#KOF Coaching
1 messages · Page 14 of 1
Actually we haven’t played in a while maybe that’s not true anymore, I remember getting a lot of good “Just Defend” practice last time we ran a set
No worries, you’ll destroy me if we do play. I’m kinda semi retired
Do you play JP in 6?
Oh wait you’re on FF 16
I hear it’s awesome
I play blanka in sf6
There's something about the Bogard brothers flying coast to coast. #frequentflyers
Been that way for over 30 years, it’s tradition at this point. I love how Shun also follows in their footsteps
I can second this. You start to see trends develop. From there, percentages.
I've been destroyed by Terry doing a lot of different things. You just gotta dodge a few fireballs
Most fireball spammers give up if you roll/counter 2-3 fireballs and go to whatever plan B is (if they have one)
You may not even be good at it but do it a few times at round start and your opponent doesn't know that 😅
I mean, the general zoner strategy is to
A) send out light fireballs
B) predict the next move based on how your opponent responds to the stimulus
C) repeat
It's just a matter of, yeah, having varied strategies for responses. You don't encounter a ton of fireball spam without a strategy at Rank 20+
I’m afraid to click this. Looks like it could be malware @snow beacon what you think?
It was just a quick sound bite of some rustling, probably an accidental press in his pocket. I’ll just delete it.
Hey a question. Does this man K' really do like no damage mid screen?
Like this feels like Robert damage
Hey don’t insult my boy Bobby. Robert army let’s go!
I bring up Rob because I know his damage is pickles
I didn't expect for K to do even less in the mid screen. Even if it is only 3
Just a bit of a character crisis
I’m sure K can do a lot of damage midscreen. But ask @grizzled heart or @rancid marlin
yeah you can do work midscreen
You just need more specific routing
Tbh the corner is where you really wanna be
Can show u combos for both places
Well if his sub optimal combos are hard I can't imagine what his actual optimal ones are.
You know who has easy combos? Robert
Just practice they aren’t outside the realm of human possibility
That's what's making me stay on the fence. I don't mind the hard combos but like Yuri, a character I still barely can does like 350 off of c.C for .5 bar. That's appealing to me
Even if K is on my anchor slot in concept
K' was like doing 293 or something
@split grotto
Mid screen BNB
https://vxtwitter.com/jackmaniaci/status/1655358391479402498?s=46&t=Q5G3bZ4Assj29HZn5I7YIw
Here’s the other one kinda easier
So those are midscreen to corner right? Not like corner to midscreen
Luckily K has an easy side switch special
K' cookin🔥🔥
Makes me wanna try him out ngl
Beat trial 4 first
I'm so close to doing it
I only ask that caveat because I rarely get the corner unless I'm already cooking
I just need more time, irl been keeping me hella busy this week😔
So mid screen combos are my sole lifeblood.
Which is why I'm also thinking of dropping Joe but that's another topic for later
If I were to put time in it. Yeah I could probably knock out this combo after lunch.
But for one whole bar though? That's what I'm super concerned about
K’ 50/50 and corner carry actually gives him the corner most of the time, I like to hang back and zone and either AA w/ another back dash into fireball, 236P 6K (second shell) and then follow up the launch into 214K, or DP C into the kick follow up
Doesn't K' have a stun combo too?
If you’re worried abt spending meter for an anchor K’ you should prolly pick another character
Yes he does!

I didn't pay $60 to save meter
A habit from playing Joe. Where he does his main combo with like half a bar and it builds one whole bar
The whole point of the midscreen bnb is to push them to the corner. That’s why you may not want to spend a bunch of resources midscreen, regardless he’ll get most of it back anyways
you can just end w/ a non ex version of 214 K anyway
But if you just end w/ C DP he basically gains like 45% of his meter back
into a safe jump
Is Shingo, Rock and Liz a special case? Like I'm not a combo expert or anything but it feels like they can meter dump midscreen and it does similar damage to what the corner gives them. But I might not know all the combos
K has tons of combos that corner carry
K can do the same.
I mean I'll try the K' combo when I get home anyways. Also the bar spending this was an important mention because I noticed at least playing recently. Shingo kinda dumps if he gets a crit. So often K' comes in with like 1.5 to 2.5 bars pretty consistently
Both Sylvie and Kim do great damage with their midscreen combos
I mean I can also continue to try K on point or whatever and run Rock anchor but I don't feel he needs much meter to be successful
Joe is a battery for meter once he gets his hits in. That's mostly while I play him at point when I play him
She battery on my meter til I get the hits
I said it before, but I tried Joe on point and could never take them to the corner
You don't need to
So I have up on that idea
Joe can work just about anywhere and he can cook off of like half a bar
See I think a large reason I'm thinking of dropping Joe is because I feel he's so bad without EX fireballs and an EX DP
I would so main Joe if he was quarter circle instead of half 😂
Or I'm just a bit of a scrub at using non EX versions of those.
Since it feels like worse than every other fireball I've used. From Sylvie, to Liz to Yuri
totally unbiased thought... maybe you should try King 🤣
Ngl I almost never use ex fireball or dp with joe
EX fireball is like my favorite move from Joe
I kinda agree with Rait on that one
It's a meme, but it's true
Almost EVERYONE has a pocket King
It catches jumps, it combos into the other fireball on counter hit and you gotta hyper hop over it. Or jump but who does that
Watch, Luna bout to go like "drop joe, pick up billy"
You know who has a good fireball AND easy combos? Robert army
Honestly, my whole team has been giving my issues to be honest. I'm on the side of just dropping it hard and trying 3 new characters
I was waiting for this🤣
I don't wish that for anyone... Billy is just too useless most of the time
Oliver really the only Robert warrior
Luna the Billy downplayer
I’m loyal. Everyone keeps switching characters
Fight Luna’s Billy then
I have and I beat her ass
once you learn the matchup w/ him there’s not much he can do tbh
I remember the first time I fought Oliver's Bobert
I got mopped
Even the gimmicks fail
But really
In all seriousness
Unless you really dislike King, she is one of the best point characters in the game
And doesn't need to actually learn and adapt much in order to play her well
Yeah king seems pretty fun
You know who else is pretty fun and has easy combos?
Terry
Yup
Billy is a knowledge check
I only have like 3 strings
Learn to punish them and all I can do is spam his stick from afar hoping to guess right
Downplayer
oli getting washed by Luna Billy ? 🤡🫵
Billy counterplay in 3 symbols:
🌪️
LOL
@magic harness I dare you to play the true bottom tiers - Chris and Darli
Koko desuka
LMAO
Ok, Billy isn't completely useless
But he is worse than all my other characters
Billy is prolly worse than Chris and Darli
I get washed by all her mains
Except angel
I've been washed by some darli players
I hate fighting Darli
Nah bro, Darli got some tech
I kinda wanted Darli
But I didn't buy Team SamSho
And Chris...
I might learn just because I like Team Orochi
Delete darli
Forgot the 2 touch sideswitch reset?
I'd love to actually play Darli but you gotta be the god of KOF to play her
I bought every character because I wanna 100% kof😅
do commentary @lament mirage
Actually I can only beat angel with Athena
Athena could probably beat Billy too
He can't handle zoning...

Not that, I mean this week was the only on I have free for awhile but I completely forgot to get in one run this early into sf6
Now when I have free time to go into tourneys it'd prolly be a few months in
Cien is a traitor
Shit has been out for a year and I remember getting cleaned 10-0'd by.....
I forgot his name
ChrisF?
No
Wait...
Tuff, cuz this guy OCV'd me all set
In any case SF6 is a lot newer and I was hoping to go at least 1-2
You don’t have to go to tns to get washed, just fight the killers here
Funnily enough, I won that match. One of the few that I actually won.
Yeah but I have a lot more liberty and flexibility to do that
Plus it'd be cool to join a really organized tourney
Unlike the ones here? Hehe
I was moreso thinking Rookie Rumble
Sounds like you just wanna play SF6 more 🥱
Bullying Cien to play KOF again
TRUE
Lmao
But I still think of that one match every time I hit that reset
I blame Bubbles and Smoke
Lmao
Mac, Zero and Daru are still waiting
Lmfao
It did tilt me so mission accomplished.
It’s Tuesday every other week
Every other??
Nah, I'm not here to tilt you
But it was funny af
All the Shermie frametraps and setups tilt me too which is why I dodge luna
Yeah KoF is not popular man
Maybe it’s weekly though I dunno
If you ever wanna fight my other chars, I'm always in
Lmao
I’m too scared to fight you
Sorry! I didn't mean to traumatize anyone
Too late for that!!!
I’m pulling a raitguy when luna is looking for matches
Nono, I'm sure it's weekly
I need to check
LMAO
Rlx, I'm mostly searching for SF6 matches now
I still play every day
Just not seriously anymore
Unfortunate
My goal is to reach Diamond...
For now
Luna is not scary
Want more Shermie?
No balls
I’d watch a luna vs dunc ft10
Aren’t you Diamond already?
Plat 4
Almost...
I'm in tho!
If he is, I'll be there
If it happens I can stream it lol
Ah I see the combo
It works coast to coast as well
It ain't actually that hard
My brain just will refuse to remember it in a game
Mood
Just play Iori
He does everything you need him to
He has everything Rock has but better minus EX fireball full screen
But he's a dickhead
Idk what you mean by that at all
But if that stops you from playing him you’re missing out
Nah I'm just not interested in playing him after Zero treats me like a paid actor
The same reason I don't like King, they just have minimal appeal to me
He definitely won’t be the last one. Everybody plays the character
Same with King
Idk I think you need to give the characters you’ve already played a bit more a chance maybe. If they are truly not it then oh well
Id watch too
||and steal tech||
LMAO
Iori is one of my favorite kof characters if not my favorite so I was gonna play him in this game regardless of how good he was
Iori sick asf
Here's a list of characters I've tried and played games with.
Meitenkun
Liz
Kukri
K'
Ramón
Joe
Robert
Blue Mary
Yuri
Vanessa
Rock
Yamazki
Darli
Shingo
Sylvie
Goat Nuts
Fun to fight too, it's always a good skill check to see if you're paying attention
Joe on there twice lmao
Yeah just noticed that
But yeah I've played what feels like at least a character from about every archetype
I can say I don't like zoning with Meitenkun
Even though I'm actually alright at it. But I'd rather be the aggressor
I think you can't do that playstyle in this game tyler
zoning that is
It seems like it casues you to much of a headache
Which ones did you like?
I can do it when I'm not in da thinky mode
Can I suggest a character that I think you’ll like? Shunei. He has the exact same combo structure as Liz. Can do heavy damage and has good movement to counter zoning
Liz, Kukri, Joe(?), Blue Mary, Yuri, Rock, Yamazki, Shingo and Sylvie
Seems like you don’t like grapplers too haha
Shun certainly is at least cool. If not just from what I understand a large ass knowledge check
I think Ramón is sick as hell. I just hate his light confirm
All my homies hate grapplers
He has some mix at the high level
Another one you might like is Yashiro. He’s also my most hated matchup so you’ll gain an advantage from playing him
Literally if Ramón didn't have a wicked ass 2A 623BD input I'd actually learn how to play him
Yash isn't a character I think I was ever interested in. It's gonna be stupid, stupid as hell. But I gotta play a rush down brawler I think I'd go back to Vanessa
Kyo would be good for you too. Those are my 3 recommendations. Shunei, kyo and yashiro. All 3 strong high meta characters
Does big damage from combos
don’t say that bout my goat
Which is what you like
I'll keep shun in mind
Keep this command grab in mind
I might try out the other 2 at some point for sure
Right now, I'm interested in Rock, K', Shingo and Yuri.
As in I might trade out Shingo for Yuri but she still kinda weird
I just tried it a couple of times it isn't to bad
My hands are just slow
I think you should try out yashiro first
The button hold trick does wonders for hit confirms
lol 3 bar BNB
Usually when people talk BNB they mean meterless or maybe half a bar
Glad I asked you
lol write it down in your diary if you don’t want replies. This is a chat room homie
In his defense it does work for half a bar
And his meterless combos are alright they just don't do damage
I explained that above too you can omit certain parts
Midscreen and such
Smoke just likes to start arguments
I've gotten the combo 3 times in a row at least so it's not impossible
linking the Tastu at the end the hardest part for me
Just not consistent with my sausage fingers
I can get the part it's actually the start. The EX launcher into teleport into 4K
That's hard for me
yeah I had to practice that one a bunch
some of his combos can be kind inconsistent at times but this one works anywhere on screen
This is the most shit stirring comment in the chain but sure, I’m the one starting something 😹
I didn’t invent the term BNB take it up with them
Kyo on his way to find the person who came up with BnB
Real af 😭
Like dunc said (and I’m sure daru would agree) K’ wants you in the corner and he pretty much takes them there for free. He’s especially nasty on point because no one has meter to guard cancel
Who you playing? Lemme guess Marisa and Manon…how’d I do
Like looking at the character list of ones I play. I especially like Liz, Shingo and Rock. But I don't feel that good about my own Liz. And I just picked up Rock
Agreed. It’s just how the game works, there’s wayyyy too many universal and character specific tools to get around projectiles
¯_(ツ)_/¯
It’s Tuesdays, pretty sure it was only off this week because of CEO. There’s usually an 0-2 bracket after assuming there’s at least 8 players interested
I don't know man, Poliboy just flossed with my pride with King probably one of the hardest characters to fight for me
Poliboy's King is godlike
Nothing to be ashamed of his King is amazing
She still dies if you get a read and super jump, but iirc he likes to go in with her and doesn’t play strictly zoning
He sounds like my kind of man lmao
That's what I'm thinking too
This is a great list I like a lot of these characters but I’m not sure what your favorite style of play is
There’s also a Mexican bracket on Thursdays but it’s a pretty late start for East Coast
10:30
Like I'll continue with my namesake and not be incredibly negative. But I really feel like I can't deal with zoning in a game where supposedly it's not oppressive. I just feel I still can't play KOF
Which is great, because you can warm up with RR beforehand 😄
LMAO LOU
Did he zone you out tho? That doesn’t sound like poli to me
Ayyyy
ok thx
Nah he's just putting my in to the corner and I sit there
The corner is a rough place to be
That's perfect actually
But man the Mexicans??
They gonna fucking kill me
Yeah I get bodied too but do get some data out of it. Last week got throttled by point Shermie, go to look wtf it is and it’s some top 200 player lol
Somehow I’ve managed to steal one in the losers bracket
I'm gonna be honest. This is probably tilt talking. I wouldn't be surprised. But I can't say whether or not I'm still a beginner. But I can say I feel I still don't know shit about KOF. Like I try to think in the match I'm on but I get a headache trying to solve the centennial puzzle that is neutral so then I try to just play, I lose super hard because I'm not thinking. I try to like reach the medium and then I'm just confused because I couldn't figure out literally anything. Poliboy is an example, I could not get out of the corner after I put myself into it because trying to get close to King is asking for a 5D or a 2C it feels like and then I was stuck there. Or fighting like Zero, I'm terrible at my spacing I suppose so I'll bring him down sometimes to Iori and then I just take like 900 damage because I still don't know how to hop. But like all the solutions seem simple but I just can't seem to do like any of correct more than like 20% of the time by accident.
What exactly am I supposed to only focus on? I'm honestly trying other characters for a breather because my main team all I'm seeing is how massive my problems are but I suck at working on them because I can't figure out how to do X or Y better.
Forgive me for the wall of text, this absolutely has been bottled up though
@split grotto I know you beat my ass well in SF6, have we played KOF?
LMAO
Marisa only
She is the main and the only one I play seriously
I still don't really have a secondary
Juri is on Plat 1 but I don't really feel at home with her
Ken, Chun and Ryu are somewhere on Gold, and I like them, but not so much either
I'm doing horrible with Manon
Hard stuck in Silver
I have no idea how to play her
And you?
Lily? She is your type
She's a conditioner
So basically your opposite
I started with Lily and am now playing Ken
Ken is cool af
He is the closest to a secondary I have atm
I just haven't really invested on playing him
Marisa is a weird MU for me, it’s so one sided one way or the other
Smoke tried to pigeonhole me as a JP player but I’m actually a blanka archetype
I just asked haha!
Can only go off what I’ve seen ya know 😹
I’m still free as fuck to JP
Would you have guessed that blanka was my first pick knowing who I played in KoF?
Plus Meiten charge plus May player in strive
Nope
I was gonna guess Guile tbh
Charge like Meit
Zoner like Athena
Soldier like Clark
I said Clark cuz his setup
That’s actually pretty accurate but blanka gameplay is closer to what I like
Guile is closer to Heidern
True
Old ass man
Surprised you aren’t grabbing people with Manon, she gets scary quick
I tried
Thought she'd be easy since I play Shermie...
Nope. I've never lost so hard in my whole life
I can't do ANYTHING with her
Plus...
I feel like Marisa kinda does fit in really well the scary type of gameplay I like
Funny
And BIG damage
I feel like I play Manon well bc of Shermie
You also like the Marisa visuals hehe
Oh yes
And because you’re horny
Like Luna isn't?
Luna isn’t that horny
My Shermie actually plays more like Marisa
I don't play Shermie like a grappler, I think I focus more on big combos and big damage
I’ve never seen luna horny
My focus is more the neutral then, ig
I...
Don't want to comment about it
Lmao
Pretty much all rounders and rush downs
U just like me then.
Does anyone have a video of the second combo? Or rather is it even worth it?
It's for K'
Lol I’m not at home. But there’s a video I can send you from not me
There are hella things here, some can get a bit advanced. It’s easier for me to show you than tell you
If I could learn that second one I'd be pretty alright with my combos for him.
Like I already know about 3 times the combos for K that I know for rock
Well yeah the way this game works once you got that starter, you can finesse the rest type shi
But the 2A 6B cancel isn’t the easiest
So will take some practice
Well it's because I feel I gotta figure out these K combos and Rock is like. Hey just do 6A and auto pilot the rest
Yeah he's the closest to a pick up and play character I've tried so far
Shingo
Well I'm about to give the combos a rest but I got the 6B to land like 3 times but I can't combo into the (214CD) 214K comfortably
Especially from a 4K
214BD? The kicks ?
Slide kick right ?
I felt like nitpicking lol
Yeah if you can do that super fast to where they get hit with the second hit and you can juggle them you’re on the right path
I bet the second I sleep and this stuff settles I'll be pretty good
But his combos are fun
It's him, Yuri, Shingo and Robert who are on my list for most fun corner combos
Even though Shingo and Robert's aren't actually that hard
I wish he was more kick and less fireball
Now that I'm taking a break so my hands can rest. My left thumb is just out of juice RN
He is kick man fr
I can show you some Yuri stuff too if you want she’s great
I'm gonna try to see if I can even remember or do the Yuri combos after I get done with K'. Playing her I just couldn't play around her short limbs when I first tried her
She flies across the screen and is built to cross up, the run up low and trip guard stuff comes later. Iow don’t worry about her short limbs also don’t forget about far C that button is amazing
It’s basically only 2 routes for now corner and midscreen each for .5 bar. 1.5 is definitely worth knowing too but it’s the hardest combo I know and it’s not even close lol
Don’t even bother with her supers it’s not worth it
Some showing of my finger pain
That’s what I’m talking abt
If I want to learn a combo that not full moon P Ciel from MBACC I'll learn it for sure
MBAACC godlike
Alright, I really want to figure out this damn K' combo but I can't figure out the whiff 2A into 6B. Because when I do it too fast it's just 5B but like if you wait it'll drop it's very weird.
Need to do it fast. I am better off showing visually
Let me get a clip of my inputs real quick
Can you do it to training dummy?
Without trying to do it mid combo
So here's this where I guess the 2A didn't come out
And this is me practicing the input
Pad
Analog or Dpad?
Dpad
Ok that will probably make it easier than when I learned to do it.
Very fast, fingers to the edge of the arrows, down A right B.
If this is too tough use 2B 6B
Since I'm looking at my inputs it looks the same every time but sometimes I get a 6B sometimes I don't
Like does there have to a space between the 2A and the 6B?
Have to be fast. It’s like Jenet midscreen bnb she does 2C whiff cancel into 3B.
So really if you can hit it on the dummy you should be able to do it mid combo. Make sure you are getting a clean 6B by focusing your direction to get a linear right motion not a fireball motion
We can do online training if you want
Idk the validity of 3A sub out
But if you are struggling with 2A use 2B instead
May be easier
I gotta go to work though so I can't do training rn
If you get the chance, can you send a clip like the second one I sent with inputs on?
I noticed at least looking at mine I can't like do immediate 2A into 6B because the game just reads it as 5B so I wanna compare the inputs
Yeah I got you in a lil bit. I legit just got up not too long ago
When I say K' is harder than Angel...
Angel got a lotta shit though
K' isn't hard. He just takes muscle memory. At least that how I learned Joe's combo
I feel like she's more about memorizing and thinking fast
K' is literally the execution
Also...
Is this 2A, 6B a Kara?
Because I see Tyler pressing the 6B after K's arm has retracted
Maybe you have to press it before?
That's why I like him a lot. I unfortunately really enjoy execution heavy characters that also do rush down or all rounding. But not Leona or her dad
Leona is actually easier than K' imo
Just gotta get used to linking instead of canceling normals
Which is weird af in Kof
Considering we do it all the time in SF
I don't mind constantly doing inputs, K' doesn't feel any harder than constantly doing flight cancels or like my favorite umbrella combo in SG
At least this one doesn't have timing
Yoooo, Tyler cookin!!
@split grotto https://youtu.be/MYxQJ-5xe0Y
These combos r swagged out
my success rate with doing the kara cancel this fast mid match is about 60%. I usually have to end with light DP instead cause it be like that
but also, I dont use 2A
I always use 2B
Okay, so you can push 2A like right after the 236C 6D?
Me being the resident combo fiend I want to learn it
This will probably have my as hyped as when I learned and landed a Ryu stun combo.
yeah you can but inputs need to be clean
Guess I'll work on it when I get home
So in the clip you used 2A but does 2B work the same or can you just not get a C DP after it because it's slightly slower?
She Kara on my cancel til I end in DP
It's literally the same thing 2A and 2B are interchangeable. Just that the buttons are right next to eachother so it's easier for me at least. The higher they are when you hit them with the kara cancel, the higher chance you'll be able to actually get C DP. If you are unsure midmatch, go A DP but this is super cancellable to his Shades Super and 236236 super.
ok Lil Wayne
Alright, I thought since the wiki said 2A it was only 2A and like 2B was just a few frames to slow
Also sorry it's a Twitter link. Is the second combo minus the super. A good one to have? Since it's about my most comfortable corner one from lights with and without EX
https://twitter.com/HenTy56/status/1674571460914839558?t=L6JLoqQNU0gILtmmn5oNDA&s=19
Yeah these are good, but these are the combos I do from lights really.
yeah its important to have these down though regardless
but his main starter from heavies is the 214k(214k)
Yeah that's hard, I'll definitely learn it but right now I definitely still need to learn how to play him in neutral so I'm learning some universal ish combos
I mean I'm kinda playing him like a shoto
He kinda is one
K' is just an all rounder right? But he has a lot of corner carry
I find her neutral to be a lot harder than K' imo
K’ neutral is mad easy
Is Leona not like rush down with a weird is fireball?
She's a charge character that is a mobile rushdown character with her fast run
I wouldn't really use her earing bomb to control neutral personally
kind of
yeah if you get a far knockdown throw earring and chase it
I wouldn't call mary a rushdown character either lol
Some of her buttons remind me of Iori
J.B is juiced
I used to play Leona I was terrible
I originally dropped her for Kim but had been working on K’ little by little as the months went on
What is Mary though?
She try's to do what O.yashiro can but worse
Leona is really swag
Oh
What was that Leona player from a few TNS’ ago, Shermie Asesina ?
She just bullies you until she can grip you?
GODLIKE
But just not as oppressive with her buttons
You have them and Kurinyanko that play leona
Can’t remember if that player is a she or not?
Pretty much
I wish I could’ve been a Leona player :/
I don’t think it’s ever gonna really happen tho
I have no regrets with my characters
Just dislike that I decided to like Shingo
No one likes Shingo
My team rn is the one I wanted to play at Launch so I’m happy
If heidern wasn't leagues better I'd probably be playing leona instead of him
I like him
Damn right I think he's buns
I understand that Shingo is a rush down, but what exactly makes him that and not what Blue Mary is? Is it just the command grab difference?
Since they both have anti fireball, DP, and do well as point characters
Blue Mary is strike throw the character
They're buttons both kinda are alright only
Strike throw is epic
Mary is way better than shingo by miles lmao
Damn, gonna be honest to a tee. Didn't know strike throw was a real thing in this game
Devious character type
but yeah mary is better described as strike throw
Like it sounds stupid saying that but I just never noticed that in this game
She get's constant knockdown from hit grabs or throws. Then you end up playing the guessing game
And then ggs
Slicer
Okay, that's definitely not something I ever thought about. I hear strike throw and thing jab into a tick throw only
You remember minazuki and mitsuru from persona
They're perfect examples of strike throw
Bro played P4AU 🫵⁉️
I always just considered them long ass range characters. I guess footsies might be the term but I'm not positive.
Like I understood Junpei being strike and throw because he got a stupid reward off his throw. But didn't notice it with them
Meet me as a mediocre Junpei now that I'm washed
does it have rollback on ps4?
I peaked in a crew battle
I wanna get into anime games there r some good ones
Yeah I bully tyler and a couple of other people we know with mitsuru lmao
yup
It literally was actually a the worst MU for like my characters
Think about minazuki's only way of openning people up is with grab or command grab
Unless your sleeping at the wheel and get him by 2A or AoA
I wish Accent Core Plus R and XRD had rollback on PS4
I highkey wanna play some guilty gear
Okay, I get that. Always just assumed you'd cake on the pressure until they eventually crack. But throwing wasn't a large part of his gameplan
I think when I played sho that's about how I did it. And very rarely actually threw
Well yeah at some point someone will get impatient and get hit by a frame trap or 2
But minazuki's main way to open people up is throw or command grab
Same is said with mitsuru is just a lot more scary with her
SInce with minazuki you can kind of wait him out were with mitsuru you need to make a decision or your fucked
So Blue Mary is like that with the threat of 2 meterless command grabs and one super
With Shingo it's essentially a special low, an overhead that's hella negative, a command grab then system mechanics
"KOF fundies"

That's why I was on the fence with replacing him with Yuri but I really do like Shingo
just become the best Shingo
Don't say that, that phrase is how I became a B- tier main in P4AU
Dude said "go and be the best Junpei" and then I never looked back
I play ||Rise||
Damn
Sorry for your loss
This is crazy, I literally landed that K' combo 3 times
But I did the wrong j214
So I couldn't get the DP and now I can't do it
keep going, if you got it this fast you're way further ahead than I was
Took me a long time to even figure out how to do 2A 6B
I saw it but I could never see how
Also, I didn't ask anyone
so maybe if I did I'd have a bit more help back then
I ended up doing pretty much 2B [6B] but sometimes I'm just not being fast enough
yeah this way is better
It isn't that bad at least.
I'm gonna review a top 8 CEO match with Zero later today. To see what this Joe player is doing that I'm not or to understand rather what he's doing
If it makes sense I might stop with Rock and go once again try Joe on point
So you're serious about Joe then
interesting
He's sick regardless of how well I do with him
But Iori isnt
My main team is my main team because I like them all

Iori players are probably upstanding members of society. But he's lame as hell
||they really not..||
jk
Only reason I'm trying to K' is to re arrange my team
Joe Shingo K perhaps
Because I like Liz but I just need to figure out more universal things I think
idk about all that
Stuff like stagger pressure, hoping multiple times, throwing stuff like that
you already do all of that
and playing with that specific character you will improve with their nuances
Stop smack talking Iori or I will show you how much violence it took to get to this place of peace
This one’s one of my favs
Me too lol
I'll keep it mind, I'm not capable of dropping characters permanently
Manifested this when I kept joking abt commissions family guy x KOF art
same
Well this is my progress, still not consistent but I can absolutely do it I just gotta be faster
Depending on how I feel I swear I might just spend another EX to guarantee the DP
Damn that’s hefty progress already
Yeah I'm taking a break now. But being able to 4K 214 214K is nice
Ladies, gentlemen and non binaries.
The combos actually aren't impossible but I decided to cheat
Nice
Now do it on P2 side

Doing K' combos facing left gonna me 13th reason
I'll get them though
I did the same thing with Joe so it ain't impossible
Next thing though is getting matches with this man. Right now I'm legit playing him like Fireball, DP, and KOF and that's it
Fresh from the oven

Really just shooting fireballs tryna get them to jump. Then hit them with the anti air kick variant of ein. Pressure them like how you do with Shingo.
Okay, just wtf are you supposed to do to relieve pressure on defense. I'm finding my options tend to be
- back dash
- hop/jump
- keep blocking
- GC roll (and get blown up by mashing)
Sylvie: - interrupt with a dp
Shermie - interrupt with a command grab
- make a hard read with a 2C and get blown up by lows
Dolores: - 2B if it's not a safe block string
- make a hard read with a 2C and get blown up by lows
Am I just approaching this wrong?
You could also try regular grab to catch bad jump ins
Escape pressure with who/against who?
If generally speaking, if the opponent likes to use buttons, GC blowback to reset neutral.
If you know/predict they'll finish with a special, GC roll so you can get a full punish
The big ones rn are Terry and Krohnen
Meterless, personally, I'm a counter guy. I press. So light punch/light kick.
Terry you can definitely GC roll, his recovery is atrocious and very commiting for a full punish
Krohnen I would opt for a GC blowback
Make him piss off and respect the space with a SS if he keeps pushing you
Once you reset neutral, the aforementioned movement options are ones I generally like to use
Hopping back/hyper hopping etc. Shimmy for the long 5d or something, again, just me though.
Underutilized movement imo are neutral jumps/neutral hop. Lotta mfers keep going, depending on who you're up against, could result in a whiff and a big punish for you
Keep going though man! I been dropping in here and there, seems like you're hitting your upcurve. Everyone plays differently. Just gotta keep fooking around and finding out
I see. I'll run those options in the lab and get the timings down. As always, huge thanks, homie!!
most terry use the backfist cmd normal to continue the string unless you're point blank, if they don't commit to a special and you GC roll, you get punished (if they're fishing for it, otherwise you'll block), but if they commit to the special and you gcroll, that's a free punish for you
Sometimes I'll end a terry pressure string with light fireball, and if you GC that, you can punish terry for it, but if I do something like a light burn knuckle and you GC that, I'll be just out if range for you to punish and it kinda resets both characters to neutral
GC against terry is scary because like mac said, terry is very committing, so if you got the bar I'd recommend it
She hop back on my long 5D til I shimmy
I also hate fighting Terry
Alright, let me ask an obvious question.
At my level, where I still have a lot to learn in general.
Is it possible for me to do well in a game and still lose? Since I just assume if I lose there's a whole laundry list of things I did wrong and I get stuck trying to figure it out
You already know the answer to that 🙂 accepting it is the hard part
Hmmm, I've been thinking about it like all day especially today. And yeah it definitely doesn't make sense on paper.
"How can you do well and still lose?" I just have trouble seeing it
The trick is having goals other than winning
Again it’s not easy since losing is a big psychological blow
Alright, I can understand that. But the goal is to improve, setting the micro ones is the part I'm terrible at. Because it's something about everyone else does
Look at @meager portal for someone with the right mindset
Right now I wish I knew what I should be aiming for. All I can see is the macro. Dropping combos, not reacting to hops and getting mashed on. But there's definitely more than just those things happening. I just am having an inordinate amount of trouble figuring it out
What I use is I just try to land stuff I practice in the lab
When I fought oli in a ft10 earlier, I kinda knew I wasn't gonna win the whole thing, but I set 3 small goals to try and hit during the set
- Win a match
- Land a crossup light combo
- Land a terry touch
The goals don't have to be hard and they can be small things that you do all the time.
And then at the end of the set, instead of going "aw man I lost" I could be proud that I hit all 3 of my goals, and a lot of times, that can help ease the sting of defeat
But thats just me.
You can do what you want and what works for you🫵
Micro goals are always hard for me, like crazily so. I would love to like say "Land one Shingo command grab combo" but that's like absolutely the only one I can think of
Maybe anti air with Joe
That's a good start
After walking and thinking probably way to hard. It would be great if I could just "play KOF" that would be fantastic. But that just doesn't feel possible
Like this game has a lot going on at any given point that 9/10 times, it feels like I have to make a decision of some sort. And I feel very much I have to weigh my options. Recently I've been trying to just throw out the 5A when I see their feet leave the ground in front of me but then it's a regular jump and it's my jab. So like that's something I gotta add to the mental stack hard. "Blocking is a timer, ticking down until I eventually get opened up, command/regular grabbed, or guard gauge blows up
But there's so many options to just do at any given point and it's just all has a counter play etc. And it makes my brain smoke it feels like. I just don't see how everyone can just play without thinking about it like that. Does anyone have any advice on it?
Are you familiar with the concepts of "thinking fast" vs. "thinking slow" in terms of fighting games?
Core-A did a great video on this. It helped me with my overthinking in matches
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So the way I've adapted this is to the game is to try to control the anxious part of my brain. Yes, the timer's counting down. Yes, I'm not in the best position I can be. Right now, I've got to work on getting some frametrap offense on this blockstring or I've got to work on getting the pressure to release (which has mainly been my focus today). And then in another match, I might specifically focus on something else.
In our last match this morning, my main focus was specifically on starting offense with Shermie using 5A. That's all. 5A xx 5C link on block maybe. And sure, occasionally I might mix in another approach because just using 5A is going to get me blown up. I'm only able to do that because I'm not thinking about Shermie's range on hyper hops, jumps, forward dashes, qcb.D, or anti-air startups.
So, like, your combos are solid. Like, rock solid. And that tells me there is a big potential for what you're describing here as system 2 thinking can in time convert into system 1 thinking
That's a big part of what I think has made @grim crypt a stronger player the past few months with his Kim and Iori. He has the setups and rushdown all built to that system 1 thinking, which allows him to better shuffle between the pressure setups in matches.
Bur that all comes with experience and consistency. The best we can do is not to force anything when it comes to that, but rather work on it a little bit at a time every day.
As usual my heidern gets no credit lmao
Haven't played your Heidern lately, admittedly lmfao
It's alright It was a joke on my end
I feel, hehe
Let me scroll up to see if I can put some insight
I don't have anything to say because Lou explained everything really well 
Heheh, I try. Thanks, homie!
That's a pretty solid video. Sorry I took so long to watch it. I'm about positive I'm only ever in system 2 unless I'm confirming, mindlessly blocking, or searching for something. Like a jump to level 3 as Joe
Which I guess would explain why this game always gives my a headache. Since probably about 80% of the game is system 2. Since I definitely don't know what skill to put into system 1
This has only ever been a problem for KOF though. I've said it before to other people but I've played a lot of anime games and never really had to think nearly as hard as I do with KOF. When I started I really felt like KOF was not a fighting game because nothing I knew from other games carried over well at all. Which lead me to essentially delete all of my muscle memory from everything I've played. Just to attempt to understand this game. And about over a 150+ hours in. I still don't have a system 1 grasp on anything except the 3 things I said up top
Interesting. In training mode, do you practice defensive pokes? Safejumps?
Back when I was wrestling in college, for warm-ups we'd drill 3 different setups for single leg takedowns, 3 for double leg, 3 for hip tosses, etc. Perhaps something like that can help in this instance. Ex: getting a training dummy to hop at you and practicing your anti-airing could help with locking in the system 1. Because it sounds like you're just about there. You see the jump. You 5A. Their arc's off and you whiff. Alright, we got data. Does a 2A work vs. a hop and give you time to recover if it's a full jump? Does a 5B? It sounds like at the moment part of the issue may be using the right tool for the situation at hand.
I thought 2A whiffed on hops? At least it seems my characters do
Some do, some don't. That's why it's important to check.
Sylvie's does but Dinosaur's doesnt
Okay so I've been told I'm not using K's kit well. Which is literally whatever. I'm still learning that so I'll take it and understand it.
But it got me thinking that I don't know my own characters tools at all. So I visit the dream cancel and then I read the pros and cons again
So I have some questions.
What the hell does this mean? I thought most of everyone's buttons were like this. Like it's not SF where every normal is negative on block
And then this, I thought at footsie range you don't use fireballs and especially at certain other ranges. Like I guess super jump range. I thought you'd only chuck them at a safe distance
Full disclosure, I'm not a Joe main. However, a lot of what Dune discusses in his Joe guide seems to center around making the opponent play defensively and controlling the opponent's efforts to start offense midscreen rather than win a pressure war with the opponent
Source: https://youtu.be/EpOIT_FT4W8
KOF15(KOFXV) ver.1.71における餓狼伝説チームの基本を解説している動画です。 初心者の方にオススメです!
This video is Tutorial of Terry, Andy and Joe in KOFXV ver.1.71. This video contains English subtitles!
#KOF15 #KOFXV
KOF15(XV)解説動画の再生リストはこちら(KCE KOFXV playlist)
→https://www.youtube.com/playlist?list=PL8qQyv-fRESnkn-wlj8t5Sos-olead8pR
【本動画の内容】
・導入(0:00)
・テリー(0:28)
・アンディ(1...
Am I really supposed to be playing fast street fighter with a sprinkle of KOF with Joe unlike the other characters playing KOF? Where I gotta work the footsie games incredibly hard and attempt to make them just block the hurricanes by constantly anti airing with the DP
Definitely doing my best to try to understand it
If you want Joe training, hit me up and we can play some sets dawg
I dont got the best Joe, but my Joe can give even @magic harness trouble hehe
Yeah if I'm around I'm up for it
Great video and the book it’s based on is even better (so far). Same title
I’m not sure there are 9-10 things going on at the same time, because our opponents can only put us in 1 or 2 situations at max. Maybe in like checkmate situations where I’m cornered and my opponent throws a projectile for chip but throws me if I roll forward but those are rare and I had a whole match to not find myself in that position
But for the most part, nah it’s very much one situation or another at any given time. Game is fast and I’m not trying to take away from your experience but this sounds more like you’re overloaded than there actually being 10 things happening
I’ve told you this before but I’ll repeat it, if you’re getting guard crushed you gave up a turn. Pressure does not last long enough for a single string to cause guard break
Even K’ in the corner
Iow the sooner you take your eyes off your guard gauge the faster you’ll be taking your turn back which will allow it to refill. Blocking is not the devil, giving up our turn is
I wasn't talking about specifically guarding, it's more like. Round start happens, I gotta figure out, am I gonna chase, back up, projectile, slide, regular run, hop, hyper hop etc. Plus I gotta make a guess for what the opponent is gonna do. But I'm thinking like this, or at least do sometimes in neutral especially
I only brought up the guard gauge because you did
For round start just have a list of options for each character, I watch high level players and do what they do
2 things about KOF neutral; jumping (all 4) is relatively safer than in other games. Whiffing buttons (when out of the KOF triangle) especially stuff like hop CD is less risky as well
Also our guessing gets cut way down when we’re attacking. It’s pretty much something that happens on our wake-up and that’s only if our opponent represents multiple options
Definitely at the time, I was definitely thinking I just had to think 2 steps ahead but that was definitely giving me a headache. @slate mica sent that video and it moved my thinking around.
But at least playing last night and today against Daru I think I did better than I normally do by exhausting my mental. At least now I'm making guesses and I somewhat understand what they beat and what they lose to
I'm trying to focus on what to improve on, and was wondering if folks had any input on which aspect is best to prioritize. Rn I need to work on
- decision making
- using lights
- confirming off lights
- increased pressure from lights
- increased pressure in general
- defense in general (but mostly not getting frametrapped and using GC CD better)
- earning offense off methods that aren't lazy af neutral skips
- not walking into jump-ins
- escaping from the corner by not using fucking rolls
But that's such an extensive list, I have no idea where to start
I'm trying to be patient with myself, but rn I really don't think I've improved in half a year, which is exceptionally frustrating to see
I'd try to work on the 3 ones that have you using lights. I'm not gonna suggest you only use them. But definitely put it near the front of your brain
Well I guess I'm not gonna play K' any longer
His inputs are what's bothering me. It's very hard to explain but I just can't do the inputs for his specials in a game
So I guess I gotta figure out a team now
Which means I've reached another impasse, which absolutely sucks.
Keep Shingo and Joe
At the very least stick with Joe
I'm back from eating. My issue I had with the set I just played with Zero, and I literally could be an off day. But I just apparently can't consistently get 236 inputs off of 2A. Because Shingo gives me that problem every once in a while
Where like I land the low, but there's just a gap between the light and the special so I just blow up
At least that's what I felt after being smothered by Iori and just thinking about it
Man I don't think I even want to see, that's gotta be the most embarrassing 0-10 I think I've had
Asides from that, I guess I'm just gonna stare down the list of characters I play and figure something out or just step away and have something pop up later
It's likely less embarrassing than the 0-10 I recieved yesterday where I got hit by an empty jump dp
Sounding like Lou. I suggest you both stop playing against zero until you are in a better mindset with losing
If I put Joe on point, I assume I'm looking for someone to be able to meter dump once and leave them bleeding or for someone to do really well with a bar and a half.
Ouch.
The statement above doesn't like really have to do with me losing, it's more of like I just can't get my inputs with K' so I think I should try a different character
Honestly, I was fine until this morning when I asked for what I should focus on specifically and then folks just gave me advice on how to fight Iori specifically
This is definitely also due to the fact that I just don't think or am having trouble accepting it's possible to have a bad MU against an all rounder
You think I like looking back at tournament loses
Hell no LMAO
And then I realized the same problems I had in November is still have now, which means I'm learning at a super slow rate and may be braindead
But I have to make sure I know what I did wrong or right that made me lose
It has nothing to do with losing -- even if I won and had those problems I'd still be beating myself up
I was there when I lost though, I felt Iost because I got smothered and just couldn't think about any way to get out. And I just got hit " a LOT"
EVERYONE LEARNS AT A DIFFERENT PACE
Not everyone is gonna pick up on something that quickly
Especially if you're a slowpoke like me
Then if I put Joe on anchor, the. Then I need someone who's scarily efficient with 0-.5 bar I'd assume
I was in marching band for 4 years and had some of the same problems from middle school
"Huh. Me don't move well?"
It just kinda be like that, sometimes you gotta accept a weak point you got and understand it's just gonna be slow moving
Oliver and I suggested yashrio to you for a reason
He does what you want a character to do
and he can be played at any position
I can literally teach you the basics with yashiro
I'll give him a try in training mode right now but I'ma be honest. I just don't like him. Something about him
And it's not because he's specifically good or anything
I just did a ft5 vs. Pace. I won matches there, and many of the matches were close. I'm still upset with the flaws in my play.
I bet you wouldn’t be upset if you won the set though
No, I would
I've won sets here and been upset this past week
I just didn't vocalize my disappointment
Because that's rude
I remember you won against Tyler and you were in a good mood after
No, I was not
I just do not complain when I win
That's not cool
Rather, I don't do that now
He's not cool, that's why.
He ain't bad whatsoever, after just messing with him
I just don't think I want to play him
It's weird, I'm like 5
Yamazki is on the list, I don't know how shun does on point but he's there for me to try
And then Rock
He's alright on point
Then for anchor, I guess it's between Yuri, Yamazki, and potentially Sylvie but that's really up in the air.
Yamazaki goes anwhere personally
I think Yamazki does best with like a bar but it's more because I struggle to do his OTG input
Since poison plus OTG is just really good
The input it self is what I struggle with. Since I keep getting like 6321476 as my input so I get a jump back often. It happens SUPER often when I try to do it with Shingo because he has the same input
Or I actively try to not over shoot it and then I tend to stop at 1
Before doing any combo practice anytime you boot up training mode just practice that input 10 times on each side
I can get them pretty alright in practice, definitely not 10 times in a row though. But then it's playing and inputting it. 2A into 236 is an input I struggle with in games but like never in training. On both sides. I'll give it a try regardless because a lot of characters have that input it would seem
I swear sometimes it makes me wonder how your gripping that pad
Hori pad
Fat ass fingers
I just over step or under step a lot weird inputs. Like a really weird issues I have with K' is that even in neutral I can get his 236 sometimes so I just 5C at nothing
Even though that's a basic input I've done for years
But I wanted to ask the reasoning @grim crypt why I should put Joe back on anchor? I know I said my team died the second he died but if it's because I just can't fight Iori then why else. Or was it just a general suggestion?
Just a general suggestion
Okay
Guess I'll try not to over think that
Alright, so I guess it's really between Learning Shun, Re learning Yuri or Yamazki, or going back to Rock
I'll probably go back to K like genuinely on a B team
Just try who interest you the most
Well I guess that's between Yuri and Yamazki. Since I just put time into learning K, not in the mood to start from scratch again.
And it seems like Yuri and Yamazki can be moved around
Yeah I'd say so
Alright hell, back to the Dream cancel I guess. I gotta figure what they both do the best or worst. I understand that Yamazki is crazy good with like a bar or a bar and a half. Then Yuri I guess is just slippery with air movement and is just generally fast
And also does damage but she has like no range
They both have one slight wall for me. Yuri's is I suck at doing proper fast offense which is fine because I can learn and it's universal but I know myself. Then Yamazki is literally just that input
If you want practice on that input yamazaki will force you to do it
so that in turn will help out shingo in the long run
Yeah I'm not against that, Yuri might be able to teach me how to stick on an opponent who can block
They both can really
Oh really
Yeah once your in with yamazaki it's hard to get him between his overhead command grab and stance cancel stuff
Alright guess I'll try this out again
@rancid marlin where did you want to talk at? Discord?
Ps party is a bit more convenient, but discord works too
Gimmie a sec lemme save rq
U can lab and allat
Certainly forgot how sick this dumbass is. Back on the Yamazki grind for a bit
Definitely just remember the buttons and stuff. I guess only issues is no meterless reversal
That's kinda rough
So getting out of pressure is just gonna not be easy
But doing stuff like 2C stance cancel into overhead is pretty sick
He's probably gonna he the only character I really need to lab a BUNCH of block pressure for after I get a large feel for neutral
Right now it's just large button stance cancel. Randomly send the low snake arm
It's a good start
jCD and jB
iirc from heavys, command normals and stand CD he can be plus from a stance cancel
jD is also a instant overhead
Watching gameplay of Yama a bit closer and more understanding of the game. You just kinda do shit? Occasionally grab, overhead, go for a HARD read with A snake arm
The way I see it, tip of Snake Arm distance is where you want be most of the time. See how they react to it and them work around from there
This 👆
If you consistently get good snake arms you shut down so many of a players options
Anti Air Snake Arm will make someone stop jumping
Counter will also
Because like a great yama scenario I always have to deal with is dodging snake arms … trying to make my way in… finally get a jump in! And then boom the Yama pops counter
@snow beacon is the king at this
I’m no yama player but that’s just my thoughts…
I think the 3 about lights could be condensed into 1 (just using lights) for starters. But overall I think it’s possible (and very likely more effective) to work all of those up semi-simultaneously
Put each on of those things on a flash card, run FT5’s and reference the card in between matches. Swap to a new card every set. Keep track of the order they were in and then watch your replays with that in mind
I do something similar with both SF and KOF
The thing about building new skills is that progress can be all over the place and since we’re there for every step, it can feel like none is being made when it definitely is
The last time we played I noticed 2 things. At the beginning I saw that you were better than the last time we played
At the end I noticed that you were making adjustments to what I was doing
It’s hard to see for ourselves but it’s there man
That's super methodical. I appreciate this insight. I use spreadsheets/ workbooks for everything, so this seems right up my alley in terms of analysis
Interesting. I'll make a note of this. It's super difficult to gauge progress for me, especially being stalled out at rank 27 forever
No prob. When I first got SF6 I played for about 2 weeks without even using the drive rush/DR cancel system (even tho it was being used quite liberally on me 😹), I really wanted to just focus on my midscreen and corner BNB’s and reacting to drive impact. Also DR did not make a bit of sense to me
I had all of those written down and would reread them during the 10 second timer in between matches. After watching enough high level matches (I typically do this while eating lunch and 30-40 minutes before bed) I pieced together a couple DR combos/oki setups and those have been the focus lately. Rinse repeat
I played about 200 or so ranked matches and hit a wall, which was right around the time I joined this server. Had heard Juicebox telling a SF 5 player, “Ranked isn’t doing much for you now. You need sets.
Long sets with many different opponents and ones that are much more experienced than you”
I’ve noticed Dyl has set a ft10 trend in the server lately
And that’s been my lane since then
Yah I did too good for him, that’s literally how all the top players train
It’s a bigger commitment but worth it imo
I hope everyone feels like it’s worth it afterwards
Only thing I don't like about FT 10 is how long some ass beatings go for
Yeah for sure, just depends on what people are after ya know? And like, I’m not shitting on ranked anymore because I understand it has its place as a great environment to simulate tournament sets
Those can basically be boiled down to:
“Lemme just make shanking motion run my bullshit and gtfo” which essentially forces a situation where the player who has better adaptation wins
Divorce yourself from the scoreboard and wife up whatever it is you’re working on
Absolutely a skill I don't have
I actually love long sets
But I feel like I get tired and start auto piloting by the end of it
Specially if it ends in like 10-9
That's like 19 games in a row
That just means you and your opponent are closely matched but again; yeah it’s a commitment
Also, I have to admit that I think I have poor adaptation skills
It's not rare for me to open a set like 5-0 and then lose 10-6
I think when facing certain players it may be like, ok this person may give me a hard time. I would like for it to be as constructive as possible though, this I why I said what I said about I hope people get something out of it
Sounds to me like you have one game plan with no additional layers so after you’ve represented all your options a savvy player makes the adjustments
Cause when you getting straight killed 10 games straight It can be frustrating
Lately I’ve been saving my super cheap shit for the close out (assuming I’m winning lol)
It is exactly that tbh
I need to work on gameplan and adapting
I do start doing different stuff, but like, different routes for combos and different resets
But not actually different gameplan and approach
Yeah just a little bit. It's just disheartening is all
I just be doing shit
No lie
Trying stuff out mid match
See what they fall for what they don’t
I tend to try to steal tech on those cases
Most setups and combos I learned were like that
Yeah in those scenarios you gotta just try to tighten up your game. May not win but hopefully you’ll be able to find some corrective measures
Yeah. There’s doing different combos and then there’s switching up what we’re doing on a base level. A classic example is counter poking an opponents approach
Do it too often and a smart opponent will just run up DP, or shatter strike or whatever. So we mix those and keep them guessing
Same with oki. Going for meaty 2B every time is begging for a reversal which is why sometimes we throw them and sometimes we just block
I hope you’ll be able to get to this point. I remember when I first got the game everyone I faced I felt like was a EVO tryhard. 1st KOF, so like I had to get this from scratch.
Yeah this being my first KOF it just feels like a struggle 200% I know I'm not bad at least. I have the skill of "combos" and now being a bit better at Joe. But I can't say with confidence I got any other skills so far
Exactly. I think the secret to doing that better is not auto piloting and doing the same over and over again
Actually think before acting
That might seem obvious, but it's quite hard to me
Most of my fights I just do on instinct, act and react based on...
Not even I know
So if I'm not actively thinking about it, I just spam roll
At the same time that if I do think constantly about it, I feel like my reactions like anti airs and dash checks get slower, since I'm thinking hard about not rolling
You be rolling on SF6 too?
It's an issue I really need to work on, as I feel like it's what's keeping me from leveling up
Both in Kof and in SF
I think Kof might be worse tbh
Because of the rolling
I don't think I have a habit so bad and so stuck with me in SF
I just auto pilot to like 2 or 3 approaches like raw DRing or jumping
LOL
Thank orochi no...
Circling back to this because on the one hand, I totally get it and understand. Losing sucks no one enjoys it
On the other, I hate when stuff (especially myself) holds me back and I try to move on from habits, thoughts, and feelings that impede me being the best Smoke I can be
I couldn't agree more
How am I gonna be able to beat Daru, Tricky and Xiao Hai if I don't stop rolling at every possible situation?
She’s a polarizing figure but bar none the best advice I’ve (still to this day) received was from Tricky and it was this
“Use the time you’re blocking to figure out what you’ll do when it’s your turn again”. Has helped massively in both games
And cuts way down on autopilot
Well, I don't know what the best "Tyler" has that I don't have. Of course I gotta figure it out and shiz, but I fight people and I'm just like "DAMN, I wish I knew what they were doing that I'm not" but I can't be told it. I have to like be told the exact reason or situation that's being aimed for.
This is one of the best advice I ever received
Will start doing it rn
Like Joe, I had to have a SF player explain and that one video Lou sent why his buttons are good
Nothing wrong with needing an explanation for stuff to make sense. And all I meant with the “best smoke” thing is when I run a FT10 with someone that’s killing me, thoughts like:
-I’m bad at the game
-omg I dropped the kill combo
-holy shit they just randomly DP’d
-Argghh!!1!
are just flat out unhelpful and get in the way of my progress so I do what I can to flush them asap as possible
Assume every random DP was a read
All I ever think I guess genuinely is "Back to the drawing board" and "Wow I stood no chance" when I didn't really stand one
Then I de tilt in like an hour and think hard. Which is why I go through so many characters
It’s not me saying I’m better than anyone, just that from a purely improvement based perspective those thoughts, feelings and emotions stand at odds with my getting better
Strive to be the Lv9 CPU
Complete side note but you may be hurting your progress by switching characters so frequently. Idk I’m not you, but it would mess me up
Ah. Character swaps normally don't ever bother me. Only characters I have "time in" is like Joe and Shingo
Otherwise it feels like a lot of the others are kinda equal
Liz included
I’m just saying that you’re likely only barely scratching the surface
Even though my Top 3 are those characters
Prob not a coincidence
Agree
Diving deep into your characters is probably a good idea atm
Well I have yet to find a character that I like as much as these other 2
So I'm just kinda looking
I play Shun, trust me I know about putting time in. And now I’m at the point where people are calling for nerfs to my mid tier ass character 😭
I feel that tho...
I kinda feel like Shermie is the only one I feel completely comfortable and deeply know
Thank Orochi (literally), I can have two Shermies
I mean my Joe and Shingo are about probably like a D-C grade. But I'm pretty consistent with the combos and I have a solid feel for their buttons
That’s fair. Just saying the sooner you settle into a team (at least for some months) the sooner you’ll notice improvement in KOF at large which will then make it so much easier to pick up new characters
Billy is probably the one I spent the most time in after Shermies
More even than Angel
But I still feel like he's not at her level
Like I still don't even think I'm good at my 2 main characters because I don't think I even understand KOF yet
But otherwise if I could find a good fit that would be neat and all
I think it's also because I don't REALLY get team composition like my most used team is all like point characters. Replacing Liz with Yamazki I don't think changed that too much
Yama is a great anchor
I usually play him anchor tbh
Easy 80% combos is something I never pass on
Lmao
I mean Shingo does 80 percent with like 4 bars but he doesn't specifically need it so that's why I plop him on 2nd
It matters less than you prob think, at least at this juncture. We’re talking extreme optimization here and that’s a ways down the road. Everyone can be played at every position
Omg, to get back to 27 I faced an Orocho Yashiro, Krohnen, Mai team. But all three of them were played at full screen? Thr Krohnen cornered himself and just used gun super. When he was out of meter, he used crossup empty throws against... Shermie. Just very puzzling decisions.
Corner yourself, use j.D as a wall for air-to-airs and guess right on qcb.qcb.k
It didn't work, but I've never seen that before in my life
And likely never will again
What about DP? Or SS?
Odd behavior
Bro didn't even combo, homie
I mean against him
Oh. Yeah, I mean those absolutely got the job done
Probably, I still try to see what I consider decent and not. Like I really don't like Shingo without at least a bar. Preferably a bar and a half. So I have on second because it'd be weird to have him on anchor. Joe is maximum efficiency and EX fireball is goofy so I like him on anchor but he doesn't need bar to be successful. So that leaves what I'd want for my point character to do. I have Yamazki just because he makes his own meter and can spend it and I'd still have Shingo with at least a bar
That logic might be whack though
Yama without meter feels incomplete to me. AAs without that super feels like a rough ride
Whack is prob too strong a word but I used to only play Shun at anchor. Swore up and down that he was useless without meter
Now he’s my point character. Try experimenting with different load outs and see what happens
Since it doesn't combo into super at like farther ranges but always does into C snake arm
I've tried Shingo on point so many times. But I don't see where he makes his meter. I've been told that's a strong benefit of his
Plus his meterless light combo that I should be doing is really hard for my stupid hands
Shingo kick and the bodega pressure string
Also if he gets a crit it’s like a free EX combo
Funny thing is, because I don't know what balance is. I kinda stopped doing the Shingo kick as much since I guess it gets read a lot. So I like only do or when I exhaust my options or a projectile is coming
Thought that left him negative
He’s safe but yeah turns over. Builds more meter than just light > light tho
It’s reactable especially off the neutral jump thingy lots of Shingos do
Just gotta catch ‘em sleeping, the goal isn’t to get a hit every time it’s to annoy, build meter and add to their mental stack
Stuff like this is why I think mine is D grade. Since it's not exactly safe on block. Except EX, so like unless it was a LUCKY anti air or they were doing something. Not that I've gotten hit in the mouth to lose teeth I just stopped
Even watching other Shingos I still don't get what I'm looking for
SK is safe on block
Punished or you pressed a button after because I’ve never punished SK on block
It's ANNOYINGLY safe on block, yeah
Yeah don’t press anything after
It's got enough pushback to avoid retaliation, but as Smoke said earlier, yeah, it ends your turn
-5 plus pushback means it’s safe against everything except like…nako DP but that catches literally everything
Jinx
Owe me a coke
Poopy
It’s cool I don’t drink coke anymore except at Christmas
Are ye sandy claus?
Shhhh
I'll try him on point again one of these days but he feels like a shell without meter. Which is funny because to me Yamazki doesn't
Also what is the bodega pressure string?
Since it's the end of his turn I never did anything after that
Do you expect to keep your turn all match?
Gotta build meter and push your opponent back at least some of the time
Besides moves that are -5 and have pushback mean your opponent can do one thing and then it’s very likely back to neutral anyway
No I know, I'm saying that I don't get people in block pressure actually all that often as Shingo. So I didn't think it really builds that much meter
Idk Shingo lemme boot up and see if I can do the string I see most often
He either kills or gets killed normally
I know the string I do is just 2B 2A 2A 236A
Yeah that’s the one. It’s safe everywhere even if they are cornered
Yeah I mean, that's about all I do unless they're in the corner. Then I might try for a command grab and blow the input
Does the cmd grab set anything up? 70 dmg seems hella not worth it
Like a safe jump at least?
In the corner it combos into DP
Um EX, combos into about any version of his 412 kick. And midscreen no EX it only combos into EX 412 kick
Actually it goes into the light kick mid screen
Looks like this sets up a whiff trap with CD
Which means his turn is hardly over. Can prob jump or hop after too
I swear I just get smacked out of my things after that
I'll try it again of course
Side note CAN SOMEONE TEACH ME HOW TO LOSE?
I ate complete shit to O.Yash, O.Chris, and Clark and feel like I gotta be on a bus to stupid town
Like he just rolled through so MUCH of my stuff, which means I should probably just I guess mash 2A but like if they don't roll I just get counter hit right?
I understand rolling is easily beat, but like how do you guys know when it's gonna happen
This might be a bit weird, but I like ft10 sets where I get my ass absolutely kicked because it means there's a massive skill gap and thus, massive room for improvement.
Once I learn a couple of new characters, I’ll use them for our ft10
Well playing ranked, I uh can't get to the opponent with Yamazki or stick near them. Which I knew was gonna be a problem. What I didn't expect was to just get punched in the mouth so often in neutral
Since I guess a lot of characters have MASSIVE buttons and can roll I just don't know what to switch to after the main way of playing fails.
Since he's slow I can't just run into them or zone obviously
Let’s ft 10 then but you gotta win. Then that’ll mean there’s a big skill gap and no room for improvement
Gotta sweep
That’s the KOF triangle
Also vary your approach too like run but kinda stop like do some shimmy type
You ever play 2K?
I'll do it, it gets blocked and then I snake arm or cancel but then I'm kinda lost
Not since 2K16
Lol yeah it’s just like that sometimes
Yama has big ass buttons too but you also have a parry for the mid mashers
It’s super active and can catch a lot of stray pokes
Like in ranked today. I've run into a lot of grapplers. But Clark and Ralf were giving my a lot of trouble just because I would attempt to do X or Y and get punched in the mouth or grabbed
Yes
It happens to us all:
Ralf and Clark have those big ass meaty fists and very good sweeps
You can hop the Ralf 2C though, Clark I don’t think so.
Clark you’ll have to do some practice against there is a lot of different ways he will try to finesse you with grab. Best to try to come to where you can recognize when he’ll actually grab though.
Like they’ll step in, maybe grab. Jump attack whiff land, grab. run up, armor grab. Clark players smh. Lotta different ways you but need to fight him tho for best practice
I definitely just need to learn how to lose constructively
Like I didn't lose so badly or anything but just getting the wrong read or like Shermie when she just runs full screen and grabs you makes me feel like an idiot
Nah it literally happens to everyone. Shermie is a grabber it’s what she does
I love doing that
Lmao
Alright alright, after losing and sleeping on it. I can't do well with being smothered
Especially with Yamazki
I'll block the hops but not like punish it, plus I definitely just assume every special move is plus on block so like I just assume their turn never ends
If anyone would be up for online training and mic to help me work on defense or like help my set up a bot I'd VERY much appreciate it
@rancid marlin
Or just go into training mode and recreate the situation
And if you don't like looking at dream cancel their is google spreadsheet that has everyone's frame data
I understand most special moves don't lead you to like an infinite block string