Hello, I'm a fan living in Japan. Thanks to Google, I can comment.
After clearing the game about 5 times, I summarized the points that I thought were not friendly to beginners or unnecessary.
・gold coin room
We are playing to beat and clear the final boss.
Is there anyone who enters the room of gold coins that are useless on the spot? You're just wasting one choice.
・sickle selection
Since there are not many types of sickles, many people will choose the one they like every time. But doing so eliminates the need for another sickle.
It would be better if there were more options for equipment and curses, but I think the scythe could be random.
・Be kinder every time you play
If you play several times, the number of initial contracts will increase and the number of Anima will increase.
But beginners want it now! I know it's going to be difficult as you get used to it, but I don't know if you'll be kind later on. Weapons and curses should be more varied, but shouldn't friendly gameplay be there from the start? Players who are not good at action will quit before they are kind.
・Undeserved Curse
The first blue curse can sometimes give you a smithing discount, but it's useless on the spot and the first time you see it, it really doesn't make sense.
Rogue-likes have the pleasure of gradually becoming stronger, but it would be a problem if you were presented with something you couldn't use.
Curses that are not suitable for each level or curses that have too little influence should be reviewed.
And let's aim for more diverse goals. (I mean, uh, you better beat the final boss with a hammer too)
・The later the boss's job title and duties are unclear
I didn't know what kind of person the final boss was, what he was doing, what was wrong with him... and why he was able to go on vacation. did you all get it? Will more bosses be added in the future? I'm looking forward