#KOF Coaching
1 messages · Page 11 of 1
I won't tell you about what Capcom did to the guy but that was dirty, and I couldn't look at Ryo the same way
even tho I played him a lot (and not E.Ryu, regular Ryu)
it was at the very end of my SF4 journey
he was the last character I learned
and it was cool
I meant, you probably know what they did anyway
<@&1020150383139631124> <@&1020150124984406036> is 334 damage for 0.5 bar + good oki good? I don't have much reference for that kind of stuff (ALSO LOOKING FOR GAMES RN BTW)
That’s acceptable
aight
Good oki leads to more damage
good corner carry as well
for sure!!! 👍
the combo if it hits midscreen will get opponent to corner
yeah... 280 without jump-in though
@grizzled heart do you have good 0.5/1bar combos for K'? he's the one I'm training and you play him as your 1
just what special do you use as combo filler after opening opponent up and where do you use your 0.5 or 1 bar?
and 0 bar too if you have
Ex Minute spike
so the notation is...
I like to use my bar… whenever I want 🤭🤭🤭
sorry idk the moves name
lol
lemme show u another
aight
You can do this .5 just omit the ex minute spike after the Ein’s trigger juggle at the end ( @rancid marlin this works right? )
Thanks!!!
Will train this now
Even if it's 1 bar for 2 ex
it's still cool as hell and looks good
There’s another one I can show u too I need to turn my PS4 on and record a vid tho haha
ah shit
don't worry dude, you can do that and show me tomorrow! or later when you have time to do so. Thanks a lot btw!
but if you wanna play games, I'm up
Haha I’m prolly just gonna record the combo and then play FF6
I’m all fighting gamed out, I’ll be on tomorrow to play for sure
COOL! I'm sorry I wasn't able to hop on and play you earlier but tomorrow for sure we'll play!
Our last match was super fun, next one will be as well no doubt! But you've made a lot of progress if I refer myself to the match against Neo Geo youtuber guy
so
probably won't be super close lol
but it'll be fun for sure!
Ehhhh I’m still in the same spot haha
Kyo is doing more work
Always hyped to play tho and u good I know life happens
Oliver on his way to recommend Robert to literally everybody ever😂
Damn K's far.D anti-air into instant air EX 214K almost consistent! ... there might be something going on between me and K' for real
@magic harness
The Geese combo I stole from @raven ridge is:
Cl. C, 6A, 623AC, 214C, 6A, Super or Climax
I actually don't even know if QM is more or less optimal, but this combo is really good and I find it easy to confirm
Just tried it, very good combo for 1.5-2.5 bars (reppuken super lvl1 or 2)
climax, I should really QM, or just meter dump all my bars as I already do I think is "alright" for now
AH
For QM, I found a new one that is better than my last Rashomon one
Almost the same, but a bit more damage and easier to confirm, even tho harder to actually do
Lmao
QM, Cl. C, 6A, 214C, 2363214CD
Since you don't need 6B, and you have the 6A and Heavy Rekka, I find it easier to confirm
But actually doing the Heavy Rekka into Rashomon is kinda hard
Still
I might be going for it
Thanks! I'll try it
Very optimal
For style
For damage, not at all
Lmfao
Okay lol I already do the optimal one consistently, I just never can QM in match for some reason pressing 2 buttons is too difficult
I have a question about movement and overall options. as some of you guys have noticed, because of hops, I took the habit to jump a shitload in this game. Hence why sometimes I can take a few games here and there from Luna just by not jumping (LMFAO)
and after playing Ku Ku, I noticed he moves so much... much faster than I do. On my wakeup he's kind of able to almost backdash or hop back, and then come back to shimmy and punish with a light confirm or throw himself. I just can't do this yet, I tried.
Okay, his Mai has more movement options than Clark or Geese, but still. I feel like I'm extremely static when everyone is just flying around.
I do think I backdash and run, but when it comes to rolls and such I don't do them a lot (first off) and I have a really hard time getting in by another mean than hopping and hyper hopping. Getting a run up throw is very hard for me somehow, not in term of input, but in terms of... just doing it, I alwayss feel like they'll just press. Is running and trying to roll behind a good option? How can I fix this movement issue? I feel extremely limited
Is this a mentality thing? Something you can work on?
I just heard KOF is hops so I hop a lot lol
Yeah, me too
It's probably not the best to do it all the time
But Shermie and Yashiro have god buttons in the air
it's because of training mode and CPU
yes your Yashiro j.D pissed me off a lot, I thought my Rock j.D 6f was fast but this shit looks like 5 lol
and it's 8
I checked
and j.C is just an insane crossup
I was happy to not let your Rock rock
lol
Rock pressure can be so good
I have a macro for it
thing is I couldn't really play today after you left lol, I think I'll just ask Luna not to pick Shermie against me tomorrow to be honest, if I try to push too hard to learn a matchup, I know I might just quit thinking I will never escape Shermie. Really. That's how I quit many games before.
I'll think about that...
I don't use macros, like at all
no matter the game
but maybe here I'll need it
Yup
I should play someone more honest, so you can actually see the neutral and movements instead of trying to learn how to deal with my Shermie
Maybe I can play your new team
Idk anything about K'
But Kim and Geese I do, quite a lot
Yeah this shit is just frustrating me very hard, I'll save replays, lab on my own in my little training mode safe space
Yeah if you'd like you could absolutely do that
Just play whoever is fun for you too
You wanna pick Billy? Pick him (I honestly like him a lot)
Yama? Yama. O.Sherm? Better than reg for sure now (lmao)
I honestly am in the middle of a character crisis atm
uuh.
shota of course
feel you, I've had many
Are there any vids of your Shermie @magic harness ? I'd like to steal learn 🙂
If using a PS controller and your not paying claw you should use micro button's
I feel like Shermie is the only char I truly understand deeply and know about...
O. Shermie too, ofc
I play on stick
If I played controller I would certainly play Claw lol
Hm...
I don't think I recorded any
I might have in my YT channel one fight against Tiago from quite a while ago
I didn't have some setups that I do now, tho
You guys can just play again like tomorrow and you'll have replays Ku Ku
are there any Shermie players you look up to?
I'd like to play vs. you again
Asesina is very good
But it's been a while since I last watched her
I play on stick and I have micro
the thing is, really good Shermie players probably doesn't do the same stuff luna can do against us. For sure. if Tiago and Daru can stop her Shermie, imagine what pros can stop. And I think you wanna learn really easy cheap stuff for now @prime ferry
Damm. I'll look into getting a macro for it. I play line layout, I'll have O (PS) as my QM
oh cool layout
I play
BCDx
Axxx
you inverted A and B to get a street fighter kinda thing? punch on top kick bottom
yeah cheap stuff
I like to learn that and then switch games
Agree...
I am nowhere near them
I need to learn
I just know because you told me lol but you're still one of the strongest players here
lol
yeah cheap and easy, honestly even Luna agrees I think, it's Shermie for you
insanely high damage and shit
You can play with your layout and put QM on 0
Yes that's what I will do
For me light Kick must be on X
yeah that's just a habit thing I guess
Even on Tekken I play with 4 button layout
like a line you mean? lol
But the same way I play KOF
cool
Dbfz also
yeah I've never seen anyone play tekken with a line
X was fireball
Yap also like that
With a 6 button layout controller
ah yeah that's cool
Is better for fighters
I always wanted to try a controller like that
yeah clearly better for most fighters
Sega Genesis XD
exactly hahaha
yeah controllers like that are cool
hori fighting commander
madcatz made some good ones back in the days too
They had very good ones
yes, very good quality, robust, really good ergonomy
maybe if I had paid for a controller like that I would still play pad today lol
The pads of the ps are good for all fighters except for KOF
oh yeah?
Or hyper hop
I played on dual shock 4 today
cool 👍 I know Luna plays with the analog stick of a PS pad
yeah 100%
15 minutes my finger is red XD
Hops are easier on analog in PS pad than on stick for me
But that's my experience playing fighters on Pad
but I did it on D-pad
Luffy won even with PS1 controller so XD
Yeah so I felt very discouraged with today's session but I'll brush it off tomorrow. When I'm tired I get depressed about shit lol.
I really need to improve my neutral and movements. Does anyone have exercises I can do to improve in that department? Goals I can set myself during matches? Any general tips? Things I should look out for?
Those who know how I play : do you feel like you can hop/jump on me for free ? Should I do more preemptive 5A's? 2C's...
I feel like I can't get in properly in this game. Idk if I'm scared but approaching by running I have a hard time... doesn't work well for me, almost. I get thrown so easily. People will just 2A when I run into them
I really want to get better at this game and I feel like I suck ass at 2D fighters now. I have a history of being at least decent in 2D fighting games. This game I like more than any other fighting game since SF4 and I feel like I'm hot garbage at it. It feels terribly frustrating. Shit makes me wanna punch walls.
I'm tired. Don't take this too seriously, but it is still very frustrating to see how many bad habits I've taken and how helpless I feel when pressured in this game while feeling unable to approach, pressure, do frame traps, delay my stuff. All the shit I do in other games.
My gameplan goes like this : try to poke and defend against approaches, or try to approach with hops. Get close, try to do a cl.C into combo. Try to bait and punish wakeup buttons/reversals.
It just doesn't work. I respect pressure too much. My attempts at defending/controlling space with normals don't work well either.
And I still ain't good at confirming lights.
I havent had the click yet, maybe...
<@&1020150383139631124>
Bro felt very discouraged. But the question stands.
About running into an opponent's face, I just remembered how I did it in SF with dashes; KOF has a run, so I want to run. But I have to run when I'm in mid-range. Not fullscreen. Lol
In SF you don't dash 3-4 times in a row to throw your opponent or pressure him. Same thing in KOF, you don't run 30 yards.
You can run for a bit and then hyper hop
... I think I should try to calm down on all kinds of hops and jumps lol
Your overreacting because your like i played a lot of FGC games and on this one is like I'm learning a new type of game where I have no knowledge about when that's not the case
Ah you mean KOF is really different from other 2D games?
I was on your shoes in the beginning of this game
I played SF dbfz virtua Fighter Tekken etc
This one your like ok I'm playing this for 2 months and still can't hop or do a cross up consistent
WTF is worng with me
It's not you is the game
So you think my previous experience with 2D fighting games isn't really that useful in KOF... interesting
Okay... yeah, KOF is hard
Its useful but the movement is diferent
Yeah it definitely is
Yeah my only real anime was DBFZ
So was mine
I was also no newbies to KOF but playing more serious yes this was my first one
And it too me like 4-7 months to say I'm doing thins more consistent then before
Yeah I get what you're saying, thank you Tiago. I just have to persevere, try to play neutral with players like Luna, and not try to break my teeth learning a heavy knowledge-check based matchup like Shermie
Just get a real feel for the game
Wow, okay!
Thank you so much for your feedback. I overreacted for real, being tired makes me tilt and demotivated so easily too
I understand your frustrations your no newbies to Fighters in general
I was playing sf6 demo and I was like ok is street fighter still
I picked the game like it wasn't my first time
First mistake a lot of people do is playing KOF like is SF
Yeah I think that's the worst thing. There's really no flex about it but back in the days I was considered a top10 FG players in Switzerland and this game I suck at. Very frustrating lol
Your gonna get bodied you think it's the same as SF
More like top15*
You could be nr your struggling with something try figure it out
Number 1
There is something called the KOF zone
True, true af
If you know that zone you will know ok form this area i can hyper hop and go jump CD and start pressure
YES
But from this area if i super jump i can cross up
YES THAT'S WHAT I SHOULD WORK ON
Then it depends on your charachter
Yeah for sure
What i did to get more used to that thing was using charachters with easy cross Ups potential
Like Mary Chris and then a difícult one people say it's automatic bit isn't and Thays Leona
Why is more easy to do Cross up with Chris and marry and why is hard Leona
The thing is...
I should actually think "Okay, this is not too different than SF"
My problem is, because KOF has more mobility and movement options, I play like an idiot running at people's face from 20 meters away... and jump/hop all the time
I should tell myself this is still a game you can play ground based
I wonder, because Leona has J.C like her father?
j.C is good crossup move no?
Her jump arc?
Ah, maybe because people know it will come?
(I like all the characters you mentioned and want to learn them. Regular Chris, Leona, and BM)
I'll put Benimaru in them too
(Idk about his crossup capabilities, Beni I mean)
The button is good but i was ok why can o hit with Chris and b.marry and why i can't do it with Leona
Yeah why, that's weird
Ok why when they are Crouch i do hop with Chris or b.marry it hits and with Leona goes through
And it doesn't hit
Why did it missed
Stuff like that
It hits more horizontal than down
Yeah, I got you
Gotta figure everything out
Maybe I'll take some more coaching with the other guy who played Daru few weeks ago
Benni is a machine i main him
That might help
COOL
If I have a few questions, you and Cien can help
Yes true his jump arc is very special
Air to sir
Lol yesss I get what you mean lmao
See Beni Gameplay Thay are all jumping around like Kangoo
Good button's range and he recovers fast when hitting the ground
Yes !
Making him recovery the button and go direct to 2bb 214 kick's
Yup, I see what you mean
I think even if you air raijinken it recovers quite fast, so you can bait a punish attempt with quick lights as you said
Oh yeah video would be great!
Thanks!
You can go Jump CD whiffs direct into crouch bb
A lot of charachters can do this with similar diferente button's
Rock jump D
It's not very horizontal or down oriented
Air to air delay for whiff
Yes this is 100% a move you can whiff and defend yourself with
Jump D is also good air to air from distance
Like the arc it has, and its 6f startup
Yes beni jump D is legendary
Hyper hop far away super jump since has good hitbox and his hurtbox shrinks for a bit
Even I have heard about it
If i have time and you like Beni
We can go training for a bit
And learn some of the stuff of the game
There is a video of the KOF zone
Yes the kind of move you can go over flying fireball with maybe?
Yap
Thank you so much! I might want to learn Beni yeah, I really like the design and playstyle too
If you have time and patience we can for sure
Beni is top charachter i even forget he as air grab
Thanks Tiago, you really helped!
With all button's he has
I would say... A-tier ?
Yap
He has some flaw's he will need at least 0.5 bar for more then 40 damage or something
A lof of his moves don't hit Crouchers
Yes true
Yes I can see that happen for sure (not hit crouching characters)
With the kind of normals he has
And yeah 2C looks weird for anti air
But maybe 5A 5B might be good to stop hops
A lof of charachters normals whiff that's just bad
Thays dosent mean he can't win or have other good normals
You can punish a Hop or a jump when your close to him
Nothing more then that
Those are his best button's even Far D
Can hit but as more recovery if you missed
If you say you were top 10 in DBFZ in Swiss
You can get good at this game
Just take time and go with the flow
I understand like you are just hoping and hyper hop the whole game and do that Fick it it you lose or win
Hop and hyper hip until you can do it consistent i was like that in beginning always hoping and hyper hop doing in training mode is a thing doing in a real match is other
I'll have to check it when I get home I dont have Twitter on my phone anymore
Yes that's exactly it. I'm praying that my bullshit will work or the opponent does something very punishable. Not actually playing with a gameplan that will make me win?
From my experience, the good news is this is perfectly normal. Especially only two months into KoF. The good part to this is you're able to isolate the issues and understand the aspects that are difficult. From what it sounds like, j.CD can be a useful tool in your approaches currently. Do you use this when you approach currently?
Yes during the first year I was top10 in Switzerland for sure
j.D with... all my characters? Clark maybe? Since we talked about him recently
So j.D with Clark I use to defend the airs. With my other characters it is my button of choice to get in with a hop/hyperhop
Thanks Lou, that's a reassuring message as well
Okay, so yeah, someone pointed out weaknesses in my Clark's approach about half a year back. When you're approaching with Clark, his j.CD is a great tool.
With rock I use it to retreat too since it comes out super fast and has a great arc
Daaaaamn
That's like the number of frames you get with jump 4 with Geese in Tekken on HIT lol
This can do two things: keep your opponent from mashing, and allow you to set up offense with with a mix
Thanks for the info!
To that end, Juicey's got a video on a great drill I use now to help with my offfense
Yeah for real
I had a bit of trouble tick cmd grabbing recently but my mix of choice is like : cl. B into cl.C (true blockstring) or cl.B into cmd grab
Juice box?
Oh yeah, Juicey Juice
Broadcasted live on Twitch -- Watch live at https://www.twitch.tv/juicebox_fgc
Yeah I've seen that one a while ago! Thanks for reminding
I have to watch all the basic videos again
Dandy J's classic
This sounds like it could help you set up your offense rn
Juicebox
Yes it definitely would. Thanks Lou!
Pleasure to help!
It's just a matter of actually playing the game and let it click. At some point, it will, and I'll become decent
I think this guy's a huge turd, but these drills were also very effective
If you can't do this drill, you aren't playing the same game as the people who can. Those people can and will exploit you, and you're going to get mad and never play them again, and you're never going to get better. Start actually wanting to get better. The game is designed to be more fun when improving.
Juicebox's Videos:
https://youtu.be/Gatu...
I honestly should have one goal right now : play regularly and try to have fun no matter what happens
Thanks! Why is he a poopoo? Lol
Consistency is key, for sure. Especially early on
Yes 100%
He... is rather elitist. He got in a few fights in the FT10 server for bullying folks
Ah yeah, POS behavior
Anyway if his shit helps I'll still leave a like
Huge thanks to both of you!
Happy huntin', homes!!!
Thank ya, fella!
For now my opinion is don't think about winning and try to learn more about the characters and how to play the game in a more consistent way when you have that part done you can move for other if you need to know how KOF goes
This is isn't Tekken where until certain ranks people only know how to do combos and high executioner stuff but don't know hot to punish stuff or play better neutral
Yes, 100%, I should be more satisfied with a loss where I actually tried to play well than a win where my bullshit just worked
Yes those players are quite common in like, Red/purple ranks
Next 20 battles i took him 2 chars that means during that 20 losses you know take him 2 chars Thays evolving
100% true
If he always kills with his first character your playing worng
Yes for sure. Getting OCV'd consistently means you're doing something wrong
Common as hell i was like this dude csnc block but can do EWGF no problem
New video, new format. Will be making more of these, so let me know what you'd like to see for future videos in the comments.
Twitch: https://www.twitch.tv/dandyj - will be streaming once KOFXV officially releases
Twitter: https://twitter.com/Dandy_J
Patreon: https://www.patreon.com/dandyj
See this video
This is where your having problems
Oh yeah definitely. Can't hit confirm 112 with Heihachi but does max damage combo on f,f+2
Thank you!!!
I'll watch this asap when I get home and do some training, maybe try ranked
You have Tekken knowledge so you are understandings what I'm saying that's why they will always be on that ranked
Yes I get what you mean!
No matter how good they can combo they will never go other ranks
Yeah because they cant put themself in a position where they can actually use their high damage combos, simple as that
I know because I was once those kind of players
Yes me too!
Always going for launcher and studf win quick sets
Could hit consistent one frame link in SF4, but can't anti air even obvious jumps
Indeed of playing the game
Yeah I got you 100% lol
Me doing 1f tatsu combos and fadc with Sakura
Could not punish bar log
Hahahaha
Lol
Yeah balrog point black dash straight? Jab punish, just a LP
Lmfao
I'm at that step in KOF actually
I can do some stuff. I can do combos and shit
But all the rest I'm bad at, I can only open when opponent does a big mistake
So thanks for your advice I will watch a lot of videos as soon I get home
🙏
Arigato
You gotta make that click
When i was playing DBFZ and i made the click on my brain i ranked up realy fast
I went from sss3 to living legend in matter of days
Yeah, specially because in Kof, running can be canceled into normals. It's specially tricky to react against a short run and 2Bs
Or empty hop 2Bs
SF dashes have recovery, Kof running doesn't
See DBFZ is a game that clicked really quick for me, for the first week of the game I might have been the best in my country, then Easyman came in. There are a few videos on YT of me playing against my good friend Easyman, Leffen, even Wawa when he started playing the game... and I was a high rank player for all the time I've played (I got to Living Legend as well, quite fast actually, hence why there are a few videos on youtube of me playing)
also, by total chance my team of choice before the game even released was one of the best teams in the game in the vanilla game. Cell/C16/VegetaSSJ. And I learned about the Cell loops very early on. Hence why I absolutely demolished people week1
True
There's a 13f delay before you can do things I'm pretty sure
In XV anyway
There is no instant dash blocking, for eg
It has that stop, but you can cancel it into normals or jumping isn't it?
But that's startup, not recovery
yeah you can't cancel your run and block instantly that's for sure
And 13f is not much tbh
it's a down forward 1 startup...
it's quick yeah
I'm curious to see how you'll handle SF6 tbh
The drive impact and drive rushes will be tricky to learn and to learn how to beat
Since I have my little... software
I could already lab stuff
so maybe it won't be too bad, but it's a 50/50 tbh
Idk shit about Marisa
lol
the thing is : I know how to counter the options, I've tried a lot of shit already
I confuse the names of the mechanics everytime though, but the "FADC" kind of thing I even already know that Ken and Ryu have some fake pressure on block if they try to do some stuff. I'm at this point already
COOL
Is that not recovery for being at the end of the run?
Wuuuuuuh??
I...
Don't think so?
Maybe?
Cool
Thanks! I didn't know you couldn't jump backwards or up
I have a question regarding an oki option that's more commonly seen in older KOFs but almost never in KOFXV = rolling on the opponent's wake up to time a button/meaty
I know rolls are very susceptible to throws, throws which come out frame 1 on wake-up in this game, however, I also feel like there is a moment where you can't do anything after you rolled that makes it a very weak option on okizeme (might have niche uses?)
is this right or is it a bit better than I think? I don't think I've seen many people do it, but it might be because the people we watch are very high level players
Damn
I didn't know Clark Frankensteiner has invincibility and is his reversal option
I thought Clark had no reversals!!!!!!!!
holy shit
I think 1F throws nullify this super hard, I have seen it here and there, but honestly 1F throws destroy this and a lot of other options
this will help me so much
yeah I think so too
I know y’all Clark’s can Clark harder
I was like "hey, maybe super high level players don't go for it" and it's a good option but 1f reversal throw just beats it, no way around it, got it
YES
honestly saying "reversal 1f OS throw" always sounds like an aberration to me. even though I know where they're coming from, they don't want beginners to get destroyed by veterans just doing non-stop safe pressure with safejumps and shit on oki and feeling helpless
this looks useful af
Smoke kills me w/ the throws
extremely useful as well
yeah I get killed by them too
I've learned how to hit meaties but the drill Lou gave me will help me overcome them, also I should think to input an OS throw tech in my meaties
when those are made with C or D
The only time I ever received unsolicited advice on that discord, the dude beat me like…10-6. And then wrote about 10 paragraphs 😭
I think I responded with something like, “Thank you for writing all of this” lol. But I’m all seriousness everyone else I’ve literally had to ask specific questions
It’s because you’re too close and I’m used to other players going for throw on my wake up so I’m trying to tech. shrug getting the throw is a just a random bonus
Unless you mean I’m throwing you after you do recovery roll on a SKD because yeah I did start looking for that after having it done to me a bunch lol
Mostly it’s the throws after bad jump ins haha
You get me w/ this all the time
Stops me from playing the game
I must simply tech os
And do better hop ins
Oh yeah that. I’m actually trying to punish the landing with close C for full combo but mess it up a lot
I need to learn how to trip guard
Bro same
Tripp is epic at it
I get lit up by that
also I need to practice hop sweep punish
Pretty easy thing to look for tbh once ur ready
Yeah like read sweep, punish w/ hop in
Ohhhh
I mean what ur saying haha
Right. Yeah it’s devastating
When they punish the sweep:
Bro every damn time. Sitting there watching the cutscene like, “All I had to do was hit the damn 2C button CJ!”
HAHAHAHHAHAHAHAHA
That’s what playing Daru is like
When he’s really cooking
It can be pretty back and forth w/ me and him sometimes
Omfg
Oooh I actually wondered if there was trip guard in this game
Thanks to Tiago's video on the KOF zone now I know it's a single frame window
Gotta time those meaties
Low profilin' awww yee
That's something I unironically did for a French dude who got tilted playing against me. He got into SF5 and DBFZ at the same time in early 2018 (FighterZ release)
I don't remember if it was SF5 or FZ we played. He just played a little Tekken and MK casually before and could do little combos in those games.
I said at the very top "I know you didn't ask, but here are some advice, read them tomorrow and you will improve so much if you work on all that" before writing like 4 or 5 paragraphs
He was a beginner who was able to do special move motions and knew a few concepts like anti air, basically.
I've never seen bro play fighting games ever again.
LMFAO
I think he would have dropped whether or not I gave advice anyway.
But he had potential to become better than I ever was honestly
It's just mentality
He was unable to have fun if he didn't win, he was the type of guy who would've loved to destroy a 10 year old button masher 30-0 and not learn anything, fun was just winning and winning was all that mattered. In casuals. And he never tried to play neutral or do mind games, he was all in on offense because he wanted to play FGs like he played DMC or an adventure game being super OP and shit
Anyway
That's always the problem with people who want to be recognized as top world class players but really dislike all the process before being at that stage. In anything. Same happens with people who try to get into music. Or a sport. They always try to hop into a new hobby thinking they will be extremely gifted and just be one of the best right away.
That guy would have loved to be in that video of Xiaohai playing KOF98 Iori with one hand and beating the Arabic player who plays normally, winning EVO's and being considered the GOAT. But everything before being that? He hated. He even disliked learning and going to training mode.
I think Xiaohai was extremely gifted at a very young age. Louffy (SF4 EVO Champ 2014) won the first tournament he ever entered.
But then you have other people who worked their way through, people like Bonchan who was an eternal second place finisher. Those are the guys I support. Easyman sucked for years before becoming one of the best Ryus in Europe in SF4. My friend Malek sucked as well before becoming the 2009 EVO champ for SC... 4? I think it was. Those are the people I respect the most. Those who struggled and overcame. I admire people like Xiaohai and Louffy, but I will never truly root for them because these guys are gifted at the thing they ended up doing. Even if, of course, they had to work really hard and suffered defeats as well.
Had he just understood someone like Xiaohai is known all around the world being Xiaohai because of his absolutely amazing NEUTRAL abilities and FUNDAMENTALS he could've gotten really good. But bro liked pressing buttons too much.
Yeah, everyone plays fighters for different reasons. You've really gotta put in the time to get to any level of proficiency and aptitude
Yes for real. Unless you play without any objectives, you have to be patient. And even if you don't have any objective but to have fun, if you don't want to get steamrolled, you have to put in work. No one has fun not being able to play the game.
There's a video somewhere on YT, I'll try to find it when I have time, but it's like the general "rhythm" most characters have when confirming lights/cmd normals. That's helped me a lot. Even with Terry, who has a weird light confirm net.
This is my go-to when it comes to neutral:
Control the space. Be confident in your buttons, see what has a high angle that could work as an AA/anti hop. 5a is good to snuff re-hop attempts.
To add, move lots! I try not to backdash too much unless I'm baiting a DP, but hop/hyper hop plenty. Control space/air with jB or jCD - this works going forward and back
Control the "momentum" of a match when you get enough pokes/SKDs that the opponent becomes more passive/defensive, even for a bit. That's when you press your offense and try for a clean hit into a big combo
In corners - wiggle in the hop range. This way you can bait a DP, catch/punish a roll, and force the opponent to become more defensive as they're trapped in the corner
Lows are your friend. Empty hops help open people up to throws
What ties this all together is MU xp
This can go for you too @slate mica
Just general neutral tips that I employ regularly in my own gameplan
This one? 200 bpm btw.
Momentum & neutral are things I find the bulk of you struggle with. You don't know when to press, and then you become stuck in passive/defensive mode where people take advantage of you. Alternatively, the bulk of you get too greedy and leave holes/commit to a trend in your offense
The "easiest" way to up your baseline is knowing when you play the neutral and when to control the momentum of a match
Thanks !
Cheats* to favour momentum are things like SS, GC options, neutral skips like crumple/bounce/etc also shift things into your favour for a split second too
I have a terrible memory so i forget who either of you play, but likewise there are characters who can play neutral or play momentum to a high degree (Luong/Ash)
Clark, Sherm, Dolores.
As such, you want to make the most of Luong's mistakes and rush her to death, and you want to be diligent not to get greedy against Ash lest you wanna get blown tf up
Such is the grand scheme of KOF, play the neutral, play the momentum
yes tbh I just don't have my brain programmed to stuff a hop attempt at hop range yet, hence why people can jump on me so freely, ask Ku Ku and what he did to me with Yash the other day, j.D j.D j.D j.D j.D j.D
and yes I do take a lot of risks
and when I open I DUMP all my shit
all my resources go in that one opening
I don't actually play solid, I hope my shit works
in neutral I lose constantly
LOL easiest way to stop that is a good hop jB. Priority is a thing too, they can jump sooner than you, but you can hit them first
yes gotchu!
Granted its not bulletproof, you still might trade, but at least you reset
I play characters who have a good neutral for now still. Clark/Rock/Geese is my team
we haven't played in a while
I know you have a really good Rock
yes, that's what I'm practicing in training right now
Rock n Geese have solid buttons to control the neutral. Pressing an offense shouldn't be a priority, rather, control the tempo first and get a clean hit into a big combo. @magic harness
I do a hop CD, if they try to do anything I just punish. mash a light? I frame trap. DP? I bait.
sometimes it won't work, but that's life
You can press once they're in the corner, but mid screen you definitely want to focus on winning the neutral
yup
yeah gotchu, Clark is the one that can go in and try to mix even in mid-screen I guess?
Bingo
I play him very low resource now anyway (Clark)
the other two I'll spend, as Smoke says
if I can actually manage to play neutral and take options away from my opponent, I'll win in the long run anyway
Rock or geese you play play point too since they have fireball and can thrive without meter. Not saying Clark can't but you open much more potential when you do have some meter for Clark
yeah QM is a thing with him, but I'll start playing more characters
Clark actually has a decent QM meter dump
Confirm to QM xx cl.5C xx 6B xx qcb.C (1) xx hcf.hcf.k xx climax
oh I do the same stuff except instead of qcb.C (1) I do dp+C
a few hits then I cancel to 426x2 B/D or BD
but I don't QM in real match anyway lol
but yeah, I do see madkof going for this off of a single 2C hit confirm all the time
anyway, putting everything together only comes into fruition through trial and error in match. Knowing the buttons is one thing, getting the timing right is a whole other beast that many of us are still trying to get down. Great thing about KOF, maybe every fighting game, is that there are multiple ways to tackle an issue
Yeah, I think I'm still trying to figure out my style tbh
Not everyone has a dedicated 2c as an aa, some people will have a strong air option to AA (Kyo jCD) . These are things you have to fuck around n find out through said trial and error, and reading up on shit on DC
Using DP is optimal, but honestly the difference is not that big
Use what’s easier for you
214 is easier for me since it’s easier to cancel to hcf x2 from there
Okay! Gotchu, I'll try doing that and see if it's easier for me as well, because even in training I drop the QM combo with DP regularly
214 put you in 4 already for the 426 while 623, you have to move to 4
yeah true
probably more consistent for me as well
so as long as I don't lose 100 damage on it
I can do the easy mode and go for DP after
I'll look, maybe I'll train optimal stuff hard
we'll see
yes for sure getting the timing and overall "rhythm" of a game is a thing that you can get really fast, but for me in KOF, it's hard
and I think most people struggle with it, at least those who come from SF
at least for a good while, now there's also talent and experience and for other people it just clicks faster even though they will struggle somewhere else
I just do the climax after the ex 426 instead. It’s not optimal but at least I only need to memorize one route
oh okay I see!
I'll try all those things out
but tell myself that learning optimal is cool too
and actually training
In the heat of the moment, it’s not easy to remember which route to go for to get the optimal
I very rarely miss the combo anyway, one thing I have going for me is execution, I rarely drop, except when I'm really surprised
Before when I would go for QM, I would hit the QM, not realizing I only have 2 bars
yes that will happen to me too
By using the ex 426 route, it covers all options and meter
the thing is Clark's optimal route is the one that I have memorized in my head now, I already have some muscle memory on it
that's cool!!! I'll work on that route too for emergency cases maybe?
yeah the thing is when I do 6B I wanna do DP STRAIGHT AWAY when in QM
It can lead to either oki reset, corner carry, or damage
that's cool
I'll try it out
just gotta go get some of that risotto
Dear Duncan, dear Daru, is this a good combo route for K' meterelss corner? How can I extend this shit with 0.5/1 bar max. to get more damage? Any suggestions? Thanks in advance
@grizzled heart
@rancid marlin
Is that a good route for corner meterless?
with K'
I'd like to spend 0.5/1 bar to get more damage, how can I do this? His routes aren't really natural to me
practice in lab. Reset to the corner, 2b 2b 5b is the go-to. Get that rhythm down and then try other iterations. Like light-light-command normal
or light-light-special. This is all character dependent so try it with your team to get used to their light confirm timing
set guard to 1-hit so that way the AI will block if your timing is off
oh yeah! Sure will do, I'll have to watch that video Lou sent earlier was that the one you were talking about?
yes!
Yup! Looks familiar hahha
yeeeees I'll watch it while I eat the RISOTTO
thanks a lot Mac!
and @plush delta as well
no problemoo
Yee, appreciated y'all
And Lou!
you don't need it bulletproofed, lord knows i drop that shit all the time, but it'll get your consistency up which in turn raises your base level
yes I get what you say! I don't need to go do it 100 times in a row and if I drop the 94th confirm I go back to 0 (shit I actually did to get special moves correctly on stick back in the days) but yeah, it will definitely make me improve in my light confirming abilities
and yes, when I did this back in the days I was like what? 13? and I cried a couple of times
because I dropped it so high in the counter lmfao
maybe I would have to do this again
like extremely fast DPs on both sides
I wouldn't drop it, but I actually want to do it as fast as I can and not get 6~3 or 6,5,2 no 3
that way I'll be able to actually dragon when it's needed
I'm so afraid to do it in KOF because I can't do it with hops lol
everyone's DP is so different in this game that I hate doing DP in neutral or wakeup looool
Yeah skip the cl.d tho and just do cl.c will be way more consistent
if I can actually get 2C's and 5A's
SF i DP like it's nobody's business though
That’s my corner BNB meterless
Yeah I noticed that it's kinda annoying that cl.D
I'll go for cl.C
yeah I feel you
If u wanna use that button pop an ex after
you can just go for medium DP and anti air almost everytime with every character that has a DP
But you’ll have different juggle properties so lab it out
Okay!
I’ll show u a good corner combo that I need to do in a match
Yeah that's what I noticed I wonder what's a good route for 0.5
Cool!!!
thanks!
RISOTTO
this is the main bnb for him meterless straight forward enough
cl.D does more dmg but slower than cl.C
Yeah and j. Buttons dont have much hitstun in this game (and it's fair)
Cool! Thanks
As far as the advice giving goes it’s just kind of pretentious if not asked for. In the case of my story dude did not exactly wipe my team out, it was one of my first FT10’s ever and it was 3 games away from going to the max. Guy was just up his own ass, but I didn’t tell him that lol. Was more so amused he took it on himself to do all that
And yes some people are just naturally talented, that’s life. I also root for the underdog and hard worker
To add on to what @raven ridge said (which is all great btw) there’s a couple things that have helped me think about the game
-
Know when it’s your turn. This will cut down on getting stuck in fake “loops” and fake pressure. A good rule of thumb is if your opponent ended a string with a special move, they are negative and you are at advantage
-
Get into the habit of glancing at your opponent life bar and your meter. KNOW what you will do before you get the hit. If you wait until it happens you are already too late
-
Cycle your options when on offense. Basic mix in most games is something like:
A. High attack
B. Low attack
C. Cross up
D. Throw/command grab
E. Special move poke (that’s safe)
It obviously gets much more complicated but this is a good starting point. Don’t just run up heavy over and over and over. Ask me how I know lmao
-
Know when it’s definitely not your turn. This is typically after a HKD. Assume you’re getting safe jumped on a HKD and be prepared to block
-
Know your risk vs reward. This covers stuff like wake up DP or super and other risky options. We don’t want to never make big bets but doing it all the time gets us cooked
This is just a really basic flow, it’s not meant to be the holy grail of fighting games but just a good starting point
@magic harness @slate mica
Yeah it's definitely something I try not to do anymore even though it's something I always want to do. Because if people give advice to me after a set, I might not read it the same day if I got tilted af, but I'm always glad to see it one day after. But I dont do it anymore, i just say "if you want any advice just ask" if I really beat someone after the sets are over
-
Yes that's usually what I wait for, special moves, except everyone in this game will go for things I never do when I win neutral. They will do a blockstring then either try to hop, or run up throw/low and try to extend their pressure into looping pressure. That's something I struggle with. I have an okay guard for overheads and shit but crossup I have a really hard time seeing and blocking them in this game (same in FighterZ, any game besides SF I have a hard time in crossup)
-
Nothing to say, legit. Noted
-
This is precisely what I'm working on right now. Mixing both my offense and defense in what they call the "KOF zone" (aka mid-range, where most far buttons can actually hit and you can almost move back and forth just like SF or run up throw, also hop distance)
This is my biggest problem. I always try to get in to get a cl.C, all the time, or I hop/jump. This is my gameplan so far and it's really terrible.
-
Really good advice, noted
-
This is something I've been thinking a lot about lately. KOF especially with QMs is a game where risk reward is extremely important. And also one of the games where in a match you have to think the most long term out of pretty much all fighting games (resource management and such)
It is a really good starting point. Thanks smoke. Honestly I should just spend some time in training with my characters, and do shit that's good with reversal guard on. Pressure, work on safejump setups, etc.
Thanks again!
And then I have to play a lot. And eventually it will click
Even if it clicks in August i dont give a shit I'm not dropping this game
I'm gonna get good at KOF even if it means getting good only at KOFXVI
My goal is to become a "killer" on this server by the end of the year. If I keep up like this, it is really doable.
But I'll give it time
As much as needed
SF6 could become my main game if it ends up being better than I think it will be... but I'm just never gonna drop KOF. I swear. I've not felt this passionate and eager to get better in a fighting game since SF4 days. And I got really decent at a very hard game (Tekken) just by playing my friends. I should be able to play KOF
Amazing tips!
I'll try to improve my neutral as well
Yes those were really good tips and resources everyone gave
Gotta get some sleep now lol
I played 5hrs of pure training today and when I'll be able to apply all that stuff in real matches I will be much less free
Yeah just keep playing that’s pretty much what it comes down to. Getting familiar with situations only really comes in matches and if we hit a wall where we don’t know the answer that’s where the lab comes in
So I found a not hard, 100% consistent DP into run super with Clark trick that works for me
I do what Tekken players would call a King/Armor King "giant swing" motion, fast. It's 6~426P (DP alt motion) and then 426K.
If done quickly enough, you won't get the 426P tackle. And if you're scared no to do it quickly enough, you can stop at 3 then do C (DP C)
Right after slide to 6, and then do another 426 then K for the super
That way I got 30/30 attempts yesterday. It never dropped. I just do it fast btw
If I get it today as well, I'll just go optimal and keep doing it that way. And have an alt combo in emergency "not enough bars" case, but I'll stick to try to QM with at least 3 bars anyway
Maybe you could try? It's cool
And satisfying to pull off
Great points here. I also try to glance at the guard gauge to see if I should go into a hit confirm or blocksting, but sometimes my wires get crossed. Going to watch a few higher level matches later today and try to apply this framework to those
OH I didn't know you could 6426 for dp as well! I always just did 6246. But it makes sense that the clockwise motion would work as well. This is good to know!!
You got more time now to do DP into super they buffed the
Time window só you get more consistent Nice buff no One talks about ir
I personaly dont use super much except for ending round if o want more life to recovery i use Clark on point
Ooh I didn't know about this buff. Cool. I still manage to miss the super sometimes (when doing with no alt dp motion)
I use him in point now as well most of the time but I'd like to have fun putting him in 2 or even 3 (madkof puts him in 3, idk what's his arguments for that but it's cool, his Clark is insanely good)
But yeah playing him as 1 I will very rarely do any QM with him. Only vortex!
Yes it works quite well!
I havent had any unwanted special come out
Just have to do it fast
You can miss but the time window is more the same as Beni follow up Kick into super its hard Timing but you got more frames also to do the super
Comebacks charachter maybe
Oh yeah I get what you're saying! Beni followup kick is quite easy to confirm imo (I would miss in real match lol but in training I can do it)
The motion is a bit more difficult for Clark super though xD
Oh yes many many times madkof made reverse OCV with Clark on 3
So I believe it is the reason why he puts him 2/3
90% of the time it's 3
Running tree is the super to go
You can do it wieh heavy punches you must be quick but there is a but more time
Tou can do running tree level 1 into grab super level 2
It's easier with C right? DP C
Yeah
Would you do this instead of climax in any circumstance? Grab super level 2.
With 3 bars yes
Ooh okay!
With 4 bars yes
I will try in training when I get home
Since we play him on point
I think on point level One into level 2 does more damage
Okay!!! Cool I didn't know this
I would never have thought a level 2 would do even just as much damage as a climax
Do you also have better oki after lvl2 grab super?
Compared to climax
Its because you are using the punches
Aaaah okay!
With super and dosent scale
So you would do without punches?
As much as doing grab into super
Okay I see!
With grab super scales too much
I think I understand now
Yes I see
Punches into grab super = too much damage reduce
Other way around
Ah!
Grab into super less damage
Machine gun punches into super more damage
OH yes okay I got you now
And it's true
A grab into super has a LOT of damage scaling
I noticed it too
With punches it's okay
Just use it to end a round
Yes absolutely only to kill. Otherwise it's not worth spending the bar
Nope i never use supers with clark lol
Oh okay nevermind then lol
I play the Vortex game
Yeah I really shouldn't either
Yes vortex only with point clark
That's how I should do it
Even if my idol does the biggest combos with him
You can he takes the same damage as o.yahsiro but he hás better buttons then clark for combo into super
Will you BE online today?
Yes I will be online!
Yes I'm interested in both Yashiros
I know o.yash is probably better now
I maybe won't play matches until tomorrow but if you have the time to go online training
I would gladly take it, so that maybe you can show me how to Clark safejump
And vortex efficiently
Yeah, I feel like most meter with Clark is going to be EX tackle anyways
Yea, mostly ex tackles after a j.D anti air, and EX 214P into 214A -> EX tackle (you can also do 214AC straight into regular 426A tackle if you want to spend only 0.5 bar, or a light confirm 214A into EX tackle, that works too)
So spending Bars with Clark should be mostly EX
Specials, not really supers
Yeah Thays what i was taking about it
Im glad to help
@slate mica is right
There also some good safe jumps after One 214 punches
Só you dont use the corner
Oh okay! Cool we can go online training! I will be home at 5PM my time
So it will be 4pm for you
16h00
Cool! I'll be here around that time , when I'm here I will tag you in matchmaking asking for online training and you can tell me if you have some time to teach me Clark 👍
I can do it but I’m just used to the other motion
I can relate
I also struggle a lot changing my muscle memory to get another BnB
here we go
Só what do you need?
I would like to learn some neutral tips if you have some, but what I especially want is to see the vortex stuff
how to apply it
Thays realy Nice to do
yup
yes plink
I'll try
I should get a macro for CD you think?
I do manually
everything I do manually
I can def play with 6 buttons I'm a SF player
damn
With CD is neutral
On block
Let me do grab
But you can tech
Is even bettr for you in a wsy
does this game has punish throws? like throws you can't tech or can you always tech
Back to neutral
yes I can mind game with it
Roll or dp
Block
Yes
yes, those you cannot tech, I see
With your comando throw
aaah
yeah let's try command throw
if you want, cmd throw punish
that is it?
or should I do it different
See this vídeo
Yes!!! that's what I need lol
really cool! does it cover DP? or do you have to mind game
yes I think I know what you want to do lol
Yes some DP
cool!!!
really good, I'll keep the video in my favorites
so that I can really see what you are doing precisely
Now go for with out
so I grab and do nothing?
okay!
After knovkdowb
But then Theresa the catch
3-4
okay! thanks
You can go for oki
yes!
With out ex tackle
You stsyed groundes
you do 214C -> 214A and then you jump?
Ill go for hypetlr Hop
okay!
To catch rolls back
can I switch characters as player 2?
Jumo Over me
yes!!!!!!!!!!
Over me
THAT'S WAHT I NEED
YEEEEEEEEES
i didn't know this
lol
I don't think I can switch characters
I think you can switch for me
Its not the best
j.D ?
yes j.B very quick and horizontal
B is better options
j.D very good as well
Close B is an anti air???
can you go for ex tackle after air-to-air j.B too?
No
okay!
it fucking is
yeah seems like I go too far
So it beats jump ins?
I see!
It does
and it was consistent
I didn't press a button though
can you show me tiago? I jump in with j.A
okay so you do far D there
but can you do cl.B as well? or is it for crossups only?
yes I know
So it loses to good jump in buttons? How about hops?
Is very weird
but is cl.B to punish crossup attempts?
we can try, or maybe he can record a video and show you
bro
cl.B hits in the BACK
it's his anti-crossup button
Maybe CSN trade a kot
yes it can trade too as we have seen right there
Try it against a good crossup. Try like yashiro jC
but that's already insanely good
that's what we're doing
Kol
Does it trade?
LOl
it either trades
or I just anti air him
you would have to see this
try it in training next time you play
Record a video
I can
Let me do with setup
LOl
I will send it soon
hyper hop into low to stuff the startup of jump or grab yeah
I think that was it
fuck I forgot how to upload videos
I'll do it after our training session is over, we won't be there for hours
And it’s the same after you do elbow?
Empty hyper hop or hyper hop cd?
He does hyper hop cd after elbow in the video above
This will lose to dp though right?
mistimed it lol
Does it beat hops as well?
try hop tiago
The oki after 214A is auto timed I believe while the one after elbow is manual timed
So oki after 214A is easier
you have to be REALLY close
so I can use far.B instead
and it kinda works?
keep hopping tiago
But the opponent can disrupt it by not doing roll recovery
For hops a Button is better
yes he can not roll
That’s how you beat safe jump setups
his leg goes so far O.Yashiro
I think most people don’t recover roll after 214A too since they expect the ex tackle
I know there’s an oki after corner 214A where you frame kill using close D
ah yeah that looks cool
What’s the setup. You need to write all this down and give me the summary
Do armor grab
so he just does cmd throw, and then safejump cmd throw again to beat the roll
On wakeup
Do the 214
you want me to do 214A there?
Pick DP charachters
I can't pick another character you have to select for me I think
cool!!!
he does safejump
after cmd throw
basic stuff
nice shit
really nice
it's cool Tiago, thanks a lot. I think we're done for today, I need to go lab by myself now lol
thank you so much
I will upload the vid @plush delta
Do you mind giving me the summary notes as well? Thanks
I've seen a lot already and I should take notes right now
yes I will give them to you
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