#BLACK KNIGHT ARMOR + QUICK OVERCOME

203 messages · Page 1 of 1 (latest)

sullen mason
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does the black knight armor and quick overcome passive skill (minus duration of crowd control skills) adds up??

fluid garden
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It does stack, but it would be a bit redundant. No point on having too much cc duration reduction

sullen mason
fluid garden
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Having those two would be redundant

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You need to waste either armor slot for black knight armor, which is less useful than celest, and throwaway 1 passive slot for quick overcome. It'd be much much better to use just one of them

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So yea. That's my opinion on why there's no point on having too much cc duration reduction. If you still wanna use it, do use it. I'm only stating my opinion

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Also, not to mention the fact that cc resist is much easier to get since there's ton of familiar who can give that effect. By having cc resist rate, you wouldn't need cc duration reduction. And we don't know whether there's a soft cap for that stat or not. So yea, this destroyer will say confidently that using too much cc duration reduction is no use.

sullen mason
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if u only has black knight armor a10 u only has 40% -cc duration so a 2 sec cc will give u 1.12 sec compare having both to .24 millisecond and u saying this is redundant? hahahahahaha where does ur IQ came from?

fossil river
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With the Immortal Helmet and Rimu you can completely block stun 100% :o

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Oh also Peanut Balls

sullen mason
sullen mason
sullen mason
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or if you play lava I'm sure even with that 1.7m cp u cant get past top 5% up

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I'm only 1.6 and im in top1%

fluid garden
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sure thing mate, you're real pro

fluid garden
fluid garden
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boo fkn hoo

fluid garden
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oh nvm, you're in asia too. feeling proud of platinum score right after reset? lmfao.

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talk sht so loudly yet not even understanding what I'm trying to point out. What a clown 🤣

fluid garden
fossil river
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Is there a reason to be so aggressive?

fossil river
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Only A7, which knocks out half of the asterite cost

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490k Asterite

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So it's like.. 1,500$ of Asterite which is still a lot

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And if you drop down to only 4 copies you only lose 15%

fluid garden
fossil river
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He wasn't really being rude though

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You on the other hand came out all aggressive and were very rude

fluid garden
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After I answered his question fully detailed above. Kk

fossil river
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He was saying that stun is the worst CC

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So stun is the one that people need to minimize right now

fluid garden
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Damn man, at least read the full convo.

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I answered his question fully detailed, even telling him the reason as to why I think using both black knight armor & quick overcome is considered as redundant, which then he acts like an 4sshat just because he can't understand what I'm pointing out.

fossil river
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Oh I see :o

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I didn't read his comment that talked about IQ

fluid garden
fossil river
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Yeah, CC Resist > CC Reduction

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But still if what you have is Black Knight Armor, stacking it with Quick Overcome could be a good move

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50% reduction isn't terrible

tropic mango
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How can we get 100% CC resist? I can't find it anywhere I know Rimu only resists stuns it's not every CC

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I used Bunnybot for awhile (55% CC resist) but the shield pops right after a single hit. 11% of my Max HP isn't alot.

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Also quick question if i resisted a stun do i still take damage from it?

fluid garden
fossil river
tropic mango
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What are the most common and deadly stuns that whales are so afraid of?

fossil river
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Breaking wave on Witch

sullen mason
fluid garden
sullen mason
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please search google

fluid garden
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Wasting 1 armor slot & 1 passive slot for something that is too much. THAT IS redundant

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Nvm.

sullen mason
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see ur IQ???

fluid garden
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Yeah. Nvm.

sullen mason
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if you combine both u have 80% CC reduction dude!! u really dont get it do you??

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if u only have 1 u only have 40%

fluid garden
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How stupid can you be, I alr explain it to you.

sullen mason
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how tf that is redundant??

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cant u comprehend the 80% CC vs 40% ??????

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thats so much difference lol

fluid garden
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Best slot armor would be Celest.
Best passive slot for destro would be Parry, Avenging, Fiery Brand or anything.

If you use black knight armor alr, it means you already used 1 slot for cc duration reduction.
Then you want to waste 1 more passive slot for just an extra quick overcome passive? Not to mention you need to whale on it for it to be 80% in total.

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Not to mention we don't know whether there's a soft cap for that stat or not

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So yea, you're stupid ass still can't comprehend this?

signal warren
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U roasted him rigjt lol. Do you have a swordsman friend that can guide like you do?

sullen mason
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you basically said its adds up lol

fluid garden
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I did say it adds up

sullen mason
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see ur very first comment

fluid garden
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I never said it doesn't have cap or not

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Do you not get it?

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20 + 20 does stack

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But the max amt might be 50%

sullen mason
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so how is that a waste????

fluid garden
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So even if you use both a10 black armor & lvl 10 quick overcome, it might not reach 80% in total

sullen mason
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lol now u have "might be 50% max" hahahaha

fluid garden
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Not to mention, my main point is this:

You want to waste armor slot for CC Reduction
You want to waste 1 passive slot for another CC Reduction passive

Why need so much cc reduction passive in the first place? You can easily build CC res to 100% that allow you to IGNORE that CC in the first place.

fluid garden
marsh nebula
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OMG this is so interesting kekdoge

sullen mason
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u really dont get what a 80% cc reduction do you??

fluid garden
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You're both blind and dumb, and so full of yourself

quasi robin
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Interesting

sullen mason
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ur basically unstoppable

fluid garden
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FFS, 80% cc duration reduction just means you get cc'ed for less time

dry stratus
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0:

fluid garden
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Build CC Res instead

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You won't get cc'ed

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Dumbass.

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As it is much easier to build CC res in the first place instead of CC Duration Reduction

sullen mason
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its only resist dude lol

fluid garden
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So IT IS redundant to use both black armor & quick overcome

sullen mason
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its not 100% u dont get stun lol

marsh nebula
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It’s already a waste by wasting those 2 just for cc reduction tbh kekdoge

fluid garden
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FFS, CC Res means not getting stunned

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100% cc res means you completely ignore any cc effect

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You're dumb, istg

sullen mason
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its resist rate lol

fluid garden
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Jesus fc.

sullen mason
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u even dont know what is resist rate??

fluid garden
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100% resist rate = 100% chance to ignore it

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@merry mulch Teach this guy how not to be stupid

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Istg this guy is even dumber than the people who believe earth is flat

sullen mason
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theres no 100% resist rate in the game lol wahahahahaha

covert whale
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Can that also resist the damage you'll take from the whale players?

fluid garden
fluid garden
fluid garden
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Now you wanna talk sht again?

covert whale
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Then in my opinion I choose to build high HP and def

fluid garden
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You're the one who don't know things here bro. I alr explained it above nicely.

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Yet you're being an ass acting as if you know stuff, which you don't.

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And still want to make a joke out of yourself

sullen mason
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try to ups a 70% in game let see how much will fail

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compared having a 80% cc reduction

fluid garden
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But nvm.

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You do you. Seems like even after long ass explanation you're still so fixated on that build

sullen mason
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but that is not the point

neat gorge
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cc reduction means you will still get interrupted from casting some skills so cc resist is just better in general

sullen mason
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u change our argument

merry mulch
fluid garden
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I changed the argument? I did?

sullen mason
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the argument is how tf is that a redundant??

fluid garden
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FFS, it's back to first step all over again

fluid garden
sullen mason
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because u don't understand what redundant means lol

fluid garden
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redundant is being too much, exceeding something that is not needed.

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building black armor & quick overcome just trying to get out from people cc is redundant

sullen mason
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u keep saying it and u really dont get what my point having both to 80% total

fluid garden
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you're wasting best armor slot (celest) and best passive slot on destro just for that?

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go build cc res instead, same effect. even better in fact

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still don't understand? i give up

sullen mason
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a 2 sec CC will be only .24 millisecond brooooooo how tf is that a waste

fluid garden
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that without the need of wasting any armor/passive slot.

eager arrow
fluid garden
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but kkkkkk, you do you.

sullen mason
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here we go again with the cc resist rate

eager arrow
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and its not guaranteed

fluid garden
eager arrow
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you could die, you could not.

sullen mason
merry mulch
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Building CC res is easy, HP on the other hand...

fluid garden
eager arrow
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I just did

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if you dont understand what I said, it doesn't mean I agree with you or him. just stating what it means

fluid garden
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then nvm. go on and build that a10 black knight armor, lvl 10 quick overcome

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feel free to waste every resources you have for those.

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for that glorious 80% cc duration reduction that won't take any resources at all, it's not redundant, no it's not.

sullen mason
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cc resist rate is not guaranteed compared to 80% cc reduction which is guaranteed and this guy saying its waste

eager arrow
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I have reason to believe that you're using the word redundant incorrectly though..

sullen mason
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a 2 sec CC will become .24 millisecond how is that a waste

fluid garden
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No, it is redundant. Wasting 1 armor slot, 1 passive slot just for trying to escape enemy cc, when you can have the same effect by building cc res which is much easier instead. it is redundant.

sullen mason
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and u keep saying redundant and make me really sht thats why i said ur IQ is low

fluid garden
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You can have almost the same effect by doing somethinig else entirely that won't cost you armor slot (which could be used for celest that have a much better effect), and passive slot for that. THAT is redundant. Nvm nvm

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I lost, you won. You do you. Sht on me all you want, you do you.

sullen mason
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bro 40% + 40% = 80% is not redundant

fluid garden
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bro... the redundant thing is not about the effect. it's about wasting your armor & passive slot trying to reach that high cc duration reduction.

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ffs. I'm blocking this dmbass fker

sullen mason
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2 second CC = .24 millisecond just gonna leave it here i'm out lol

merry mulch
fluid garden
merry mulch
fluid garden
merry mulch
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NNK Asia maths

fluid garden
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Oh, no gif. No fun

merry mulch
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Yes gif is racist can't use gif

sullen mason
sullen mason
fluid garden
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in the end, same effect.

sullen mason
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oh yeah so which is easier? black armor + quickly overcome for cc reduction or to ur 100% cc res rate??

fluid garden
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I alr state that getting 100% cc res is much easier.

sullen mason
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lol how many pic u send hahaha

fluid garden
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you want 80% cc duration reduction? gl getting your black armor to awakened 10. quick overcome to level 10

sullen mason
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compare to black armor and quickly overcome haha

fluid garden
sullen mason
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my black armor is on awake 5 now

fluid garden
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then gl raising it to awaken 7

sullen mason
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my passive is lvl 7

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so now ur getting the point, took u so long

fluid garden
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nah, i still stand with my point

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you're the one who's still oblivious, it seems. but as i said before, you do you

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no need to prolong this topic.

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just do what you like

sullen mason
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no bro this is because u keep saying redundant, that just it. im out

glass yoke
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Yo, I skipped half the convo at some point but ignoring the fact that you both are terrible at explaining something to each other (that is my personal opinion - I still love you both 02Heart )

I'd like to mention that assuming that 80% cc duration reduction is possible (which it is), it is still worse than 80% stun reduction because your attacks can be cancelled by a single millisecond of cc while resisting still lets you cast your (for example) "Breaking Waves".

On the other side, assuming that Breaking Waves is the main cc threat stun resist allows you to run out of it while a lower stun duration means that you can get out after 1 or 2 stuns by either running or rolling out assuming that there isn't a different cc ability incoming.

So while stun resist does have it's advantages it is to be noted that the popular tarakona knock up ability and other cc abilities like the witch's "piercing storm" are never countered by stun immunity which has to be considered.

Also...not having celestial is pretty bad, if you use healing familiars or get 2 engineers as team mates BUT it is more than acceptable considering that you can dodge some damage by escaping cc chains.

Have a good day and kindly tell me your opinions of my essay that I wrote because I am bored of the little candy sucking witch

tl;dr: Invincibility is the best option. Stun immunity and Stun duration are both viable and have pros and cons.

cinder reef
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ignoring all of JM's trolling, this thread was really informative. I've been getting stunlocked by breaking wave recently and I never considered building cc res. I have stag and bunny, going to try a few decks with them! thanks everyone for your insights

little rock
fluid garden
fluid garden
glass yoke
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Yeah but you also keep talking about bunny bot resistance rates which only works with the active ability for at most 7 seconds. That is not as useful as it may sound.

fluid garden