#KOF Tech
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her qcb c or a into 6b hits less than 46 b
lol
there you gooo
after 66c in corner
cl.d
it resets
What about keeping them in corner
6a
Not bad
Yeah
the timing is harder
thats grab 46D 2D 66a
only inm corner
hkd mid screen
yeah doesnt work after main bnb
oooh
What's the difference in this
you alrwady know her j.c is busted right
yuo can also
j.a j.2b
double ober head
ex dash grab
safe jump
there we go
2a 6b combos
6b 2a doesnt
side switch doesnt side switch in corner
lets go
youre got the hang of her
Yeah I know the enders and starters
j.b crossup?
starter
or any other buttons
no i dont think so
only j.c for her
oh hol up block
'j.cd on block
sets up safe jump
lol dont do that but you get it
Yeah what about the projectile dodge I was doing it earlier against Heidern and stuff
Yeah makes sense
What did you do
fireball dodge
into 236 c
she cant be hit on that spin
im not sure when invul starts and end though so be careful
yeah lol
Nice. She's not that bad really
use that dodge it can mess them up
Someone who knows the character well enough can do some serious stuff
Obviously you have more work cut out for you than some others
also people will learn to poke your back dash just fuck em up
yeah i agree
5c is her best poke
Far C should be cancellable with specials
yeah sadly only QM
Angel buff request
2C aint it lol
The trades I mean
yeah but slow
it does get her going though
j.a is also really good a2a
oh her trex far a
š
i think all it does is either qm or auto combo
3d is an overhead starter 3b is a low starter
46 is mid
and 214 is also mid
Lol I forgot about that
Use that one on the respecters. The blockers
I seen cherry do some shit like that
Yeah this seems a bit more advanced
thats ok
Is it even more damage or is it just to flex
take your time
not more but also not a flex
it leads you to different positions
side switches
hkd
safe jumps
etc
8b 66a
lol
yeah its tricky
lets fucking go
yeah so
cl.d 6b is your main combo starter
right after on block you can mix your opponent
2a
low
6b high
yeah you can side switch as well
go crazy
Yeah a tryhard for this character smh would be hell
6b 236c is like you nromal ender for low light confirms and unchain shenanigans like that
They need to add that too
if youre fast enough
She literally jump on you
66c corner can cancel
and keep corner
lol
it is wonky
hop
oof
late
lol
if not point blank and they hop forward
it can aa
Nice
but dont do that lol
waste of meter
oof
it can be supered as well lol
anyways drop city but yea
cl.d 6b combo
into 46k 6b ex side switch 8b
66c can super end
yeah
like that
so can 2a
sory uc 2a
sorry
so 2b 2a 46b 2a super cancel
The slow starts overhead and low
but thats just to close out
You dont use them
I think this character is very committal
yeah 100 percent
I've confirmed a few things I wanted to see
hopefully i helped
yeah but to take her seriously
The Mai combo I wanted you to see how much damage this woman does
you need to love her as a character
if not
she might not be worth
but for fun always
thats toxic
im stealing
That did 803 wtf
you can honestly not go for it
Its a flex
you cant land it outside of corner i think
thats why i do it lol
but you can end with 236d
yeah that (2)9 wal grab pressure is insane
yeah i think i know what youre talking about
mai is sacry af
even with no pants lol
dont double ex into meter dump
scales too hard
youre better off
2c 3d 214c lvl2 lvl3
she gets around 803 as well there
Literal special after normal seems to do the most damage
geese is mad swaggy
That shit is 773
that was around 750 as well
I used 4 bar
oooh
After command normal
mb
otg grab is ridiculous
60 more or less?
Lol I don't expect her to hit as hard as Geese
she kinda sucks with meter tbh
Good
cl.d nets her 44 percent with .5
and she builds it back
in that same combo
so meter dumping with her kinda pointless
More damage so why not
44 percent off .5 and you build 0r 610 off 4 bars
if it grants kill sure but shes also usually a batterey so unlesss you kill save the meter for mid
You should kill then
I'm a point player
If we party match
I'll build all the meter
That's just me
the way i normally play angel is meter build and .5 combos if she wins point she can spend all the meter she wants round 2
may also not be the best route but i figure the meter will come back
rait just empty the bar style
theyre self sufficient tbh but not batteries
they dont care
My point I don't really use until I need to kill or get second maybe
Maybe half a bar for a combo or whatever I can usually get it back
So you keep track of all that
yeah i try to
especially when fighting kro or terry anchor
mai with 1.2 bars vs 4-5 bars terry or kro is a scary situation
Lol don't be there
probably by how close their bottoms resemble pants lol
I'm not going out tht bad
Sometimes I be having too much meter but I don't QM
Which I should
Literal anchor battles we be stocked up
I can but I just don't think to use it appropriately
she has qms but with angel theyre never worth
And I definitely understand
i actually attenmpted qm in match agasint trip like a week ago lol
that was my first
i can leave you to your labbing activities lol
alright man hope it helped
Lol no I was playing her before was a few pieces to the combo I was missing I see
lol got you, but yeah feel free to ask about luong mai angel and nessa
I'm a Mai main
Lying like a mf
I played her when I first got the game
kula is my 5th best one and then id say leona but bubs is a better leona and smoke a better kula
Nessa too
Tbh the 2b EX light is the Kula player special move
Yeah I don't have any interest in that character
Unfortunately
character specialist ass character but unlike chiz,angel, ash she atm isnt worth it
Chiz is OD
angel you know what she can do, ash tods, chiz is top tier for a reason
bro i want to learn her so bad
I just know her combos, don't really play her much
shes classy, strong meta wise, and more complicated than the regular cast
shes perfect
@proper thunder I got new pressure for you my son 
Hit me with all of it
I would tell you Iām a visual learner but I never learn
Well watching is better than a shitload of numbers and letters lol
Where it at
Wait hoe
Hoes getting cold
@proper thunder So the basic concept is when doing 46k instead of doing 6k after 2P just do 2P, 8k into grab the 8K is safe and it's HC if you're fast enough. I can't believe I haven't showed you it months ago..... I'll post a video soon. So when blocking instead of doing the unsafe OH you can change it with 8K into basically any form of pressure you want. It's a small reset if they get tagged by the 8K it's pretty advanced if you want to keep things difficult instead of doing her basic 50/50's you can 8K into run command, 8K into invul spin, 8K into 66k, even loop 2P, 8K, 2P, 8K
It's very execution heavy and if you drop the block link can be punished if your not smart in your Unchain style
I labbed out the damage output for my main team based on the bars of meter that they use.
Clark
(0 bar - 300)
(1/2 bar - 389)
(1 bar - 463)
(2 bars - 496)
(3 bars - 560/654 QM)
(4 bars - 714/714 QM)
(5 bars - 767)
Athena
(0 bar - 260)
(1/2 bar - 324 corner)
(1 bar - 382/512 corner)
(2 bars - 494/ 602 corner)
(3 bars - 558/677 corner/ 640 QM)
(4 bars - 671/ 767 corner/730 QM)
(5 bars - 783/810 corner)
Meitenkun
(0 bar - 275/299 corner)
(1/2 bar - 261/385 corner)
(1 bar - 411/507 corner)
(2 bars - 535/615 corner)
(3 bars - 651/672 corner/723 QM)
(4 bars - 742/766 corner/806 QM)
(5 bars - 866/848 corner)
This feels like a useful exercise to figure out which combo routes and how many meters to prioritize for optimal damage. As well as figure out where they best fit position-wise
@proper thunder I would love to see you do this process for you team and do a comparison for Luong vs Vanessa vs Leona as well
@sage pulsar you make me wanna do this with Angel but I won't be able to finish š are these basic combo's or advanced?
Thanks you! I wanted to start using side switches in my runs anyways and this helps
This is pretty cool, if I have time today I might break it down
I only know basic ones lol but theyāre the most optimal I know
Woof thatās a strong looking team there, just one tough character to get in on after another. Are these combos off a jump in or heavy grounded starter?
These are all of jump in heavies which are not always practical. Iām just getting the optimal damage. I would like you to do one for your team. Meiten has incredible damage for his but (1) his jump in buttons suck (2) the combos are hard even more so if you start grounded since thereās less charge time (3) QM is even harder
Clark damage is good for low meter usage but terrible at higher ones. Athena damage is bad unless itās the corner ones
Angel meterless is 360
Mid screen
424 corner
Iāll make it more detailed later I gtg
I might do this for other characters as well. Itās such a fun exercise
Yeah I could do one for my team! Might be a bit because Iām picking up my bro from the airport in an hour and weāre hanging all week, heās a Smash guy tho. Tbh I donāt even have anything past a 1.5 route for Yuri, although I did lab a QM 3 bar climax for her just for fun
Have fun with your bro! For the 3/4/5 bars, itās usually just the BnB with lvl 2 or climax added in
Will do! Weāre going to the Rose Bowl tmw and prob do a bunch of couch co-op gaming after we hit some touristy stuff. I know that route for Shun because he usually has access to meter and Liz too but with her its basically do I level 1 or 2? Will be a good exercise tho š¤
Like I wish itād let us use all three characters
Like how dbfz does
Just press and hold two button to get the other character
Swap them in as if you were restarting
You can try KoF 2003 and KoF 11 (cherryās favorite) for that
Yeah because itās kinda a hassle to switch to your third character through the pause menu
Itād be a good QOL change
Ez one too
Select three ppl for each side boom
6 way labbing like dbfz
Also strive and other anime fighters have this and itās basically you can set the ai to repeat a move over and over again through the menu like qcf B or a dp to lab multiple options from many situations without the hassle of recording then repeat then replay
Etc
Makes practice mode way more easier and accessible especially to newer players
And less ugly because it just seems outdated THE TIME IS NOW GRANDPA
Thatās debatable
Not saying itās a bad idea
But that would turn kof into a tag fighte r
Which for the majority of its life span it wasnt
Would it be cool? Hell yeah but it wouldnāt be kof
Lmao Iām not saying make it a tag fighter Iām saying why canāt we just switch to our third member as it would when we would play a real match except without the cutscene
Oh miss read you completely
Like in between rounds hold rt or whatver r2
And get you anchor next instead of mid
Yeah letās say like hold L1 then the reset button get your mid etc I mean they did it with the switching sides last patch
Itās okay howl we get it you got fucked up lastnight

Off a capri sun

I just navigate the menu fast as fuck like a boss
That's because you're fucking ||awesome bro||
@main wagon I feel this is something you can do for the characters you play as well
Do you know the double side switch meterless hun?
It's her max damage meter less
Itās 2b sides switch 8b 66a right?
Yes but but this is different. Do 8A 41236~8K into 66a
Sorry 66C
The one you're talking about is a setup based combo it does basic reg damage but you get a real HKD with only .5 bar spent
It's why I do it so much. I hate pushing my opponent away
We talked about this months ago. Adjusting combos to your opponents and characters
Yeah do you have the notations for that one I was struggling!
The side switch side switch side switch end with 6a hkd
Thank you
Most definitely hun
Also I know I troll a lot but whenever you want me to be not so trolly and actually help/be a teacher just say so šš
Y'all mf's never say anything so I'm a goofy fucker 24/7š
Itās all good I appreciate it
I'm skipping the close hit bullshit. Unchain start 214A 2b command dash 8k 66a minor delay 46k 6k ex command dash 8a command dash (ender 6a)
@proper thunder
I wasn't gonna type fucking 41236 š
Ew
Can you cheat the delay?
46d comes out slower
Yeah you can. It's just that the 46k (6k) can whiff sometimes
Wait itās 46k 6k ex dash or just 46k ex dash
Also this doesn't work on smaller characters like Athena, Chris, and such
Sorry lmao
6k
Thought I put that down oops
Yeah so for them I do a different but more fun combo route haha
I just like doing 4 routes in one match š
The other route is just flex and angel tech god show off. She has a more simple same damage one
I donāt care much to flex angel lol but being able to set up whatever I want is very appealing
Sometimes you get 44 damage and you just gotta work for that seconds combo
But you learn how to set your position via hard knockdown safe jump situations and youāre golden
Yeah exactly hence why I said a months ago to understand the Angel oki and learn to give up damage for setups because she needs it
That being said I know another CHEEKY SETUP midscreen
Midscreen set play is super important for her
Not many Angels do it which makes sense they go for the wall carry
Wall Carry is just super attractive but now that Iām understanding how hard she really has it in nuetral and even just keeping corner Iām really really interested in setting up safe jumps, grapple, and hkd
This all just took time to understand
Sometimes you can tell someone the right thing and it wonāt apply to them because they need to understand it
Life lesson right there š can't lead a stubborn mule to water if he isn't thirsty
And boy am I thirsty now
You wanna do a 3v3 or 1v1 when we play? š¤
Whatever you want! Iām down for both. Nessa and Ćngel need remodeling my mai is solid for now
Ok so 3v3 it is angel vs Nessa vs our own anchors š„°
Corner Guard Break Max Mode Tech
Pretty sure itās universal as long as your character can level 1 > 2 > climax
Wow, thanks smoke really good video
Thanks!
Can shun pressure enough to guard break?
Cried in no advanced cancels
Oh yeah
This is one fearsome ass shunāei combo
Think itās with almost anyone just guard break with a j.CD > max mode > do your thing
There the tap we're you just quickly tap 789. There is the glide you hold and or press 6/4then immediately glide your fingers to 7/9 off of your controller. ā”ļøāļø
The other glide is a charge mimick, 2369
Aka ā¬ļøāļøā”ļøāļø
@foggy mango
Ohhhh thanks for these!!!
Both of the glides seem pretty easy gonna have to practice them big time
I donāt know if everyone else already knew this but apparently most of the cast have nearly universal data for blockstun off their normals. Scroll down to the bottom of the page for the chart
Lol eljay kinda correct. Blocking leads to easier full punish
Or just aa to avoid empty jump/hop situations
Plus with that tech, youāll get punished if they empty hop low
I didnāt even know that empty hop dp is a thing just because itās so risky
@hollow mason just hates not having his turn lol
Jk cool tech smoke but I agree
Especially since Ćngel has no tools
I just wait to punish with cl.d
You wonāt unless itās perfectly spaced
Sorry I didnāt type out a paragraph detailing everything it covers
Wouldnāt a hop attack like hop d beat it
I empty hop DP against people who are very buttonsy, 2B on my landing, try to tech throw. That is risky, but helps condition.
The OS blocks if they do a jumping attack
Iām holding back
If itās OS then itās useful but the title is misleading
Ok what should it be titled? Iāll change it
You also need to get a hard read on that idk if you can see the empty hop dp coming
Why not just block
Something like OS against hop mix ups
If it really does OS against all hop options
Dude watch the video. In KOF holding back and pressing C is what you do to play optimally
Like everything in KOF thereās an answer and itās a perfectly spaced hop where you land still in range of your attack but out of range of theirs
Which can be mixed if hopper empty hops low
I think it wins with throw
Like I just said, has to be perfectly spaced but yes thatās correct
Oh
Idk bro cool tech
Youāre more knowledgeable
I j.c regardless
None of my homies know how to hop
I didnāt invent this, thank Dandy J. This is just a mod on it
Which is bad training for you if you want to level up since most of the people you face in tourneys will be hopping in your face
No one in this server hops besides Daru and bubbles
I know Iām just memeing Iāve been trying to implement hops
Bubs without Rugal
@stiff veldt
You full jump with Rugal almost exclusively your Leona and Kro are great at hops though
@sage pulsar all tech even stuff like this os I take to heart and try to learn
And Iāve been hopping more in my matches even if super inconsistent
Yup
Iāve told him too though
Sometimes heāll hop hit
Then rehop
Then rehop
Trip is overall lacking in conversions even though heās great at landing the opening hit
Which I would argue is the harder part lol
Him hopping with Mary is part of the reason why his Mary is really strong
I agree 100 percent he just over does it when he could land the first one then combo off it
Like hop b if hits combos
But he rehops and gives up the conversion
At least with me
Maybe he just trolls me
Just needs practice and muscle memory. Confirming off hops is not the easiest
Could be that too
Compared to jump ins
But yeah trip is one of our strongest hopper
Mac eljay me trip
I know @main wagon was being funny meme-ing and all but my inputs cover blocking. Thatās why I turned them on, so folks could see what I was doing
Also just blocking allows them to freely continue pressure
Also @sage pulsar my reference for hop conversions suck because I only really hop with mai and she can just bd target lol
Okay I'm not trying to sound like I can't take critisizm, but like that's just false 
Super easy
With me you jump in
Block string
Re jump
With Rugal
Might be a mu thing
Thatās what I noticed
Iāll record next time
Your Leona and kro can hop really well
Probably because I ALWAYS short hop/short hop into low on oki
So I donāt think itās a matter of skill
So in Angels case you should lab holding back and pressing D. It will beat poorly spaced empty jumps while also teching empty jump throws
Thanks smoke
Blow people || me || up
Maybe, and everytime I talk about your gameplay if you have something to say or feel a way feel free lol. I could be wrong or you may have better insight nobody will take it as you coping or canāt take criticism
Just from what I remember your Rugal jumps more than hops and I rarely see him hop
You also jump in patterns of 2
You jump if blocked re jump or block string
Then jump again
After those 2 jump ins you take a breather and zone or wait for a punish
This is consistent everytime we play and might not be the case against everyone
Iām talking about your patterns with Rugal only here
I do full jump of on round start a good amount. And I do hop in - block string - full jump cross up
Is this what you mean?
So yes I prefer this over saying Bubbles you EXCLUSIVELY full jump with rugal 
Yeah for the most part but the arcs look identical with your hops being rarer
Or maybe I just misread the situation could be the case
Irregardless your Rugal full jumps way more than kro or nona
That might simply be because of his tool kit Iām not sure
You lucky I donāt keep a dp on me
Or else
His jump isnt as good as theirs
Nah but next time we play Iāll send you the recording
We can analyze each other
YOU ONLY FULL JUMP
Not true!
I hyper jump too!
I canāt hop for shit
Howl you're projeting, because you havemt learned to hop
Hyper jump helps Ɣngel j.c 
Yes bubs im giving you advice because deep down I know if a gun was put to my head
||I also wouldnāt be able to do chun bnb||
Its okay, I believe you.
BUT I mean I think I've schmixed too many peeps with rugal empty hop low to be told I only full jump
Like come Ån
He has no mixups. I have to hop.
Yes with you.
I can only speak about my experiences
I know youāre really good with hops
I see it
Fair enough
However your Rugal kinda scared of angel for whatever reason
And your kro is super thirsty for a mai fan mid screen so you can ex slice it lol
||I mixed you too
||
Ay I can see youre more careful now
So then I didnt try as much. Just waited for your jump
I am because one jump in and its over.
Mai has a better time against your Rugal and Ɣngel has a better time against kro

And she came ovoid his projectiles decently
However I refuse to switch order
Bro she dodged the surf wave and lvl 1 like come Ån
Nerf her already

Rugal can also only anti air with dp, unlike kro and leona who can use quick normals
Yeah Rugal is a slow boy
Heās definitely way slower and more careful than the rest of your team
And fast reacting with a dp in this game is a lot more stressful than SF by a lot. Because you need to be extra precise. So yes, youre right. I am a schitzo dp'er with him
His is also a reverse dp motion right?
Oh my bad
#snk-fighting-games tech only please
Slightly edited for refined tastes
Relevant bit at 12:33. Iāll be blunt, itās more than a little disrespectful to meme all over other peoples posts. We have beginners here who donāt know up from down so when a mod comes in and offers less than constructive feedback (maybe because they donāt understand the tech themselves idk) it sets new people up for confusion. I know that in street fighter, pressing a button is a cardinal sin; itās just not always true in KOF. Since this video is aimed at beginners and since I gained a lot from watching it I thought Iād share it again
Sorry about that. I never meant any disrespect. Okay Iāll do my best to improve making critiques in a better format and more respectable, less meme-like fashion to avoid confusion . Iāll also make sure to properly test out tech thoroughly before commenting, when I find the time. Again, my apologies.
Keep doing what youāre doing. Knowledge is power.
Appreciate that. I know Iām a new player myself so can see how others might see something I posted as weird or less than optimal. Since I was cribbing off a veteran player I got a little heated myself. Weāre all here to learn so yeah peace love and beat downs š
@sage pulsar @languid holly I just saw an angel sequence that I literally not sure how itās possible
Maybe Iām super super dumb
Thatās usually the answer
Bala basically does some fuck shit and lands 66a in the corner which is a launcher and you can combo after
Bala is on one, that's for sure
If there's anyone you wanna rip off of
It's definitely someone like Bala
But then does 46k (starter) 2b (mid) 8a (mid) 6b (mid) into ex run (uc special)
Thatās what confuses me sooooo much
In a combo Ɣngel can only use 1 starter 2 mids 1 ender
So how tf did he use 3
My monkey brain canāt grasp this lol
For sure
Check if there was a counter hit anywhere
Counter hits in the air have special properties that let you string some things that normally wouldn't hit
I believe their was but I donāt think her uc system allows for 3 even if they were to connect
show me the vid
Like after 46k angel could never go for another starter thatās just how the uc system works
Watch and learn combos and strategy by both players in high level matches!
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ā The ranking of the players may change as time passes ā
ā Important information about the thumbnails of our videos ā
ā” Champion = most highest rank (title) on the ranked system of the game.
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5:40
Does it apply to counter hits as well?
That Iām not positive on
6b also whiffs he just uses it as a space filler
Which is normal for angel
Like 46k 6b 2a(whiff) 8k into ender
Or her main bnb which is 2b 8a 6b(whiff)
did you catch the EX?
i don't know angel enough to know what i'm looking for
It probably never connects
I guess Ɣngel can use 3
But only 2 connect
I think thatās factual regardless
After the uppercut
at 5:46?
46k starter which is her high kick
That's wher im paused right now
Yes
2b is a mid thatās her lunging low kick
Then itās a super fast 8a which is like her pushing up with one hand
the one that whiffs?
Well even her normal bnb is 46k starter 2b mid 8a mid 6ab which is uc special into ender
But you can sub her special for a whiff 6b
6b donāt land but still comes out
@languid holly I guess why it never clicked that she can do 3 is because
only 2 can combo
mids cannot repeat inputs so if you do a kick mid your next one must be an ender or a punch mid
So how specific the requirements are I guess it never clicked
Itās kinda hard to stumble on even though itās been under my nose this whole time
Iāll need to do some labbing though
Also fundamentally Iām playing Ć”ngel wrong lol
These guys do a billion hits with style
https://twitter.com/amedo310/status/1611786930127265792?s=46&t=TJZkZ-MVs_NrzuYC4cxpdg
@astral basalt
#KOFXV #KOF15 Blue Mary
Just like in XIV, she can still empty cancel 4B during the 2nd hit if the 1st hit makes contact. It's a guess though because the empty cancel window lasts until the last active frame.
Not 2 huge combos
You should play CB more
Their Angel is real sound
Yeah I wish I could
Cb refuses to be serious for more than two matches
Cherry has the best knowledge and I can learn tons from cb
Just rare to get into the situation ya know?
Yeah I sparingly use this 4B string itās scary I can die but it is risk for reward so I should use it more
I hope this belongs here but
@astral basalt 10:43, you should do dis with BMary
Watch and learn combos and strategy by both players in high level matches!
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ā The ranking of the players may change as time passes ā
ā Important information about the thumbnails of our videos ā
ā” Champion = most highest rank (title) on the ranked system of the game.
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Cuz you've done that setup a lot n it's a easy way to get that bang for your QM
Yeah
Everytime bala doesnāt use Ć”ngel I cry
Thanks yeah I didnāt know you could do this mid screen im practicing my charges
Iām scared to raw ex slicer like that though because I donāt wanna look scrubby so I become reluctant
Even if heās using it to punish a roll
You do normal slicer raw anyways lol
I believe in you
@hollow mason did you notice 3d uc starter AAs yesterday
Uhhh what does this mean
Oh with Angel? Yeah heard your reaction I donāt know her notations tho, itās cool finding stuff like that
Yeah lol I was excited Iām like wth
@proper thunder @languid holly @hollow mason @astral basalt hereās the anti tech against Mai doing 2A 2A 214A in the corner. There are 2 counters. The first uses GC roll after the second 2A then punishing with far heavy into QM. The second uses shatter strike after the 214A if the mai proceeds to continue to press 2A or or other buttons (mai can bait the shatterstrike of course). Use your best shatterstrike punish. Should be more rewarding than using ex dp. Here are 2 examples using Meitenkun and Clark. But should be universal for every character
Thanks oli!
Did you set Mai to guard? I've tried the GC roll after the second 2a. Maybe I gotta lab it again n get the timing right.
Either that, or i'm using the wrong button/it's too slow
Yes the mai is set to guard. The timing is tricky. You gotta be fast with doing far heavy into QM. Itās tight. The shatterstrike punish is easier but is dependent on Mai pressing buttons after the 214A
Yeah you gotta use your fastest far heavy
hm. I'm gonna have to go at it again then
It was easy for Clark. But tricky for Meiten since his far heavies are slow
Btw the GC roll into far heavy into QM should be a universal punish against any block string. I recommend commiting it to muscle memory
Also learn your best shatter strike punish
You are better than me so I know youāll figure it out. Terry QM punish should kill howlās mai
most times it works if they commit to a special after a light. Sometimes though I whiff, like it goes RIGHT through them which is so odd but it eez what it eez
But times where they block? Only mai
š
With that video though, it's clear it's a timing issue though so
I'd have to spend more time labbing it
Youāll figure it out!
I believe
Here's the combo guide for... Vanessa!
Button descriptions:
- A: Light Punch
- B: Light Kick
- C: Heavy Punch
- D: Heavy Kick
- 1: Down + Back
- 2: Down
- 3: Down + Forward
- 4: Back
- 5: Neutral/Standing
- 6: Forward
- 7: Up + Back
- 8: Up
- 9: Up + Forward
- J: Jumping
- ~: Special cancel/Follow-up with
- [ ]: Hold the button/direction
- AC: ...
@proper thunder @foggy mango
Youāre the bestest @pastel isle
Some of them I've never seen before, looks good
Cool combos
I fell in a hole and was abducted by several gnomes ⦠they wonāt let me leave their city
Are you secretly an evil scientist trying to take over the Tri-State Area
Okay I did an in-depth analysis of the patch notes. Understand that this is just my opinion and none of it is valid until we see actual frame data.
But hereās what I see with brief write ups that summarizes the important changes for each character. Characters are not ordered within each category
Big Buffed:
Iori - faster jumps/hops(!) and lights, safer command grab and ranbu super
Meitenkun - better normals, easier to super cancel from dash punch
Benimaru - easier execution for 236k into followup and 236P super cancels, electric slice is now unsafe, new combo routes very likely
Maxima - armor on sweep, all specials are safer and faster, supers and climax have full invul
Ramon - better/faster normals, hoist 1 change will allow for crazy oki, bird of paradise and feint step changes will mean new shenanigans
King of Dinosaurs - 2C and 236C change means new combo routes, armor command grab is frame 1, can cancel command grab super to climax
Andy - jP now cancellable, ex dp is faster, ex kick special safer, faster projectile, elbow more damage and more consistent
Ryo - 6A can now cancel to 4A (now A+C) which has faster recoveries means new combo routes, parries got buffed, super cancels from dp will do more damage
King - jA can now crossup, can super cancel from many normals specials meaning new combo routes
Yuri - faster dash, easier cancels from normals, butt attack is whiff cancellable, dp is less safe
Billy - better normals and command normals. specials safer and lead more easily to combos. Counters are easier to trigger. New combo routes
Buffed:
Shuānei - more air options with new combo routes possibly after air dashes, dp is finally air invul
Isla - command normal (cancel) is a low (!), safer 214K poke
Heidern - safer projectile, more damage from specials
Angel - new combo routes esp with super cancels and advance cancels, counter super is frame 1
Kā - close B is low, faster recovery for air minute spike will mean new combos likely and make old ones easier
Whip - better normals, can hook shot from jumping back, easier to projectile reflect
Athena - bean does more damage, both dp and teleport are safer(normal)/invulnerable (ex)
Blue Mary - 2B nerfed, 6A can be now done using 4A leading to easier combos into slicer
Luong - geki cancel is safer, easier to land ranbu and climax super
Geese - counter specials and supers are now easier to hit. Possible new combo routes off rekka
Yamazaki - serpent slash and reflect are safer. Counter is easier to trigger. super is better antiair
Rugal - far C is cancellable, command normal change can lead to possible new combo routes, teleport rush is faster but more unsafe, eye beam is more consistent and does more damage
Even (minor buffs or nerfs):
Dolores - better zoning, possible new combos from ground projectiles
Ash - will have new combo routes, stronger fk and flame kiss
Elisabeth - hop kicks and 2B nerfed, loses special OH unless EX, less climax damage, better projectile and counter specials, anywhere juggle super does more damage
Kukri - better dash, easier advance and climax cancel
Chris - 2B nerfed, jA now cancellable, QOL improvements for most specials
Antonov - better HK normals, safer specials
Leona - faster dash, CD and grand saber hitbox nerfed. EX X-calibur only does 2 hits instead of 6
Terry - 6A is now cancellable by itself, light Rising tackle is now 4F
Joe - ranbu super easier to cancel to climax to maximize damage
Robert - slower CD, more damage from super cancel off 646K
Vanessa - new target combo, Dp super is no longer an OH
O Yashiro - 2B, jC, CD, jCD nerfed. fast heavy (antiair) command grab does more damage, heavy (hit) dash grab is faster and travels longer, slow EX command grab has bigger range
O Shermie - 2B, 2C, 2D, jCD nerfed. Many specials (non electric ball) are safer. Kick super is easer to advance or climax cancel.
O Chris - 2B, 2C, jD nerfed. light fireball safer and more consistent. light dp more invulnerable
Haohmaru - SNK doesnāt care about you.
Nakoruru - 2B nerfed, faster recovery after riding mamahaha
Darli - far C easier to cancel, EX 236P can possibly lead to new combo. EX DP is anywhere juggle
Nerfed:
Kyo - far C no longer whiff cancellable, rekka less safe
Shermie - 2B, 2C, 2D, jCD nerfed. More damage from hitgrab combo, easier to super cancel from dp K
Ralf - 2C and Ralf kick are less safe
Clark - 2A, 2C, close D and jD nerfed, armor grab is frame 1, Vulcan punch into Clark Buster possibly gives Clark his first big damage combo
Mai - 5D and jCD nerfed, 3D can now be cancelled from second hit leading to easier super cancel, fire butt is harder to super cancel due to less hits (normal)/ less safe (EX)
Gato - slower dash, 2A 2C jC nerfed. Almost all oki followups were buffed
Big Nerfed:
Chizuru - far D and stand CD nerfed. faster DP. combo from the lunge does less damage. Timer for seal super lasts longer
Krohnen - 2C, DP, jumping slice nerfed. (Ex) DP no longer combos easily. EX fireball OTGs
Kula - far B, 2B, DP, ex tatsu nerfed. Ex tatsu no longer safe. snowman better recovery for setplay(?)
Yashiro - almost all normals including far C, jC, CD nerfed. Specials are unsafe on block
Rock - far C and jCD nerfed (less safe), hard edge and light dp are unsafe. Easier to counter. Possible new combo routes after install
B Jenet - far C, 2B, 2C, jB, CD nerfed. 214C is safer, can no longer jump back and do EX hyu hyu (this is huge). Climax counter frame 1
Donāt know who would be interested in reading all these. Maybe @proper thunder @foggy mango @main wagon @pastel isle @hollow mason
As for who I think will be the new meta. It will be Iori Beni and Ryo
These are characters who were already very good top tiers just below the meta who got big buffs and made execution easier for them
Iori got faster, Beni got easier execution for his big combos, and Ryo got more damage and possibly even more combos
Andy, Meiten and Yuri also have a chance to be meta
Andy got better overall neutral, Meiten got easier execution and yuri got faster and way more cancels
Solid summary, thanks Roli Oli ā¤ļø @sage pulsar
Basically the only thing I wanted change was her counter
And I guess Iāve been a good boy this year because Santa SNK gave me everything I wanted

Thank you so much for the write up Oli! This is very helpful and having a condensed list is really easy to reference. Hopefully youāll update it after the patch goes live and we have frame data š¤
Andy is gonna be scary I think! Also, (just my opinion) I think SNK buffed a lot of difficult to use characters like Kā Beni Yuri Yama Maxima RAMON Angel (and others) to hopefully shy folks away from going full brain dead
Ćngel has real shot of being an off meta pick as well I hope
Maybe a lot of the Ɣngel players stop shying away from playing her in online tourneys
I need to read this big time
I kinda feel the same about Yuri tbh (not saying sheās Angel difficult) but sheās not easy and the quicker cancel windows wonāt suddenly bestow the knowledge of how and when to use them. Low key hoping that more brain dead players try her and get turned off by actually having to get in someoneās face and mix instead of getting carried by huge ass normals
Think Oliās guess is prob spot on because his choices for meta all have long reaching normals. Think Yama also fits that description
Nah yuri is hard too donāt discredit her, the inputs the timing all of it, Ćngel not that bad when you try her
Lol Daru got a team of Yama Betty and shun off random select I was like āwow Daru really out here meta chasingā
Lol I know it doesnāt mean anything personal but when I see anyone play Shun my ego says āwtf my character!ā. Real talk tho the takes from the Betty boys run the gamut from āsheās screwed-everything is fine-shes betterā š¹
Wow, thanks for this I didn't took time to read all of the characters and this gives me a nice overview, great summary Oli
Super solid summary oli!!
On god
They want this to be a āCLASSICā KOF haha, thatās why we got the Iori buffs hehehe
They were like alright uhhhh this dude isnāt top tier enough
Iori mains are constantly winning
She doesn't have a shot of being meta, they gave her more damage which was never the issue
Off meta not meta, meaning somewhat viable
She already did good damage, her issue is contesting in neutral and keeping a steady momentum š¹
And hopefully angels pick her up again
Alot of people will play her mid but things won't change much
She gets more combo potential because her 46
Tbf don't worry nor care about how strong or weak she is. Just enjoy her bro, buff/nerf don't worry about it. Coming from a Angel main that used her in every game that she was in you'll learn to just appreciate what she is
@astral basalt why is this Blue Mary looping 2B > slicer? Halp
I canāt do anything about it
@proper thunder
Sheās negative
You letting her steal your turn
2B from slicer doesnāt link
Im not sure but press your fastest button after it
I dunno man seems fucky
Thatās Iām trying and this d-hole just keeps looping it
š¹š¹š¹
Bro is mashing 2B on u
Oh sheās plus on her light slicer at max range apparently
So what do I do just hold it? This on point btw
Chris can do something similar but itās getting taken away
Evil little kid
Yeah tf itās definitely not her turn
Hold it and punish the slide
Oh 2A
Yeah you gotta check her
But she can space herself to make it safe
I was like 2B?
Smoke you definitely need to be punishing her 2a from slicer
Stay grounded
Punish accordingly
Vertical hop it
Iām getting hit by the next series before it comes out
I can run the replay and record my screen. Daru might be right but I donāt know if hops have frame one invul to mid attacks
Making dinner now but after can post it
Is slicer a mid?
2A is
I see now
I donāt read at a high level
Nah youāre good!
Also @hollow mason quick question
Youāre the tech guy
How tf do I practice safe jumps
Do I just set the dummy to constantly dp
@hollow mason 2A 2A frame traps
Its gotta be a reversal DP and you set the dummy to do it after you knock it down
Thereās 2 settings, Standard and Reversal
Move it to reversal and set the recording slot to 1, press record and a 2 second timer starts. Use the button hold trick to make sure the DP comes out frame 1
Ok Iāll open up the lab tomorrow and see if I can see what youāre talking about so I can practice
Because EX Red Sky (Ćngels dash grab) sets up safe jump for the cost of half a bar
And I see so many angels use it hop? B just for their opponents to use a dp and get punished fully for it
While I just eat it completely
I also record the dummy doing:
reversal throw
2A > 5A mash (auto combo)
A 4F normal
Roll
This way you can practice the safe jump, teching a throw and also blowing up abare attempts
Oh ok thank you
Whatās this part mean? Youāre beating the DP?
Iori is a good dummy bc he has all that stuff
No so if done correctly you can hop/hyper hop or full jump b Iām not sure which one, and your opponent can wake up dp and you still recover fast enough to block
Obviously you block a dp you can full punish it for the most part
Youāre getting hit by the DP?
Yes
Are you holding back while doing your j.B? Thatās a crucial part of the OS
No
Iām getting hit out of the air
Thereās your answer
Like I donāt get to j.b and then block
Like Iāll eat the dp before my j.b even goes through
I think itās a timing issue
Then your safe jump is mistimed
How old is the video youāre referring to?
But you do have to hold back (6) as soon as you leave the ground and press B whenever youāre supposed to
I could be wrong but but Iāve seen angels do it as old as 6 months to my memory and as new as 3 weeks
I donāt think its a possibility issue
I think itās a skill issue lol no meme
Thatās why Iām asking you how do I work the lab
Because I know itās a press x to doubt
But I donāt use the lab and I hate myself for it lol
Dino can do 36-46% no meter in the corner. SNK is giving him the exact same combo but you burn a bar in midscreen with 1 full bar
Ah ok fair enough. I only asked because that situation happened to me with Robert, I was trying to do a safe jump that didnāt exist anymore lol. Whatās the safe jump setup and Iāll try it after dinner
Oh btw you have to do the correct jump for it to be safe
But yeah find me the setup and Iāll try it
Right thatās another part I want to lab lol
I know it works
Iām just not smart
You mind if I ping you tomorrow imma have to dig through my 7 tb of angel gameplay lol
@proper thunder what safe jump are you talking about sweetie?
Angel didn't get anything removed
Not at all dude. Usually the flow is:
HKD > frame kill (sometimes not necessary) > hop/hyper hop/jump/super jump > attack button
A frame kill is a button (like a 4F normal) that bleeds off the correct amount of time so the jump isnāt done too early. Sometimes its another jump like Shun gets one off of 214C > full jump forward (this is the frame kill) > hop D (this is the actual safe jump)
Me?
https://m.youtube.com/watch?v=NdkxWtnQEpI @proper thunder is it in this video?
Ok thanks. Still tho wtf do I do about it?
It's 50/50
All safe jumps are mixes within themselves
Angel precisely you'll want to roll back given her stubby range or just take the mixup instead of ALWAYS trying to escape
No one likes to block
Abare,
Either hold the frame and wait for the second 2a to push you back far enough to escape or hop if you think they'll sweep
You have 5 options, jump/hop, challenge with a 2a, armour move, back dash and or roll, or just BLOCK
Like I said to Twip, I tried all of my buttons everything got clipped. -None of my characters have armor
-Iām unsure if hopping works because while it does have a 4F startup Iām pretty sure itās vulnerable to mids, same with backdash
-Rolling got me grabbed
-Blocking got me guard crushed
TBH what I was immediately reminded of, was the 2B > 2B >214A that Tricky would do with Chris because if the spacing is perfect itās actually +1. Thatās gone on Tuesday tho lol
Also it wasnāt 2A > 2A > light slicer it was a single 2A
What are you punishing with?
Iāve got a million things to lab but this hit the top of the list š¹
Slicer
IF YALL DON'T PUNISH THIS MOVE
If Mary places it right it's technically safe but Tripp isn't that smart š
Im using yuri 2a
Iām gonna record it and post the match gotta take this fucker down a peg. Also his Kula was pretty meh, imagine still playing her (the old way) right before the patch š
Itās hard to punish
Howās BMās spacing tho?
The farthest I can
Ok thanks š¤
Itās kinda cheap
Now imma start using it lmao
Thatās was this dudes whole MO lol
But there has to be a way besides invincible reversal
Couldnāt you GC roll?
Donāt think I had the meter to do that, this was on point
Also he was throwing my rolls
Very gimmicky style of play
All his characters were basically played that way
Tripp remind me why do I help you
I punished it easier with Luong
You didš
I think it just depends on the character
Tf did I do
It says slicer is 14 frames startup. So why couldnāt you escape or hit her before she starts it? Even if 2A is +3 on block. Donāt you have 11 frames to do something?
Even on training mode itās tight to punish
Also what did I do!
@hollow mason is it this?
You're just banned
Iām guessing blockstun is a factor as well. Once I finish cooking eating and cleaning Iāll post the match
It took me forever to set up the dummy

Appreciate you doing that dude
Yeah I donāt know how to do charge characters so canāt do it as fast as he was
Nice video btw but I had no meter not even half a bar lol
Yeah itās hard to punish I guess what you can do is just micro walk forward and block low because the closer the 2A into sloicer is the easier it is to punish
Thatāsā¦a really good idea
Fr or is it sarcasmš
Not sarcasm dang! It makes a lot of sense to do that. At the time I held the 2A because I didnāt want to get CDād
This dude was all gimmicks, and I meanā¦they worked but he bailed after 2 sets and the BM was only in for one of those
So I think even he knows heās full of shit š¹š¹š¹
Someone posted a video called pop quiz or something and it was about this exact style of play but they used SF5 as the example
Idk if you ever see cherry play and like notice what sheās doing but if she wants to punish something specific she does her little walk up or micro dash block then punishes you with a 2A I noticed it when she punished my slicers with BM
Or basically any of all my characters that are āgimmicky safeā
She likes to embarrass me
I think gimmicks have their place used sparingly itās just when itās on loop it turns into a knowledge check, which is what was happening. I didnāt realize it at the time but after watching the replays dude did some kind of weird setplay with all this characters ( I just knew how to beat some of it). Definitely seen Cherry punish some stuff exactly like you said but that wouldnāt have worked here bc I woulda got popped by the next incoming slicer š¹ What does work (with meterless Yuri) is to hop forward C and get a cross up after the first slicer the only thing isā¦most people donāt do the same shit multiple times in a row so if youāre used to actual mix, weird shit like this works. Itās all good tho, I learned something about other players and myself so thatās a win as far as Iām concerned
Minute 1:17 @hollow mason @finite coral
They never changed that it still works, that's the only SJ you do in all honesty
but yes sweetie it still works. It's better if you hop not full jump
no i get that lol
i wanted to learn howwwwwwwwwwwwwwwwwwwwwwwwww to physically do it
labbed it this morning and got
thank you cb and smoke
Nothing wrong with playing gimmicky. Itās up to you to adjust against the gimmick
Everyone here plays with some sort of gimmick
I would argue hop pressure and mix is a gimmick and thatās the strongest way to play KoF
Hmm interesting take @sage pulsar since hopping is universal to KOF and mixups are universal to, well, all fighting games. May as well say jumping in Super Mario Bros is a gimmick. Do you not know that 5A is the universal hop checker? Itās not done for damage itās done to get them to stop and to give a chance to start your own pressure. I acknowledged itās up to me to deal with it both in the last sentence of my post, and by asking @astral basalt for help in the first place. I think the difference between what youāre saying and what Iām saying is that in my case the opponent was basically throwing a pop quiz at me, those who can answer get to play and those that canāt basically get told
Glad you got it figured out bro! I do think Chewwy made a good point tho about people rolling whenever Angel jumps (thereby kinda nullifying any safe jump setup, itās still prob your turn tho). I think Mai safe jumps would be really helpful as well as BM. I tend to only like the ones that are useful anywhere on screen as some can be corner specific etc. But yeah, definitely a powerful tool
Depends
Certain peeps like Bubs really likes punishing with dps on my safe jump attempts
Sometimes the dp punish is simpler more attractive
And wouldnāt I be able to safe hop and throw if they roll?
Oh yeah youāll block that shit right up, the only thing more satisfying than blocking a DP with a safe jump is blocking a wake up super with a safe jump š¹
It depends but maybe and maybe not. If they roll backwards into the corner and youāre right on top of them then, probably. But safe jumps are jump specific so you always have to do the exact type of jump (hop, super jump etc) you donāt get to choose what youāre doing because then they prob have more options
That specific one is a hop
I havenāt fired up yet but will take a look
Currently a LOT of safe jumps can be contested by mashing throw, that might change on Tuesday
For example when I do a safe jump with Shun I do my j.D > and then hold 6 and press C. It techs a throw attempt and I get my combo starter if they get hit
But thatās why I use a slot to record the dummy doing reversal throw
@sage pulsar This is what I was thinking about when I made my post and why I think thereās a difference
Hoping into ranked in fighting games means you'll be hit with a pop quiz about your game knowledge, and sometimes you just don't know the answer.
#Brian_F #SFV #StreetFighterV
Edited by Brain Genius Academy: https://www.youtube.com/user/BrainGeniusAcademy
Twitch stream: http://www.twitch.tv/brian_f
Twitter: http://www.twitter.com/bri4nf
Amazo...
KOFXV_1.62 Patch_Notes_by_Zol - Google Drive
https://drive.google.com/file/d/1QqJkz5X6NhD3LEeB1Q0KXCjg-I_wdP9Q/view
@main wagon can you pin this please? Assuming itās not already
Itās a visual version of the patch notes
did posted the link in announcements
Thanks!
I reposted this in #1026885625091194900. Thanks!
<@&1020150383139631124> <@&1020150124984406036> thank you for keeping this forum tech-related. You may proceed.
The rest of the forumās⦠not so much š
@foggy mango
My bad. The previous tweet videos were mixed up.
#KOFXV #KOF15
Blue Mary Cross-up 1
- ...4~6BD, 3D, 4~6BD, forward hyper jump, j. A (after the apex of hyper jump), forward jump j. B - hits in behind. It must be blocked by walking forward.
It will hit all crouching characters.
108
Reynaldt spoke facts about Angel and I'm glad he agrees š¤ SNK didn't help what made Angel struggle and bad which was her neutral, they just made her more flashy and fun to use, no real buffs, just old combos she did years ago š we still won't see Angel because they didn't fix anything or really do anything but made her more fun š (Idgaf, but a lot of angel players are upset) 
Iām excited and I disagree I think they did buff her and give her better tools. As for fixing what she struggles with is impossible you make angel have rock tool kit in neutral or even have his solidarity in neutral angel becomes the best character in the game. Sheās gonna struggle in neutral and sheās gonna be bad full screen by design not by balance
I disagree fundamentally that they made her āeasier or more funā more fun is completely subjective for a objective patch imo
But if you have a link or when I can find reynalts post I would love to take a look at it @finite coral
There's no real way to buff her neutral without making her too good, but they literally gave her more combos routes and special cancellation. She got buffed yeah but they didn't target what the Angel community wanted which is fine by me. But yeah indefinitely they "yes" buffed her but it's only damage and combo routing.
She's still going to be struggle and be bottom of barrel COMP wise.n
Well yeah if the angel community wanted neutral buffs theyāre on crack
I'm talking about comp play






