#General Chat
1 messages · Page 3 of 1
i don’t think the lack of an icon helps
We do have an icon though, but for some reason, it doesn't seem to be indexed at times, but I think this is normal for newer wikis, since I've seen it happen on newly forked wiki.gg wikis too
Either way, I see the favicon on my end
So in regards to the sprite needed category:
Sprite Needed - Use this tag if you need to request specific sprites from poncle
I occasionally did some datamining for VS and I could extract sprites from the game, but would I even be allowed to help with those sprite requests?
The server rules state not to post raw files or deobfuscated code.
Sprites aren't game files in themselves, but they're game assets.
that's where most of the sprites already on the wiki have come from so far, so in general it's fine to upload those to the wiki if they're missing, but we've kind of been transitioning away from that toward using sprites directly from poncle at their original resolution
I'm not sure what original resolution would mean in this context. Has Poncle been scaling their sprites when distributing them?
the ripped ones have historically been scaled up, the ones directly from poncle aren't
So providing them as-is from the game files would be the ideal format. Got it.
(eg https://vampire.survivors.wiki/w/File:Sprite-Moon_Duck.png 32x32 from poncle vs https://vampire.survivors.wiki/w/File:Sprite-BAT1.png 256x256)
I recall somebody asking about ||Chaos' core|| once, which was the reason I pondered this in the first place.
Well, I'll try to keep an eye out for sprite requests in the future. Provide some help however I can.
you're free to add that to the gallery if you want https://vampire.survivors.wiki/w/Chaos just follow the naming convention when you upload Sprite-Chaos (core).png
Ah, I had to upload it first and then add it to the gallery it seems.
I'll get the hang of it eventually.
✅ | Done! My first addition to the wiki.
epic, keep up the good work!
meanwhile, on fandom lol, and it wasn't even implemented long ago
this is exactly why we moved haha
waiting for another content update to update the revivals page
Are there any announcements yet as to what might be available as new DLC?
Too bad I've unlocked almost everything but ok I just have to wait a little longer
which is very soon btw <t:1744300800:R>
Ok
any thoughts on this? this way we can list exactly what's in the bestiary in the main infobox for enemies, and have the more detailed (true) info in the variants boxes without there being reader confusion between the two
could also do it with a more simple display like the third image, but that doesn't work on mobile, so having it be a button rather than a hover helps with that
Seems good to me.
Why are you on Bing
Someone here brought up that the wiki was showing on Bing
Oh
i think we might need to enable tabbing for powerup infobox, for all the 4 seals
thx poe
maybe retirement give you not only health, but time too!
that or we add a gallery to seal for all 4 icons
there are 4 seals now?
(haven't checked yet)
I think one page makes the most sense for now
nvm theres already a gallery
wait
i forgot to notice the base cost for seal ♾️
can just refund powerups to get the costs
im on my bed 😭
just finished moving all the passive item evos out of their infoboxes, this looks a lot nicer https://i.imgur.com/X1puMYO.png
https://vampire.survivors.wiki/w/Template:Passive_evolutions
lol
Nice, this is indeed a lot better
no wayyy, we're now showing up first!
just a week ago, when I was searching for the wiki, at one point, it wasn't even visible at all, not even in page 2 and beyond
now google blessed us with this
of course, for now, it is expected for the Fandom wiki to beat us on most articles right now, but on the bright side, we're catching up, and have nearly 200 new articles added on the new wiki since its release (many of these articles coming from the new update and DLC, and some of them being from OTC or obscure parts of the game that didn't have pages yet), so at least for those new articles, you'll be able to easily see our wiki!
nearly 200 new articles
oh, and BTW, a lot of these articles are still barebones and just have basic information, so if anyone has the time to contribute to the wiki, feel free to do so!
Oh yeah, and as always, if you want to support the new wiki and not get directed to the Fandom one, you can do so by downloading the Indie Wiki Buddy extension
https://getindie.wiki/
coop spoilers
I can't tell whether the ||roast chicken with a clock in the middle|| is supposed to be alive or dead
but yes, either way, it could use a dash of garlic for extra zest
||when a chicken is roasted, it is usually dead||
i think base cost of seal all is also 10k
and gives +4 seals per rank until all 4 seals are maxed where it sets seals to inf / 65535 depending on the platform
is the icon of seal all not uploaded yet
nah looks like it isn't yet
Oh wow, that's a lot more than I expected
Does anybody have the full Collection yet? The page could use some updates
https://vampire.survivors.wiki/w/Collection
Collection is a menu in the game that lists all of the items that the player has unlocked in their game so far. The items listed in the Collection include weapons, passive items, pickups, relics, and arcanas. This menu can be accessed by clicking the "COLLECTION" button on the left side of the game's main menu.
By default, most items that are no...
Genuinely really useful to see typos
Is that in all wikis?
@cold creek not really, not on Fandom or Miraheze at least
And other wikis hosted by Weird Gloop have them enabled too
awww the one i wanted to check is a wiki.gg one
Wait
I may be stupid
sorry thank you
no worries
speaking of which, I might as well have to make use for them on these wikis
it's on this wiki I learned about this tool 😛
Every one of the top 500 searches doesn't have an exact direct 💀
Btw how do you force into a page after you search a correct term?
It always sends to the search page with a bunch of links with the searched phrase when I've tried
Speaking on the wiki I usually edit btw
which is?
SearchDigest was something I invented like 14 years ago (and implemented an extremely dumb way lol), kinda crazy to see it becoming so important
oh wow, that's awesome!
So this is what its like meeting a niche internet microcelebrity
also HOLY CRAP THANK YOU
Probably lol
And it's crazy to think that I was still a kid when Cook was editing the RuneScape Wiki
Or that he made this tool a decade before VS was even a thing at all
Kinda crazy how 14 years can be put into different perspectives
This tool predates undertale
Released on the same year as the 1.0 release for minecraft
added 1.13 spells to spells page but im a bit unsure about the ones for diva skins
also does anyone know the new total cost of powerups after adding seal all
nvm added my own calculation results, might be wrong tho
i got 17784807
nah also 10k, its the fees doing wonders
~15M from fees alone now
them damn fees
funnily enough
I remember when I played the game demo back in 2022, I was like "dang, why did the price of other characters increase when i bought a new character"
good times
Done
Don’t have sprites for gaze/embrace of gaea or sorbetto though
Thanks for your work!
That's OK, I'll let @regal flame handle this, they're the main assets guy
(Also, more specifically, it's the icons are missing, not the sprites)
this tool is as old as me

a bunch of people have a broken e key
https://i.imgur.com/sWNSWFa.png
non-english speakers may have made that typo
i lov gtting achivmnts
I mean, it IS the most common letter of the alphabet, it would be the most prone key to breaking.
in "-ments" the key works
most probable
yea possibly, either way good to make the redirects
Nah, you're like at least 100 years older than the tool, grandpa
Speaking of which, here is the list of my broken keys:
- Left ctrl, now replaced with Win
- E, like the key could fall off, but I could just put it back
- Tab, same case as E, but less
Now you know which keys I use the most haha
i got these set up
https://vampire.survivors.wiki/w/Vampire_Survivors_Wiki:User_help
https://vampire.survivors.wiki/w/Vampire_Survivors_Wiki:Administrator_requests
you'll probably want to have those on your watchlist @wise crown
and now there's an 'other review tools' button at the top of recent changes with some maintenance links and whatnot https://i.imgur.com/mtyosEt.png
and when you edit user help, there's an extra notice https://i.imgur.com/GVkRhNW.png
Nice, I like this
It can serve as an alternative to an on-wiki version of the forum for those who don't have discord
yea, i also just like wiki talk pages since they're a bit more permanent than discord
Makes sense
we don't currently have a forum namespace, but if we wanted to i could port over all rsw's forum stuff into our project namespace as subpages instead, but that's not too important
lol thanks 😛 https://i.imgur.com/3ccaTdL.png
I'd say let's just deal with having those project pages for now. If there is frequent usage for them, maybe we can try building a forum
Np, was just testing the feature 😄
yea the user help page should be good enough for now
So, how do y'all think we should classify the new techs from the dlc?
In the files, they're listed just like any other normal weapon, except "alwaysHidden" and "isSpecialOnly" are true
So I guess they would be in special weapons?
for now probably just keep them on https://vampire.survivors.wiki/w/Glimmers, especially since they're directly tied to specific weapons, but if at some point they get icons/sprites of their own, then it's probably be time to make separate pages for them... but for now just the glimmers page and the page for the weapon that glimmer is tied to should be good enough places to describe them
they behave more like a "special attack" for a wepon, rather than as a weapon on their own, even tho you've got the secret characters starting with just the glimmers and no real weapon
Yea, ok, I agree that if they get sprites or icons, then we should add more for them. I feel like they're really on the cusp of being like special weapons, since they function basically the same in the end. If anything changes to push them over that edge, then we'll deal with it then.
yea it's just hard to justify giving them an infobox on their own page if there's no icon to associate them with like the other special weapons
we could also potentially make a new infobox type specifically for glimmers, without an image at the top of it... i don't know of any primary infoboxes on any wikis without an image, but i guess it could be done, it'd just look a little weird... really depends how much info they would have, if they need a whole separate page from the weapon they're generally tied to
In the files, I'm able to find the techs that characters innately know, like the secret characters. But I'm not finding where the others are.
The ones that are there are listed like other weapons, and have stats like power, pool limit, interval, etc.
I could just be missing them, but I assume they're there somewhere.
you're missing the regular weapons? i haven't really done any assetripper or vstweaks stuff so idk where to look, i've just been going off dezz's github, starting weapon is listed in the character data https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Emerald Diorama/characterData_Emeralds.json which gives the id to look for in the weapon data
So, i've never played anything in the SaGa series, where the dlc is inspired from. But from playing the dlc, when they say "glimmering" and "techs," i've interpreted that as the equivalent of "learning" and "skills" respectively.
So what I mean is the skills. I'm also looking at dezz's github, and in those files, I'm not finding the skills like "Thunder Kick" for example.
some are listed, they're at the very bottom of weapon data, but i guess some are missing
Yea, those are the ones that secret characters, and some of Diva's forms, use.
ah so maybe only those specifically poncle coded as weapons so they could be used as a starting weapon, whereas the others might just be properties of the main weapon they're tied to? hard to say
I guess so, but then how and where they coded the others into their respective main weapons is beyond me.
it looks like they are just properties from prefab of "Espada Ropera" (EME_RapierWeapon3)
I could make a suggestion thread, but I think there should be pages for both the healing, flight, and taunt mechanics.
For the Healing page it would list all the healing weapons and items.
For the flight mechanics it would include all characters that can fly, but possibly have a sub-section for "out of bounds" behavior.
Taunt/Attract is what a few followers have. Not sure what would be the official name. Taunt is an MMO term. Attract is what Atmo-Torpedo says.
I would make them, but I've been working out of my laptop and will be unavailable almost entirely for the next week.
Doesn't seem like a bad idea
I'm thinking we can probably include a general gameplay mechanics navbox
Yeah, I was thinking that as well. Currently, it is a category.
got preloads done, clicking one of these buttons when making a new page will autofill a basic skeleton layout for any of those page types https://i.imgur.com/r5mg08Y.png
king
I was about to do this
Only suggestion is that, design wise, it's probably too many buttons, they should just be links
but I'll change that
i don't think it is, but what do you have in mind?
making them stylized as links
nah, that makes them less visible to newer editors where they're needed most... having them stand out is best
new editors are more likely to just put a single sentence on a new page if the preload buttons aren't visible enough to catch their attention, especially if they're unfamiliar with what they do - plus regular links make it look more like they're going to be taken off to a new page rather than doing something on the current page they're trying to make
I see, that does make sense
and could contrast decently, especially with red button on black
i do think the arcana and darkana buttons should probably be combined tho, but i couldn't think of a good way to swap which infobox is in the preload with just a single button, without needing the person making the page to manually change it... maybe instead of two separate infoboxes we can just use one and have arcana/darkana as a param
yeah, that makes sense, especially considering that they're practically almost the same infobox with the same params
in the module they're exactly the same, the only difference is changing one variable from 'Arcana' to 'Darkana'
Yup
Even the Darkana template uses the module for Infobox Arcana too
Either way, shouldn't be a difficult change
and done
it's interesting we're getting a lot of anon edits btw, like this guy https://vampire.survivors.wiki/w/Special:Contributions/14.120.48.237
Yeah
Turns out we continually get good faith edits, even from anons
This is an example of a wiki where anon editing not only works just fine, but is much more beneficial, because the audience isn't like filled with children, unlike roblox games
Also, do you think we should make a preload template for powerups too?
i considered it but it's just not often we're making new powerup pages, and they don't really have a standard layout among them either, they're a lot more custom
there's now a navbox for all the base game enemies https://vampire.survivors.wiki/w/Template:Base_Game_Enemies
and it's on all their pages
(i only included those in the bestiary)
Hey, quick question: it was discovered in General that ||Intuition|| gives +30% Luck when picked up, and I figured I'd edit the wiki to reflect that. Is this edit okay with the wiki staff (highlighted portion is my addition)?
yea totally fine, you don't have to ask to edit, it's open to all
Awesome
I'll probably get started with a DLC Enemies navbox
this is incorrect, the thing thats giving the +30 luck is the hyper and inverse bonuses
so we are idiots lol
intuition doesnt give luck, i tested it
yes
Honestly, happens to the best of us
currently working on it
oh yeah, and feel free to quickly check it, then run a bot to add it at the bottom of each dlc enemy page
made a couple small tweaks, also had to update the sprite module to add those couple other enemy names that were caps
i'll run a bot a little later, working on infobox and smw stuff
alright, take your time!
oh btw you only listed each enemy once, right? even if they appear in multiple (eg lake & abyss foscari)
yeah
epic
@hexed oasis do you think we should start separating the Adventures page into individual pages for each adventure? I feel like it's started to get a bit too cluttered, and that'll be the case even more so if the developers will add more adventures.
yea potentially, i just don't think there's much info that would go on the main adventures page if we separated them beyond just a small table listing them that would probably end up just duplicating that same info back into it again
the only info on the main adventures page that actually pertains to adventures as a whole is just the little bit above the toc..
random fun fact: the Weapons page is our longest page, with over 100k+ bytes
https://vampire.survivors.wiki/w/Special:LongPages
new infoboxes are starting to come together https://i.imgur.com/jiI3b3M.png (the test buttons above the second one will probably be used for character infobox, to switch between different skins, so we can list all their stats, unlock, cost, etc. individually)
i've still got work out how the inline tabbers on the stage and weapon infoboxes will be redesigned, since the new system doesn't really support doing a tabber midway like that... but i've got some ideas for how those can be laid out without tabs
anyone wanting to take a peek at the modules, here's the base infobox
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Infobox
but the main thing is this compilation of parser functions to be used by individual infoboxes, to keep the formatting of params all consistent between them
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/ParamParse
and then the individual infoboxes are built like this
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Relic
https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Arcana
in general the individual infoboxes just list the params and then build a table calling for each of those params, and the parser module will handle most of the cleaning/converting/formatting so they don't all need bespoke functions for everything in each individual infobox like we have now
but like in the arcana one, bespoke functions for formatting that aren't used by any other infoboxes can still be defined if they're needed
also some side work on querying enemies, this is displaying the data for the first 10 (alphabetically) https://vampire.survivors.wiki/w/User:Californ1a/Sandbox2 and a dynamic table can be made from that data
here's the current code for it, it basically just gets a list of all the bestiary enemy pages, then gets a list of all the variant statboxes with each variant's stats, filters through them to match them up into one table, and then sorts them by their bestiary number https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a
I like how some of the first enemies alphabetically listed are the new chicken enemies
yea, that's kinda funny... also btw we seem to be missing one of the enemy pages and i have no idea which one... there's 322 pages in the category https://vampire.survivors.wiki/w/Category:Bestiary enemies
and 323 in the bestiary list https://vampire.survivors.wiki/w/Module:BestiaryNumber/Data
my first thought would've been whatever is #301 but then I remember that we have a page for it
yea we have 301
brb I'll check
i could probably make a lua query to check which one is in that data but not in the category...
but that might take longer than you just manually checking ¯_(ツ)_/¯
it must be something new, so we could probably narrow down our list here
The wiki and Bioness's tierlist refer to the phrase "intangible enemies such as stalkers, drowners, and tricksters" several times, and I'm aware that stalkers and drowners other than the one in Capella from the special event are intangible. But is there ever in any point in the game, an intangible trickster? It feels like all the one's I've found (Capella, Inverse library) are tangible. What gives?
it might just be referring to their passThroughWalls property, which is set to true on the xl variant
But it doesn't make sense in the context it's used. Here, it says it as if Tricksters are special and can't be defeated by normal weapons
normal vs xl variant data
all base game enemies are here https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Vampire Survivors/ENEMY_DATA.json
That may be true, but the distinction I'm trying to make is that they can be damaged, whereas some wiki pages imply they can't through normal means.
Shouldn't we change it?
Or I guess I'm asking permission to change it?
I don't contribute much to the wiki but thought I'd ask.
never have to ask for permission to change stuff, it's open to any edits - i can't say what the original author was thinking, so if you think it's worded wrong or giving incorrect info anywhere on the wiki definitely just edit it, someone else can come along later and fix it up if you get it wrong
@hexed oasis it's sig.ra blu
ah nice, looks like it's missing the description quote
and that's the template giving the category
I see
I'll add it
also
seems odd that 300+ pages are added to this category now
it was supposed to be 23 or something
Thanks.
would probably have to ask @maiden jasper specifically, tho it's @brisk drum that added that line specifically on that page https://vampire.survivors.wiki/?diff=10470&oldid=9896&title=Infinite_Corridor
oh no >.>
I suspect it was an innoccent error given credence through copying and repetition.
possibly yeah
yeah, probably
oh my god does ALL sprites template needs a "xsmall" now
no
I'm sure cali did a small change to it that accidentally automatically added the category to many pages
no it's only supposed to categorize pages that are using the sprite template to link to enemy id's instead of their actual page names
but it's ok, it just needs a small fix
(you can actually generally leave off the size, and just do {{Sprite|file||1}} but it defaults to mini rather than xsmall, but it seems xsmall is the more common of them so i might swap the default at some point, idk)
hmm why is space dette's unlock method in italic
fixed
that unlock template probably needs a redesign, having a top and bottom one rather than putting content directly as a param
I think it was because the first parameter (official description) and second parameter (user-generated details) were on the same line and the details got lumped in with the italics formatting somehow
yea it was the line break at the end of the first param causing it
fixed it in the template itself, now they can have a break at the end and be fine
it does add an extra space inside the quotes of the official description tho if there's a line break... but nothing can be done about that unless it's converted to a module to trim whitespace
this should be good now? https://vampire.survivors.wiki/w/Category:Pages_needing_sprite_link_parameter
yup
22 now
and we should definitely make it only added to pages in main namespace
that'll narrow down the category to 18 pages
skibidi
and now a full bestiary table https://vampire.survivors.wiki/w/User:Californ1a/Sandbox2
definitely still needs some work before it could replace the table on the main enemies page... in particular, the formatting for resistances and skills, and probably adding hp, dmg, move speed, xp... it's also only pulling the current stages, resistances, and skills from the first listed variant, so i still need to compile those and format them
but it's progress
and probably adding hp, dmg, move speed, xp...
you know better than me with automation, but in theory, this shouldn't be too difficult, right?
it already has all the data for them, i'm just not putting a column in for them yet
it's got all these for each of the variants https://i.imgur.com/xh1Fj6k.png
oh
I was thinking of having the information be pulled from the infoboxes, without having to deal with min/max health/damage/speed, and instead, just put the (ranges of) health, damage, and speed
once i get the new infoboxes sorted, it'll have the data from there too
the current ones aren't storing anything in smw so i can't easily get data from them without dpl... which would be a mess trying to integrate dpl data and smw data 
but also, the infobox will probably also store them as separate min-max if it gets a range because it's just cleaner to store them as numbers rather than a string that has to be re-parsed anywhere that uses it
makes sense
@hexed oasis oh wow, didn't notice this
what will it be
Sammy is one of the playable characters in Vampire Survivors. Its starting weapon is the Vicious Hunger.
Character
CTRPCAKE
Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might.
Defeat a total of 6000 Sammies.
300,000
Initial stats
+2
-60%
Lmao
Hello, would you be interested in videos of each weapon to include on their wiki pages? I made a bunch out of boredom here https://www.youtube.com/playlist?list=PLEqgE3jGAJflN3RABc_R73gpEHGR7j5lL and I was wondering if they could find their place on the wiki.
If it's stuff like weapon demonstrations and stuff, then yeah, I think it's a cool idea for the wiki imo
But I'll quickly check if your videos are what I'm thinking about and ask other staff members if they'd like the idea
One thing I'd suggest is that if you're gonna upload these weapon demos, I'd suggest to just make a short clip out of each of them (say, like around 3-10 seconds or so) and maybe make them gifs
Wouldn't it be better to just show a GIF of a Level 1 weapon and Max Level weapon for each weapon as a showcase.
Maybe make the character that is using them have no buffs or modifiers as well so it can have a more accurate showcase of the weapon's damage
Yup, I agree
Tbh, I was thinking more like having a gif of a weapon animation in general, regardless of any specific buffs, modifiers, or weapon level
But if you or anybody else can do a demonstration of a weapon at level 1 and another at max level (and have that specified in the gif caption), why not?
I would be down for some game recording for each weapon. More reason to play some Vampire Survivors 
I wanted to make videos because we often don't pay attention to the sound effect of the weapons 😄
Got myself a decent 10 second sample of a Level 1 Whip. Tried converting it to a GIF, but it balloons in size and doesn't play right.
No sound since I was going to convert it to GIF anyway, but I might put the SFX on if its just going to be a video
mp4 can be uploaded to the wiki, but i'd recommend cropping it so it's just showing the weapon animation, not the whole screen
imo, the sfx shouldn't be in any video/gif on the wiki, that should be uploaded separately as its own ogg file
and you definitely want to keep them short for uploading gif/mp4, just one weapon activation, not multiple
How about this? Since its one instance of attack, I'm just gonna just stick to a Level 1 animation.
yea that one's great
If I put this GIF on the Whip page, it should go to Gallery then?
yea
Alright. Updated the Whip page to include the GIF. Hopefully, I did it correctly.
That's good, though I'd use a different map for this case, just so that the Whip animation would be more visible
I'ma check real quick
[[Whip]]
Yeah it's fine
Good. I'll continue with more weapons after I get sleep.
Does anyone know how I can break the boundaries of space? I don't know at all which character I should play on which map. There is too little information.
[[Relics]] is now updated with a new table, properly sorted in the order of the collection, and all the relic pages are using the new infobox style
(there's also now a sticky-header class anyone can put in a table alongside wikitable, to make the header scroll with you)
Been going through the weapons on the wiki and the tips sections are sometimes really bad
[[magic wand]]
Using the number from the Collection as an index is a genius idea
[[Magic Wand]]
One of the tips on [[Bone]] holy crap
tbh i've largely ignored the tips and trivia sections, mostly focused on the raw data, but feel free to clean them up if there's stuff wrong or super outdated in them
“Bone's evolution does not need a passive to evolve, so you do not need to worry about taking a specific one with it.”
Lol
i mean its not wrong
(yet)
Technically true, just not worded adequately
It doesn’t evolve from chests it just happens when you get to level 80
But it'd probably be redundant to have as a tip
Removed it
most of the tips should just be actual content on the page, worded differently, rather than having a tips section tbh
a lot of the tips section stuff feels more like it's trying to write one sentence of a guide at the bottom of the weapon page, rather than making a guide page for a build or properly wording it to fit with the weapon's content
@hexed oasis meanwhile, on Fandom lol
lol
i was going back and forth between showing the actual collection number or just numbering them after sorting by the collection number... still not sure which i like better, since the collection numbers aren't shown anywhere in-game like the bestiary numbers are
but using the collection number does let you see where there's gaps, like randomazzo being 397 and then the next relic being darkasso at 420
(also btw, i'll probably be completely busting the arcanas main table a little later when i start transferring arcanas to the new infobox, the current dpl table won't work between the time i implement the new infobox and create a new smw table for them)
i wish dynamic redirects were a thing https://i.imgur.com/LBQaYuF.png
it'd be so nice to #REDIRECT [[{{BestiaryNumber|id=301}}]] and not have to manually update redirect pages to match bestiary number, but alas...
a soft redirect would work, but that's kind of annoying
i guess one possible alternative is to run a bot over pages 1-x whenever there's new enemies and just subst: the bestiarynumber :/
Yeah...
we could potentially do it with a js gadget... i might mess with something like that later
made some redirects :3
might change the ones for "the true horror" to a disambiguation page (even though i know people are searching it in relation to ||sammy being the true horror||)
if there's not a bunch of other pages, you can just use the [[Template:Redirect]] at the top of the page the redirect goes to, to link to another page, rather than having a whole separate disambig page
like [[Gatti Amari]] has at the top
ah cool
if anyone wants to help out with some very easy tedious stuff, we can fix lowercase searches for #🤖info-bot by making redirects on the lowercase page names
i've got a full list of them here: https://vampire.survivors.wiki/w/User:Californ1a/Maintenance/Redirects
(note not all of them actually need to be made, but quite a lot of them should be)
@hexed oasis I can deal with that
but I did ask the maintainer of wiki-bot if it is possible for links to be case insensitive yesterday without needing any redirects
still yet to have any response
it's still good to have them either way
some of them definitely won't need it tho, like i doubt anyone's going to be searching for the full name of the arcanas in lowercase, most are going to leave off the (XIX) or whatever
also i guess i should create a wiki account as well huh
you don't have to, but it is recommended
i figured out a way to automate it, use a case insensistve dpl query to search using the lowercase pagename, which returns the properly cased pagename, and that can be subst:'s into a redirect by a bot https://vampire.survivors.wiki/w/Module:Sandbox/User:Californ1a/Redirects
so that's running now.. it just has like 1k pages to go through
might take a bit
awesome
although you do really need to stop dropping this:

keep it on
new page idea perhaps?
500 remain https://i.imgur.com/055oW4Z.png
all hail cali's automation
yea, if we have all the old roadmap images too that'd be nice
we can request them from poncle
https://i.imgur.com/Km628B7.png we'll definitely have to check the broken redirects after this lol
and double
at this point, let me do something 😅

yea you can take the broken and double redirects, i'll let you know when it's done running... tho those special pages are cached i think so it might be a bit before they update
@hexed oasis should I create these redirects too? (the redlinks)
right now i removed all the pages with parenthesis in the name from the list the bot's doing... i think if anyone's going to search it, they wouldn't put in the parens, they'd probably just search "emerald diorama stage"
I see
probably wouldn't hurt to make them, i just don't see them being as useful as the rest of them
also any of the ones with an accent in the name should get redirects without the accent
also, love this little change with the parentheses
actually those will go away on arcana pages once i update them to the new infobox... it only adds that styling when the (new) infobox header name doesn't match the pagename
so stuff like (disambig), (enemy), (stage)
I see
100 to go
@hexed oasis I think we could add the "theme" row for the relic infobox too
particularly for [[Ars Gouda]]
for the audio that plays in the bestiary menu? do any other relics have audio or just that one
and [[Forbidden Scrolls of Morbane]]
it'd probably be better to just put them on their pages rather than in the infobox for them since it's not really "the realic's theme", it's more of the menu theme, and that relic unlocks the menu
like, it's not a property of the relic itself
all done
Please upload a sprite!
could probably just be a transparent image with nothing in it
I wonder if that would work
oh yea that reminds me i need to make all the needs info categories, did the release date one and haven't gotten to the others
but yea, just a small transparent sprite would probably work for that
or, i could add a 'N/A' or 'No' option to the sprite param, so it just puts a div in there instead with a set size
actually... i could probably have it remove the tabber entirely if either the sprite or icon is set to 'no' specifically, so it only shows the available one rather than both
probably something to mess with later
Yeah that'd be a good idea
Though there's also the case of asking to upload a sprite or icon when we know there is at least either one but don't have the image(s) for them yet
well yeah, but then you just wouldn't set |sprite=no, you'd either just leave it empty or link to the non-existing sprite file, either of those would show the upload link
True, that can be default
there's a neat thing with smw where you can kind of bypass the expensive "ifexists" by asking smw for the modification date on a file, and if it doesn't have one then it doesn't exist 😛 see line 241 here https://vampire.survivors.wiki/w/Module:ParamParse#L-241
Interesting
so it doesn't clog the wanted files, and it'll make the upload link instead of a file redlink
That's good too
this is a really nice GIF!
arcanas are now all updated to the new infobox style, and [[Arcans]] main tables visually haven't changed (other than adding sticky table headers) but are now using an smw module rather than dpl
[[Arcanas]]
you did not just made a redirect just cause of that did you
misspelling redirects are the goat 😛
lmao
This wiki without redirects is like a car without a windshield
every time i search for something and misspell, i make it a redirect
I got myself the Wand Rendition. Should be good to upload it.
nice, looks good
Magic Wand has been updated.
poe I don't think the cats have a diet rich in garlic
I think that's a bad idea my guy
Knife is next
so basically the one that showcasing weapons is the merchant
Trouser is cool. He gets to showcase all damage weapons. Having Candybox also makes it easier.
image, sprite, and icon params in new infoboxes can be set to 'No' now to remove them entirely [[Yellow Sign]]
Nice
Lemme test something tho
[[File:Sprite-Yellow Sign.png?action=delete]]
Dang it
already did that
Was kinda hoping I'd be able to do action shortcuts with wiki bot lol
[[Special:Delete/File:Sprite-Yellow Sign.png]] probably works
Nice
And there's also Special:MovePage for renaming
And I think Special:ProtectPage for admins too?
[[Special:Protect/God]]
[[Special:ProtectPage/God]]
[[Special:Protect/God]]
Ok nice
Animation loop for Axe
Thx
Smoothly looping gif ngl
add some goofy ahh easter eggs in the wiki
{{god}}
Poe Ratcho is one of the playable characters in Vampire Survivors. His starting weapon is Garlic.
Character
PAESANO
Permanent +25% Pickup radius and -30 Max Health.
Get Garlic to level 7.
500
Initial stats
-30
+25%
We kinda do
{{the true horror}}
[[Sans]]
Sammy is one of the playable characters in Vampire Survivors. Its starting weapon is the Vicious Hunger.
Character
CTRPCAKE
Gains XP when picking up Gold Coins and Coin Bags. Starts with temporarily reduced Might.
Defeat a total of 6000 Sammies.
300,000
Initial stats
+2
-60%
hehehe
[[Sus]]
[[Man]]
I want red death taking of his red cloth and turns out he's mortacio all along
or the crewmates smelling the garlic
in a sussy way
yeah it tells everyone your ip if you dont
why does this link to the pile of secrets
What is a man
for what has he got
A miserable little pile of secrets
No
uhhh nuh uh
A man is someone of the sex male past the age of 18 or if they practice judaism someone usually over the age of 13 or at the age of 13 who has had a bar mitsvah
oh
After playing some ||League of Legends||, time to continue with the Cross
if your gonna showcase evolved weapons try using the modded ones in bloodlines
with the orange candy box
I will do evolved weapons after I do all regular ones since its gonna take more time doing it
Wish there was a character that can get Candybox II built in
Took a while to render since I needed to use some software to crop it properly, but I manage to get the King Bible animation loop
Fire Wand
nice
I tried to make the Garlic animation loop as smooth as I can. Hopefully, the transition point isn't fully noticable.
I got the intangible information from the wiki. I did not personally verify it.
Whenever I'm the primary source of information I will add it to the wiki and my tier list, but many of the specifics I get from the wiki and discord first.
I figured it was something like that.
this should be fixed now... it's nice for screen reader accessibility, but it was getting displayed by the wiki bot instead of hidden like it should be :/
@cold creek ^
nah it's still there... dang
guess i gotta remove it entirely, i tried just putting it in a hidden element instead of an attribute on the image
now it'll be fixed
how would i go about linking a stat, but having the icon for the respective stat show? i.e linking to cooldown but having
's icon show next to it
{{slink|Empty Tomb|link=Cooldown|txt=Cooldown}}
and actually, i'm gonna go change that template so you only have to put link, not both link and txt
so yea just {{slink|Empty Tomb|link=Cooldown}}
okie
empty tomb
also pretty much everywhere you're using {{sprite}}, you can instead use {{slink}} now, it automatically includes the |xsmall|1 params, so it's just a little cleaner, most the time it just needs the item name
:o
but if you need other sizes, like for enemy sprites, then you'd still need to use the main sprite template
did you hit the insert button on your keyboard?
oh so that's what it does
yea that's just a general pc thing, not wiki specific
@limpid totem oh yeah, a bit late, since I've just seen you make your wiki account, but welcome to the wiki 👋
Santa Water is a bit tricky in hitting regular enemies, so I went for Il Molise for this one
Runetracer with bounces
Nice
I'm looking at the page for the Kizzune and I'm a little confused.
So the bestiary says it has 600 HP, the wiki says 250.
Meanwhile the text file in the game's assets that seems to have all the stats for enemies indicates it has... 60?
some stats in the bestiary are weird
i think there's some 10x or /10 shenanigans for some - i'd have to check
Excluding the HP shenanigans, I'm thinking the enemy data file would hopefully still be useful for knockback and XP statistics.
what time zone is the wiki in
utc by default unless you change it in your account preferences
@lost dome funnily enough, the enemies from The Coop are currently listed as coming from Mad Forest, rather than The Coop
So yeah, it is possible for the bestiary itself to be wrong
It's consistent with the data file there, at least.
For most things it seems to be accurate, I'll just avoid touching HP if it's inconsistent.
If anybody wants to fill in gaps in pages where there are ? (edit) marks on a page, they can be found in this list: https://vampire.survivors.wiki/w/Special:WhatLinksHere/template:unknown
if anyone wants to take a look, here's a couple examples https://vampire.survivors.wiki/w/User:Californ1a/Sandbox/Character
gonna be a bit before i go start trying to convert all the characters, so it's just sitting in sandbox for now
(and i don't think we have select images for the other skins yet, just the first one of each character)
Cool
Only thing I'd argue is if a character skin has the exact same stuff and initial stats, a gallery tabber could be used instead of an infobox tabber
in the infobox, you only define differences between the versions, you don't have to redefine every param for every version
That's good
so the stats get inherited to all the versions unless you explicitly set one of the stats as different for each version, but then you only have to define that one stat for each version
(also, tabber midway during the infobox isn't really supported in this new setup, the sprite/icon thing for relics only kinda works because it's just a single table cell containing the entire tabber)
Yeah
could stick a infobox inside another infobox, and tabber the inner infobox, but that's kinda ew
in general, the version switching with small buttons at the top is for multiple versions of the same type of infobox (all characters, or all relics, etc.) and then the multi infobox wrapping that if there's multiple different types of infobox (arcana and weapon)
oh and gallery isn't lua, dpl, or smw friendly at all... you can create a gallery in lua, but you can't extract the images out of one, so you can't store and query for them in other places
Yeah that'd be insane
True
i think rsw does that somewhere, but idk where, i just noticed at some point there was css for a subinfobox
might just exist to cover the case if anyone actually tried to do it, but they don't
what goofy ahh easter eggs you added in this wiki?
[[Sans]]
[[True Horror]]
[[Sus]]
Added every new base weapon in https://vampire.survivors.wiki/w/Weapons/Combos. No entries for the new ones.
I also left out the non-Candybox weapon selector/Familiar Forge since I'm not sure if its affected by luck
I also didn't add the Among Us/Contra passives since they don't give stats and only provide evolutions
There’s no icon for pierce though
these stats
Added every new evolution, union, and gift in https://vampire.survivors.wiki/w/Weapons/Combos. No entries for the new ones as well.
Also, I reformatted the page so that the table of contents looks much better. Hopefully it doesn't look off.
I will continue with the Arcana section as well next time.
More weapons GIFs will come soon after I finish with the pages I'm interested in
Embrace of Gaea is a weapon in Vampire Survivors. It is the evolution of Gaze of Gaea, and requires the Parm Aegis.
Weapon
Evolution
Stats
1
No
It only has the knockback and blocked by walls thing
if you want to edit it, then make an info request post (or want the info so someone can)
reminder that 1 power is 10 damage, then
Working on it.
Thanks for the reminder, though!
I'll go fetch the limit break data for it while I'm at it.
Limit Break, effects and stats were added.
I did find it a little odd for it to only be dealing 4 damage.
just added redirects for each version of the game
e.g. [[0.8.0]] will directly lead you to the section in "Version history" documenting that update
This one took me quite a while to complete. Still needs some cleanup, but this page is looking pretty good: https://vampire.survivors.wiki/w/Weapons/Combos?diff=prev&oldid=42493
@hexed oasis thx for adding to the adventures page. was about to continue adding to the page (at least partially), but I'm still kinda stuck on the first stage of the adventure lol :p
also, do u think it would be worth noting down which enemies are available in the bestiary of each adventure? again, might clutter the page even more, but lemme know what u think
that's probably info for the stage pages imo
ok, sounds good to me
@hexed oasis and what do u think of starting this project soon?
we'll need an infobox first, i can make one tomorrow - maybe you can get a list of properties together that should be in it
okie
I'm thinking, for the audio file param we can do something like:
- Forsaken
- Normal
- Hyper
even though, so far, we have like only 1 forsaken track uploaded to the wiki and no hyper tracks
btw we might want to consider moving all the arcana pages to put the roman numeral in front... in-game, they're never referenced anywhere with the roman numeral at the end like we have
and other infobox params can be: Author(s), Plays with, Disc (base game, so "Side A", "Side B", or "Side C") or DLC, Length
and track name as infobox title ofc
so, like X - Hail from the Future instead of Hail from the Future (X)?
yeah
alr
wouldn't do it right now, there's a lot of stuff that'll have to be fixed for different page names, but yeah it'd probably be best to stick to the in-game naming
yeah
also i got started on this a little bit, mostly just listing the modules/templates to go through for an update https://vampire.survivors.wiki/w/User:Californ1a/New_update_release_guide
awesome
will definitely need to list the key articles too
such as characters, weapons, and evos
well ideally most of those will be like [[relics]] and [[arcanas]] and not need manual updating, but for now yea...
obviously, not every update will have them, but they must be tracked in the case where there is an update that adds new stuff
this way, we'll be able to keep track of which pages can have missing sections to be added
I got the first table of the first section filled: https://vampire.survivors.wiki/w/Weapons/Combos#Base_Game
It's gonna be a lot before its complete.
@hexed oasis do you think the page titles for the track pages should be mentioned in full, or just exclude the castlevania game name here?
(same question for tracks that mention " - VS version")
also, i'm creating a navbox for music tracks
it should match the exact name of the tracks either in-game or the audio files in the soundtrack, since those aren't in the soundtrack yet, i'd say it should probably be included since the `"- kazoo version" are part of the name in the soundtrack, so those will probably be in the name when they are added
also it looks like we don't have this art on the wiki https://i.imgur.com/laAz6xt.png
crispy ost art
nice
btw i wonder if "Disc 1", "Disc 2", etc. in the Steam soundtrack is localized, or if it's actually named that, because on poncle's youtube uploads, they use "Disk x"
I'd say either way is fine for now
although, officially, the spelling is "Disk" for [[Black Disk]] and [[Emerald Disk]], so probably that
yea i'd be inclined to use "disk" but steam using "disc" is throwing me, i wonder if that's just steam localizing it
so, the soundtrack dlc mentions that there are 48 base game tracks
I know 40 of them are already listed in [[music]]
and 6 of them are the treasure chest opening jingles and their variants (which aren't listed)
what could be the other 2?
the "Side A" and and "Side B" opening tracks maybe?
seems like it
oh wow
never noticed that Side A is just the 5-second main menu music lol
tho in-game also has "Before Concession X" which doesn't seem to be listed in disk 1 on steam https://i.imgur.com/IGZp252.png
then there must be a side c somewhere
nvm it doesn't exist
@hexed oasis I'm assuming the tracks "Happy Birthday" and "Nature" (from TotF) are excluded from the OST DLC, right?
https://store.steampowered.com/app/2169090/Vampire_Survivors_Soundtrack/
disc 1 = side a
disc 2 = side b
disc 3 = side c
disc 4 = moonspell
disc 5 = foscari
disc 6 = em
(apparently em is misnumbered in the youtube playlist, they have it as disk 7 https://www.youtube.com/playlist?list=PLOt3Kp6xo5oiv0vHYAObDEgVOjs4T8Pij)
oh btw, when making the pages, if any of them are the same name as something else, like "Tide of the Foscari", probably go with "(music track)" for the title parens, that's what rsw uses eg https://runescape.wiki/w/Al_Kharid_(music_track)
yeah, definitely
i'm putting the infobox together... trying to think of how to deal with the params for out-of-game soundtrack disk numbering and in-game disk naming
here, have some more inconsistencies, it's called "volume 1" on soundcloud
https://soundcloud.com/danielezandara-music/sets/vampire-survivors-volume-1
bro
why
either way, if we want to absolutely document everything, might as well say that poncle had some particular inconsistences at one with naming/labeling their soundtracks in certain platforms
seems like "volume 1" is used in more places, apple music too
ok
@hexed oasis {{musicNav}}
or maybe if it's just collapsed by default, idk
alright this should be good, let me know if you get any lua errors or want some different params
https://vampire.survivors.wiki/w/Template:Infobox_Music
if it isn't released yet (out-of-game) and there's no track number or disk number, i'm thinking those params could be set to = No or = N/A, but right now the module doesn't account for that, it's purely parsing for a number
but i'll probably add that in a bit
Yeah, I even displayed text in some links differently (e.g. excluding game name after track name)
It'd be even more ridiculous if the full names were 100% displayed lol
Params look good to me, don't think there is much more to be added
Though, there's a Lua error here
we could potentially do pages for each disk, and instead of linking each individual song in the nav, link the disks, eg https://runescape.wiki/w/RuneScape_-_Archaeology
Ok
So, in the nav, we go with linking each "disk" in this case?
Each DLC has one, except OtC, which has 2 instead
fixed
King
let's just go with the individual ones for now, it'll be easy enough to change the nav template after if we want to make pages for each disk later, that'll need another infobox
also this is in now, so they can be set to N/A if the track isn't in any released ost yet
Quick tip to editors in general, especially those involved with writing text often: keep the wiki's tone formal and 3rd person in at least most parts of the wiki (e.g. "the player character can do this" instead of "you can do this").
The exception to this rule are the tips section, and to a lesser extent, the unlocking section (if either of those can be formal and 3rd person without sounding too weird, that'd be great).
@hexed oasis do we have a page about the "wall glitching" or "out of bounds" game mechanic yet? (if u know what i mean)
i don't think so
epic
Tbh, I may be underestimating on whether we are winning the SEO battle or not
And it looks like we are doing so, which is great
Discord integration to wiki is helping a lot on this SEO battle.
If we're going to be more specific, it's more than just discord integration: it's the high editor base, the developers officially supporting and announcing the wiki, and of course, the new content on the wiki too
of course, the official support in the discord server helped a lot though :)
thoughts on styling the show/hide details like a button so it's more visible/harder to miss? https://i.imgur.com/ROeSyzs.png
I think it might be okay in here, though I feel like the button should be the same color as the left border, so that it feels consistent
Also, I'd suggest keeping it as a "link" in navboxes and not a button
yea this is just for the unlock box specifically
and in terms of consistency, using a different button color would be inconsistent imo, all our other buttons are red or black
and i'd say black blends in too much with the background here
@hexed oasis I wanna show you something a bit funny: this was my attempt at a disambig template on another wiki I edit, back in 2017 :p
i definitely wouldn't recommend during a template for the starting text or list on disambigs 😛
I guess what I tried to do is kinda make the whole disambig thing in one template haha
and funnily enough, you see the file? that's supposed to be a notice lmao
this is the file in question
yea, it seems sensible to try to do that, and it could easily be done with a lua module, either similar to the navbox with parsing wikitext list format in a param, or each param being a separate list item... but ultimately all it really does is add confusion for general editors trying to stick one new thing in the list or simple stuff like that
lol for sure wouldn't do text in an image like that, way less editable
oh btw the button on the unlock box was definitely an issue, bunch of people in here weren't seeing it https://reddit.com/r/VampireSurvivors/comments/1k4lwt5/what_is_this/
yeah, revert it if not done already
i meant before i changed it, when it was just a text link not a button
ah
dunno way, but I thought you meant something like
for example, mobile users aren't seeing it
for whatever reason
well minerva doesn't show collapsibles at all, it just has them uncollapsed by default with no button
yeah
i don't play on mobile so you might want to check over these and note which stuff isn't on mobile @wise crown [[Options]]
Will look into this
@hexed oasis regarding the options page, I'm thinking we can add subsections that list common settings (between all platforms), PC-exclusive settings, mobile-exclusive settings, and perhaps console-exclusive settings (if there are any, tho I don't have VS in a console, so I won't know here)
Added mobile exclusive options
new project idea
unless if we can do something like mimicking the character selection design and put legacy sprites over it
honestly, that'd sound much easier to do
just to be clear, that infobox is only being used right now so i can mess with the smw properties and get the main page tooltips working with smw rather than dpl
https://vampire.survivors.wiki/w/Module:Infobox_Character/tooltip
currently working on
don't start adding the new infobox to other chars yet 😛 since it'll completely break the tooltips and the character stats table... table is next on my list after fixing the tooltips, then get all the chars infobox updated
yeah don't worry, I'm not touching anything
but also, yeah, all the character skins will need select images - theoretically we could do it in css but some of the sprites wouldn't really work so it's probably best to just do them in image editing... it might also be neat to have a part of the gallery on pickups and weapons showing graphical history, and having the historical images uploaded separately too, rsw does this https://runescape.wiki/w/Rune_scimitar#Graphical_updates
I think we do have a couple of pickup pages that have a gallery section showcasing the old sprite, but it's definitely not a standardized section on the wiki yet
we may also want to redesign the character tooltips at some point to support multiple skins... right now i'm just making it use the info from the default/first skin
man, I didn't even think of the wiki potentially supporting multiple skins at all lol
(other than vector and minerva)
e.g. [[Armor_(item)#Gallery]]
oh i meant character skins lol default/legacy/reborn/retired/etc
oooooh hahaha
but if we're gonna do that, how will the user be able to select the skins in the first place? will they have to wrestle with their cursor for that, or will it have to display all of the skins at once?
(i'm sure you mean the latter)
and perhaps have them stacked on top of each other
with stats to the right
yea probably the tooltip would just display all of them in some way, idk
i see
leave the sprite they hover on as the default, and the tooltip could show multiple... no idea how it would be laid out to not get cluttered, maybe it is best to just show the first one ¯_(ツ)_/¯ but it's something to think about
yeah, I'd prefer just displaying the default skin tbh
I'd already get an idea of how a character looks like and what are their basic properties
if I wanna find out about their other skins, I'd just browse the page
but that's just what I think, more from a reader perspective
¯_(ツ)_/¯
the only thing is that when there's a different weapon for the other skins, if we're only showing the first skin then we're also only showing the first skin's weapon in the tooltip, not all the "or" weapons - the new infobox actually completely removes the "weapon or" thing and uses the skin versions for that instead, so each weapon is tied to the skin selection like it is in-game
i guess technically it'd be possible to loop through all the skins in the lua module and create a list of weapons if we wanted to show them all, but it wouldn't really be accurate to show all the weapons alongside just the first skin
true
alright tooltips working for both infobox types now... gonna start working on a smw version of the character stats table, i'm thinking one that actually shows stats rather than the general info, so you can sort it by their stats, something like this mockup https://i.imgur.com/EoPQJM8.png
if all the skins have the same stats i'll probably just do one row for that character, and if the stats are different then it'll get one for each skin
Arca, Porta & Lama being dhampirs seems like speculation to me. Was that confirmed anywhere?
no because there is already so much that it would loop back to having none
think i've mostly got this working now https://i.imgur.com/hIhpqsS.png probably still needs some more tweaks, but it's at least parsing the new infobox data and it's sortable by any of the stats... working out how to only display one skin if multiple had the same stats took a while >.>
i guess i could also add a # column in front like the relics table too, by default it's in the same character order as in-game
but i'll mess with any of the rest of that kind of stuff later
still got a few kinks to work out https://i.imgur.com/8ehyQsl.png
but it seems to mostly be working https://vampire.survivors.wiki/w/Characters#Character_stats
#🐦vs-socials woagh glimmer guide
that should be fixed now, and i've even got the tooltips showing per-skin https://i.imgur.com/PsmcGls.png
You dropped this: 
dezz also, for uploading a bunch of the needed select images
Them too
first one that had so many skins the buttons had to turn into a dropdown
https://vampire.survivors.wiki/w/Horse
damn
lmao
should all be working, now you can sort by stats https://vampire.survivors.wiki/w/Characters#Character_stats
Retired Poe’s recovery stat doesn’t show up
fixed
missing all diva skins (except retro pod) select image and virginia's stats
@storm leaf once your finished with the main game and other DLC for the wiki like adding this GIF for weapons attack examples and you started with ode to castlevania DLC I recommend using characters that used those weapons like this video
https://youtu.be/xr6W6NMHbps?si=T4KPbw98L-SVdkD4
Charlotte and Shanoa are bringing you this full guide of tips for all the spells in Vampire Survivors: Ode to Castlvania, to help you with your progression and min-maxing needs! ✨
Vampire Survivors: Ode to Castlevania is out now on Steam, Xbox X|S, Xbox One, PlayStation5, PlayStation4, Nintendo Switch, Android & iOS.
Charlotte & Shanoa voice...
Like charlotte using all spellbooks from belnades spellbooks
or shanoa using all weapons from ebony diabologue or soma and alucard using all weapons in the spectral sword
the reason why trouser is being used is because he doesn't really get any stat bonuses that could interfere w/ the pure baseline weapon
the gifs needed are just the weapons, no area, no amount, no nothin'
oh
Why doesn't the old wiki get deleted?
Same reason why Fandom keeps their Minecraft and Terraria wikis.
Fandom is known for keeping their counterpart of forked wikis, because they expect themselves to profit off of the old wiki and hope some clueless people would edit these wikis instead, even if they are far off from being up to date.
virginia isn't being listed because that skin doesn't have different stats from the others - it has the same stats as retro pod so it gets filtered out
i guess i should probably stick a note above the table explaining the filtering
we have the emerald weapon id's now:
#🔡modding-chat message
they've already been known since release, dezz keeps a data github https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Emerald Diorama/weaponData_Emeralds.json
just a matter of someone taking the time to copy info to the wiki
yeah that is
i kinda want to pin this somewhere in modding chat lol
i mean i would just pin the general github link in #💀survivors-spoilers
actually using the channel for its description???? woag
it doesn't really fit in there anymore imo
it still does
pages with the new infobox style will have missing info added in these categories so they're easier to look through https://vampire.survivors.wiki/w/Category:Needs_information
all the individual properties that are missing info have their own category, so you can find all the pages that need an id set: https://vampire.survivors.wiki/w/Category:Needs_ID (tho only new infobox style pages, old infoboxes like weapons won't show there until i've converted them)
btw @tropic zephyr the character alias should only be defined when it's an actual alias, different from the full name
o
doesn't hurt anything to have it defined, but it just adds an extra row in the infobox showing the same name that's already at the top
figured
i assume for missingno we want to put the actual release?
i would also have the original release as well
if there's different release dates for different skins, that can be defined, but if it's like a beta thing then yea i'd say release dates in the infoboxes should only be actual official/full release when it's in the public/stable version of the game
yeah. missingno was originally unlocked in place of
before they existed, but was essentially removed until 0.11.3
ah then yea just whatever seems most appropriate - whatever you think someone asking "when was this added to the game" would want to find
its weird, cause it was added into the game twice
at some point we could have an update history-type section on pages that goes into more specifics, but that's a ton of work https://i.imgur.com/4lCdUZw.png
Someone here mentioned that they want to work on it iirc
@cold creek specifically
theres an example here
it's a little unfinished though
I read a notification saying me specifically and freaked out lmao 😭
thought I messed up a page-
I might do it
looking good so far
man I feel proud doing something small with lua on this wiki for the first time
will you people add animated gifs for enemies and characters in the wiki?
most character pages have animated gifs
as for enemies, well, we don't have animated gifs for them yet
apparently, the [[Falconwind]] in the data file is called "Bilqis" 🤔
@hexed oasis I think pages like [[Results]] and [[Options]] could potentially their own category: an "Interface" category
what do u think?
sure
I'm thinking a main menu page could also be useful, especially since in the case of vs, the main menu changes, as u unlock more stuff
would probably be worth having some mobile portrait screenshots of interfaces too
i'd assume landscape mobile interfaces look pretty much the same as they are on desktop
@hexed oasis is Cursed Monarch not listed in Bestiary at all?
No, it doesn’t have an entry
Ok thx
Will make a basic page for it when I get back home
or nvm I can probably do it now
{{Cursed Monarch}}
This enemy does not have a bestiary entry. The name given to it by the wiki is based on its characteristics and may not be canonical.
Cursed Monarch is a boss enemy that can be encountered at 25:00 in any part of the Emerald Diorama stage.
If the player manages to kill this boss, they will be able to unlock the hyper mode for Emerald Diorama.
Bestiary
Cursed Monarch
I'll work on filling out the info for it, but I'll check out some other pages first to get an idea of what I'm working with.
It has a flag for going through walls, but I wasn't sure whether to mark that as a skill or not.
these are the only "skills":
{'HP x Level', 'Fixed Direction', 'Floaty', 'Self-destruct'}
@hexed oasis do you think we should include an infobox parameter that should say something like "Stats" for the section header for enemies not listed in the Bestiary, such as this one?
and the parameter could be something like |listed = no or something
(doesn't mean we should have one that says |listed = yes)
That doesn't need to be a param, it can just be dynamically detected if the name param doesn't match an enemy in the bestiary number data, and swap the bestiary subheader for something else - it's already on my list for when I rework the bestiary infobox
woah the sprite of that is cool I hope you will make a gif of it because I wanna use it for making bloodline characters
for modding
Agreed
Also, I'm not gonna lie when I say that I have kinda never seen it before, if you know what I mean
Or some enemies in general lol
Like I did play Emerald Diorama and killed the boss, but never paid attention to its looks
another table converted [[powerups]]
awesome
(also now max health and magnet are showing their actual max effect value, using multiplicative)
hm https://reddit.com/r/VampireSurvivors/comments/1kb0cs5/knife_weapons/
which weapons count as a knife for [[Grant Danasty]] passive bonus? we should probably list them
just knife and curved knife
by now
added
if allowing to gather future "knives" to the list maybe it would make it easier to update.
not curved knife's evo?
the thing is, a khukuri is a kind of knife but doesnt work for grant
maybe in a future patch it could change. like murasama got greed bonus to its dmg that didn't had in the beginning
Alright, I will ask an opinion for this note: https://vampire.survivors.wiki/w/Whip#cite_note-15
I'm unsure if this note/synergy should stay since it does technically work without any weapons or pickups due to how the Darkana works, but it does feel a bit weird putting this synergy to basically all damaging weapons.
yea that seems a little roundabout, needing both cards and an orologion for the indirect damage benefit... seems more like something that should go on those arcana pages rather than every weapon
Yeah, it probably would work better that way. At least Awake is less weird with its condition to increase max health (+ general stat increases). So I guess Awake should be fine retaining its note
I find it funny when a wiki entry of a dlc supersedes its steam page lmao
Lol
Supersedes the actual game itself
@limpid totem ngl, I find it super cool that when you search up some games (like vampire survivors, but some other games work too), the first result is the steam page and the second result is the wiki
(even if it may be the fandom wiki that shows up at the moment, i still think this is pretty cool)
At least it’s not the fandom wiki that’s the top result. Probably because it doesn’t have an emerald diorama page
bro
Another reason not to use fandom lol
the fandom wiki is dead at this point lmao
It’s still sometimes the top result
It’s like 50/50 when I search vampire survivors wiki if fandom is the top result
yeah, it happens sadly
I'm sure even the most prestigious wikis still have this issue too, at least with content that is present on fandom too
Fandom wikis are a blight on the internet
agreed
well, more specifically, not necessarily the wikis themselves
but rather fandom as a host and abandoned fandom counterparts
everything else is cool to me
@mossy ruin this is recent changes on the fandom wiki right now
last thing that that was changed happened a week ago lol
meanwhile, in our independent wiki, there are countless recent changes just this week
Yeah, the new wiki is great
glad to hear
Still quite a few pages that are lacking info (due to the sheer amount of weapons so quite a few are just the basic info of the weapon) but it’s miles better than the fandom wiki.
{{Svarog Statue}}
Svarog Statue is a weapon from the Ode To Castlevania DLC for Vampire Survivors. It can be purchased and unlocked from Master Librarian for 2,800 coins. Can also be obtained at level 5 on Leon Belmont.
It can also be acquired as a level up reward if the player has a Ukoback familiar with them and an empty weapon slot.
It doesn't evolve.
Weapon
TP_SAVROG_WEAPON
Normal
8
20
Stats
5
0.7
1
1
5.0 seconds
Area of Effect
10.0 seconds
0.2 seconds
1.0 seconds
0
100
No
Gonna add the limit break info to this since it’s lacking it
Just gotta go in game to see the options real quick
Area 0.025 means 2.5% area right? And I thought it would have higher than a max of 5
info above can be found on dezzelshipc's github https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Ode to Castlevania/limitBreakData_ThosePeople.json
yes 2.5%, and the max is 500%
Ah ok
the values are the raw numbers, so multiply by 100 to get the %
for duration, don't, since it's in ms
i.e, 100ms of duration with 9000ms max (for silverwind)
same case for stage modifiers that are listed in the game and infobox
e.g. +25% movespeed (in-game) = x1.25 movespeed (infobox)
Would this info be accurate
not % for duration
For the max total or both
both
Ok
Ah ok
I see so it would be +0.25 base damage I assume
yep
Is the Limit Break section accurate. Want to make sure I didn’t mess any info up
{{Savrog Statue}}
{{Svarog Statue}}
Svarog Statue is a weapon from the Ode To Castlevania DLC for Vampire Survivors. It can be purchased and unlocked from Master Librarian for 2,800 coins. Can also be obtained at level 5 on Leon Belmont.
It can also be acquired as a level up reward if the player has a Ukoback familiar with them and an empty weapon slot.
It doesn't evolve.
Weapon
TP_SAVROG_WEAPON
Normal
8
20
Stats
5
0.7
1
1
5.0 seconds
Area of Effect
10.0 seconds
0.2 seconds
1.0 seconds
0
100
No
Added ms
nice
but yeah, just search around in this github page ^^
if you're unsure of an id, go to the weapondata page a search it
@hexed oasis look at this monstrosity :p
the result is this
also, kinda odd how it works even tho we don't have a ! template, apparently
also, you can just make a userspace sandbox template and resursive subst
yeah, that can work too
like i've got this one i use with the bot to trim the file: and .png to add a sortkey to file ns categories https://vampire.survivors.wiki/w/User:Californ1a/Sandbox/AWBSub
just wanna confirm so that I can make this file used: [[file:Select-Reinhardt Schneider (Morning Star).png]]
He’s supposed to be able to but it hasn’t been fixed/added yet
it's listed in the data that he can, but in-game that skin doesn't show up
@hexed oasis do you think it'd be a good idea to have a page or at least a section (in the characters page) explaining character skins?
seems like it should probably be a section on [[characters]] or [[mindbender]] rather than its own page
i wonder if you could somehow prevent unlocking mindbender, are there any characters that still show multiple skins? eg is mindbender required for all skin selection (like even those in otc that just swap the weapon), or does mindbender only unlock specific skins
It unlocks the skin system
Even if you use a spell to unlock a skin, you need mindbender to be able to swap
noted
do we know what the original release version number was before 0.2.0? looking at the itch page, 0.2.0 was a patch on 4 nov 2021, but the initial publish date was 27 oct 2021
Don't think so :/
@hexed oasis do you think we could make it so that the stage infobox will be able to accept a second audio file as a parameter? because some stages like [[Mad Forest]] and [[Inlaid Library]] have multiple tracks
speaking of which, how do you think audio files should be (re)named? based on their track name or with the stage/character/thing that they play with? (the latter is currently the case)
Yea I'm still thinking of how best to lay out the new infobox for stages, either it's going to be like character skins having the buttons on top to switch between info for normal, hyper, inverse, etc. so the theme wouldn't need multiple params, you'd just use the same param with a version number... or there's going to be multiple columns showing all the stats without button switches, in which case the theme would need multiple params, or possibly something like specifying all the theme files in a single param and parsing them in the module... haven't decided yet and I'll probably have to make multiple sample stage infobox modules to test how they'd look when I have enough time to mess with it
I'd say they should be named the actual track name, though idk if that's what they're named internally, in the game files itself, so that might change my thoughts if they're named differently in the game files
I'll check if dezz's github has something
@hexed oasis each track has an ID and its public name listed
e.g. from emerald diorama tracks
https://github.com/Dezzelshipc/VampireSurvivorsFiles/blob/main/Data/Emerald Diorama/musicData_Emeralds.json
I mean the actual audio file's filename in the game, you'd probably have to use an asset extractor for that though, but they're probably named their id, so yea I'd just say we should name them their actual track name
okay
@hexed oasis what do you think of this potential change for the theme section? first is before and second/third are after (second is a variant with a desc of the track, third is a variant without desc)
(I did not do any actual change to the infobox though)
i was actually thinking more along the lines of removing the audio player from the infobox, and instead linking to the track's page once they have pages, and those pages can describe more details about the track with the track file embed in their infobox
I guess that sounds better
then we're not needlessly loading ogg files when they aren't going to be listened to
true
@wise crown i moved the icon down and smaller in the music infobox, similar to arcana icon https://i.imgur.com/TRMk3fv.png keeps the audio file as the main focus
lookin' good to me
also, I started renaming audio files to match their public names, in the form of File:Audio-Music Name.ogg
nice
also
I did notice a couple of things while changing the audio names in the infoboxes:
- adding a caption inside the audio file name in the infobox doesn't really do anything
- theoretically, now that I'm renaming the audio files, having one parameter just for the theme, only consisting of the music name, could make sense (for characters, there are two:
themeandtheme name)
you did mention that you want to change the infoboxes so that they would just output the theme name, so I guess I'll leave it up to you to experiment on what can be done there
¯_(ツ)_/¯
module:paramparse does actually extract the caption from the audio file and use it if it's present - theme name param is just a cleaner override that i've been switching stuff to as i convert the infoboxes, but ultimately i think for non-music infoboxes, it'd be better to replace the theme and theme name params with one that just links to the page for that track rather than embedding the audio file
module:paramparse does actually extract the caption from the audio file and use it if it's present
seems like it's not working here? 🤔
[[Lake Foscari]]
it does work for characters though
stage infobox is old style, it doesn't use paramparse
[[User:Californ1a/Infobox]]
missing book, developer, and music infoboxes
tho these are only either use once or not used yet at all
those were made after, didn't need converting since they were started with the new style
ngl tho, it does look a bit more complex than the previous version
well yea, but that's because it's a lot more flexible and it's doing a lot more

