turns back but he has one of the easiest corner carry conversions after. He literally has all of the tools how could he not be better than most of the cast?
Same thing with Iori. You can be outplaying the other guy, and all he needs is 2 bars and touch and it’s ggs
Remember how much everyone hated S1 Kula? Did it matter if her pilot was a pro player? I think when people say tier lists don’t matter they mean that when both players are the best of the best, it’s the deciding factor. Which is true
But to say (as an example) that Shingo vs Kyo is a non factor unless both players are pros doesn’t feel accurate to me @split grotto
Shun is secretly top 10, it’s just he’s not easy and I’ve been playing him for a year and a half now
lol I’m capping. I also pair him with really good characters so that helps a lot
I need to watch this match but I saw the score when I was in bracket. Can’t say I’m surprised, me and posholol play every so often and he’s damn good
I said that during RR when I saw him cooking with Yuri demon flip resets
Yuri demon flip resets 😂
IYKYK 😭
I should ask rather. What makes Kyo easier to play/better than Shingo
Have you tried Kyo?
Umm, no
It would be easier for you to just do that then have me sit here and write stuff down
He makes the case better than I can
I see, I only ask specifically because they have shared moves. Obviously with different properties and such so I thought that might've been an easy comparison
Have you've seen Kyo game play tyler lmao
Just go into training and do CD whiff C rekka
Better damage
I have it's bodega, CD and jCD
Better cross ups
He's overall more consistent then shingo
Which isn't saying much since most characters are but still
I was his first victim
Oh snap dang. When he was in the chat and like, “Hey anyone can add me if they want” I did and he insta added me back
We played a couple days later and the only sets I won were when he tried picking my characters lol
When he had Krohnen etc it was jover
He’s always on too, really good training partner and seems like a good guy
Yeah he seems like a good guy even though he was a smurf in the rookie rumble lmao
Why's Kyo have so many follow ups for these rekkas? And why are half of them half circles
I see
Probably not comparable but this man has like straight up Terry's CD as his 5D?
His 5D is like Joe's
Space control
Anytime you see an extensive move list or ugly inputs it's most likely a legacy KOF thing
Like Iori's command grab for example
That input has always been like that since the beginning
I see, I don't think I've ever seen like 5D used on TNS
Well because he has other good buttons as well
Also his 5C being short ranged but advancing him forward is kinda neat
And rekka it's self is a poke
Is that because it has good frame data or because it has follow-ups?
I mean it's probably both isn't
Yeah
Most characters can't push the initial part of rekka
It's -4
From personal experience Kim can ex dp punish A rekka if blocked
Which is why I value Kim a lot on my team for things like that
They can if they’re cornered but also don’t forget they have to gamble on Kyo not doing any follow ups. Shun can with far A but if Kyo gambled on rekka 2 guess who wins that interaction?
Unless like you mentioned invul reversal
Also Kyo’s cross up setups are stupid easy. Do a set number of blocked lights and a specific jump B and boom ambiguous cross up
I’d pick him up if I didn’t have EVO in 3 weeks
I thought both Shingo and Kyo has the same jB and same 2A? You wouldn't happen to have a video would you?
I mean if not it's fine, I'll ask one of the Kyo players in here
I don’t think they have the same hop/jump arcs
Also not sure if the frame data is the same
Think about it for a moment
They just look similar because shingo is a fanboy
If Shingo was that close to Kyo we’d see a lot more of him on stream
They're frame data could be the same
I don’t have a video but there’s lots of stuff on the replay channel and TNS
Most 2As are 4 frames and plus on block
Wait, sorry Shingo's jumping jB is the same. His hop jB is a frame slower
Compare their jump arcs walk speed etc
Shingo I know has slower run speed than Kyo
At least walking, they feel pretty similar. But this man just feels kinda heavier but I don't really see a difference
I know for a fact Kyo just feels lighter and faster than Shingo but I just have no factual numbers for it
I'll keep an eye out for the Kyo crossup at least
And maybe they'll just buff Shingo like crazy
Someone's gotta wish it into existence
I tried it a couple of times but I fucked it up lol. I feel the need to come back to him now due to me not liking Goenitz's as whole as of late.
Too many issues arise when I have Goentiz compared to Kyo
Although I might use Goentiz in RR to try him out for a game and see where it goes
I think he's really cool and does a lot of damage. But I don't know if that's enough for what seems like slow buttons
Did it a couple different ways here -- anticipatory, late, and when I see the Heidern rearing back.
COOL
Fuck Heidern
Lol
So I know these are 2 different counters. But when do you guys use the counter for Yamazki and Rock?
Fuck shermie
Off jumpins and short hop pressure
@snow beacon and @raven ridge smoke me with that
Like it’s extremely toxic that they don’t let me jump
It’s all I have
I see, I didn't really think about it since like they have other tools for that. A snake arm for Yamazki and a fast 2B and a DP for rock
Yamazaki could be used more in neutral. It's longer and the recovery is hard to decipher
Use Rock's as a reversal/hard read
Rocks dp is dogshit it’s death😂
Ask mac
He would try to anti air with it and die
Really?
Yeah you gotta really delay it
Damn, that's super unfortunate
I mean I'll keep it in mind for sure
Also, snake arm is a physical move? I ask since I think zero countered it with a Geese parry and I was just confused
Yeah it is
Geese Howardo hit you with “you a loser” then hit you for a nice 30% counter
Into “stand up! Die!”
Wow, that's so depressing
Personally I wouldn't bother using they're counters
Both rock and yamazaki have fine anti air buttons as it is
I am sending this to ask on a scale of 1-10 how useful is to like be able to do this
The second part is a reset setup. It will work against those not paying attention.
Not something I would do.
Well considering I always go for headbutt on wake-up, I'd think perhaps the that would work but that's fair.
Resets are really strong. You should use it
Like a 2 or 3
You probably will catch people sleeping on the wheel with it
In general that button QM combo catches people in neutral
Just walking back and forth then low
Ramón feels good I just need to learn a better way to do 2B 2A 623BD
That input just is really hard
Yeah I know rise fishes for it all the time
Hm...
I'd say simplify it a bit
The reset is cool af, but can you land it in a real match?
Only one way for Tyler to find out lmao
If I can land like 3 Joe combos on a character I can definitely do that
That combo is real easy in all honesty
The other way is just 2B 2A 5A QM and then the same thing
What's the counterplay to someone who just jumps and uses lights? Shatter Strike callouts?
I just lost a Ranked match against a Mai due to that against someone who scrubbed me out with constant movement and autocombos
I tried hitting with anti-airs or longer pokes with Dolores, but just couldn't get the pressure off
I guess Shatter Strike is the call, yeah
Wait, doesn't Dolores have an air GTA grab?
Yeah, but it's really more for catching jumps. It's a 9f startup
@split grotto yeah Rock & Terry's DP are quite dogwater as AAs
Just use 2c (Rock) and 5a or SS (Terry)
I don't think terry's and rock's DPs are that bad
But yeah for a more reliable anti air 2C with rock is pretty good
It's like 4 or 5 frames or something like that
It's fast
They're hot garbage
You want the combo ender or interrupt a gap, sure by all means
As an AA? Just do the aforementioned
You'll get more bang for your buck
Safer, and you don't run the risk of a likely whiff/punish
Because lawd they recover so slow and you're essentially net negative. It's a soft reset if anything
The thing with Rock's is that only light DP is air invul, and it's very rare to get all 3 hits in. You're more likely to clip and reset, depending when and where you hit them with the DP, like I said earlier you're essentially net negative
Ex dp is the alternative but again, you want more bang, do EX counter because it's frame 1
2C has gotten a trade very often from me
5d is better for the max distance hops & jumps
Max* is a loose term. You have some generous flexibility with it
You'd have to trial and error it, but I actually think 5a (even close) are very good hitboxes as AAs
2c is a narrow hitbox so if they try for the jump cross, 2c is viable there and definitely not DP
Too many times I've whiffed with it
Even in the corner
I hate their DP lmao
I can't stress that enough
That's how I feel specifically about Shingo's DP
Like fadeaway lights or neutral jump? And are we talking full jumps or hops
All of them tbh. And I think the big issue is I don't use a 5A at all this match.
Everything I try to check it's an AA or hard callout
Or I get beat with a hop-in vs. low
I'll upload the video shortly
I need to get that more worked into my gameplan
I haven't watched all of it yet Lou but to me (and thanks to his inputs) that guy was just playing like a nut LMAO
I will say against this kind of playstyle you just need to stay calm and let them kill themselves
They're gonna do something stupid
Like if you stayed like fullscreenish and played patiently you would gotten free anti airs
They were just jumping since you weren't willing to anti air his jumps
Ok admittedly I only watched like 20 seconds but he’s knowledge checking you, whether he knows it or not
2C or DP AA for starters but also trip guard 2B are the answers here
Understood, y'all. I dunno why it's taking me so long to learn this anti-air defense
Maybe you try online training mode with someone Lou
Or make it a habit to look for jumps and hops
Yeah, I mean like no judgement here. Just curiosity on why this mental block developed
Like, here's me juggling a Goose last week when I get the right spacing
It's just a matter of what happens when that spacing is tighter. Like, a sense of when I'm supposed to look for defense rather than offense at Range 0-2.
Because rn, I'm just looking to start offense at that range. But so is the opponent
And we can't both be starting offense
So is it better to acquiesce and play defense until that opening's there (i.e. a checked hop, a high risk decision, my opponent's turn to end) rather than try to force my own offense?
Idk, maybe that's just too philosophical and has to do more with playing style
Niiiiice
Nah man, if it works like that, it works like that
After relaxing and calming down. I just feel I need to learn how to adapt to playstyles way better than I do. It's one of the things I actively struggle with and makes me feel not as good as the game as some other people in my skill level. Like I can combo and I can mostly confirm. But like that's about it.b
Admittedly, you get a LOT of weird playstyles thrown at ya in Ranked
@rancid marlin Plz teach me K' boss man
What do u already kno
Go for K9
Much better
I vaguely remember his trials, I know his ein trigger a bit, and I know his dp has a follow up😅
DP spam ftw
Booo
Neither one of these characters can you “spam” DP. Try it with Krohnen n see what happen lol
#JusticeforKrohnen
Fr
But he is MUCH easier and does a lot of dmg has some insane normals
So he’s carried
True...
Didn't use to be so bad before the nerfs
I was exaggerating
Still
I'm jk
K' is peak cool guy
But alas, seeing like every pro play krohnen kinda burned me out on watching him cook
Lol K bout just as overrated now too
Not everybody cook w him tho
So it’s a bit diff !
You do
Like, DAMN, bro is cookin. And then like 2 hours later he's still cookin and I check my watch cuz I got places to be
Yea been playing K for a min now, I better !
Yeah, Shermie is that one for me
And I still don't know all the resets and shit
I mostly wanna play K' cuz he's super fun to play and requires me to move my hands quicker
I will say @meager portal the way they designed Krohnen, Kula, and K they all have similar structure
There is a funny dynamic in the way a lot of characters play in this game
Yeah, they all got the weird glove thing too
I'd like to see that
If you learn him like you learned BM, you'll cook
Nests characters amiright
@meager portal yeah bro learn to do 214BD(214)BD very fast
Kula needs a followup for her DP
Kula need a lotta shit
Damage
Give Kula a full screen super
I think her lvl 3
And a double jump while we're at it
Raging Demon Lv3
That would be cool as hell
Ice Cream Demon
No pun intended
Raging demon Kula lmfao
Some her old supers were way cooler
I have very good mental imaging, and that cracked me up
She call up her gang and they jump you
I remember that one!
Funny af to do that on Angel
Everyone there hates her
Lmfao
LOL
She's an asshole
But a cute one
I think it compensates
@meager portal K the ein trigger only ones you really need in neutral are the fireball and the second shell the one where he kicks up. It’s to stop jump ins from them thinking you will fireball. Lotta ppl be scared to jump anyways. The lil forward A that reflect fireballs
The blackout teleport I don’t use it often, you’re entirely vulnerable. You can catch a few ppl sleeping but unless u wanna get punished be careful.
The punch forward is only for combos this shit is not safe unless you kinda space it out, but not worth going for in blockstring at all.
Stop hops with like 5A, and jumps you can far D or DP ofc. Watch out for cl.D when you are underneath a jumper, you will die. This applies to characters like Luong and Ryo as well. Air to air with literally jump A,B,D.
He’s like a shoto type character so just do that. But combos can get kinda crazy down the line
It’s a standing low like Kim and all them but not as broken as Luong and his
There are like specific jump in blockstring u have access to so command normal won’t whiff etc
Luong can just run up cl.D and do whatever tf
And hit you from across the screen
I never was interested in her she’s one of the ones where I just don’t find her that fun or interesting. I’ll play her though if they give me her
Imma be honest with you
Horni is the only reason why I really like her
They took Kim out of the base roster for this!
She betrayed Geese
The horni is her only forgiving feature
Less clothes to program
Much easier
Lmao
No pants
L game
streamed May 16, 2019
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC
streamed Sep. 25, 2020
This applies to everything in life tbh.
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
discord.gg/hoopsquad
Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC
streamed May 7, 2020
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC
Damn, Samjam spittin
I haven’t watched the whole playlist yet but so fire it’s far
Day 1 Leona +some QM stuff for the other characters
💖 0
So I decided to try Leona on a whim
Leona rocks
I can't click on the vid rn, but I'm gonna assume that you were cookin bro👍
Wow
She ain't that bad in all honesty
If I vibe with her neutral she could be added to the line up
Also screw those combos on the wiki, the ones I ended up doing are easier and seem to do more damage
Yeah don’t rely on the wiki much for all the combos
May be outdated etc
Like it's not needed for do the whole cl.D 1, 214 AC, 5A 5D, etc. Like you get more damage by not adding the extra hits
Since I almost want to super fuck around and make a BM, Sylvie, Leona team
Women
I just like BM and Sylvie. I haven't played them in a while.
Ain't nothing better than breaking someone's arm
Bout all of my teams are just dudes. So my one friend refuses to watch me
What a mansogynist
He just hates "Anime Boys"
Well he hates me then
You're Valvatorez. That's different.
Or I'll replace Sylvie for Robert because I've been wanting to play Ryu without loading up SF6
Why stop at just arms? Lmao
I haven't watched this one yet. Interesting.
Starting to realize I may have an issue with always wanting to play close-quarters. I'm watching TNS now, and there are a lot of dash-blocking opportunities for baits, mix of neutral hops for creating and maintaining space, and back rolls from range 3+. And this isn't just from zoners -- it's also from O Yash, Krohnen, B Jenet, and Geese. I already know I can play Dolores at Range 2 with a degree of precision and control, so maybe I can focus on baiting my opponent into bad situations and taking advantage that way as well.
Is this an accurate way to interpret the situations, or are there other aspects to consider?
You mean about spacing, right?
I might be wrong, but the way I see it, it's very char dependant
Every character has their "sweet spot" that you should try to always be in a match
In my case, for example
Angel is more of an up close char imo, I like to maintain myself always as close as possible, because it's the range where she can hit and then teleport, or hit and then low high mix up, or hit 2B, 2A, and either hop to continue pressure or attempt a nasty crossup
While O. Shermie I tend to want to stay either almost full screen for zoning with projectiles and orbs, or just into sweep range. Cuz in that position, while walking back and foward, the opponent is far enough for me to be able to react to either jump in or just run up with 2C, and if I hit 2D, I can cancel into 214D for pressure and mix ups. I can also send the close orb in that spacing to protect myself and maybe bait a jump or smt.
With Shermie, I like to maintain myself a bit closer than that.
Still far enough to be able to react to stuff, but a bit closer just so it's harder for them to react in case I try to run grab or side switch accel.
Also, it's good to keep in a distance where it's possible for me to abuse j. C crossup, as it's the biggest tool for starting the big combos
2C and 2D are still my go to buttons, even tho O. Shermie gets them better
Idk about all characters, but I think it all depends on how you play them and the strategy you're planning atm
Also, I think it's super important to know how to identify your opponent. If you see that they are comfortable mid range, you should try to get a bit closer or a bit further than their sweet spot.
This will usually throw them off a bit, but you have to know what can you do in either situation with your char
Billy at close range is just...
Not good.
So if my opponent is also comfortable mid range, I should try to be a bit further, not closer
And in case they get too close, or too far from me, I need to have a plan on how to get back to my comfortable range
Shermer dominates the mid range game in my opinion.
Yup
Both Shermies control the mid range really well
I would say that one takeaway from watching high level players is how they use movement to deceive and bait responses. For example run up > hop back B or D is a fairly common sequence
Even once they are in, they might not stay in if the situation isn’t in their favor or control. Some of this is character matchup and some is player MU
For your characters I’d be watching RINO, Shadow X, and Lacid for starters and also the KOF 15 replays channel both for ideas on how to play and also to see what opponents are doing in response
It’s a good playlist so far and yeah ai really like his style and approach to FG’s. Lately, watching him play ranked in SF 6 has been eye opening. The example he sets even while losing multiple sets in a row is admirable
Is he perfect? Of course not, but he gives his opponents props when they do something good and asks himself questions or says things out loud (“Hmm I don’t know how to punish that”) to remind himself of what he needs to figure out
If you take your time to learn safe jumps with your favorite toon you will win 50% more often. This is a fact. Learn to prep crossups. Empty jumps and running throws. Takes time but God they will take you to victory a lot.
Alright, if I can't learn how to press the offensive playing Leona it's gonna be really rough to improve on the "controlling the pace of the game" since I kinda play back normally
She is a very good char to learn rushdown
You literally need to be up close at all times
2B, 2A, Hop
Walk back a bit and CD into 46D...
Always keep yourself in
It's weird I understand rush down in SF and other fighting but I never feel comfortable being on top of people in KOF
Which I feel definitely is a large weakness of mine considering I don't play real zoners
Just weird shoto likes
I think actively trying to stay out of throw range is one of the harder things in KOF
Alright,forgive me for asking this since I've asked it before I think.
I'm watching TNS 62 and it's finals. The commenters say that Player X isn't doing anything wrong but Player Y is just out playing him. Isn't that an oxymoron?
No
lol ur timing. I literally just loaded discord and saw this
your msg popped up as soon as I hopped in here
I thought about you though @lament mirage today I did
I think they meant like, player X is making proper decisions, but player Y's answers to said decisions were more applicable
yeah about when u said something about cosplay waaaay long time ago but this is not for this chat
It probably means Player X was playing a generally effective yet safe play style, but Player Y was making better judgement calls and playing a more effective style.
Okay, the way I've always seen it is if someone is losing. They're doing something wrong
Unless it's like a very close game and someone just rolled the dice unfortunately
I have never considered it possible to lose without just making multiple mistakes
I'd like to ask if anyone would be up for watching said matches with me. But it's grand finals so it's a bit longer than a FT3
I think I learn well by hearing witnessing what people point out
Sometimes your play style just gets countered without you actually making mistakes
It's like Lou said
Sometimes you do make the right decisions, play safe and all, but everything in the game has an answer. Everything. No matter what you do, there is a way to counter it.
So even if you play safe and make all the good decisions, if your opponent bets on the right counters, you'll lose
idk but you can just post it
When were u tryna do that
u hosting a watch party or sum?
I can when I get home and settled
Which will probably be in 10 to 20 minutes
Am I just supposed to just start a stream in watch party?
But this is the link
Match Timestamps:
0:00 Boomcube (Clark, Ramon, Terry) vs. Chaivs (Kyo, K, Benimaru)
12:00 BrokenLawnGnome (Whip, Isla, Kim) vs. F.C Charanko (Whip, Isla, Sylvie)
23:20 Lokof (Luong, Yamazaki, Geese) vs. SparktanZX (Dinosaur, Ramon, Antonov)
31:07 DarkAngel (Kyo, K, Iori) vs. ShadowKing (Clark, Iori, Yashiro)
37:40 El Dogor (kyo, yuri, krohnen) ...
Prolly VC
I can't attend, but worth a shot
I mean it's fine. I'll take any comments on the match in general. I understand that both of the players are very good
U got discord on PC? got to use that and share your screen in the stream though yea
Yeah I do, I just wanted to know which channel to start it in
oh I didnt know there was one actually called watch party lol
That's the reason I asked. Since I know this isn't just a KOF discord server
if no one is there u should be good tbh just pick one thats empty
Alright, I'll have it going soonish
luna wild for that 1 lol
Weird way of saying fireball
It ain't a fireball
I've never seen a fireball like that in my life. It seems more like a fat 5C
I present you Sakura's old fireball
***Capcom please add her or sagat in 6 please ***
Yall want a really wacky fireball, look at Andy's old heavy fireball
I got it, Ryo's fireball is just a B snake arm essentially
I'm telling you, maybe because I haven't been playing fighting games for a long time. That just looks like a disjointed hitbox
@rancid marlin looking back at the replays. Yeah I see the Shoto pressure on Ryo. But I just see Robert without a full screen fireball and more damage. Also I guess slower than Robert as well
👆 he was forced to play a character without a full screen fireball
I don't know how well I'd be able to do that. I'll without a doubt give him a try regardless. But I've only ever played Shotos with a full screen fireball
I don't know how I'm gonna adapt to not having one
Ryo has to play mid to close range
Not exactly rushdown, but you want to be very neutral from kinda close to your opponent
And fish for his BIG damage combos
His heavy fireball is excellent after 2D to get closer and set up a meaty
ryo not really a shoto anyway
Gasp
is Benimaru a shoto
If Ryo isn't, then Benimaru definitely isn't
I really wanted you to be able to go into training mode and slightly emulate what I did to keep you blocking. The close normals, the 2As, things like this. You don’t HAVE to play Ryo if you don’t want to. But like not having a fireball in KOF is not the end of the world. 8/10 u gonna be maneuvering past someone else fireball to punish them anyways. Ryo fireball is really ridiculous at times cause like bro can just autopilot his blockstring if you let him and you just gotta hold that. Also he has a parry. But when I picked Ryo way when I was trying to figure out the game, the handful of tools he does have definitely helped me learn a certain way to play this game
Wait, I understand what he was doing. I do or at least try to do a lot of that except using a close normal on someone's else wake-up. Like I've done it all before but at least when I do it. It feels like it doesn't work on most people
I would like for you practice some blockstrings, try them in match, and when they do not work, vary your approach and cycle your options
Cause you did stop me from just running up and doing whatever AT TIMES. So I tried something else. You can see it for yourself
I dropped combos and shit, but like did I stop my gameplan? Nah just gotta act like nobody saw that
Gonna try and learn some combos on Ryo wish me luck
eh he not that bad dude
Esp for you
If King was cool I'd just run that team
U might as well. King is just an icon. Plus you can take all your venom strike rage out on other ppl
Geese is kinda cool, weird OTG input but otherwise seems fun.
Geese stupid strong
Allow me to ask a stupid question. Is Haohmaru a shoto? I'm looking at videos of Ryo but I noticed that Maru has a lot of damage, a fireball, a DP, and an advancing move. While having a reflect as well
he's definitely that in Samsho standards yes