#A small list of QoL requests

6 messages · Page 1 of 1 (latest)

desert gate
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  • A visual indicator above or near an enemy when they are knocked back (skipping their next move) would be great. If you weren't paying perfect attention to them being knocked back, especially if it's only 1 enemy, then it may be hard to tell they are currently in that state.

  • Being able to hold down the move forward button to keep moving more than one step at a time would help for longer hallways.

  • The "show deck pile" and "show discard pile" buttons function differently on controller vs M&K. On M&K it is a toggle, while on controller it is a hold. Being able to toggle it open on controller would be nice so we don't have to hold down that bumper button the whole time. An option in the menu to change between toggle/hold would be even better.

  • The chest opening sounds are way louder than the rest of the sounds and it is a bit jarring

static widget
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thank you for writing this up!
I've passed it all along to the devs 🙏

jade hound
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hard agree on the knockback part! its easy with some enemies to tell that theyre unable to attack, such as skeletons, but bats i consistently failed to be able to tell if they were able to attack of not

slate leaf
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Just wanna bump the "hold down the move button" one, I'm disabled-- chronic pain-- and the repetitive button pressing for moving is pretty bad for me 😅

It'd really make the game a lot more accessible if there was at least a toggle to allow for hold-movement!

(also glad I wasn't alone in finding the chest opening sounds to be startingly loud!)

spice junco
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If you have an incredibly full hand, like 15+ card. You can no longer see how much armor or mana you have as the cards cover them up.

desert gate