#KOF Coaching
1 messages · Page 7 of 1
She can get through fireballs, I suck at it but your Rugal is very spammy and you repeat motions a lot be careful
A better angel will punish you for that
@mild parcel also angel can only 1 starter in the uc 2 mids at most and like 5 Enders
None of her Enders need to be respected as blockstrings
66k is punishable in block so us 66a 66c is the unblockable you need to roll or interrupt it and the grab is a hit grab or a jumping BM style grab also interruptible
The grab will whiff on block
Ok let’s break down a basic angel bnb and go over the parts if that’s cool with you.
Before that to answer your question if you block her combo and she tries going for 236c ender which is her grab it will just whiff there and then no action needed from you I’m pretty sure it’s a hit grab
I remember being grabbed on block allthe time? Cherry would do that a lot after ORA
Lol I think it just whiffs after block my bad
So it’s a grab however if you block like 2a or something even the smallest blocked attack will make it whiff lol my bad
However if she moves in on you somehow and gets in range it will grab you even on block
That makes sense??

So basically it’s a 1F grab point blank period however all of her moves on block have too much push Back and make it whiff so it’s not something your really need to look for in her blockstrings
ORA tho

What’s ORA
I dont know her move names
What does she do
Its just a,little jump kick before doing the grab
Low hitting?
Yes

That’s an overhead kick if you block this she should whiff grab
Flat ass
If you want to lab it without learning all of angel you can just do
214c 6b 236c
That is a starter into sobat into grab
I'm sure it Leaves you
In grab range?
I believe on block it should have enough pushback to whiff grab and you can fill punish

Try labbing it if not yeah you can jump it ig
I whiff it all the time on blocks but haven’t labbed it too throughly
That little sequence I showed you should be basic enough for you to set the training dummy to do so you can practice that specific scenario
Anything else you specifically have an issue with I can show you a easy route for it as well
See @torn drift more reasons I post
. We are talking about tech and he comes off nowhere talking about Angels ass. FOO CHILL
I know
No I meant flat ass Sobat because if not spaced correctly you can die
For it
Get your heads out the gutters
Wow this image is nsfw lol
Wym that’s her infame
In game I mean
Her j.c is nsfw though lol
You can see her naked butt lol
"Naked"
@torn drift warning
Discord said “I’ll allow it”
this is the one lmaooooooooooo
Where'd you find it
Dom sent us the link after I asked
It’s unlisted so I think that’s why the old link Oliver found didn’t work
Dom posted it lol
Yeah i pinned it in main chat as well but figured it’d be more accesible here
@mild parcel do you mind giving me the notation to the Rugal bnb, the one where you end up with air crossed on block
@sinful herald do you mind giving me the notation to your block string with shun
And same for you @raven ridge that terry one you do where you end with either repuken or overhead kick
If you guys don’t mind of course
Uhhh cl.5c, 6a, and either ender
Literal saint
Labbing the punishes I see. Love it!
Air crossed?
Hands crossed my bad
Not yet I’ve been booked this day but first thing imma do is lab
2023 no more HowL now it’s HoWl lol
The slow and plus one or the fast and unsafe one?
Your typical blockstring
So I guess both of its no bother
Cr.B > cr. A >
/
B >
A/C
You’re the bestest
5C > 6A > 214A
2B > 2A > 214A (this can also be a frame trap if I 236A or AC)
Best shun player in this server guaranteed
Tha…hey wait a minute!
Damn these characters are more similar than I think huh 😹
Easy does it 😎
Just found out Andy can cancel dp into punch super
With 3 bars, it's possible to do 529 off a wakeup dp
Not optimal at all, but it would def catch someone sleepin
I’m practicing how to beat him
Makes me ultra Mexican
Makes me ||illegal
||
Ok but I'm watching you
I was watching cherry lab awhile back and she was doing punishes for rugal
Now I feel safe
Exposed his whole shit
Disregard my SFV ping
J.c over the Rugal
It’s ingrained
At gym
I’m labbing irl
Hey one thing just in case you’re banging your head against the wall. The first string is completely safe on block. The second one is safe-ish on block depending on a couple things. Happy labbing just thought I’d say something in case you were trying to beat it
Thank you much appreciated
I actually haven’t even updated my game I probably just gonna do it tomorrow
Irl irled me tonight
Ah yeah that happens. Was just labbing and thought, “Hang on if he’s trying to beat that he’ll waste a lot of time” and figured it would only be right to say something. If you have something else in mind by all means do you boo boo
Me too bro. Me too
Never really tried so Imma be looking for gap of interruptions, if punishable at all because I know some moves are “somewhat safe”
Guard cancel windows
Anything like that
I’m pretty sure I can pull you guys aside and just get the answer sheet
The goal is to figure out how to start figuring out ya know?
Yeah I know what you mean. Even an invincible DP won’t beat it but GCR might I’ve never tried
It’s really funny you’re bringing this up because my bro and I ware talking about this last week. Learning how to learn or meta learning
Lol
Eljay keeps saying “want to learn how to play good neutral, play a team with no invincible reversal option”
But I don’t have reversals and I’m still ass
So I’m questioning how effective his methods are
Eljay also doesn’t exactly take that advice himself, at least with 100% of his characters
I went from having 2/3 to 1/3 with that option
Shun kinda has one now but still not really
Also isn’t Mai’s super invincible?
Luong 214 BD
Is that invincible now?
Lol no it’s a server classic meme
No the super is
Lol got it

When I first started I used that as a dp because it gave me full combo but 9/10 I got punished for it
I can win evo and twip would go to the commentary and say “this dude tried to use luong dp
“
What Eljay prob means is that without an invincible option you are forced to counter poke and AA with normals (something he does really well)
It’s good advice don’t get me wrong. But it’s nice to have that get off me move
HowL counter poke is angel JC
No I think he’s saying it’s a good way to practice fundies, instead of instantly having An answer in aa, or punishing ya know?
It is really good advice
I’m just memeing because my team has no dp and im still ass
You spelled your name wrong
Kind of but counter poking or AA with a normal doesn’t give a knockdown so it’s not quite the same
HoWl
It’s HoWoW
It’s good to do both basically
I think that’s why he says that because it makes it harder on you for not having the option
I don’t think he’s implying that dps make you bad, I think he just means without the option you’re forced to improve other ways
Well yeah. Not to get all thank you for your service-y, but when I was in the military we trained harder than we had to because it made operating a lot easier in the sense that were prepared for a shit show
You want to thank a vet for their service, here’s what you do. Never say that to a vet ever again. Simple lol
I thought the easiest way to thank them for their service was to tell them about your uncles sister cousins dogs previous owner that also served
Also I earned my team at least that’s what I tell myself
Actually u rite 5th hand war stories are the coolest and completely based in reality 😹
Checkmate vets
Anyway so I’ve been practicing Shuns new link. Y’all better watch out because || imma drop it like it’s hot ||
Landing combos are for weebs
We’re too cool for that
I drop all my combos at cl.d
Maybe I need to watch more anime
Finally some good takes in this server
Lol 100% DP lineup still doesn’t invalidate my suggestion to improve one’s defense though.
Not at all. I even gave you props a post or 2 after writing that because you’ll AA me with a normal, while using a character with an invincible DP lol
It ties into what I said earlier about training hard so the real thing is easier
I think Howl has just given himself a big challenge but if he sticks with it the payoff will likely be huge
@torn drift I'm looking angel poke pressure, you said u need to get better with it yeah?
None of it is guaranteed because her lights aren't the best but I have multiple routes and shenanigans to keep your OPP thinking and guessing on what to do
Let me have it
Stay away from doing 2b, 2a, 2 tue third poke won't hit so to stay connected only so 2a 2a, 2b2a and so on be mindful of poking, the jist is you have up to 6+8 options the average three is hop, CD, run up poke/throw, band sweep. The other options
- 2a into 6b for a UC start
- 2a unchain 214a into a poke punish which is 6k in UC
- 2a, 3b for quick low, 3D to low crush people with short pokes,
- 2a 2c 6B (this very risky, don't do)
- 46b(ex)
- 2A into heavy red sky because it makes you slightly plus
- 2a command run
@torn drift
Thank you
Anyone know some easy rock bnbs I should learn?
0 bar: 2b2a or any light into 6a 623(ab cancel) 214C
If your not comfortable just so 6a 214c
Just do the terry jump in combo do jD 5C 6A 214AC 214C 236236BD as a simple one
The more advanced one would be jD 5C 6A 214AC 623BD 623C AB (brake) 214C 236236B/D 236236AC
Seems easy enough
Btw mac mostly only does the first one
He just cancels into climax at the end too for huge huge damage
Sounds about right
Simple is sometimes all you need
You can learn the light confirms that cherry mentioned later
Yeah, I'm mostly looking for stuff that combo off 5C
Doing 214AC which crumples allows you to more easily mentally prepare yourself to do the super in a match when your mind is more mentally stacked. 214AC jnto 214C into super becomes an easier confirm
I definitely think that once I get good enough, Andy rock and terry are all viable enough to stick anywhere position-wise
For sure. Mac does the same
Bogard shotos are just really good anywhere
They’re very beginner friendly but powerful at the same time
You can combo off ex counter
Do the running dunk when your opponent is crouch blocking
Yeah or you can use the run into sideswitch to fake them out
Don’t forget to use his command grab too even though it got nerfed. Ex version leads to combo as well
The fact that rock’s hard edge 214C hits twice should make it an easier super conform compared to terry’s burn knuckle
You have way more time to do the super cancel input
You can also combo off far C if you’re gonna with hit confirms
Hitconfirming the 5C becomes easier after doing the jump in like jD
Yep
Might have to start learning to hop now😂
Lol well it’s good to learn to hop in general
You can easily beat many beginner and intermediate players including me if you learn to do hop pressure
Yeah
@grizzled heart yo why is it that when I press 3BD I seem to get Yuris command normal more consistently than when I just do 3D. Is this all in my head or does it register better?
Oh yeah I asked because of Kyo 3D
I’m not sure what’s up but it’s either easier this way or I’m tripping
Yeah got a fightstick. After some more messing around it seems like it’s a couple things; there’s more time to hit the link than the animation shows. Like the 5B can be almost done and it still links. Also unless I’m perfect the stick will register 6 or 2 for literally one frame before registering 3 so I have to wait for it to be fully seated. What’s weird is that crouch blocking on a dime isn’t an issue for me but this is lol
For what it’s worth past season combo videos I’d just see people skip yuri’s command normals for her combos
True except you need 3D or a heavy to get EX Saiha and I want them low light confirms

@torn drift hey sweetie, you wanna hit up comms and lab some Angel+other characters you may be interested in together?
just dm me whenever you're available
Anyone recommend good meterless bm combos?
Where do you have her?
mid, but i want some meterless bnbs for when i burn it all
or if my point gets murdered before i can buld any meter
im mainly looking for stuff off of 5C bc ive got stuff for light confirms
For anything starting from close 4B, 4,6 D, 236D or 4A, 4,6 D, 236D for meterless
Bout it tbh
cl.C/D —> 4B —> [4]6D —> 236D
cl.C/D —> 4A —> [4]6B —>623B
cl.C/D —> 6A —> 623D —> 623B/D
2B —> 2A —> 4B —> [4]6D —> 236D
2B —> 2A —> [4]6B —> 623B
Bonus: it’s not a combo, but don’t sleep on 2B —> 2B —> 2A —> 623A/C
i think i did a weaker version of that earlier by accident
@plush delta I was taking the rust off Ramon this morning, just playing around I came up with this combo, is this the most optimal he can do with 1.5 bar?:
5C 3D 623BD 623b 623b 22a 624624A/C
Damage is around 450-470
Oof nevermind, just found the video you posted and you did around 500 with just 1 bar lol
Yeah, you do more damage with ex grab into backflip than super
Noted
Also, why can't I follow up backflip into 22a/c?
Does it need to be raw for it to combo into it?
Yeah you can only hoist after raw backflip not OTG otherwise that means he can do it infinitely
Have you found any good use of his 214 B?
Not really for the full wall jump but feint has a hitbox and can be comboed into
Interesting
Might have to be the ex version though
I thought of using feint after 5C 3D if opponent is blocking so i don't get myself open to punish for doing 214A or 236B on block
214 BD 236A looks fun to use
Can see many people not knowing how to react to it
5C 3D 623B should be a safe block string
I think you can do 5C 3D 214BD AB 214AC 22AC
Also I found myself unable to start combo by 2b 2a/ 2a 2a into 3C
Isn't 214BD AB the "breaks" of the move?
You can hoist after this as well
Didn't try it
That’s how he does the feint
@meager portal you still want that advice?
The run feint
Yeah
Is AB the backflip feint?
No 214B/D AB is just him doing a feint after running to the wall
Will have to try it out cause I can't understand how that would combo
No I know 214 B is the wall jumping one followed by a multitude of moves, and 214a/c is the drop kick, being A the kick and C is a feint
But I just can't grasp how it would combo 214BD into AB into 214AC
I want to try it to see for myself
I haven’t tried it either but I’ve seen the video
Ok
Let me see if it’s shareable
Thanks
@meager portal you need to play more neutral, you over rely on your special moves to play neutral for you
I found the video, it’s actually ex dp k into feint into ex drop kick
You shoot fireballs and wait till you feel comfortable to get in to use burn knuckle or slicer or elbow
Oof that looks hard to pull off
Those are great moves in their respective and I’m pretty sure most if not all can be made safe
Like hands must move fast af to cancel it right next to the opponent
However only using special moves to get in is bad you’ll lose to opponents learning your habits very quickly
Ramon nasty. #KOFXV #KOFXV_Ramon
One thing's for sure, I'm never pulling that off
Never say never
Is it optimal or just cool looking?
Also 214B and doing wall jump is to counter people throwing projectiles
I think it’s both
Never thought of it
I'm trying to improve my footsies more, but they always seem to either whiff or trade
Do you know if 3D would go under projectiles?
Not sure but it looks like it could
I will lab all this tonight hopefully
Use lights more
Yeah also don’t be scared to jump in use Terrance’s massive buttons, the only times you jumped in you pressed your buttons hella early to go for air to air don’t be scared to jump in as a combo starter
Just slowly transition from using your specials to using everything else
Special moves are great and specifically your teams are really good and it should be part of you gameplan. However even overrelying on the best move in the game will get you whacked
Normally, I try to use j.D as a combo starter, but I'm always anti-air'd out of it
Yeah but you did good all around
When I didn't get ocv'd by angel, your luong curb stomped me
And then mai burned andy at the stake
Yeah it's just something that comes with time ig
I think the main reason Ángel wiped the floor with me was bc I don't fight many angels so I lack le combat experience
Saw so many moves I ain't never seen before. It was scary dawg😂
The short route for that is, learn angel's BNB yourself, record that BNB into the dummy and try to find the multiple gaps in Angel's unchained
The only way to beat Ángel is to learn Ángel but of course why didn't I think of that
Control the space + watch the jump in
If they don't jump, abuse long and fast recovery normals
Angel's ground game is one of the weakest, force her to play your game
She's only a threat if she has 2 bars to convert but other than that
- Smother her to death if you can
- Play very solid neutral and keep away because she struggles in that department
- Always be on the move, once you see a jump you can run under, back dash, or AA if you're peeping
I noticed angel hops a lot and that fireballs don't really work
They do work, you need to be at range C4-8 to make it work
Never be in super jump range which is maximum range 4, so at best stay in the sweet spot if you wanna zone
Regarding Point #2: why do I find it hard to jab her out of this?
It’s like she just gets to tag and overwrite my poke buttons instead of making the read
I play neutral with Angel so these are how to beat howl 
I'm jk @torn drift ILY
also really? She shouldn't be doing that tbh
This can’t be for angel is it
There are a lot of things opponents “shouldn’t” be doing, and yet…
This just bad advice lol
@meager portal what @raven ridge said is 100 percent correct
Control space
Watch the jump ins
You try playing angel up close you’ll lose
I’ll check the lies in the lab and get back to you
There's gaps in some of Angel's blockstrings but don't worry about that now, just try what me n CB mentioned for neutral n cuz they're the "go-to" how to play against anJello @meager portal
We have to very different angel's
the advice works but it's not a overall
No no you said she has the weakest ground game
She has the best ground game
She has weak spacing game or long range
That’s different
She actually had a weak air game with her buttons being ok at best in the air
I mean yeah that’s like saying Clark sucks ass on the ground
Oh no I mean at long range
That’s two completely different things lol
Thank God you're here 😭
You telling Dyl to keep her on the ground next thing you know his back is in Argentina
Rip dyl 
I mean she can't play on the ground vs someone with solid neutral 🤌 idk we fight different opponents and have different styles of play. I'll keep it simple next time 🌚
You’ll be fine you’ll learn them all eventually but that’s not the instant secret
Best way is just to keep her away
You have good buttons in Andy and terry
And BM has good reversal options
Real Counter
Best advance I can give you is learn to poke her away and play at your pace, and don’t sit there and block when she’s on you
Try rolling away
At first your gonna eat some combos but you will if you just sit there anyways
You’ll start learning what you can and cant roll out off
Also yeah you see her lift those big ass boots off the ground roll always
I noticed everyone here rolls on her
Nothing good comes out of challenging a j.c besides bruised egos and -44%
I wondered why, now I know
I’m actually an on the Ánti-Ángel Private Investigation Unit
I’m just here to give angel mains a harder time
Yeah it's the simple way to deal with Angel
I'm over here in Ranked and people are jabbing my J.C 
Then I hop on here
Y'all MF ROLLING
You’re welcome
It’s all thanks to the crusade @plush delta started
5a is the strangest AA
We see ángel jumping, we rollinggg
Bro terry got a big ass foot all I’ll say
Y’all know how benis dp makes a lighting bolt completely vertical on the screen
That’s terrys 5d? I thinks visual hitbox
Just fuck you in that general direction lol
I be taking kros lunch money now lol when they try to dp get fucked lol
I'm not even mad, good Ángels are fun to watch
I think imma put Andy back on point tbh, my best Andy game is when I'm not fishing for meter combos
Meter is good for him, but its wasted on him😔
The lab still disputes that, somewhat
In my testing in an offline environment Ángel’s j.C is much more prone to trading
I forget, it's Terry ex crackshoot an overhead?
Yes
It used to ground bounce AND be safe on block
But no more
Now it’s unsafe and gives HKD
With pushback so technically safe
I agree theres ways to beat it
However the risk reward is just abysmal
I personally wouldn’t roll the dice but you do you
I wish I was a good Angel 
Lotta people better than me
The reward is discouragement
Gimme like 2 months, and I'll be marking more names off
If Ángel j.C interactions worked the way I lab them out IE offline
Y’all wouldn’t be abusing it nearly as much because that reward wouldn’t be there nearly as often
You’re thinking in terms of 1 match
I’m thinking in terms of an FT10
Like sure, get your 44% one time
Sure, however my timing isn’t always consistent you’re gonna eat more j.cs than it’s worth imo
If you can keep a good mental through it all go for it
Meanwhile those other 4 times I’ll discourage and shut down your neuch or hell, even get a conversion
But yes, please continue to work with odds not in your favor
Your button press may not be, but your jump arc is which is the important variable
I mean I get what you’re saying, rolling out of it is something everyone can do immediately and eliminate the threats
It’s not the optimal way but it works
You want to put in the work and figure out how to beta it
My respects
You should
Not trying to be rude but, please articulate what I am saying
Just wanna make sure we are on the same page here
That j.c isn’t omnipotent and you’re working on a way to punish and discourage it, a permanent solution instead of avoidance
Am I in the ball park?
You’re missing the most important piece of the premise of my statement
Which is the offline environment
I can’t guarantee you that the offline is the only variable that’s affecting you but it could be
You don’t have to actually learn it. Just know that there are gaps in her strings and roll away. Also she is weaker in the air than in the ground
Regardless when taken online that’s gonna be a lot of frustration
Yes because of the disparity
IE you train something that works, and will continue to work except for the online environment which creates a mental / muscle memory disconnect
Lol cherry is straight up lying there
That’s what I’m saying sure you may be working and already have grounds for the panacea but for now wear a mask and avoid the disease for now
But you can do as you please obviously I trust your judgement
I’m just asking for acknowledgement of labbing
That’s all
Yes you hit me with cross-up j.C and yeah online probably gonna work more often than not if I press an AA button
Does not change the fact that when the game is working “as intended,” j.C will often trade particularly with vertical cl.Normals cause that’s kinda what they are for…
And they do mac and Daru we’re doing a good job
Irregardless I don’t think the risk is worth the reward
But you disagree on that
And that’s ok
Yeah lol mac was on track idk what cherry was saying lol
One other thing that people always forget against angel is if they try to block the jC and howl messes up the jC, he’ll often connect with a throw instead cause the combo string for Angel starts with close D after the jC connects and mistiming the jC does allow angel to land right next to the opponent allowing the throw to come out. It’s almost like an unintentional OS
Also not that I can but if you block the j.c 2a frame traps
Howl, be honest, many of those throws you do with angel after a jump are unintentional right?
It’s just all around a very bad situation
None
I have not landed a single throw in this game that I knew 100 percent would throw
Even when I have every intention on throwing sometimes I “press” throw and my opponent throws me
I have eaten a throw on my run up throw lol
And I think I should’ve tech
But I don’t argue with the game lol
When kof tells me to stfu I say yes ma’am
I do all the time when I see ping fluctuating like a seismograph
I think many people’s throws have been unintentional unless it’s a run up or walk up throw or empty jump throw. But throws after scrambling are all unintentional which makes me want SNK to fix throws as it really is too strong
Everytime I get a throw after a jump in attempt I wanted to go for cl.d and start blockstring
Every single time
Yeah
That’s a bad habit of mine as well
Gotta stop holding the direction
But damnit you want that buffer!
I also never tried to throw as a dp punish
They’re supposed to be cl.d lol
Yeah happens to me all the time too
Although I used to throw punish when I started the game
But now I try to go for combos but still unintentionally do throws
Lesson Learned: just avoid the problem and use a light starter
Angel sucks with lights
Now she got massive buffs
So she can now do 23 instead of 19
But not no 44
Another example:
Video game trying to tell me I can’t roll Burn Knuckle on the press; lies!

Nah burn knuckle op
sigh always gotta go for the troll
Why can’t you Ángel mains be honest?
Breaking from the lab: Ángel’s j.C supremacy comes from point blank range
Huh?
Ummmm
I’m honest
Cb plays too much
I’m debating anchor UwU
My Angel Fire is fuming low 💀
Also oh really?!
Anchor....... She's a great all rounder. With meter and w/o but shines more with
The issue people have with her is pressure and baiting
New ChizUwU need to learn how apply clone press
I like being sneaky
Yeah, there's so much too
2d 6b 236C which you can keep your turn and press
When Terry players throw out burn knuckle… the game lets them do whatever they want haha
You could also chase em down if need, Chiz has very interesting pressure
I can’t complain really, Leona Grand Saber is the same way
…I appreciate the humor, but honestly I’m not in the mood for it today
And this is what I mean by “dishonesty”
Derps and meme-ing instead of a more genuine discussion
OMF said [Terry Voice] GET SERIOUS
Like mai
Ah got you ok that’s fine if you’re not for the Tom foolery that’s ok
me: why is no one talking about Terry Burn Knuckle? This move is dumb as fuck!!!
What do you specifically mean by j.c is only good up close
Meaning that when Ángel is in cl.Normal range and jumps, that’s when her cross-up j.C reigns supreme and can’t be challenged. But if there is distance her ass, assuming the game isn’t lying because of online shenanigans, is getting AA’d or trading.
It’s interesting to me that no Ángel mains here could point out that discrepancy
Couldn't point out what exactly I'm sorry
The nuances of Ángel’s j.C priority
Yeah but what are is the nuance?
Scroll up a bit. I explained it based on my labbing.
Is it the trading part?
OMF: “Why are my outcomes in the lab VS online not the same?”
Well I mean some of the things that help out angel mains when going for that j.c even at hyper jump ranges is that they’re not gonna let you try to react
Ángel mains: “Just get out of the way cause hahaha j.Cross-Up supreme.”
OMF: “I get that. But what about my question?”
Ángel mains: “…Idda know. I just do things and it works.”
Getting flashbacks to my Xrd days with my Sol rival
Me: “Mind sharing some pointers from your perspective of the battle?”
Sol Friend: “Idda know man, Sol just do Sol things hahaha.”
Me: “…you couldn’t be bothered to tell me I need to FD in the air to air block?”
I don't remember this at all 💀 but fr though, the thing about Angel J.C is that it's a jump in and sometimes you won't be able to react to it via roll or jab trading it. You can be the Best AA'er but still get jumped on by a jump up you don't see coming. Can't predict everything
Ok well
J,c has no invul
No armor
No air to air proprieties
Can be aa’d
Can be dpd
Can be ss
Can be blocked
Can be rolled away from
There’s more optimal ways to beat it than rolling
What does are I don’t know
Why you’re having differences specifically online vs offline I can’t tell you
Correct. And your initial responses to me labbing this out are part of what has triggered this current discussion.
My personal advice is to just avoid it when you know it’s coming
There you go, right there
It’s a distance / spacing issue
Not me actively gatekeeping information from your
I don’t think any option that can be executed consistently is worth the risk and I recommend you avoid it
You disagree
That’s ok
I just can’t personally give you more advice than that at the moment
I apologize
@torn drift No offense, but I think you’re still misunderstanding a little bit
Appears so
If I had the answer you were looking for I would give it to you
As for a specific “priority” system I don’t know what that is
The only game modernly that has that is sfv I think
Where heavies beat mediums and so on but that’s all I know about priority
And it is ironic that, despite several matches, no Ángel mains here could point out what was going on
You give angel mains too much credit
At least here we get away with more than we should
Ángel mains: “Just don’t try it.”
OMF: “But it’s working consistently in the lab so…what gives?”
Ángel mains: “I don’t know man. Just don’t try it.”
Desync, spacing, situations it could be any of that you said you already found it
As a active lab avoider I personally couldn’t have came to that conclusion
Well, when you get robbed enough eventually you start implementing a security system
I just don’t have any valuables for them to take 
My personal advice is to cross cut dp (if you have a dp) if you know it’s coming.
On wake up it’s hard to get but yeah if you can lab the timing
If the Angel times it where she’s still midair on my wake up, just hold buffer the dp.
I need you to dp my ángel soon
Pause
If the angel times it like a safe jump, then I’m gambling.
Gambling is always fun
I’m always gambling. I try to be a theory fighter, but I also have grappler mentality. Hardo reado
If you a masher, I’m dping you all day everyday… even on YOUR wake up. Idgaf lol
Me and eljay play the same fr fr
Everything I do is based on reads or misreads
Lol play by reaction first.
Yeah I don't win a lot
I'm trying to change my ways and learn to play patiently but the intrusive thoughts keep winning
Bummed I missed an interesting conversation here so imma revive it hehehe. One other thing I didn’t see mentioned by anyone is how much easier it is to “react” to stuff in the lab when your brain essentially knows it’s coming. A better way to test out this theory would be to record the dummy doing 5 common Angel approaches/things with one or two of them being j.C off different jumps. Because yeah when you set the dummy to j.C like a maniac of course it’s easy to AA. When there’s a real human on the other end varying their timings and trying to be deceptive (the name of the game in KOF where every character can whiff cancel from something) it’s way different
Yeah exactly how people in different genres of games constantly use average reacting time studies, while these test are literally sitting in front of a computer waiting for a red screen to turn green. This does not take into account the mental stack that actually occurs in game and the fact that you won’t know 100% it’s coming
Is Antonov beginner friendly?
I would assume not, he’s very clunky and he’s meter hungry but I don’t know much about him so I wouldn’t take my word
But if you want to learn him I’m sure you’ll do perfectly fine don’t be discouraged
And then you have players like iDom who apparently have “slow” reflexes according to those tests, so it really doesn’t matter as much as game sense and experience
Us Laura players are crayon eaters that’s why
Also why “old” people can play fighting games at a high level
Sadly in fps not the case rip boomers
Daigo sick nasty with it
Lol maybe but it seems more likely that being in the shit more often got him where he’s at. It’s the same reason why a non turd shaped 30 or 40 something will beat the brakes off a 20 something. Old man strength is a thing but so is prior experience
That or, hear me out, boomers can’t stand the “culture” of FPS games and just bow out
I ain’t as fast as I use to be 😦
Reaction times aren’t as important as they’re hyped up to be is my point
Also I just hate battle royale. I enjoyed FPS back in the day. Last one I played was BF1.
Repeated exposure to challenging situations means someone doesn’t have to react fast because their brain already has the answer queued up
Lol is that Rick and Morty?
That's regular show
Yeah I enjoyed mw2 for the multiplayer, warzone didn't do it for me
I’ll be honest, haven’t watched much TV since last summer
As your lawyer I advice you to stfu
WOW
Always talk to cops
As your other lawyer I advice to SIT IN THE CORNER.
That’s my advice 👍
Tru
I like big spaces but I also like to, you know, respawn.
Not really in the sense that he’s slow and he has different buttons compared to a regular character. His 2D is an overhead and he has only one low normal. That being said, his combos are relatively easy and he does tons of damage
I’m trying to learn him though cause as an anchor, he usually only needs one touch to kill you. You can learn him with me but yeah he’s not a typical character
One day. I still want to improve with my current team.
For sure. Concentrate on your main team
Next weekend I’ll see if I can join matches again.
I still push the king-Robert-terry-Kula agenda for beginners 🙂
I’m Interested in using King again.
This is a very easy almost ToD combo https://youtu.be/ENOOAJpAVY0
But not until I learn Joe
Joe has a lot of potential, I just need to learn his attacks and combos. Kyo is coming along nicely. Again, the issue is me (misinputs and panic)
Yeah definitely pick her up! She has an easy basic BnB that can do a lot of damage and all you need to learn in her neutral is to zone with venom strike. And you do enjoy keepaway with your playstyle so she fits you very well
So until then, I’ll stick to my main team. (Then I’ll re learn King, and figure out different fighters)
Iori is another I want to master
And maybe Nakoruru
Nice as long as you have a goal and plan, I’m confident you’ll reach there!
And maybe I’ll beat trip
I’m rooting for you to get there!
@normal hound As an Anto player, I agree with Oli. He has easy combos and execution, but I believe it’s his neutral and buttons that are kinda lacking. Many are slow. His most reliable aa, imo, is 5A. If you can dp consistently, then that’s a go-to. No sweep. Hard to open up your opponent. Upside…playing him may help you improve your game.
Something worth mentioning too tho…. I can guarantee a good chunk of players are not familiar with the Antonov match up
It’s funny you bring him up I picked him last night on purpose. He’s fun
As antonov, all you are doing is fishing for that one hit
isn’t that all we’re looking for in life 🛐☀️👆💯‼️
Maxima
Terry: it’s over
Kyo and Iori: idk whatever tf they say when either of em activate QM
HERE'S THE BIG ONE
I have a stupid question: I’m not too familiar with certain terms. What is anchor? I know there is anchor, mid, and I can’t remember the last one.
Anchor means your last character, mid means the middle character and point means your first character I think the proper term for it is shell? I’m not sure I just hear it in dbfz
Thanks. I had to ask because it was used a lot inEVO last year. The terms makes sense tbf.
I guess Antonov is best used as Anchor?
Tripp was able to answer your question well!
Yes Antonov is best at anchor. Same with terry and couple others. Many characters can go in multiple positions
It’s because he has easy tod combos and uses meter well. He would struggle at point or first since he has trouble getting hits and at point you need to be able to do multiple hits to kill
Fair
Eljay beat the shit out of me with antonov as anchor
Yes, all he needs is one touch. He has done the same against me where he would do a terry style robbery off one good hit
If I can add something to that, I'd like to say that even tho some chars are better used in some positions than others, depending on your level of experience and how comfortable you feel with that character, it might be worth putting them on anchor.
Shermie is usually put in point or mid, but I anchor her simply because she is the char I play the most, and I feel like having more bars with her is more beneficial to me than actually having a char like Terry, or Yamazaki that are usually good anchors.
Granted, I have a team of 3 characters that are usually point, Angel, Shermie and O. Shermie, so I can choose which one to put where depending on how I'm feeling and depending on my opponent's team.
If I see some Athena, King or Leona, that are usually more defensive and cause my Angel to have problems because of her difficulties of getting in, I probably will put her on anchor and Shermie on point, as she can bypass projectiles easily
Still, what I am trying to say is, it's good to know the best positions for your characters, as it makes them more optimal
But don't get too attached to it, as sometimes other aspects can influence and change where the best position for which char will be.
I also have to advice labbing a lot the different combos they can do on all three positions. Maybe Antonov is never on point for your team, but you should lab his mid position as sometimes, on some fights, your other chars may be best anchors than him
Most of it comes down to player preference honestly
The majority of the cast is pretty flexible when it comes to position
That said, there are those like an Antonov or Shermie who make the most sense on anchor simply for how they shit damage
It does come down to preference but ángel is the best battery in the game meaning she builds more meter than she wastes. She also struggles to get in and she also struggles against opponents with meter because they can shatter strike her or guard cancel most of her pressure. Her meter damage also doesn’t scale as well as others for example luong can get like 500-700 of 2 bars angel needs 4-5 to compete. However she can do 40 meterless which not many can. With the new ex tornado kick, her unblockable 214, and now her buffed up counter there’s a real debate on mid ángel however I still think it’s better to use her at point and build meter for your team. Shermie I don’t know much about but she has dummy thicc damage with meter so she might be better mid or anchor
Definitely. At our level, position doesn’t matter as much
I hear what Luna is poppin. I LOVE rock at anchor, I get the access to 3 bars usually, quick confirm into install and I make it back usually + all the benefits of install Rocky is a luxury I am appreciating for the ROCV.
Does install Rock keep the buff for the next round(s)?
No
I wish. But it'd make him hella strong ahah cuz install Rocky is sumn else.
He should be able to keep.
They'd probably keep it 3 bar instead of 2.5*. Or nerf pre-install Rocky so much that he's basically meant for anchor at that point? Idk
Yeah seems like it for the cost
Either way, much like dragon install Ky, I try for the install a lot more these days after the patch
gimme dat buff
But then we’d have Ash players wanting the same thing lol
#buffRok
I’m watching a top 8 with Hao in it what has the world come to?
I like Rock a lot more at anchor currently with the install "rework". Maybe i'll try him at mid but anchor i'm usually starting at 3 bars anyway
Hao has big boy damage
Off easy combo one touch
That Samsho ish
I only play Nebular’s Hao and yeah…he’s mean af with it
You are very meter conservative so why not?
I be just spending meter like a mf
Cause I can
Meanwhile I’m like bury me with my riches
I try not to be hahah. My characters n how i play though would make sense just to cash out on any touch. Get the big boom but i'm also too aggro not to have a pocket GCroll if i get in a pinch.
That’s some good thinking, I remember you saying something along those lines long ago when I was like, damn you really think about all that? With the meter and whatnot. Obviously there is validity in your reasoning
Terry players got to
Bro Shadow X’s K’ is insane
He’s a top player on TNS and other streams. Been running K’ Clark Iori since 14
Maybe longer
Lol Clark players.
These days I just laugh when my punch bounces off his armor grab
Clark armor grabbed my andy through ex dp once
Fun Fact: KOF super armor doesn’t care about number of hits. Only duration.
Like I did the first 3 hits, and then Clark was like
You get some really funny interactions with KOD cmd grab because of this
Didn't get it the second half of my attack before getting my ass thrown on the concrete
Here’s what you do give him an instal in Garou 2 and make him turn into Nightmare Rock
Boom
🫡🫡🫡
I’ll pick my paycheck up at the end of the month SNK
FYI, @ JuiceBox_FGC just spit some facts over in the main XV server and I thought it would be beneficial for you all:
I agree with this. He summed it all up briefly and efficiently
About Shermie, she is one of those chars that can go in any position
Because you are right, she does have big damage with meter, but just like Angel, her pressure can be easily broken with guard counters and ex dps. She is a grappler, so she does work very well against opponents without meter.
Also, if you don't wanna get into her big 5 bar combos that are kinda hard to do, her quick max combos in mid or anchor are the same, meaning that she doesn't benefit as much from the increased gauge in Anchor as characters like Yamazaki or O. Shermie, so I like to use her in mid, personally
Specially if my point is Angel, that I usually try not to spend so much bar with, Shermie usually comes in with at least 2.5 bars or so, which is already enough to do quite a lot of damage
Yeah I like that, like I said if you want to optimize ángel should be point although there is argument for mid angel now. That being said unless you plan on competing or doing hyper competitive sets positioning doesn’t matter. Fastest way to improve is put your best character last, worse first. Point characters get the most play while playing the lowest stake kof. Punishes aren’t as scary and mistakes and drops aren’t as decisive
Typically
Point, who you want to improve overall with
Mid, Improve meter usage
Anchor, practice QMs and max damage combos
Couldn't agree more
The KOF13 System videos will grant you greater knowledge into the game's universal options. Understanding the system is always the best way to know if something will work or not!
My stream - http://twitch.tv/juiceboxabel
KOF Beginner's Guide - http://youtu.be/Ye3KVgI1LvU
Dream Cancel - http://www.dreamcancel.com
SRK wiki - http://wiki.shoryuken...
This is an older video but worthwhile as well
Ooh @magic harness you know what’s something you do that I never do
It’s pretty cool
Corner Fr.Fr.HP into ex qcfkk
I either give corner for set play and more damage or sacrifice damage and keep corner
Sometimes I forget you can have both

Oh
Yeah, it does work, but I have a problem with it
Maybe because my combo is already too big before the Fr. Fr. HP, but I never found a good follow-up after the Ex hcf K
The problem is that I use U.Lp on the main combo before the Fr. Fr. Hp, so it just doesn't connect
Hey
That is good!
Will try it for sure
Hey people!
Is there anyone here that play Billy and could maybe help me understand more the character?
I don't quite have a gameplan with him, I just zone as much as possible and go for some bnbs on punishes and jump ins.
I don't really feel confident about the way I play Billy
Also, does he have any good confirms?
Because his Fr. Lk that is needed in almost 90% of his combos is very unsafe on block
I tried searching on YT for anything Billy related, and I guess noone besides ET play him
No tutorials, nor anything other than some replays of ET
Only some combo videos that don't actually help me improve with him
@spring relic is our billy here
@lethal shuttle can you shed some light since you play billy sometimes at a comp level
what exactly is the question
billys pressure is entirely respect based, he has the pullin which is like +3 so if they dont dp or dont have one you can press after
cd into pullin is a great oki setup up close
sweep into 6a is a great gapless option or 2b 2b 6a
As for confirms here are some of the main ones
One thing to note is that his strings and moves are shitty on whiff so try not to throw out shit in hyper jump range
Wtf
Anyways
2c is DUMB
its bad
Labbed it and omg it's Shermie last patch almost
its really bad
It's slow asf
it trades constantly
Don't really on it but it has wide box
Unless that just on certain characters that it hits so widely on
for fun heres a sideswitch combo also
Hm, I never use the pull, I just burn after the stick. Will lab that a lot
Thank you so much! Will practice those a lot
Thank you, will be careful with that
on that last one in the first vid, make sure to do b flip not d flip
thats the route you should do to keep corner
Oh! That is cool, will copy that
Ok!
Thank you!
Will be spending some time on training mode with him rn
🙂
Thank you so much
@primal minnow
https://twitter.com/chefraptor/status/1620452101947285506?s=46&t=BbX2k0i4O2ru_ytWm41MsQ
Another quick KOF 101 Guide this time for blockstrings
Trying to keep light, quick and fun!
As always I hope everyone enjoys! ❤️🔥
536
135
This works for all pressure
Made this basic tutorial for KOF mixups
for people that have a hard time trying to open their opponents
Hope everyone enjoys ❤️🔥
716
191
Not what I meant 😅
oh do u mean after hard knockdown?
You can do a lot of these
Just play footsies see if they’re going to wake up reversal, if not just go in guns blazing
you can try and cross up
A lot of things
Do an overhead
Meaty
Hard knockdowns are the ones where your opponent can't quick rise or roll rise
At least...
In SF it is
But I believe Kof too
I don’t know how to do that
Who are your chars?
You were doing it 😂
Vanessa doesn’t have a good one but you were totally false crossup side switching me
Iori you use Taco you did that
I forget what Shermie’s cross up button was but she has (had? If it got Nerfed) an Od one
JC
yeah
I have no idea how to hit a taco kick tbh
It was luck it even collided w block
Don’t get discouraged bro it’ll all come w/ time I still think you’re doing a lot of the stuff you’re supposed to im just blocking, just have to recognize the next option and what to do after that to try and open me up
I was playing pretty unga
My pressure never feels good to me people always get out of it and idk how to get the hit if they’re patient
Cause I have to play unga with Nessa
to a degree sure
jC
And my Nessa pressure not complex it’s easily escapable
It did get nerfed, but they just expanded the hurt box
It is still very strong
Agree
I don't quite know how to use Iori's consistently
But I think it's Bk. Lk in the air?
But you have to invert the directions because it's a cross up
I know the input but I can’t ever get it to collide I always jump too far or can’t hop over them in the first place
worth practicing in the lab
Can I ask some REALLY dumb question?
How to do a normal grab?
And why do I keep doing it by mistake?
It’s just C or D and forwards or backwards
Here’s some avenues you can try and go down once you get it:
Block ? Do 5A into Command grab/ or command grab straight up, or any pressure sequence u want, I recommend 5A/5C, 6A, 2369 Fireball, or a low confirm
Hit ? Do a combo, tight window
The conmand grab thing is helpful but I do basic pokes and stuff like that
Something to work toward
5A/5C 6A into 2369 fireball is as basic as it gets
You can even try this w/ 2B 2A 2369 fireball
Y’all lemme know if I’m saying anything super incorrect ! I’m not really qualified to give advice here anyway
You're qualified
Iori expert
@primal minnow here are your general options to maintain pressure after a hard knockdown. @meager portal @tacit ether and whoever else. You might find these useful as well.
Other experts like @runic rain @snow beacon @torn drift @sinful herald @spring relic and others, feel free to chime in and correct me if I say anything wrong
First off, learn your opponent’s habits. See what they do after a hard knockdown. Do they like to wakeup dp? Mash lights? Roll away? Observe your opponents and make an educated read for your pressure.
Here are your options. It’s also important to mix up all these to keep your opponent on their toes.
Your strongest option is to be able to do hop pressure. Quite simply you can just short hop at them (preferably with a light normal) and do your block/combo string. This is very hard to defend, especially once opponent is at the corner. Once you are comfortable with it, you can vary your hop pressure with hop CDs (huge hitbox) or empty hops into lows or (command) grabs or hop with a light normal then if they block it, land and do a light low (you are plus if they block the hop light). Only way opponent can escape in the corner is if they read right and roll forward before your hop or they spend a meter to GC roll or GC. Blowback during the block string. Midscreen, they can roll away but that’s just putting themselves closer to the corner.
If hopping is something you have difficulty with. Just do the same thing except with jumpins. But know that the opponent can easily read your jumpins and can anti air or reversal you. The solution to that is to know your safe jump options. These are jump ins after a hard knock down where if you do an empty jump, you will land safely before the opponent starts their anti air dp. So they are wide open for huge punish. Learn the safe jumps for your characters and if the opponent likes to wakeup dp, just empty jump and block.
If on midscreen and your opponent likes to stay still and block, do a jump in crossup. Shermie has the jump C and Iori has the taco. This is an easy way to get a huge combo in. You can even mix it up with a same side non crossup jump in to confuse your opponent.
Okay the opponent is at the corner and noticed you always do hop pressure so they counter that by rolling forward on wakeup. Instead of doing hop pressure. Just sit there at hop distance and as they roll forward, just do your light crouch confirm into your combo. Staying at hop distance and doing a standing cd is also a very strong pressure tool and can catch opponent trying to hop or press buttons if they see you standing there. Learn the timing, distance and hitbox of your CDs. Some characters have better CDs than others.
What if the opponent likes to wake up mash. These can jab away or trade against hops. Learn meaties for this. This is not as easy as you need to learn the timing. Basically meaties mean you run in on opponent wakeup and hit a fast hitting button (4f close heavies work) before their buttons come out to start your big combo. Be careful though as opponents can wake up throw you if you mistime your meaties. A counter to opponent doing wakeup throw is to run in and then shimmy before they throw. You can also meaty using low hitting standing normals or just do crouching low lights (2Bs). These will catch your opponent off guard if they try to block your meaties.
How do you practice these?
For hop pressure, just have the dummy guard crouch and try hitting your hop combos.
For safe jumps, set the knock down reversal so the dummy does a 4f dp on wakeup (Ryo ex dp should work).
For meaties, set the reversal to do a throw (just do 6C) on wakeup.
Once you are comfortable with all these, set the dummy so that he will do the following options (1) wakeup dp (2) throw (3) 2As (4) roll forward (5) roll backward and out that on random and practice all your options
You should also practice doing these against the cpu opponent in lab or even against a training partner
@torn drift feel free to pin this
Yeah I don’t appreciate being call out to fact check, I need to be fact check not the one checking, but yes this is amazingly good advice
Fizz and everyone here I would read what oli said carefully. You have a million and one things you just learned and want to do, you’re also learning new characters your opponents picks. But you can adapt and you can do it even at your level. First match take a breather and really analyze what’s going on. Use previous experience but don’t let that paralyze you. Learn your options, then look for them in game.
Sometimes you won’t be able to, or you see it but didn’t react. This is why you rewatch your own games. Even if nobody streamed it kof has a replay mode. Watch back your own games even if it’s only on a Saturday night or whatever. But everything oli said was on point
Thx so much I’ll definitely reread and look more in depth tomorrow and spend some more time in the lab rn think I’m just pressuring myself a bit too hard to learn a bit too much at once
Thanks for the additional info!
You’re not on a clock. I’ve been playing for a year and I’m still learning. It took me 6 months to do a QM combo. And I’m just learning how to hop, 1 year in
i still dont lol
Learn and have fun. Don’t compare your progress rate against other people. Learn at your own pace. We’re here for the long haul
Some options are better for certain characters compared to others. Learn which are beautiful for yours
Ahaha I been doing that exact thing…😅
Vanessa for example has no crossups but she has strong combo pressure
Iori has everything lol
@grizzled heart you prolly know a lot of these but feel free to reread what I wrote above
i can be super fun and motivating to have rivals and friendly comp, just watch out. Love is closer to hate than anything. Constantly comparing your growth to others can quickly go from your biggest motivator to your biggest point of frustration
as long as you can keep a good mental youll be fine i believein you
Yep never compare your progress rate against your peers. It’s a no win situation
I know, luckily I’m mostly shaking it off but sometimes a losing streak can set me off
I just look at everything as an opportunity to learn something from it.
Because with fgs the skill ceiling is so high, there is always room for improvement, and if I wanna be the very best like no one ever was, then I need to learn from every loss I have and improve upon good plays and break old habits. It's a simple plan/mindset, but in a year, I should be a high enough level to actually compete if I keep it up.
But thats just me
What I wrote above is already much better than anything Rooflemonger has come up for his videos
True, but roofle taught me a lot of basics and helps me eliminate characters I do and don’t wanna play lol
I can’t say his videos aren’t helpful and by a content standpoint I find them entertaining
I’m a roofle hater haha
Any particular reason?
Oli doesn't like the non-optimal info he gives to new players😅
Or something like that
It’s not the worst thing when pressure ends, it’s just a return to neutral. I get it, I want to go back in too but trying to remember that a round is just the sum of many smaller interactions has helped me out. Maybe try looking at it that way
He steals/recycles info from other content creators, really pads out low level info just to create videos and sometimes even gives false/wrong info
His videos are very low effort content
I've seen a few of em and when I was learning the game, the only video I took half-seriously was the one about choosing mains
All the others seemed like they were missing a lot/recycling the same shit I've heard over and over again
And at the end of the day, I chose my team with no regard to playstyle at all, so the video was useless to me
I chose Terry: cuz he's cool and sold me the game
I chose Andy: cuz he's Terry's brother
I chose Mary: cuz she looks pretty
I'm a simple man, I just pick who I like.
He created a patch notes video where he just read the patch notes then created another visual guide video where he does the moves of the patch notes and says I have no idea what this does as I don’t play this character lol
Hey it’s ok to lose, all of us here have lost tons. Of course it’s more fun to win try and do what @torn drift said and look at the tapes and see if you can analyze what happened. Looking forward to getting some lab time in with you whenever 🤘
Also Mary is Terry’s gf
Planning tomorrow most likely unless I suddenly become busy to a concerning level XD
I choose Shermie cause she’s really really cool : D
Cool! I’ll be free around 4 PST
Definitely take up smoke’s offer to do online training
He can be your coach
You don’t want me😔
I’ll show you a couple ways I use the lab to find solutions and also how I practice. All the answers are in there if you know how to use the tools
Nah you don’t know that broski
That too
I centered my team around terry if it wasn't obvious lmao🤣
I don’t use the lab enough I’ve gotten better now I use ai recordings now but still
But now you’re an Andy simp
Terry is still my main guy, but Andy caters to my shoto loving playstyle
Grinding matches is great too, but when there’s an issue that keeps coming up? That’s what the lab is for. Also good to tighten up pressure and figure out how to keep it going
Happy to share what little I know
I was gonna have Terry on the team instead of Nessa due to hearing her difficulty but I really wanted a team of hot redheads
@primal minnow if you could do both of us a favor, think about (and write down) like 3-5 things you’re trying to deal with. You don’t have to answer rfn just have it ready by tmw. Deal?
3-5 things I’m trying to learn? Can that include things I’m struggling with and characters I struggle beating?
Yeah exactly
I can definitely do that
Specific moves or block strings/setups you want to deal with is a good start. I can’t practice for you but can show you my process
Ye
Cool
And you are not wrong to do so
I mean...
I chose Shermie, O. Shermie and Angel for obvious reasons
Leona is still wip, but same reasons
Billy and Geese might not be so obvious, but same reasons as above
In the end, you just have to learn and adapt your playstyle to your character, not the inverse.
I see a lot of people trying to do the inverse and making characters like Guile play aggressively
Which does work sometimes, but I think that if you're planning on playing high level competitively, you should find a middle ground and adapt both your char to you and you to your char
In Kof that is a bit harder, cuz you have 3 characters, but it's surely something that has helped me A LOT everytime I pick a new character
I laughed at that part
Lmao
If it makes you better, my win rate was below 50% up until rank 24
I just got it to 51% around last week
And I have been playing since April last year
Maybe I can try to help with that
Have a coach yet?
I do have to say that I tried helping Cien, but he actually didn't need much help
His Shermie was already very good, so I just pointed some small things out after watching some of his fights
Still
@primal minnow @warped pine @meager portal
I see you three usually play a lot together and you seem to be on the same level
I don't actually play all of your characters, but I do have a bit of knowledge of most of them
So would you mind if I got in the room just to watch you three and maybe try to point some things out?
If we're on later, sure
Yeah but I probably won't listen 😅
@plush delta @mild parcel @rancid marlin any advice from yesterday
I didn’t watch much of your match unfortunately. But I saw you won over bubbles so you’re doing good
He doesn’t know how to deal with ángel it wasn’t a fair fight
Sounds like he kept trying to challenge or defend the jC
He kept trying to roll it actually
Isn’t that the correct way to avoid it?
Yeah you read the rolls
I did eat a couple dps but now bubs dos aren’t as scary
Kro no longer leads to 80 percent so I feel more comfortable going for the 50/50
Also I play better after round 1
I have no idea what my win rate is except that I’ve lost more than I’ve won and it’s not even close lol
If angel can survive one round I play a little more reckless, and tbh she benefited from that
Does her command grab move her forward, I’m curious how she’s able to recover from her j.C and have time to get a throw in. Also kind of agree with Oli, when I’ve seen you and Bubs play he try’s to contest too much stuff up close on the ground which is like, exactly where she wants to be
No her command doesn’t move her forward
Also in this specific matchup it wasn’t a whiff j.c into throw
It was just run up throw
After Knock I tend to run up and j.c I was switching it up with run up throw as well
Ok thanks wasn’t sure. And well, this sounds like what Oli mentioned about him contesting stuff. Good on ya for mixing it up
Sorry. Just seeing this. But Angel, I was mostly zoning until I got bored, and then just ran up and did whatever. But up close you got me that 1 time when you canceled her low into some other shit it was super fast idk how consistently you could do this. I feel like you should go for hard knockdown more often rather than grab reset as it pushes them so far away. Idk if you can do this on light attack? I am a bit more familiar with Angel stuff as I have fought her a lot and played as her, but I think if you play her the way you did with Bubs, but incorporate kinda strike-throw play style this could help them respect a new mix a bit maybe. Mai, get a QM you're comfortable with. Hop tf around, try not to get hit or trade as much. Zone. Utilize her little shenanigans. There was this Mai I fought last night on ranked that was hella hyper asf. Surprised I won one tbh. I can show you the link gimmie a lil min. Also, try to reduce those missed air to air reads, go vert so you have less a chance of getting punished mid screen when they're not as close. Some characters got them long ass 2Bs that'll sting you right as you land
I noticed that a lot of players have issues doing light combos because of the timing.
So HOPEFULLY this video will help people that are having the same issues, personally this method helped me a lot when I was learning!
Hope everyone enjoys! ❤️🔥
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The intro music 
@magic harness my Billy tips:
He should be played Mid. He can barely do anything without meter, and not strong enough to bet the game on.
As for a game plan? I’d say “pressure and punish.”
His far reaching normals, aside from st.CD, are not great. And so you will lose just by virtue of probability if you focus on space control.
To that end, if you’re gonna go for a punish like an AA, be willing to spend the cash on an EX for conversion if you’re confident
Also, be comfy with his light chains because you need them to test an opponent’s patience and open them up to get tagged with either cl.B or st.A
And do not sleep on 6A; low-key MVP button post-patch
Now that it is a true OH, you can use that to pester opponents and open them up to lows
Also, cr.A is not only a solid poke button to check opponents, but it also has a surprising amount of hitstun making it strong to QM off of
Ok!!!!!
I will be practicing a lot his light chains and confirms
And yeah, he was supposed to be mid, with Angel as point and Shermie or O. Shermie as anchor
I’ve been lazy about it, but I wanna make a Billy combo vid
Ohhhhhhh
Ok!
Will be using it much more often
I’ve labbed many of them so I might as well put all that grind together into something productive and fun
Really?
Will be labbing that
I tend to get a lot of those as pokes, maybe I can get a big damage conversion out of it?
That is great!
I've also labbed mine quite a bit and I did watch some combo videos as these are the only type of Billy tutorials there are
Lol
Far B chains into cr.A and from max distance you can QM off this
Far B is also a low FYI
That is very good to know!
Will take notes
Thank you SO MUCH for the tips!!!!!
I'll take that to lab today and practice a lot
Happy to help
Here’s my tip. It’s much slower than you think. Press slower and don’t mash
Real
If it’s 2B 2B, you can mash and that’s why characters like Robert and Kula have easy light confirms. But that can also develop bad habits and 2B 2A will be harder to develop muscle memory for
Anyone got tips for dealing with the salt from Onlies?
I usually just punch a wall and go to training mode
When I see I am too salty, I get out of ranked and into training mode for like half an hour
Mostly to practice combos
Not because I actually wanna practice or learn something new
But beating up the dummy actually de-stresses me
For Real, I wanna hear from the killers in this server and their perspective.
The trick is to not lose
Cause last I checked, 1F landing lag is a thing yes?
The other trick if you keep losing is to not play
This means two things:
- You cannot press a button before your opponent upon landing.
- You can’t re-jump for free and without getting checked IE no invincibility frames on a re-jump.
Are any of you proactively taking advantage of this?
Also, in your opinion
P1 runs up to P2 and they both press 2B: who wins?
Do you find disconnect between your labbing and matches IE clean AA normals suddenly being unreliable?
And how do you feel when you see something like a 2B blocked by a standing animation?
I just walk away from the game and recreate the angry dance forest scene from the movie Hot Rod before going to get food.
I accept any and all replies of that nature as validation
Just say “this game sucks!” It makes me feel immediately better!
Scroll up
Are the 2b's the same frame?
I mean idk I think it's connection issues
Rollback does have price
I want to know why this general situation isn’t uniform in my EXP
And how you feel on your end
We having connection issues online? @spring relic or are we talking those frame tight things? Things like that I kinda leave it. I give myself a buffer. Also I set my connection to 3+, I find great success that way.
I just try to outplay the neutral n set high/low rushes. Couple + frame enders n what have you

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