#KOF Coaching

1 messages · Page 15 of 1

split grotto
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But Geese is my best example. What do you do after he does that palm

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I tended to get smacked after that pretty often

grim crypt
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The first hit of geese's rekka is -4 for light and -6 for heavy

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You can punishing the light one most likely unless you have a character that can

plush delta
plush delta
grim crypt
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I'm not saying you should look up everyone's moves like your competing for tekken but if you get knowledge checked really hard from a specific move you should go hit the lab and see what's up lmao

split grotto
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Ah, that's the thing. That kinda happens for like everyone I fight though. That's why I assumed I might as well just look up every character from the top down

grim crypt
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And if you don't own the character then hit up dream cancel and go from there or ask people here who do have them

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For character like billy I only bothered how to punish his stupid lvl 1 since all billy players do that on wake up

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and that's all I need

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no need to worry about anything else

split grotto
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Like I assumed for the most part, that most moves are pretty obvious whether their turn is up. But either I'm too slow to punish which happens a lot. Or it's just safe.

warped pine
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My method is pick up the character and watch what people do to stop you 😅

split grotto
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It's weird, I know the bodega isn't safe from Shingo

slate mica
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Or the Frame of Fighters phone app!

split grotto
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I've seen it get hit with a punish counter but that's like certain character

grim crypt
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It's -6

grim crypt
plush delta
grim crypt
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Most things that are like 6 frames are things like sweeps

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but depending when you do 236A in a blockstring you might just be safe in general

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if your point blank you probably are gonna get punished

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with a better starter at that

split grotto
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That's fantastic, explains why Iori just casually sweeps after that block sting

grim crypt
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See

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And all it took for me to look at the frame data lmao

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Most sweeps range from 6-8 frame iirc

split grotto
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Nah, I understood that it wasn't "safe" but that's how I feel about Shingo kick as well

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I don't think Shingo has a safe block string special ender

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About everything is -5 at the best.

grim crypt
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Well you don't always have to end a blockstring with a special move

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you shouldn't at alll really unless you know your gonna be plus or have some sort of mixup imo

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If someone has bar they can guard cancel roll and punish you

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But that barely happens in ranked anyway unless your high up

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so don't worry about it to move

split grotto
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Ah it happens a lot actually against Joe. I've noticed a lot people GC roll after the command normal

grim crypt
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Yeah that'll also get you clipped

split grotto
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I've definitely always ended strings with a special because unless I got really bad timing it feels really slow to hop after some normals

grim crypt
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Well some characters have different jump speeds

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I doubt any of the characters you want to play are floaty particularly

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Just something you gotta get use to

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From the top of my head yamazaki has a faster fall speed than most the characters you wanna play

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Which is why he can and instant overhead with jD

split grotto
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I mean I think everyone I play is about average I would assume except Yamazki

slate mica
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Yamida

sinful herald
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Set the dummy to reversal throw after blocking, this will cause far C if you’re out of range. Do the string and then press CD, see what happens

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Guess less bro. Guessing isn’t how we win consistently, people aren’t beating you because they are guessing better or are more lucky than you. If someone is rolling a lot, stand still and wait for the next one because you know it’s coming. Blow that shit up

split grotto
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Listen right, I just recently understood a lot of the game is risk and guesses. Because of just how the brain is. It's real easy to notice when I guess wrong or get read. Like throwing a fireball and getting counter hit. Or just getting thrown out of my rolls, or even just getting hopped on when I do a sweep. But I'm not great at reading or reacting to rolls whatsoever. I still don't understand how people do it

rancid marlin
rancid marlin
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Even when it comes to just rolling around in neutral. When do they roll? Do they roll before you attack? Do they roll just for the hell of it? Chill out for a moment catch them lacking

split grotto
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On wake up right, it's roll, DP/Invul ground strikes/Armored moves (Clark grab), super, and if I'm close grab

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So I used to not really attack on KD but then Zero kinda ran over me and told me to do it more. Then I started getting grabbed so not I try to use moves out of grab range if I can't/don't know the safe jump, and the moves at that range lose to reversals and grabs

rancid marlin
split grotto
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I know some of them, and spacing out a 2B to go into 2A at a range that's not throw range feels real hard to do.

rancid marlin
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up to you though at that point

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there are answers just gotta follow thru

split grotto
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I understand, I was just saying since 90% of the time I just "Fuck around and find out" which led me to saying it's not worth it so press on a KD etc.

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I mean I'll try it regardless

split grotto
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I'm gonna start getting these games on video that make me want to uninstall this damn game

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Ranked brings out the worst in me

rancid marlin
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KOF is so fun

split grotto
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Because I kind of don't stand a chance against these people

rancid marlin
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oh my gosh pls stop

split grotto
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I'm gonna bring myself to record a video of it at least for sure. Then rest this headache away

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Since I can't get better without losing but I don't know how to lose better

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Like I got hit with 2 raw climaxs in the same game

grim crypt
split grotto
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I jumped

grim crypt
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You got your answer then

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They anti aired your jump with climax

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(personally I think they were just mashing it)

split grotto
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Well this is what I mean by the whole "I did paper and they did scissors" it's like am I not supposed to jump any more in that match

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And I get mind flooded from that point onward

grim crypt
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No you should still jump

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But maybe change the timing of when you jump

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Kof isn't as black and white like street fighter

slate mica
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I feel like there are some aspects in this game which see things in that "logical, sensing, intellect" part of the brain and parts that see things in the "wisdom, intuition, insight" part of the game.

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If that makes sense

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Like, remember that for all your mental stack is being flooded, remember that your opponent also has to keep track of their own mental stack. And sometimes that risk/reward pays off -- sometimes it doesn't

split grotto
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Like I don't leave any games in this discord muttering "Trick ass game why do I even play it" but ranked it always happens like I get timed out because I can't figure out offense to save my life, I get read, guard broken etc. It's like all the negative just absolutely stack really hard for me in ranked

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Which is weird

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I don't know, I feel in ranked because I have no direct feedback I feel like I do everything wrong and nothing right

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Like I uh, try for my anti airs but about miss them and get cross upd and thrown.

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Or I just can't open the opponent up etc, and it's just a lot more noticable in a FT2

sinful herald
# split grotto Listen right, I just recently understood a lot of the game is risk and guesses. ...

The only time we are guessing is when we are on wake up and the opponents options are:

-meaty 2B
-throw or cmd grab
-block

That’s literally it. If you’re “guessing” while on offense and hoping it’ll work out that just being random by another name. Offense means there’s some kind of plan, maybe it works maybe it doesn’t but it’s not like we’re out here rolling the dice and deciding what to do off that

Our characters have tons of options and it’s up to us to cycle those and also pick from the ones that will beat the options our opponent is representing

Respectfully, it really sounds like you’re kinda flailing and hoping it’ll work. Anyone who’s played long enough will see that pretty quick and just wait for you to overextend on one of your guesses

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When I was doing that what really helped me was to actually sit down and write out all the ways that I can start my offense onto a flash card or something and reference it while playing

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At least then I had a plan

split grotto
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Once again, I think I've said it before. I think I barely understand or legit don't have an understanding of offense or KOF in general

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Like I try the 2A 2A hop whatever but at the very least people don't ever seem to fall for that, so it just feels extra hard like I'm asking to get hit with a DP or just a jab

sinful herald
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To me, it just sounds like you’re not practicing this. 2A is plus your hop (therefore your hop attack) will beat everything except invincible reversals

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You can keep on just playing matches and not labbing but it’s the hard way and the most time consuming

split grotto
grim crypt
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And?

split grotto
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Thought that was the whole point of reacting to hops

sinful herald
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Not if we immediately hop

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If they are in block stun then no

grim crypt
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That gonna stop me from doing rehop pressure

sinful herald
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They will get hit on the startup of their button

split grotto
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With what air button? I must be really bad execution which I'm all for accepting that.

sinful herald
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Ok we’re talking about 2 different things here. Re hop pressure is fake

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2A > hop is not

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Also reacting to a hop with 5A is not what I’m talking about either

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Do you understand the difference or nah?

sinful herald
grim crypt
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I understood what you were saying smoke

sinful herald
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Yeah I know you know zero

grim crypt
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I was just kinda generalizing what I said re hop pressure since tyler get's discouraged if his hop gets checked

sinful herald
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It used to bug me too, same with eating a DP. Then I realized unless it’s Meitenkun or Krohnen in the corner it’s not a big deal

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Just a reset to neutral

split grotto
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I mean you can't do the stupid option when it takes either a character to die or like 30 seconds to start offense

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I've always thought my neutral and offense are my universal worst aspects in every game. But in this game my defense is also pretty not great. So like this ain't me making excuses I'll try the 2A hop jB thing but getting reset to neutral leads me back to the bottom of the mountain

grim crypt
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You are playing at least 2 characters with a dp

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Try and dp a hop instead

split grotto
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I gotta ask, am I supposed to just be inputting DP after like light buttons or am I doing it as like a hard read

grim crypt
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You should buffer it maybe yeah

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But don't be calling out a hard as read lmao

split grotto
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Alright how am I supposed to buffer an input facing the opposite direction of the block input?

grim crypt
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This game has auto guard I believe

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If it's a true blockstring the game will block it for you

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The point is you should react more to hop/jump in pressure don't anticipate as much

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It's the reason why I swept you so many times in our games

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Because I know your looking for the jump

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So I do a delay sweep and it beats your 5A

split grotto
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How the hell do y'all react to hops? I really gotta be looking out for the feet leaving the ground. And that's not including like any overhead, grab or command grab

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That's kinda crazy to me at least

grim crypt
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You can go into training mode and practice against hop pressure

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Set like 5 recording and make sure they're all on

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That way it'll be random

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Like one recording can be a simple ground string like 2B 2A sweep

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next one could be 2B 2A hop immediately

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After that it could be 2B 2A pasue 2B 2A

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so on and so forth

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That way you are building patience while also reacting to the hop

sinful herald
split grotto
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I don't mind blocking so much, I still don't get the mix of patience and watching my guard gauge. I was like mentally in one of the games I played where I was getting pressured by Liz and I was like "She doesn't have a crazy string or anything so I'll be able to block until it ends" and like I still get guard broken

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I feel I'm doing too many things wrong

sinful herald
sinful herald
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Pressure doesn’t last long enough to do it in one situation

grim crypt
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It also depends how is the elisabeth player pressuring

split grotto
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I ain't interested in steam rolling people, it feels like about everyone gets up said mountain and at a breakneck pace to get in my face or start their gameplan. That's why it feels like such a detriment

grim crypt
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if they're using the fireballs like I do you can blow it up

split grotto
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No just 5Ds, CDs, jump in heavy buttons into regular block string and then repeat.

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I just got mind flooded looking for my way out

grim crypt
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and that is your biggest hurdle right now

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You flood your mind with so much that you can't figure it out when the solution could be really simple

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If she's jumping in with heavy buttons anti air her

split grotto
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I've definitely been kinda smacked out of anti airs because I'm definitely slow at recognizing it. Like I had a game against Chris who I tried to 2C as Shingo but he just landed behind me and threw me. Which isn't the first time that's happened. So it's like, welp anti airing with the anti air button ain't the answer

grim crypt
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see

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SHINGO FUCKING SUCKS

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But you should still use him

split grotto
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Hey honestly, I feel I just should've held the block stun

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But that lead to guard break etc

grim crypt
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His dp goes straigth up you probably could anti aired him

split grotto
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Zero the amount of times people land behind me when I DP is immeasurable

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I absolutely shit you not

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Unless I'm just doing it late

grim crypt
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Maybe close C depending how close they are when they hop/jump

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I'm just throwing out ideas of what you can try out

split grotto
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This just brings me back to the "I got too much I'm bad it".

At this rate I feel like I gotta spend like 10 hours in the lab to work on like the 3 pillars of fighting games again.

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Like I gotta research about all the characters I can't block against, learn their frame data which is probably about most the cast if not all the cast, practice blocking them and just reacting, my own offense, their answers to my offense, and then how do I get over to them without taking 50% before I land a I hit

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Which without a doubt feels like a lot.

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Unless I'm wrong, and I'm overcomplicating it, which is a realistic possibility

grim crypt
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Yeah I'd say your overcomplicating it

sinful herald
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Definitely. This isn’t Knowledge Check 50/50 Fighter 6 (and I love that game btw)

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In KOF frame data and sequencing are pretty same-y that’s why we see high level players on the replay channel shredding right off top

split grotto
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What does that mean?

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I gotta ask, because I don't think I've heard "Sequencing" before

sinful herald
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It means j.CD is always plus, 2A is always plus 2B is (almost) always minus

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Stuff like that

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No need to learn every single thing about every character

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That’s why once we learn how to KOF picking up new characters is easier

sinful herald
split grotto
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I'm practicing it right now to make sure I understand it

sinful herald
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Yeah 2A > hop B

split grotto
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I mean is It's j.B on the rising of the hop. Because if that's the case I'm decked in the face by Joe and Yamazki

grim crypt
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I'm so confused right now

split grotto
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Alright so you know how you said like Yamazki has an instant overhead. That's only possible if you press like 5D at the same time as you hop like right after

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I mean the same with this jB

grim crypt
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No I don't think he can with jB

split grotto
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Alright, one second

sinful herald
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Yeah that’s why I said it depends

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Yama j.B is for A2A

grim crypt
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It's specific to him and some other characters

sinful herald
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Try hop A

grim crypt
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Like jenet can instant overhead with jD

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Leona can instant overhead with jA and jD

split grotto
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Zero I didn't mean to talk about instant overheads I just brought it up as an example for what I'm talking about

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At what point in the hop do I press the button

split grotto
grim crypt
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Deep enough

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I can bring up a video of me doing it in a couple of mins

split grotto
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Yeah alright, that ain't working. I'm definitely getting my lights knocked out when I try it

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Like unless this has a specific frame I gotta be jumping on.

sinful herald
split grotto
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Jab

sinful herald
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You’re too slow then

split grotto
sinful herald
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Uhh you’re in the corner dude

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And it’s 2A > 2A

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Not just one

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That’s what sets up the spacing

split grotto
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Okay I saw 2A hop

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So that's what I was doing my apologies

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Also didn't know it was not corner exclusive

sinful herald
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Yeah jumping hopping whatever when cornered not a good idea

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Sometimes it’s gonna be a neutral hop

split grotto
sinful herald
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Add another move and try neutral hop

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2B > 2A > 2A

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Also if you notice they are mashing that you can stagger your press a little and hit them

split grotto
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Is it only supposed to hit their 5A?

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And not them?

sinful herald
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I don’t understand

split grotto
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One sec, so like I'm hitting their arm because it's out

sinful herald
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Try 2B > 2A > 2A > neutral hop CD

split grotto
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But not like their body

sinful herald
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Yes that’s whiff punishing

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Doesn’t matter where on their hurtbox you hit

split grotto
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Okay so that's what I was asking about, like if they only jab the one time they just block it

sinful herald
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There’s no way to know that

split grotto
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Okay, so it requires

  1. No ones back to against the wall
  2. I have to be VERY close to them or have very proper spacing
  3. And if it doesn't whiff punish I just jump and throw a button
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I'm making sure I just understand the rules of it

sinful herald
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Hang on a second

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I’ll make some videos

split grotto
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Am I misunderstanding any of what I listed?

sinful herald
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I’m just gonna show rather than tell

split grotto
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I appreciate videos though regardless, I just want to know any thing that it might not work on

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Oh alright

sinful herald
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Ok they’re uploading give it a sec

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4 situations

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  1. Mash throw C or D
  2. Mash 2A
  3. Invincible reversal
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  1. Reversal 5A exactly one time
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Dummy set to guard all

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So in 1 jump D > full combo will also work

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In 2 they get hit because they are being impatient and mashing

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3 pretty self explanatory

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And 4 they press once and have time to block

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These are all reversals btw

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For some reason they record as reversals but only show for the DP or a throw

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Also, again for some reason, the game doesn’t count catching a button (or whatever) on startup as a punish. Only the recovery. That’s why I set the dummy to guard all because if it can block then it will

split grotto
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Well alright I understand this example

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I definitely done with KOF for the day ranked really just makes me feel like a fool. Like I guess I'll upload this 2 FT2s but I did so bad because I got ran up 2Bd like what felt like 30 times

sinful herald
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Prob best to forget about ranked until you learn more about the gimmicks people will try

grim crypt
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This why I said ranked isn't good for the learning the game

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People just care about winning

meager portal
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Ranked is not an honest game mode
So many gimmicks

grim crypt
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Your more better to ask people for games here and learn that way

split grotto
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It's just like regular stuff that I feel like I'm losing to.

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Like just better play overall and I can't adapt at ALL

sinful herald
split grotto
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Like I wouldn't consider just Iori throwing a medium fireball as a gimmick

sinful herald
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Ask @slate mica about his experience in ranked when he came back to it after running sets here for a while

grim crypt
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I don't think I would of ever stuck with heidern if it weren't for the server

sinful herald
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He was fucking flabbergasted iirc

grim crypt
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I'd still be playing Iori/Kim/Krohnen

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Krohnen is a lot more safe with the craziness of ranked

sinful herald
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When I played ranked during the beta it was hilarious watching their body language on times I figured out their gimmick (not every time obviously)

Just literally, “Oh fuck what do I do now, he literally figured out my cheeky tactic”. Most times they’d just keep doing it anyway 😹

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Force people to actually play the video game

grim crypt
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I know one time in the crossplay beta I fought some dude who would just spam geese's sweep (it's 6 frames so I can't even blame) but the moment I starting hopping over his sweep and fireballs he was out of options lmao

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The rest of his team crumbled

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I assume they didn't have enough playtime on them

split grotto
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I mean I'm only ranked because I want games, it would be neat if people were my level in the games but I guess I'm "where I should be" because I have a very strict like 50% win loss

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Video is getting rendered so it'll at least be visible to the general public

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At the very least watching it back I really think I'm not much better from where I started neutral offense and defense wise.

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Which is why I think I also don't know what to look for in replays, my own or like pro/better players

sinful herald
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For your own look at what beat you in situations and figure out what a better answer would have been

split grotto
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Yeah I'm really not good at that. I see it and am like "I guessed I wrong or was just kinda worse than the opponent" which doesn't seem constructive at all

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So how am I supposed to know that I "specifically did something wrong?"

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Sorry if it's a broad question

sinful herald
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You sweep they hop punish

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Stuff like this

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An upward facing button would have stuffed the hop

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Etc

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Anyway learning how to constructively watch replays is a skill no one just knows how to do it off top

split grotto
sinful herald
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Yeah

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So if you see that a bunch it means you’re sweeping too much or at improper spacings

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The hard truth is that we can watch your replays and tell you what we see but you need to be the one to internalize it and see it for yourself

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Otherwise it won’t stick

split grotto
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I do pretty well at understanding about most people who watch these replays are better than I am. So I listen to it pretty well, the problem is me actually figuring out when I should do it in a live game

sinful herald
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Just sounds like you’re being random and don’t have a game plan

split grotto
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It's more of my game plan doesn't work and I run out of options

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Since it's "get to opponent and kill opponent" but there's a lotta mud in-between that called winning neutral

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At least that's my opinion on it. It might not be a real plan

sinful herald
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Ok. Then it sounds like you are using very few options or very basic ones and then throwing your hands in the air when they don’t work

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This game has a shit ton of ways to get in

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It’s why zoning is kinda weak for example

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I watched that set against the Robert btw. For one you’re leaving a lot of damage on the table by not hit confirming. This is really straightforward to practice

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You also let them get away with a lot of unsafe stuff

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So just working on those 2 will help a lot

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But that’s done in the lab by setting up situations

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Smacking a stationary dummy around won’t cut it

sinful herald
split grotto
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I'm not trying to be rude or anything like that. Isn't that for when I get to the block pressure part of the game? When I do hit them

sinful herald
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I would say whiff punishing is more neutral than anything else but that’s just me

split grotto
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Oh, I mean fair I really didn't and don't think of whiff punishing.

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Since for me it feels like a coin flip on if I press something at the right time to punish them

sinful herald
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Just go practice those setups or hit confirms or something and hop off discord for a bit. Won’t get better here have to play the game

split grotto
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Ah as I said I definitely am off for now but I'll give it a try later or tomorrow.

plush delta
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@split grotto here’s some advise for when you fight @grim crypt next time. I think a big reason why you struggle is due to lack of character knowledge. Here are some of the most common things zero does for his characters.

grim crypt
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YOU'RE EXPOSING MY SECRETS

plush delta
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Iori - I think you are most familiar with this matchup but a big thing with zero’s iori’s pressure is after a hard knockdown, he will whiff the running hitgrab then mix you with either a safe jump in front of you or do a hop taco crossup. I think you can rollaway to escape the pressure but of course he can punish it if he notices you doing this everytime. It’s a great Iori mixup that’s hard to defend

magic harness
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Lmfao

plush delta
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Kim - the main thing that zero tries to catch you with is using Hisen Kyaku (236P). The light version is -2 on block, the heavy is +3 on block, and the ex is +2 on block so they are all very safe. However, and it’s not obvious from the animation, they all have a huge startup so you can hit him on startup. Most of the time you are too afraid to press so you just allow him to keep pressuring you until you get hit then the big combo starts

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Learn to recognize the animation of this move and punish accordingly

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Heidern - the 2 main things are, after the command grab, he will do the jump C crossup. Don’t guess. Roll forward if you see him jumping towards you after the command grab. If you roll too early before he jumps, he can punish the roll. The second thing is zero will do a block string into the crossup slash attack that you have to block on the opposite site which he can then cancel into super. It’s very hard to block, but you can hit him out of the crossslash. As it’s a fake string. So while blocking the block string. Hold down back and press 2A. This will allow you to hit him when he does the cross slash after the block stun. Practice this

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@magic harness and @meager portal too. Sorry @grim crypt

magic harness
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Who tf is Dyl Byl?

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Lmfao

grizzled heart
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Shoutout Dyl Byl

plush delta
grizzled heart
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Fake Dyl Byl Fan

magic harness
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I think we have like 3 Lunas here too

plush delta
grizzled heart
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No like if you can 5A his 236p move

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And it’ll beat it

magic harness
plush delta
# grizzled heart No like if you can 5A his 236p move

I’m guessing you can as the startup of this move is 21 for light, 26 for ex and 34 for heavy. So anything you do can beat it (at the right distance of course). The animation is tricky is he shout “hisen kyaku” while flying at you which makes you think it’s active so you instinctively try to block. Test it out in the lab. I’m basing all this on DC and looking at the ft10 footage zero shared

grizzled heart
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Prolly hard potentially since it’s a neutral move

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and would be kinda insane to challenge in a Kim cl.D 6B 236P K divekick cancel block string

plush delta
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Yeah it’s safe if you launch it from far away but I notice zero likes doing it up close (I’m guessing using the light version)

grizzled heart
#

oh woah upclose ?

#

You can def throw too on block

plush delta
#

As part of his pressure

#

Oh one other Kim habit zero has

#

He likes to an air hangetsuzan that is safe on block then jump back and do another one to catch you pressing when you see him jumping back. I do the same as well with Athena and Robert dive kicks. The second hangetsuzan shouldn’t be safe on block anymore based on distance but I’m not 100% sure

grim crypt
plush delta
#

Tyler was able to hit out the heavy hisen kyaku that you do if you do them on neutral

#

I think you can throw the whiffed hisen kyaku

grim crypt
#

so sweep 236A is a blockstring but if they are hit by the sweep when 236A is whiffed I get a meaty 2C

#

You can still reversal after and the sweep though

plush delta
grim crypt
#

you can't, it sets me up for outside of throw range

plush delta
#

Ah tricky

#

Guard cancel till after a block sweep is one answer. Wonder if some command grabs can reach though

grim crypt
#

and you can see in my matches against nacho it can be amor grab if I go for 214B/D

#

Yeah if you guard cancel the sweep you might be able to punish

#

Most people don't try because no one plays kim lmao

plush delta
plush delta
plush delta
grim crypt
#

Yeah

plush delta
#

So are you talking about it when it is done in neutral?

#

Do you watch madkof Heidern? He has some good string strats with him. A lot of which you use actually

grim crypt
grim crypt
#

If they block the 2C I can do 236AC for plus frames or just 214B for safety

plush delta
#

Very great stuff. Kim has a lot of safe pressure

grim crypt
#

I stole that from a kim player in combo breaker

sinful herald
sinful herald
placid axle
grim crypt
#

Ok so @sinful herald

  1. I was to frustrated by getting hit by sweep so much that command grabbing with heidern wasn't in my thought process
  2. I tried doing some of things chino did but I brain farted lmao
sinful herald
grim crypt
#

Oh I know it's just the match is still fresh in my head lol

sinful herald
#

Chino gdlk so I get it man I’m over here trying to be like Yurikov

grim crypt
#

I did catch some people with heavy stinger in a blockstring though

sinful herald
#

Bro I dropped a game winner against Juan KOF last night. All I had to do was the ender for Isla and it didn’t hit :/

#

Shit happens and it definitely kept me up for a while

grim crypt
#

I just auto pilot the cross up because no one blocks it

sinful herald
#

Yeah true it’s pretty crazy

grim crypt
#

I'll look back at the nacho matches sometime today

#

Outside of the input drops I swear I could gotten one on the board

sinful herald
#

You definitely could have. I think it’s a little annoying against players who would rather counter poke than block. Have to get creative and a little crazy sometimes

#

The thing I’ve noticed about players who like to get a life lead and then play keep away is that they rarely are able to run an offense at the same level as their keep away poke gameplan

#

Also if you learn how to fuzzy hop punish Clark will become way easier

#

You’ll love to see the random armor grabs and FS

grim crypt
#

I'll never forget I practiced the backdash os from my safe jumps to beat clark's amor and the one time I need it I mess it up SOLKEKW

grim crypt
sinful herald
meager portal
#

H U H

slate mica
#

Whoa I'm seein' double

#

Four Dyls

magic harness
#

Dyl through the Dylanverse

meager portal
#

The Dylverse of Goofiness

split grotto
#

As I'm watching TNS, how exactly do people just run under other people's air normals?

slate mica
#

Luna does it all the time here

split grotto
#

I just would always assume that since a run doesn't low profile you wouldn't be able to run under

#

But I suppose I'll try it next time I see the full jump instead of trying to anti air

plush delta
split grotto
#

I think both Yamazki and Shingo have slower run speeds

plush delta
#

There’s also setups where you run under to mix up the opponent. That is what Lou meant by what luna does

split grotto
#

I know about them, but I've only done it as Kukri

plush delta
#

I believe most air to airs where you hit the opponent as you’re on the way down and they’re going up will allow you to run under for the mix when they land

lament mirage
#

Correct

#

You can run in easy

plush delta
#

Luong can do this with her air wheel kick too

#

A good air to air that does this is usually a jC as that button hits high for most character which hits the opponent as they are above you

lament mirage
#

King j.B my beloved

split grotto
#

I want to watch more Lokof so I can steal more Yamazki stuff. He got like a whole confirm off of a 6B anti air in the corner.

#

Also anti air counters I suppose

#

Actually I take that back it's crazy just seeing counter jCD combos

split grotto
#

So I might be overthinking since I lost really hard to Rise yesterday. For anyone who has seen my main team. I wanted to ask what are the strengths of it. Just so I can I guess focus on that

grim crypt
#

I haven't played against your main so I can't really say but from a first glance it's ok

#

Yamazaki is by the best character on that team

split grotto
#

Allow me to ask, would there really be that large of a difference if I played like better characters?

grim crypt
#

Not really because you'd have to be confident and just as good with them as you are with Shingo and Joe for example

#

But in theory yeah better characters can really help sometimes

#

Some braindead characters like shermie can carry you really far (sorry Luna)

split grotto
#

I mean on my alt team. Rock does a LOT of work. But I just assumed because he's an aggressive Shoto not because he's particularly good

grim crypt
#

I wouldn't call rock a shoto personally

#

He's just really good at KOF

split grotto
#

Really?

#

I see that's how I was looking at him

#

I might make an "experimental" good team. Just have Yamazki and Rock. Then I gotta find another character

#

Thinking about I guess only about a few characters. Either Joe on point while he's not great, I can still play him pretty alright, Ramón because not gonna lie. I just like him a LOT. Or maybe just try Mai assuming it's not gonna take like 3 days to figure out the BNBs

grim crypt
#

Mai is pretty easy but she is a shadow of her former self imo

grim crypt
#

Sometimes they to have one thing that stands out that differentiates them

split grotto
grim crypt
#

I already told you my reasons why I don't she's that good

split grotto
#

Other than like, the fireball

grim crypt
#

Command grab similar ground fireball good jump cd

#

Their are a couple of things that make her better than rock but only slightly

split grotto
#

Fighting Sylvie I always thought she would like just rush in and do stuff that's plus on block/frame trapping. And then go for cross up with her j.C

#

And throw our her good air buttons

grim crypt
#

Yeah that's what sets her apart from rock lol

#

She has the same run speed as Iori and Heidern iirc

#

while rock is slightly slower than them

split grotto
#

I see, I dropped her for a bit since I can't do the offense nonsense that Sylvie does

grim crypt
#

Just keep offense simple with her

#

it doesn't seem like rocket science from my pov lol

split grotto
#

I still can't cross up, so that's a big reason

#

Or rather, I still don't know my jump arcs

grim crypt
#

Training mode will be your best friend with that

magic harness
grim crypt
#

Goose is pretty good

#

Goose and Rick Howard

split grotto
#

When I get home I'll give the character select another stare down

grim crypt
#

You might like one of the yashiro's Tyler

#

probably normal yashiro though

#

A lot more simpler

split grotto
#

Thinking about it a little bit harder. I can probably keep learning Isla and try to keep in that direction

grim crypt
#

Isla is also pretty good as well

torpid quarry
#

Normal yashiro is a great time

#

I dabble and idk shit about him

plush delta
grim crypt
#

Clark still gets me more pissed that Shermie

#

But sometimes getting hit by that damn grab or cross up makes me question life sometimes

plush delta
#

Shermie was nerfed too

#

Her normals used to be even more unstoppable

grim crypt
#

Yeah and so was Krohnen and look what happened SOLKEKW

plush delta
#

I’m hoping for a minor patch update after evo with the Najd release

slate mica
plush delta
#

Najd gonna be broken haha

split grotto
#

Before I start driving, are mid tiers really that different in KOF? Like this is an exaggerated comparison but like Kyo to Shingo.

plush delta
slate mica
#

Done mourning, indeed.

plush delta
#

But at our level, it doesn’t matter too much honestly

plush delta
grim crypt
#

Yeah it's not like your entering in tns or anything tyler

#

And even then Smoke does really well with shun'ei on his team

plush delta
#

I say stick to who you’re comfortable with. It’s satisfying being loyal to your characters. Clark and Athena have been my mains since launch

slate mica
plush delta
slate mica
#

Yes 😂

split grotto
grim crypt
#

I was gonna ping you about it but I forgot

slate mica
#

I laughed my ass off

split grotto
#

I get swept by Rise's Darli every time

grim crypt
plush delta
grim crypt
#

Lowkey I need a casual team

#

My only casual character is Elisabeth right now

slate mica
plush delta
slate mica
#

Or Betty over Luong

grim crypt
#

Maybe

plush delta
#

I’m learning Mary right now

grim crypt
#

Blue mary's buttons give me to much of a headache to play her sometimes

slate mica
#

From: Kim user

#

Ngl, making her 6A an optional 4A in combos was a lowkey huge QoL boost for her

plush delta
#

Happened with Meiten too

slate mica
#

This explains so much

plush delta
#

Which made him my main

grim crypt
slate mica
#

Fair

plush delta
#

Btw @slate mica besides luna, you should take Shermie tips from @long bolt

grim crypt
#

It's just Kim has the utility of ex dp while Mary is a ehh version of clark and O.yashiro

plush delta
#

I have no idea how he was able to do some of those Shermie grabs

#

Poli destroyed me the other day 0-10

slate mica
#

Hahah, surely. Trying to model my Shermie pressure after Reynald more, but always happy to learn new tricks of the trade

plush delta
#

Zero put up more of a fight

grim crypt
#

In a alternate universe someone like geese takes Kim's spot

slate mica
#

Sidenote, O Yash has some weird hitboxes on his buttons.

grim crypt
plush delta
plush delta
slate mica
#

This is just working light pressure strings. The 2A xx 5A and 2B xx 5A are 3f links, so the timing gets a bit weird

plush delta
slate mica
#

Everything is standard 200 bpm strings

grim crypt
#

The only thing that normal yashiro has over O.yashiro are easier hit confirms and better frame traps

#

But once O.yashiro starts grabbing shit changes lmao

slate mica
grim crypt
#

Coach steve is anohter O.yashiro player you can to your list

slate mica
#

I love watching RINO work neutral

plush delta
grim crypt
#

Lou putting in that work you love to see it

plush delta
#

A true student of the game

grizzled heart
#

El Rosa had an awesome Vice in 13 also

slate mica
#

Honestly, I just wanna stop thinking so damn much and just start learnin'

#

Hahahah

slate mica
plush delta
slate mica
#

Interesting. I'll take that into consideration

plush delta
#

Yeah just an observation from a mid level player

slate mica
#

Lately I feel like a big part is also when I'm on defense I tend to check hops too much and get blown up by jumps

#

I mean, Shermie/Dolores 2C aside

slate mica
grim crypt
slate mica
#

Really?

grim crypt
#

Yeah

slate mica
#

That was like the first thing I learned, lmfao

grim crypt
#

They know about the cross up setup after super but they don't OS the command grab

#

So i just roll for free every time they do super unless I'm in the corner lmao

slate mica
#

Also, no one in Ranked uses the heavy confirm into Overhead grab combo either

grim crypt
#

That too

#

I maybe saw someone do that llike once

#

Most O.yashiro just do target combo into grab into super and call it a day

slate mica
#

And, honestly, the target combo has good reach

#

Leaves a ton of damage on the table tho

grizzled heart
#

If blocked you’re stupid minus on second hit too

grim crypt
#

Oh yeah O yashiro has some weird scaling when it comes to the run grab and target combo right?

grizzled heart
#

I think hcf d run grab is unscaled if you super after

#

B is scaled and is an actual grab, D version is a hit grab

grim crypt
#

Ahh ok

grizzled heart
#

Ex go thru projectile

#

Zooooooooom

#

I wanted to play him at one time

grim crypt
#

Did not know that

grizzled heart
#

Gonna try again maybe

grim crypt
#

nice to know then when it's o yash vs heidern then lmao

grizzled heart
#

I wonder if the b/d grab super goes over Heidern’s projectile

grim crypt
#

I think it does

#

He leaps pretty high

grim crypt
#

I love her energy so much 😂

grizzled heart
#

She’s so sick

grim crypt
#

I remember a clip of her doing yashiro's victory scream

#

I need to find it again lmao

slate mica
grim crypt
#

I've been watching a lot of madkof lately for his heidern gameplay but anytime I see geese I get more interested in picking him back up

#

Maybe I should

grizzled heart
#

Geese is so strong

grim crypt
#

The only thing I don't like about him is the run speed but his huge buttons make up for it

magic harness
grim crypt
#

And his fireballs are pretty good too

magic harness
#

YO
LOU IS BACK

grizzled heart
#

REPPUKEN

#

love luna

magic harness
#

🙂

grizzled heart
#

That’s my homie fr

magic harness
#

Hehe
Best homie here

grim crypt
#

It's nothing against you Luna I just can't stand shermie sometimes lmao

slate mica
magic harness
#

I might have to start spamming sweep...
Heard you like those

grim crypt
#

LMAOOO

slate mica
#

Just 2B xx 2D

#

Ez

grim crypt
#

Luna's villain arc continues

magic harness
#

LOLLLLL
I'm not that bad

slate mica
#

Mr. Owl sez: hold down-back to block 🦉

magic harness
magic harness
slate mica
slate mica
#

(Soul Calibur)

magic harness
#

Just Drive Impact it all

slate mica
#

Quite literally Mr. Owl

magic harness
grizzled heart
#

Wtf they got an Owl in Soulcalibur

slate mica
#

Fun fact: he sparked up at the peak of the O RLY owl meme

sinful herald
grim crypt
#

Yeah I feel that

#

One scramble situationa and shermie gets like 50% out of nowhere

magic harness
#

Just...
Don't let me grab you

#

Lmfao

#

Jk jk

sinful herald
# plush delta But at our level, it doesn’t matter too much honestly

I keep hearing people say this but the more I play the less I agree. Top tier characters can carry an average player (no shade to them btw, I play Ken so I’m not immune to these allegations) against a player using a lower tier character

Take Kyo for example. 5CD is a ridiculous button, it not only allows him to steal turns back but he has one of the easiest corner carry conversions after. He literally has all of the tools how could he not be better than most of the cast?

Same thing with Iori. You can be outplaying the other guy, and all he needs is 2 bars and touch and it’s ggs

Remember how much everyone hated S1 Kula? Did it matter if her pilot was a pro player? I think when people say tier lists don’t matter they mean that when both players are the best of the best, it’s the deciding factor. Which is true

But to say (as an example) that Shingo vs Kyo is a non factor unless both players are pros doesn’t feel accurate to me @split grotto

sinful herald
#

lol I’m capping. I also pair him with really good characters so that helps a lot

sinful herald
#

I said that during RR when I saw him cooking with Yuri demon flip resets

slate mica
#

Yuri demon flip resets 😂

sinful herald
#

IYKYK 😭

split grotto
sinful herald
split grotto
#

Umm, no

sinful herald
#

It would be easier for you to just do that then have me sit here and write stuff down

#

He makes the case better than I can

split grotto
#

I see, I only ask specifically because they have shared moves. Obviously with different properties and such so I thought that might've been an easy comparison

sinful herald
#

Better DP

#

Better rekkas

grim crypt
#

Have you've seen Kyo game play tyler lmao

sinful herald
#

Better CD

#

Better corner carry

grim crypt
#

Just go into training and do CD whiff C rekka

sinful herald
#

Better damage

split grotto
#

I have it's bodega, CD and jCD

sinful herald
#

Better cross ups

grim crypt
#

He's overall more consistent then shingo

#

Which isn't saying much since most characters are but still

sinful herald
#

Oh snap dang. When he was in the chat and like, “Hey anyone can add me if they want” I did and he insta added me back

#

We played a couple days later and the only sets I won were when he tried picking my characters lol

#

When he had Krohnen etc it was jover

#

He’s always on too, really good training partner and seems like a good guy

grim crypt
#

Yeah he seems like a good guy even though he was a smurf in the rookie rumble lmao

split grotto
#

Why's Kyo have so many follow ups for these rekkas? And why are half of them half circles

grim crypt
#

Legacy thing

#

His rekkas have always been like this

split grotto
#

I see

#

Probably not comparable but this man has like straight up Terry's CD as his 5D?

grim crypt
#

His 5D is like Joe's

#

Space control

#

Anytime you see an extensive move list or ugly inputs it's most likely a legacy KOF thing

#

Like Iori's command grab for example

#

That input has always been like that since the beginning

split grotto
#

I see, I don't think I've ever seen like 5D used on TNS

grim crypt
#

Well because he has other good buttons as well

split grotto
#

Also his 5C being short ranged but advancing him forward is kinda neat

grim crypt
#

And rekka it's self is a poke

split grotto
#

Is that because it has good frame data or because it has follow-ups?

#

I mean it's probably both isn't

grim crypt
#

Yeah

#

Most characters can't push the initial part of rekka

#

It's -4

#

From personal experience Kim can ex dp punish A rekka if blocked

#

Which is why I value Kim a lot on my team for things like that

sinful herald
#

Unless like you mentioned invul reversal

#

Also Kyo’s cross up setups are stupid easy. Do a set number of blocked lights and a specific jump B and boom ambiguous cross up

#

I’d pick him up if I didn’t have EVO in 3 weeks

split grotto
#

I thought both Shingo and Kyo has the same jB and same 2A? You wouldn't happen to have a video would you?

#

I mean if not it's fine, I'll ask one of the Kyo players in here

sinful herald
#

I don’t think they have the same hop/jump arcs

#

Also not sure if the frame data is the same

#

Think about it for a moment

grim crypt
#

They just look similar because shingo is a fanboy

sinful herald
#

If Shingo was that close to Kyo we’d see a lot more of him on stream

grim crypt
#

They're frame data could be the same

sinful herald
#

I don’t have a video but there’s lots of stuff on the replay channel and TNS

split grotto
#

So Kyo's jB starts up 1 frame faster

#

Other both 2As are the exact same frame wise

grim crypt
#

Most 2As are 4 frames and plus on block

split grotto
#

Wait, sorry Shingo's jumping jB is the same. His hop jB is a frame slower

sinful herald
#

Compare their jump arcs walk speed etc

grim crypt
#

Shingo I know has slower run speed than Kyo

split grotto
#

At least walking, they feel pretty similar. But this man just feels kinda heavier but I don't really see a difference

#

I know for a fact Kyo just feels lighter and faster than Shingo but I just have no factual numbers for it

#

I'll keep an eye out for the Kyo crossup at least

#

And maybe they'll just buff Shingo like crazy

split grotto
flint copper
#

Too many issues arise when I have Goentiz compared to Kyo

#

Although I might use Goentiz in RR to try him out for a game and see where it goes

split grotto
#

I think he's really cool and does a lot of damage. But I don't know if that's enough for what seems like slow buttons

slate mica
split grotto
#

So I know these are 2 different counters. But when do you guys use the counter for Yamazki and Rock?

torpid quarry
torpid quarry
#

@snow beacon and @raven ridge smoke me with that

#

Like it’s extremely toxic that they don’t let me jump

#

It’s all I have

split grotto
#

I see, I didn't really think about it since like they have other tools for that. A snake arm for Yamazki and a fast 2B and a DP for rock

raven ridge
#

Use Rock's as a reversal/hard read

torpid quarry
#

Ask mac

#

He would try to anti air with it and die

split grotto
#

Really?

torpid quarry
#

Yeah you gotta really delay it

split grotto
#

Damn, that's super unfortunate

#

I mean I'll keep it in mind for sure

#

Also, snake arm is a physical move? I ask since I think zero countered it with a Geese parry and I was just confused

torpid quarry
#

Yeah it is

#

Geese Howardo hit you with “you a loser” then hit you for a nice 30% counter

#

Into “stand up! Die!”

split grotto
#

Wow, that's so depressing

grim crypt
#

Both rock and yamazaki have fine anti air buttons as it is

split grotto
long bolt
#

The second part is a reset setup. It will work against those not paying attention.

#

Not something I would do.

split grotto
#

Well considering I always go for headbutt on wake-up, I'd think perhaps the that would work but that's fair.

plush delta
#

Resets are really strong. You should use it

grim crypt
#

You probably will catch people sleeping on the wheel with it

split grotto
#

In general that button QM combo catches people in neutral

#

Just walking back and forth then low

#

Ramón feels good I just need to learn a better way to do 2B 2A 623BD

#

That input just is really hard

grim crypt
#

Yeah I know rise fishes for it all the time

magic harness
grim crypt
#

Only one way for Tyler to find out lmao

split grotto
#

If I can land like 3 Joe combos on a character I can definitely do that

#

That combo is real easy in all honesty

#

The other way is just 2B 2A 5A QM and then the same thing

slate mica
#

What's the counterplay to someone who just jumps and uses lights? Shatter Strike callouts?

#

I just lost a Ranked match against a Mai due to that against someone who scrubbed me out with constant movement and autocombos

lament mirage
#

Lights? Maybe SS?

#

Longer/disjointed moves

slate mica
#

I tried hitting with anti-airs or longer pokes with Dolores, but just couldn't get the pressure off

slate mica
lament mirage
#

Wait, doesn't Dolores have an air GTA grab?

slate mica
#

Yeah, but it's really more for catching jumps. It's a 9f startup

raven ridge
#

@split grotto yeah Rock & Terry's DP are quite dogwater as AAs

#

Just use 2c (Rock) and 5a or SS (Terry)

split grotto
#

Oh okay

#

Didn't know that a DP could be bad as an anti air because of the air invul

grim crypt
#

I don't think terry's and rock's DPs are that bad

#

But yeah for a more reliable anti air 2C with rock is pretty good

#

It's like 4 or 5 frames or something like that

#

It's fast

raven ridge
#

You want the combo ender or interrupt a gap, sure by all means

#

As an AA? Just do the aforementioned

#

You'll get more bang for your buck

#

Safer, and you don't run the risk of a likely whiff/punish

#

Because lawd they recover so slow and you're essentially net negative. It's a soft reset if anything

raven ridge
#

Ex dp is the alternative but again, you want more bang, do EX counter because it's frame 1

split grotto
#

2C has gotten a trade very often from me

raven ridge
#

Max* is a loose term. You have some generous flexibility with it

raven ridge
#

2c is a narrow hitbox so if they try for the jump cross, 2c is viable there and definitely not DP

#

Too many times I've whiffed with it

#

Even in the corner

#

I hate their DP lmao

#

I can't stress that enough

split grotto
#

That's how I feel specifically about Shingo's DP

sinful herald
slate mica
#

All of them tbh. And I think the big issue is I don't use a 5A at all this match.

#

Everything I try to check it's an AA or hard callout

#

Or I get beat with a hop-in vs. low

#

I'll upload the video shortly

slate mica
grim crypt
#

I haven't watched all of it yet Lou but to me (and thanks to his inputs) that guy was just playing like a nut LMAO

#

I will say against this kind of playstyle you just need to stay calm and let them kill themselves

#

They're gonna do something stupid

grim crypt
#

Like if you stayed like fullscreenish and played patiently you would gotten free anti airs

#

They were just jumping since you weren't willing to anti air his jumps

sinful herald
slate mica
#

Understood, y'all. I dunno why it's taking me so long to learn this anti-air defense

grim crypt
#

Maybe you try online training mode with someone Lou

#

Or make it a habit to look for jumps and hops

slate mica
#

Yeah, I mean like no judgement here. Just curiosity on why this mental block developed

#

It's just a matter of what happens when that spacing is tighter. Like, a sense of when I'm supposed to look for defense rather than offense at Range 0-2.

#

Because rn, I'm just looking to start offense at that range. But so is the opponent

#

And we can't both be starting offense

#

So is it better to acquiesce and play defense until that opening's there (i.e. a checked hop, a high risk decision, my opponent's turn to end) rather than try to force my own offense?

#

Idk, maybe that's just too philosophical and has to do more with playing style

raven ridge
#

Nah man, if it works like that, it works like that

split grotto
#

After relaxing and calming down. I just feel I need to learn how to adapt to playstyles way better than I do. It's one of the things I actively struggle with and makes me feel not as good as the game as some other people in my skill level. Like I can combo and I can mostly confirm. But like that's about it.b

slate mica
#

Admittedly, you get a LOT of weird playstyles thrown at ya in Ranked

meager portal
#

@rancid marlin Plz teach me K' boss manBridgetPray

meager portal
#

I vaguely remember his trials, I know his ein trigger a bit, and I know his dp has a follow up😅

magic harness
#

DP spam ftw

meager portal
rancid marlin
#

Neither one of these characters can you “spam” DP. Try it with Krohnen n see what happen lol

magic harness
#

#JusticeforKrohnen

rancid marlin
#

Bro has like 100 frames of recovery on his DP

#

L Krohnen

meager portal
#

Fr

rancid marlin
#

But he is MUCH easier and does a lot of dmg has some insane normals

#

So he’s carried

magic harness
rancid marlin
magic harness
#

Still
I'm jk
K' is peak cool guy

meager portal
#

Nah, I was agreeing to L krohnen lmao

#

I'm not gonna deny tho, krohnen is cool asf

magic harness
#

Just too hard for me

#

I already have Angel and Billy to worry about...

meager portal
#

But alas, seeing like every pro play krohnen kinda burned me out on watching him cook

rancid marlin
#

Lol K bout just as overrated now too

#

Not everybody cook w him tho

#

So it’s a bit diff !

magic harness
#

You do

meager portal
#

Like, DAMN, bro is cookin. And then like 2 hours later he's still cookin and I check my watch cuz I got places to be

rancid marlin
magic harness
meager portal
#

I mostly wanna play K' cuz he's super fun to play and requires me to move my hands quicker

rancid marlin
#

I will say @meager portal the way they designed Krohnen, Kula, and K they all have similar structure

#

There is a funny dynamic in the way a lot of characters play in this game

meager portal
#

Yeah, they all got the weird glove thing too

rancid marlin
#

K and Kroh are more similar than people think

#

In playstyle as well

magic harness
#

I'd like to see that
If you learn him like you learned BM, you'll cook

meager portal
#

Nests characters amiright

rancid marlin
#

@meager portal yeah bro learn to do 214BD(214)BD very fast

magic harness
#

Kula needs a followup for her DP

rancid marlin
#

Kula need a lotta shit

magic harness
#

Damage

rancid marlin
#

Give Kula a command grab

#

Like the old days

meager portal
#

Give Kula a full screen super

rancid marlin
#

I think her lvl 3

meager portal
#

And a double jump while we're at it

magic harness
#

Raging Demon Lv3

rancid marlin
#

That would be cool as hell

magic harness
#

Ice Cream Demon

rancid marlin
#

No pun intended

meager portal
#

Raging demon Kula lmfao

rancid marlin
#

Some her old supers were way cooler

meager portal
#

I have very good mental imaging, and that cracked me up

rancid marlin
#

She call up her gang and they jump you

magic harness
#

Funny af to do that on Angel

#

Everyone there hates her
Lmfao

rancid marlin
#

Good she deserves it

#

For being so mean

#

Kula supremacy

magic harness
#

LOL
She's an asshole
But a cute one
I think it compensates

rancid marlin
#

@meager portal you know how to shoto ?

#

You play team FF so I assume yes

meager portal
#

Oh yeah, I was the most flow chart Ken ever in my super Turbo days

#

I can shoto😤

rancid marlin
#

@meager portal K the ein trigger only ones you really need in neutral are the fireball and the second shell the one where he kicks up. It’s to stop jump ins from them thinking you will fireball. Lotta ppl be scared to jump anyways. The lil forward A that reflect fireballs

#

The blackout teleport I don’t use it often, you’re entirely vulnerable. You can catch a few ppl sleeping but unless u wanna get punished be careful.

#

The punch forward is only for combos this shit is not safe unless you kinda space it out, but not worth going for in blockstring at all.

#

Stop hops with like 5A, and jumps you can far D or DP ofc. Watch out for cl.D when you are underneath a jumper, you will die. This applies to characters like Luong and Ryo as well. Air to air with literally jump A,B,D.

#

He’s like a shoto type character so just do that. But combos can get kinda crazy down the line

magic harness
#

Cl. D is standing low, right?

#

Kinda making me wanna play him...

rancid marlin
#

It’s a standing low like Kim and all them but not as broken as Luong and his

#

There are like specific jump in blockstring u have access to so command normal won’t whiff etc

#

Luong can just run up cl.D and do whatever tf

#

And hit you from across the screen

magic harness
#

Ahhhhhh
Got it

#

Luong "Close" D
Lmao

rancid marlin
#

I never was interested in her she’s one of the ones where I just don’t find her that fun or interesting. I’ll play her though if they give me her

magic harness
rancid marlin
magic harness
#

She betrayed Geese
The horni is her only forgiving feature

magic harness
#

Much easier
Lmao

#

No pants

rancid marlin
#

L game

meager portal
#

Damn, Samjam spittin

sinful herald
#

I haven’t watched the whole playlist yet but so fire it’s far

split grotto
#

So I decided to try Leona on a whim

meager portal
#

Leona rocks

#

I can't click on the vid rn, but I'm gonna assume that you were cookin bro👍

rancid marlin
split grotto
#

She ain't that bad in all honesty

#

If I vibe with her neutral she could be added to the line up

#

Also screw those combos on the wiki, the ones I ended up doing are easier and seem to do more damage

rancid marlin
#

May be outdated etc

split grotto
#

Like it's not needed for do the whole cl.D 1, 214 AC, 5A 5D, etc. Like you get more damage by not adding the extra hits

split grotto
#

Since I almost want to super fuck around and make a BM, Sylvie, Leona team

rancid marlin
#

Women

split grotto
#

I just like BM and Sylvie. I haven't played them in a while.

#

Ain't nothing better than breaking someone's arm

split grotto
rancid marlin
#

What a mansogynist

split grotto
#

He just hates "Anime Boys"

rancid marlin
slate mica
#

You're Valvatorez. That's different.

split grotto
#

Or I'll replace Sylvie for Robert because I've been wanting to play Ryu without loading up SF6

meager portal
slate mica
slate mica
#

Starting to realize I may have an issue with always wanting to play close-quarters. I'm watching TNS now, and there are a lot of dash-blocking opportunities for baits, mix of neutral hops for creating and maintaining space, and back rolls from range 3+. And this isn't just from zoners -- it's also from O Yash, Krohnen, B Jenet, and Geese. I already know I can play Dolores at Range 2 with a degree of precision and control, so maybe I can focus on baiting my opponent into bad situations and taking advantage that way as well.

#

Is this an accurate way to interpret the situations, or are there other aspects to consider?

magic harness
#

You mean about spacing, right?
I might be wrong, but the way I see it, it's very char dependant
Every character has their "sweet spot" that you should try to always be in a match

In my case, for example
Angel is more of an up close char imo, I like to maintain myself always as close as possible, because it's the range where she can hit and then teleport, or hit and then low high mix up, or hit 2B, 2A, and either hop to continue pressure or attempt a nasty crossup

While O. Shermie I tend to want to stay either almost full screen for zoning with projectiles and orbs, or just into sweep range. Cuz in that position, while walking back and foward, the opponent is far enough for me to be able to react to either jump in or just run up with 2C, and if I hit 2D, I can cancel into 214D for pressure and mix ups. I can also send the close orb in that spacing to protect myself and maybe bait a jump or smt.

With Shermie, I like to maintain myself a bit closer than that.
Still far enough to be able to react to stuff, but a bit closer just so it's harder for them to react in case I try to run grab or side switch accel.
Also, it's good to keep in a distance where it's possible for me to abuse j. C crossup, as it's the biggest tool for starting the big combos
2C and 2D are still my go to buttons, even tho O. Shermie gets them better

#

Idk about all characters, but I think it all depends on how you play them and the strategy you're planning atm

#

Also, I think it's super important to know how to identify your opponent. If you see that they are comfortable mid range, you should try to get a bit closer or a bit further than their sweet spot.
This will usually throw them off a bit, but you have to know what can you do in either situation with your char

#

Billy at close range is just...
Not good.
So if my opponent is also comfortable mid range, I should try to be a bit further, not closer
And in case they get too close, or too far from me, I need to have a plan on how to get back to my comfortable range

long bolt
#

Shermer dominates the mid range game in my opinion.

magic harness
sinful herald
# slate mica Is this an accurate way to interpret the situations, or are there other aspects ...

I would say that one takeaway from watching high level players is how they use movement to deceive and bait responses. For example run up > hop back B or D is a fairly common sequence

Even once they are in, they might not stay in if the situation isn’t in their favor or control. Some of this is character matchup and some is player MU

For your characters I’d be watching RINO, Shadow X, and Lacid for starters and also the KOF 15 replays channel both for ideas on how to play and also to see what opponents are doing in response

sinful herald
# slate mica I haven't watched this one yet. Interesting.

It’s a good playlist so far and yeah ai really like his style and approach to FG’s. Lately, watching him play ranked in SF 6 has been eye opening. The example he sets even while losing multiple sets in a row is admirable

Is he perfect? Of course not, but he gives his opponents props when they do something good and asks himself questions or says things out loud (“Hmm I don’t know how to punish that”) to remind himself of what he needs to figure out

long bolt
#

If you take your time to learn safe jumps with your favorite toon you will win 50% more often. This is a fact. Learn to prep crossups. Empty jumps and running throws. Takes time but God they will take you to victory a lot.

split grotto
#

Alright, if I can't learn how to press the offensive playing Leona it's gonna be really rough to improve on the "controlling the pace of the game" since I kinda play back normally

magic harness
split grotto
#

It's weird I understand rush down in SF and other fighting but I never feel comfortable being on top of people in KOF

#

Which I feel definitely is a large weakness of mine considering I don't play real zoners

#

Just weird shoto likes

flint copper
#

I think actively trying to stay out of throw range is one of the harder things in KOF

split grotto
#

Alright,forgive me for asking this since I've asked it before I think.

I'm watching TNS 62 and it's finals. The commenters say that Player X isn't doing anything wrong but Player Y is just out playing him. Isn't that an oxymoron?

lament mirage
#

No

rancid marlin
#

your msg popped up as soon as I hopped in here

#

I thought about you though @lament mirage today I did

lament mirage
#

Cool

#

Good things, I hope?

rancid marlin
rancid marlin
slate mica
split grotto
#

Okay, the way I've always seen it is if someone is losing. They're doing something wrong

#

Unless it's like a very close game and someone just rolled the dice unfortunately

#

I have never considered it possible to lose without just making multiple mistakes

#

I'd like to ask if anyone would be up for watching said matches with me. But it's grand finals so it's a bit longer than a FT3

#

I think I learn well by hearing witnessing what people point out

magic harness
#

Sometimes your play style just gets countered without you actually making mistakes

It's like Lou said
Sometimes you do make the right decisions, play safe and all, but everything in the game has an answer. Everything. No matter what you do, there is a way to counter it.
So even if you play safe and make all the good decisions, if your opponent bets on the right counters, you'll lose

rancid marlin
#

When were u tryna do that

#

u hosting a watch party or sum?

split grotto
#

I can when I get home and settled

#

Which will probably be in 10 to 20 minutes

#

Am I just supposed to just start a stream in watch party?

#

Match Timestamps:

0:00 Boomcube (Clark, Ramon, Terry) vs. Chaivs (Kyo, K, Benimaru)
12:00 BrokenLawnGnome (Whip, Isla, Kim) vs. F.C Charanko (Whip, Isla, Sylvie)
23:20 Lokof (Luong, Yamazaki, Geese) vs. SparktanZX (Dinosaur, Ramon, Antonov)
31:07 DarkAngel (Kyo, K, Iori) vs. ShadowKing (Clark, Iori, Yashiro)
37:40 El Dogor (kyo, yuri, krohnen) ...

▶ Play video
slate mica
split grotto
#

I mean it's fine. I'll take any comments on the match in general. I understand that both of the players are very good

rancid marlin
split grotto
#

Yeah I do, I just wanted to know which channel to start it in

rancid marlin
split grotto
#

That's the reason I asked. Since I know this isn't just a KOF discord server

rancid marlin
split grotto
#

Alright, I'll have it going soonish

magic harness
#

Fuck the GG people
This is our server now

#

Lmfao
Jk jk

rancid marlin
#

luna wild for that 1 lol

split grotto
#

So this man Ryo has only like 3 moves huh?

#

Tatsu DP and advancing hitbox

grim crypt
split grotto
#

It ain't a fireball

grim crypt
#

It is

#

You just aren't using in a traditional sense

split grotto
#

I've never seen a fireball like that in my life. It seems more like a fat 5C

grim crypt
#

I present you Sakura's old fireball

#

***Capcom please add her or sagat in 6 please ***

meager portal
#

Yall want a really wacky fireball, look at Andy's old heavy fireball

split grotto
#

I got it, Ryo's fireball is just a B snake arm essentially

split grotto
#

I'm telling you, maybe because I haven't been playing fighting games for a long time. That just looks like a disjointed hitbox

split grotto
#

@rancid marlin looking back at the replays. Yeah I see the Shoto pressure on Ryo. But I just see Robert without a full screen fireball and more damage. Also I guess slower than Robert as well

grizzled heart
#

👆 he was forced to play a character without a full screen fireball

split grotto
#

I don't know how well I'd be able to do that. I'll without a doubt give him a try regardless. But I've only ever played Shotos with a full screen fireball

#

I don't know how I'm gonna adapt to not having one

magic harness
#

His heavy fireball is excellent after 2D to get closer and set up a meaty

grizzled heart
#

ryo not really a shoto anyway

lament mirage
#

Gasp

grizzled heart
#

is Benimaru a shoto

lament mirage
#

If Ryo isn't, then Benimaru definitely isn't

rancid marlin
# split grotto <@603281880447582221> looking back at the replays. Yeah I see the Shoto pressure...

I really wanted you to be able to go into training mode and slightly emulate what I did to keep you blocking. The close normals, the 2As, things like this. You don’t HAVE to play Ryo if you don’t want to. But like not having a fireball in KOF is not the end of the world. 8/10 u gonna be maneuvering past someone else fireball to punish them anyways. Ryo fireball is really ridiculous at times cause like bro can just autopilot his blockstring if you let him and you just gotta hold that. Also he has a parry. But when I picked Ryo way when I was trying to figure out the game, the handful of tools he does have definitely helped me learn a certain way to play this game

split grotto
#

Wait, I understand what he was doing. I do or at least try to do a lot of that except using a close normal on someone's else wake-up. Like I've done it all before but at least when I do it. It feels like it doesn't work on most people

rancid marlin
#

Cause you did stop me from just running up and doing whatever AT TIMES. So I tried something else. You can see it for yourself

#

I dropped combos and shit, but like did I stop my gameplan? Nah just gotta act like nobody saw that

split grotto
#

Gonna try and learn some combos on Ryo wish me luck

rancid marlin
#

Esp for you

split grotto
#

If King was cool I'd just run that team

rancid marlin
grizzled heart
#

King goes hard

#

Easy character to play it seems like

split grotto
#

Geese is kinda cool, weird OTG input but otherwise seems fun.

grizzled heart
#

Geese stupid strong

split grotto
#

Allow me to ask a stupid question. Is Haohmaru a shoto? I'm looking at videos of Ryo but I noticed that Maru has a lot of damage, a fireball, a DP, and an advancing move. While having a reflect as well

rancid marlin