#KOF Coaching
1 messages Ā· Page 2 of 1
yeah i did it like 2 times wth
i was promised a brain dead character
so you have to input (2)9LPHPJ214lphp
its one input
you cant air dash into her dive special
you basically do ex airdash ex dive as 1 single input
and that burns .5 its not counted as 2 exs
@torn drift wanna practice?
always
Mai, Angel, or Kula?
mai angel figuring it out
Kula ain't hard š
i really hate kula and angel at anchor
so while im practicing im picking up a 3rd character
Why Kula?
im using this mai training arc to learn Mai neutral, Angel meter, and a character. This doesnt necessarily mean im dropping kula from the main team
oh is this lab or room match
Lab
pm so we dont clog this or is this what its for
Yes
@plush delta
Sorry about the quality but wonāt command grab into climax kill here?
Ah
Ok
But wouldnāt it be worth spending some meter at least
We have anchor against point character youāre sitting on 3 bars
Gotta be under about 40%ish to be sure
Comeback money
Gotta be a little greedy
Youāre betting a lottt though
Idk maybe Iām a bitch id try to take it one match at a time guarantee yourself the health replenish
You forget Clark is a vortex reset monster
Once the ball gets rolling it's literally a guess
And Roll is never the answer
He had another opportunity to spend more meter and get that kā dash out of here
He died to rock with 4 bars
Crazy
Iām still learning Iām just wondering if you should really hedge your bets for the win or take it one round at a time
I guess itās both character specific and player choice both are different philosophies and thereās probably no good answer
Sure he died on 4 bars but at the same time one guess away from meter dumping rock and taking it to anchor
You definitely want to go into the anchor vs with over 70%
Best case scenario
Survive almost any QM
Minus like
Terry or Krohnen
Or Ash
I'm guessing if any meter dumping is to be had, it'd be on the mid if you're going ROCV
And also depends on the matchup
But at the same time I guess my mental comes from Val
??
Valorant
Are you aware of csgo
Yes
Like that but with character abilities and ultimates added
I've heard
Closer in gameplay to cs with a mix of over watch
I'm asking you to elaborate on what that shapes your mental to be?
Well thereās gameplay situations where sometimes you might want to go light shield instead of heavy shield or decided to save your ultimate for another round to try and be more impactful later on. Of course the downside is youāre risking either losing the match or never having the opportunity to use it at all
Always play to win the round you are currently playing
If you try and assess risk vs reward and be a little more stingy in the moment so you can be frugal later on you might not be given the opportunity to benefit from your resources. Same applies to kof you can save those juicy bars of meter so you can facilitate a ROCV but that very decision might be why you lost the game
Sorry I didnāt mean always Iām saying āalways play to win current roundā is a mentality
See you coulda just said that
My bad lol
Experience. @torn drift
This confused me
Cien's asking how you shape your mental, no? You gave him a few answers and elaborated your xp in situations you make plenty of decisions on the fly
The bigger picture is experience
Ahhhh
Ok
So I have a very small Brian
Brain
I would correct it but it proves my point
Kizzy Kay himself said to me, āIāll give you the gift of 1 of 2 things but choose wisely if you have one you can never have the other, all the matchup knowledge in kof, or mental images of kof girls fan artā
Yāall can figure out what I chose
Actually, that's a bit of a gatekeeping answer.
Me, I just try to make the most out of every interaction. I think I can win every game against anyone around my level. If things don't go my way and I lose, I'm usually able to point out a few things : who the opponents best character is and that I need to kill them ASAP, what are the things I need to look out for that I took the most damage from, and how can I prevent them from doing what they want to do depending on their habits with said character. It's not full proof, but it's constructive. @lament mirage @torn drift
Just the tip
SAJAM - HOW TO RECOGNIZE YOUR OWN IMPROVEMENT
streamed Sep. 8, 2022
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
https://discord.gg/hoopsquad
If you're ever confused by some terminology try looking it up in the FG Glossary:
https://glossary.infil.net/
Clips Channel:
https://www.youtube.com/c/SajamClips
Editing/Thumbnail by Magic Moste:
https...
SAJAM - PRIORITIZING THE MENTAL STACK
streamed Sep. 12, 2019
Keits' tweet on reactions & mental stack: https://twitter.com/TheKeits/status/1171418257154330624?s=20
Follow Sajam on Twitter & Twitch:
https://www.twitter.com/sajam
https://www.twitch.tv/sajam
Editing/Thumbnail by Magic Moste:
https://www.twitter.com/magicmoste
#FGC
@runic rain howās mai coming along
I stoped defaulting to double knees and dives every time Iām in the air
I still do them an unhealthy amount of times but I tried toning it down
Hop CD seems good
Good option
Rather that jump unsafe options
You can use dive kick to escape corner in some situations, but its reward doesnāt really outweigh its risks. Develop good habits now
Forgot abt this channel
Tap āFollowingā up top for your up-to-date coaching notifications
I gotta peep this the āHow to recognize your own improvementā was a very good video
Agreed. The mental is very important.
@raven ridge @mild parcel you guys have any advice from yesterday
Go plus ultra
Good job pressuring after ex boomerang
Mmm don't EX blockstring too often, try to go for a safer ender.
And uuuhhh... don't let me do what I want I guess. Too often were you just playing defensively
Your rock string
Idk when to interrupt
I was actually gonna use that as a learning tool you mind sending me the notation so I can learn how to properly utilize the lab
Yup NP, I can hop on training tonight if you want too
Idk which string you're talking bout ahah
Itās the one where you go whooo and then boom and bow then end it with a whoosh
Sorry late reply, been busy delivering babies n shit
Oh my
No worries do your thing
Give them a copy of kof
Start them off young
Free copy on me, use 2b on @lament mirage
But to be specific I believe itās a low maybe 2b into a punch and overhead kick then I think you make it safe with a low fireball
I can run training with you, cuz the overhead I'm thinking about isn't a true combo.
Whattt
So that might answer your question right there
5b?
Maybe
We would definitely have to run some training
I got grudge matches against dunc and omf idk how long Iāll be on for but if weāre both on I would appreciate it
I believe you do 2b into 5b into a leaping overhead kick as a block string
No Iām tripping
I think it is 2b 2b 5b into that shoulder tackle that pushes you back into fireball
Iām not sure Iām sorry
But I think it is 2b 2b 5b shoulder tackle
And if it lands you go for the lunge punch and if it doesnāt you fireball
Regardless, shoulder tackle DP is... unsafe I believe. You can punish me. Heavy hard edge (216C) is also unsafe and punishable
Light is "safe"ish
Depending on spacing
Mmhm, tbh I don't do it as a blockstring ender though. I usually do reppuken
Which can be SS interrupted or GC cancel early for the full punish
I know you have a block string where you fireball ender
Heavy/high overhead kick is safe but it's also interuptable because it's got a long wind up
So you can definitely do something about it if you're on your toes
You make me want to pick up rock
His lunge punch creates those flame wings and it looks so fucking cool
LOL do it. He's fun. I enjoy him the most
But I have a perfect record so far
No guys
Idk exactly when Iām hoping on but maybe we can catch some games today
I just gotta 3-0 Dunc and OMF
Lemme watch
Iāll ping you when Iām on
I never asked but @lethal shuttle how did I do yesterday?
Despite nary taking a game from ya
You did well. I think your main thing was you were getting impatient too quickly
As always
@torn drift careful w/ those 214BD with Luong. Itās not a fully invulnerable āDP,ā as it is weak to lows. Plus itās very punishable at -25 oB, so throwing it out in neutral, especially against defensive opponents, is very risky, HP and meter wise. That meter bar melts away.
Iām not saying, donāt do them in footsies; do what you wanna do ⦠but weigh the risk/reward
No youāre 100 percent right and youāre not the only one that told me today I felt like I was on autopilot and I gotta get back on the grind
Thank you
Me not punishing it doesnāt help. It only reinforces the bad habit. Iāll try to punish it next time, haha
Other than that, I like the patience, even in our SFV set
But stop backing yourself into the corner though
Yeah thanks I appreciate that, itās a good quick aa if you do it early and in nuetral game is 50 50 but I am definitely not using it as a launcher and more as a dp
I give up too much space
Wong?
How my Laura pressure though?
Youāre making my job easier. Stand firm and slowly move forward. I mean there are many reasons to retreat and create space, but if Iām just walking towards you 3/4 screen away, donāt let my aura push you back haha.
Rara needs work, as youāre new. Use normals to pressure, not specials. SFV isnāt everything is safe KOF
Learn the system mechanics.
We can speak more sf in dm
But I only mentioned it here because itās applicable to your KOF play
It certainly works as an aa. Footiesā¦. You better be a good whiff punisher
Footies
@runic rain based on our matches, what are you impressions of my Yama and Andy thus far? Any glaring weaknesses?
Andy is good, Yama I'm still seeing a small underwhelming amount of neutral familiarity with him
Why did I walk forward
Could have killed
I agree. Yama, Iām still trying to establish his neutral⦠slowly but surely
I have a decent understanding of his neutral on a slow paced level but also pressure wise if ya need tips n ext
Itās his pace Iām trying to mix up. It think itās his defense (well my whole defense) that Iām most concerned about. Iāll work on it
Ok understood!
Hey coach @raven ridge youāve seen my mai at her worse howās sheās looking now
Getting there! I'd like to see you play more aggressive, still a little too laid back/safe. Mai can dump hella damage & has very easy meter dump potential. She has relatively easy combos to dump as well.
Neutral is getting a little better too
I play chicken a lot which Iām not sure if itās a good thing or bad
Defensive approach, nothing wrong with that, but it's Mai. Mai can kill
Iāve been running in after my fans though
I never did that before I would fan fan fan ex fan fan
That you have! Keeps me lookin n on my toes
One thing I miss is 2c into 3d
Yeah this is a big one cuz I think they're special/super cancellable, yeah?
Yeah but I would always go for it
And I think itās hella unsafe
So I got the muscle memory to do cl.b cl.d
So everytime I land the 2c now I donāt have the muscle memory to do her 3d anymore
She gets full combos off 2b 2b, 2b 2a, 2a all jump ins, cl.b cl.d and 2c 3d
Iāve also lacked on my luong
It feels like someone put the cpu to easy difficulty
Hey @runic rain sometimes I see people QM and just use 2ex moves
Why
Wouldnāt it be better just sue QM for discounted supers
HC's are more for gaining the lead, getting the kill, optimal whiff punishing and more
Oh
If I'm close you'll hardly see my Angel do QM on poke, I do poke SS because "I know what my links are on my character" so there's no need to be QM'ing half the like everyone does tbh
Then again everyone is working on their reactions which I understand
Don't be petty Cherry š
Honestly Iām super excited to play Vanessa, Angel and vanessa compliment each other so much
As Iām they appeal to the same demographic lol not the best on a team but Iām team stubs so Iām down with the clowns
I didnāt know she was a charge character that caught me wayyyyyy of guard
Eh she's ok
Not really a charge tbh because you gotta hold 4A for her command
Which does it all for you tbh
Whenever I try it, it seems like I barely have time to get the 30 frames out
Or maybe Iām just starting really late
Soon after you do the final input 6K you gotta hold 4
I gotta get my charge smhovements down pat I want to play chun
Thatās the fun part
Ngl tricky telling me ash might not be for me (which I get where sheās coming from) made me want to play him more
I mean there's no such thing as a character not being for someone
I'm the queen of making bad characters work š±
Well then Iām the jester of making bad characters look bad š„²
You're the reason devs don't patch them to be better š
You play a vital role xad
xD
Ngl I never try to be that guy that plays the bad characters because theyāre bad or not top tier
But you start developing some bottom tier pride honestly
I get a kick every time I beat a kro
Which is exactly one time
But still
Angel's always been bottom 5 so you're good š
Except for 02UM
Vanilla she was ok
02UM she said we a tad mental š±
I already have it on my PS4 š¤£
People play it still too
Got my real team on there š± makes me wanna stay playing 02 sometimes haha
@runic rain you hit that angel reset on me yesterday
Huh?
That angle reset we talked about yesterday
You landed it in match and even did the side switch
Iām so glad I defended against it but you had me sweating
Corner 66c into cl.d side switch
@mild parcel how was it today
We had fun 
Context: I woke up from a nap.
@snow beacon yo what do I need to work on from last nights play
Nun really, Mai has the potential to be oppressive af cuz she has really good buttons. I still wanna see more mileage out of your Mai, but the bombo is there. I'd try experimenting what starters & routes you can utilize to get into the meter dump @torn drift
I'd also rip what Tricky told you, cool it with the ex low grab thing with Angel. It got me plenty of times but once I caught on to how/when you'd use it, I'd get some punishes off it.
Other than that, I liked it š¤š¼š¤
Thank you, yeah angels low dash is her best tool against fire balls and I think Iāll block block block get āfrustratedā Iām not sure if thatās the right word I guess more inpatient and go for the grab
I think her grab, Maiās dive and fan, and luongs ādpā are great parts of their kits and help me deal with certain problem but I over rely on them and then they become the problem
If I just lowgrabed out out of a fireball great it sets up a safe jump, but if I lowgrab every fireball itās no longer useful
@raven ridge know Iām just getting back after a break, but what do u think I should work on?
Whoās your new team?
@raven ridge when I go to evo Iām bringing you in my backpack youāre my good luck charm
Iām still tryna work on it but adding Kā
I notice you mash 2A (crouch punch) a lot after you whiff or after I get a poke/finish a blockstring. Try not to do that cuz you'll get torched. Definitely a time and place to try that, like an opponent whiffs a jump in or you're both scrambling to take a turn.
Other aggressive options you should try to "steal" your turn back would be DP or any invulnerable you got. Or you can just block hahah
I need to go back and keep working on Heidern
Use your guard cancel options too! They're great. gc roll if you're familiar with a moce/blockstring and you wanna punish for a full combo, GC blowback to reset neutral
N just work on your footsies! Stray hits are good hits to build momentum. Kyo has a really good CD/jCD you should take advantage of.
That's gonna come with getting familiar with your team š
Combos are lookin good though, so I'm not concerned about that
It's a good tool because it always her safe jump after if you hop successfully, it's also good on range 2-4
You can't just ex dash
You gotta see the fireball coming. Hence why Mac is tagging you and baiting you out
Once you see a fireball then you react
Yeah I agree, itās one of her best tools I just over rely on it
But I was hopping a and hc with luong against Mac, also not randomly dping
I think itās because I play to impress him
True haha
We all have the ones we really grind and try for!
Mac is Dom and Tricky
Mine aren't in this server š
Thatās the issue though I donāt feel any different playing against you guys I just donāt understand why canāt land a basic hit hc with anyone but max
You hate me. It's ok š¤š„² I'm jk nah
My theory is mac is not as defensive oriented
And based on the characters that he uses, they are more āstraightforwardā and less gimmick reliant so you kinda have more of an idea of what heās gonna do next
yeah I would say this is true
When I first started catching dubs against him I noticed to counter act the mac comeback Iād just start turtling and try and let him over commit
I was scared of the ITS OVER
Owari da
@runic rain sorry to wake you if youāre sleeping but bala goes for unsafe ass options in neutral?
@grizzled heart i can keep "coaching" here if you're still up
What you mean? Angel is a pretty safe character
I haven't seen him due anything really risky @torn drift
I was watching a game from last night and maybe itās because heās soooo safe he played unsafe
Ya know?
Which game
But who's the opponent š¤¦
It was yesterday
Doomed or something I forgot
He would go for 2bs out of unchain and 66c in neutral
Also yeah the opponent probably know how to interrupt Angel and break through pressure because she has little to none if you know how to kill it
So he wasn't playing unsafe, he's opponent knew how to engage and stop Angel pressure..so he started to play more short mix
Also the trade is always good if they can't 2a fast enough
I go for it also but nowadays people just roll back
Alao whats a small poke and no combo y'know. Doom never confirmed his pokes
He also had a great sequence in the corner that I loved he did unchain start I donāt remember exactly which one I think qcb a 2b 4 ab mai woke up poked and he did 66b
@raven ridge was also helping me make real block strings yesterday
I thought I was finally learning them but I learned the if he what is it quick cancel?
Guard cancels
If he guard cancels my angel eats full combo
Guard cancel yeah
Guard cancel rolls forward
What was the block strings š I can tell you if they were real or now
So I thought my normal cl.d 6b qcbc was good enough just as long as I end it with down punch instead of 2b because 2 b punishable as hell but itās the actual combo
But he rolled out of it
So I donāt have a specific string that I did
Angel is quite unsafe from all unchain if they guard cancel, it's why you see me only do 214C too see if you're going to cancel
214C leaves you RIGHT by the opponent and if they cancel forward Angel gets a combo punish
I was just testing it and learning to do quicker moves that I can still react stop if they roll
Like instead of cl.d 6b qcb c if blocked
Iāll do qcb a 2b and 2b seems quick enough to block after a roll
The low long kick right?
There's a issue with that if it's the long kick
Remember what I was doing to you when you were doing 214A Into 2B?
Also inputs donāt switch
So I think I can also 6ab to be safe but idk if he can punish that
Waitttt @runic rain can 66a aa?
Sometimes Iāll qcb a unchain mid into 4ab to bait my opponent and I can land that 66b and if they just hold block 66c
But sometimes they learn to jump at me
Can I just 66a
I had went to bed š
@mild parcel why you never coach me?
Is it because Iām that bad or because you hate me
Must be nice being the favorite š
@grizzled heart I asked bubs to coach me once and he laughed at me for trying to use angels counter
Feelsbadman
Yeah, very hard to get but yes
And bam hcf bd combo?
One thing that impressed me so much about bala is that he really know angel at such a high level
No but about to take my dog to the vet
You have too mam
Man
She's gimmick and mix and only relies on those
Angel is a character if CREATION
Probably one of the only creative characters
in KOF
But he 66a corner comboed into 46 kick and he went straight for 8b instead of 2awhiff 8b
And I think itās because he didnāt get the proper starter and full combo he didnāt need to whiff the 2a and could just go for the 8a
That type of knowledge impressed me
No that's not it
He does that route for specific reasons
You get different mix and Oki depending on what you do
I do it also when I want to change my mix if needed
Oh you see
I love that higher level of knowledge
When I first picked up angel I used to be so impressed by big combos
Doing 66a very early opens you to more mix opportunities because unchain moves can't be duplicated in the same combo
Now I saw a far d be used as a jump in poke and I forgot who it was but on hit they converted to her ex dash for combo
Iām also finally side switching not just in a combo. I was practicing it on Mac last night
I ended up doing it wayyy too much and he started poking them but it became part of my game plan to open people up
Nice!
Whatās the biggest you can get out of a side switch
As in?
As side switch in what way tho
Combo or jump run under side switch
If you have a 1 and half bar you can get 326
But if just a .5 bar you can get around 27%
273
It's a tricky 2b coming combo tho
Oh i mean like just run side switch not combo
I really gotta practice 2a confirms with angel
Yeah but sometimes sheās too far for 5b so I need to learn when and how to use 2a
Understood
For some reason I just saw this. I wish I recorded/streamed the matches. Iāve played a lot of matches since then, so I donāt remember what happened. I just remember Leona having her way, Dino doing his thing, etc. I recall much of it going your way.
Oi oi, he was playing Leona.
Oh so I have to pick up Leona for you to acknowledge me I understand
#LeonaGang
Iām joining
Iām just hear for her (2)8 jiggle
Iām here to take her hand in marriage.
Oof
I would not put on that wedding ring if I were you
Itās okay itās not her earring
Dont you get enough from Mai? 
Enough jiggles?
Is that a thing

Thatās not a thing I refuse to believe propaganda
AND you play the motor-boater
Why am I not surprised you are a furry?
Oh that's hurtful
Why aren't y'all shocked š
Are you secretly SonicFox?
If I was I wouldn't main Angel š¤£
I donāt buy it, SF.. You always say you know everyone.
It's because it's true
You just āmainā Angel here
I told Tripp yesterday š¤£
I have photographic and eidetic memory xD
I'm gonna wash Tripp in MKX and I won't need to lab to remember š
Gonna get this DRUNKEN MASTER
@torn drift I know it's gonna be hard but you gotta do less jumping man. The two things I did was just sit there and wait because you'll get antsy and roll or jump into me but other than that you did good!
Yeah I know I cry because I donāt know what neutral is
@runic rain I might actually pull a valorant till I learn
In valorant on of your biggest mistakes that newbies do is crouch while they Shoot, so you disable their crouch buttons till they learn
I might disable my jump button till I learn
.
Yeah I keep her mid. Honestly she is good any position because her bnb just needs half bar and it does good damage.
*half bar
Does her air super climax cancel?
Her v slash?
Yes
Yes.
Oh damn
You gotta be fast tho
Her cancels are something Iām struggling with
I keep thinking he ground slash super as well
Does it sideswitch inputs for the climax
Yes it does
Yes but like at the end right before the explosion. You dont need to be super fast on the input
Yeah maybe since nobody is available, I should lab Walf

Nah you're good
I like ya bubs but I donāt like when you lie to me
Just say Iām bad at the game already
@urban harbor hit confirms, bnb optimization , and conversations of everything else thatās not just j.c or cl.d you have any other advice I could really use it
@lament mirage I don't know your characters very well, but you should check what special moves are +, -1/2/3 even (like Terry's crack shoot or Joe's tatsu kick). If none of them are, maybe it might not be worth to use your specials as often as you are (like King's tatsu)
N shermies hit grab, idk which one that is but what Oli is saying to not use it as much, probably a good idea
That other command grab though, the other dashing one without the hit, that's a good one to use.
Occasionally
Other than that man I think you're doing a lot better than you think you are
Slow it down, exercise your defensive metered options, SS (use it to your own volition, you like to copy others if they start to use it.)
These are general things I'd try more
I'll do what I can
Besidessss that
@raven ridge so any improvement or what
today? no lmao
you duckin' n playing chicken is a thumbs down in my books
HOWEVER, don't seek my validation
I enjoy playing fast, aggressive
turtling n being particular about the times you attack and press the offense is a valid way to play, and there is probably more people who would agree than disagree
if this is how you're gonna play from now on, or against me, then definitely hone it and become so good that I rq
No I want to be more aggressive and in my matches with cien and cb I started picking up the pace
I came to the conclusion that im dropping combos and not ending with supers
Your terry hits me for 80
Against you specifically unintentionally I started playing scared which is horrible
I need to just get in there and eat those terry combos till I learn
Make every hit count is how i play lol. drops where i'm not taking off 30-40%, i definitely botched it somewhere. Unless it's a super scaled combo like SS or Rock's ex parry
but i'm looking into more bombos
trying to get Terry's double geyser in the corner tbh
Iām not sure if you noticed but Iāve been practicing mai ender into ninja bees itās more universal and does more damage you really shouldnāt go for the fire nado itās too tight of a timing does less damage and harder to climax after
So I was labbing that morning ending combo with heavy flame into ninja bees
And I ended up not ex flaming mid combo ending my combo before I can do it
Oh well Iāll learn
I think Iām just scared of getting hit tbh and I need to lose that fear
Turtling is respectable but thatās not what I want to do
And whether aggressive or defensive if my play style aināt what I want to do thatās an issue
Put Mai at point
helps you get more comfortable playing neutral so when you're at anchor and have hella meter, you'll make that hit count
Mobility is important regardless. Playing keep away, getting in, hit n run, all are valid
I find that if i know the opponent is air tight in their fundies, I play hit n run
We need to scrap more
I want you to bring me out of my shell
My angel is getting mean
But I want to be meaner and not just with angel
Hopefully my fundies is solid enough when I fight you. But Iām learning this secondary team so I can do combos
For sure! I play hit n run with you cuz your fundies with Clark n meiten make me play cautious š
I'll either get steam rolled or poked and die by a thousand cuts
Both of which are not favourable š„²š„²š„²
@plush delta and I are similar in this description haha
Iām more of the latter
Unless Iām on point w/ combos
Except you also have the big anchor tod combos that can kill! Iām trying to be more like you!
I do have that potential if done right haha
@plush delta @raven ridge how can I be better next time
You played the most patient today and looked really good tbh
I think as the sets went on or the closer it was, you'd start rushing again
So I think just the fortitude to resist rushing and being able to make every hit count & sustain that pressure is the next-next step
But in the mean time, really hone in on that patient play. N then once you've got that down pat, you can work on switching from patient to go mode on the fly
@raven ridge I donāt need advice but can you call me cute for the one time
No
@raven ridge any coaching
Yeah stop rolling on wakeup, punk
Ok ok
Jk, you did good today lol
Hear me out
It works when youāre being jumped in on
All the other times I get scared šš
I let out a heavy sigh when you started rolling twice on wakeup lmfao
Me too
Sorry senpai
@plush delta @obtuse dock @runic rain Iām trying to j.c cl.d (4)6 a (4)6 ac 236b6a 214b6c 623c with Vanessa
Any of you guys have any clue how to do it
What part are you having trouble with?
Connecting qcf punch into qcb dash punch
If I cancel right away Iām too early
If I do it after itās too late
It seems like thereās a recovery window if you donāt cancel
Iām not sure if the timing is of on qcf punch after the charge launcher or if itās inbetween the qcf and qcb
Iāve done qcf qcb dp on its own
And Iāve done her launcher into ex
I just canāt put it together
Idk Vanessa, but if no manual timing is needed, use the hold buffer
Doesnāt this make the move come out as quickly as possible?
Yes
That seems to be too quick for the combo
I had a feeling.
Yeah so it seems if I cancel the special into the next special itās too quick. If I donāt cancel it thereās a slight gap that makes the combo drop
Seems like I somehow need to be in that recovery window but idk how to fix my timing
Doesn't the 2146 need to be done with A instead of C?
@torn drift by 2366a do you mean the 41236a?
2366a needs to be in the corner to connect
This is a corner combo
Which one is 2366a again? I don't recall Vanessa having a move like that
Forward dash punch
Itās 236b6a
That sorry
Gotcha
This was basically almost the same combo that I did when I shared my video
Try a 41236AC after you cl.d
Both work
Yeah Iām just having trouble connecting it
Yeah Iām just learning how to do it with less bar as Iām using her at point
1.5 bars for a super ender or just even the .5 for 43 damage is good
Also you canāt do 426C into 623C at the end
Really? It connected when doing it by itself
@plush delta wanna check out my two new matches on twitch?
Had to be cut short for family planning
It has to be 426AC into 623C or 623AC into 426C which you can then cancel to super
Oh ok
This was also posted a month ago I know her combos changed after the patch Iām not sure which patch
Sorry I see that the video cuts the beginning but itās just the j.c into cl.d then immediately goes into (4)6 a
@plush delta
Here this is the full thing
Her combos completely changed after the parch
When was the patch?
May
Also that was qcbB6A
Whatās qcbb 6c?
That back dash
No Iām saying whatās 6c compared to 6a
So itās forward dash upper into back dash upper
Yes, have you tried doing the qcb with D Instead of B?
Thatās the combo or Iām tripping
Not forward dash upper into 426C
For the video looks like it travels further than the light version
It looks like dash c her straight into dp
And Iāve landed that string in the corner while labbing I just canāt seem to connect it after launcher
Yes looks like 6C for the back dash
Yeah and thereās a gap in animations and that looks like her dp
Her c dp specifically since a dp she punches down
Imagine putting notations into combo videos
Yeah that's DP with C
A punches down and negates projectiles and C punches up and reflects
That actually didnāt work for me did it get patched?
It just negated for me
Iām trying it now. I donāt think it connects or if it does, the timing is really tight. I wouldnāt do the backdash and just do 426C into super or 623AC into 426C into super instead
But it was Joes tornados that I know are multi hitting so idk
Dp C reflect but not off a dash
Maybe that could work idk I was just obsessed landing this
It was raw c dp
It just negated the projectile in match against Mac
But it was joes tornados that do multiple hits so idk if thatās why
My characters have good combos that people tell me just ignore š
Iām a walking skill issue
I would ignore it. Not worth the effort
Some projectiles dude, not all
I figured
Pain
I knew this was the probably thing that would happen
Still did not stop me from being upsetti spaghetti

As soon as I did it Iām like oh well figured joe has multiple hits
But still sad
But now I can deal with @lament mirage king š
Yes senpai
You go on the defensive n you're toast
I want to give you the most aggressive nessa on earth so you play with me more
You get upset everytime we play and I feel like I disappointed you
I dropped my waifu for you man
@raven ridge if I stop rolling so much can we play more
I watched the match. You played better than Mac for the most part and only lost because you lose to his anchor terry
Your neutral is better and it helps that both Beni and Shermie have good buttons
Macās biggest advantage is he converts his big combos that deletes your life
You seem to both (a) have a hard time starting combos and (b) dropping combos with both Beni and Shermie
You are fine with king combos
Yep
Perhaps you can pick a character that easily allows you to combo. I recommend terry
And put Beni or Shermie on point
Shermie you can only do her combos if you connect with jump C (but you drop this often) or you somehow land the hitgrab
King, you are good enough to punish with her big combo
Perhaps as Shermie, you need to identify obviously punish situations then do her big combo
Cuz she got the easiest 5d
I do I just never fucking punish any dp
And terry got the easiest 5C
I'm not picking up Terry
Out of pride?
Cuz Mac
You can try him on the side
Itāll help learning the Terry MU
You can also pick up a character that has an easy combo with 2B like Kula or Robert. Beni technically has this
But you never use it
You can 2B 2B k super into bigger combo
Yep
Maybe use that more
Would doing 2B 2B qcf b qcf x2 b/d be easier?
You know why Kula is so good? She can do 2B 2B Ex tatsu and be safe if blocked and land big damage if it hits. Pick up Kula
No
Robert is unsafe if he does the ex tatsu and is blocked. So is Beni if he does the super
Just try out terry on the side
Iāll watch your labbing
Luong has an easy 2B combo as well
But her combos donāt do huge damage. Sheās fun though
Shunei is a relatively safe character if you wanna try him too
Embrace the meta
Embrace meta and dominate everyone here
Daga Kotowaru
I play Kula because sheās cute and has fun combos
Idk if sheās safe or not I have the most unsafe Kula
Just test them out and play around with them. Doesnāt mean you have to main them
My neutral is mid at best lmao, but yes I make every hit count
That's why light confirms into a good EX goes a long way @lament mirage
I'm lucky cuz all three of my characters have an EX route that convert into big damage for, at most, 1 bar
Was this Chanel always here?
N I just take advantage of that. š¤·š½āāļø
Yes
Terry doesnāt have the best buttons but has access to simple powerful combos. Jump D being a crossup and close C being 2 hits are both nice though and helps with making the combos easier to land
Oh. I feel stupid now š
Sometimes they are hidden if you donāt visit them or if theyāre inactive
This one goes inactive and pops off from time to time
5d is a really good button but like all heaviest buttons, it's got its cons. 5c and 2b are decent but I haven't found the right range yet to start swinging it. I usually use it at short hop range
@torn drift I have a bad habit of rolling in, you have the irk or rolling away
I loathe slow play because that's just me n my pride saying "fckin fight me you bitch" lmao
His 2B is okay and can help to land the QM but will lose to opppnents better buttons
Joe's 5c and 2c are pretty sick
They come out fast af and have good range
Hell his 2b and 5a are nasty too
@normal hound we actually have 8 Forums, #snk-fighting-games #1021451554739462258 #1021436653832765441 #1021188052032421959 #1021190333771558962 #1021448500518584341 #KOF Tournaments #SNK news
I gotta use em more
Yeah
Thatās why you donāt play me
You hate how I play š
Basically
LOL
It's fine, it's more so I didn't play you to play chicken
Thatās why I left my waifu so we can play
I was hopping if I played someone more aggressive so you liked me
My new character literally only throws hands
That's what I'm trying to get better at
Why you think I'm using lights so much now?
It's not just to fill space
None of your characters do light confirms to ex for combos though I donāt think. Not obvious ones. Shermie can do light confirms to hit grab
Ralf might have
2B 2B EX raijin
And you were just talking abt King Light confirm yesterday
Thatās right. Work on that
@lament mirage I wonder if the Orochi Shermie can be a good counter against the terry
Who knows
@raven ridge is gonna hate hearing this but your best strategy against terry is to be allergic to him. Limit contacts with him so he canāt hit you with his big combo. Itās why he gets frustrated against howlās Mai. You kinda need to do that by zoning him if you can
Yeah you have to make him over commit
Then catch him off guard with a big combo when he overcommits or forces the issue or tries to do a fireball war
then capitalize on the cracks in his gameplay
Orochi Shermie is great for this because you can force them to overcommit or just stay completely still w/ her HCF kiss fireballs
Donāt play into his game even if itās ālameā
A lot of times players will just commit to a jump in against the close hcf fireball and get hit Iāve seen it a billion times
Itās kind of like your laying traps
and if you let her get going you have to completely stop a lot of the time or youāll get caught
idk if like exclusively orochi shermie is the answer but her gameplan inherently counters mac tbh
itās definitely also a mindset thing I donāt play characters that zone but Iāll just try and turtle or play lame in the final round against mac if heās playing Terry
So yall did not see me fight Airsucks?
You mean airsick?
But yes
Now its time for K' to get his gameplay guide. The protagonist for The King of Fighter's worst story arc (in my humble opinion), but thankfully the main man who came from that plotline is much more interesting than whatever was going on during the NESTS saga.
You can find my guide for KOF here - https://www.youtube.com/watch?v=zrtopcJFTtA
Check...
Found this guide, the guy covers pretty basic and entry level stuff but gives you a general idea of the character
He has a couple of guides that are helpful to newcomers imo
Iāve watched these
For K I can give a little advice
Still in the process of learning Iori actually though believe it or not
Similar to Kula you can get easy EX ein trigger combo from any light attack
Try to get used to following up ein trigger second shell with minute spike.
You dont have to EX the ein trigger in neutral when trying the punish the jump, really can save that half a bar for the minute spike then do Heavy DP but it will be in the opposite direction since it switches sides
People will try to roll so much when you are trying to ein, so be wary of the rolls, stay alert use neutral jump when needed
oh yeah I know that combo
Tbh when I play him I just dont want the opponent to get behind me
He has so many combo specifics i be forgetting stuff mid match
I try to treat him like a wall. The light confirms so important really I have to get better myself at cashing in more
Just choose the easiest ones for you to do at the time like you have for Kyo and get used to using those. It can be overwhelming cause he has so many options. If you noticed I didn't go for the quick minute spike combos much, I can hit them but sometimes I don't want to risk dropping. I have easier alternatives I can use. Really just practice is all
There are often new K combos I may see I will consider them depending on the practicality and the damage really
Yeah I lab all this stuff just have trouble doing it in match for some reason
Tbh I say just go for it when you're playing with us at least. I've been trying out certain combos too when I've been playing with you all so best place to do it is when sparring. Gives an opportunity also to form a habit up cleaning up inputs. This game seems to give DP when you hold forward after doing 236 motion
For sure
I was labbing this and I got it just fine
Try 214D6C instead of 214B6C
That might be the secret sauce Iāll try it
Like I suggested here mf š¤
ććććØć
Donāt pin this on me
How do you expect me to listen to you when I get lost in your big beautiful brown eyes
Damn how do you know I have Brown eyes
āŗļø
@obtuse dock do you have to time it at all
Yāall making me turn my ps5 on
Are you sure of this? Can you post a video? I looked up dreamcancel and I think you have to cancel to weave to dash back to straight punch.
Itās this 3rd combo
It wasn't a Tight timing
I tried it got it
Just not the dp at the end
Iāll lab it maƱana
Thatās Mexican for tomorrow
I learned it from Diego
I got it after howlās tip without the dp
@plush delta
For the dp you will have to cancel the straight punch into weave and then DP
Wtf
Whatās the input
@obtuse dock you mind connotating the full combo
Plz

That makes sense now. Itās a super hard combo.
J.c cl.d (4)6 a (4)6 ac 236b6a 214d6c 214a 623c
Youāre the best
Not really thatās @mild parcel
But youāre up there
I'll take what I can š¤š¤
Aight wife is giving me the look, I'll go to bed before I get howl'd
How dare you use Whip as your dummy!
Redo it and use Kula. Nao!
It was random š¦ I should have used yashiro or Kula since they annoy me the most
Yash is up there for me, too.
Yeah theyāre privileged
But all good. Nothing better to bring people together than a common enemy lol.
Good thing no one here mains yashiro or gato
Or even Jenet
I tested out Vanessa and terry and theyāre not for me
Shunei is still in
Also had good results with Ramon the last 2 nights (Iāll main him when he gets buffed)
Who should I learn next.
Yuri or one of the metas (krohnen? Jenet? Rock?)
None of them
Daru not wanting to share yuri 
Iām thinking learning Isla or Dolores as well
Donāt use howl as a verb wth lol
Ramón is crazy fun to use
But it works dude


How dare you
How dare YOU
Iām gonna main him when they buff his normals
My grappler ranking in terms of my enjoyment of using them: Clark > Ramon > o yashiro > Shermie > dinosaur (havenāt learned) but I enjoy all of them
Imagine if they add Daimon to the roster, you'll like him a lot
I always enjoyed Daimon more than Clark
Shermie so low
Youāre just full of bad takes arenāt you
Yeah, bad luck I guess š
Itās ok youāre a Vanessa player
Weāre all down bad one way or the other
Still higher than a lot of others non grapplers
@plush delta what characters have you yet to try?
Heās tested them all for the damage form
But angel
I know yāall have t touched angel because she might not be for you but Iāll never stop recommending her lol
Characters I havenāt learned: isla, Dolores, yuri, Kā, whip, krohnen, Angel, Mai, Mary, Leona, Elisabeth, Antonov, dinosaur, kyo, iori, Chizuru, Chris, Rock, Jenet, Geese, billy, yamazaki, rugal, nako
Some of these I have tried briefly but didnāt get down to really learning
Or actually using them in matches
Yeah sheās one of the ones I tried briefly and didnāt like
Actually kinda you like ya gals wholesome, only thing wholesome about her is her commitment to the ceremony of marriage
I could try putting more time into her
Didn't you main Kyo?
I donāt think so. Unless he said so before Iāve never seen him play kyo
Nope. Never.
Oh ok, it was someone else then
Rekkas give me trouble so I never play rekka characters
Thatās Dunc, Boku, and Rait I believe
I tried Kyo but didn't clicked with me
Angel doesnāt have rekkas š
I can unga with kyo
I don't know what it takes for a character to click with me but I just tried them and if they feel right let's go
I think if you actually say kyo 3 times in the mirror with the lights off Dunc shows up
@plush delta Vanessa is the only character that I forced my way to use her
I can play all of these on a basic level, itās just the ones that I havenāt tried to learn the combos and neutral and test them in matches
I hate charge characters but I like Vanessa a lot (any character that boxes really) so I commit myself to use her
For a character to click with me they need to have 2 things 
My Vanessa experiment is over actually. She doesnāt fit me and Iām not interested in learning her harder stuff
I feel you, same thing happened with angel, I really like the way she plays, like just looking at it, but I don't feel like learning her

Yeah. Combos need to be fun and i would need to feel comfortable with their neutral
I actually really like your approach, Vanessa is one of the harder characters and you still tried her. Gave her a fair shot before giving up on her
Look at it this way, if I don't learn angel then I won't kick your ass with you main
She does that for me dude
You genuinely think thatās something I wouldnāt enjoy
||she hot af||
True
Vanessa has a fantastic visual design. Her older sprites even more
Youāre telling an Angel, Juri, I-No player youāre gonna stop them with their waifu, ooooooh nooooooo the agony
Her sprite work is beautiful
I hate her sandals
Her top half of the player model screams mommy her bottom half screams mother
Yeah I see it
Her sandals sucks man
The last color tried to mimic her old design, with the green pants....but the sandals
2002 Vanessa is the best
Btw @torn drift you and I are the nessa gang now since Oli dropped her, I forgot to tell you that try to make an habit to do weaver (214a/c) after everything (except low punch and kick) since it cancels animations aaaand if you hold it it gives her upper body invulnerability
ććććØć
Also it throws people off if you move a lot with (214/236 b/d) lol
Her dashes
Yep
Wish oli would join us but heās too busy enjoying his characters and having fun
Idk what thatās like
Real af Cien
Funny because I tried out Isla a while ago just another unique character but donāt think Iād like to play her. Wouldnāt mind learning how to fight these kind of characters in all seriousness.
What donāt you like about her? @torpid quarry mains her and makes her look fun. Have you fought Trippās Isla?
Have not faced him yet. But just not that interested in her, she looks fun though
I decided Iām gonna try Isla
Is Isla the only character that can do 5A into command normal as part of her light starter?
Also I think krohnen is the only character that can cancel command normal from his sweep with 2C 3D? Which you can cancel to his ex dp for huge combo damage
I know rock can do this as well may be a few more
That provides a huge advantage and makes light starters way easier. Iām just learning this is a thing right now, 9 months after Iāve started playing
Better late than never
Iām gonna look more into this
@runic rain need your knowledge on this
Andy
I just donāt because i is scrubs
No the entire cast can
It's just either or not it will CONNECT
Also is their far 5A special cancellable
Iām sure he meant this
Ah if that's so then yes, Isla 5a does connect
Angel, Isla, Rugal, Yuri, Andy BITCH ASS, there's more
Andy loves your equestrian ass, too

