#Have health be set different for each character and have armor boost the proper armor stat

1 messages · Page 1 of 1 (latest)

little folio
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What if levelling up doesn't expand your health anymore and now it's more based on the breaker itself, this might help with setting apart the Breakers because I think you should go all in with the class system at this point and hell, you can put in ONE Exe that expands all characters health in like tier 4/5

For example:
Vermillion might get 100 health as a All Around character he is.
While Ravona gets like... 75 health because she's the stealth one.

This will also help with the preferred weapon stuff (which should be in their bios like already suggested) so you can build around their health for example with holobytes like Crit Cuffs.

This however will have armor be kinda useless since it won't provide health anymore so I propose a overhaul to the Armors, have it boost armor (and if anyone asks I dunno about having the armor nerf dash).

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this will also work well with the multiplayer, each person picks their own breaker with different health and stats and they essentially some kind of role

muted cairn
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To add to this, Armor buffs could potentially have different ways to destinguish them.
The dash nerfs for medium/heavy are pretty negligible due to the fact that it really doesn't change much.
Instead, have this different armors fit with different class types

Light armor that buffs dash distance or and has buffs relating to the dash, at the cost of comparitevely little extra armor to the other sets

Medium armor as the all-rounder with decent armor with no other beneifts besides it's affixes

And Heavy Armor could be the one to nerf your dash distance by maybe half or more, but boosting your armor exponentially, forcing you into a more stationary/parry centered playstyle

little folio
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especially with its perks like Joker

muted cairn
little folio
rocky vessel
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+1 for armor overhaul

muted cairn
little folio
rocky vessel
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I mean we're thinking of good games when we want to make a good game so I don't see any issue

little folio
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I can still complete a run without it easily but I would like it to have the game being harder WITHOUT the armor

rocky vessel
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Also for something you equip, it should have an actual strong effect on how you play and build

muted cairn
little folio
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It actually put some risk and reward

muted cairn
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right!?

little folio
# muted cairn right!?

I know, my entire point is that this might also put some Risk/Reward in since this game clearly lacks it

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You need to find a way to become OP, not have the game baby you into it

muted cairn
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yeah pretty much
before BB, you can become OP, but only because you can just gather up a bunch of stuff from previous runs

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there needs to be a push and pull between the high potential for crazy builds and the risks that come with trying to make one

little folio
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well said

sly kraken
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Agree with armor changes, disagree with health changes being static, i think they should push to make characters grow differently from each other from level ups, right now it feels everyone just get +3/4 across the board, instead of some characters being tanky amd getting double the health but less battery or rail damage

lucid pumice
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I want this but for ops. I think it's weird that leveling up changes ops. It should only be tied to world level