#Why no fight to extract anymore?

1 messages · Page 1 of 1 (latest)

ivory osprey
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Just a question. I thought this was always a fun and intense way to get off the map. Was this thought to be disliked or redundant?

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I mean it wasn't perfect and thought it was weird that you got healed going into it. And enemies were mostly mobs and some elites. Why not make them the assassins at higher world tiers. Make it a bit more interesting?

sinful kelp
ivory osprey
# sinful kelp it got pushed back to the final extraction, it's because they want it to make it...

Game just seems so much easier at this point. I had not played in months. I come back to play with my friend and first try we ran through the whole experience in like an hour and extracted once.

Just feels to passive with no consequences to much. I'd only beaten 1 boss previous to this. Idk, didn't even run into an assassins too.

Game felt way to easy in a bad way. There was no friction to much of the gameplay.

sinful kelp
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new players that came with this update are actually saying the complete opposite

ivory osprey
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That is an interesting contrast, well I guess I will comeback for 1.0 and see how the game has changed up some more.

Seems like a really hard swing in difficulty but higher quality with better realized gameplay loops.

sinful kelp
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there is this from Michael tho

brittle plover
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like
i don't understand why the only unique parts of the extraction system had to be removed

lime cairn
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extracting before presented a risk, so players were avoiding extracting to ressuply, so they decided to make extraction easier so people can push in and then leave more at their own pace, it was something along these lines