#More Promotion of Parry Mechanics

1 messages · Page 1 of 1 (latest)

opal quest
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Bosses are different, especially Dro, but more incentives to master the Parry are necessary to make it "fit" within the game.

hollow verge
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"You're locked into a 1/2 second animation whether you succeed or fail" Not true

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The lock kind of exists if you fail, but is flash step cancellable.
I'm pretty sure you can regular attack right away to cancel a successful parry, if not, it's also flash step cancellable. Maybe i'm just such a flash step abuser but no you can parry right into fighting.

Parrying is very important to horde combat. Perfect parries can throw off the attacks of a small area and build lots of stagger, and mean you can keep up fighting without leaving the center of the fight.

opal quest
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There's just something off about using it in Horde combat because it's risky.

hollow verge
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Risk vs reward. With a little practice it's a slight amount of risk with a very good reward.

opal quest
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If you parry a big attack you might be risking a smaller attack going through that would've been better to just be outside the range of and backing away to gain better positioning.

hollow verge
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If you parry a big attack that smaller attack probably got interrupted

opal quest
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the logic I'm following is more akin to, "Parry big attack" -> window of opportunity where you've just parried -> Small attack hits you as you're not in a position to repeatedly parry.

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Like, you parry and then you're in a worse position ready to get hit by other attacks.

hollow verge
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I'm 99% sure that hitting a perfect parry will cancel nearby enemy's attacks that are being readied

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I'll boot up the game and test rq

opal quest
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Please do its' been a bit since I played I could be completely off base here.

hollow verge
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All I know is that you definitely aren't vulnerable after hitting a parry, quite the opposite

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And I know you're definitely sleeping on the parry. I did for a while, and lots of new players do. I use it in nearly every fight I'm in.

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It's non-essential in the way rails are non-essential. You can get technically by without them yes, but you're making things much more difficult (and boring!) than they have to be.

opal quest
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I know they're powerful it's just that dashing around is faster and more efficient.

hollow verge
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I disagree with that too !

opal quest
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Flash Step is invincibility as well.

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You have 3 means of gaining invincibility:
Dashing
Flash Step
Parrying
How many is too many different means to master?

hollow verge
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You pull them out at different times, there are some attacks that are much harder to dash away from than to parry (and vice versa!) (most attacks are fine with both)

opal quest
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Which ones are easier to master? Which ones are harder?
If the Dash and Flash Step are infinitely easier to use in comparison to the Parry and also much less risky, then the Parry needs to go above and beyond to be more capable than them.

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If the only incentive of using the Parry is that a specific enemy requires it or you don't deal with it as well, it will be used only then which will tend to atrophy player mastery of it since the times to use it have much less frequency.

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The Reward for using a Parry is regaining some small amount of HP.

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Which is also inconsistent.

hollow verge
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The way I see it, yes, you can dash away from most attacks and that's safer. But if you take the risk and parry, you get a much larger reward. You build a lot of stagger, semi-stun other enemies, briefly stun the one you parried, activate some pretty strong holos *if you have them, and get some HP. Additionally you can go back to attacking right away, right when enemies around you are vulnerable, compared to a dash which lets some enemies ready up attacks or reposition.

opal quest
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Does it stun them immediately? I don't recall Parrying doing that.

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You still have to hit them with a Flash Step right?

hollow verge
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It stuns them if they're out of stagger

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And dirks get put into a small stun animation iirc, maybe that's me misremembering staggering them, but either way it is very good at that

opal quest
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I think that's just an interrupt because I don't recall them standing stationary for extended periods of time like with a stagger.

hollow verge
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I meant like a small stun/interrupt yeah. But it does full stagger if the meter is filled.

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Rewatched a clip just now and yeah on dirks it will put them in a smaller stun/interrupt animation on perfect parry, and builds a lot more stagger than a flash step.

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It also is the only way to stagger confirm other than a flash step

hollow verge
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Ok yeah after testing you definitely are not vulnerable after a successful parry

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Yes you'll get damaged if you mess up, even with the flash step cancel, but that's part of the risk vs reward.
IMO parrying definitely has enough of a reward but u can disagree. It is definitely more than just cancelling an enemy attack.