#KOF Coaching
1 messages Ā· Page 9 of 1
Yes
Counter hit you can continue combo with DP
Yeah! And normal hit no follow up or combo possibility right?
EX DP juggle is dead midscreen
you can do it in corner though
@mild parcel Confirm?
Yes that was his big nerf. No more raw EX DP into DP into lvl2
I'm pretty sure it's dead too but yeah
Is his regular A dp invincible?
Yes, and it does more damage in the corner nowm
Hey Bubbles you inspired me to pick up Krohnen
I know his moves and stuff though
I got the basics of everyone I feel like at this point
I can attest to that LOL
Who don't you play again?
Even Billy I see you did well
Ash now too
Lol my Billy is straight trash
I felt like his Gato wasn't sharp but he dislikes the character
I literally dont even know his specials
LOL
Spam CD
Gato I will have to see what's up with him
Oh
I also dislike Gato
And Yash
I could've killed his anchor gato if I hadn't dropped
I like Gato. But not fan of Yash, he's okay.
Totally off topic : double ethernet cables really is the biggest QoL improvement I've had in a while
I'm a big fan
Okay so I'll lab and try out Kro tomorrow
Btw I have Friday off this week so I'll try to actually play a lot this weekend unlike the previous one that was a fluke
And I'll play RE4R during the week (will play KOF too)
I'll stop there, this isn't the "dear diary" room or whatever
tbh Kroh is pretty straightforward and easy and he does hella dmg
so have fun
Shouldn't take you long to get going with him if you like him enough
Yeah I saw that, I wanna switch out Rock for a while. Love the char but maybe he's just not for me yet. I feel like I hurt myself playing with him. I'm too basic, I need unga bunga and Krohnen is unga bunga big dmg
Yeah esp since they've nerfed Rock this season, requires a bit more finesse to win with in a lot of matchups
He's super 'honest'
I didn't even know he got nerfed. Damn
You know hadn't he been nerfed last patch, I would play Gato right now
What's stopping you other than nerfs?
But Rock took the hammer too? Damn
He's a bit too hard for a beginner learning kof fundies
Gato I mean
ngl I started this game playing like, Shermie, Mai, Kula, some other shit lol
I could've put in the work but... yeah idk. I will definitely pick him up later tho
If you really want to then I'd say go for it tbh
I literally bought that DLC and still haven't learned him so idk what to tell you
I'll think about it. The nerfs + the difficulty made me cold on Gato but now you have almost reignited my interest for the character
I'll try out Kro first. Then possible Gato point
He's good in point right? Gato
I believe he's one of those who can go anywhere
That's dope
I'm not really familiar what they nerfed on him though
Yeah I don't know what they nerfed exactly either
Based on his moves though and from when I've went against him, he has like the 8 stances and he just runs down on you with an endless blitz of attacks
Lololol true
I used to hate fighting him tbh it felt endless
Nah I kinda want to see you with Gato now tbh
I hardly see him much nowadays at all
idk probably
Mb that's why you saw him everywhere and hated him
I also have to work on my Clark schmix because I feel like people can always get out of my vortex pressure after elbow followup
Oliver gave me some tips tho
yeah ask tiago too
his clark is kinda crazy
Yeah Tiago Clark godlike
I want to go in online training with him, Clark mirror and he shows me the stuff
Could we do that one of these days? @wet briar online training Clark mirror and you show me the good stuff and how to perform it. Because I feel like people ain't scared of my Clark when they should be getting vortex'd all day
Also looking forward to EvoJ
Even though we 99% know who the winner of KOF will be lol
But VF will be hype, Japan is crazy on VF
@wet briar please share the Clark Os with me and galtera
Please Tiago š
I also want to learn Isla at some point. Even though I don't understand shit about her she looks cool and fun to play and her design is original. As you said @rancid marlin she's unique. Plus she seems strong
Yeah her mix is ridiculous
I had a moment where I half ass learned her myself
True! The pressure she can put
but that was so long ago
And that speed on her dash. In half a second she goes 3/4 of the screen ready to throw you
I'm exaggerating but in neutral mid range, dash up throw from her feels almost unreactable
She does good damage, good neutral, very good mix, good pressure
Rock requires too much finesse all around, even in his combos it feels like. When this mofo Krohno confirms any hit into 3D it's done
And I don't use supers with Geese/Clark anyway. If I learn Gato it might be a different story tho
Rock doesn't need a whole lot! You should definitely give him an honest go
I admit I'm a lazy mofo when it comes to him. I expected a super easy straightforward character with good buttons into good damage, and that's what he is, and he's cool and sexy and all that, he can be played the way I want and you can succeed very well I bet. But there's more to him, I still feel like I'm hurting myself playing him because I'm a lazy bitch. So I want to try Krohnen and see how it goes. But I'll keep playing Rock for sure.
The way I see things, if I end up liking Krohnen, I will have Rock in drawer, I'll hone him just a bit and come back with him later. Because until recently I didn't even know he had a parry dude xddd
Krohnen is much more free than Rock ahah. Rocky has options for almost every situation, but not everyone (me included) utilize all of them.
Yeah thats what we want sometimes
Free
fuh-ree
don't let that discourage you from playing Krohnen though, have at it. He's got great neutral, buttons, and some wild damage
Not as wild as it used to be but still very high.
Yeah that's what I'm saying. I just want to try out an actual straightforward character with Kro and I think he will fit what I need because when I don't fuck around doing non-invincible EX reversals with Geese and Clark or doing some stupid shit that costs meter, even if I do combos with Geese and Clark all my combos are 0.5-1bar. Most my matches Rock comes in with 4 bars. Krohnen will feel right at home š
||Try Shermie||
I like the suggestion but Shermie's reversal options aren't really as catch-all as Krohnen's
Agree, but she eats meter just as much
Lol
Krohnen better though
I don't have a very good feeling with Shermie. Not that I don't like her gameplay, it's just I've been playing Clark who is the king of conditioning and making you scared on your wakeup and even with him I feel like my opponent aren't scared because I don't know how to do the setups properly. Hence why I asked Tiago to hop in online training, to show me the good stuff and make sure I do it right
Shermie just ain't for me yet
O. Shermie then
Lmfao
Lololol
Angel?
omg
Angel isn't really a meter dump character
She's a better meter builder honestly imo
Yeah O. Shermie why not. Queen of trap with huge damage
Angel too hard anyway
Its gonna be Krohnen anyway
OH
Right, he wanted a big spender
You forgot what he wanted and just started naming characters?
Yeah. Straightforward anchor, unga bunga-er the better. Big damage. Krohnen.
Yamazaki?
Huge damage
It's just logic at this point
Hmmm
I'll think about it
Krohnen is a good pick for what you want
Basically
Lol
Sorry!
But I'm gonna try Krohnen first anyway
Yamazaki can do it too though that's not a bad recommendation
He is
Kroh is very good
It's just that I personally find him hard
Never understood him that well
Yeah Yama is really cool but as I said I need unga bunga Yamazaki don't seem unga bunga
Ah alright
Well I'll see
He kinda is
You just need one good confirm into QM
And 3 bars become 75% danage
For what reason? Charging gun or something?
Hmmm... I'll consider. I'll try him out too maybe I'll end up liking him a lot
Yama I mean
Nope, I just don't get his confirms and combos
But its gonna be Krohnen 80%, just not 99% anymore
With Krohnen I feel like I'll be able to win these games when it's anchor vs anchor and I have 4 bars 50%HP but fuck up the combo or do stupid predictable shit and die like a dumbass lol
My problem with K9 is that Idk his gameplan tbh
Get the hit, confirm into DP, commence big boom
LOL
Fuck Krohnen
Even I know Krohnen gameplan lol. At least I think I do. Gameplan Is probably not the problem
Luna, don't you just... not like the character? Like his gameplay
He's just not your type and that's it? I think it's the reason you have trouble playing him
Maybe...
But I like him so much as a char
Lol
Yeah I feel you :'3
He is your type, but his gameplay isn't... he goes too fast... :'3
(Not actually saying he goes too fast it's just the character is a biker that goes fast ya feel ya feel me? Yeah I need to go to bed)
Lol
He does
I'm more into slower chars
I don't think Krohnen's combos are that hard (though canceling DP into the DP super is harder now) but he does move quickly I guess
Who do you play that's slower
Krohnen: "Im like a horse-"
Yeah sure let me see if I have time today and we can go training mode
Not alone in the VF hype they just play that game in a way that nobody can and the matches are always fun to watch
I'll see what I can do today at least I got s setup that beats throw and back roll
been labbing with getting use to Kyo's inputs. Been having a hard time canceling 3d to EX 4214B/D. Did it twice, but i can't get to do it again.
wanna master that so I can get use to implementing a longer combo.
want to follow it with 236b+b.
Yeah that input is definitely weird but I feel like this game gives a slight bit of lenience with this. With Shingo itās apart of a majority of his combos but with Kyo I donāt really use it like that mid combo. Realize as well that you have more time than what you think you do to 3D (1 hit), release this input as fast as you can - get to holding back preemptively, then QCB.
Was it MVC3 I think Spider-Man had like the fr reverse DPs but this game just requires you to do the qcb which is a lil bit easier to work with @normal hound
Definitely the kinda thing that takes practice
But once u get it you can do a ton of cool stuff
Tbh you can also 6B into 4214 EX too and itās easier
3D a better command normal and confirm tho
You can do 2x hcb and the Ex kick will come out see if that is easier for you
Iāll give it a shot
Krohnen 623A into 236x2+P is a pain in the ass to come out for me. I know I should 6236 but I'm so used to doing DPs clean, has anyone got some tips aside from grinding it out?
Just hold forward during tatsu animation, then just do qcf P x 2
^
holy shit let me try it out but you have to be right
i was trying to do it perfectly timed like a tryhard
thank you @small haven I'm one step closer to the unga bunga
Canāt say. I never owned a copy of MvC3 š¦
Was still poor back when the recent consoles were ps3 and 360
Lol I just got it like a couple years ago was like 9 on Ps store
Dr Doom
4th wall break
it seems the main issue is to position my left hand correctly. Meaning, some moves wont register due to misinput, so I gotta place my hand right when using the joystick
i swear I've done Kyo's trials on 14 with little issue, and thats before i got my arcade stick
with that in mind, i tried it with Joe, and admit that if had done this during my match with Daru, my combo would have been done right. (I EX hurricane upper instead of EX 623AC)
gimme da dunce cap.
@plush delta and @magic harness i see if I can do a video today had not so many time this week sorry
You play on stick or?
I think there are characters who you can definitely train with for certain inputs. Like Joe you can practice some bnbs and get used to multiple HC, DP, QCF/B inputs in a combo
I think Joe is perfect to get used to inputs like that
no worries man, if you have time to do a video that would be amazing already
Yes
I canāt input on a d pad
Let alone a controller
@lament mirage for Shermie, instead of ending her block string with sweep, try ending it with her dash grab
See if it works in lab first
Whatās her light block string ?
For lights?
Dash grab is not a good thing to throw out after blockstring
Okay, I just saw someone suggest it in the main server
I mean smoke does it with yuri
Tick throw us much better and safer
Literally a grappler with extended throw range
Okay, how do you do that for Shermie?
Also, her 2A and 5A link into her cl C
Yuri Kyo whoever can do this with command grab
What are some shermie tick throws?
Aside from 2a microdash
Thatās kinda what it is
I guess when I say interrupt her block string with dash grab, thatās the same thing as a tick throw
Dash grab seems so slow to just throw out after blockstring may be too obvious
Maybe EX
Like end the block string early
Well youāre the better player
If we are doing like 2A 5C EX dash grab
Maybe after a slight delay
But I could just go for regular EX command grab and get the bounce
Less reactable too
Shermie dash grab I be ready to punish
I honestly don't know tbh
Never did anything with run grab after blocks
Lol
I can lab tho
Will do rn
Use lights
Hm
2B, 2A, Heavy run grab works
How reactable is it?
Good luck
Cl. C, 6B(2) into light run grab seems to work too
Idk...
That's quite hard for me to say tbh
I also don't think it's a good idea
But maybe, just maybe...
It works one time or another
This not a combo right here? Only EX dash grab combo from lights ?
Nope
Light run grab works too
And no, not a combo
But works on block
Yeah thereās no throw recovery
I wouldnāt risk doing dash grab mid blockstring at all tbh
What was cien trying to do
Like I do anything
Cause really in order to create pressure with Shermie you need to scare them into doing what you want then to do which is already a given
She hits so damn hard
She has a super plus ass 2A/5A
Her 5B and 2B are good
How about micro dash command grab instead
Or just step slightly
Thatās what Iād recommend
All grapplers must do this
You could be great if you get rid of that
I can't do it tbh
Maybe my execution is shit, but seems much slower
I can show yāall when I get home
Im sure everyone had seen me do this. Is more simple than you think
Wow, 2D into heavy run grab works if fully spaced
Seems good now that people expect my accel after 2D
I could be great if I do a lot of things
Things I continually to tell myself to do with no avail
But I shall continue telling myself anyway
ok
You donāt have to use a special always at the end of the blockstring though
We have our situational normals
Agree, but I meant 2D on neutral
It hits on first frame of not block stun
Lol
Not if spaced correctly
How will you ensure sweep will be spaced correctly each time
If done too close, it will whiff
But if done at full length, it can hit
Youāre the Shermie main not me
I actually already do
Accel Kick after sweep doesn't crossup if it hits from too far
I think I might be able to tell when it'd be possible or not
I meant in general
Maybe not, I might do some shit with it
And it's not even that rewarding tbh
The heavy run grab does exactly 100 damage...
Whatās the opposite of flail and hope ?
ACTUALLY
I have a setup for that
Can be used in a mix up
After a blocked 2B, I can just go 2D and Heavy Run Grab
Instead of Accel as I usually do
Ok
Then again, kinda risky and not very rewarding
But might help if my opponent is expecting a crossup
Heavy run grab is slow asf
Yeah...
Very reactable
If they just sitting there respecting and scared then sure
But a mashy player idk if this will work
Maybe if they try to roll or some
Ok, bad idea Oli
I don't think it works
Lmfao
Exactly...
Most probably not
Deliberate and curse
Shermie neutral be like
Will try to see if I can set the dummy to do something
Make them mash 5B or something
Ok get some of that then.
Beats 5A
But not 2B
Nor DP
Lol I would just DP anyways
Exactly
But the normals depend on what character ofc
Welp...
Then again, I think this was a bad idea
Doesn't always work, character dependent, heavily spacing dependent and to make it worse, only 100 damage?
Nah, that shit is just not worth it
Real
Right. I play on pad so I can't give any tips, unfortunately hahah
Want does he need i use stick?
@normal hound
Itās a me, Mario problem. Honestly itās how Iām holding the stick
Is it the holding down wake up problem?
I donāt follow.
Iāll try to explain it. Whenever my input is off, I noticed that itās the position of my hand, or how Iām holding on the ball of the stick. I donāt have a firm grasp, otherwise I would just lose constantly.
I think itās a lvl of muscle memory on my end as well.
According to you guys, in terms of gameplan and neutral overall, which one is easier to pick up for a beginner as an anchor, Ralf or Krohnen? I'm kinda hesitating between the two. Ralf seems to have an easier time in neutral and also have great damage for the invested bars
Interesting question
Maybe Ralf ???? I feel like his combos might be just as easy as Krohnen, but I think Krohnen has easier access to damage compared to Ralf
they both have a pretty good command of neutral when in control but for different reasons I think
Simple solution: run Ralf mid Krohnen Anchor š
well, as long as ralf can connect a normal into 3A he can go into whatever route he wants I think? it's a pretty easy access to damage i think. krohnen probably does more damage since he can assassinate you for 3 bars though, I haven't tried a 3 bar on ralkf yet
Best of both worlds
The glory of KOF
if i spend too much with ralf krohnen will be useless
the reason i want a super damaging anchor is that i don't do supers with my first two characters : Geese and Clark
but good idea, I'll think about it
Iād say having a mid and anchor w/ reliable damage dump is a good thing
true
Bubbles runs Ralf point and I have the worst time tryig to get him out the way
Ralf is some serious shenanigans lol
Krohnen is more straightforward now
to fight against
maybe ralf is deadly enough with 1-2 bars combos I'll compare with clark, he clearly doesn't have the setups Clark has but if he has a lot more damage I'll really think about switching...
But itās still like 5 bar krohnen ??? U might not want to jump on this man š
Clark, Ralf, Krohnen is a really strong team
Clark Geese Krohnen is as well
oh yeah, light DP into level 2 into climax and you're gigadead
You should with Geese
He has pretty good damage with bar
Specially his Lv2, for some reason, does DAMAGE
idk yeah I donāt think you can go wrong here w/ any of these characters
you mean qcfx2 A+C ? @magic harness
yeah you're right I remember it does insane damage now
might be worth putting him mid now that i think about it
Yes
After the heavy rekkas, it usually does like 50% to 60% depending on if you got optimal starter or not
wow
Also, reversal Rashomon
50% for 3 bars
And super easy to combo into
And insanely stylish
Lmao
That shit is so hype
oh yeah rashomon
Geese is so stylish I love him
it's a cmd grab too but it combos yeah
Me and Luna both play for style points I feel like
found a pretty good 1.5 bar ralf combo
Post
whatever starter -> 3A -> 624B+D -> 236C -> 236A -> 236x2 A
damage depends on starter
from a 2B->2A starter it does 400 damage
from cl.C starter, almost 500
I don't know how to record on PC lol
Clark damage is pitiful and Ralf actually has better buttons š¦
All Clark has is armor grab and oki
Thatās cause he has mastered the oki safejump setups
But as you see, he still has to do it several times
yeah but to be fair, if he could kill you from 1 or 2 setups, Clark would be picked by top players lol
as he would be turbobroken
but we still love him as he is
Yep, heās not a popular pick at the top level
Popular at low level though cause heās a scrub killer
Clark mains be like āheās the worst character he has no damage he sucks they nerfed his air buttonsā
š¤”š¤”š¤”
Doing a little trolling
It is true!!!
meanwhile, also oliver: Billy is the best character in the game
Lol I didnāt say he is the best, just that he isnāt trash
We do a little trolling
Clark is mid level imo
And madkof in Asia
I agree w/ what ur saying but I think the vortex and snowball of Clark is something that canāt be left out in this conversation
I agree. Thatās why heās still good
But if you know the matchup and are ready it can be pretty over for Clark
Just not top tier
definitely
Ralf has more of a command of neutral just based on his kit anyway too
Ikari Warriors is like a stupid strong base team when u think abt it
I do think Ralf buttons are better
And Clark has great normals too. Ralf just better
Leona prolly the dark horse tho
You have to be good to play her
And I am not good š„²
Unless u drop š
Read: less reliable
Iām illiterate bro donāt tell my Dumbass to read š
Itās so weird that Clark is a big bodied character who does little damage
Usually big bodied characters do big damage
He does increased mental damage
True!
Insert Raitguy Clark comment
Hmmmm I wonder what Oliver focuses on when playing š¤š¤”
Big thunk
Last time we played in Party I got revenge on Athena
Yeah I think, you sharpen up, you can beat my team
Usually, itās because your third character is lacking
Yeah leona sucks
Iām wack w/ her
what an evolution
Oliver: leona your best character!
Now: leona is my worst character
I have a consistent team of 3, while your Iori and kyo can be super strong, you can also have lows with them and youāre missing a third
Yeah Iām mad inconsistent
Was talking abt this in the other chat
Kim will be the one
So in a party match where itās 1v1 character, you can easily beat me. But in a team match where you have to be good with 3, itās much harder for you to win
Your kyo and Iori are good enough to beat daruās friend and even steal a game from Daru
Like your highs are higher than my highs but your lows are lower too lol
The mental stack of KOF definitely gets to me a lot of the times like mental fatigue wise
Yeah KoF mental stack is a lot
Needing to be good with 3 characters is def a lot to ask
yeah idk how to get around this other than playing more haha
Waiting for Kim
Iām going full force w/ him when he drops
Oh definitely, thereās a lot of labbing behind the scenes
Even Daru when he says heās casual, dude definitely labs, cause he knows the safe jump setups
Thereās a lot of tech videos too
Real
I just gotta play more
Saying this after Iām not gonna be able to play most of the weekend tbh š
Iād say 50-50 with actual matches and labbing
True
Yeah Iām traveling most of next week and wonāt be able to play so Iām gonna be rusty again
love playing Kyo and Iori so much wish I could just ratio 2 this shit like itās CVS2 LOL
Kim will help
I already have an idea on how to play him too
Max dood will have a preview either tomorrow or Monday
I want to learn him but the rekka is scary
I was actually practicing Kim combos in 02 when u pinged me that the trailer dropped the other night
Whatās his rekka inputs?
That rekka easy
so thereās two diff ones
The first one is like the Iori one where itās just QCB punches x 3
I have trouble with that one
But you can also do QCB P up forward kick then forward kick and heāll like go into the air
The kicks are overheads too
The easy rekka is the geese rekka/sf6 Jamie rekka
Geese rekka mad free
That doesnāt sound easy
I bet KoF15 will make the inputs easier
That rekka mad free oli haha!
Probably
Lol
the combo they showed in the trailer at the end is mad easy tho
Which one? The raw blue max?
Itās cl heavy normal 6B 214 K (hangetsuzan) 214236 K for his super, 236236 K climax
Yeah the blue max
Oh yeah thatās just basic KoF combo
yeah heās easy
Almost everyone has that
It looks like he has a lot of juggles too for his ex moves
The trailer has a super long combo with all the juggles
Theyāve taken rekka away from him in other games so idk if itās gonna be a big part, def good for meterless combos mixups etc but idk if itās gonna be that vital
he has like every cool tool usually
Weāll find out in a day or 2
Rekka, dive kick, flash kick etc
I love my dive kicks
the Kim dive kick godlike
And flash kick is an easy reversal
He has the Liu Kang dive kick
WAATTTAAAAAAAAH
Yeah and it looks like it will have the followup for hard knockdown if you want
I love how he drops the Bruce Lee type vocal inflections
I guess heās the Bruce Lee equivalent in KoF
Kā actually uses more Jeet Kun Do but heās not like the standard Bruce homage
I just realized that Daru will likely main Kim and be scary with him
Kim does have charge inputs though that may scare Daru off
Kim Army
Does he?
That seems cool
Yeah Flashkick and one of his like charging forward into the air kicks is sonic boom motion
Oh, that's cool!
Excited to learn him
Me too!!
Overall tho Iād say Iām in a good place and come a long way inconsistencies aside
This is still my first 2D fighter after all LMFAO
Bro, you definitely have leveled up a lot since you first started!
Itās true š«”š«”š«”
Does anyone here play O. Chris?
Trying to pick him up, but things are just weird
Does he have any safe block strings?
And what exactly is the gameplan? Just fish for hit confirms to convert into big combo?
I don't play him but oChris is pretty sweet
I think qcb HP is safe but I believe there's a gap in the string. You should lab it to confirm. It's plus on block though
oChris has amazing damage potential and really good corner combo
Yes, you're right
Safe but gap...
That is bad
I'll figure it out tho
Thank you!
I dabbled a lot with vanilla chris, his neutral is a little slower more mostly the same.
2b is very good because you can cancel into a lot of things with it. To get some good damage for combos, ex QCB P gives you the juggle if I remember correctly. I wanna play him too so we can dabble together
Play him aggressive. Aerial you mostly want to approach with jCD because it's a v good button
He doesn't have a good reversal cuz his DP has no invul so you really want to double down on the aggression
Perfectly fits my style
All aggression and no defenses
Lol
you should play regular Chris then
Yeah, his 2b can go into 2a into 6a into the juggle
Eh, I don't like regular Chris
I tried him quite a lot on the first beta and when the game came out
But...
Idk, I just don't like his style
Too fast but at the same time...
Too slow
Lmao
Yes...
Also, I kinda wanted a closed team
Lol
And O. Yash is easy af, so...
Yeah, going for O. Chris
LOL play oYash you punk
commit
Just labbed him a bit
Too easy
Lmfao
@magic harness só did you like Orochi Chris?
Still trying him
He is quite weird tbh
I feel stubby with his normals, and I couldn't find a safe block string besides 214C, which has a gap
safe jump setups
O Chris just kill your opponent as fast as you can, thatās your favorite type of game
This is why you should utilize your light normals, these are the safe blockstrings unconditionally
Instead of attack - command normal - special or not
2B 2A is a safe blockstring universally
AH
Daru!!!!
I learned Angel's low light hit confirm!!!!!
Tried a lot against Tiago today
I am happy
I just...
Don't exactly know when to use it
Lmao
I donāt like how I have to do back forward I donāt like her shit and then when you do 2A 2A you have to use heavy 4 6 I be missing tf out of that shit
Angel cool as hell tho but too much work
Ah, so no 6A after it?
I was doing 2B, 2A, 6A
Exactly...
Hate that back foward
Lol
But I'm doing it quite consistently
O. Chris
He can combo that quite easily tbh
I found it much easier to combo lights with him than other chars
Yeah most def
6A is the way
His other one does more dmg but itās not consistent things will whiff at times
But on block?
And what after it?
Just nothing?
His specials are not safe except for the heavy 214
And that shit is slow asf
So I use it to fuck with my opponent really and see if they will mash after blocking it
His projectile is not good
So use at your own risk
Ah, I never even understood that shit
His DP is also kinda meh but they buffed it this season the light DP is 4 frame air invincible
But his projectile does not hit directly in front of him so it is like Isla 5C
But I eats lvl 1 projectiles
Like your girl O Sherm
Yeah, his DP is not invincible
Which is good tbh
I'd probably do it too much on wake up if it was
Lol
He is the only orochi I have actually learned how to play
That is cool
Lol
Will you be mad at me if I pick up O. Yash?
Lmao
You wouldnāt be the only one ..
Iāll just have to defeat all the O Yash players then
LOL
I just wanted a closed team
Closed ?
I mean, story team
Awakened Orochi
Yeah might as well if you like Chris and shermie
I only like those two
Donāt really like O Yash when I tried him out
O Sherm I only played her in random tbh
Regular Yash is also kinda weird to me
Heās EZ mode
Eh, I'll lab a lot more O. Chris and see if I'll want to take Awakened Orochi seriously
Probably not tbh
Thereās definitely better and more fun teams
Iām sure we can both agree here
Yes, I actually do
But I like CYS quite a lot
So I wanted either the regular or awakened team to be one of my mains
But I just don't like regular Chris and Yash gameplay at all
And awakened...
Still wip
O Chris Iād play over regular chris, but regular Chris has more specials and stuff
Which doesnāt mean that much in the end
Agree, they are not very different tbh
I meant the opposite tbh. Regular Chris has to do a lot more stuff. O Chris all you need is some meter
Ah, yes, agree
But in the end, their normals seem pretty much the same and gameplan too
O. Chris is just... Better
Lmao
He's normals are good jumpD and far C are good button's
@magic harness i see you bring up krohnens normals again so let me break it down for you. Some of them are insane some are ok. (Not going to mention 2b/5a as its a given to be an essential normal.)
Ultimate use:
2a- is easily the best normal hes got. 4 frame and hitbox is fantastic. Ultimate move to interrupt pressure and then convert into 3d slide.
jCd - stupid hitbox and lingering active frames. Slow startup but just covers so much ground. Top 3 jCd probly.
jD - Go-to air normal for jump ins as well as air defense. Cannot be lowprofiled/ very good to use when jumping back.
Fine normals but not as good or used as the above/niche:
6a - Just a poke do not abuse this it can be very susceptible to full jumps and neutral jumps. Also know the spacing (hyper hop range) Good to use to make someone hesitant about moving forward. Grants a skd that they will probably tech, chase them down!
Jump A: active all the way to the ground but tricky to use, very slow startup and only the first hit is an overhead. Pull it out sometimes on hop jump pressure. Only good for jump ins.
jC: semi niche use, has a deceptively wide horizontal hitbox, use this for neutral jump interactions. On hops its 2 hits. Not recommended for jump ins. Also active all the way to the ground.
Close D: overhead that grants a hard knockdown that can be followed up with the otg stomp. This leads into his safe jump looping pressure. Low invul. Nice option to throw them off guard but only usable upclose pressure.
Stand C: other drill normal, kinda slow but reaches decently far. Decent hitbox. Special cancelable and multi hitting. Plus on block.
Close B- standing low that can be rapid cancelled. Another close up mix tool to be used sometimes.
Very Niche:
Stand B: cancelable into command normals. Thats it.
Stand D: why
Stand CD: i get this on accident sometimes when trying to hop CD.
Jump B: why
Also 2C: is in the very niche. Doesnt low profile anymore and usually gets beat out by other stuff. Its kinda slow so it can kinda be used as a footsies whiff punishment if timed right. Still reaches very far and is special cancellable.
For some reason people want to deal with the 6a so bad so they start neutral jumping around like maniacs. Using this fear that they have in them run right under them and dp into super. Krohnny gaming.
You did a fucking Krohnen guide just for me? Insane. Thank you very very much jalen. I havent checked DC yet so I'll do that too but man does your guide help
Ok so 2C doesn't low profile, I thought it would. But iirc 2D does
2c not anymore the hurtbox is massive now. I fogot about his sweep. Its slow so you cant use it for frame traps. probably does low profile good. Moves him forward and is plus on block.
but yeah slow
i used to use dc alot but the more i learn about the game the more i realize i dont need it as much
For Geese player out there : I cant try it in lab right now, but is it possible to do OTG grab after lvl2 236x2+P super ?
And do you think I should swap Clark and Geese position? So my team would become Clark/Geese/Anchor ?
Because I don't think it's worth doing supers with Clark, not enough damage
Currently mostly Rock. But I would like to learn Krohnen
Whittle their health away with Clark vortex Geese can do big dmg with some meter
Yep yep
But I could drop my idea of learning Krohnen to have an anchor that does more damage with less meter.
He can do otg grab after raigou repukken and raging storm supers
Might have to 6B Kara if heās out of range
I could see myself playing Benimaru, he has actual good neutral and deadly damage with 1-3 bars combos
Ob yeah I see
Yeah Iāve been playing Beni lately I was never a big fan of his playstyle. Apparently heās super good
Or cancel CD into 214A (light rekka)
Yeah Beni is strong rn
CD kara 6A or CD kara 214A rekka
You could do him or geese interchangeably
Yup
Beni or Krohnen
Yeah I think I'll do that
I like beni
I need characters with good neutral. Krohnen might not be for me (at least for now)
Maybe when I will have better movement, fundamentals and hit confirms I could play Kro but I have too much of a hard time with him rn
His neutral is too hard for me
Yeah big orbs and good normals
Big mudada dp
Krohnen has godlike normals but he requires good confirms and movement which i don't have for now
Beni is KOF veteran he will help you in the process of learning him as well
I feel like using Ryo Kyo character like this help me improve in KOF
You mean Beni will help me learn KOF neutral ?
Yeah Ryo and Kyo are good learning material too
They are within the roots of Kof
I think you're right. At least I believe you
Yeah they have strong KOF fundamentals
Joe is also a character I could consider but Beni I want to learn.
My team might become Clark/Geese/Beni
Sounds good
Yup
I'll spend tomorrow learning Beni buttons and combos. And play just a bit of CPU in training to learn how to confirm his stuff
Because I cant get advantage of all of rock tools, he has too much stuff when I want super straightforward characters
Beni might be the man I need
Beni has incredible normals but he is also a bit weird
Exactly why Iām not too crazy about him
He doesnāt have the close heavy- command normal- special that is typical KoF
And hes that kind of character when put in anchor that can do a lot of damage without having to be super careful with meter management which is cool
He def serves his purpose
Oh yeah? You need to do close heavy straight into special?
Yep but he can cancel super into special to continue combos
That's dope
Makes him pretty cool in that regard
I want to learn Beni
Yes. Not sure why you giving up on rock. Heās very easy, plays fundamental KoF and has great buttons
Itās fun to explore characters though
Took me a long time to find my third
Well I love rock I won't give up on him, I just need to learn how to utilize all of his tools, he isn't as easy as it seems. He has so many options and I don't utilize them at all
I would just like to use a more straightforward character
And be able to spend more meter with my other character, especially geese, since I'm more and more able to confirm lights into far.B into rekka.
Rock is very straightforward. I donāt even know the inputs of most his moves. I just hop into ex elbow then elbow- super- climax lol
Clark has good meter management and can build tons of meter if you find ways to do 623A in block strings and in neutral safely
I know, it kind of works for me too, I could keep playing him but as you said its really cool to explore new options
Krohnen isn't for me right now, but I feel Benimaru will be a lot better for me
Ryo is good for fundamental KoF too and will give you the booms
Or you can be like me and play vanilla bread Robert
I heard Beni
I'll consider Ryo, he seems super powerful
Yeah Cien you're Beni made me think I might want to play him
Also consider Shermie for a powerful anchor
Does he have good damage for few bads?
Shermie I don't have a great feeling for her yet but I will learn her at some point later in my KOF journey
Not sure what you mean. His damage is kinda middling. He just has a lot of tools for everything and makes a good point.
She's cool, maybe just not for menyet
But heās easy to learn and master
Wut
Shermie is easy too. Easier than Clark
I'll consider him too. But I'd like to keep Geese and Clark
Yeah try different characters
Yeah idk why but she didn't click with me, she's super cool though
Try their bnbs. See which ones click with you
I'll explore for my anchor. I don't want to drop Clark, just explore other options, that's all
I have a good feeling for Beni though
Yeah, what's wrong? Aside from my horrible English mistake (your/you're)
I mean why my Beni of all things
Madkof plays Clark anchor and does very well, but he's a godlike KOF player.
Beni has fantastic buttons and will make your life easier
He will win a lot of pokes
His combo structure is weird is all Iām saying
The thing that makes him even better his 6A (elbow) connects from all his lights and stuff so he can get carried by this to link to specials and whatnot
Well maybe not your Beni, but you're the only I've played on the server that plays Beni (Rait too) and I find him super cool and annoying to play against
Plus Beni has that weird special input that isnāt always easy for people
Is Beni DP a real DP? Like 623A ?
His climax can be done raw to catch zoners though
Yes
Dope
Itās 623k
Or you can use his fireball too. It covers him
Slash is safe unless they GC roll
Ah yes 623k my bad, so 623A is a meterless invisible dp?
Nice!
Oh maybe TAV plays Beni too
He doesnāt have a 623A but 623D is invincible
You have to learn the 236k28k input to optimize his combos
Ah okay, cool, as long as its meterless invincible do that Is geat
I played Benimaru in 2002um against CPU, I can do it no problem
And iirc you can do 236k and tiger knee to 8k and it does the 28k followup
But even if it's gone I can still do it the legit way
Sounds like you got the experience
So yeah, theres a high chance my team will become Clark/Geese/Benimaru and I will learn to do light confirms soon.
Clark is a good control character, and he is also a good battery if you can manage to do 623A in blockstrings or in the neutral safely (after a CD on hit for example, or a 22B/D follow up after 426P)
And if I'm against a zoner point (like Oliver athena) i can always switch back Geese/Clark/Beni)
I have some
I wonder what you mean by that now lol
Just that you have experience playing Beni
On corner yes
Mid screen? I don't think so
Oh, right!
It's a thing!
I just hate Karas
Yamazaki
Because I would just like to admit something, KOFXV is the first online fighting game I've spent more than 10hrs playing online for a long time. My memory is quite blurry but I tried out Strive online but played like very few online sets in ranked, that's it. Same for DBFZ. Last games I really played and spent a lot of time online were USF4 and all versions of Blazblue. Some GGXrd too, loved all those games. KOFXV is the first fighting game I've really played online since 2018. the only fighting game I've played since then is Tekken 7, and it's with IRL friends, most of the time offline. One of them is the best Tekken player in Switzerland too lol so we all got quite good at the game but I barely have played ranked in that game, it's too rage-inducing, ranked Tekken 7 has me smoking a whole pack of cig in 4-6 hours sessions when I usually smoke 10-15 over a whole day. People play so dumb and toxic in that game.
I played him a bit against CPU in 2002 um and XIII against CPU too. I love rock so I wanted to play him. Krohnen looked dumb and easy but isn't for me yet, so yeah, Beni is the most natural choice for me now and he looks strong in XV actually
I'll think about it. Yama cool too. Beni is n°1 on my list
For real though, if KOFXV becomes my main game I would like to learn all cast.
He is currently considered top tier. Just below the meta
He is Shermie's rival, so I obviously hate him
Lol
There's a 90% chance he will become main team material as my anchor then
Beni also has a command grab, no? Or am I mixing up with XIII, he had a ommand grab in that game iirc
A command grab that you can follow up with 236K28K
I might consider Athena too, she just has so many tools and easier to grasp those many tools than Rock that has a climax install and everything
And she compensates her lack of range on her normals neutral game with some of the best fireball zoning. Amazing space control and mixups, and that fucking crossup too.
I'll explore all of that tomorrow
But Beni 80% main team material
Does beni j.D still crossup or has it been nerfed and it crossups only in niche situations now
And Athena is also very flexible on her placement. You can have her as a great battery since she loads bars like crazy. Either you do small combo with average (still good damage) or you use bar, she does great damage and it gives you back the meter you used.
She's great in mid, and I bet she does insane damage if you dump meter with her as an anchor with like 2-3 bars
I will learn athena too
But Beni still 70% chance
It still crosses up but his jump b is way more reliable for crossup
Let us know how it goes
Oh yeah j.B I think that was the button Cien was fucking me up with
Beni just too good. I think it will be him.
Does he have a command grab? Beni
That leads into combo
Maybe only the EX version leads to combo
Meterless command grab gives you good oki though right? Or did they remove is cmd grab?
Sure will. If I need help with Athena I know who to ask! Your Athena gives me a lot of trouble. Why not learn both bit by bit after all
Yeah let me know if you have Athena questions
Like hkd
Yup!
I legit want to play the whole cast. KOF has the coolest characters
Even when SF6 drops, unless SF6 is even better than it seems to be, KOF might still be my main game. I hope it will stay as active as it is right now and that crossplay will make it so you can find opponent easily in ranked
KOF my main game
Fuck street fighter 6
šššššš
Six middle fingers
Counterpoint from Capcom https://vxtwitter.com/kyle71587765/status/1640854640249151488?s=21
@mild parcel
LMFAO
Jiggle Physics!!!!!!
Idgaf ššššššš
7 middle fingers
š

How can you not want to play SF6 and main her when you see that.
@magic harness yes Beni is KOF the character. Who I also use and could help you with
Gameplay fit is more important to me than visuals. Itās why I main blanka In SF
Personally my main will either be Jamie (rekkas!) or Dee Jay. But Cammy is 100% my secondary. She's always easy to play and is Capcom's fav. She is always strong in SF. She could actually be my main
I respect that, I always played cammy because she's hot and easy to pick up
I'll play him
So its cool, if I end up picking Athena (20% chance) I can ask Oliver. If Beni (80%) I can ask you (and Cien)
i didnt reead above but skimmed over you giving up on krohnen
whu happened
Hes honestly very honest so you wont see his big damage payoffs if you cant win neutral and land that hit
I think he doesn't fit my playstyle, at least for now. I could try really hard and play him but his neutral is not for me. Too hard to land that hit. Beni will be a better choice and will improve my KOF fundamentals
That I don't mind, I like honest fundamental chars with good normals
what about his neutral
His normals are great but I have a hard time landing those hits. I will play him at some point later in my KOF journey though, I really like him
Yup I can see that. Thanks for all the advice you gave me though, it will come useful at some point, but I think Beni is my man for now. I'll play Krohnen when I will have more experience
ill write up a beni guide as well
Clark is worth doing the super but not with the grabs better with volcano punches into running tree super
I also play Beni any questions Open up @magic harness
Oh yeah I see. Close C, 6B, QM, Close C, 6B, 623A, 426x2 P or PP into climax is a really damaging one. Or even just cl.C->6B->623A->running super lvl1 or lvl2. I'll keep that in mind if I want to keep Clark as my 2 or if I want to do a damaging combo that could kill even as point
Yeah that combo starter i think you can use the 623C more damage and more time to the Running super the frame window of the punches for the super is longer also on this Patch small buff but a good one
Athena doesnāt do big damage with her combos unless itās in the corner. For comparison, hereās the maximum 5 bar damage for my team - Athena 776, Clark 800, Meitenkun 880
She can do 606 for 2 bars or 771 for 4 bars in corner though
Thanks a bunch for this! I tried her out today and had a lot of fun!
I thank you for reading!
If you have any questions, feel free to ask!
Do you know any good players to watch? So far I've seen Selina on the Replay Channel.
Yeah...
I don't
Lmao
It's been a while since I last watched any pros playing
And most of the techs I stole were from Tricky, who was banned from here quite a while ago
Very few people play O. Shermie sadly...
Tricky does still stream on Twitch from time to time
But I haven't watched her streams in months tbh
I will check her out. Why was she banned if I may ask?
If this is a sensitive topic you don't have to answer
Toxicity
She wasn't exactly that friendly to everyone here
Idk exactly what happened tbh
But I know it was because of toxicity
She was probably one of the best player here
I never fought her to be sure, but some people told me she was actually our strongest player
I've seen her name pop up on the main server a few times. She was also in one of the recent TNS videos I think. Sucks that she's a meanie
I will quietly lurk to steal some tech then
Yes, I think she actually got to TNS main stream many times
Idk if she actually won any
She also plays Billy, so I learned A LOT from her
Not the ones that I've seen at least
Yeah, she was kinda cooking with him in the video I was talking about
And she was quite friendly to me
I think I had good relation with her
But we were never close tbh
I think her Twitch is MsTrickyX if you wanna take a look
But be careful, Idk how toxic can she be tbh
Thank you!
I'll take care. Idk what she could even do to me tbh.
O. Shermie seems pretty straightforward, I'll ask her when I wanna know smth specific
She shouldn't mind that
Also, I just noticed that your and Selina's name are related to the moon. Maybe that's a prerequisite to be a true O. Shermie main?
Selina?
From the replay channel
Yeah, but what does it mean?
I didn't know Selina was related to the moon
And I actually just like Luna
Ofc I took it as inspiration from Harry Potter
Oh
Cool!
There is a goddes in DnD called Selune, who is related to the moon.
Sorry, this getting off topic. Wrong channel
Just got notif
She is streaming rn
Idk if she's playing Kof tho
Aw
I think she plays Kof on Saturdays and Tuesdays
Or something of the sort
thanks
damn 606 for 2 bars in the corner is super good
O. Shermie does that for 1.5
And much easier combo
Lol
Oshermie privilege lol
Lol
I'm jk
Howās the Athena and Beni testing going?
Kof gurus, I come seeking knowledge.
How do I deal with iori taco
Block. Or dont be there to even have to block
Its hard to give you an answer because theres so many options
You could be stifling all their jump attempts to make them wanna sit still/dp/backdash to not be there/ roll away/ neutral jump button
And I keep picking the wrong option
This game is about knowing which options you have being able to cycle them
Also a tendency thing
If they hit you with 2A
They probably about to rehop or hyper hop taco
I dont ever see anyone just yolo jump over a person to get crossup
But i also only play a certain level of players
So notice what they did before they attempted a taco
Theyāll probably do it again
Especially if it worked they wont change
Yeah, the iori I fought mashed 2B before hyper-hopping taco combo
"Know thy enemy"
-Sun Tzu or something
You could blow that up because 2b is not plus
It also takes 4 frames to get off the ground, so, you block 2 2bs and know the jump is coming you could mash your button
What is the taco?
Ah
The crossup?
Ohhhhhhh
Hate that
Also Isla jump D is taco
Right!
But less annoying than Iori
Maybe because I fight her less
smh Angel players
Tacon = Heel in Spanish
Iori hits you with bottom of his foot. Tacon= eventually turned into taco
RIGHT
It's Tamanco in portuguese
Lol
Any crossup where the hitbox is kinda far away from the hurtbox of the character is considered a taco
Going very well. I like Benimaru a lot, he has a lot going for him, very good buttons and neutral, good damage for 1-3 bars, not too tricky. Athena I still have to try out more tbh
I have an Athena question though @plush delta I could try it out myself but am not at my desk rn so I can't for now, I'll play for 1 hour later. So yeah, imagine the situation : you are throwing out fireballs with Athena, doing 214A or 214C... the opponent can use a EX move or super that will go through your fireball and punish you with a hit or a grab. Can you cancel the recovery of your fireball by doing a super (like 624x2 A/C or lvl2) to punish your opponent's punish attempt?
that would be such sick mind games and a sick punish, like your opponent thinks you're mindlessly spamming C fireballs, except you just want him to use his move that goes through fireballs to punish him very hard
and it wouldn't be that hard to do since you can do your fireballs with 624A/C instead of 214A/C
and after that you've conditioned him to eat fireballs, so you can use C fireballs, and then you do a slow one and pressure behind with Athena high running speed and excellent movement options/mixups to setup a command grab or an overhead or a hop high-low mixup
I would consider picking up athena if that was possible
I think for that, you need to do a hard read, otherwise, you will be too slow and the opponent will have enough time to recover and block. This goes for all characters with ex projectiles and projectile supers
You can cancel the fireball with super but you have to consciously do it as a hard read not as a reaction otherwise youāll be too slow to cancel unless you have god like reflexes
doesn't Athena lvl2 624x2+PP come super fast though? like I've seen it eat Iori j.C that were about to hit
hmmm
but what if you buffer it
like doing the fireball with whole half-circles
You can buffer it like all supers
and then doing just an additional half-circle when you see the guy use the move
Block, also if youāre fighting a dumbass and they hit it too high up on the body it will not combo
if u get hard knockdowned watch out for it
Athena super is qcf x2 not hcf x2
I'm talking about the super where she has spheres rotating around here, is that the one you're talking about?
oh...
so if u get Rekkaād, hit command grabbed or something else be on the look out
Oh Iām talking about the fireball super
It can be mixed with like any other approach tool tho
Why would you want to do orb super in a zoning war?
Potentially roll on Wake up? Sparringly tho 100% because a good player will call u out and grab u
I'm not talking about a zoning war. I'll re-iterate my situation with better phrasing :
Whenever I try and deal w/ crossup heavy characters I do this, roll, this is how I try and deal w/ Luong, Angel
I understand what you are talking about then. Like what if Terry does buster wolf to punish your fireball? Tbh Iām not sure who would win with Athena orb super versus terry buster wolf
Terry buster wolf might win as it has full invul. Athena orb super doesnāt have invul
Could prolly 5A here right or 2C depending on how fast the c is?
Imagine you are spamminc C fireballs, the other guy can't respond, but he has a move (super or EX) that goes through fireballs and would punish you. Except you knew it was coming, and you cancel the recovery of your own fireball with a buffered 624x2+PP (let's say you do a lvl2). and boom, you punished his punish attempt. he's mindfucked, you win the game
Yeah that's about it, I'm not even sure what buster wolf is for terry but i think you get what i mean
Yep itās dependent on what the opponent does. Some would win some would lose depending on invul. Athena orb super does not have invul so she would lose to a super that has invul
Itās still a hard read. I guess you can do it on reaction if you buffer but as I said, your reflexes need to be godlike to react to that
maybe not buster wolf then, but I'm pretty sure Athena lvl orb super comes out super fast, I've definitely seen it eat a iori j.C that was just about to hit a few frames later (like maybe 2-4 frames)
yeah you would need a read and good reactions
but it's possible
that would be so cool
at least it's possible
If the enemy jumps, you can definitely do it to punish them
yes absolutely
super more stylish. it mindfucks the opponent ("he did an anti-air super? i can't fuck with this guy")
but i get what you mean lmao
I do it as a wakeup reversal if I know the enemy is mashing
bro wants to put the fear of god into his opponents š
how do u hyper hop cross up reliably ???
Yeah plenty of options
Do a running hop
Will take practice in lab.
Gotta Practice the spacing against a bot
Also depends on the character too. Por Ejemplo: Leona jump C crosses up on Jumps only. For the longest i was wondering why hop C was whiffing clearly at cross up range.
@slate mica
Wonderful! Thank you!!!
One combo I also find to be really effective for her with 1 bar is
- light starter/ heavy starter xx 214BD xx 623BD xx 236k xx 2D
It's about 440 on a jump-in, and works especially well off a j.D crossup.
And then you can follow up that with the sweep setup you mention in the set play section.
Not to Shermsplain; I just dun see it mentioned here but made it a part of my gameplan because it's a LOT for 1 bar and her safejumps are so abundant.
Wow
Never tried that!
Tech is tech
Everyone can learn, even from complete beginners
So always share!
Real
https://www.youtube.com/shorts/bY_UHKOMoe4
Yeah, give this beauty a look. This was during the Kula meta too, so I especially loved to see this.
That crossup was the textbook definition of Dirty
Like... to do it TWICE even
"Run it back"
ahahah
rushdown
Justice
LMAO
I found his range kinda weird
He needs to be REALLY close for a Cl normal
And...
He is kinda slow?
The timing on his attacks is kinda weird tbh
Kim is a pressure beast, itās looking like
His light timing is a bit slow yes
But his normals are good and have good math
Learn more about KOF XV Season 2 DLC character KIM KAPHWAN through this character breakdown trailer! Check it out before you play!
https://www.snk-corp.co.jp/us/games/kof-xv/
©SNK CORPORATION ALL RIGHTS RESERVED.
#SNK #KOF #KOF15
SNK CONFIRMED
EX HANGETSUZAN SAFE ON BLOCK
Thank you!
This is a really good guide!
1080p pants flow
Best cross up in the game XD
sup tiago
Damn SNK dropping guides with routes and allat ? Ayo
Dude yeah right!!? This oneās so good
This the first time I seen something like this since Iāve had this game
I canāt remember if they did one for Shingo
If they did I didnāt catch it.. we was making them crit combos work tho
Shingo Expert š
Lou2.0??
O dat's me
Your here cool
Question for everyone or some tips for anybody whoās played me recently
recently Iāve been feeling very like floaty in my movement, im definitely schmooving but I was wondering if yāall had any advice on when the right times to go in and mount an offense are. Im finding a disconnect at times for certain characters I have w/ my movement and also mounting an offense and itās kind of screwing with my hit confirms lately a bunch too, was wondering if anyone had noticed this or could off some advice on how to rectify this other than just going crazy w/ the muscle memory
basically, tell me how to get that Big Dawg Status mindset š
I think basically what Iām asking is better strategies to lock an opponent down
Stand your ground, and prevent them from entering your space. They jump? Anti air them, they try to run an offensive play or some shit can counter poke accordingly. Itās like once you shut your opponent down x amount of times they will most likely sit still.. unless they want to just lose all their health. I feel like once you win air with a higher percentage that round, you will have to face them on the ground and at that point you should be able to pick up the pace in offense at times where you may have swatted them from above. But also if you are getting knockdowns and good counterpokes and hits on the ground, then you can kinda do whatever. Just need to watch the jumps and hops.
"Keep yo foot on they neck"
-Daru (I cant remember when, but bro totally said this)
When someone jumps in space yourself to where their jump in would whiff and you hop/jump in on the landing of their jump
This is kof neutral
Hop in hop out
Hop in hop out
You get out cause you donāt want to hold anything ideally
All I see are people jumping and none of you would last a second in a fighting game with REAL neutral
-some SF elitist in a KOF replays comment section
Sf so dogshit with its gimmicky ass gameplay
SF4 is fun
I get the impression 6 might be decent, but 5 made me fall asleep while watching it on EVO stream last year.
I played the beta and I enjoyed it as someone who doesnāt play SF. Downloaded 4 couple days ago first time playing I like it more than 5 idk why
Because 4 is just better
Maybe because it reminded me of 6 a bit
That's fair
Re-watching our matches from yesterday. I do roll a lot. Any tips for how to break the bad habit? It feels like a trigger-impulse defensive maneuver.
Whenever you want to practice something go into a game making a conscious effort to speak about it.
āThis game/round i will actually block and play defense instead of rolling outā
Lock it in, I feel
Then if you still do roll address it āOhp i rolled i shouldnt be doing thatā
Fair, fair.
By actually acknowledging these bad habits youāll eventually change them
Step by step
But yeah speaking them out loud helps alot
And I mean there are some situations where rolling is appropriate. I'm just gettin' punished for it when it ain't. I'll give these a shot tonight if I'm not dead after capoeira
Yee. My Wednesday night date night with the partner involves dance-fighting. Hahaha
But yeah rolling is definitely important, but youāre probably rolling out of the corner after a knockdown
