[19:08:36] [Automatone Worker 5/WARN]: Warning: cost coefficient is greater than three! Probably means that
[19:08:36] [Automatone Worker 5/WARN]: the path I found is pretty terrible (like sneak-bridging for dozens of blocks)
[19:08:36] [Automatone Worker 5/WARN]: But I'm going to do it anyway, because yolo
[19:08:36] [Automatone Worker 5/INFO]: Path goes for 8.54400374531753 blocks
#Warning: cost coefficient is greater than three
1 messages · Page 1 of 1 (latest)
Is this a crash log? Or a description of the server console with commentary?
It's the debugging for the things that control the pawns. Basically saying that it couldn't find a great path to where it needs to go, but it's gonna go anyway
The pawns make use of the thing called Barritone
Not really a bug, just terrible pathing
Or, what it considers terrible pathing
“yolo” is actually part of the code?
Probably within Baritones code, yeah
That is hysterically unprofessional
I love it
(Not your response, but “yolo”)
I am probably one of the most unprofessional, professional people you might meet
Trying to sit here and be professional sets a standard that everybody expects. I used to work in an office and my emails were just shorts and non-repetitive straight to the point
Some call it unprofessional, I call it efficient. Tell it as it is don't sugarcoat it
I would call that “consideration of colleagues.” By not sending them extraneous information you build your credibility while respecting their time.
I think it’s just a better form of communication
Not super relevant to the bug log though
@fluid drum while playing with friends, I had a crash, after turning on the server, these errors began to pour in large numbers + the server began to lag
as you know, there are no more logs, but one in the village had about 30-40 inhabitants
Well, with how the pawns run and navigate, they are CPU hungry. How many pawns total would you say?
~100 if you count all the players. and we planned to increase their number by building entire empires)
I don't know what limits the mod has, but what was available has already crashed the server
if you are interested in correcting or at least finding out more precisely what the errors are, I could ask my guys to play with the mod again to accurately fix the incoming errors.
in fact, the processor was not so weak. 4 cores i9-13k
actually, I'm not an expert, but I'm tormented by the thought: why not optimize the pawns? you could use many ways to do this, it is important that the pawn does not use server resources when it is not necessary.
That would be up to Remmintan. He's the main (and only) man behind this
The mod is fairly early on
He would definitely have more insight on this
@rich pike