#Add a cap to Revive/Skip/Banish count

3 messages · Page 1 of 1 (latest)

fervent phoenix
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A sufficiently high Revive count (such as from a tremendously overegged character) causes the game to crash when White Hand forces a game over and the game tries to calculate the Revive gold bonus. To evade this kind of crash, I suggest that Revive be soft-capped to 1000 (might as well do Skip and Banish too, just in case): there's no reason to ever need more than that on any run, even an endless one.
This would prevent the overflow crash, which is troublesome in situations where the game forces a run to end.

empty mountain
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Some stats are already capped by golden eggs, and I don't see players actually using 100 revives, let alone 1000.