#General Chat

1 messages · Page 3 of 1

wise crown
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yeah

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hopefully we do get back on track soon though

cosmic sail
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i don’t think the lack of an icon helps

wise crown
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Either way, I see the favicon on my end

lost dome
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So in regards to the sprite needed category:

Sprite Needed - Use this tag if you need to request specific sprites from poncle

I occasionally did some datamining for VS and I could extract sprites from the game, but would I even be allowed to help with those sprite requests?

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The server rules state not to post raw files or deobfuscated code.
Sprites aren't game files in themselves, but they're game assets.

hexed oasis
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that's where most of the sprites already on the wiki have come from so far, so in general it's fine to upload those to the wiki if they're missing, but we've kind of been transitioning away from that toward using sprites directly from poncle at their original resolution

lost dome
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I'm not sure what original resolution would mean in this context. Has Poncle been scaling their sprites when distributing them?

hexed oasis
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the ripped ones have historically been scaled up, the ones directly from poncle aren't

lost dome
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So providing them as-is from the game files would be the ideal format. Got it.

lost dome
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I recall somebody asking about ||Chaos' core|| once, which was the reason I pondered this in the first place.

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Well, I'll try to keep an eye out for sprite requests in the future. Provide some help however I can.

hexed oasis
lost dome
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Ah, I had to upload it first and then add it to the gallery it seems.
I'll get the hang of it eventually.

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✅ | Done! My first addition to the wiki.

wise crown
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meanwhile, on fandom lol, and it wasn't even implemented long ago

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this is exactly why we moved haha

tribal jetty
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waiting for another content update to update the revivals page

primal dove
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Are there any announcements yet as to what might be available as new DLC?

cold creek
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no

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we might get one on april 10th (iii initiative showcase) but we're not sure

primal dove
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Too bad I've unlocked almost everything but ok I just have to wait a little longer

cold creek
primal dove
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Ok

hexed oasis
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any thoughts on this? this way we can list exactly what's in the bestiary in the main infobox for enemies, and have the more detailed (true) info in the variants boxes without there being reader confusion between the two
could also do it with a more simple display like the third image, but that doesn't work on mobile, so having it be a button rather than a hover helps with that

lost dome
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Seems good to me.

gloomy oar
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Why are you on Bing

wise crown
gloomy oar
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Oh

tribal jetty
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yay my first wiki edit

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(unlocking gazebo)

cold creek
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i think we might need to enable tabbing for powerup infobox, for all the 4 seals

wise crown
cold creek
wise crown
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there are 4 seals now?
(haven't checked yet)

cold creek
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seal ♾️

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unless you wanna make that a separate page

wise crown
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I think one page makes the most sense for now

cold creek
cold creek
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wait
i forgot to notice the base cost for seal ♾️

hexed oasis
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can just refund powerups to get the costs

cold creek
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im on my bed 😭

hexed oasis
tribal jetty
wise crown
wise crown
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no wayyy, we're now showing up first!

wise crown
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just a week ago, when I was searching for the wiki, at one point, it wasn't even visible at all, not even in page 2 and beyond

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now google blessed us with this

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of course, for now, it is expected for the Fandom wiki to beat us on most articles right now, but on the bright side, we're catching up, and have nearly 200 new articles added on the new wiki since its release (many of these articles coming from the new update and DLC, and some of them being from OTC or obscure parts of the game that didn't have pages yet), so at least for those new articles, you'll be able to easily see our wiki!

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nearly 200 new articles
oh, and BTW, a lot of these articles are still barebones and just have basic information, so if anyone has the time to contribute to the wiki, feel free to do so!

wise crown
thorn prism
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coop spoilers

wise crown
# thorn prism coop spoilers

I can't tell whether the ||roast chicken with a clock in the middle|| is supposed to be alive or dead
but yes, either way, it could use a dash of garlic for extra zest

thorn prism
hexed oasis
cold creek
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is the icon of seal all not uploaded yet

hexed oasis
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nah looks like it isn't yet

wise crown
wise crown
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Does anybody have the full Collection yet? The page could use some updates
https://vampire.survivors.wiki/w/Collection

Vampire Survivors Wiki

Collection is a menu in the game that lists all of the items that the player has unlocked in their game so far. The items listed in the Collection include weapons, passive items, pickups, relics, and arcanas. This menu can be accessed by clicking the "COLLECTION" button on the left side of the game's main menu.
By default, most items that are no...

cold creek
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Is that in all wikis?

wise crown
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@cold creek not really, not on Fandom or Miraheze at least

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And other wikis hosted by Weird Gloop have them enabled too

cold creek
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awww the one i wanted to check is a wiki.gg one

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Wait

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I may be stupid

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sorry thank you

wise crown
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no worries

wise crown
wise crown
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it's on this wiki I learned about this tool 😛

cold creek
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Every one of the top 500 searches doesn't have an exact direct 💀

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Btw how do you force into a page after you search a correct term?

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It always sends to the search page with a bunch of links with the searched phrase when I've tried

cold creek
wise crown
cold creek
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Nvm I found out how

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Also Necromerger

heavy scroll
cold creek
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So this is what its like meeting a niche internet microcelebrity

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also HOLY CRAP THANK YOU

wise crown
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Probably lol

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And it's crazy to think that I was still a kid when Cook was editing the RuneScape Wiki

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Or that he made this tool a decade before VS was even a thing at all

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Kinda crazy how 14 years can be put into different perspectives

cold creek
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This tool predates undertale

wise crown
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Released on the same year as the 1.0 release for minecraft

cold creek
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added 1.13 spells to spells page but im a bit unsure about the ones for diva skins

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also does anyone know the new total cost of powerups after adding seal all

cold creek
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nvm added my own calculation results, might be wrong tho

tropic zephyr
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i got 17784807

wise crown
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I don't have Seal All yet

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is it significantly more expensive than the other seals?

cold creek
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nah also 10k, its the fees doing wonders

wise crown
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ah

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cool

cold creek
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~15M from fees alone now

wise crown
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them damn fees

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funnily enough

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I remember when I played the game demo back in 2022, I was like "dang, why did the price of other characters increase when i bought a new character"

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good times

hollow ledge
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Don’t have sprites for gaze/embrace of gaea or sorbetto though

wise crown
wise crown
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(Also, more specifically, it's the icons are missing, not the sprites)

tribal jetty
hexed oasis
runic valve
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non-english speakers may have made that typo

tribal jetty
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i lov gtting achivmnts

vagrant coral
runic valve
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in "-ments" the key works

runic valve
hexed oasis
wise crown
wise crown
hexed oasis
wise crown
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It can serve as an alternative to an on-wiki version of the forum for those who don't have discord

hexed oasis
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yea, i also just like wiki talk pages since they're a bit more permanent than discord

wise crown
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Makes sense

hexed oasis
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we don't currently have a forum namespace, but if we wanted to i could port over all rsw's forum stuff into our project namespace as subpages instead, but that's not too important

wise crown
wise crown
hexed oasis
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yea the user help page should be good enough for now

hardy cosmos
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So, how do y'all think we should classify the new techs from the dlc?

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In the files, they're listed just like any other normal weapon, except "alwaysHidden" and "isSpecialOnly" are true

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So I guess they would be in special weapons?

hexed oasis
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for now probably just keep them on https://vampire.survivors.wiki/w/Glimmers, especially since they're directly tied to specific weapons, but if at some point they get icons/sprites of their own, then it's probably be time to make separate pages for them... but for now just the glimmers page and the page for the weapon that glimmer is tied to should be good enough places to describe them

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they behave more like a "special attack" for a wepon, rather than as a weapon on their own, even tho you've got the secret characters starting with just the glimmers and no real weapon

hardy cosmos
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Yea, ok, I agree that if they get sprites or icons, then we should add more for them. I feel like they're really on the cusp of being like special weapons, since they function basically the same in the end. If anything changes to push them over that edge, then we'll deal with it then.

hexed oasis
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yea it's just hard to justify giving them an infobox on their own page if there's no icon to associate them with like the other special weapons

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we could also potentially make a new infobox type specifically for glimmers, without an image at the top of it... i don't know of any primary infoboxes on any wikis without an image, but i guess it could be done, it'd just look a little weird... really depends how much info they would have, if they need a whole separate page from the weapon they're generally tied to

hardy cosmos
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In the files, I'm able to find the techs that characters innately know, like the secret characters. But I'm not finding where the others are.

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The ones that are there are listed like other weapons, and have stats like power, pool limit, interval, etc.

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I could just be missing them, but I assume they're there somewhere.

hexed oasis
hardy cosmos
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So, i've never played anything in the SaGa series, where the dlc is inspired from. But from playing the dlc, when they say "glimmering" and "techs," i've interpreted that as the equivalent of "learning" and "skills" respectively.

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So what I mean is the skills. I'm also looking at dezz's github, and in those files, I'm not finding the skills like "Thunder Kick" for example.

hexed oasis
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some are listed, they're at the very bottom of weapon data, but i guess some are missing

hardy cosmos
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Yea, those are the ones that secret characters, and some of Diva's forms, use.

hexed oasis
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ah so maybe only those specifically poncle coded as weapons so they could be used as a starting weapon, whereas the others might just be properties of the main weapon they're tied to? hard to say

hardy cosmos
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I guess so, but then how and where they coded the others into their respective main weapons is beyond me.

regal flame
maiden jasper
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I could make a suggestion thread, but I think there should be pages for both the healing, flight, and taunt mechanics.

For the Healing page it would list all the healing weapons and items.

For the flight mechanics it would include all characters that can fly, but possibly have a sub-section for "out of bounds" behavior.

Taunt/Attract is what a few followers have. Not sure what would be the official name. Taunt is an MMO term. Attract is what Atmo-Torpedo says.

I would make them, but I've been working out of my laptop and will be unavailable almost entirely for the next week.

wise crown
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I'm thinking we can probably include a general gameplay mechanics navbox

maiden jasper
wise crown
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Yup

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I'll discuss this with Cali

hexed oasis
wise crown
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king

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I was about to do this

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Only suggestion is that, design wise, it's probably too many buttons, they should just be links

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but I'll change that

hexed oasis
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i don't think it is, but what do you have in mind?

wise crown
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making them stylized as links

hexed oasis
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nah, that makes them less visible to newer editors where they're needed most... having them stand out is best

wise crown
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hmm

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well, I'ma see what looks better

hexed oasis
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new editors are more likely to just put a single sentence on a new page if the preload buttons aren't visible enough to catch their attention, especially if they're unfamiliar with what they do - plus regular links make it look more like they're going to be taken off to a new page rather than doing something on the current page they're trying to make

wise crown
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I see, that does make sense

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and could contrast decently, especially with red button on black

hexed oasis
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i do think the arcana and darkana buttons should probably be combined tho, but i couldn't think of a good way to swap which infobox is in the preload with just a single button, without needing the person making the page to manually change it... maybe instead of two separate infoboxes we can just use one and have arcana/darkana as a param

wise crown
hexed oasis
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in the module they're exactly the same, the only difference is changing one variable from 'Arcana' to 'Darkana'

wise crown
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Yup

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Even the Darkana template uses the module for Infobox Arcana too

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Either way, shouldn't be a difficult change

hexed oasis
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and done

wise crown
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Yeah

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Turns out we continually get good faith edits, even from anons

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This is an example of a wiki where anon editing not only works just fine, but is much more beneficial, because the audience isn't like filled with children, unlike roblox games

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Also, do you think we should make a preload template for powerups too?

hexed oasis
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i considered it but it's just not often we're making new powerup pages, and they don't really have a standard layout among them either, they're a lot more custom

wise crown
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I see

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Either way, good job with the preloads!

hexed oasis
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(i only included those in the bestiary)

vagrant coral
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Hey, quick question: it was discovered in General that ||Intuition|| gives +30% Luck when picked up, and I figured I'd edit the wiki to reflect that. Is this edit okay with the wiki staff (highlighted portion is my addition)?

hexed oasis
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yea totally fine, you don't have to ask to edit, it's open to all

wise crown
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I'll probably get started with a DLC Enemies navbox

limpid totem
limpid totem
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intuition doesnt give luck, i tested it

limpid totem
wise crown
wise crown
wise crown
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oh yeah, and feel free to quickly check it, then run a bot to add it at the bottom of each dlc enemy page

hexed oasis
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made a couple small tweaks, also had to update the sprite module to add those couple other enemy names that were caps

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i'll run a bot a little later, working on infobox and smw stuff

wise crown
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alright, take your time!

hexed oasis
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oh btw you only listed each enemy once, right? even if they appear in multiple (eg lake & abyss foscari)

wise crown
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yeah

hexed oasis
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alright, bot's going, it'll be a couple minutes

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and it should be done now

wise crown
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epic

wise crown
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@hexed oasis do you think we should start separating the Adventures page into individual pages for each adventure? I feel like it's started to get a bit too cluttered, and that'll be the case even more so if the developers will add more adventures.

hexed oasis
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yea potentially, i just don't think there's much info that would go on the main adventures page if we separated them beyond just a small table listing them that would probably end up just duplicating that same info back into it again

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the only info on the main adventures page that actually pertains to adventures as a whole is just the little bit above the toc..

wise crown
hexed oasis
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new infoboxes are starting to come together https://i.imgur.com/jiI3b3M.png (the test buttons above the second one will probably be used for character infobox, to switch between different skins, so we can list all their stats, unlock, cost, etc. individually)

i've still got work out how the inline tabbers on the stage and weapon infoboxes will be redesigned, since the new system doesn't really support doing a tabber midway like that... but i've got some ideas for how those can be laid out without tabs

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anyone wanting to take a peek at the modules, here's the base infobox
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Infobox
but the main thing is this compilation of parser functions to be used by individual infoboxes, to keep the formatting of params all consistent between them
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/ParamParse

and then the individual infoboxes are built like this
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Relic
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Arcana

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in general the individual infoboxes just list the params and then build a table calling for each of those params, and the parser module will handle most of the cleaning/converting/formatting so they don't all need bespoke functions for everything in each individual infobox like we have now
but like in the arcana one, bespoke functions for formatting that aren't used by any other infoboxes can still be defined if they're needed

hexed oasis
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also some side work on querying enemies, this is displaying the data for the first 10 (alphabetically) https://vampire.survivors.wiki/w/User:Californ1a/Sandbox2 and a dynamic table can be made from that data
here's the current code for it, it basically just gets a list of all the bestiary enemy pages, then gets a list of all the variant statboxes with each variant's stats, filters through them to match them up into one table, and then sorts them by their bestiary number https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a

wise crown
hexed oasis
wise crown
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my first thought would've been whatever is #301 but then I remember that we have a page for it

hexed oasis
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yea we have 301

wise crown
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brb I'll check

hexed oasis
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i could probably make a lua query to check which one is in that data but not in the category...

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but that might take longer than you just manually checking ¯_(ツ)_/¯

wise crown
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it must be something new, so we could probably narrow down our list here

devout echo
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The wiki and Bioness's tierlist refer to the phrase "intangible enemies such as stalkers, drowners, and tricksters" several times, and I'm aware that stalkers and drowners other than the one in Capella from the special event are intangible. But is there ever in any point in the game, an intangible trickster? It feels like all the one's I've found (Capella, Inverse library) are tangible. What gives?

hexed oasis
devout echo
hexed oasis
devout echo
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That may be true, but the distinction I'm trying to make is that they can be damaged, whereas some wiki pages imply they can't through normal means.

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Shouldn't we change it?

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Or I guess I'm asking permission to change it?

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I don't contribute much to the wiki but thought I'd ask.

hexed oasis
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never have to ask for permission to change stuff, it's open to any edits - i can't say what the original author was thinking, so if you think it's worded wrong or giving incorrect info anywhere on the wiki definitely just edit it, someone else can come along later and fix it up if you get it wrong

wise crown
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@hexed oasis it's sig.ra blu

hexed oasis
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ah nice, looks like it's missing the description quote

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and that's the template giving the category

wise crown
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I see

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I'll add it

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also

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seems odd that 300+ pages are added to this category now

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it was supposed to be 23 or something

hexed oasis
devout echo
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I suspect it was an innoccent error given credence through copying and repetition.

hexed oasis
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possibly yeah

wise crown
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yeah, probably

cold creek
wise crown
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I'm sure cali did a small change to it that accidentally automatically added the category to many pages

hexed oasis
wise crown
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but it's ok, it just needs a small fix

hexed oasis
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(you can actually generally leave off the size, and just do {{Sprite|file||1}} but it defaults to mini rather than xsmall, but it seems xsmall is the more common of them so i might swap the default at some point, idk)

cold creek
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hmm why is space dette's unlock method in italic

hexed oasis
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that unlock template probably needs a redesign, having a top and bottom one rather than putting content directly as a param

wise crown
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I think it was because the first parameter (official description) and second parameter (user-generated details) were on the same line and the details got lumped in with the italics formatting somehow

hexed oasis
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yea it was the line break at the end of the first param causing it

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fixed it in the template itself, now they can have a break at the end and be fine

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it does add an extra space inside the quotes of the official description tho if there's a line break... but nothing can be done about that unless it's converted to a module to trim whitespace

wise crown
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yup

cold creek
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22 now

wise crown
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and we should definitely make it only added to pages in main namespace
that'll narrow down the category to 18 pages

thin isle
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skibidi

hexed oasis
# hexed oasis also some side work on querying enemies, this is displaying the data for the fir...

and now a full bestiary table https://vampire.survivors.wiki/w/User:Californ1a/Sandbox2
definitely still needs some work before it could replace the table on the main enemies page... in particular, the formatting for resistances and skills, and probably adding hp, dmg, move speed, xp... it's also only pulling the current stages, resistances, and skills from the first listed variant, so i still need to compile those and format them
but it's progress

wise crown
hexed oasis
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it already has all the data for them, i'm just not putting a column in for them yet

wise crown
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oh

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I was thinking of having the information be pulled from the infoboxes, without having to deal with min/max health/damage/speed, and instead, just put the (ranges of) health, damage, and speed

hexed oasis
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once i get the new infoboxes sorted, it'll have the data from there too

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the current ones aren't storing anything in smw so i can't easily get data from them without dpl... which would be a mess trying to integrate dpl data and smw data LUL

hexed oasis
wise crown
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makes sense

wise crown
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@hexed oasis oh wow, didn't notice this

cold creek
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hmmmmm should i create a redirect for the true horror

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im doing it anyways

wise crown
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what will it be

cold creek
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sammy

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(foscari adventure)

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{{true horror}}

waxen flintBOT
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Vampire Survivors Wiki

Sammy is one of the playable characters in Vampire Survivors. Its starting weapon is the Vicious Hunger.

Character

ID

CTRPCAKE

Description

Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might.

Unlocked by

Defeat a total of 6000 Sammies.

Cost

300,000

Initial stats

Recovery

+2

Might

-60%

wise crown
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Lmao

foggy roost
wise crown
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If it's stuff like weapon demonstrations and stuff, then yeah, I think it's a cool idea for the wiki imo

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But I'll quickly check if your videos are what I'm thinking about and ask other staff members if they'd like the idea

wise crown
storm leaf
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Wouldn't it be better to just show a GIF of a Level 1 weapon and Max Level weapon for each weapon as a showcase.

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Maybe make the character that is using them have no buffs or modifiers as well so it can have a more accurate showcase of the weapon's damage

wise crown
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Yup, I agree

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Tbh, I was thinking more like having a gif of a weapon animation in general, regardless of any specific buffs, modifiers, or weapon level

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But if you or anybody else can do a demonstration of a weapon at level 1 and another at max level (and have that specified in the gif caption), why not?

storm leaf
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I would be down for some game recording for each weapon. More reason to play some Vampire Survivors FlamingGarlicVS

foggy roost
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I wanted to make videos because we often don't pay attention to the sound effect of the weapons 😄

storm leaf
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No sound since I was going to convert it to GIF anyway, but I might put the SFX on if its just going to be a video

hexed oasis
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mp4 can be uploaded to the wiki, but i'd recommend cropping it so it's just showing the weapon animation, not the whole screen

imo, the sfx shouldn't be in any video/gif on the wiki, that should be uploaded separately as its own ogg file

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and you definitely want to keep them short for uploading gif/mp4, just one weapon activation, not multiple

storm leaf
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How about this? Since its one instance of attack, I'm just gonna just stick to a Level 1 animation.

hexed oasis
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yea that one's great

storm leaf
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If I put this GIF on the Whip page, it should go to Gallery then?

hexed oasis
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yea

storm leaf
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Alright. Updated the Whip page to include the GIF. Hopefully, I did it correctly.

wise crown
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I'ma check real quick
[[Whip]]

waxen flintBOT
wise crown
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Yeah it's fine

storm leaf
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Good. I'll continue with more weapons after I get sleep.

primal dove
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Does anyone know how I can break the boundaries of space? I don't know at all which character I should play on which map. There is too little information.

tropic zephyr
hexed oasis
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[[Relics]] is now updated with a new table, properly sorted in the order of the collection, and all the relic pages are using the new infobox style

waxen flintBOT
hexed oasis
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(there's also now a sticky-header class anyone can put in a table alongside wikitable, to make the header scroll with you)

mossy ruin
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Been going through the weapons on the wiki and the tips sections are sometimes really bad

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[[magic wand]]

wise crown
mossy ruin
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[[Magic Wand]]

waxen flintBOT
mossy ruin
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One of the tips on [[Bone]] holy crap

waxen flintBOT
hexed oasis
mossy ruin
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“Bone's evolution does not need a passive to evolve, so you do not need to worry about taking a specific one with it.”

wise crown
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Lol

wise crown
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Technically true, just not worded adequately

mossy ruin
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It doesn’t evolve from chests it just happens when you get to level 80

wise crown
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But it'd probably be redundant to have as a tip

mossy ruin
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Removed it

hexed oasis
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most of the tips should just be actual content on the page, worded differently, rather than having a tips section tbh

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a lot of the tips section stuff feels more like it's trying to write one sentence of a guide at the bottom of the weapon page, rather than making a guide page for a build or properly wording it to fit with the weapon's content

wise crown
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@hexed oasis meanwhile, on Fandom lol

limpid totem
wise crown
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Yeah, definitely one of those people who don't know about this wiki

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(Yet)

hexed oasis
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but using the collection number does let you see where there's gaps, like randomazzo being 397 and then the next relic being darkasso at 420

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(also btw, i'll probably be completely busting the arcanas main table a little later when i start transferring arcanas to the new infobox, the current dpl table won't work between the time i implement the new infobox and create a new smw table for them)

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i wish dynamic redirects were a thing https://i.imgur.com/LBQaYuF.png
it'd be so nice to #REDIRECT [[{{BestiaryNumber|id=301}}]] and not have to manually update redirect pages to match bestiary number, but alas...
a soft redirect would work, but that's kind of annoying
i guess one possible alternative is to run a bot over pages 1-x whenever there's new enemies and just subst: the bestiarynumber :/

hexed oasis
#

we could potentially do it with a js gadget... i might mess with something like that later

tropic zephyr
#

made some redirects :3

#

might change the ones for "the true horror" to a disambiguation page (even though i know people are searching it in relation to ||sammy being the true horror||)

hexed oasis
#

if there's not a bunch of other pages, you can just use the [[Template:Redirect]] at the top of the page the redirect goes to, to link to another page, rather than having a whole separate disambig page

waxen flintBOT
hexed oasis
#

like [[Gatti Amari]] has at the top

waxen flintBOT
hexed oasis
#

(note not all of them actually need to be made, but quite a lot of them should be)

wise crown
#

@hexed oasis I can deal with that

#

but I did ask the maintainer of wiki-bot if it is possible for links to be case insensitive yesterday without needing any redirects

#

still yet to have any response

hexed oasis
#

it's still good to have them either way

#

some of them definitely won't need it tho, like i doubt anyone's going to be searching for the full name of the arcanas in lowercase, most are going to leave off the (XIX) or whatever

wise crown
#

also...

#

bit off-topic, but weird gloop is gonna have a field day with this lol

hexed oasis
#

yea wg's busy with that wiki

wise crown
#

yup

#

just saw

limpid totem
#

also i guess i should create a wiki account as well huh

hexed oasis
#

you don't have to, but it is recommended

hexed oasis
#

so that's running now.. it just has like 1k pages to go through LUL might take a bit

wise crown
#

although you do really need to stop dropping this:

#

keep it on

#

new page idea perhaps?

hexed oasis
wise crown
hexed oasis
wise crown
hexed oasis
#

and double

wise crown
hexed oasis
#

yea you can take the broken and double redirects, i'll let you know when it's done running... tho those special pages are cached i think so it might be a bit before they update

wise crown
#

@hexed oasis should I create these redirects too? (the redlinks)

hexed oasis
#

right now i removed all the pages with parenthesis in the name from the list the bot's doing... i think if anyone's going to search it, they wouldn't put in the parens, they'd probably just search "emerald diorama stage"

wise crown
#

I see

hexed oasis
#

probably wouldn't hurt to make them, i just don't see them being as useful as the rest of them

#

also any of the ones with an accent in the name should get redirects without the accent

wise crown
#

also, love this little change with the parentheses

hexed oasis
#

actually those will go away on arcana pages once i update them to the new infobox... it only adds that styling when the (new) infobox header name doesn't match the pagename

#

so stuff like (disambig), (enemy), (stage)

wise crown
#

I see

hexed oasis
#

100 to go

wise crown
#

@hexed oasis I think we could add the "theme" row for the relic infobox too

#

particularly for [[Ars Gouda]]

waxen flintBOT
hexed oasis
#

for the audio that plays in the bestiary menu? do any other relics have audio or just that one

wise crown
#

and [[Forbidden Scrolls of Morbane]]

wise crown
#

for the secrets menu

#

I think it's just these 2

hexed oasis
#

it'd probably be better to just put them on their pages rather than in the infobox for them since it's not really "the realic's theme", it's more of the menu theme, and that relic unlocks the menu

#

like, it's not a property of the relic itself

hexed oasis
wise crown
#

Please upload a sprite!
could probably just be a transparent image with nothing in it

#

I wonder if that would work

hexed oasis
#

oh yea that reminds me i need to make all the needs info categories, did the release date one and haven't gotten to the others

#

but yea, just a small transparent sprite would probably work for that

wise crown
#

done lol

hexed oasis
#

or, i could add a 'N/A' or 'No' option to the sprite param, so it just puts a div in there instead with a set size

wise crown
#

that could work too

#

¯_(ツ)_/¯

hexed oasis
#

actually... i could probably have it remove the tabber entirely if either the sprite or icon is set to 'no' specifically, so it only shows the available one rather than both

#

probably something to mess with later

wise crown
#

Yeah that'd be a good idea

#

Though there's also the case of asking to upload a sprite or icon when we know there is at least either one but don't have the image(s) for them yet

hexed oasis
#

well yeah, but then you just wouldn't set |sprite=no, you'd either just leave it empty or link to the non-existing sprite file, either of those would show the upload link

wise crown
#

True, that can be default

hexed oasis
wise crown
#

Interesting

hexed oasis
#

so it doesn't clog the wanted files, and it'll make the upload link instead of a file redlink

hexed oasis
#

arcanas are now all updated to the new infobox style, and [[Arcans]] main tables visually haven't changed (other than adding sticky table headers) but are now using an smw module rather than dpl

hexed oasis
#

[[Arcanas]]

waxen flintBOT
cold creek
#

you did not just made a redirect just cause of that did you

hexed oasis
#

misspelling redirects are the goat 😛

cold creek
#

lmao

wise crown
#

This wiki without redirects is like a car without a windshield

hexed oasis
#

every time i search for something and misspell, i make it a redirect

storm leaf
#

I got myself the Wand Rendition. Should be good to upload it.

hexed oasis
#

nice, looks good

storm leaf
#

Magic Wand has been updated.

zealous venture
#

poe I don't think the cats have a diet rich in garlic

#

I think that's a bad idea my guy

storm leaf
#

Knife is next

thin isle
storm leaf
#

Trouser is cool. He gets to showcase all damage weapons. Having Candybox also makes it easier.

hexed oasis
waxen flintBOT
wise crown
#

Lemme test something tho

#

[[File:Sprite-Yellow Sign.png?action=delete]]

wise crown
#

Dang it

hexed oasis
#

already did that

wise crown
hexed oasis
#

[[Special:Delete/File:Sprite-Yellow Sign.png]] probably works

wise crown
#

Nice

#

And there's also Special:MovePage for renaming

#

And I think Special:ProtectPage for admins too?

#

[[Special:Protect/God]]
[[Special:ProtectPage/God]]

waxen flintBOT
wise crown
#

[[Special:Protect/God]]

waxen flintBOT
wise crown
#

Ok nice

storm leaf
#

Animation loop for Axe

primal dove
wise crown
thin isle
#

add some goofy ahh easter eggs in the wikiPoeMyGodVS

cold creek
#

{{god}}

waxen flintBOT
tropic zephyr
#

{{the true horror}}

wise crown
#

[[Sans]]

waxen flintBOT
#
Vampire Survivors Wiki

Sammy is one of the playable characters in Vampire Survivors. Its starting weapon is the Vicious Hunger.

Character

ID

CTRPCAKE

Description

Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might.

Unlocked by

Defeat a total of 6000 Sammies.

Cost

300,000

Initial stats

Recovery

+2

Might

-60%

tropic zephyr
#

hehehe

wise crown
#

[[Sus]]

waxen flintBOT
wise crown
#

[[Man]]

waxen flintBOT
thin isle
#

or the crewmates smelling the garlic
in a sussy way

wintry jewel
wintry jewel
tropic zephyr
#

What is a man

wintry jewel
#

for what has he got

tropic zephyr
#

A miserable little pile of secrets

tropic zephyr
wintry jewel
wintry jewel
#

A man is someone of the sex male past the age of 18 or if they practice judaism someone usually over the age of 13 or at the age of 13 who has had a bar mitsvah

storm leaf
#

After playing some ||League of Legends||, time to continue with the Cross

thin isle
#

with the orange candy box

storm leaf
#

I will do evolved weapons after I do all regular ones since its gonna take more time doing it

#

Wish there was a character that can get Candybox II built in

storm leaf
#

Took a while to render since I needed to use some software to crop it properly, but I manage to get the King Bible animation loop

storm leaf
#

Fire Wand

wise crown
#

nice

storm leaf
#

I tried to make the Garlic animation loop as smooth as I can. Hopefully, the transition point isn't fully noticable.

maiden jasper
devout echo
#

I figured it was something like that.

hexed oasis
#

this should be fixed now... it's nice for screen reader accessibility, but it was getting displayed by the wiki bot instead of hidden like it should be :/

#

@cold creek ^

tropic zephyr
#

Lemme test

#

Yep, seems to be fixed!

hexed oasis
#

nah it's still there... dang

tropic zephyr
#

O

#

not fixed for everything then

hexed oasis
#

guess i gotta remove it entirely, i tried just putting it in a hidden element instead of an attribute on the image

#

now it'll be fixed

tropic zephyr
#

how would i go about linking a stat, but having the icon for the respective stat show? i.e linking to cooldown but having emptytomeVS 's icon show next to it

hexed oasis
#

{{slink|Empty Tomb|link=Cooldown|txt=Cooldown}}

#

and actually, i'm gonna go change that template so you only have to put link, not both link and txt

#

so yea just {{slink|Empty Tomb|link=Cooldown}}

tropic zephyr
#

okie
empty tomb

hexed oasis
#

also pretty much everywhere you're using {{sprite}}, you can instead use {{slink}} now, it automatically includes the |xsmall|1 params, so it's just a little cleaner, most the time it just needs the item name

tropic zephyr
#

:o

hexed oasis
#

but if you need other sizes, like for enemy sprites, then you'd still need to use the main sprite template

tropic zephyr
#

uhhhhhh how do i turn off overtype

#

i accidentally turned it on

hexed oasis
#

did you hit the insert button on your keyboard?

tropic zephyr
#

oh so that's what it does

hexed oasis
#

yea that's just a general pc thing, not wiki specific

wise crown
#

@limpid totem oh yeah, a bit late, since I've just seen you make your wiki account, but welcome to the wiki 👋

storm leaf
#

Santa Water is a bit tricky in hitting regular enemies, so I went for Il Molise for this one

storm leaf
#

Runetracer with bounces

wise crown
#

Nice

lost dome
#

I'm looking at the page for the Kizzune and I'm a little confused.

#

So the bestiary says it has 600 HP, the wiki says 250.

#

Meanwhile the text file in the game's assets that seems to have all the stats for enemies indicates it has... 60?

tropic zephyr
#

some stats in the bestiary are weird

#

i think there's some 10x or /10 shenanigans for some - i'd have to check

lost dome
#

Excluding the HP shenanigans, I'm thinking the enemy data file would hopefully still be useful for knockback and XP statistics.

wintry jewel
#

what time zone is the wiki in

hexed oasis
#

utc by default unless you change it in your account preferences

wise crown
#

@lost dome funnily enough, the enemies from The Coop are currently listed as coming from Mad Forest, rather than The Coop

#

So yeah, it is possible for the bestiary itself to be wrong

lost dome
#

For most things it seems to be accurate, I'll just avoid touching HP if it's inconsistent.

wise crown
hexed oasis
hexed oasis
#

(and i don't think we have select images for the other skins yet, just the first one of each character)

wise crown
#

Cool

#

Only thing I'd argue is if a character skin has the exact same stuff and initial stats, a gallery tabber could be used instead of an infobox tabber

hexed oasis
#

in the infobox, you only define differences between the versions, you don't have to redefine every param for every version

wise crown
#

That's good

hexed oasis
#

so the stats get inherited to all the versions unless you explicitly set one of the stats as different for each version, but then you only have to define that one stat for each version

#

(also, tabber midway during the infobox isn't really supported in this new setup, the sprite/icon thing for relics only kinda works because it's just a single table cell containing the entire tabber)

wise crown
#

Yeah

hexed oasis
#

could stick a infobox inside another infobox, and tabber the inner infobox, but that's kinda ew

#

in general, the version switching with small buttons at the top is for multiple versions of the same type of infobox (all characters, or all relics, etc.) and then the multi infobox wrapping that if there's multiple different types of infobox (arcana and weapon)

hexed oasis
hexed oasis
#

i think rsw does that somewhere, but idk where, i just noticed at some point there was css for a subinfobox

#

might just exist to cover the case if anyone actually tried to do it, but they don't

thin isle
#

what goofy ahh easter eggs you added in this wiki?PoeMyGodVS

wise crown
#

[[Sans]]

waxen flintBOT
cold creek
#

[[True Horror]]

waxen flintBOT
wise crown
#

[[Sus]]

waxen flintBOT
storm leaf
#

I also left out the non-Candybox weapon selector/Familiar Forge since I'm not sure if its affected by luck

#

I also didn't add the Among Us/Contra passives since they don't give stats and only provide evolutions

hollow ledge
tropic zephyr
#

these stats

storm leaf
#

Added every new evolution, union, and gift in https://vampire.survivors.wiki/w/Weapons/Combos. No entries for the new ones as well.
Also, I reformatted the page so that the table of contents looks much better. Hopefully it doesn't look off.
I will continue with the Arcana section as well next time.

#

More weapons GIFs will come soon after I finish with the pages I'm interested in

mossy ruin
#

Embrace of Gaea doesn’t have its stats it seems.

#

{{Embrace of Gaea}}

waxen flintBOT
mossy ruin
#

It only has the knockback and blocked by walls thing

tropic zephyr
#

if you want to edit it, then make an info request post (or want the info so someone can)

lost dome
tropic zephyr
#

reminder that 1 power is 10 damage, then

lost dome
#

Working on it.

#

Thanks for the reminder, though!

#

I'll go fetch the limit break data for it while I'm at it.

#

Limit Break, effects and stats were added.

#

I did find it a little odd for it to only be dealing 4 damage.

wise crown
#

just added redirects for each version of the game

#

e.g. [[0.8.0]] will directly lead you to the section in "Version history" documenting that update

waxen flintBOT
storm leaf
wise crown
#

@hexed oasis thx for adding to the adventures page. was about to continue adding to the page (at least partially), but I'm still kinda stuck on the first stage of the adventure lol :p

#

also, do u think it would be worth noting down which enemies are available in the bestiary of each adventure? again, might clutter the page even more, but lemme know what u think

hexed oasis
#

that's probably info for the stage pages imo

wise crown
#

ok, sounds good to me

wise crown
#

@hexed oasis and what do u think of starting this project soon?

hexed oasis
#

we'll need an infobox first, i can make one tomorrow - maybe you can get a list of properties together that should be in it

wise crown
#

okie

#

I'm thinking, for the audio file param we can do something like:

  • Forsaken
  • Normal
  • Hyper
    even though, so far, we have like only 1 forsaken track uploaded to the wiki and no hyper tracks
hexed oasis
#

btw we might want to consider moving all the arcana pages to put the roman numeral in front... in-game, they're never referenced anywhere with the roman numeral at the end like we have

wise crown
#

and track name as infobox title ofc

wise crown
tropic zephyr
#

yeah

wise crown
#

alr

hexed oasis
#

wouldn't do it right now, there's a lot of stuff that'll have to be fixed for different page names, but yeah it'd probably be best to stick to the in-game naming

wise crown
#

yeah

hexed oasis
wise crown
#

awesome

#

will definitely need to list the key articles too

#

such as characters, weapons, and evos

hexed oasis
#

well ideally most of those will be like [[relics]] and [[arcanas]] and not need manual updating, but for now yea...

wise crown
#

obviously, not every update will have them, but they must be tracked in the case where there is an update that adds new stuff

#

this way, we'll be able to keep track of which pages can have missing sections to be added

storm leaf
#

I got the first table of the first section filled: https://vampire.survivors.wiki/w/Weapons/Combos#Base_Game
It's gonna be a lot before its complete.

Vampire Survivors Wiki

Weapons do not always benefit from every passive item, stat increase, and Arcana. Here is a list of tables detailing the interactions between them.

wise crown
#

@hexed oasis do you think the page titles for the track pages should be mentioned in full, or just exclude the castlevania game name here?

#

(same question for tracks that mention " - VS version")

#

also, i'm creating a navbox for music tracks

hexed oasis
#

it should match the exact name of the tracks either in-game or the audio files in the soundtrack, since those aren't in the soundtrack yet, i'd say it should probably be included since the `"- kazoo version" are part of the name in the soundtrack, so those will probably be in the name when they are added

wise crown
#

crispy ost art

wise crown
#

nice

hexed oasis
#

btw i wonder if "Disc 1", "Disc 2", etc. in the Steam soundtrack is localized, or if it's actually named that, because on poncle's youtube uploads, they use "Disk x"

wise crown
#

I'd say either way is fine for now

#

although, officially, the spelling is "Disk" for [[Black Disk]] and [[Emerald Disk]], so probably that

wise crown
#

¯_(ツ)_/¯

#

also, quick question

hexed oasis
#

yea i'd be inclined to use "disk" but steam using "disc" is throwing me, i wonder if that's just steam localizing it

wise crown
#

so, the soundtrack dlc mentions that there are 48 base game tracks

#

I know 40 of them are already listed in [[music]]

waxen flintBOT
wise crown
#

and 6 of them are the treasure chest opening jingles and their variants (which aren't listed)

#

what could be the other 2?

hexed oasis
#

the "Side A" and and "Side B" opening tracks maybe?

wise crown
#

seems like it

#

oh wow

#

never noticed that Side A is just the 5-second main menu music lol

hexed oasis
wise crown
#

then there must be a side c somewhere

#

nvm it doesn't exist

#

@hexed oasis I'm assuming the tracks "Happy Birthday" and "Nature" (from TotF) are excluded from the OST DLC, right?

hexed oasis
wise crown
#

man I hate inconsistencies

#

¯_(ツ)_/¯

hexed oasis
wise crown
#

yeah, definitely

hexed oasis
#

i'm putting the infobox together... trying to think of how to deal with the params for out-of-game soundtrack disk numbering and in-game disk naming

wise crown
#

bro

#

why

#

either way, if we want to absolutely document everything, might as well say that poncle had some particular inconsistences at one with naming/labeling their soundtracks in certain platforms

hexed oasis
#

seems like "volume 1" is used in more places, apple music too

wise crown
#

ok

wise crown
#

@hexed oasis {{musicNav}}

waxen flintBOT
hexed oasis
#

geez that's big

#

i might do something like what we have in {{WeaponNav}}

waxen flintBOT
hexed oasis
#

or maybe if it's just collapsed by default, idk

#

if it isn't released yet (out-of-game) and there's no track number or disk number, i'm thinking those params could be set to = No or = N/A, but right now the module doesn't account for that, it's purely parsing for a number

#

but i'll probably add that in a bit

wise crown
#

It'd be even more ridiculous if the full names were 100% displayed lol

wise crown
#

Though, there's a Lua error here

hexed oasis
wise crown
#

Ok

#

So, in the nav, we go with linking each "disk" in this case?

#

Each DLC has one, except OtC, which has 2 instead

hexed oasis
wise crown
#

King

hexed oasis
hexed oasis
wise crown
#

Quick tip to editors in general, especially those involved with writing text often: keep the wiki's tone formal and 3rd person in at least most parts of the wiki (e.g. "the player character can do this" instead of "you can do this").

The exception to this rule are the tips section, and to a lesser extent, the unlocking section (if either of those can be formal and 3rd person without sounding too weird, that'd be great).

#

@hexed oasis do we have a page about the "wall glitching" or "out of bounds" game mechanic yet? (if u know what i mean)

hexed oasis
#

i don't think so

wise crown
cold creek
wise crown
# wise crown epic

Tbh, I may be underestimating on whether we are winning the SEO battle or not

#

And it looks like we are doing so, which is great

runic valve
#

Discord integration to wiki is helping a lot on this SEO battle.

wise crown
#

of course, the official support in the discord server helped a lot though :)

hexed oasis
wise crown
#

Also, I'd suggest keeping it as a "link" in navboxes and not a button

hexed oasis
#

yea this is just for the unlock box specifically

#

and in terms of consistency, using a different button color would be inconsistent imo, all our other buttons are red or black

#

and i'd say black blends in too much with the background here

wise crown
#

@hexed oasis I wanna show you something a bit funny: this was my attempt at a disambig template on another wiki I edit, back in 2017 :p

hexed oasis
#

i definitely wouldn't recommend during a template for the starting text or list on disambigs 😛

wise crown
#

I guess what I tried to do is kinda make the whole disambig thing in one template haha

#

and funnily enough, you see the file? that's supposed to be a notice lmao

#

this is the file in question

hexed oasis
#

yea, it seems sensible to try to do that, and it could easily be done with a lua module, either similar to the navbox with parsing wikitext list format in a param, or each param being a separate list item... but ultimately all it really does is add confusion for general editors trying to stick one new thing in the list or simple stuff like that

#

lol for sure wouldn't do text in an image like that, way less editable

wise crown
hexed oasis
#

i meant before i changed it, when it was just a text link not a button

wise crown
#

ah

#

dunno way, but I thought you meant something like

#

for example, mobile users aren't seeing it

#

for whatever reason

hexed oasis
#

well minerva doesn't show collapsibles at all, it just has them uncollapsed by default with no button

wise crown
#

yeah

hexed oasis
#

i don't play on mobile so you might want to check over these and note which stuff isn't on mobile @wise crown [[Options]]

waxen flintBOT
wise crown
#

Will look into this

wise crown
#

@hexed oasis regarding the options page, I'm thinking we can add subsections that list common settings (between all platforms), PC-exclusive settings, mobile-exclusive settings, and perhaps console-exclusive settings (if there are any, tho I don't have VS in a console, so I won't know here)

wise crown
#

Added mobile exclusive options

wise crown
#

new project idea

#

unless if we can do something like mimicking the character selection design and put legacy sprites over it

wise crown
hexed oasis
# wise crown new project idea

just to be clear, that infobox is only being used right now so i can mess with the smw properties and get the main page tooltips working with smw rather than dpl

#

don't start adding the new infobox to other chars yet 😛 since it'll completely break the tooltips and the character stats table... table is next on my list after fixing the tooltips, then get all the chars infobox updated

wise crown
#

yeah don't worry, I'm not touching anything

hexed oasis
# wise crown new project idea

but also, yeah, all the character skins will need select images - theoretically we could do it in css but some of the sprites wouldn't really work so it's probably best to just do them in image editing... it might also be neat to have a part of the gallery on pickups and weapons showing graphical history, and having the historical images uploaded separately too, rsw does this https://runescape.wiki/w/Rune_scimitar#Graphical_updates

wise crown
hexed oasis
#

we may also want to redesign the character tooltips at some point to support multiple skins... right now i'm just making it use the info from the default/first skin

wise crown
waxen flintBOT
hexed oasis
wise crown
#

oooooh hahaha

#

but if we're gonna do that, how will the user be able to select the skins in the first place? will they have to wrestle with their cursor for that, or will it have to display all of the skins at once?

#

(i'm sure you mean the latter)

#

and perhaps have them stacked on top of each other

#

with stats to the right

hexed oasis
#

yea probably the tooltip would just display all of them in some way, idk

wise crown
#

i see

hexed oasis
#

leave the sprite they hover on as the default, and the tooltip could show multiple... no idea how it would be laid out to not get cluttered, maybe it is best to just show the first one ¯_(ツ)_/¯ but it's something to think about

wise crown
#

yeah, I'd prefer just displaying the default skin tbh

#

I'd already get an idea of how a character looks like and what are their basic properties

#

if I wanna find out about their other skins, I'd just browse the page

#

but that's just what I think, more from a reader perspective

#

¯_(ツ)_/¯

hexed oasis
#

the only thing is that when there's a different weapon for the other skins, if we're only showing the first skin then we're also only showing the first skin's weapon in the tooltip, not all the "or" weapons - the new infobox actually completely removes the "weapon or" thing and uses the skin versions for that instead, so each weapon is tied to the skin selection like it is in-game

#

i guess technically it'd be possible to loop through all the skins in the lua module and create a list of weapons if we wanted to show them all, but it wouldn't really be accurate to show all the weapons alongside just the first skin

hexed oasis
#

alright tooltips working for both infobox types now... gonna start working on a smw version of the character stats table, i'm thinking one that actually shows stats rather than the general info, so you can sort it by their stats, something like this mockup https://i.imgur.com/EoPQJM8.png

#

if all the skins have the same stats i'll probably just do one row for that character, and if the stats are different then it'll get one for each skin

lost dome
#

Arca, Porta & Lama being dhampirs seems like speculation to me. Was that confirmed anywhere?

zealous venture
thorn prism
#

no because there is already so much that it would loop back to having none

hexed oasis
#

think i've mostly got this working now https://i.imgur.com/hIhpqsS.png probably still needs some more tweaks, but it's at least parsing the new infobox data and it's sortable by any of the stats... working out how to only display one skin if multiple had the same stats took a while >.>

#

i guess i could also add a # column in front like the relics table too, by default it's in the same character order as in-game

#

but i'll mess with any of the rest of that kind of stuff later

hexed oasis
wise crown
#

Will be checking my laptop in a bit

cold creek
#

#🐦vs-socials woagh glimmer guide

hexed oasis
hexed oasis
wise crown
#

Them too

hexed oasis
wise crown
#

damn

cold creek
#

lmao

hexed oasis
mossy ruin
#

Retired Poe’s recovery stat doesn’t show up

hexed oasis
cold creek
#

missing all diva skins (except retro pod) select image and virginia's stats

thin isle
#

@storm leaf once your finished with the main game and other DLC for the wiki like adding this GIF for weapons attack examples and you started with ode to castlevania DLC I recommend using characters that used those weapons like this video
https://youtu.be/xr6W6NMHbps?si=T4KPbw98L-SVdkD4

Charlotte and Shanoa are bringing you this full guide of tips for all the spells in Vampire Survivors: Ode to Castlvania, to help you with your progression and min-maxing needs! ✨

Vampire Survivors: Ode to Castlevania is out now on Steam, Xbox X|S, Xbox One, PlayStation5, PlayStation4, Nintendo Switch, Android & iOS.

Charlotte & Shanoa voice...

▶ Play video
#

Like charlotte using all spellbooks from belnades spellbooks
or shanoa using all weapons from ebony diabologue or soma and alucard using all weapons in the spectral sword

zealous venture
#

the gifs needed are just the weapons, no area, no amount, no nothin'

thin isle
#

oh

devout echo
#

Why doesn't the old wiki get deleted?

wise crown
#

Fandom is known for keeping their counterpart of forked wikis, because they expect themselves to profit off of the old wiki and hope some clueless people would edit these wikis instead, even if they are far off from being up to date.

hexed oasis
#

i guess i should probably stick a note above the table explaining the filtering

limpid totem
#

we have the emerald weapon id's now:
#🔡modding-chat message

hexed oasis
#

just a matter of someone taking the time to copy info to the wiki

tropic zephyr
#

oo that's super useful

#

i could probably start chipping away at it

limpid totem
limpid totem
tropic zephyr
#

i mean i would just pin the general github link in #💀survivors-spoilers

#

actually using the channel for its description???? woag

limpid totem
tropic zephyr
#

it still does

hexed oasis
# tropic zephyr i could probably start chipping away at it

pages with the new infobox style will have missing info added in these categories so they're easier to look through https://vampire.survivors.wiki/w/Category:Needs_information
all the individual properties that are missing info have their own category, so you can find all the pages that need an id set: https://vampire.survivors.wiki/w/Category:Needs_ID (tho only new infobox style pages, old infoboxes like weapons won't show there until i've converted them)

hexed oasis
#

btw @tropic zephyr the character alias should only be defined when it's an actual alias, different from the full name

tropic zephyr
#

o

hexed oasis
#

doesn't hurt anything to have it defined, but it just adds an extra row in the infobox showing the same name that's already at the top

tropic zephyr
#

figured

tropic zephyr
#

i assume for missingno we want to put the actual release?

limpid totem
tropic zephyr
#

i was thinking that could be mentioned as trivia

#

rather than in the infobox

hexed oasis
#

if there's different release dates for different skins, that can be defined, but if it's like a beta thing then yea i'd say release dates in the infoboxes should only be actual official/full release when it's in the public/stable version of the game

tropic zephyr
#

yeah. missingno was originally unlocked in place of charRedDeathVS before they existed, but was essentially removed until 0.11.3

hexed oasis
#

ah then yea just whatever seems most appropriate - whatever you think someone asking "when was this added to the game" would want to find

limpid totem
hexed oasis
wise crown
#

@cold creek specifically

cold creek
#

wha

#

oh hey

#

Sorry I was a little busy

cold creek
#

it's a little unfinished though

cold creek
# cold creek wha

I read a notification saying me specifically and freaked out lmao 😭

#

thought I messed up a page-

wise crown
wise crown
#

man I feel proud doing something small with lua on this wiki for the first time

thin isle
#

will you people add animated gifs for enemies and characters in the wiki?

wise crown
wise crown
waxen flintBOT
wise crown
#

@hexed oasis I think pages like [[Results]] and [[Options]] could potentially their own category: an "Interface" category

wise crown
#

what do u think?

hexed oasis
#

sure

wise crown
#

I'm thinking a main menu page could also be useful, especially since in the case of vs, the main menu changes, as u unlock more stuff

hexed oasis
#

would probably be worth having some mobile portrait screenshots of interfaces too

wise crown
#

sure, np

#

tho I usually play on landscape

#

but why not

hexed oasis
#

i'd assume landscape mobile interfaces look pretty much the same as they are on desktop

wise crown
#

yup

#

man it feels so weird playing in portrait lol

wise crown
#

@hexed oasis is Cursed Monarch not listed in Bestiary at all?

tropic zephyr
#

No, it doesn’t have an entry

wise crown
#

Ok thx

#

Will make a basic page for it when I get back home

#

or nvm I can probably do it now

#

{{Cursed Monarch}}

waxen flintBOT
#
Vampire Survivors Wiki

​ ​ ​ ​ This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.
Cursed Monarch is a boss enemy that can be encountered at 25:00 in any part of the Emerald Diorama stage.
If the player manages to kill this boss, they will be able to unlock the hyper mode for Emerald Diorama.

Bestiary

Resistances
Found in

Cursed Monarch

lost dome
#

I'll work on filling out the info for it, but I'll check out some other pages first to get an idea of what I'm working with.

lost dome
#

It has a flag for going through walls, but I wasn't sure whether to mark that as a skill or not.

hexed oasis
wise crown
#

@hexed oasis do you think we should include an infobox parameter that should say something like "Stats" for the section header for enemies not listed in the Bestiary, such as this one?

#

and the parameter could be something like |listed = no or something

#

(doesn't mean we should have one that says |listed = yes)

hexed oasis
#

That doesn't need to be a param, it can just be dynamically detected if the name param doesn't match an enemy in the bestiary number data, and swap the bestiary subheader for something else - it's already on my list for when I rework the bestiary infobox

wise crown
#

ah, I see

#

that's good

thin isle
#

for modding

wise crown
#

Agreed

#

Also, I'm not gonna lie when I say that I have kinda never seen it before, if you know what I mean

#

Or some enemies in general lol

#

Like I did play Emerald Diorama and killed the boss, but never paid attention to its looks

hexed oasis
#

another table converted [[powerups]]

waxen flintBOT
wise crown
#

awesome

hexed oasis
#

(also now max health and magnet are showing their actual max effect value, using multiplicative)

hexed oasis
waxen flintBOT
tropic zephyr
#

just knife and curved knife

runic valve
#

by now

tropic zephyr
runic valve
#

if allowing to gather future "knives" to the list maybe it would make it easier to update.

hexed oasis
#

not curved knife's evo?

tropic zephyr
#

o right the evos

#

im a dingus
and tired but

tropic zephyr
runic valve
#

maybe in a future patch it could change. like murasama got greed bonus to its dmg that didn't had in the beginning

storm leaf
#

Alright, I will ask an opinion for this note: https://vampire.survivors.wiki/w/Whip#cite_note-15

I'm unsure if this note/synergy should stay since it does technically work without any weapons or pickups due to how the Darkana works, but it does feel a bit weird putting this synergy to basically all damaging weapons.

Vampire Survivors Wiki

The Whip is a weapon in Vampire Survivors. It is the starting weapon of Antonio. It is unlocked by default.
Its Evolution is the Bloody Tear, which requires the Hollow Heart.

hexed oasis
#

yea that seems a little roundabout, needing both cards and an orologion for the indirect damage benefit... seems more like something that should go on those arcana pages rather than every weapon

storm leaf
#

Yeah, it probably would work better that way. At least Awake is less weird with its condition to increase max health (+ general stat increases). So I guess Awake should be fine retaining its note

wise crown
#

I find it funny when a wiki entry of a dlc supersedes its steam page lmao

mossy ruin
wise crown
#

@limpid totem ngl, I find it super cool that when you search up some games (like vampire survivors, but some other games work too), the first result is the steam page and the second result is the wiki
(even if it may be the fandom wiki that shows up at the moment, i still think this is pretty cool)

mossy ruin
#

At least it’s not the fandom wiki that’s the top result. Probably because it doesn’t have an emerald diorama page

limpid totem
wise crown
#

the fandom wiki is dead at this point lmao

mossy ruin
#

It’s like 50/50 when I search vampire survivors wiki if fandom is the top result

wise crown
#

I'm sure even the most prestigious wikis still have this issue too, at least with content that is present on fandom too

mossy ruin
#

Fandom wikis are a blight on the internet

wise crown
#

agreed

#

well, more specifically, not necessarily the wikis themselves

#

but rather fandom as a host and abandoned fandom counterparts

#

everything else is cool to me

#

@mossy ruin this is recent changes on the fandom wiki right now

#

last thing that that was changed happened a week ago lol

#

meanwhile, in our independent wiki, there are countless recent changes just this week

mossy ruin
#

Yeah, the new wiki is great

wise crown
#

glad to hear

mossy ruin
#

Still quite a few pages that are lacking info (due to the sheer amount of weapons so quite a few are just the basic info of the weapon) but it’s miles better than the fandom wiki.

#

{{Svarog Statue}}

waxen flintBOT
#
Vampire Survivors Wiki

Svarog Statue is a weapon from the Ode To Castlevania DLC for Vampire Survivors. It can be purchased and unlocked from Master Librarian for 2,800 coins. Can also be obtained at level 5 on Leon Belmont.
It can also be acquired as a level up reward if the player has a Ukoback familiar with them and an empty weapon slot.
It doesn't evolve.

Weapon

ID

TP_SAVROG_WEAPON

Type

Normal

Max level

8

Rarity

20

Stats

Damage

5

Area

0.7

Speed

1

Amount

1

Duration

5.0 seconds

Pierce

Area of Effect

Cooldown

10.0 seconds

Projectile Interval

0.2 seconds

Hitbox Delay

1.0 seconds

Knockback

0

Pool Limit

100

Blocked by walls

No

mossy ruin
#

Gonna add the limit break info to this since it’s lacking it

#

Just gotta go in game to see the options real quick

tropic zephyr
mossy ruin
# tropic zephyr

Area 0.025 means 2.5% area right? And I thought it would have higher than a max of 5

wise crown
tropic zephyr
mossy ruin
#

Ah ok

tropic zephyr
#

the values are the raw numbers, so multiply by 100 to get the %
for duration, don't, since it's in ms

#

i.e, 100ms of duration with 9000ms max (for silverwind)

wise crown
#

same case for stage modifiers that are listed in the game and infobox
e.g. +25% movespeed (in-game) = x1.25 movespeed (infobox)

mossy ruin
#

Would this info be accurate

tropic zephyr
#

not % for duration

mossy ruin
#

For the max total or both

tropic zephyr
#

both

mossy ruin
#

Ok

tropic zephyr
#

duration is always in ms

#

also, for might, add a note that it's base damage

mossy ruin
#

Ah ok

tropic zephyr
#

</ref> after the "percent" value

mossy ruin
#

I see so it would be +0.25 base damage I assume

tropic zephyr
#

yep

mossy ruin
#

Is the Limit Break section accurate. Want to make sure I didn’t mess any info up
{{Savrog Statue}}

mossy ruin
#

{{Svarog Statue}}

waxen flintBOT
#
Vampire Survivors Wiki

Svarog Statue is a weapon from the Ode To Castlevania DLC for Vampire Survivors. It can be purchased and unlocked from Master Librarian for 2,800 coins. Can also be obtained at level 5 on Leon Belmont.
It can also be acquired as a level up reward if the player has a Ukoback familiar with them and an empty weapon slot.
It doesn't evolve.

Weapon

ID

TP_SAVROG_WEAPON

Type

Normal

Max level

8

Rarity

20

Stats

Damage

5

Area

0.7

Speed

1

Amount

1

Duration

5.0 seconds

Pierce

Area of Effect

Cooldown

10.0 seconds

Projectile Interval

0.2 seconds

Hitbox Delay

1.0 seconds

Knockback

0

Pool Limit

100

Blocked by walls

No

tropic zephyr
#

add ms to the duration numbers

#

other than that, it's good

mossy ruin
#

Added ms

tropic zephyr
#

nice

tropic zephyr
#

if you're unsure of an id, go to the weapondata page a search it

wise crown
#

@hexed oasis look at this monstrosity :p

#

the result is this

#

also, kinda odd how it works even tho we don't have a ! template, apparently

hexed oasis
#

! is mw builtin

#

someone made this useless thing tho ¯_(ツ)_/¯ {{Bar}}

waxen flintBOT
hexed oasis
#

also, you can just make a userspace sandbox template and resursive subst

wise crown
#

yeah, that can work too

hexed oasis
wise crown
#

cool

#

also

#

can [[Reinhardt Schneider]] start with [[Morning Star]]?

wise crown
#

just wanna confirm so that I can make this file used: [[file:Select-Reinhardt Schneider (Morning Star).png]]

tropic zephyr
hexed oasis
#

it's listed in the data that he can, but in-game that skin doesn't show up

wise crown
#

ok

#

got it

wise crown
#

@hexed oasis do you think it'd be a good idea to have a page or at least a section (in the characters page) explaining character skins?

hexed oasis
#

seems like it should probably be a section on [[characters]] or [[mindbender]] rather than its own page

hexed oasis
#

i wonder if you could somehow prevent unlocking mindbender, are there any characters that still show multiple skins? eg is mindbender required for all skin selection (like even those in otc that just swap the weapon), or does mindbender only unlock specific skins

wise crown
#

might as well have a new save to make sure

#

¯_(ツ)_/¯

tropic zephyr
#

It unlocks the skin system

#

Even if you use a spell to unlock a skin, you need mindbender to be able to swap

wise crown
#

noted

hexed oasis
#

do we know what the original release version number was before 0.2.0? looking at the itch page, 0.2.0 was a patch on 4 nov 2021, but the initial publish date was 27 oct 2021

wise crown
#

Don't think so :/

wise crown
#

@hexed oasis do you think we could make it so that the stage infobox will be able to accept a second audio file as a parameter? because some stages like [[Mad Forest]] and [[Inlaid Library]] have multiple tracks

wise crown
#

speaking of which, how do you think audio files should be (re)named? based on their track name or with the stage/character/thing that they play with? (the latter is currently the case)

hexed oasis
# wise crown <@83264808022970368> do you think we could make it so that the stage infobox wil...

Yea I'm still thinking of how best to lay out the new infobox for stages, either it's going to be like character skins having the buttons on top to switch between info for normal, hyper, inverse, etc. so the theme wouldn't need multiple params, you'd just use the same param with a version number... or there's going to be multiple columns showing all the stats without button switches, in which case the theme would need multiple params, or possibly something like specifying all the theme files in a single param and parsing them in the module... haven't decided yet and I'll probably have to make multiple sample stage infobox modules to test how they'd look when I have enough time to mess with it

hexed oasis
wise crown
hexed oasis
#

I mean the actual audio file's filename in the game, you'd probably have to use an asset extractor for that though, but they're probably named their id, so yea I'd just say we should name them their actual track name

wise crown
#

okay

wise crown
#

@hexed oasis what do you think of this potential change for the theme section? first is before and second/third are after (second is a variant with a desc of the track, third is a variant without desc)
(I did not do any actual change to the infobox though)

hexed oasis
#

i was actually thinking more along the lines of removing the audio player from the infobox, and instead linking to the track's page once they have pages, and those pages can describe more details about the track with the track file embed in their infobox

wise crown
#

I guess that sounds better

hexed oasis
#

then we're not needlessly loading ogg files when they aren't going to be listened to

wise crown
#

true

hexed oasis
wise crown
#

also, I started renaming audio files to match their public names, in the form of File:Audio-Music Name.ogg

hexed oasis
#

nice

wise crown
#

also

#

I did notice a couple of things while changing the audio names in the infoboxes:

  • adding a caption inside the audio file name in the infobox doesn't really do anything
  • theoretically, now that I'm renaming the audio files, having one parameter just for the theme, only consisting of the music name, could make sense (for characters, there are two: theme and theme name)
#

you did mention that you want to change the infoboxes so that they would just output the theme name, so I guess I'll leave it up to you to experiment on what can be done there

#

¯_(ツ)_/¯

hexed oasis
#

module:paramparse does actually extract the caption from the audio file and use it if it's present - theme name param is just a cleaner override that i've been switching stuff to as i convert the infoboxes, but ultimately i think for non-music infoboxes, it'd be better to replace the theme and theme name params with one that just links to the page for that track rather than embedding the audio file

wise crown
#

module:paramparse does actually extract the caption from the audio file and use it if it's present
seems like it's not working here? 🤔
[[Lake Foscari]]

waxen flintBOT
wise crown
#

it does work for characters though

hexed oasis
#

stage infobox is old style, it doesn't use paramparse

wise crown
#

I see

#

good to know

hexed oasis
#

[[User:Californ1a/Infobox]]

waxen flintBOT
wise crown
#

missing book, developer, and music infoboxes
tho these are only either use once or not used yet at all

hexed oasis
#

those were made after, didn't need converting since they were started with the new style

wise crown
#

ngl tho, it does look a bit more complex than the previous version

hexed oasis
#

well yea, but that's because it's a lot more flexible and it's doing a lot more