#Which of the two classes is better for Lava & temple PVP, Swordsman or Engineer?
18 messages · Page 1 of 1 (latest)
If you play on mobile dont plan to play swordsman competitively. Youll be dissapointed. You need pc for swordsman pvp
Well i know 2 builds:
- Vital spark + Siphoning lunge (builds focused on outlasting your opponents) - Gold D. gusher yt
- Unleash blade + deadly marker - (builds focused on cc and burst)
Both are good but unleash blade is very very expensive builds because not only youll need paid skills but also youll need high awaken chronos (at least a5) to make it effective.
Defensive field sounds good on paper but difficult to put in practice for pvp . You may try to fit it in any of the builds i mentioned though.
defensive field sucks in pvp, period.
I dont know why that gold d gusher guy rates vital spark at S, the + max hp part of spark is useless because while it does increases max hp significantly, it doesnt actually fill that hp, so you just get an extra, empty bar of hp. its ok, but the healing part of it at level 10 is less than half of what healing branches does at level 1. even with the shield its less, and heal is permanent while the shield is not. its an ok skill overall but imho there are better for the slot.
static field for example is very good, but isnt free.
I think his high rank speaks for itself, feels free to make a video of your own builds though..with proof of course
I dont follow him so youll have to excuse me if I dont know. What rank was he when he made that video?
Feels free to check the youtube. Im not your servant. Dont ordr me around.
Dude I don't know why you're being so aggressive when I haven't said anything negative to you. And I'm not ordering you around, I simply asked a question. Its fine if you don't want to answer but don't act like I'm the one being rude lol
Who cares, now please stop pinging me for something useless
What a clown 
Blocked.
Omg, how will he live through that
he uses spark then heals with toko to fill up the excess hp
that increases your effective hp by quite a bit
technically you're not getting extra hp regardless, because it wouldve been the same had you used toko once you receive damage. and youre actually reducing the efficiency of toko's heal by doing so, after using vital spark the missing hp is about 8%, toko's heal is 15% + 10k. more than half is lost.
using toko after spark allows you to switch decks to take toko off. put on another familiar with a more useful passive
you can use 4 familiars