#KOF Coaching
1 messages · Page 6 of 1
How many times did you think to GC Roll the CD if you knew Burn Knuckle was the follow-up?
Also, to elaborate on @plush delta ‘s point it’s the A version of Burn Knuckle that can be safe if spaced properly. It’s the same with Rock’s A Hard Edge.
His elbows are safe. Like many moves, you beat it by preempting / hitting him out of it rather than blocking. If you block, you lost your turn.
Light can be made safe but heavy is unsafe if blocked I believe
I’ll double check, but I actually labbed this not too long ago
I have punished a blocked (heavy) Andy elbow many times to know it is unsafe
May have been a character selection issue on my part
Funny thing is, it was more CDs than burn knuckles being thrown. I had no idea it had that much range. I tried to get distance but misjudged the distance I needed. Once I finally got away far enough from the CD... burn knuckle 😅
I eventually figured it out and got rid of him with King, but I was in too deep of a hole by then
If Andy whiffs anything, he just explodes🤣🤣
Haha if you’re opponent is fast enough. There’s an A elbow whiff that can catch unsuspecting opponents with follow ups. Just 2D to A elbow whiff.
Can Andy Kara cancel 2D to elbow? If so, that’s a useful tool
Yashiro can Kara cancel his 2D into his overhead elbow attack which is an easy way to catch people blocking his sweep
Kinda cheap tbh
And he can Kara cancel elbow into DP if I'm not mistaken @snow beacon
I wish his sweep was whiff cancelable.
This is correct though.
That’s an easy buff for the next patch
What's a Kara cancel?
A Kara cancel is canceling the startup of a move into another move. This name comes from the Japanese word 空 (kara), which means empty or sky. You are canceling the startup of the first move such that it never comes out (and thus empty).
Why you would want to Kara cancel is because moves that you Kara cancel out of tend to have some forward movement
For example in street fight 3rd strike you can Kara cancel chun lis kick into a throw so you basically get a throw with more range
Are you using the new FGC dictionary website for this?
Luong can also do this with her CD it’s a little spin kick that moves her forward which you cancel so you can do geki (he slash kick)
Dust loop
Why is it not a good source
No it’s still viable though it’s GG and arc sys centric
Yeah I figured but from what I understood that definition seems to apply across fgs
@plush delta Kara cancel elbow? They mean his elbow special that moves him forward?
If so that’s sick
Yeah that’s a good way to catch people trying to punish his stubby 2D.
Yeah I love luongs as well
Simply because her “mixup” with low geki straight geki and high geki normally sucks
Btw learning to Kara cancel Vanessa’s 2D into the backward dash is essential for her
Sometimes I'll condition people with H elbow, then throw out a light elbow and bait a jump-in
Simply because low and high are very stubby
3d? Or 2d
Conditioning opponents is fun and is a big reason why playing human opponents is better than playing the cpu
2d is sweep 3d is volley ball fist
2D. 3D shouldn’t be safe. It should be a commitment since it has range
3d is safe at max distance
So you could do something like
Conditioning and reads is literally me entire gameplay against people😅
236v 6a 214b 3d and be safe
I’m just saying you shouldn’t be able to make 3D always safe since it’s a good tool to catch people. Making it safe will make it broken
And it’s fun and reads and conditioning is important however focus on playing solid first. Higher level opponents will make it hard to be read or will blow you up
When I was fighting mac, I got him in a corner and landed 3 Mary command grabs in a row because I baited crouch block from all my whiffed slicers
A lot of people here struggle with grab character
That’s why Clark was so “hated”
I'm trying to move away from it being my primary plan. I'm tryna work on a lotta other stuff too
But that’s a big commitment just be wary of not getting predictable
Ouch. With real counter or the hop command grab? You get me with the hop grabs as well
Yeah hop grab seems to be your thing. Both hop grab and real counter make Mary strong since you can’t just sit and anticipate nor can you mash, so she counters both types of gameplay
Fight stick will save you
j.D is also a really solid poke when incorporated into hops
Lab it
Might not even be a poke
Should be a combo starter
Mary has incredible hop pressure buttons
Jumping heavies tend to be all your optimal combo starters
Mary hop B is super good
If you land it right, j.D can combo into cl.D or any other combo for that matter
But her hp b is great for pressure
Unless you get it on the start of the hop, hop d should land and combo into cl.d
hp b?
This is true for every character though.
Unless you didn’t actually hop
Yeah, but j.D is less likely to whiff with Mary from what I can tell
Yeah jump ins you have to time, however if you do a proper hop in it will combo
J.b can cross up
Ooh didn't know that
And the reason j.b’s almost across the board are better is because lights win in air to air situations
Yeah her jump buttons are good
If you jump d at me I can neutral jump with a light button
So you jumping b will beat air to air, potentially cross up and also get your combos started
I'm so not used to jumping in 2d fighters bc jumping in sf could mean death if you didn't connect
However j.d will net you the most damages and they tend to have bigger hitboxes
And I've been conditioned with the "don't jump you'll die" mindset
You need to learn to hop. It’s way harder to punish
Hops are gonna be my main focus this week
I've worked on em here and there, but nothing super intensive
Like you saw how I was pressuring you. I need you to be that and more cause I know you have it in you
I can have good pressure game. I pressured fake may Lee fan with Andy pretty good with some Andy cross ups and such, it's just that when I get pressured, my block game is not there
Against people who don't block though, my Mary messes them up good with pressure, I just need to use a lot safer of moves like I need to stop using bm heavy slicer and such.
Rare howl looked the definition of something up on the internet moment
Yeah idk if you can cancel Vanessa 3D
I’m not sure if cancels but players do it
I gotta check
It’s not? Many (most characters) can
Optimal for damage but jumping lights can hit way way higher and still be plus enough to combo after
so currently labbing my Mary, and i got a 822 dmg. combo off of 4 bars, but im greedy and want more. Is there anyone I should check out for that kind of stuff??
I'm asking bc this fightstick makes Mary inputs so much easier so now those big damage combos are actually accessible to me now. I just need to know where to look.
YouTube
I would like to know what combo got you doing 822 dmg with Mary
The most I’m getting is 805
Are you starting off a jump heavy
Yup
I was gunna send it but now I’m too lazy but now after experimenting I got 837 but it’s definitely not a viable combo
I send vid tomorrow with notations
@torpid quarry do you use stick too?
Nah I’m not a cheater
Yeah @meager portal if you’re reaching 802-840 with 4 bars you’re chilling lol it’s gonna get pretty hard to upscale from there
Focus on consistently landing 60-80 with anchors and you’re fine most matches are gonna be your first hit leads to big combos
You’ll do a little before and maybe kill off 70-80 or you leave your opponent with 30-20 which is scary for them
BM don’t got those big damaging combos like Terry or rock even krohnen has
You know who does do a fuck ton of damage for no reason chizuru💀
Like tf is this bs
She gon her nerfed for sure
Its not optimal by any means
Gotta be the most situational combo ever
Its an anchor maxmode combo that cancels into level 2 super and then into climax
Like, only way I land it live is if the opponent is afk or smth, so I just need to work on smaller meter combos but I can get a decent chunk for 1 bar
Oh…yeah, you better know your math if you’re gonna try and land that as the opener
It would be good to land if they were stunned, but if they're stunned, they don't need to eat a 822 damage combo
Cuz they'd be nearly dead already
Mary can go into max mode after a corner ex slicer and stun gun. It’s her trial 5. Though Mary can’t do lvl 1-lvl2- climax as her command grab super is not cancellable
Fun Fact: Shermie is another one who has this weird exception to her super cancels.
There is technically a way to combo the command grab super, by canceling off a slider with no follow-up, but its so much less damage than if you would so some ex move shenanigans
Rip rising typhoon💀💀💀
Shermie can do lvl1-lvl2-climax by doing kick super into lvl 2 command grab super into climax unless that’s what you mean by exception
All other grapplers can’t due to their command grab supers not being cancellable - Clark, Ramon, dinosaur. O yashiro can’t either even though his command grab super is climax cancellable but I believe his other super is not cancellable
It’s been a long time since I’ve touched Shermie, but I know she has a Level 1 to Level 2 that doesn’t work.
Shermie my goddess
Lvl 1 Air Super doesn't connect with the Grab super
Oh that combo
Trial 5 combo
@meager portal here’s some Mary crossup tech you can practice https://vxtwitter.com/amedo310/status/1610503437283741697?s=21
My bad. The previous tweet videos were mixed up.
#KOFXV #KOF15
Blue Mary Cross-up 1
- ...4~6BD, 3D, 4~6BD, forward hyper jump, j. A (after the apex of hyper jump), forward jump j. B - hits in behind. It must be blocked by walking forward.
It wi…
Looks so dirty
#KOFXV #KOF15 Blue Mary Cross-up 2
2. ...4~6BD, 3D, 4~6BD, forward hyper jump, j. D (after the apex of hyper jump), forward hyper jump j. B
This one hits in front of the opponent. Must be blocked by holding back. It will whiff on crouching chara…
Idk what you’re talking about I don’t do trial combos💀
Is it the one you cancel 3D from?
Into qm
Because that one I hit before in a real match agains omf,howl, cherry, Mac
Or is it the blue max mode one
After ex taser
You can Blue max mode after ex slicer into taser in corner
The trial has you doing dp into super into climax but I wonder if there are more optimal damage routes after the max mode. I bet there is
Trial 5 combo is (corner)
2C 4A 46BD 236A/C MM 623A/C - lvl1 ranbu super - climax
Honestly fuck that combo
I did it yesterday night
Yep there’s easier more practical routes that do more damage
Yeah I needa stop dropping her combos cost me way too much winnable matches against mac
I think imma practice at 2 frames for online like dbfz
Because I think that’s my problem
Or pick a character with easier combos so you drop less 😉
But you’re pretty OD with Mary
Or don’t do combos like me lol
You can do this without the double ex slicer
Who you recommend imma swap out isla I’m never dropping BM
Idk man I kinda be struggling
Why did you drop Luong? You’re great with her and her combos are simple
I didn’t I was putting in mad work with her against Mac almost Ocv’d him with her only to just choke and lose😪
So sounds like you already have a team with BM/Luong then chizuru/yuri/Isla/yashiro/Iori
Yashiro prolly has the easiest combos of the 5 alternates
Fuck yashiro the days of him being a crackhead are over
@runic rain how do I stagger properly
Or if anyone else knows
Am I suppose to do 2a, 2a dash 2a, 2a or something?
Like stagger pressure?
Good question. Best I’ve been able to come up with is set the dummy to do 4F reversals like DP, 2A, 2B etc and random guard. Start with guard all so you can figure out what what string you want to do and then go live with random guard
You’ll also get practice in ending block strings with a safe move
Stagger pressure is about conditioning
Yeah I started assuming that idk why I was thinking it’s a definite thing
Yo is there an input shortcut to canceling dp into 2363214 or dp into 2141236? I try to do the full motion, but I'm too slow
Yes
Dp into half circle back should work
For example dp into qcf qcf you can just dp, qcf
DP, 214 then whatever button
You’re confusing him
He’s asking the super shortcut
From dp
Yeah
Mfer said dp into half circle😂
Lmao that’s some yuri shit
@meager portal here’s straight from terry dreamcancel page
He is asking for 2 different things. You both are confusing him
Basically you are inputting the dp as a long cut
Instead of 623 you are doing hcbf or 632146. This input allows you to cover the 214 part of the inputs for the 214236 super so that you only need to do the 236 part
This input will cover dp into qcfhcb supers though
Gotcha
Which is not a Terry thing but works for Andy
I reworded my response above cause I realized what you mentioned does cover one of the things he is asking
Yeah I thought so but I’m always open to the possibility that I’m wrong lol
I’m never wrong
@meager portal basically for dp into qcfhcb do 623 then hcb. For dp into qcbhcf do hcbf then qcf
Damn me and howl highkey trash at explaining 
Nah, I made it confusing by asking for 2 different inputs. One of em is so I can rising tackle into power geyser, with terry, and the other is so i can do vertical arrow into splash rose with bm. Both are situational, but still helpful to know.
For blue Mary vertical arrow into super you just do vertical arrow into QCB LP or HP
that’s about it
However you can only cancel from her dp if they’re not too high from the ground
But you can also kill yourself if they safe jump baiting it out
Yep that’s just 623 into hcb as I said above
That’s easier than the long cut for the other direction
Yeah I get you that’s for the long cut but the shortcut for it is just 623, qcb
And you get it
HCB might be hard for sum
Yes long cut is for when you want to do the qcbhcf super. What you are saying is for the qcfhcb super
You can’t do this if he’s canceling into a qcbhcf super from a dp. You have to do the longcut
I think you might be confused as well
Im talking about blue Mary though specifically which for what he’s asking for it’s her dp into qcb to cancel her dp into her shuper which I do
We confusing each other
Meex
That’s it Oliver ft10
Yes that works. I’m agreeing with you for the BM combo
Yeah my fault we were talking about two different characters

They are bro ong
*We
KOF DP Longcut = Standard GG OD input
“Situational” being “when I have meter and hit my opponent.”
Hey Cherry and Oliver, I was wondering if you had any advice on how I play Uncle Anto and Cousin Kukri
I can!
What’s you’re impression?
Cherry can teach you Kukri and @snow beacon can teach you Antonov. Unfortunately I don’t play both. I know Antonov has a tod combo that you need to learn and Kukri has tons of knowledge checks that you can fool opponents with since both are unfamiliar foes
I do think your Kukri is really strong though. Antonov I’m not sure since he’s one of the few characters I am not really familiar with
Kukri has pretty safe specials 95% of this specials are safe on block tbf. It's because it's mostly projectiles. Kukri can connect his command normal which is 6A after CL.D/C, 2A/B. His Far D is quite special because it's a Mimi slide that can be special canceled. I mainly use it for whiff punishment since his normals are lack luster besides 5B
Kukri is a Defense/Mix Oriented OKIZEME Character. Very strong zoning to control space and teleports that has it's own hurtbox going down which can tag the opponent. His general game plan is too assault the opp with his zoning tools to keep them at bay but can easily be very aggressive. He's quite versatile in that sense.
Specials: [236B] is his forward sand projectile that goes 3/4 of the screen and is a tad slow but better to use while close with the opponent hence the block stun. [236D] is his Fullscreen projectile that's mainly used in midscreen combos. It comes out slightly faster. [214A] close pillar I use it to push my opponent back after blockstun but you need to be aware of it's range because you can get killed for it his close pillar and far pillar both stop projectiles. [214a] EX is one of his better pillars it's a launcher if you're fast enough to confirm.
[214b] is his OH that's unsafe when done close but has good recovery. Mainly used after a jump in to mix your opponent up since he lacks real 50/50 potential. [214d] is his very slow start up but + OH when blocked. When either one of those OH tags the opponent you can OKI with close sand pillar.
[236b] is his short but fast glide kick among that it's safe giving you a free back dash on block, this move also leaves your opponent standing which puts you in a neutral position. [236d] glide kick knocks down on hit and isn't recommend AT ALL it's very unsafe and should only be done in combos.
[22A] is his clone teleport that brings you closer to the opponent but it goes a very short distance while [22C] actually brings you very close to the opp (1/2)
@torpid quarry yo what are some low meter bm bnbs I should know?
2b,2a 4B ex slicer,3D D slicer
(2/2) [22B] brings takes you away and D is just a further distance. Now the fun thing about Kuk is his ex sand mixups [22A] EX pushes the clones towards the opponent as for [22B]EX goes immediately behind them for a quick mix to disorient them.
Anti airs: He has very subpar buttons his best anti air's are his 5A and J.B
Kukri has no defensive options given that he's a safe mixing zoner but you can use EX teleport to escape and punish your opponents oki but it's very risky to do still. J.CD is one of the best in the game. Given that he shrinks his hitbox and the hurtbox is rather huge.
Supers: 236a(x2) is a massive sand avalanche that comes down on the opponent and gives Kukri solid OKI afterwards and is also plus on block so keep attacking after! His C version is the same but this one actually tracks the opponent from where their last standing was. The tracking is a few frames off but it still follows the opponent. 236b/d is his torpedo. Also used for combo enders. @terse oyster I can give the entire Anto intro tomorrow dear I'm all tuckered out from typing.
My dude you better give him the real shit 🤣
Tell him the sauce xD
I am
@meager portal anything off of 4B, 4,6 B+D,3D 4,6 D, 236 D
Then anything off of 6A 236 A+C, 3D, 4,6 B, 236 A
That’s as meterless it’s gonna get @meager portal
Yeah, Mary's got a lot of ex shenanigans
LOL who made this!!
Not really shenanigans. She just has two solid EX combo starters and that ex air grab which is useless to burn a bar for 🤣
You’re neglecting the power of the corner stealing, side-switching EX Real Backdrop
SHHHH
Don't give MF's shit for free
I can never land the follow up after real counter, which is really easy, but I never think to do it in battle
Cherry gatekeeping smh
Just think of the 2 inputs as part of one move so you’ll always do it
Oliver STFU 🤣🤣 You know I troll :3 I'll always come through if people want the tech xD
Shermie command grab is this for me
You did came through for heves for the kukri tech
I'm not done with Anto either lmao
I can breakdown every character if asked and need me :p KOF is just a system based game. You know one u know a good majority with minor changes
As always
I'll be happy to give your petty ass advice 🤣
You merely adopted the petty I was born in oit!
What's an optimal qm combo for bm? I've been doing a 3 bar qm for about 643 damage, but I was wondering if there's a more optimal one out there I should be doing?
643 is very very good. What’s important is that you want one that’s practical and something you can easily do so you don’t drop it instead of something super complex
If there’s something better than 643 for 3 bars, it won’t be by much
Yeah, I just randomly figured this one out, I didn't look anything up I was like "wait, what if..." And it works
If anything, it's easier then my terry qm
I'm in lab rn trying to land it 3 times in a row on both sides just so I get familiar with the inputs.
I want to see you go for it next time we play a match together! Also sometimes the hardest part is getting the hit confirm and remembering to do the QM
Nah, it's a way easier hit confirm this time, it's just the last 2 hits that get me cuz I suck at doing half circles
Hense why I'm in le lab
This qm can also cross up too so thats pretty helpful
Note to self: don’t run quite as much.
Remember: can’t block until 14F in.
@prime ferry seems like we can both learn from each other
My mai is very linear with almost no air movement lol
Let’s find out
Yo, anyone know if it's possible to do a followup after ex dp for Andy? I can cancel heavy dp into climax super, but seemingly nothing off of the ex dp
EX DP for Andy is an ender
FYI: you can’t super cancel EX moves. An EX move will give you a ground bounce, crumple, or multi-hit property if it can be combo’d after.
As an Andy main, I don’t really use EX DP unless I just need that extra damage for the kill. I like to cancel heavy DP into super fireball (or super flying kick for corner carry + mix up). For reads or desperate wake up situations, I wake up heavy DP ~ super.
Ah
What are some common Yashiro frame traps?
All the buttons haha
5/2A, 2C6B, 41236A Lariat 236A
Just to name a few just go lab
It's a lot easier 🤣
@plush delta did you catch yesterday ft10
Dreamcancel will show which normals and specials are plus on block. He has a bunch of them
No I haven’t watched it yet. I did see you won
Eh that’s the least of importance smoke did great
No worries if you ever get a chance feel free to comment if not that’s ok too lol life be irling
But kuku gave me an amazing drill
It got me hoping in matches with mai almost immediately lol
What’s the hop drill?
Hopping should be easy on cheatbox
Yeah I can hop pretty effortless in lab
Not in matches
It’s amazing great practice and helps you learn her cross ups
Looks toxic
Preparing to roll out chariots for the Mai Hate Army when S2 rolls out
Also kuku is either a genius or has way more KoF experience to be knowing all of these for only playing for 2 weeks
He says he picked it all up from only playing in ft10 servers constantly going 10-0
I believe it
Like he lost 10-0 lol
I think they mentioned having experience in 98 and 02
They do have KOF experience but haven't played any of the recent games
Finally picked up 15
That makes more sense
They seem to have a lot of the general knowledge down already
Most people who are really new are more similar to fizz
Yeah once you understand one game it's just easy and learning new meta on the next haha oh yeah definitely
Yeah idk I just know KuKu is the man, I hope to learn all I can
I’m worse than fizz was when I started
I was horrendous lol
||you still are||
Fax
Bro is committed
In all seriousness howl, if a KOF XVI drops without Angel, would you play it?
I genuinely don’t think I would play kof 16 or at least play in any real sense if ángel doesn’t return
Lol same brain cell
Dude
Jack, I hope you beat howl’s main team in a ft1, then forever dip him
Change it to ft10 and yeah, that's the idea
That’s the Oli Tech lol. This man told me “I’m retiring so you can never beat my main team”
Beat him and never play him again
Then he came back
Yeah I should have just dipped
You came back and started being disgusted at my team lol
Howl kept pinging me for ft5 until he finally beat me. Now he moved on to bigger fish
Not true!
I always want to play you
You either send me away or in a room with 18 newbies
I’ll play you again when I feel ready
Is mai the issue?
Howl did improve a lot
But I still have the sensation that I can beat him
Close matches but yeah, that's why I like playing with him
I don’t really know. The last set you beat me, I was super rusty after a month long break
Unless he uses kula🤮🤮🤮
The new hopping is helping soooo much
Now I can rehop with Vanessa into a j.a or just j.c get her going
I told you that was the issue
Your mai definitely is better so you’re likely to beat me even after derusted
Nah I got recommended this drill by a fellow Mai player
Doesn’t mean I started to do it
We’ll have to see
Your mai swept Meiten and Clark in that one match in the ft1 then you dipped to play sonic before I could rematch you

That was in a room right?
Not a ft5
Ah
Hit me with the crossup into the lvl 2 super for 700 damage
Sometimes I feel bad about beating the new players none stop I wanted to step back and let them play it out. They seem to learn more from each other than me
I felt you went to the room with the sole purpose of wanting to beat me 
Nah I only played some 98 but super casually on Fightcade, got destroyed every time
Rn I play KOF on my old DS on a bus too lol
When 15 came out though I’ve been watching YouTube content for it
Anyways, I don’t want to do a full set until I figure some things out in neutral for my characters
KoF is on DS?
Did I say that? I don’t remember I’m sorry
Nah it’s all good. It only felt that way to me cause you left after you beat me lol
Oh no I’m sorry it was because the whole room cycled lol
You know I don’t care about ft1s. I wanted a full set but didn’t want to pull you away from the room my bad
It’s all good. It’s part of how things work and are in FGs
Yeah I’m focusing on longer sets now, I did one with mac and smoke now I need you bubs and Daru
No DS KOF but I play the GBA version on it https://youtu.be/iOrNeY45vys
ESTE VÍDEO FOI FEITO COM TAS (TOOL ASSISTED SUPERPLAY)
O que é TAS ?
TAS Significa “Tool Assisted Speedrun ou Superplay”. É uma ferramenta que permite ao usuário jogar a quadro a quadro criando um gameplay acima da capacidade humana.
Ficou curioso ? para saber mais sobre TAS visite www.tasvideos.org e comece você mesmo a fazer seus gameplays b...
Well all of them are better than me. But also just because you beat mac and smoke doesn’t mean you should be done with them
Also you forgot Tripp
I think he’s just as good as everyone you listed
No not at all lol. I’m just trying to play everyone constantly I just figure swapping between them would be better
And you need to play the ft10 server
You’re right he’s finally getting serious now
I think you’re making the lobby mad sweaty oli lol 
You can also do ft5 instead of ft10. Ft10 can be draining. Mentally hard too if you’re down big
You can always do 2 ft5s
I prefer ft5 to ft10 as you know
I’m just making them work as hard as you
Don’t forget about eljay too
Stfu! Your Angel is doing good. Stop selling yourself short. It annoys the hell out of me
Me and eljay contractually can’t play
He needs to be on 2-6 am
I can’t operate on him time lol
She weak sauce atm
@plush delta you think this is cheap
Angel 66c in the corner if you rn side switch you actually don’t get it she stays on corner
However if you jump a they need to block reversed
So basically you get out switched from p1 side to p2 but have to keep blocking 1 or get full comboed
🤣
But I’d get hate for it
But I like hate
It’s a predicament
You’re already hated
If I was good
By who?

You forgot the most important part which is to DP again if the DP > super got blocked 😹😹😹
A lot of characters have these types of setups tho. Kyo and Beni are super obvious but if you ever wondered how daru gets crossup so often that’s how
Me too. He was running away with it and I finally pulled my head out of my ass just ran out of games lol
I have the sensation that I can beat you too smoke, coming for you too
This. Especially if he wins and then asks for feedback. I need the screenshots of that one lol
Oh yeah no doubt. A single FT3 is no measurement of anything
Yeah being able to crossup hop is incredibly oppressive in this game and will guarantee you wins against any intermediate players and below
Hops are the one thing I dislike about KoF as it’s an execution barrier that separates out the haves and have nots
They are very hard to defend against especially if the hops are mixed in with empty hop lows. And if I try to 2A them, I still get hit
How to win in KoF. Step 1: Learn hops. Step 2: pick Kula and Yashiro who has the most oppressive hop offense
Yeah. You and I both need to incorporate holding back and pressing C. I know it’s a huge muscle memory conflict because pressing will get you killed in SF but it forces them to land outside of cl.C range/they can’t autopilot pressure. And if they land outside of that range you can just block low
Again I’m not saying I’m a pro at it but that’s the answer
I tagged daru a fair number of times last night because he just does it and lands right on top of you
Force him to space it and the mix is a little less scary, it’s still scary tho
Tbh I think it’s a cheap tactic and I’ll say it now, it carries the people who have learned how to do it
Cause that’s 80-90% of the offense of a lot of low level champion playersI
It’s basically a skip neutral move
Granted it’s an execution skill that’s not easy. But once you learn to hop and hit confirm your hops into the big combos. That’s all the offense you need
You’re damn right. The hardest of reads there lol. It’s my way of punishing a failed punish lol.
Omf lying! I underestimate him and next thing I know I’m on my anchor
Because I try to hit him out of his hops99%💀
I get smoked
Imagine what it’d be like if 2 out of 3 characters on my team had air normals that were worth a damn
Yo, I've been experimenting in the lab and I've worked out an andy qm that deals upward of 650+ damage for only 3 bars, but its still in the testing phase. Is there a more optimal damage one I need to be doing?
@plush delta any specific advice from the set
Besides not switch I know that’s a bad habit
To expand, you didn’t really learn from switching
Okay actual other things I noted
You seem to be susceptible to shatter strikes which bubbles uses a lot
Perhaps you can learn to use shatterstrike
Also be able to 100% super cancel off the mai fire butt thing
I was actually pretty consistent with it
Don’t know what happened
Maybe abusing the frametrap regressed my small muscle memory lol
Now I’m more used to not following up Ig
An early game you should have won but you dropped the confirm
Also putting mai at point allows you to abuse her frametrap since they can’t GC roll or shatterstrike or even ex dp as much
Yeah
But she’s also the only anchor I truly like
Having those end game situations where ángel just doesn’t kill it’s kinda disheartening
Where I dump 5 bars and they’re left with 10 where mai mai have killed with only 4
Yeah mai is a better anchor and angel is a better point
Agreed
So switching allowed you to win but you didn’t learn the angel vs Ralf matchup which you were losing
Maybe I need to put some mai on angel
@plush delta when Athena/Meit do fireball into 2C/2D, how would one get around it?
?? What do you mean by fireball into 2C/2D? Do you mean the opposite? Otherwise you can just block low if they’re trying to sweep you after you try to block a fireball. 2C isn’t even a low, so you can just block
That's why I said get around
You and Daru have a tendency to loop those two back into themselves
When you guys do that repeatedly on block
Fireball into a move over and over repeatedly
I think it's Athena's 2C i just know it's long as hell
Okay, don’t stand around waiting to block the fireball then. Control space. Be proactive against it
Yeah when I try poking out I get hit, gcing doesn't quite work either
I mean when you are already in that scenario, say I moved into the corner or smth and the opponent is doing that
I mean you can just block it
But any way around it?
I'm asking cuz I can't quite get the replay I'm recording to do it the way you guys do
There’s plenty of way around it, hop, jump, do an invulnerable dp, do that Shermie axle kick, fireball back, etc. depends on what the opponent does
2C Then psycho ball
Just I always seem to get hit with I try doing any of those things
But ig I'll just try it again if I find myself in that situation
Except it totally does
GC roll the 2C and punish the Psycho Ball
Is Joe a zoner or a shoto? I hear he's a zoner cuz his fireball is hella good, but at the same time, I notice other shoto similarities from him.
He's more offense driven because his fireball is really good. But it's not meant to be a zone, more so a pressure tool and you revolve your gameplay around that (whether it's rushdown driven or defensive)
^ even for zoners, in KOF fireballs are a means to an end rather than a primary playstyle
You can throw them all day if you want
But you’re gonna have to hit me with about 20, whereas I will have to be right only once out of those 20.
Zoner with shoto tools
Then idk what the hell I'm doing wrong aside from being too slow
Just labbed and verified
It’s another aspect that makes KOF fast and why it’s good to know your math, cause a lot of punish windows are tight which is why they go unchecked
A good example is Blue Mary’s taser on the EX Slicer
It is punishable, but you got a small window and better be ready otherwise it may as well be safe on block
Diaphone explains it https://youtu.be/BTqFv7j_Npk?t=265
Psycho ball KOFXV tutorial / guide :) Let me know any additional tips down below.
Timestamps:
00:00 Intro
00:34 #1 Overview
03:10 #2 Neutral
10:47 #3 Combos
13:10 #4 Advanced
15:46 Outro
Edited by Caste - https://www.youtube.com/castehappy | Twitter: https://twitter.com/CasteHappy
My goal is to grow a positive community with a focus at impro...
How to do this string and what can be done against it
Also what Athena can do to counter your counter to it
You can for example jump or roll after a blocked 2C
Guard cancel roll, DP the gap
All true, but this is a classic KOF “read VS react” situation
@raven ridge please please please can I have a crumb of knowledge on dealing with Rock
Not playing him, but like are there ever any scenarios where you're like "I can't use Rock for this"
@runic rain you taught Mac right?
Please
For the love of WAH
I need some Anti Rock tips
Bro that man Rock is all purpose lol. What you struggle with against him?
His buttons, it feels
I can never contest him in the air
Even if I'm the aggresor
Like I'll be in the air already and this mf j.b/D (idk the specific button) and knocks me out
For one example
The other is is 5C but that's just hdhsidvei
His 3B hits better than Beni's sometimes
2b*
Like in general, his buttons go crazy
And trying to move around it and shimmy is a problem
But that's cuz my footwork is weak
And he smackeths me
Block. Jump in moderation.
Look at the match, maybe it can give you better insight to my woes
Beni jump D.
One sec
Unless I'm thinking of another match
I can when I have time, but his jB is very good with great priority
I mean he top tier for a reason
So moderation like Daru said or you have an even more cranked button/priority button
Yeah rock plays very solid he benefits incredibly by hopping just play solid defense and you’re defending rock
Iori has OD ass jump B too. Jenet as well.
I was kidding when I said I taught Mac Rock
but Rock is a all rounder and a force to be reckoned with
^ he's pretty honest, Cien. You either respect the rock player or you don't but it works both ways. Reading the opponent and their habits can help with what you wanna do to interrupt a string or prevent them from doing what they want
Rock and Yash calls players out for not having strong neutral, you have to keep on your toes and do your best to win the ground game
^
Any “gimmicks” he has like the running overhead special has a lot of startup and most rock players won’t use it too much and if they do it becomes easy to punish but yeah hits stop his hops and work on your own rock plays kof just play golf kof
His hops are amazing and he has good lows
When did you fight Rock on the stream?
@raven ridge next time we fight, mind putting Rock on point so I can try learning through exp?
He confirms off of everything too
I'm looking for it now
It was me
I can go more in depth when I have a moment. I'll ping you @lament mirage
Yeah like mai but mai has infinitely more gimmicks
Around 12:00
King has good ass air buttons and Shermie too.
cien_tekiou went live on Twitch. Catch up on their The King of Fighters XV VOD now.
I stamped it at the beginning of the rock matches
@torn drift k that was the last one for today
2:15:48
Imma be busy so ping me when yall done
I'll try to read it as soon as I can
Also of I sound upset, that's just game salt
I still had a kick ass time with Cherry and I hope she had a good time as well
Ballin
I was having a good time haha. I'm glad it wasn't a serious set 🤣
Well Beni you missed some punishes, Rock DP you could’ve killed tbh. And you overextending with Beni, he got them stubby ass normals, ofc Rock can run all over you.
My Rock wasn't even good. I was just Rock shit 🤣 as all Rock mains do. Just do shit
Yeah pretty much. And damn I did not expect Shermie just to just die like that. That Rock Far C omg
Exactly
Mind pointing me out these punish opportunities?
You don’t have to respect the repukken blockstring
Noted
Next time you can go to training and practice rolling or DP or whatever for your characters
Roll it right?
Yeah kinda like Terry
Me too. But I do it too so yeah
I gotta stop respecting y’all fr fr
Y'all are just scared of Rock 💀
I like Rock tbh
Mac isn't the best at playing on the ground
Cien you fighting a high tier main character he gonna do what he want
If you win the footsie war you won over Mac
But he’s one of the best hoppers
Start hop checking
Simple
Rock doesn't have IMMEDIATE frame jumps
You can check him safely without getting too much damage
Also mac adapts very well
Yes
To you maybe
Once you beat him air to air he has a very solid ground game
Yeah too you 💀
Idk man I fight everyone and mac is super solid
You can beat Mac on the ground
You really have to slow down and try
@raven ridge yo sweetie
you actually playing neutral now? And you didn't tell me 💀
I wanted to see ya ground game 
Bro @raven ridge got Geese now too I’m tryna see that
Idk about that one
Damn
Geese more fun than Joe
Joe throw 59 hunnid tornado kick somebody full screen no thanks
Geese flip yo ass over Raging Storm
He way better
Yeah too your playstyle @torn drift
No
Mac has issues adapting to me 
You never sit still for one
What do I do that makes y'all say that
From what I’ve seen
Mac Daru bubs top 3
And the difference between us and them is wild
Bruh what am I reading🤣🤣
Dyl how long you played fighting games in general?
Me smoke and trip can take sets off them but they’re still better
Casually since about 7 years ago and competitively since about 2 years ago
Then you have to see it to see what I mean
Check it out next time you see Cherry playing
BRUH
My Dino is cracked
Cherry Dino OD
It was good, but I just didn't understand what was happening
Your Dino is is a punk
So many things at once
I saw that last Rock battle it look like you gave up came Shermie
Get caught by my Shermie mux
I once saw you stand slash like 6 times in a row from full screen
I had to go at the time
@meager portal you shoudl tune in next time the top 3 are playing you can learn a lot
You should play Rock tbh
Ew
He can cancel it and it gains him meter
Everyone here needa play Rock Howard and main him
Wait who's top 3
She’s building meter
Krohnen is top 3
pocket Rock time
Gotcha
Okay so we have pocket Mary, pocket Rock, who else?
Mary?
Pocket clark
I misread that as "pet rock time"😂
Okay you’re spitting
You had a Krohnen
Pocket shoto
I tore that bitch up
I wanna OCV you again with Pink Dino
I will main Robert
So bad
Too bad that's never happening
I’ve never even opened rock up in training mode
It did though 
Proof or it didn't happen
It’s pretty bad
IN THE STREAM
No shit idiot
Idk, sounds like fake news
I'm super bad at the game
me too
I'm terrible
Stop lying
You got to. Rock is amazing
Yeah I’m trash
I lose to everyone.. I'm ass 💀
Same
Mood
You’re really good cb
Same
You just os too much
DARU SHUT THE ACTUAL FUCK UP
Shut up bro 😭😂
Daru be like “okay I won’t go try hard” proceeds to OCV you for the rest of eternity
Nah
Daru what can I do ?
Daru: idk just use light buttons for pressure
Wym
I stopped grinding like that since before new years
Y'all take the game more serious than I do
Damn it’s kinda important tho. You actually do this
I’m just memeing ur advice bro haha
Grind aka trying to improve
It’s just a single player game when we play in this game
Oh I didn't give up during the match that last hit I know Cherry wouldn't drop
I was getting them grabs
Cause you got no friends?
Yes
I'm your friend bud
No that’s not it
You’re my friend too bro
Hey you do them like it's nothing so I don't wanna hear shit from you
Trying to improve one area of my craft, Cherry calls that grinding
I can't remember if I beat you once or not. I also couldn't tell if you were trolling or playing fr.
I'm sorry did we just forgor 2016 Cherry?
Daru my friend also he just a Genius Crackhead at this game
@runic rain Daru doesn’t grind like us nor does he take the game as serious
He’s casual
That’s the scariest part
That or, hear me out, bro it's just lucky
Like he whiffs al the time but always connects
No he has the sauce
Like yall call me good and I still got beats by Cherry twice and two long sets like get ouuuuutta here
Cherry
You PUNK
Bro I play Anime fighters b4 this. And 3D shit
Ion play Street fighter
So we can play this like anime
Or no
@runic rain sometimes you just make wild statements for no reason
you’re not beating the Crackhead level good at the game allegations my friend
The casual or not sweating isn’t the issue
Howl to be fair dude you do this too
You really still talking 
STFU 
Bro has 5 years of sweaty arcane knowledge built into her bones
Personally I always have a fun awesome time playing Cherry
I’ll stop when the os stops
Same
Looks like we got a on going battle baby girl 🥰
I haven't play cherry 😔
I’ve only played Jack like once in this game haha
Me too
But you’re a true random main
I don’t actually
Only once? Really? I thought there were more
My OS, Hottakes, and personality of being a furry and
brony
Nah Leona I ain’t got it
I think maybe twice in this game
She’s fun!
Then we can play a full random set
she’s awesome bro!

It’s not that important w/ her
Her charges are basic
Ash my fav charge character on the game
She not guile
Yeah same
DP
But sometimes she be wilding
How y’all charge move then do a super
Don't tell him
Oh I can’t do that shit 100%
Lab that shit
I’ll tell you

I'll tell you
I be dropping the hell outta that
For leona or ash ?
Cherry if we just tell him the motion he’ll lab it out LOL
Probably won’t tbh
You get used to them
You tell him Dunc, you know Leona better
I don’t think I’ll take them that serous anyways
No he means after a charge move
Could be
yeah and if u wanna do this from moonslash u have to do like 2189 2141236
so it’s like charge down back or down, go to up back SLIDE IT ALL THE WAY BACK DOWNTOWN
I’ve never done that shit tho that’s like an impossible motion for me
I thinl there's an easier way
but the air super is easy you can just do j.c/j.d 5C, 4/6B 214C, 2363214 P, cancel into level 2 right when u hit the ground
Easy combo
Wouldn't (2) 1478 (p/k) 236 (p/k) be easier?
you can also cancel cr.C into 4/6B and do the same sequence
No idea
Someone lab it!!
That's the shortcut I use for Kim super
I’m omw to Austin Texas
Also I've labbed Leona and that's the shortcut I used
@torn drift @runic rain can you confirm?
Yes
We trying to put all this tech here while Daru stated that he doesn't care and won't lab it lol
Yeah dude he tooooooo casual
Imma check it out later thankx guys
As we all should be
Oh, I do it the hard way 💀 a easy method is
I need to see who I like on there lmk when you tryna play that
Cherry so funny haha, she always like LAB IT, then we say something and she like “ahhhh actually a totally easy fun way to do it is _____”
Terry bogard is in the game
Lol, all I'm saying is, you buffer one QCB/F on the way of (4)6 or (2)8 so all there is left is another QCB/F
That's an easy buffer since the beginning of KOF
@rancid marlin for Ash is spirit ball is QCF QCF1 so what you do is QCF/U 3 which his his DP then immediate input QCF1
It's a KOF cheat code
Moves register and all you have to is manipulate and buffer
Same with a charge that's 4(6)
Work sorry
When you do KOF cheat codes
Just input HCF into super
Because the game registers you still input back, as long as forward is your ender it'll register as a charge
Nah I'm just dumn
I do 3 QCF 🤣🤣
It's how I was taught my my teacher so I do everything the hard way 💀 it was on stick so it was easier
Pad is definitely a issue at times but charge is great on pad
The average cheatbox user
You could be a good cheatbox user you know?
How well do you play scales on the guitar?
LOL
Dunc fraud boomer and guitarist
I kinda wish I did now, I be listening to Smashing Pumpkins and be like damn it’d be crazy to shred like this
Just checking if you had the left hand dexterity which would make cheatbox learning a breeze
I have the dexterity for sure
You’re cooking today bro I love to see it
See me in the YouTube comments of my old bands tape!!
Bro a boomer fr
SNK Duncan and Jack friendship chat
Wouldn't #1051573097184108585 be more appropriate,
howl the worst mod bro
Can’t even link the right channel
Bro prolly too distracted playing Persona on mute at work rn
I don’t care
When I say something like this I get called out 
Yeah howl DM me my 1st strike
Ew
That's gross as fuck
I have like 5 strikes
Don't worry
As long as I'm here your safe 
I'm JK, wouldn't care either 
I won't miss this server if I got banned 
Cap
I'm in other servers and I have a local scene lmao
I also have my training "partner and their partner"
They play hitbox
Get out of #1021448500518584341 I have no problem the convo but fucking skedaddle out of here
Kinky
Rock's honest but high/top tier honest because of his buttons + what can combo from them, mostly 5C. Really good light confirms, all that. Likewise, if Rock is optimal with his shit, you're going to get combo'd and put into a corner or SKD state where they can set up some kind of Oki or safe jump scenario (4f reversal)
In the air, the biggest problem is jB because it hits far, horizontal, and has really great priority meaning it'll beat most of the casts air attempts with leniency favouring Rock, and even TRADE on a late jump by Rocky. So you have to respect the options. Cast with cranked buttons that stick out are Yuri/Shermie/Mai/Nessa jCDs. Mai - any air button really. If your anti air options are solid, you can stop Rock's air attempts because jD kiiiind of sucks. It'll lose if you have a great 5d/5c/2c option.
To "beat" Rock, it really is who can out-neutral who on more interactions. 5d is a fantastic anti-hop and an anti-air with appropriate spacing, but it does whiff on crouchers, so pay attention to the whiff n you can get some easy damage in. Reppuken is a "safe" ender but it's unbelievably slow so if you're expecting the reppuken ender, you can 1) SS 2) EX DP 3) roll/GC roll. 214A (light elbow) is also a safe ender only at max range, where I think it's +1 Rocky? For the most part, it can be punishable but the window is tight so use light buttons. @lament mirage
5c is also a terrible anti-hop which I still do to this day, as it whiffs most times. So at hop range, you have a 50/50, favoring the 5c even because Rocky wants to combo, that it's either 5c or 5d, and if it's 5d, they can't combo anyway. So a hop in is a safe gamble.
Some Rock's, mine including (workshop), end a string with DP kick, light or heavy. Try not to crouch block the light because that makes Rocky +2. Heavy flip kick hits high, so you gotta stand up either way, is either 0, +2, or +3 depending on opponent height. The tradeoff/counter to this is that it has a long start up time so you can interrupt this.
That's really it. It's mostly a neutral game with Rock. You just have to out-fundie him
He doesn't really have a crossup game, jB is very inconsistent & a shit cross up
Dream Cancel is your go-to site for frames, move properties, etc.
The King of Fighters XV is the latest installment in the KOF series. Announced at EVO 2019, the game was revealed in January 2021. KOF XV was released worldwide on February 17, 2022. The base roster includes 39 characters with 13 DLCs added over the course of the game's first year:
*Team Garou was released on March 17th, 2022
*Omega Rugal was re...
Thanks for the time
As frustrating as playing against Rock might be, it's really playing the player. Most all rounders are like that. They might seem oppressive but at the end of the day, there's not many gimmicks - if any, and it boils down to what's the string; can i out neutral them.
every character has some kind of special that can be made plus but all rounders can mostly be checked through DC. Obviously having someone in the server who plays those characters also go a long way because of preferable strings n whatnot, which i think I covered most string enders
There's some odd stuff like 6B cancel into cmd throw but even that I struggle on still
Through DC?
dreamcancel lmfao
Oh
on jah i've seen you say DC 😭
@hollow cloak
Ty
@mild parcel any particular reason Rugal doesn’t like corner
The little I’ve seen from him rugal looks like he struggles with keeping corner and struggles even more to escape corner
But i could be wrong
He struggles with corner carry and he has to spend a whole bar to get it. Or make his bnbs weaker.
But once he’s in the corner is he any good
Yes
Because I know you mentioned you prefer it only for mid but even then you shy away from it
So I was just wondering isn’t instant corner worth?
(Side note: I do know the corner reppuken combo)
Depends on the scenario
@torpid quarry learned a dope ass yuri corner combo in like 1-2 weeks of labbing her
You need to do it too
I can’t say for sure
But I have a feeling you be slacking on your lab
I think you read wrong
See Howl

ALL THAT over a typo. Already assuming all that about me!
Ima talk to the head mods

But ain’t no reason a Mai player should be taking matches off you
Oh matchup labbing. That is true.
You were talking main labbing

Eh just labbing in general but yeah, at the same time you have a very solid grasp on your mains bnbs
I love your Leona corner gimmick lol
The corner side switch with air 214c

I labbed Ralf a lot trust me. And he still needs more labbing, because doing
A into
BD is still finnicky for me
Yeah your Ralf has improved a lot
You’re in stick right?
Yup
You can’t just 3a 214bd?
I'm still sorta dookie with him because I'm inconstistant with confirms
Even the heavy ones for some reason.
No you gotta do the half circle starting with 6

You let her get away with anything that’s not a jump in
This is the part where you coach me on the angel matchup 
If you ever need help on what to do how to beat a move just let me know I’ll try helping you to the best of my ability
Tell me all the secrets





