#KOF Tech

1 messages Ā· Page 2 of 1

proper thunder
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exactly

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you can 46b 6 b ex run in

safe apex
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LOL

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Yep.

proper thunder
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her qcb c or a into 6b hits less than 46 b

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lol

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there you gooo

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after 66c in corner

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cl.d

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it resets

safe apex
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You added some extra hits

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I'm missing some attacks in mine

proper thunder
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ok so 6a ender is aslo good for hkd in corner

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but yeah

safe apex
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What about keeping them in corner

proper thunder
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6a

safe apex
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Not bad

proper thunder
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damage trade off but yea

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i think after upercut you can do 46k 8b 6a

safe apex
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Yeah

proper thunder
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the timing is harder

safe apex
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thats what I was doing

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I didn't know what the difference was

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Which starter

proper thunder
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thats grab 46D 2D 66a

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only inm corner

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hkd mid screen

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yeah doesnt work after main bnb

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oooh

safe apex
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What's the difference in this

proper thunder
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you alrwady know her j.c is busted right

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yuo can also

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j.a j.2b

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double ober head

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ex dash grab

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safe jump

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there we go

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2a 6b combos

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6b 2a doesnt

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side switch doesnt side switch in corner

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lets go

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youre got the hang of her

safe apex
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Yeah I know the enders and starters

proper thunder
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ugh

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i suck with that light lol

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also

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3d

safe apex
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j.b crossup?

proper thunder
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starter

safe apex
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or any other buttons

proper thunder
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no i dont think so

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only j.c for her

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oh hol up block

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sets up safe jump

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lol dont do that but you get it

safe apex
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Yeah what about the projectile dodge I was doing it earlier against Heidern and stuff

proper thunder
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yup

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214c or 46k 6b

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works on almost all projectiles

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even heids

safe apex
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Yeah makes sense

proper thunder
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you can also spot dash

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its just ab

safe apex
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What did you do

proper thunder
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fireball dodge

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into 236 c

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she cant be hit on that spin

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im not sure when invul starts and end though so be careful

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yeah lol

safe apex
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Nice. She's not that bad really

proper thunder
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use that dodge it can mess them up

safe apex
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Someone who knows the character well enough can do some serious stuff

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Obviously you have more work cut out for you than some others

proper thunder
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also people will learn to poke your back dash just fuck em up

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yeah i agree

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5c is her best poke

safe apex
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Far C should be cancellable with specials

proper thunder
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yeah sadly only QM

safe apex
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Angel buff request

proper thunder
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5b and 5d are her "best" aas

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and theyre not great

safe apex
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2C aint it lol

proper thunder
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lol

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its pretty bad

safe apex
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The trades I mean

proper thunder
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yeah but slow

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it does get her going though

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j.a is also really good a2a

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oh her trex far a

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😭

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i think all it does is either qm or auto combo

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3d is an overhead starter 3b is a low starter

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46 is mid

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and 214 is also mid

safe apex
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She's a 3D fighter character

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In KOF

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With less moves

proper thunder
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so use them all to open them up

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oh]

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214ac

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do you have gaurd gauge fixed?

safe apex
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Lol I forgot about that

proper thunder
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yeah

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its not amazing

safe apex
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Use that one on the respecters. The blockers

proper thunder
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but an option

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2b aftelol

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i cant even

safe apex
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I seen cherry do some shit like that

proper thunder
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8a

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fuck

safe apex
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Yeah this seems a bit more advanced

proper thunder
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thats ok

safe apex
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Is it even more damage or is it just to flex

proper thunder
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take your time

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not more but also not a flex

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it leads you to different positions

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side switches

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hkd

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safe jumps

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etc

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8b 66a

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lol

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yeah its tricky

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lets fucking go

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yeah so

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cl.d 6b is your main combo starter

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right after on block you can mix your opponent

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2a

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low

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6b high

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yeah you can side switch as well

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go crazy

safe apex
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Yeah a tryhard for this character smh would be hell

proper thunder
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6b 236c is like you nromal ender for low light confirms and unchain shenanigans like that

safe apex
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Just do shit

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No climax cancel on that one huh

proper thunder
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no

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sadly

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oooh wait

safe apex
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They need to add that too

proper thunder
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if youre fast enough

safe apex
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She literally jump on you

proper thunder
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66c corner can cancel

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and keep corner

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lol

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it is wonky

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hop

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oof

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late

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lol

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if not point blank and they hop forward

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it can aa

safe apex
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Nice

proper thunder
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but dont do that lol

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waste of meter

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oof

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it can be supered as well lol

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anyways drop city but yea

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cl.d 6b combo

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into 46k 6b ex side switch 8b

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66c can super end

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yeah

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like that

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so can 2a

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sory uc 2a

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sorry

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so 2b 2a 46b 2a super cancel

safe apex
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The slow starts overhead and low

proper thunder
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but thats just to close out

safe apex
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You dont use them

proper thunder
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yea

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im leaving them behind

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i should use them

safe apex
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I think this character is very committal

proper thunder
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yeah 100 percent

safe apex
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I've confirmed a few things I wanted to see

proper thunder
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hopefully i helped

safe apex
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I can pick her sometimes really just cause

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She's fun

proper thunder
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yeah but to take her seriously

safe apex
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The Mai combo I wanted you to see how much damage this woman does

proper thunder
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you need to love her as a character

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if not

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she might not be worth

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but for fun always

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thats toxic

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im stealing

safe apex
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That did 803 wtf

proper thunder
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2c 3d 214c lvl 1 into lvl 2 fire nado

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mai is so fun

safe apex
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Air grab I forget

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Athena too

proper thunder
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you can honestly not go for it

safe apex
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Its a flex

proper thunder
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you cant land it outside of corner i think

proper thunder
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but you can end with 236d

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yeah that (2)9 wal grab pressure is insane

safe apex
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I seen a dude knockdown and slide down the wall it was OD

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Something idk

proper thunder
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yeah i think i know what youre talking about

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mai is sacry af

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even with no pants lol

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dont double ex into meter dump

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scales too hard

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youre better off

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2c 3d 214c lvl2 lvl3

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she gets around 803 as well there

safe apex
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Literal special after normal seems to do the most damage

proper thunder
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geese is mad swaggy

safe apex
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That shit is 773

proper thunder
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that was around 750 as well

safe apex
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I used 4 bar

proper thunder
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oooh

safe apex
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After command normal

proper thunder
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mb

safe apex
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otg grab is ridiculous

proper thunder
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i love otg moves

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yeah that was like 60

safe apex
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60 more or less?

proper thunder
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610

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for angel 4 bar

safe apex
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Lol I don't expect her to hit as hard as Geese

proper thunder
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she kinda sucks with meter tbh

safe apex
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Good

proper thunder
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cl.d nets her 44 percent with .5

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and she builds it back

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in that same combo

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so meter dumping with her kinda pointless

safe apex
proper thunder
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44 percent off .5 and you build 0r 610 off 4 bars

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if it grants kill sure but shes also usually a batterey so unlesss you kill save the meter for mid

safe apex
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You should kill then

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I'm a point player

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If we party match

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I'll build all the meter

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That's just me

proper thunder
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point my favorite spot

safe apex
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Dont look like this move special cancellable

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Well supers I mean

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nvm

proper thunder
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the way i normally play angel is meter build and .5 combos if she wins point she can spend all the meter she wants round 2

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may also not be the best route but i figure the meter will come back

safe apex
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I never really keep track tbh lol

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I play K and Kyo they build meter like a mf

proper thunder
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rait just empty the bar style

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theyre self sufficient tbh but not batteries

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they dont care

safe apex
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My point I don't really use until I need to kill or get second maybe

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Maybe half a bar for a combo or whatever I can usually get it back

proper thunder
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plus

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1 bar per death

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you have leeway

safe apex
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So you keep track of all that

proper thunder
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yeah i try to

safe apex
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You have to

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You have Angel though

proper thunder
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especially when fighting kro or terry anchor

safe apex
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She gives you all you need

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Not sure how they even calculate how much they give you

proper thunder
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mai with 1.2 bars vs 4-5 bars terry or kro is a scary situation

safe apex
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Lol don't be there

proper thunder
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probably by how close their bottoms resemble pants lol

safe apex
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I'm not going out tht bad

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Sometimes I be having too much meter but I don't QM

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Which I should

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Literal anchor battles we be stocked up

proper thunder
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ugh i dont have qms either

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but thats because i lab angel 90 percent of the time

safe apex
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I can but I just don't think to use it appropriately

proper thunder
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she has qms but with angel theyre never worth

safe apex
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And I definitely understand

proper thunder
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i actually attenmpted qm in match agasint trip like a week ago lol

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that was my first

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i can leave you to your labbing activities lol

safe apex
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That was enough

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Sufficient I shall say.

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You pass.

proper thunder
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alright man hope it helped

proper thunder
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was it just a angel test? see if i was actually bout it MayNervous

safe apex
proper thunder
safe apex
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Lying like a mf

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I played her when I first got the game

proper thunder
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kula is my 5th best one and then id say leona but bubs is a better leona and smoke a better kula

safe apex
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Nessa too

proper thunder
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ok nessa just take all of angels drawbacks

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and none of her upsides

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thats nessa SOLKEKW

safe apex
safe apex
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Unfortunately

proper thunder
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kula 2b the best lol

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all good

safe apex
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I just want to have Kula and K on the same team is all sometime s

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Like Iori K

proper thunder
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character specialist ass character but unlike chiz,angel, ash she atm isnt worth it

proper thunder
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angel you know what she can do, ash tods, chiz is top tier for a reason

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bro i want to learn her so bad

safe apex
proper thunder
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shes classy, strong meta wise, and more complicated than the regular cast

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shes perfect

finite coral
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@proper thunder I got new pressure for you my son BridgetSmug

finite coral
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I'll show

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I hate typing shit

proper thunder
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I would tell you I’m a visual learner but I never learn

finite coral
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Well watching is better than a shitload of numbers and letters lol

finite coral
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Wait hoe

proper thunder
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Hoes getting cold

finite coral
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@proper thunder So the basic concept is when doing 46k instead of doing 6k after 2P just do 2P, 8k into grab the 8K is safe and it's HC if you're fast enough. I can't believe I haven't showed you it months ago..... I'll post a video soon. So when blocking instead of doing the unsafe OH you can change it with 8K into basically any form of pressure you want. It's a small reset if they get tagged by the 8K it's pretty advanced if you want to keep things difficult instead of doing her basic 50/50's you can 8K into run command, 8K into invul spin, 8K into 66k, even loop 2P, 8K, 2P, 8K

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It's very execution heavy and if you drop the block link can be punished if your not smart in your Unchain style

sage pulsar
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I labbed out the damage output for my main team based on the bars of meter that they use.

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Clark
(0 bar - 300)
(1/2 bar - 389)
(1 bar - 463)
(2 bars - 496)
(3 bars - 560/654 QM)
(4 bars - 714/714 QM)
(5 bars - 767)

Athena
(0 bar - 260)
(1/2 bar - 324 corner)
(1 bar - 382/512 corner)
(2 bars - 494/ 602 corner)
(3 bars - 558/677 corner/ 640 QM)
(4 bars - 671/ 767 corner/730 QM)
(5 bars - 783/810 corner)

Meitenkun
(0 bar - 275/299 corner)
(1/2 bar - 261/385 corner)
(1 bar - 411/507 corner)
(2 bars - 535/615 corner)
(3 bars - 651/672 corner/723 QM)
(4 bars - 742/766 corner/806 QM)
(5 bars - 866/848 corner)

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This feels like a useful exercise to figure out which combo routes and how many meters to prioritize for optimal damage. As well as figure out where they best fit position-wise

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@proper thunder I would love to see you do this process for you team and do a comparison for Luong vs Vanessa vs Leona as well

finite coral
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@sage pulsar you make me wanna do this with Angel but I won't be able to finish šŸ˜‚ are these basic combo's or advanced?

proper thunder
proper thunder
sage pulsar
hollow mason
sage pulsar
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Clark damage is good for low meter usage but terrible at higher ones. Athena damage is bad unless it’s the corner ones

proper thunder
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Angel meterless is 360

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Mid screen

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424 corner

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I’ll make it more detailed later I gtg

sage pulsar
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I might do this for other characters as well. It’s such a fun exercise

proper thunder
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But Jenny really competes with Ɣngel damage

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That’s kinda crazy

hollow mason
sage pulsar
hollow mason
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Will do! We’re going to the Rose Bowl tmw and prob do a bunch of couch co-op gaming after we hit some touristy stuff. I know that route for Shun because he usually has access to meter and Liz too but with her its basically do I level 1 or 2? Will be a good exercise tho 🤘

astral basalt
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Like I wish it’d let us use all three characters

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Like how dbfz does

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Just press and hold two button to get the other character

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Swap them in as if you were restarting

sage pulsar
astral basalt
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It’d be a good QOL change

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Ez one too

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Select three ppl for each side boom

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6 way labbing like dbfz

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Also strive and other anime fighters have this and it’s basically you can set the ai to repeat a move over and over again through the menu like qcf B or a dp to lab multiple options from many situations without the hassle of recording then repeat then replay

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Etc

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Makes practice mode way more easier and accessible especially to newer players

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And less ugly because it just seems outdated THE TIME IS NOW GRANDPA

proper thunder
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Not saying it’s a bad idea

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But that would turn kof into a tag fighte r

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Which for the majority of its life span it wasnt

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Would it be cool? Hell yeah but it wouldn’t be kof

astral basalt
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Lmao I’m not saying make it a tag fighter I’m saying why can’t we just switch to our third member as it would when we would play a real match except without the cutscene

proper thunder
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Oh miss read you completely

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Like in between rounds hold rt or whatver r2

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And get you anchor next instead of mid

astral basalt
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Yeah let’s say like hold L1 then the reset button get your mid etc I mean they did it with the switching sides last patch

proper thunder
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And you fucking meant training mode too

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Howl can’t read

astral basalt
proper thunder
foggy mango
pastel isle
sage pulsar
finite coral
proper thunder
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Noooo

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I was struggling with it in the lab today

finite coral
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It's her max damage meter less

proper thunder
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It’s 2b sides switch 8b 66a right?

finite coral
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Yes but but this is different. Do 8A 41236~8K into 66a

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Sorry 66C

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The one you're talking about is a setup based combo it does basic reg damage but you get a real HKD with only .5 bar spent

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It's why I do it so much. I hate pushing my opponent away

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We talked about this months ago. Adjusting combos to your opponents and characters

proper thunder
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Yeah do you have the notations for that one I was struggling!

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The side switch side switch side switch end with 6a hkd

finite coral
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I will shoot in an hour or so

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Gotta feed dogs

proper thunder
finite coral
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Most definitely hun

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Also I know I troll a lot but whenever you want me to be not so trolly and actually help/be a teacher just say so šŸ˜‚šŸ˜‚

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Y'all mf's never say anything so I'm a goofy fucker 24/7šŸ˜‚

proper thunder
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It’s all good I appreciate it

finite coral
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I'm skipping the close hit bullshit. Unchain start 214A 2b command dash 8k 66a minor delay 46k 6k ex command dash 8a command dash (ender 6a)

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@proper thunder

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I wasn't gonna type fucking 41236 šŸ˜‚

astral basalt
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Ew

proper thunder
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46d comes out slower

finite coral
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Yeah you can. It's just that the 46k (6k) can whiff sometimes

proper thunder
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Wait it’s 46k 6k ex dash or just 46k ex dash

finite coral
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Also this doesn't work on smaller characters like Athena, Chris, and such

proper thunder
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Of course not

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Darn those characters

finite coral
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Sorry lmao

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6k

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Thought I put that down oops

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Yeah so for them I do a different but more fun combo route haha

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I just like doing 4 routes in one match šŸ˜‚

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The other route is just flex and angel tech god show off. She has a more simple same damage one

proper thunder
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I don’t care much to flex angel lol but being able to set up whatever I want is very appealing

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Sometimes you get 44 damage and you just gotta work for that seconds combo

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But you learn how to set your position via hard knockdown safe jump situations and you’re golden

finite coral
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Yeah exactly hence why I said a months ago to understand the Angel oki and learn to give up damage for setups because she needs it

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That being said I know another CHEEKY SETUP midscreen

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Midscreen set play is super important for her

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Not many Angels do it which makes sense they go for the wall carry

proper thunder
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This all just took time to understand

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Sometimes you can tell someone the right thing and it won’t apply to them because they need to understand it

finite coral
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Life lesson right there šŸ˜‚ can't lead a stubborn mule to water if he isn't thirsty

proper thunder
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And boy am I thirsty now

finite coral
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You wanna do a 3v3 or 1v1 when we play? šŸ¤”

proper thunder
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Whatever you want! I’m down for both. Nessa and Ɓngel need remodeling my mai is solid for now

finite coral
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Ok so 3v3 it is angel vs Nessa vs our own anchors 🄰

hollow mason
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Corner Guard Break Max Mode Tech

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Pretty sure it’s universal as long as your character can level 1 > 2 > climax

pastel isle
hollow mason
pastel isle
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Can shun pressure enough to guard break?

proper thunder
#

Cried in no advanced cancels

hollow mason
foggy mango
hollow mason
foggy mango
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Anybody know of any good hop tricks to try and be consistent

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[Pad player]

finite coral
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There the tap we're you just quickly tap 789. There is the glide you hold and or press 6/4then immediately glide your fingers to 7/9 off of your controller. āž”ļøā†—ļø

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The other glide is a charge mimick, 2369

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Aka ā¬‡ļøā†˜ļøāž”ļøā†—ļø

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@foggy mango

foggy mango
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Ohhhh thanks for these!!!

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Both of the glides seem pretty easy gonna have to practice them big time

hollow mason
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I don’t know if everyone else already knew this but apparently most of the cast have nearly universal data for blockstun off their normals. Scroll down to the bottom of the page for the chart

hollow mason
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Beating empty jump invincible DP tech

sage pulsar
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Lol eljay kinda correct. Blocking leads to easier full punish

main wagon
sage pulsar
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Plus with that tech, you’ll get punished if they empty hop low

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I didn’t even know that empty hop dp is a thing just because it’s so risky

proper thunder
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@hollow mason just hates not having his turn lol

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Jk cool tech smoke but I agree

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Especially since Ɓngel has no tools

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I just wait to punish with cl.d

hollow mason
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Sorry I didn’t type out a paragraph detailing everything it covers

proper thunder
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Wouldn’t a hop attack like hop d beat it

main wagon
hollow mason
#

I’m holding back

proper thunder
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Oh gotcha

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Wait hol up

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How does it block if you press though

hollow mason
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Bro if you had watched that video you’d understand

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This is old old old KOF tech

sage pulsar
hollow mason
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Ok what should it be titled? I’ll change it

proper thunder
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You also need to get a hard read on that idk if you can see the empty hop dp coming

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Why not just block

sage pulsar
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If it really does OS against all hop options

hollow mason
hollow mason
main wagon
proper thunder
#

I think it wins with throw

hollow mason
proper thunder
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Oh

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Idk bro cool tech

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You’re more knowledgeable

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I j.c regardless

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None of my homies know how to hop

hollow mason
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I didn’t invent this, thank Dandy J. This is just a mod on it

sage pulsar
#

No one in this server hops besides Daru and bubbles

proper thunder
proper thunder
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@stiff veldt

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You full jump with Rugal almost exclusively your Leona and Kro are great at hops though

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@sage pulsar all tech even stuff like this os I take to heart and try to learn

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And I’ve been hopping more in my matches even if super inconsistent

sage pulsar
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I believe it

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Trip hops too with Mary

proper thunder
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Yup

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I’ve told him too though

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Sometimes he’ll hop hit

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Then rehop

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Then rehop

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Trip is overall lacking in conversions even though he’s great at landing the opening hit

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Which I would argue is the harder part lol

sage pulsar
#

Him hopping with Mary is part of the reason why his Mary is really strong

proper thunder
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Like hop b if hits combos

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But he rehops and gives up the conversion

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At least with me

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Maybe he just trolls me

sage pulsar
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Just needs practice and muscle memory. Confirming off hops is not the easiest

proper thunder
#

Could be that too

sage pulsar
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Compared to jump ins

proper thunder
#

But yeah trip is one of our strongest hopper

hollow mason
hollow mason
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Also just blocking allows them to freely continue pressure

proper thunder
#

Also @sage pulsar my reference for hop conversions suck because I only really hop with mai and she can just bd target lol

stiff veldt
proper thunder
#

Super easy

proper thunder
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Block string

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Re jump

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With Rugal

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Might be a mu thing

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That’s what I noticed

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I’ll record next time

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Your Leona and kro can hop really well

stiff veldt
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Probably because I ALWAYS short hop/short hop into low on oki

proper thunder
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So I don’t think it’s a matter of skill

hollow mason
proper thunder
#

Thanks smoke

hollow mason
#

Blow people || me || up

proper thunder
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Just from what I remember your Rugal jumps more than hops and I rarely see him hop

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You also jump in patterns of 2

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You jump if blocked re jump or block string

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Then jump again

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After those 2 jump ins you take a breather and zone or wait for a punish

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This is consistent everytime we play and might not be the case against everyone

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I’m talking about your patterns with Rugal only here

stiff veldt
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Is this what you mean?

stiff veldt
proper thunder
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Yeah for the most part but the arcs look identical with your hops being rarer

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Or maybe I just misread the situation could be the case

stiff veldt
#

There's also super hops

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Which I also do on round starts.

proper thunder
#

Irregardless your Rugal full jumps way more than kro or nona

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That might simply be because of his tool kit I’m not sure

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You lucky I don’t keep a dp on me

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Or else

stiff veldt
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His jump isnt as good as theirs

proper thunder
#

You also only full jump with chun

stiff veldt
#

Wait a minute

proper thunder
#

Nah but next time we play I’ll send you the recording

#

We can analyze each other

stiff veldt
#

YOU ONLY FULL JUMP

proper thunder
proper thunder
#

I hyper jump too!

#

I can’t hop for shit

stiff veldt
#

Howl you're projeting, because you havemt learned to hop

proper thunder
#

Hyper jump helps Ɣngel j.c nagaEvilAni

proper thunder
#

||I also wouldn’t be able to do chun bnb||

stiff veldt
proper thunder
#

No

#

We’re gonna look through it together!

#

So we can both improve

stiff veldt
#

BUT I mean I think I've schmixed too many peeps with rugal empty hop low to be told I only full jump

#

Like come œn

proper thunder
#

No

#

No

stiff veldt
#

He has no mixups. I have to hop.

proper thunder
#

No

#

Stop it

#

You don’t empty hop that much with me

#

And we rarely play

stiff veldt
#

Yes with you.

proper thunder
#

I can only speak about my experiences

#

I know you’re really good with hops

#

I see it

stiff veldt
#

Fair enough

proper thunder
#

However your Rugal kinda scared of angel for whatever reason

#

And your kro is super thirsty for a mai fan mid screen so you can ex slice it lol

stiff veldt
#

||I mixed you too reeman||

proper thunder
#

I’m sure you have

#

I believe it

stiff veldt
proper thunder
#

Yeah!

#

After you beat tf out of me like 60 times lol

stiff veldt
#

So then I didnt try as much. Just waited for your jump

proper thunder
#

I have a axe blade shaped dent on my head

#

I figured I’d learn by now

stiff veldt
proper thunder
#

Mai has a better time against your Rugal and Ɣngel has a better time against kro

stiff veldt
#

And she came ovoid his projectiles decently

proper thunder
#

However I refuse to switch order

proper thunder
#

Nerf her already

stiff veldt
#

Rugal can also only anti air with dp, unlike kro and leona who can use quick normals

proper thunder
#

Yeah Rugal is a slow boy

#

He’s definitely way slower and more careful than the rest of your team

stiff veldt
# proper thunder Yeah Rugal is a slow boy

And fast reacting with a dp in this game is a lot more stressful than SF by a lot. Because you need to be extra precise. So yes, youre right. I am a schitzo dp'er with him

proper thunder
proper thunder
main wagon
hollow mason
#

Relevant bit at 12:33. I’ll be blunt, it’s more than a little disrespectful to meme all over other peoples posts. We have beginners here who don’t know up from down so when a mod comes in and offers less than constructive feedback (maybe because they don’t understand the tech themselves idk) it sets new people up for confusion. I know that in street fighter, pressing a button is a cardinal sin; it’s just not always true in KOF. Since this video is aimed at beginners and since I gained a lot from watching it I thought I’d share it again

main wagon
hollow mason
proper thunder
#

@sage pulsar @languid holly I just saw an angel sequence that I literally not sure how it’s possible

#

Maybe I’m super super dumb

#

That’s usually the answer

#

Bala basically does some fuck shit and lands 66a in the corner which is a launcher and you can combo after

languid holly
#

If there's anyone you wanna rip off of

#

It's definitely someone like Bala

proper thunder
#

But then does 46k (starter) 2b (mid) 8a (mid) 6b (mid) into ex run (uc special)

#

That’s what confuses me sooooo much

#

In a combo Ɣngel can only use 1 starter 2 mids 1 ender

#

So how tf did he use 3

#

My monkey brain can’t grasp this lol

proper thunder
languid holly
#

Counter hits in the air have special properties that let you string some things that normally wouldn't hit

proper thunder
#

I believe their was but I don’t think her uc system allows for 3 even if they were to connect

proper thunder
#

Like after 46k angel could never go for another starter that’s just how the uc system works

#

Watch and learn combos and strategy by both players in high level matches!

šŸ‘ Like and share this video if you liked! Daily videos!

⚠ The ranking of the players may change as time passes ⚠

⚠ Important information about the thumbnails of our videos ⚠
āž” Champion = most highest rank (title) on the ranked system of the game.
āž” Rank: #[number] (eg:...

ā–¶ Play video
#

5:40

languid holly
#

Does it apply to counter hits as well?

proper thunder
#

That I’m not positive on

#

6b also whiffs he just uses it as a space filler

#

Which is normal for angel

#

Like 46k 6b 2a(whiff) 8k into ender

#

Or her main bnb which is 2b 8a 6b(whiff)

languid holly
#

did you catch the EX?

proper thunder
#

Ohhhhh

#

Nvm

#

I guess she can use 3 under special circumstances

languid holly
#

i don't know angel enough to know what i'm looking for

proper thunder
#

It probably never connects

#

I guess Ɣngel can use 3

#

But only 2 connect

#

I think that’s factual regardless

proper thunder
languid holly
proper thunder
#

46k starter which is her high kick

languid holly
#

That's wher im paused right now

proper thunder
#

2b is a mid that’s her lunging low kick

#

Then it’s a super fast 8a which is like her pushing up with one hand

languid holly
#

the one that whiffs?

proper thunder
#

Then 6b which is her air jump

#

Whiffs

#

Into ex run

languid holly
#

Yeah

#

So that might be it

#

a corner specific setup

proper thunder
#

Maybe 3 can’t connect regardless

#

But you can use 3

#

Into an ender

#

Huh

proper thunder
#

But you can sub her special for a whiff 6b

#

6b don’t land but still comes out

#

@languid holly I guess why it never clicked that she can do 3 is because

only 2 can combo
mids cannot repeat inputs so if you do a kick mid your next one must be an ender or a punch mid

#

So how specific the requirements are I guess it never clicked

#

It’s kinda hard to stumble on even though it’s been under my nose this whole time

#

I’ll need to do some labbing though

#

Also fundamentally I’m playing Ć”ngel wrong lol

#

These guys do a billion hits with style

hollow mason
proper thunder
#

Not 2 huge combos

languid holly
#

Their Angel is real sound

proper thunder
#

Yeah I wish I could

#

Cb refuses to be serious for more than two matches

#

Cherry has the best knowledge and I can learn tons from cb

#

Just rare to get into the situation ya know?

astral basalt
#

Yeah I sparingly use this 4B string it’s scary I can die but it is risk for reward so I should use it more

languid holly
#

I hope this belongs here but

#

https://youtu.be/A8A8t5LuouI

@astral basalt 10:43, you should do dis with BMary

Watch and learn combos and strategy by both players in high level matches!

šŸ‘ Like and share this video if you liked! Daily videos!

⚠ The ranking of the players may change as time passes ⚠

⚠ Important information about the thumbnails of our videos ⚠
āž” Champion = most highest rank (title) on the ranked system of the game.
āž” Rank: #[number] (eg:...

ā–¶ Play video
#

Cuz you've done that setup a lot n it's a easy way to get that bang for your QM

proper thunder
#

Everytime bala doesn’t use Ć”ngel I cry

astral basalt
#

I’m scared to raw ex slicer like that though because I don’t wanna look scrubby so I become reluctant

#

Even if he’s using it to punish a roll

proper thunder
#

I believe in you

proper thunder
#

@hollow mason did you notice 3d uc starter AAs yesterday

hollow mason
hollow mason
#

Oh with Angel? Yeah heard your reaction I don’t know her notations tho, it’s cool finding stuff like that

proper thunder
sage pulsar
#

@proper thunder @languid holly @hollow mason @astral basalt here’s the anti tech against Mai doing 2A 2A 214A in the corner. There are 2 counters. The first uses GC roll after the second 2A then punishing with far heavy into QM. The second uses shatter strike after the 214A if the mai proceeds to continue to press 2A or or other buttons (mai can bait the shatterstrike of course). Use your best shatterstrike punish. Should be more rewarding than using ex dp. Here are 2 examples using Meitenkun and Clark. But should be universal for every character

proper thunder
#

Thanks oli!

languid holly
#

Either that, or i'm using the wrong button/it's too slow

sage pulsar
sage pulsar
languid holly
sage pulsar
#

It was easy for Clark. But tricky for Meiten since his far heavies are slow

#

Btw the GC roll into far heavy into QM should be a universal punish against any block string. I recommend commiting it to muscle memory

#

Also learn your best shatter strike punish

sage pulsar
languid holly
#

But times where they block? Only mai

#

😐

#

With that video though, it's clear it's a timing issue though so

#

I'd have to spend more time labbing it

sage pulsar
proper thunder
#

I believe

hollow mason
#

Thanks for the tech @sage pulsar !!

#

Good shit

pastel isle
#

@proper thunder @foggy mango

proper thunder
#

You’re the bestest @pastel isle

pastel isle
foggy mango
#

Cool combos

pastel isle
#

How does grass feel like btw?

foggy mango
#

I fell in a hole and was abducted by several gnomes … they won’t let me leave their city

pastel isle
#

Serves you right

#

Dunc Will come out of that hole as gnome king Duncan

proper thunder
sage pulsar
#

Okay I did an in-depth analysis of the patch notes. Understand that this is just my opinion and none of it is valid until we see actual frame data.

#

But here’s what I see with brief write ups that summarizes the important changes for each character. Characters are not ordered within each category

#

Big Buffed:
Iori - faster jumps/hops(!) and lights, safer command grab and ranbu super
Meitenkun - better normals, easier to super cancel from dash punch
Benimaru - easier execution for 236k into followup and 236P super cancels, electric slice is now unsafe, new combo routes very likely
Maxima - armor on sweep, all specials are safer and faster, supers and climax have full invul
Ramon - better/faster normals, hoist 1 change will allow for crazy oki, bird of paradise and feint step changes will mean new shenanigans
King of Dinosaurs - 2C and 236C change means new combo routes, armor command grab is frame 1, can cancel command grab super to climax
Andy - jP now cancellable, ex dp is faster, ex kick special safer, faster projectile, elbow more damage and more consistent
Ryo - 6A can now cancel to 4A (now A+C) which has faster recoveries means new combo routes, parries got buffed, super cancels from dp will do more damage
King - jA can now crossup, can super cancel from many normals specials meaning new combo routes
Yuri - faster dash, easier cancels from normals, butt attack is whiff cancellable, dp is less safe
Billy - better normals and command normals. specials safer and lead more easily to combos. Counters are easier to trigger. New combo routes

#

Buffed:
Shu’nei - more air options with new combo routes possibly after air dashes, dp is finally air invul
Isla - command normal (cancel) is a low (!), safer 214K poke
Heidern - safer projectile, more damage from specials
Angel - new combo routes esp with super cancels and advance cancels, counter super is frame 1
K’ - close B is low, faster recovery for air minute spike will mean new combos likely and make old ones easier
Whip - better normals, can hook shot from jumping back, easier to projectile reflect
Athena - bean does more damage, both dp and teleport are safer(normal)/invulnerable (ex)
Blue Mary - 2B nerfed, 6A can be now done using 4A leading to easier combos into slicer
Luong - geki cancel is safer, easier to land ranbu and climax super
Geese - counter specials and supers are now easier to hit. Possible new combo routes off rekka
Yamazaki - serpent slash and reflect are safer. Counter is easier to trigger. super is better antiair
Rugal - far C is cancellable, command normal change can lead to possible new combo routes, teleport rush is faster but more unsafe, eye beam is more consistent and does more damage

#

Even (minor buffs or nerfs):
Dolores - better zoning, possible new combos from ground projectiles
Ash - will have new combo routes, stronger fk and flame kiss
Elisabeth - hop kicks and 2B nerfed, loses special OH unless EX, less climax damage, better projectile and counter specials, anywhere juggle super does more damage
Kukri - better dash, easier advance and climax cancel
Chris - 2B nerfed, jA now cancellable, QOL improvements for most specials
Antonov - better HK normals, safer specials
Leona - faster dash, CD and grand saber hitbox nerfed. EX X-calibur only does 2 hits instead of 6
Terry - 6A is now cancellable by itself, light Rising tackle is now 4F
Joe - ranbu super easier to cancel to climax to maximize damage
Robert - slower CD, more damage from super cancel off 646K
Vanessa - new target combo, Dp super is no longer an OH
O Yashiro - 2B, jC, CD, jCD nerfed. fast heavy (antiair) command grab does more damage, heavy (hit) dash grab is faster and travels longer, slow EX command grab has bigger range
O Shermie - 2B, 2C, 2D, jCD nerfed. Many specials (non electric ball) are safer. Kick super is easer to advance or climax cancel.
O Chris - 2B, 2C, jD nerfed. light fireball safer and more consistent. light dp more invulnerable
Haohmaru - SNK doesn’t care about you.
Nakoruru - 2B nerfed, faster recovery after riding mamahaha
Darli - far C easier to cancel, EX 236P can possibly lead to new combo. EX DP is anywhere juggle

#

Nerfed:
Kyo - far C no longer whiff cancellable, rekka less safe
Shermie - 2B, 2C, 2D, jCD nerfed. More damage from hitgrab combo, easier to super cancel from dp K
Ralf - 2C and Ralf kick are less safe
Clark - 2A, 2C, close D and jD nerfed, armor grab is frame 1, Vulcan punch into Clark Buster possibly gives Clark his first big damage combo
Mai - 5D and jCD nerfed, 3D can now be cancelled from second hit leading to easier super cancel, fire butt is harder to super cancel due to less hits (normal)/ less safe (EX)
Gato - slower dash, 2A 2C jC nerfed. Almost all oki followups were buffed

#

Big Nerfed:
Chizuru - far D and stand CD nerfed. faster DP. combo from the lunge does less damage. Timer for seal super lasts longer
Krohnen - 2C, DP, jumping slice nerfed. (Ex) DP no longer combos easily. EX fireball OTGs
Kula - far B, 2B, DP, ex tatsu nerfed. Ex tatsu no longer safe. snowman better recovery for setplay(?)
Yashiro - almost all normals including far C, jC, CD nerfed. Specials are unsafe on block
Rock - far C and jCD nerfed (less safe), hard edge and light dp are unsafe. Easier to counter. Possible new combo routes after install
B Jenet - far C, 2B, 2C, jB, CD nerfed. 214C is safer, can no longer jump back and do EX hyu hyu (this is huge). Climax counter frame 1

#

Don’t know who would be interested in reading all these. Maybe @proper thunder @foggy mango @main wagon @pastel isle @hollow mason

#

As for who I think will be the new meta. It will be Iori Beni and Ryo

#

These are characters who were already very good top tiers just below the meta who got big buffs and made execution easier for them

proper thunder
#

You’re the best

sage pulsar
#

Iori got faster, Beni got easier execution for his big combos, and Ryo got more damage and possibly even more combos

#

Andy, Meiten and Yuri also have a chance to be meta

#

Andy got better overall neutral, Meiten got easier execution and yuri got faster and way more cancels

languid holly
#

Solid summary, thanks Roli Oli ā¤ļø @sage pulsar

winged basalt
#

J. A can now cross up for King

#

The shenanigans will be many

#

Thanks Oli

proper thunder
#

Basically the only thing I wanted change was her counter

#

And I guess I’ve been a good boy this year because Santa SNK gave me everything I wanted

hollow mason
#

Andy is gonna be scary I think! Also, (just my opinion) I think SNK buffed a lot of difficult to use characters like K’ Beni Yuri Yama Maxima RAMON Angel (and others) to hopefully shy folks away from going full brain dead

proper thunder
#

Maybe a lot of the Ɣngel players stop shying away from playing her in online tourneys

hollow mason
#

I think if someone puts in the work, the payoff should be there

#

So hope so!

hollow mason
#

Think Oli’s guess is prob spot on because his choices for meta all have long reaching normals. Think Yama also fits that description

proper thunder
proper thunder
hollow mason
pastel isle
foggy mango
#

Super solid summary oli!!

foggy mango
#

They want this to be a ā€œCLASSICā€ KOF haha, that’s why we got the Iori buffs hehehe

#

They were like alright uhhhh this dude isn’t top tier enough

#

Iori mains are constantly winning

finite coral
proper thunder
finite coral
#

She already did good damage, her issue is contesting in neutral and keeping a steady momentum šŸ‘¹

proper thunder
#

And hopefully angels pick her up again

finite coral
#

Alot of people will play her mid but things won't change much

#

She gets more combo potential because her 46

#

Tbf don't worry nor care about how strong or weak she is. Just enjoy her bro, buff/nerf don't worry about it. Coming from a Angel main that used her in every game that she was in you'll learn to just appreciate what she is

hollow mason
#

@astral basalt why is this Blue Mary looping 2B > slicer? Halp

#

I can’t do anything about it

#

@proper thunder

astral basalt
#

You letting her steal your turn

#

2B from slicer doesn’t link

hollow mason
#

No bro I’m trying to do stuff and keep getting hit!

#

How negative is she

astral basalt
#

Im not sure but press your fastest button after it

hollow mason
#

I dunno man seems fucky

#

That’s I’m trying and this d-hole just keeps looping it

#

😹😹😹

foggy mango
#

Bro is mashing 2B on u

astral basalt
#

Oh she’s plus on her light slicer at max range apparently

hollow mason
#

It’s 2A apparently

#

But yeah also a Kula player lol

hollow mason
#

Chris can do something similar but it’s getting taken away

foggy mango
#

Evil little kid

astral basalt
#

Hold it and punish the slide

#

Oh 2A

#

Yeah you gotta check her

#

But she can space herself to make it safe

#

I was like 2B?

#

Smoke you definitely need to be punishing her 2a from slicer

#

Stay grounded

#

Punish accordingly

hollow mason
#

I pushed everything and exploded lol

#

Nothing worked

safe apex
#

Vertical hop it

hollow mason
#

I’m getting hit by the next series before it comes out

astral basalt
#

I needa see

#

Hopefully you recorded it

hollow mason
#

Making dinner now but after can post it

hollow mason
#

2A is

proper thunder
#

Oh

#

My bad

astral basalt
#

I see now

proper thunder
#

I don’t read at a high level

hollow mason
#

Nah you’re good!

proper thunder
#

Also @hollow mason quick question

#

You’re the tech guy

#

How tf do I practice safe jumps

#

Do I just set the dummy to constantly dp

astral basalt
#

@hollow mason 2A 2A frame traps

proper thunder
#

Or is there a wake up option

#

Sf and Mk made it simple

hollow mason
proper thunder
#

What are the settings

#

Like idk what I click on the menus

hollow mason
#

There’s 2 settings, Standard and Reversal

#

Move it to reversal and set the recording slot to 1, press record and a 2 second timer starts. Use the button hold trick to make sure the DP comes out frame 1

proper thunder
#

Ok I’ll open up the lab tomorrow and see if I can see what you’re talking about so I can practice

#

Because EX Red Sky (Ɓngels dash grab) sets up safe jump for the cost of half a bar

#

And I see so many angels use it hop? B just for their opponents to use a dp and get punished fully for it

#

While I just eat it completely

hollow mason
#

I also record the dummy doing:

reversal throw
2A > 5A mash (auto combo)
A 4F normal
Roll

This way you can practice the safe jump, teching a throw and also blowing up abare attempts

proper thunder
#

Oh ok thank you

hollow mason
#

Iori is a good dummy bc he has all that stuff

proper thunder
#

No so if done correctly you can hop/hyper hop or full jump b I’m not sure which one, and your opponent can wake up dp and you still recover fast enough to block

#

Obviously you block a dp you can full punish it for the most part

hollow mason
#

You’re getting hit by the DP?

proper thunder
#

Yes

hollow mason
#

Are you holding back while doing your j.B? That’s a crucial part of the OS

proper thunder
#

I’m getting hit out of the air

hollow mason
#

There’s your answer

proper thunder
#

Like I don’t get to j.b and then block

#

Like I’ll eat the dp before my j.b even goes through

#

I think it’s a timing issue

hollow mason
#

Then your safe jump is mistimed

#

How old is the video you’re referring to?

#

But you do have to hold back (6) as soon as you leave the ground and press B whenever you’re supposed to

proper thunder
#

I could be wrong but but I’ve seen angels do it as old as 6 months to my memory and as new as 3 weeks

#

I don’t think its a possibility issue

#

I think it’s a skill issue lol no meme

#

That’s why I’m asking you how do I work the lab

#

Because I know it’s a press x to doubt

#

But I don’t use the lab and I hate myself for it lol

finite coral
#

Dino can do 36-46% no meter in the corner. SNK is giving him the exact same combo but you burn a bar in midscreen with 1 full bar

hollow mason
#

Ah ok fair enough. I only asked because that situation happened to me with Robert, I was trying to do a safe jump that didn’t exist anymore lol. What’s the safe jump setup and I’ll try it after dinner

hollow mason
#

But yeah find me the setup and I’ll try it

proper thunder
#

Right that’s another part I want to lab lol

#

I know it works

#

I’m just not smart

proper thunder
finite coral
#

@proper thunder what safe jump are you talking about sweetie?

#

Angel didn't get anything removed

hollow mason
#

A frame kill is a button (like a 4F normal) that bleeds off the correct amount of time so the jump isn’t done too early. Sometimes its another jump like Shun gets one off of 214C > full jump forward (this is the frame kill) > hop D (this is the actual safe jump)

finite coral
#

Did you mistime a safe jump?

#

With Robbie? šŸ¤”

hollow mason
hollow mason
finite coral
#

It's 50/50

#

All safe jumps are mixes within themselves

#

Angel precisely you'll want to roll back given her stubby range or just take the mixup instead of ALWAYS trying to escape

#

No one likes to block

finite coral
#

Either hold the frame and wait for the second 2a to push you back far enough to escape or hop if you think they'll sweep

#

You have 5 options, jump/hop, challenge with a 2a, armour move, back dash and or roll, or just BLOCK

astral basalt
#

We talking about BM

#

Right?

#

We got two topics going on

hollow mason
# finite coral Abare,

Like I said to Twip, I tried all of my buttons everything got clipped. -None of my characters have armor
-I’m unsure if hopping works because while it does have a 4F startup I’m pretty sure it’s vulnerable to mids, same with backdash
-Rolling got me grabbed
-Blocking got me guard crushed

TBH what I was immediately reminded of, was the 2B > 2B >214A that Tricky would do with Chris because if the spacing is perfect it’s actually +1. That’s gone on Tuesday tho lol

#

Also it wasn’t 2A > 2A > light slicer it was a single 2A

astral basalt
#

Yeah it’s still punishable

#

Im doing it rn

hollow mason
#

What are you punishing with?

#

I’ve got a million things to lab but this hit the top of the list 😹

finite coral
#

Slicer

#

IF YALL DON'T PUNISH THIS MOVE

#

If Mary places it right it's technically safe but Tripp isn't that smart šŸ™ƒ

astral basalt
#

Im using yuri 2a

hollow mason
#

I’m gonna record it and post the match gotta take this fucker down a peg. Also his Kula was pretty meh, imagine still playing her (the old way) right before the patch 😭

astral basalt
#

It’s hard to punish

hollow mason
astral basalt
hollow mason
astral basalt
#

It’s kinda cheap

astral basalt
hollow mason
#

That’s was this dudes whole MO lol

#

But there has to be a way besides invincible reversal

sage pulsar
#

Couldn’t you GC roll?

hollow mason
#

Don’t think I had the meter to do that, this was on point

#

Also he was throwing my rolls

#

Very gimmicky style of play

#

All his characters were basically played that way

finite coral
#

Tripp remind me why do I help you

astral basalt
#

I punished it easier with Luong

finite coral
#

Helped you with Isla now you hot shit šŸ‘¹

#

I made your Isla MayExcited

astral basalt
#

I think it just depends on the character

finite coral
#

Your banned from getting tips

#

No more

#

Gotta pay a fee

astral basalt
#

Tf did I do

sage pulsar
finite coral
#

Online is finicky

#

It can change those frames

astral basalt
#

Even on training mode it’s tight to punish

finite coral
#

You're just banned

hollow mason
astral basalt
#

It took me forever to set up the dummySOLKEKW SOLKEKW SOLKEKW

hollow mason
#

Appreciate you doing that dude

hollow mason
#

Yeah I don’t know how to do charge characters so can’t do it as fast as he was

#

Nice video btw but I had no meter not even half a bar lol

astral basalt
#

Yeah it’s hard to punish I guess what you can do is just micro walk forward and block low because the closer the 2A into sloicer is the easier it is to punish

hollow mason
#

That’s…a really good idea

astral basalt
hollow mason
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This dude was all gimmicks, and I mean…they worked but he bailed after 2 sets and the BM was only in for one of those

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So I think even he knows he’s full of shit 😹😹😹

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Someone posted a video called pop quiz or something and it was about this exact style of play but they used SF5 as the example

astral basalt
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Or basically any of all my characters that are ā€œgimmicky safeā€

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She likes to embarrass me

hollow mason
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I think gimmicks have their place used sparingly it’s just when it’s on loop it turns into a knowledge check, which is what was happening. I didn’t realize it at the time but after watching the replays dude did some kind of weird setplay with all this characters ( I just knew how to beat some of it). Definitely seen Cherry punish some stuff exactly like you said but that wouldn’t have worked here bc I woulda got popped by the next incoming slicer 😹 What does work (with meterless Yuri) is to hop forward C and get a cross up after the first slicer the only thing is…most people don’t do the same shit multiple times in a row so if you’re used to actual mix, weird shit like this works. It’s all good tho, I learned something about other players and myself so that’s a win as far as I’m concerned

proper thunder
finite coral
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They never changed that it still works, that's the only SJ you do in all honesty SOLKEKW but yes sweetie it still works. It's better if you hop not full jump

proper thunder
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i wanted to learn howwwwwwwwwwwwwwwwwwwwwwwwww to physically do it

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labbed it this morning and got

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thank you cb and smoke

winged basalt
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Glhf@finite coral

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Whoops

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Wrong channel

sage pulsar
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Nothing wrong with playing gimmicky. It’s up to you to adjust against the gimmick

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Everyone here plays with some sort of gimmick

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I would argue hop pressure and mix is a gimmick and that’s the strongest way to play KoF

hollow mason
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Hmm interesting take @sage pulsar since hopping is universal to KOF and mixups are universal to, well, all fighting games. May as well say jumping in Super Mario Bros is a gimmick. Do you not know that 5A is the universal hop checker? It’s not done for damage it’s done to get them to stop and to give a chance to start your own pressure. I acknowledged it’s up to me to deal with it both in the last sentence of my post, and by asking @astral basalt for help in the first place. I think the difference between what you’re saying and what I’m saying is that in my case the opponent was basically throwing a pop quiz at me, those who can answer get to play and those that can’t basically get told

hollow mason
# proper thunder thank you cb and smoke

Glad you got it figured out bro! I do think Chewwy made a good point tho about people rolling whenever Angel jumps (thereby kinda nullifying any safe jump setup, it’s still prob your turn tho). I think Mai safe jumps would be really helpful as well as BM. I tend to only like the ones that are useful anywhere on screen as some can be corner specific etc. But yeah, definitely a powerful tool

proper thunder
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Certain peeps like Bubs really likes punishing with dps on my safe jump attempts

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Sometimes the dp punish is simpler more attractive

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And wouldn’t I be able to safe hop and throw if they roll?

hollow mason
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Oh yeah you’ll block that shit right up, the only thing more satisfying than blocking a DP with a safe jump is blocking a wake up super with a safe jump 😹

hollow mason
# proper thunder And wouldn’t I be able to safe hop and throw if they roll?

It depends but maybe and maybe not. If they roll backwards into the corner and you’re right on top of them then, probably. But safe jumps are jump specific so you always have to do the exact type of jump (hop, super jump etc) you don’t get to choose what you’re doing because then they prob have more options

hollow mason
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I haven’t fired up yet but will take a look

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Currently a LOT of safe jumps can be contested by mashing throw, that might change on Tuesday

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For example when I do a safe jump with Shun I do my j.D > and then hold 6 and press C. It techs a throw attempt and I get my combo starter if they get hit

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But that’s why I use a slot to record the dummy doing reversal throw

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@sage pulsar This is what I was thinking about when I made my post and why I think there’s a difference

hollow mason
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@main wagon can you pin this please? Assuming it’s not already

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It’s a visual version of the patch notes

proper thunder
hollow mason
main wagon
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<@&1020150383139631124> <@&1020150124984406036> thank you for keeping this forum tech-related. You may proceed.

foggy mango
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The rest of the forum’s… not so much šŸ˜‚

pastel isle
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@foggy mango

modest timber
finite coral
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Reynaldt spoke facts about Angel and I'm glad he agrees 🤌 SNK didn't help what made Angel struggle and bad which was her neutral, they just made her more flashy and fun to use, no real buffs, just old combos she did years ago šŸ‘ we still won't see Angel because they didn't fix anything or really do anything but made her more fun šŸ™ƒ (Idgaf, but a lot of angel players are upset) SOLKEKW

proper thunder
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I disagree fundamentally that they made her ā€œeasier or more funā€ more fun is completely subjective for a objective patch imo

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But if you have a link or when I can find reynalts post I would love to take a look at it @finite coral

finite coral
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There's no real way to buff her neutral without making her too good, but they literally gave her more combos routes and special cancellation. She got buffed yeah but they didn't target what the Angel community wanted which is fine by me. But yeah indefinitely they "yes" buffed her but it's only damage and combo routing.

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She's still going to be struggle and be bottom of barrel COMP wise.n

proper thunder
finite coral
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I'm talking about comp play