#Upcoming Goblin Raid

98 messages · Page 1 of 1 (latest)

stiff plinth
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Hello Everyone,

For the upcoming Goblin BGE Raid, ComDev has decided to replace Guild Clash instead of the usual Dungeon. This is to keep it to 2 guild events during the month (Raid + Guild War), while also trying out something new in regards to Raids.

ComDev understands that in itself is already quite a massive change and welcome feedback regarding that.

However the main thing ComDev would like feedback on are the proposed changes to Raids themselves. ComDev is aware that the current state of Raids becomes a wallet war of who can buy and use the most refills to take the top spots, and while the last Raid was adjusted to allow multiple Guilds to occupy the same rank, ComDev is considering adjusting refills themselves. To that end we have 3 options we would like community feedback on:

  1. Make no changes to Raids, and keep things as they are.
  2. Change raid refills to DECAY after raid to prevent hoarding and turn Raid into an even heavier wallet war.
  3. Change raid refills to DECAY AND limit sales (either very small amounts or none at all) turning Raid into a coordination competition.

ComDev understands that 3. will greatly impact both Alliances and Independent Guilds, especially Guild Leaders. And are hoping to hear what Guild Leaders' opinions are regarding this matter.

Please comment down below which option you would like, along with any feedback. ComDev would greatly appreciate hearing what you have to say.

latent bear
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Probably 1 or 3. I never buy refills though and almost never no one from my Guild does. I think Raids are the most premium event so I can’t have a clear view, and I believe most f2p too.
(At 3 I mean to have a limit on purchase, or for decay)

silk breach
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[EDIT: nevermind] ~~The thing about decaying refills is that it also has an impact on dungeon, and I think for most players the only meaningful ways of using refills in dungeon are:

  • Using one and only one to get the slivers at the 135 milestone if you were just short of it—especially now that 140 gives a refill, which is basically a chance at a refund if you're doing that.
  • Hoarding refills and using a lot of them at once for a chance at a tribe rune.
    If you don't hoard you can't compete with spenders and you never have a chance at tribe runes.
    So making refills decay feels like it makes them pretty meaningless for F2Ps imo.~~
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I think what I'd like the best would be for refills to be entirely disabled during raids in such a case where raid replaces GC so that Raid is entirely a coordination effort, but I gather it's not something ComDev can do?

stiff plinth
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Raid Refills and Dungeon Refills are two different items though

silk breach
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Ah, my bad. I only played raid once so I got the two mixed up, nevermind then.

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I think I'd lean towards 3, then.

craggy dock
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To me, nothing that is purchasable with shard should ever decay.

plain bluff
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^ +1

craggy dock
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When I buy wine, I don’t lose it because I let it sit there for 10 years

plain bluff
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Option 4- put back a tie breaker and no more change

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Or option 5- no more raid

silk breach
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Or option 6, no decay but still limit sales of refills.

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I don't think option 5 is happening, at least not before Goblin BGE is over.

plain bluff
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Decay is just ridiculous

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Spenders (and comdevs) make that game alive…

stiff plinth
astral ridge
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Decay is dumb

stiff plinth
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ty

astral ridge
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I think its fine if multiple groups get number 1

plain bluff
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Was more fun the old way. Seeing guild pushing early or late was fun to watch and play

sweet sapphire
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what is changing raid refills to decay?

stiff plinth
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Currently Raid is identical to Dungeon in that you have a set number of attacks that recharge every 30 minutes. Also like dungeon you can purchase Raid Refills which give you 20 extra attacks. Raid Refills currently can sit in your inventory permanently like Dungeon Refills, and the proposal would be to make Raid Refills decay like the red champion flasks, so after a certain amount of time they would be removed from your inventory

plain bluff
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Who got that idea?

stiff plinth
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We discussed it in ComDev as a way to either drive further spending in Raids (force players to buy refills every time instead of buying once and holding on until the raid you want) or drive engagement (force guilds to coordinate to actually rank higher instead of throwing refills until you achieve your desired rank)

plain bluff
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Im curious who will be in favor

astral ridge
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Shills

sweet sapphire
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Ohhh okay I understand.
I will lean to option 1 then since one way to get raid refills is through shards and making it decay devalues it when its supposed to be a "premium currency". If it would be removed after a certain amount of time meaning we would see raids more often then it is disheartening to see guild clash get really replaced. I just ask to make this raid have similar reward structure to guild clash the 600 500 420 type shit so we don't lose out on stones but if it were me I don't like raid to get replaced by gc this goblin just do it on dungeon like it has been normally I would argue that 3 guild events is good because the most fun part of any game is the social aspect of it.

silk breach
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I think 3 guilds events from time to time is ok, but honestly if it happened too often I would probably burn out.

sweet sapphire
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what part of guild event in Guild war and guild clash does it make you burn out? comparing to solo clash and dungeon you have to make a deck and do the 142 battles 🤣

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where is the coordination in that? just doing your attacks okay? or is setting up the def deck the part that makes you burnout?

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The raid is the only event you have to be mindful of when you should attack, if you should auto a set of x attacks, and requires really simming since it gets harder to later stages.

sweet sapphire
silk breach
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And we'd be talking about Raid vs Dungeon here, not GC/GW vs the rest.
Raid requires coordination, so it definitely takes more effort than dungeon.
Dungeon doesn't require effort until lvl100+, low estimate.

sweet sapphire
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Pressure to do good because it has a direct impact on the guilds standing in the end is a valid reason for why we shouldn't have too much guild events, okay good point 🙂

stable verge
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every 8 hours is pretty intense actually. I know animation throwdown recently switched to twice a day to once a day for their guild war equivalent

smoky yacht
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We can talk about other guild events later , here it's about Raid , right ? My opinion is : second and third option are not good, that leaves us with first option. And once in a while, a Raid is ok for most ppl I think, so keep it like that. 🙂

placid torrent
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Decaying raid refills seems like an unnecessary change.

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If you're going to limit them, just have none of them.

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But without a limit, decay makes no sense at all and even with it, it's still pretty punitive. What if you happen to be left with a refill or two at the end?

placid torrent
cinder valve
astral ridge
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conversely if i buy an image it doesn't go bad (but it does lose value as people realize nft's are worthless)

cinder valve
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if i bought a card ingame which ended up aging very poorly due to powercreep, the image is still good, but the value of the ingame item has certainly gone down 🤷‍♂️

elfin furnace
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I vote for Raids havin' no refills at all & bein' treated as "free for all" + fair. 👍

craggy dock
cinder valve
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one cannot make coffee with wine 😔

cinder valve
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so if we are to remove refills from shop, we'd need to do something about all of those

elfin furnace
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As we've had that before with flasks, ... something like that is easily manageable.

cinder valve
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at least if they are in shop, people have the option to spend shards to keep up

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one possible option is to decay the refills after Goblin Raid, which would make the subsequent Raids a lot better, but would make this Goblin one a p2w mess

elfin furnace
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If you do consider $$$ too, ... then my proposed option get's even less "actractive" too !
... Either way my original vote will remain unchanged & debating &/or denying is fine, ... won't change that though.

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Not meant especially towards you AK, ... just sayin' ... 👌

cinder valve
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oh np

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i'm not trying to change your mind here, just trying to better understand your position

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so you'd vote to remove refills from shop, but leave those already bought untouched?

elfin furnace
elfin furnace
cinder valve
elfin furnace
cinder valve
elfin furnace
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Not sayin' i don't like the other ideas mentioned here before & it's nice to see the topic be talked about ...
But as mentioned more then once before, i think it's the best option to go for goin' forward.

cinder valve
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i see quite a few people against the idea of any kind of decaying refills, which is understandable

elfin furnace
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As those have been payed for (up to this point) that's quite understandable !
It's not the same with "hoarded flasks from the past" as those were fully f2p & not paid with hard $$$.

cinder valve
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wait am i forgetting smth
were raid refills available without paying shards for them

elfin furnace
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Also with those : You had time to use them before those expired !
Raid-refills can only be spend during such events, ... which makes this also an entire different case to deal with !

cinder valve
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or do you just mean raid refills bought from daily bonus shards or smth

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iirc you can get dungeon refills from daily bonus, but not raid refills

elfin furnace
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We never had Raid-refills for f2p !

cinder valve
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oh hoarded flasks as in the champ flasks

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i misunderstood you, mb

elfin furnace
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Shards are also nowadays available for everyone ! But i still consider them as p2w-resources.

stiff plinth
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Yeah IF we were to go ahead with decaying refills, it would be in a subsequent raid (sometime later), and we would recommend spending all current refills on the upcoming raid

elfin furnace
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Maybe with the help of WhomItMayConcern, ... we could also refund Raid-refills too ...
Like it was done when Seraphim got re-nerfed before.

cinder valve
elfin furnace
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( # ... Basically me ... just makin' my opinion ... more attractive ... 😇 )

cinder valve
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it's a bit of a trade-off though
f2p players might not appreciate the current Raid being more p2w than normal
and it might still be a bit unfair to force people with saved up refills to use them for a champ they might not like

restive helm
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I would vote for refills being available for this raid and then decaying after this raid is done

plain bluff
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Option 1 for upcoming raid and decay raid event.

silk breach
tribal laurel
plain bluff
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I prefer option 5, no more raid!

restive helm
placid torrent
ebon obsidian
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I'm also for option 5

elfin furnace
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If Raids are changed accordingly + for the better, ... i'm HIGHLY against option 5 ! 🙅‍♂️

cedar quiver
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I prefer raid + clash, war is a pain. We can't have an 8 hrs. uninterrupted sleep, unless we miss it. How about at work?

dense night
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Depends on your sleep-schedule and timezone though. At one point I do one near the start of the war, and one near the end, giving me like a 14-15 hour window for sleep and other stuff.

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Not saying it's ideal by any means, but if you need a larger uninterrupted offtime, that's one way to go about it.

astral ridge
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Yeah it really depends on time zones my timezone i can do the newest one early at night and then complete the following war when I wake up the next day