#Dashing and attack animations

1 messages · Page 1 of 1 (latest)

raw goblet
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Got into the game after the Ode to Castlevania DLC came out. Two quick suggestions….
First one, adding a dash 💨 (button). It simply felt weird without being able to dash/dodge. Plus, it’ll make the beginning of run much more fun.
Second one, the attack animations. Would it be possible for sword and whip wielders to have attack animations added (similar to Alucard, Richter, and Shanoa). I basically use these three characters the most because it simply feels more engaging when I’m able to see my character attack.
Just a thought. 🤓💭

echo vine
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The game isn't designed around having a dash button

raw goblet
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It simply felt weird chugging along early on a run without being able to dash/dodge. There are games just like this one (even on mobile) that has a dash/dodge button…. more of a screen quick-swipe. Which is why I suggested it, bc it can be implemented in.

echo vine
neon socket
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I'm with Amars on this one; while I can see the vision and your perspective, this would entirely upend the balance of the game, possibly even moreso than the Darkanas because at least you can easily ignore those if you want. The tempation to dash out of a tricky situation would simply be too much for those who want a "vanilla" experience.

As for the attack anims, good idea, maybe some of the future adventure skins could add that.

lapis shale
neon socket
bronze barn
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More attacking animations would be neat tho

raw goblet
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You all make great points. I can see there’s passion for the game here. Ppl can choose not to use the dash. Perhaps make it an option to turn it on/off prior to a run. Oh, and having some characters have the ability (not all characters) makes sense. Other than one playable character in Streets of rage 4, the game doesn’t have a dash.
But all in all, I’d prefer characters having attack animations. 😁

neon socket
raw goblet
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No problem, you’re welcome. It’s always good to get someone’s perspective.