#General Chat

11697 messages · Page 12 of 12 (latest)

hexed oasis
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i'm not seeing anything that changes the actual collisions when your speed is high - only the characters turning off the wall collision check if they're set to ignore walls

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so i'm pretty sure the wall collisions can still happen with high speed, you're just moving so fast that you jump over the wall in less frames than the game takes to check the collisions

tropic zephyr
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would make sense

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would also make sense if adding in a bunch of vfx/lag made player collision checks happen less often

hexed oasis
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theoretically unity's fixedupdate is meant to stay at a static rate even if the regular update is lagging from graphical stuff
https://docs.unity3d.com/6000.4/Documentation/ScriptReference/MonoBehaviour.FixedUpdate.html
and typically you should do physics stuff in fixedupdate so it isn't affected by the graphical render framerate, but i haven't really looked too closely into what vs is doing in that regard - and fixedupdate can also lag if it gets really bad

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btw @tropic zephyr do you have any idea how to get the positions of spawned stage items - like the ones placed there by default at the start... they aren't in the regular data jsons and the only spawns in the code seem to be the rings/metas, but the ones per-stage seem to be defined in some attached script i couldn't get from any extraction i know of

tropic zephyr
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no idea

hexed oasis
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i've been considering looking into interactive maps, but without being able to get item positions somehow, they wouldn't really be much use

tropic zephyr
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maybe try VS.Objects.TilingTileset.SpawnItemAt()

hexed oasis
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yea i did see that - but the actual properties, for the items ids and locations, are embedded in the SuperObject that gets passed into it, and that's an externally loaded script, which assetripper doesn't seem to extract, so idk - it might be that i'd have to melonloader and make a custom mod that hooks into SpawnItemsAt, to manually write that superobject data out to a file (...and manually load into every map to get them all)

tropic zephyr
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rip

tropic zephyr
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i assume i should make a separate page for the thorns stat, even though it's just retaliatory damage?

hexed oasis
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does it even have a sprite image to represent it?

tropic zephyr
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no

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XD

hexed oasis
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might be a tiny page lol

tropic zephyr
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yep

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literally gonna be:

  • short desc
  • formula
  • sources
  • fact that it's retaliatory damage (as of 1.15.....)
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lol

hexed oasis
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i guess it should have a page tho, so yea go ahead

tropic zephyr
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do i even link powerupnav

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it doesnt even have one!

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and wont! (probably)

hexed oasis
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yea probably not... at some point we should probably differentiate between "core" stats (that show up in the character select and pause menu) as opposed to hidden stats that still affect stuff but don't appear/don't have any powerup to buy

tropic zephyr
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ye

hexed oasis
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since there's been a couple of those now like fever and now thorns

tropic zephyr
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at least fever will have a powerup whenever antipyretic is added

tropic zephyr
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should i do something similar for Parma/invuln time?

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it's similar to thorns in that it doesnt have a powerup and isnt displayed

hexed oasis
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i guess? probably just a basic page

tropic zephyr
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yea

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at least it has parm aegis XD

tropic zephyr
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https://vampire.survivors.wiki/w/Invulnerability_Time
made the page. gonna add more later unless someone wants too

Vampire Survivors Wiki

Invulnerability Time (shortened as Invul Time) is one of the hidden player stats in Vampire Survivors. It determines how long the player is immune after receiving damage or a source of immunity.

This stat is not the same as invulnerability provided by Laurel and Sword Brothers for example.

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too eepy

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also added some bits about various sources of pickup weight multipliers across a few pages

floral sage
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Can I change "HP-Critical skill" to "HP-critical skill"?

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Spelling looks random

tropic zephyr
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i wouldnt

brisk drum
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Got a problem with how to define Penshin Fatcha and its six selections. Right now the weapon nav box groups Penshin as normal and all its selections as evos, but with the exception of Miracle of Multiplication, the six selections can all starts as normal weapons once they are unlocked, and Penshin technically evolves into itself.
My idea is Penshin as normal/evo, the six selections are normal, and MIracle exclusively an evo. Do you all think this is fair?

tropic zephyr
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mmmm

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i'd say i agree.
however, i also think you should make a distinction between the penshin fatcha weapons and their solo version from Para Kooleo, since they are different weapons internally

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Tonno Subito is EX_PENSHIN_EVO7 normally, but the one you can start with as one of the skins is EX_PENSHIN_STATIC7

brisk drum
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Yeah, I saw that

tropic zephyr
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really the only difference is not evolving and the static versions have better limit breaks, like i mentioned on para kooleo's page

brisk drum
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Will note the difference between limit break

floral sage
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Vampire Survivors Wiki

The Anima of Death is a weapon in Vampire Survivors. It is used by Megalo Death.
This weapon gives the user two giant skeletal hands that move in tandem with him and create large cracks in the ground that shake the screen and deal 65 base damage to enemies.

hexed oasis
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moved all of [[c:music]] to their proper names now, except the world map one, if someone can figure out what name that one is

waxen flintBOT
regal flame
hexed oasis
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done

floral sage
tropic zephyr
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One is from the gif they showed on the steam page when it was revealed, and yea, it’s older

floral sage
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Removed it, looks redundant

tropic zephyr
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I wouldn’t have removed it. It’s still a version of the map that was showcased officially

floral sage
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It just looks confusing to have 2 identical versions of a map for no reason

tropic zephyr
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https://vampire.survivors.wiki/w/Death_Spiral
seems something broke (at least on mobile). Too tired to fix

Vampire Survivors Wiki

Death Spiral is a weapon in Vampire Survivors. It is the evolution of Axe, and requires the Candelabrador. Evolving it for the first time will unlock 500 as reward.
It is the starting weapon of Mask of the Red Death, Death, and one of the starting weapons of missingN▯.
Its union is Legacy of Death: Soul River , which also requires Dark Rift...

hexed oasis
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fixed

brisk drum
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@hexed oasis the Module:Infobox Weapon edit broke something

hexed oasis
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woops, fixed

wise crown
hexed oasis
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it is pretty funny to think about how slightly messing up just one module can bust most of the wiki, and those modules are just freely editable by anons LUL anyone could go mess with the core module:infobox, or paramparse, or navbox, sprite, even yesno or paramtest... probably no real reason to protect them since we haven't really had much of any vandalism, but those would definitely be some places to stick at least autoconfirm protection, if we ever did have a big wave of editors

brisk drum
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Is it possible to make each line it's own code block?

hexed oasis
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yea, they are already in the redesigned weapon infobox when I get around to finishing that up and converting them all...

but for the current one, I can do it later, or if you want to before I can get to it, you can copy the mw.text.split() from the bottom of the weapon infobox module, where it's putting the ids into bucket, and use that same split in the id_func() function - loop over the split ids and create a code element for each, stick all the code elements into a div to return

cold creek
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(beta spoilers) ||what can we do to display the actual evo requirement for miracle of multiplication here in weapon infobox (penshin fatcha evolved 6+ times)||

hexed oasis
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there's a |requires-extra= param that gets appended to the bottom of the requies, if you want to put something in that

floral sage
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What should I call the character unlock jingle?

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Just "Character Unlock jingle"?

floral sage
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Does anyone know if there is a different blast processed version?
https://www.youtube.com/watch?v=bxoOjGYQzqo

Ever wondered where does that specific sound come from?

I looked for it in the game files, but couldn't find it. After that I figured it must be an already existing sound being played with some modifications done in real time, so I paid attention and noticed the chest sound was very similar to it.

Now it sounds pretty obvious, but still. It w...

▶ Play video
vagrant coral
floral sage
hexed oasis
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how so? afaik, unlisted in-game means it doesn't have an official name associated with it because it doesn't list one

floral sage
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They have the name in the OST

hexed oasis
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you're free to edit the template if you've got better wording for it to use

floral sage
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I'd just rename it to UnnamedTrack

hexed oasis
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well the main point of it is for music tracks that aren't listed in-game

floral sage
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Ah, so just the text is wrong then?

hexed oasis
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probably

floral sage
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I think it'd be more useful to have an UnnamedTrack template to show the name is unofficial

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Because it's easier to indicate it this way

hexed oasis
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don't really want both though since that might be a little cluttered having two lines if it's both, maybe just a param given to unlisted like |unnamed=yes to change the wording? any that are unnamed would also be unlisted

floral sage
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I dunno, I think just the body of the article saying it's unlisted is enough, that would just overcomplicate things

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I think it's kind of an arbitrary label anyway

hexed oasis
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well the template is also used to apply the category

floral sage
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Most pages apply the category separately instead

hexed oasis
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which they shouldn't

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manually added categories are a nightmare to maintain longterm

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i added an unnamed param to it, defaults to false, so any that are fully unnamed will need |unnamed=yes added

floral sage
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All these songs list the OST length, even though they're not included in the DLC yet
https://vampire.survivors.wiki/w/A_Quick_Warm-Up_-_VS_version

Vampire Survivors Wiki

A Quick Warm-Up - VS version is the first track of the Emerald Diorama album. It was arranged by Daniele Zandara and was released alongside the rest of the album for the Emerald Diorama DLC on 10 April 2025.
This track is based on "A Quick Warm-Up", which was composed by Kenji Ito for the 2024 role-playing game SaGa: Emerald Beyond.

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Because of the YouTube version, I guess?

hexed oasis
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yea probably based on the youtube length, technically the ost params should be n/a if it isn't in the ost (yet)

tropic zephyr
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omfg

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so im looking at the code of emerald rapture
i dont see a single mention of any stat other than might, and might doesn't affect it's chances

static rampart
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TL;DR What do the area and speed values of weapons mean (in terms of units) (and knockback for that matter)

Some weapons on the wiki have the aforementioned units written in terms of percentages (I think that the base weapon at level 1 generally has an area/speed of 100%, where such stats apply)

Others like here for [[Platinum Whip]] have decimal values that I for one am failing to interpret. Some units for stats like duration/cooldown/etcetera can be easily interpreted across the game's weapon supply, so I was wondering if the same thing applies here or if area/speed units are only comparable within the same weapon (evolution line)

waxen flintBOT
versed gate
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Half a year after the release of Survarot, it still says here that it triggers Rosary, but it triggers Rapid Fire.

tropic zephyr
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also, feel free to fix any typos / mistakes you see. anyone can edit the wiki

floral sage
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Since the albums are also listed on their own pages, shouldn't they be extracted into templates?

hexed oasis
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yea, and i did already make a module to auto generate them so they don't have to be manually updated https://vampire.survivors.wiki/w/User:Californ1a/Sandbox/MusicTable
but some of the plays with column has no way of obtaining any data, or the infoboxes for the stages have the wrong one listed (eg inlaid library inverse doesn't list libro inferno), so it's still just sitting in my userspace instead of turned into an actual usable template

floral sage
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Ah, OK

floral sage
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Do the ones that are highlighted benefit more?
https://vampire.survivors.wiki/w/Duration#Tips

Vampire Survivors Wiki

Duration is one of the player stats in Vampire Survivors. It affects how long the effects of certain weapons last.
The player has 100% base Duration before modifications. The Duration in the stat panel is given as the difference to the base Duration, meaning that Duration stat of +30% equals to 130% total Duration, for example. Duration modifica...

hexed oasis
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unlikely, that's probably just an incomplete list

wise crown
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@hexed oasis should each of the bridge dungeons be separate pages?

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e.g. this is Weeny Bridge, which looks similar to Teeny Bridge, but is unlocked after completing Dairy Plant

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it's not like another level of Teeny Bridge

hexed oasis
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yeah if it's a different item in the top menu

wise crown
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alr
{{c:Weeny Bridge}}

waxen flintBOT
torn matrix
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The tomes still need the updated sprite art added, but I'm guessing that just hasn't been done due to lack of asset rips this soon after release

wise crown
torn matrix
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I see

wise crown
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and apparently, some sprites are updated again

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like the spinach and stone mask (or their equivalent stat sprites, same thing)

torn matrix
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I did notice stone mask changed, but I haven't seen a difference in spinach but I might just not be looking hard enough

wise crown
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and I think the clover/luck got changed too?

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its edges look slightly more blueish

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clover and spinach from the demo for comparison

hexed oasis
wise crown
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@hexed oasis regarding updating sprites, I move(d) the old sprites from CSprite-Name.png to CSprite-Name (Old).png (without a redirect), then uploaded the new version under CSprite-Name.png, and put the old sprite in a new gallery section for each item that got their sprite updated

hexed oasis
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yea i saw that but i think it would have been nice to have the file history if you had just uploaded the new one before moving the old one, and then if need be, reupload the old one as a new file

wise crown
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I see

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also

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I noticed that in the full game, any tome can now work for the evolution of the magic wand

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and any armor can now evolve with the runetracer

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I don't think this was the case in the demo at all, right? 🤔

hexed oasis
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that's how it was in the demo too, but the demo didn't consume the secondary card

tropic zephyr
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It was like that

wise crown
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oh

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well, I don't think I remember seeing notations of the evo recipe for the other tomes and armors, I think I only started seeing them in the full game

hexed oasis
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yeah, it didn't display the combos when you picked up an evo gem in the demo

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it also looks like gem rarity isn't displayed now and it was in the demo

wise crown
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yeah

tropic zephyr
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It’s in the jeweller’s menu, but yea it isn’t displayed on the cards anymore

wise crown
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no wonder why I asked myself "where's the gem rarity again?"

hexed oasis
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maybe that's one of the relics i just haven't unlocked yet tho idk there's still 4 more i need

wise crown
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I have 5 more relics to unlock

hexed oasis
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lapidary loupe, ovenkilt, sorceress' tears, and ultimate ultra overkill

wise crown
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and arcana finder

hexed oasis
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and there's 2 arcana i don't have yet, wild buff and chain link

wise crown
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i'm missing half of them currently

wise crown
hexed oasis
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@wise crownis the freeze gem an orange orb with clock lancet in it?

wise crown
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yes

hexed oasis
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it's named hail in the files instead of freeze lol

wise crown
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haha

hexed oasis
wise crown
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Sweet

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I made a Reddit post about the wiki yesterday

hexed oasis
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yea i saw that

limpid totem
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btw i noticed ||missingno|| is not listed ||on the character list for crawlers||
||do we want to wait a bit to add it since it is a spoilers or like put it in a secrets section/just have it on the list?||

hexed oasis
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only reason it isn't listed is becaus neither hepi or i have unlocked it yet to make the page LUL if you have it and can fill in the page, go for it

tropic zephyr
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no mono branch for VC

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sad days for wiki

hexed oasis
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here's the sprite

limpid totem
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how do the card preview things work?

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like this

hexed oasis
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(since you're creating a character page, the character's own card won't appear properly until after you save and then go to more->refresh)

limpid totem
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ah thanks that fixed it

hexed oasis
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i could probably make it not need that, but it'd be kind of tricky, easier to just do that

limpid totem
hexed oasis
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more->move to fix that

limpid totem
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done

hexed oasis
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nice, i added it to the navbox

limpid totem
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it might be worth moving it to its own section since its a secret but idk

hexed oasis
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are those the actual base stats, you don't have any powerups purchased?

hexed oasis
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wow alright lol

limpid totem
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its genuinely insane

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also the "draw 2" is technically a lie cause they have extra magnet lol

hexed oasis
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yea that makes sense

limpid totem
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also someone else will have to add their audio cause i dont have it

hexed oasis
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yea i'm planning on doing all the character audios tomorrow

regal flame
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I have power of languages whitehandVS

hexed oasis
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oh nice, localization strings

regal flame
hexed oasis
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yea i was having that issue too

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it didn't exact any of the monobehavior jsons for me at all, even tho it did just fine for the demo

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i had to browse stuff within assetripper to see them, or open the .asset yml files instead

limpid totem
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oh hello ||gold and silver rings||

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||oh wow theres character bios too EyesVS ||

wise crown
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@hexed oasis for the gem pages, should we change the intros from "X is a gem" to "X is a subcategory gem"?

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like "Countdown is a mana gem" instead of "Countdown is a gem"?

wise crown
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Found this on the Balatro server
It's John Wikis, who happens to be playing VC now lol

cold creek
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someone in my place says killing reddeath seems to give you +100% curse each, is this true

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i didnt notice that if that happens

hexed oasis
wise crown
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if that's the case, then I agree

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would also make our intros even less generic

wise crown
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just encountered gallo, this is a card that they can give you

hexed oasis
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yup, made that yesterday [[Crawlers:Cursed Lancet]]

waxen flintBOT
wise crown
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good

hexed oasis
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tho mine didn't say temporary on it

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maybe because i was looking at it in the deck rather than on played

hexed oasis
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@wise crowni added those params to the relic infobox you tried to

wise crown
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thx

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was also re-doing it myself and it also worked for me

hexed oasis
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something i just thought of that might be neat if i can get it to work somehow - tagging templates and modules as crawlers and applying the crawlers css when you're on those template/module pages (so you keep the vc sidebar, for example)... no idea how exactly i'd do that, it might have to be something like adding a category on the docs pages for them and then a js gadget to read the categories and add a class to the body, though that would flash the vs style before js loads so idk

wise crown
hexed oasis
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i'm mostly just getting annoyed having to go back to the crawlers ns pages when working on modules lol

wise crown
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yeah I get ya

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probably easier to make the two wikis separate at this point 🤣

hexed oasis
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eh, that comes with its own issues, no template reuse at all for core stuff like infobox, navbox, etc

wise crown
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true

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and SEO too probably

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and having to set everything up again

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like not just templates, but css, staff members, etc.

hexed oasis
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yea, way too much work doing them separate

hexed oasis
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this is pretty funny, they actually have dialog he's saying lol [[Crawlers:Cavallo#Audio]]

waxen flintBOT
wise crown
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RUH RUH RAH RAH RUH

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that's how bro sounds like

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it's adorable

hexed oasis
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concetta's got some static on her mic, you can hear a bit of fuzz in the audio

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[[c:Divano]] i don't think is actually available to play - there's no audio lines for him

waxen flintBOT
tropic zephyr
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||he isnt available yet||

zealous venture
hexed oasis
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now that everything's released and we have a date filled in on all the infoboxes, i'm gonna tweak the card tables to not list ones without a release date set, and remove the release date from divano's page

wise crown
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@hexed oasis another temporary card I found from cappella magna
though its effect/mana changes

hexed oasis
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effect changes
ThisIsFinee

wise crown
hexed oasis
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nice, i got a bit stuck on meany bridge yesterday and went back to editing other stuff lol

wise crown
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yeah

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cappella ultima should be the last level (which I haven't completed yet)

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i don't think there are any other dungeons in my unlocks menu

hexed oasis
wise crown
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ah yes, my favorite dungeon

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END_SHEET_DUNGEONS

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how to unlock it? 🤭

hexed oasis
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lol

wise crown
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Cool!

random sail
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Hi there, any idea on how to find the ID of items on VC ?

tropic zephyr
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dezzel's asset rip (linked above) has them

hexed oasis
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nah those aren't the proper ids, those are just lang ids

tropic zephyr
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ah

hexed oasis
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the real ids in vc for cards are like Card_E_Vacuum not the full caps ids like vs

random sail
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Why's E ? Any reason ?

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Like is A for Attack ?

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So Vacuum must be like Card_W_Vacuum as it's a wild one I assume ?

hexed oasis
# random sail Hi there, any idea on how to find the ID of items on VC ?

grab assetripper https://github.com/AssetRipper/AssetRipper/releases/latest
run it, it'll open a browser window and a console window - in the browser, go to file->open folder, point it at vc's install folder (where the game exe is), then watch the console window and wait for it to finish (the browser window will show a green button once it's done)... then go looking through the file (you can view->search and type in a name like "whip" and then change the class dropdown to "monobehavior" to get rid of all the sprite stuff)

hexed oasis
# random sail Why's E ? Any reason ?

no idea, that's just what it is... we can only assume - they do seem to correspond to the card types ("A"ttack, "D"efense, "S"tat boost, "W"ild, etc.)

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but E idk

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oh also btw @random sail when you're editing character pages, you'll have to more->refresh after saving to get the starter deck to match the infobox

random sail
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wdym ? Sry didn't understood not my native langage here 🙁

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Nvm just saw it

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I was wondering why it was not doing it by himself, now I get it, thank you 😄

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So in the ID case we type in the name and not eh path ID that's it ?

hexed oasis
random sail
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Okay

random sail
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I can't find any ID for Friendship Amulet and Parm Aegis if someone can help with that would be nice, thank you

hexed oasis
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parm is probably Card_W_WildDefence

random sail
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Yeah there's one named this

hexed oasis
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friendship might be Card_W_Combo

random sail
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i got that too

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ty 😄

hexed oasis
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(i just searched for card_w_, so they could be wrong, idk)

random sail
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Yeah just thought about that when you answered, but just thinking about those card_E

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that come out of nowhere

hexed oasis
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but wings and bracelet also show up as w so it seems like wilddefense and combo would be those other two

random sail
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nvm nothing like parm or friendship in there

hexed oasis
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e probably stand for event, now that i think about it - all the breakable stuff are called dungeon events

random sail
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Yeah true they all come from there except for the heart who come from another card but still it is a "random event" I guess

hexed oasis
hexed oasis
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now the more->refresh isn't needed when updating character card info, for it to appear in the starter deck's copy

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i think [[c:Hero's Armor]] sprite changed to this one, but i haven't gotten the card yet so idk for sure

waxen flintBOT
tropic zephyr
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yeah, it has

hexed oasis
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alright, will replace it

tropic zephyr
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ngl i have only seen it like once since the game released haha

cold creek
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ive never seen it the entire playthrough
heck ive never seen the disco tavern

hexed oasis
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i had it quite a bit in the demo, but so far not at all in the full game

limpid totem
wise crown
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I've seen it once in the demo and once in the full game

hexed oasis
hexed oasis
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where was it?

regal flame
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Atlas UI "skull.png"

hexed oasis
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wow i must have glanced right past it

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thx

limpid totem
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btw there are some ||unused character bios in the decomp and quite few of them are interesting, should they be added to the wiki? or not since its unused?||

hexed oasis
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sure, idk where, but maybe [[Template:Spoiler]] or [[Template:CollapsibleContent]] them since they aren't in-game

limpid totem
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added them in their respective crawler pages

floral sage
tropic zephyr
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Pretty much, yea

hexed oasis
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when we list gem slots for evo cards, do we want to include the one already occupied by the evo gem, or only count unoccupied/available-to-use gem slots?

wise crown
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e.g. if Holy Wand has one gem slot, which is occupied by the evo gem, I'd put 1[a] and then a note next to the number, saying something "Including the slot occupied by the Evolution gem."

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cuz I guess it is visibly still a gem slot, it just so happens that it can't be changed though 🤔

hexed oasis
wise crown
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sounds good to me

hexed oasis
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finally beat trickster, haven't beat reddeath yet and haven't bothered trying drowner... just 3 achievements left, meany bridge, cappella, and ovenkilt

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so [[c:Unlocks]] should just be missing ovenkilt

waxen flintBOT
hexed oasis
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and unlocks should have the full list now, only thing i haven't done yet is unlock missingno, will have to do that later

wise crown
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@hexed oasis do you think we should include an infobox row specifically for unlocking powerups in vc? 🤔

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cuz when you unlock powerups menu, not all powerups will be visible, but some will appear after certain unlocking conditions if I'm not mistaken

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only these ones will appear in a new profile

hexed oasis
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like "Unlocked after: [[dungeon]]"?

wise crown
#

not really, more like Unlocking: Unlocked with Power Ups Shop or Unlocking: Completing [[Dungeon]]

hexed oasis
#

'unlocking' doesn't really sound sound right, maybe 'unlocked from' or 'unlocked by', and then value is either 'default with powerup shop' or 'completing [[dungeon]]'

wise crown
#

Unlocked by: Default with Power Ups Shop kinda sounds weird to me tho tbh (but not with Completing [[Dungeon]])

#

How about Unlocked by: Unlocking Power Ups Shop

hexed oasis
#

trying to avoid it saying 'unlock' twice since it just sound repetitive

wise crown
#

hmmmmm

#

idk then

hexed oasis
#

(also btw, the function you set for the param in the module is for numbers, it's rejecting all inputs that aren't numbers)

hexed oasis
#

yea, has_content will work

#

how about 'alongside powerup shop'

wise crown
#

I guess..

hexed oasis
#

or just 'with powerup shop'

wise crown
#

or 'Unlocked by: Getting Power Ups shop'? 🤔

hexed oasis
#

accessing?

wise crown
# hexed oasis accessing?

idk, seems like that would imply having to specifically access power ups shop to specifically unlock them

#

which I guess can be kinda true? since you do need to access the shop to buy and use them, but doesn't necessarily sound right

#

god i hate the writer's block

hexed oasis
#

obtaining?

wise crown
hexed oasis
#

i think i like accessing out of all the -ings tho, unlocking is repetitive, and getting and obtaining feel like they fit more for an item rather than a building

wise crown
#

Alright

#

Let's go with that then

hexed oasis
#

even if they're technically not unlocked by entering the building, they're unlocked at the same time as the powerup building unlock, but you can't use them without entering the building so they may as well not be unlocked until after you access the building

wise crown
#

I guess that can make sense

hexed oasis
#

the dumb wording stuff we worry over on wikis YouDidIt

wise crown
#

🤣

#

it's what makes us stronger wiki editors

#

and an already strong wiki even stronger too

random sail
#

I've been looking through the arcanas section, wondering why there's no information about unlocking them on their own page, wouldn't it be a great idea to add it ?

wise crown
#

that's because nobody got into doing it yet

#

yes, I agree with including that info

random sail
#

How could we add that properly so I could start it now

wise crown
waxen flintBOT
random sail
#

Okay we could do the same for like pretty much anything right ?

wise crown
#

like other unlockable stuff, such as characters and items?

random sail
#

Yes

random sail
#

kk i"m out in 1h30 I'll the my max on there

wise crown
#

alr np

random sail
#

just copying into eveything else such as char, weap, etc ?

wise crown
#

pretty much yeah, for each of the infobox modules

random sail
#

And where do I find those ? Sry kinda new here :c

wise crown
#
  • [[Module:Infobox VC Arcana]]
  • [[Module:Infobox VC Card]]
  • [[Module:Infobox VC Gem]]
wise crown
#

there are also ones for relics, though they already have that parameter

random sail
#

Yeah you can see where to find them

#

Is ther any space left there to show the unlock condition or we don't mind to show it here ?

wise crown
random sail
#

Nvm I can't modify Buckets anyway, I tried for gems

#

Unlock condition is now added for cards and gems as well

#

Maybe I'll start a new run to get the unlock cost of each char too

random sail
#

Thank you

wise crown
#

anytime!

hexed oasis
#

And yeah, definitely don't want to list too much into in the character table - have to consider mobile too

hexed oasis
#

Could split it to two tables, main one for card info and another for unlocking, no real reason it all has to be in one table

#

move the coin unlock cost to that second one

floral sage
#

Are the Tides of the Foscari kazoo tracks only used when manually selected?

hexed oasis
#

think so

hexed oasis
#

if anyone wants to do something with the trickster and enderboss music, idk what's the best use of them, but they're in [[Category:Crawlers music track files]] - all the ones without "CAudio-" in the fornt of the name (if you use them, move them to put CAudio- in front first, it's just nice having them without that for now so we can pick out the unused ones until we put them somewhere)

hexed oasis
#

they aren't on the official soundtrack playlists so idk names for them

hexed oasis
#

dunno if we want to note this anywhere or upload the old sprites, since they were inaccessible anyway

wise crown
#

this is pretty cool tho ngl

#

I would say this is probably worth noting somewhere

#

like in trivia or something

hexed oasis
#

in order:

  • stardust anvil, bomba infernale, deck box, gem hammer, grim grimoire
  • guiding light, lapidary loupe, milky way map, ovenkilt, overkill
  • combo stack, polentir, randomazzo (renamed arcana finder), rilevatore, sorceress' tears
  • ultimate ultra overkill
#

also some of these were definitely not meant to be seen in the demo, the text color of mana cost is illegible

#

i guess we should have a page for deck box, since it technically exists just hidden?

wise crown
#

Yeah

hexed oasis
#

let me see if i can go find the sprite

wise crown
#

Okay

hexed oasis
#

despite being hidden it also has a different sprite from the demo

vagrant coral
hexed oasis
#

ah i guess those just aren't uploaded to youtube yet

vagrant coral
hexed oasis
#

some stats have a decay amount, but they're all 0 right now, wonder if that's leftover from them testing stuff to see if stats should decay, or if it's something they plan on adding later

random sail
#

btw is the hero amor out of the game for now ?

hexed oasis
#

seems like it might be

wise crown
#

Odd, considering it is listed in Grimoire

hexed oasis
#

all enemy pages made now, just gotta go figure out the sprites at some point... and if we want to think about merging some of those (like all the bats) it'll be a lot easier now that they all exist

#

i did run into this a bit with the demo too, but there's about 20 enemies that have a different config id from the id they use in the save file

#

so the page names are based on the actual config file names, rather than the names in the save file

#

and i listed the save file name in the page content - "It is also named X."

hexed oasis
#

and that's all the enemy sprites uploaded - some of them are probably wrong, in particular i know for sure the 3 bridge sword bosses should have a tint applied to them, but idk where the tint values are

cold creek
hexed oasis
#

just some interesting stats on the most views page

random sail
#

I guess we could add the unlock condition on the gems page, there's some space left 😄

hexed oasis
wise crown
turbid root
#

what are those 5 unlisted "aspects/fragments"? also for the 7 of the actual directer aspects please add the OTC icon to them

cold creek
#

only exists in code, we dont know what they are, probably the skulls from one of directer's phases

hexed oasis
vagrant coral
hexed oasis
#

actually it seems like that one is also listed in the base game, so it technically shouldn't have the otc badge either

vagrant coral
hexed oasis
#

for sure

hexed oasis
#

even tho it's technically a gem, and listed on that page in vc, i decided to list evo individually on the sidebar, since it is the most viewed crawlers page and what most people are probably looking for

floral sage
hexed oasis
#

it is technically powerups, since it includes things like omni which isn't itself a stat

floral sage
#

Ah, OK

hexed oasis
#

(even tho the omni page says it's a player stat, which should probably be corrected - it just affects other stats)

floral sage
#

Yeah

#

Was about to say that

hexed oasis
#

we probably need a general Combo page to cover maintaining combo, and a general Boss or Bosses page to cover the eyes mechanic and probably the reapers even tho they're technically not bosses they do use the same eye mechanic

delicate wave
#

Does anyone know how to add a table?

#

I wanna add a table to the card offering stat table page to easily show what cards can be sacrificed and their corresponding buff

#

I love the Bing Upgrades Vending Machine

wise crown
regal flame
delicate wave
hexed oasis
delicate wave
#

Ah

hexed oasis
# delicate wave Ah

i've added an initial table to the vending machine page, you should be able to edit that existing table on mobile visual editor now (just can't create a new table on mobile ve)

hexed oasis
# regal flame About tint: EnemyConfig has _spriteMaterial(Far) which points to .mat (e.g. Char...

if you're able to easily fix the enemy sprites that are meant to have tint or different colored outlines, that'd be great - for the ones with outline, i did have to scale them 2x before applying the stroke to properly match the pixel size of the outline in-game, and i just applied the same blue outline to them all, though ik some are meant to be red, but the OutlineColor in EnemyConfig's didn't seem to actually match the outline color they're using so idk where that color is coming from either nvm, i see that outline is also in the charactersprite .mat files (tho is it outlinecolor or outlinecolour? lol) - very weird there's a seemingly useless one in the enemyconfig

btw, ik you've got your batch upload userspace page, but since you've got all this data extraction in a python script already, you might want to look into pywikibot (https://www.mediawiki.org/wiki/Manual:Pywikibot) and add a [[Special:BotPasswords]] to your account - could fully automate some stuff - wonder if it'd be possible to even automatically grab the sprites, tilt/outline, and upload all in one go without much manual intervention needed

waxen flintBOT
hexed oasis
#

also looking at the rewardconfig in that data, it looks like hero's armor is actually completely removed from the pool (Card_D_3_Armor), so as we thought it's just impossible to get in the full game right now

limpid totem
#

damn

hexed oasis
#

i'm sticking {{removed}} at the top of it, and going to hide it from the card lists

waxen flintBOT
limpid totem
#

would it be worth mentioning in trivia that ||(c)MissingNo's stats are directly based of the highest possible stats vs MissingNo can roll?||

hexed oasis
#

sure, i'd reword it a bit, rather than stats vs MissingNo can roll, something like like stats MissingNo can roll in vs

limpid totem
#

added

hexed oasis
#

wonder if it'd be useful to upload reversed clips of missingno's voice lines, so you could actually hear what he's saying

limpid totem
#

yeah, it would be nice

hexed oasis
vagrant coral
hexed oasis
#

there's still different effects on it

vagrant coral
vagrant coral
# hexed oasis

oh dang that actually sounds quite different lol

Perchance, you wouldn't happen to have the "Death is just another adventure" voiceline, right? Always thought that was a sick line for Missingno that it ended up getting.

hexed oasis
#

i just ran the whole folder of them through ffmpeg's areverse, so i've got them all reversed, but gotta figure out a decent way to actually display them on the wiki - i'm thinking just another audio button right next to the current one but different color

vagrant coral
hexed oasis
#

done [[Crawlers:MissingN0#Audio]]

waxen flintBOT
vagrant coral
hexed oasis
hexed oasis
#

started documenting the save file [[Crawlers:SaveProfile]] will finish up progressionsavedata and metricssavedata keys tomorrow unless someone else wants to get to those before then (i put the different metrics collection id types in a comment at the bottom of source for now)

waxen flintBOT
floral sage
#

Is it normal that I have the Normal and Inverse mode tracks swapped for stages 1 and 5?

tropic zephyr
#

Seems so, it’s been like that ever since 1.0

floral sage
#

I'll update the page then

static rampart
#

I’m surprised they swapped the Dairy Plant track in Crawlers

floral sage
wise crown
#

I think that's the case when you have nothing else to level up? but I'm not 100% sure on that

#

hence why sometime ago, I edited that section to say "Bronze chests are usually incapable", because I know that they're not completely incapable of evos

tropic zephyr
#

Whenever you have arcana at/above the “limit,” those chests turn brown and can often evolve

#

And ofc brown chests pre-yellow sign

ripe rose
#

I was checking the card list, and it seems there is no page for Rich Coin Bag card thinking

hexed oasis
waxen flintBOT
regal flame
floral sage
#

I was beginning to think it was Filippo Vicarelli's old work, he uses FM synth a lot

#

And he rearranged it twice

floral sage
#

Jimbo merchant becomes hidden behind a black square if you reenter Planar Bazaar for some reason

tropic zephyr
#

jimbo's merchant sprite has just been buggy for a while, known issue

floral sage
#

Ah, I thought that was intentional

#

Lol

zealous venture
#

for a guy from a game about making money, he really doesn't wanna be seen as a merchant

hexed oasis
# regal flame New data: ||Cards|| and ||Achievements||

are you able to find anything for gems - specifically gems during level up? the rewardconfig only specifies cards, but it is also possible to get gems from level up, so i'm wondering if there's also config for that or if it's something done in code we can't see since no mono

regal flame
hexed oasis
#

oh interesting, there are achievements for those tier 2 cards (du-duplicator, crystal crown, etc.) but hidden visibility and no entries in language files for them

#

or, more accurately, "silent" visibility

hexed oasis
#

or maybe they just add all those weights together going past 100

hexed oasis
#

these three are a bit confusing - i was pretty sure the santa water one unlocked candelabrador (2-cost, since that is is shown in the unlocks menu), but the other two are numbered 1 and 2 rather than 0 and 1, even tho it seems like they'd correspond to the 0-cost candle and 1-cost candella

#

and the 01 one seems like it's saying you'd have to play 20 candelabrador (2-cost) to unlock the 0-cost candle, if 01 corresponds to candle

floral sage
#

Isn't this before he even worked on the game?

floral sage
#

What's the point of the Icon column in these tables?
https://vampire.survivors.wiki/w/Adventures#Unlocks

Vampire Survivors Wiki

Adventures are a game mode introduced in the 1.8 update. They are unlocked after collecting the Atlas Gate in Boss Rash for base-game adventures, being A Garlic Paradise, World of Light and Dark, and To End an Ice Age. DLC Adventures, such as Tides of the Foscari, can be unlocked much earlier, being unlocked when the player unlocks the Dairy Pla...

hexed oasis
#

meant to show the icon like on [[Achievements]] but just no one's gotten around to finding the border and combining them+uploading

waxen flintBOT
hexed oasis
#

(same deal with some of the later ones on the achievements page)

floral sage
#

Ah, OK

hexed oasis
#

there's also an issue with which icon to use - the one shown in-game (unlocks), or the one used externally (achievements/trophies)

#

i think ultimately in the long run we might want to make individual pages for all the achievements, and have both the external icon and in-game unlocks icon in the infobox, plus any differing descriptions from in-game and other platforms

#

but that's a ton of work making all those pages

floral sage
sweet terrace
#

I was reading the spells page in the wiki and in the trivia section it says it is not required to cast a spell to unlock Jonathan-charlotte or charlotte-jonathan. How can you unlock them if you don't use the spell?

#

For example exdash can be unlocked by collecting clovers as an alternative method (although I don't know if anyone unlocked it like that)

tropic zephyr
#

Unlocking stella and loretta (both/the duo characters)

sweet terrace
#

Ohhh right, I forgot about that

#

Also, not a related question, but has anyone unlocked exdash by collecting clovers?

floral sage
#

Did anyone else notice that the OoC adventure has you unlocking passive items that are already unlocked

#

I guess it's because they were stage items

floral sage
#

Since when does it have hyper mode?
https://vampire.survivors.wiki/w/Planar_Bazaar

Vampire Survivors Wiki

Planar Bazaar is a unique shop stage that is exclusively available in all adventures. It is usually unlocked by reaching level 80 for the first time in any stage of an adventure; the only exception to this is in the Operation Guns adventure, which requires reaching level 80 in Alien Revengeance.
The purpose of Planar Bazaar is to be an area for ...

hexed oasis
floral sage
#

Ah, OK

#

The page probably should note that
https://vampire.survivors.wiki/w/Adventures

Vampire Survivors Wiki

Adventures are a game mode introduced in the 1.8 update. They are unlocked after collecting the Atlas Gate in Boss Rash for base-game adventures, being A Garlic Paradise, World of Light and Dark, and To End an Ice Age. DLC Adventures, such as Tides of the Foscari, can be unlocked much earlier, being unlocked when the player unlocks the Dairy Pla...

floral sage
#

The OoC adventure's collection seems to be bugged. It shows that I unlocked items that I can't have unlocked since I didn't even unlock their respective characters. They don't seem to be in the item pool either.

floral sage
#

Who went through extra effort to add the top to Peppino's box just to have it hide other text lmao
https://vampire.survivors.wiki/w/Adventures#Unlocks

Vampire Survivors Wiki

Adventures are a game mode introduced in the 1.8 update. They are unlocked after collecting the Atlas Gate in Boss Rash for base-game adventures, being A Garlic Paradise, World of Light and Dark, and To End an Ice Age. DLC Adventures, such as Tides of the Foscari, can be unlocked much earlier, being unlocked when the player unlocks the Dairy Pla...

#

I did not expect it to be 2 images 😂

wise crown
#

You can take a look at {{template:CharacterSelect}}

waxen flintBOT
wise crown
#

It shows that there is a particular case for Peppino where its top is included

wise crown
#

{{File:Select-Peppino-Top.png}}

waxen flintBOT
floral sage
#

Ah, it's like that in game

#

OK

#

Then Galamoth also needs one

turbid root
#

my first thought was "why not shrink the avatar down?"

#

but i suppose there's a bit more humor in that

floral sage
#

There should probably be a   after the icon

hexed oasis
#

there is

#

but they're in separate spans, and it's breaking between the spans

#

it's kind of an awkward problem with no great solution because you typically don't want the sprite and link on separate lines, but you do want the link to be able to wrap, however, if there's a dlc badge, then you don't want that to wrap

floral sage
#

Ah, OK

floral sage
wise crown
#

yeah, seems like it

#

changed

floral sage
#

Is the name supposed to be a play on "biscotto" and "visconte"?
https://vampire.survivors.wiki/w/Bisconte_Draculó

Vampire Survivors Wiki

Bisconte Draculó is a character mentioned in the description of the itch.io demo of Vampire Survivors, implied to be the main antagonist of the game. It is generally assumed that the vampire-like character shown in the main menu as well as in various marketing materials is indeed Bisconte Draculó, though this is unconfirmed. Whether or not Dra...

floral sage
#

In the video "The Making of Vampire Survivors - Documentary" by NoClip, Luca Galante, the original developer of the game, used a custom puppet version of Bisconte Draculó to respond to various questions during video calls.
Also I think that footage was done by NoClip?

wise crown
#

And the rest of the footage was being recorded by NoClip

floral sage
#

I dunno, sounds unlikely to me

#

Since the puppet has a fake background anyway

wise crown
#

And it's kinda weird as to how it works

floral sage
#

It would be a lot more pointless effort to play with the puppet while answering questions

wise crown
#

So it seemed like NoClip was doing lip syncing with the puppet?

floral sage
#

Yeah, it seems so

wise crown
#

Wrote this instead:

#

In the video "The Making of Vampire Survivors - Documentary" by Noclip, Luca Galante, the original developer of the game, responded to various questions during the interview. A custom puppet version of Bisconte Draculó was used to portray Luca.

wise crown
#

made the most cursed thing on the planet
(don't worry, this does not exist)

#

I shall use this for my next april fool's somehow

cold creek
#

a big screenshot on top of main pages whitehandVS

wise crown
#

perhaps a reddit post showing this screenshot

zealous venture
#

is there a reason eskizzibar's rarity is different depending on the page I'm looking at? is it like it's rarity in the level pool vs when equipped or were the rarities updated and the main weapons page doesn't reflect this?

hexed oasis
zealous venture
#

ah ok

#

flash arrow and prismatic missle have the same despairity: I'm assuming it's the same issue in their cases? asking before I do anything drastic

hexed oasis
zealous venture
#

been a while since I last edited anything

#

glad I could help

hexed oasis
#

made the beta update page [[Updates/Public-Beta has been updated (Steam PC/Mac Only)]] but i don't have time to go through them and add update history lines to all the pages right now - if someone else wants to do that, that'd be great - if not, then i'll try to get to them in a few hours

torn matrix
#

Would it at all be possible to exclude beta content pages from the random page command? Feel like that's a rare but really easy way to get spoiled on upcoming content

hexed oasis
#

no, there's no way to do that

cold creek
#

[[shadow pinion]]:

When the character stops or left/right clicks, all of them are fired in the direction the character is facing.
is this actually real and if its not why is it in the page? (asking since i saw a reddit post asking it)

waxen flintBOT
cold creek
turbid root
#

you can just tap and it'll fire?

cold creek
#

already removed it since im pretty sure its false and its carried from fandom

turbid root
#

yeah.

hexed oasis
#

It was probably poor wording trying to say when playing with mouse movement (rather than wasd), letting go of the mouse will fire

zealous venture
#

yea no just tested it by clicking while moving w/ wasd, it's just strait-up false

thorn prism
#

also how would that even work with touch controls enabled

lost dome
#

So I've been wondering about the SaveWikifier...
It says I need two .js files for it to work, but how do I even provide those files?

hexed oasis
#

on [[Special:MyPage/common.js]] put this:

mw.loader.using(['oojs-ui-core','oojs-ui-widgets','jquery.tablesorter']).done(function(){
    $(function(){
        if (mw.config.get("wgPageName") == "User:Lovenus/SaveWikifier") {
            mw.loader.load(mw.util.getUrl('User:Lovenus/save_reader.js', {action: 'raw', ctype: 'text/javascript'}));
            mw.loader.load(mw.util.getUrl('User:Lovenus/common.css', {action: 'raw', ctype: 'text/css'}));
        }
    });
});
waxen flintBOT
hexed oasis
#

then you go to [[User:Lovenus/SaveWikifier]]

waxen flintBOT
hexed oasis
#

oh i guess you also need the css, one sec

lost dome
#

Could probably just be another line to the one that loads the save reader.

hexed oasis
#

yea

lost dome
#

If I improvise a little, anyways.

#

Yep, seems like that got it to work. Thanks for the help!

hexed oasis
#

just be aware of any changes made in those js and css files getting loaded, especially the js, if they wanted to they could do pretty much anything on behalf of your account when it loads

lost dome
#

Alright, I'll comment them out now that I got the chance to check out the Wikifier. Neat little tool.

hexed oasis
#

you could also copy the contents of them into your own pages if you don't want any worry of changes being made - only admin can change others' personal js files

wise crown
#

@hexed oasis I don't think we have the costs and addable gem slots table from the blacksmith documented on the wiki, right?

#

From what I've checked, it seems like the max number of gem slots in some cases is 3, and for others, it's either 2 or 1

hexed oasis
#

Yea we need a blacksmith page

wise crown
#

I guess we can also include an infobox row for max slots for a card?

hexed oasis
#

There is already a |max gem slots= param in the card infobox

wise crown
#

good to know

wise crown
hexed oasis
#

yeah I should probably have it hide gem count entirely on those cards

wise crown
#

I guess we can keep gem count, but hide max gem count for crawlers cards

#

and make the string display as %s for crawlers cards instead of %s - %s

#

added max gem slots for all of the cards that I have maxed out so far

floral sage
# floral sage I think I found where Crazy Escape came from https://www.playonloop.com/2014-mus...

So it turns out that's actually Filippo Vicarelli's site
https://filippovicarelli.bandcamp.com/

#

It's even mentioned in the footer lol

#

The song got removed months before Vicarelli's original music got added to the game 😀

#

I'd love to know how the copyright claims happened if the music is 100% his

#

Was it by design?

#

Selling video game stock music that's intentionally copyright claimed is crazy work

floral sage
floral sage
#

What does the number of options in the Arcana Chest depend on? Luck?

limpid totem
#

It depends on how many you have unlocked

floral sage
#

Ah, OK

#

What's the maximum? 6?

limpid totem
#

Yeah 6

turbid root
#

probably unlocked as that when you get the darkanas?

tropic zephyr
#

not exactly, you get the 6/draft and free reroll whenever you have 23 arcanas unlocked

#

all normal arcanas + 1 darkana basically. you can mix and match, of course

turbid root
#

ok!

floral sage
#

I think I got a free reroll earlier

turbid root
#

yeah that dice... its a slim chance of getting from light sources

floral sage
#

No, not the pickup, free arcana reroll

#

It's mentioned on Steam

hexed oasis
floral sage
#

Even the itch blog post confirms this

hexed oasis
#

nah we went through this with kerri a while ago - i believe the march date on itch was when the game's page was registered, but the publish date on itch is when it was actually released and publicly playable

floral sage
#

Ah, OK

hexed oasis
#

if there were any versions of the game available on itch between march and october that year, then i'm pretty sure they would have been considered pre-alpha and not publicly available to play (meaning release dates for content on the wiki shouldn't include those since they're private or closed-access)

#

tho i haven't been able to find anything actually documenting any builds between march and october, just that initial itch post in october

wise crown
#

@hexed oasis nice to see that you're working on interactive maps

#

in the future, do you think we should add a section in a stage's page that displays the interactive map, or do you have plans on putting them somewhere else?

hexed oasis
#

nah nowhere specific, i was thinking either under or inside (at the bottom of) the infobox, but i'm not really concerned with where they'll be placed yet, it's moreso dealing with the tiles and how to actually get the images uploaded and coords lined up properly for them - the one i have for mazerella was just eyeballing the map bounds to make the item spawn locations sorta look like they're in the right positions

#

mazerella was also square and a small enough map that the image fit in under the 20mb limit, but many of the others are larger or are multiple tilesets large that need to be tiled together

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idk if you want to try messing around with any of it, but i can get you the spawn location data for any of the maps from the mod taka made and the gdrive from dezz with the tileset images, if you do want to play around with it, just lmk

turbid root
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so like, can anyone elaborate on how ante chamber is the best map for grinding gold?

tropic zephyr
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It has survarots

turbid root
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yes, but specifically on the gold stuff

tropic zephyr
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Gold fevers/coin bags/light source skills give you gold

turbid root
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i have done plenty of runs on AC with survarot stats such as "light sources spawn per gold" and "overheal +1% gold fever and finger"
foil edition stats from any character cards.

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two of them is required in my gold farms atp, specifically on gold finger because more frequent enemy spawns --> vic hunger convert gems into coins

tropic zephyr
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Someone like sammy benefits from survarots, for example, since he can get extra gold from light sources without lag from jubilee

turbid root
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im just sticking with good old Trouser, at 16m eggs for me i got around 30b gold in 30m (aka 60m with hurry)

tropic zephyr
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Also, on the beta, you can normally only choose between using survarots or eggs but certain character, stages, and ||bat dragons|| let you use them both, so ante chamber is good with eggs

turbid root
tropic zephyr
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You dont really need to make use of all of them

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Especially with eggs

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You could throw in getting gold from kills but unneeded

turbid root
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most i can do is shove in 3 dommario's for good measure (+50% greed after 25 level ups each, better than poly gallo)
just squeeze in a bit more millions of gold.

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i want gold farming in AC as a separate section entirely but i havent made a wiki account yet.

wise crown
turbid root
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cool... but i still prefer giving ideas

turbid root
tropic zephyr
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That setting only gives chickens if you aren’t at max hp, btw

turbid root
tropic zephyr
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That’s what “always floor chicken” does, yea

turbid root
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welp, gotta keep gold farming until i can yield 100 trillion for secretino

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-# for the funny of course!

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i'll take the time compromise and uh... accepts that i'll click a lot just to get walking into AC

cerulean citrus
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Is there an updated list of the best evolutions and characters in the game?

wise crown
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@hexed oasis do you think we should make individual pages for each of the buildings in VC? Even though some of "what's inside" in these buildings is synonymous with item lists, such as unlocks, I think it would be a good idea to separate facts/trivia from the buildings (or how items are placed) from their list equivalent pages

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e.g. relics page would introduce what relics are and the list of relics

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while museum page can discuss the trivia about the museum, the chronology in buildings, and maybe list relics in its specific order from the museum

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but for something like town hall, we can just simply link to the unlocks section and put town hall's trivia and other facts there

hexed oasis
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for most of them yea, unlocks, relics, powerups, and arcana probably not tho - those probably fit better just being merged with their lists

wise crown
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just made a thing

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should probably make this for vs stage and vc dungeon infoboxes too

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will find a way to fix this little border issue later

wise crown
wise crown
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for the latter, the lists won't be duplicated, but just linked to

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though I would say the exception to that rule would be museum (relics) and fortune teller (arcana), since they do have fixed and visible grayed out placements, but even then, those lists are presented differently and their sections would still link to their full list equivalent pages

wise crown
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also, I'm currently playing in a new save file, and it seems like:

  • The Inn is unlocked when you complete just one floor in Mad Forest
  • Milky Way Map and Rilevatore are unlocked from the start (even before unlocking Museum) and are active by default
  • Experimental Machine and Shield Bash are unlocked with Fortune Teller (or Polentir, same thing basically)
wise crown
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Finished with making all the Building pages

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though [[c:blacksmith]] is still a stub

waxen flintBOT
versed gate
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Does anyone know how exactly Darkana Call of a Mad Moon (XIII) affects light sources? How much does it increase the weight of pickups? floorchickenVS coinVS candelabradorVS

tropic zephyr
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#🧛vs-general message

tropic zephyr
wise crown
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Yeah, I'll delete it

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Done

wintry delta
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Hey, are the chests from the emergencies on polus designed to not give super cb?

limpid totem
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I've also been running into this

wise crown
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@tropic zephyr go to the source editor in either of giovanna's pages