#Familiar Arena QA
17189 messages Ā· Page 18 of 18 (latest)
the universe is hinting something to you?
but that guy is OP after UA anyway in GP
give her a secret plz @fiery hound š
5555
practice fingers and pray RNG for that perfect run
like your 4 days of FE, 6 hours daily!
Teach me guys hahahaha. I used all my helper skills the moment I made it to round 60. Iām afraid I might die if I wonāt use any :3
That damn toko is so hard to kill
Grrr
support weakening might help
Dont be afraid of dying you can replay as many times as you want!
bro use the helper that gives you evasion rate
there are 3 helpers
3x in a row wtf!! @fiery hound
soulmate
i always lose to @lost lagoon too!
That guy will be top tier next year with petal and cactanine comp
Not sure there will be a next year. NA is dead af
Finally egg is updated..šš
which one?
Rare selection familiar egg in shop
cluu's one stuck there forever
which familiars are good when fighting fire boss?
snowpow, aquadillo, ua puffu
you're welcome
Depends honestly
Ive had similarly build people run a mix of santa pow riceball squib hippo out dps me
Kinda like how kuromi people shine in mech fb but not as much in t6h
Evolved Toto (UA 10)
Passive:
DMG Taken -6% per equipped Defense and Support Familiar.
Evasion rate +20% against players
Knock Down, Subdue, Impact, Push Back Resist Rate +50%
Fear Resist Rate +100%
DEF +20%
DMG from Player with 50% or more remaining HP -16%
Active:
Deals 456% of ATK as damage to enemies within range.
For each target hit, partner's ATK +15% and DEF +25% for 7 sec.
Additionally, If the target is a player, all buff effects are immediately removed, MOV SPD -30%, and inflicts Roll Disabled for 5 sec
Battle / Passive:
DMG Taken by ally Fire Familiars -4%
Battle / Active:
Applies a Barrier of Fire effect to yourself for 7 seconds.
During the effect duration, ally Familiars DEF +100% and CRI Resist Rate +60%
Enemy familiar takes DMG equal to 37% of ATK , and heal recovery -60%.
Additionally, Attack Familiars are silenced for 4 seconds.
OP
insane passive
the long wait is over
Hi guys. Does anyone know what those medals are used for in KR?
For making rare toys more rare š
Was it an update or has it always been like this since the expedition began? Coz Here in global the rare ones go from 2340 to 6786 pc after being modified.
Stats aint the same. Kr gives less stats compared to us
Oh. Ty
UA10 Snowfister
Passive:
For each water familiar owned:
- Damage dealt +5% and Critical Rate +4%
- Critical Damage +13
Additionally, each time an enemy is defeated with Ice Knuckle for 5 seconds:
- Accuracy +10%
- Water-element Attack Power +5% Stacks up to 3 times)
Active:
Deals 584% of Attack Power as damage to enemies within range and inflicts Freeze. Freeze lasts 5 seconds, dealing 100% of Attack Power as damage every second
- Damage dealt to Water-element monsters +15%
- Water attack +30%
- Deals an additional 80% of Attack Power as damage to enemies within range
GP Passive:
Critical Rate and Critical Damage of allied Attack familiars +3%
GP Active:
Deals 583% of Attack Power as damage to enemies within range and applies freeze
- Freeze deals 100% of Attack Power as damage for 5 seconds
- Damage Immunity for 4 seconds
- For 6 seconds, Snowpanās Attack and Defense +30%, Critical Rate +25%
- For 6 seconds, allied Water-element Imagiensā Attack and Defense +15%
UA10 Aquadildo
Passive:
- For each owned attack familiar, damage dealt +5%
- For each owned support familiar, water attack +7%
- Playerās Water-element Damage +13%
- Playerās Critical Rate against Boss Monsters +16%
- Water-element Damage of the playerās party members +7%
Active:
For 7 seconds:
- Playerās damage to Fire Boss Monsters +35%
- All Elemental Status Effect Resistance +60%
Party members: - Damage to Fire Boss Monsters +15%
- All Elemental Status Effect Resistance +20%
Additionally, for 4 seconds, when the player or party members attack fire monsters with special skills: Ignore 40% of the enemyās Defense
GP passive: Allied Water familiar skill cooldown ā10%
GP active:
Activation Condition: Activates when Almiās remaining HP is 50% or lower
Effects:
- Allied familiars within the Blessing of Water area: Damage Immunity for 1 second
- For 6 seconds: Recover 30% of Max HP over time
- Attack +30%
- Recovery +30%
Enemy familiars: - Accuracy ā30%
- Water-element damage taken +35%
Additionally, allied Water familiars instantly recover 20% of Max HP
UA10 Wishephant
Passive:
- For each attack familiar, damage dealt increases by 4%.
- For each Light familiar, Light damage dealt increases by 6%.
- Damage dealt to Boss monsters increases by 16% when landing a Critical Hit.
- Damage dealt to enemies affected by Flash increases by 10%.
Active:
Deals damage equal to 606% of Attack Power and applies flash effect.
- Flash deals additional damage equal to 200% of Attack Power over 8 seconds.
- The affected target takes 20% increased damage from Wishephantās partner for 7 seconds.
- The targetās Defense against the partnerās attacks is reduced by 15%, and Critical Resistance is reduced by 24%.
GP Passive:
Critical Damage of allied Light familiars is increased by 10%.
GP Active:
Deals 558% of Attack Power as damage to enemies within range and inflicts Knockdown for 3 seconds.
- For 7 seconds, increases Light damage taken by 50% and reduces Attack Speed by 60%.
- If the target is a Defense familiar, additionally reduces Critical Resistance and accuracy by 25%.
- For 7 seconds, damage dealt by Lamp to Defense familiars is increased by 80%.
w
OMG!!!!!! ā¤ļø
A10 Arch
Passive:
Effects increase according to the Awakening stage (0 / 3 / 7)
- Attack-type: Damage increases by 1% / 1.5% / 2% per number of attack familiars
- Support-type: Basic attack damage increases by 2% / 3% / 4% per number of support familiars
- Defense-type: Critical damage increases by 3% / 4% / 5% per number of defence familiars
- Party membersā basic attack damage increases by 2% / 3% / 4%
Active:
Deals 147% of Attack as damage to enemies within range and applies Poison
- Poison: Deals 100% of Attack as damage over 5 seconds
- For 7 seconds, increases the partnerās earth damage by 15% and Critical Hit Rate by 10%
- For 7 seconds, increases party membersā earth damage by 5%
GP active:
Every 3rd basic attack, deals 85% of attack as damage to enemies within range and pulls them toward Arch
- For each enemy damaged, Arch instantly recovers HP equal to 5% of her max HP
UA10 Arch
Passive:
Effects increase according to the Transcendence Awakening stage (1 / 3 / 7 / 10)
- Attack-type: Damage increases by 3% / 3.67% / 4.33% / 5% per attack familiar
- Support-type: Basic attack damage increases by 4% / 4.67% / 5.33% / 6% per support familiar
- Defense-type: Critical damage increases by 5% / 6% / 7% / 8% per defence familiar
- Party membersā basic attack damage increases by 4% / 4.67% / 5.33% / 6%
- Damage dealt to poisoned targets increases by 4% / 5.33% / 6.67% / 8%
Active:
Deals 232% of Attack as damage to enemies within range and applies Poison
- Poison: Deals 100% of Attack as damage over 5 seconds
- For 7 seconds, increases the partnerās earth damage by 30% and Critical Hit Rate by 15%
- (For 7 seconds, increases party membersā Nature attribute damage by 10%)
GP passive:
Effects increase according to the Transcendence Awakening stage (1 / 3 / 7 / 10)
Damage dealt by ally familiars to Defense-type familiars increases by 2.5% / 3.33% / 4.2% / 5%
GP active:
Every 3rd basic attack, deals 127% of Attack as damage to enemies within range and pulls them toward Arch
- For each enemy damaged, Asha instantly recovers HP equal to 10% of her max HP
- Increases ally Attack-type Imagin Attack Speed by 20%
Super Awaken 10 Arch
Passive:
Effects increase according to the Transcendence Awakening stage (1 / 3 / 7 / 10)
- Attack-type: Damage increases by 3% / 3.67% / 4.33% / 5% per attack familiar
- Support-type: Basic attack damage increases by 4% / 4.67% / 5.33% / 6% per support familiar
- Defense-type: Critical damage increases by 5% / 6% / 7% / 8% per defence familiar
- Party membersā basic attack damage increases by 4% / 4.67% / 5.33% / 6%
- Damage dealt to poisoned targets increases by 4% / 5.33% / 6.67% / 8%
Secondary Passive:
Effects increase according to the Transcendence Awakening stage (1 / 3 / 7 / 10)
- Partnerās Attack increases by 5% / 6.67% / 8.33% / 10%
- Partnerās Earth Attack increases by 10,000 / 16,667 / 23,333 / 30,000
Active:
Deals 232% of Attack as damage to enemies within range and applies Poison
- Poison: Deals 100% of Attack as damage over 5 seconds
- For 7 seconds, increases the partnerās earth damage by 30% and Critical Hit Rate by 15%
- (For 7 seconds, increases party membersā Nature attribute damage by 10%)
GP passive:
Effects increase according to the Transcendence Awakening stage (1 / 3 / 7 / 10)
- Damage dealt by ally familiars to Defense-type familiars increases by
5% / 6.67% / 8.33% / 10% - Damage dealt by ally familiars to Support-type familiars increases by
10% / 13.33% / 16.67% / 20%
GP Active:
Every 3rd basic attack, deals 127% of Attack as damage to enemies within range and pulls them toward Arch
- For each enemy damaged, Asha instantly recovers HP equal to 10% of her max HP
- Increases ally Attack-type Imagin Attack Speed by 20%
Next familiar available for SA:
Tarakona, Cinder Glider, Rimu
new contract passive skill and buff battle skill 
is this upgraded UE?
actually 53 plus 1 
your server's meta seems interesting š
Yeah itāll come to global because I did this to for funsies a while back 
tarakona and rimu new passive seems very good
Iām gonna download the patch and translate shortly. Reading the patch notes and the short description for Rimuās passive seems nuts
you will surprise more when you read GP passive haha
Oh now that is a GP passive 
Someome throw for the other one to get a new title. The usual. Happens very often if same server in final.
this one wasn't a throw this was an agreed monoteam battle
let me have my micky mouse season
Wait. So I just got my rimu to t10 and now I'll need even more copies?? I thought it was over š
So. Acorn Squasher (Rai) is bugged.... It is bugged like staghorn was last year, Rai is launching his ability only to whoever is in front of him and not his ability as described, he should always launch it at the enemy with the highest defense. developers never do anything right
It's the same with snapdragon, many times at the beginning of the battle he throws his skill (only the first skill) at the bunnybot even though he has enemies with a higher attack, he has been like this for months xd
hii, just wanted to ask, what will be the next set of familiars for UE after this season?
I can't remember if it's the pom pom bird panda and totem guy next or if it's flareon ursa edge
actually i think those are just regular releases that just happen to have ua
flareon ursa edge next then pow aquadoo elephant
but that pompom bird, panda, and the totem guy you're talking about haven't been released yet in global, right?
so maybe they'll go flaeon ursa edgehog?
i just wanna know what to expect soon so i can start saving up eggs xd
right lol it's weird cause we got aquadoo pow so early
but we got flareon kinda late
im just gonna assume flareon ursa edgehog
yeah, and i like that totem guy you mentioned earlier cause i've noticed that some streamers in KR use it in PVP
especially swordsman
hahahahah noooo
jk they dont put new fams in old eggs š
i only have 14 eggs as of the moment
hahaha
i wish i get lucky soon with my pulls and get tons of flaeon and edgehog :3
it's a whale! shame them!
i dont have extra as of the moment huhu
i only have tons of ursa hahaha
you need them cause after this UE, we will have extreme awakening, then for sure there will be insanely over-evolved familiars XD
still waiting on my goat penguicorn ue
i only have these XD
Pls dont take me back to ursa kona meta i cant go back
Same, I have 28 Ursa dupes collecting dust currently 
do u think ue ursa will be meta in grandprix soon?
Probably not tbh
I have a KR account for the occasional lurk/translation and you really donāt see UA Ursa at all
. The sequence of UA might be this:
1st:
Scarecrow, acorn and cactus
2nd:
Then is edgehog, ursa, flaeon
3rd:
NEW fire, NEW dark, NEW light Fams
4th: (maybe)
snowpow, aquadillo wisheplant
sad, i always have ursa whenever i pull :3
thank you for this sai. u da best!
Same here. I canāt even get mad at this point when it pops up now š
i think ursa's ue is all about crossfield, or am I wrong? XD
hey there poodle. how to win against your team in GP grrr
One sec Iāll find itās UA stats
thank you. it seems like it's really only good for crossfield :3
same question goes to saiyan and TB for me haha
im quite jealous cause you can put onion koongya on your teams and melody as well. i actually have them too, but i dont have their exclusive toys :3
hahaha yeah, i really like how you set up your teams in GP tho. at first, i really thought that it was weird but the synergy really works. i tried copying it before but i always get outpaced by my enemy because my toys aren't complete
haha ya. if you want to use onion you need 3 rare toys and 1 of them need to be purple
š¦¦
i just put rare feather toys here XD
as for my melody, bleh
it's ok. the meta will shift soon when we got new UA fams
btw, who's eggxeon now? i can't see his name on the rankings
next eos crew 
Hahaha... You might win though...
Looks better than polaring for gp but if u put ursa at back it moves.. idk if the UA ursa do the same.
Super Awaken 10 Hippo
Companion passive:
Water attribute attack power +40 000
When defeating an enemy, for 4 seconds:
- Water attribute damage +6%
- Critical hit chance +3% (Stacks up to 3 times)
GP passive:
- Increases damage of allied Water familiars by 10%
- Reduces skill pre-cooldown by 15%
- For each enemy hit by Saturation, increases attack power by 10% for 5 seconds (stacks up to 5 times)
Super Awaken 10 Sleepyhead
Companion passive:
- Light attribute attack power +30,000
- Damage to Dark-attribute boss monsters +6%
- Critical hit chance +6%
GP passive:
- Increases critical hit chance of allied Light familiars by 14%
- Reduces skill cooldown of allied Light familiars by 12%
- Decreases healing recovery of enemy Support Familiars by 20%
Super Awaken 10 Plague Cawk
Companion passive:
- Dark attribute attack power +30,000
- When hit by crowd control effects, defense increases by 15% for 3 seconds
GP passive:
- Increases evasion rate and accuracy of allied familiars by 13%
- Reduces Light damage taken by allied familiars by 20%
- Increases skill damage of allied Attack familiars by 15%
SA10 Squibby
Companion passive:
- Water ATK +12%
- DEF +7%
- When Encouraging Prayer is activated, grants partner a shield that blocks 2 attacks for 3 sec
GP passive:
- When an Allied Familiar's HP remains at or below 30%, decreases the Skill DMG Taken by 26% from Enemy Familiars, also Allied Familiars ATK +12%
SA10 Petal
Companion passive:
- Partner's Earth ATK +30,000
- Familiar Skill Cooldown -3% per equipped Earth Familiar.
- When Fairy's Majestic Blessing is activated, Special Skill DMG +10%, and Earth DMG +14% for 10 sec
GP passive:
- Ally Familiars' ACC Rate +13%.
- Skill DMG +20%.
- Ally ATK Familiars' CRIT DMG +25%
SA10 Auroralynx
Companion passive:
- Partner's Light ATK +40,000
- Light DMG +6% and CRIT Rate +3% for 4 sec upon defeating an enemy (Stacks up to 3 times)
GP passive:
- Ally Light Familiars' DMG +13%
- Deal an additional 43% of ATK to enemies within range on every basic attack
Squib and petal really did not need another evo š
Those are arguably the top 2 gp fams
how many copies do we need to reach SA10?
10 just pass all the 50%
They might make the dark squirll and totem guy a ua season š
3 months per season
š

