#Extractions should not refill medkits

1 messages · Page 1 of 1 (latest)

vestal reef
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Whenever I get low I can just extract to refill my hp and 3 medkits for free. There is no reason to ever buy medkits because you can just extract so much. Even just getting one on extraction feels like too much.
Also, medkits increasing their price every time you buy one feels like it just makes the game way harder for worse players specifically. I get why it's added, but I don't think it will be needed with that change.

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Extractions should not refill medkits

north mesa
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I’ve also had this take for a good while! I feel some kind of rework in regards to this would help the health balance healthpack

thorn fiber
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I think this is a good idea, and I also dislike how the price increase for medkits affects all players. I have a friend who gets hurt a bunch, buys up all the cheap medkits, and when I go to get my first one, I can never afford it. Maybe they should increase with individual player sycom level?

void willow
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this is a good callout, added to our updates to do list

red kiln
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I disagree with this actually, rn at least to me there's a pretty good risk vs reward of "do I extract now because I'm low, keep going because I'm relatively close to leveling up, or set myself back a bit to grab an extra medkit?"

hardy raft
lapis silo
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I'm honestly conflicted about this, the main problem here is more about balancing

vestal reef
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I think this kind of proves my point. To me this game is very easy. There is no risk reward part to extracting, because I can always stay until the next levelup, because it's that easy. To me this means this mechanic is unnecessarily punishing to less experienced players.

lapis silo
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...

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What if lvl up doesn't expand your health anymore and now it's more based on the breaker itself?

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Like you have a set amount of health and just go full in with the class system thing they are already doing

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And now make the shields you collect in the overgrowth have an armor system on its own

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... wait, this is just ROR2

red kiln
vestal reef
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Idk, I play with one medkit, no upgrades and I kind of just plan ahead for extracting

lapis silo
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Have Verm have the standard health while Ravona has less because she's "the stealth one" (at least that's what I understood from the bio)

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So you can build around it with the preferred weapons and bytes

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Maybe even have ONE exe that expands everyone's health of like 15

vestal reef
lapis silo
tidal remnant
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and a lot of what people are experiencing are symptoms of that

acoustic nexus
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I feel like there’s a compromise here where extracting refills 1 or 2 Medkits rather than the whole supply. Keeps the risk reward dynamic while not being too overpowered and encouraging careful play

arctic furnace
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Healing should be a resource imo it felt good earning 2 medkits. I might be in the minority in this but currently I also see extraction as the only reason to get medkits back and usually end up going until I run out of them there are so many shrines that essentially u cant really get punished fir extracting too much

vestal reef
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There ia no risk to extracting. Loosing maybe 200 blood, if you didn't plan ahead is not a risk, when buying a medkit is also 200 at least. Extraction refilling 1 medkit is still way too much. I don't think extraction should give you that much for free when there are that many extraction points in a world.

carmine night
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I disagree with this I think it should, but with the caveat of fighting for the extract so you can earn the reup...

half lagoon
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alternatively bring back medigems as a currency you can extract with to buy pots at the hub while keeping the bright blood purchase in runs

strange raptor
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problem with medigems is that you would need to waste heals you could use to stock up on them

acoustic nexus
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i think medigems are good in theory but scrounging for random pickups is kind of a bore and very disconnected from the game loop, plus another currency might not be the way to go. Maybe you could buy them for mats?

arctic furnace
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They drop in scarcities and the telepad tariffs are insane

cunning elk
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I'll add my thoughts on medkits. I agree that extraction breaks the game. It is nice learn to play, but later it just kills the challenge. System as in dead cells would be nice: harder difficulty - less heals.

Also
Why I got hp recovery item after killing a boss, and got 100% refillafter I leave arena?
And auto medkit use on 0 hp feels like cheese

strange raptor
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well you didnt get that refill on leaving the arena

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i wonder if it's some weird thing that the game thinks you are going to overworld from hub since it's a separeted zone so it's applying a heal by mistake

arctic furnace
lapis silo
tidal remnant
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Bc after leaving a crown fight you get a pop up of shrine discovery

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Which is weird and probably deserves its own bug report

old thorn
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Honestly I think medkits simply shouldn't have such a steep incrementing cost, if at all

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first medkit cost is fine, but once I start having high level up costs, there's no point to buying them mid run

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It would be more interesting if there wasn't medkit refills on extraction, and I'd have to stay and budget bright blood to get more of them

fast pasture
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instead of not refilling medkits, there could just be like a semi-difficult requirement for extraction

lapis silo
old thorn
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if the crowns themselves dropped the refills that would be cool

fast pasture
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ya

arctic furnace
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Honestly why not have something similar to elden ring? U refill after defeating a certain amount of enemies (should be much higher than in elden ring) and refill from high value targets aswell(assassin’s etc) I do think this wouldn’t really work with assassin unless auto heal is removed its to easy to engage and burn through it and still come out successful

fast pasture
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oh yeah i feel like autoheal should be removed

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i feel like im watching my health way less than i was before and theres less risk in fights

strange raptor
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well they could drasticly nerf the healing on auto heal as a slap on the wrist

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like only being 30% effective compared to actually using it

fast pasture
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thats a good idea actually

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prob 50% tho, 30% might be too low

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it already only gives like half health at full

strange raptor
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make it an EXE so people have to waste points on that if they want to improve from 30% to 50%

brave mantle
fast pasture
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if enemies are made way harder players will just have to keep extracting to get more medkits

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in my opinion it makes more sense to limit the option of extraction to have some challenge instead of making the game harder if you extract

tight wren
old thorn
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Yeah there's still a limit

fast pasture
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theres a lot of shrines tho no?

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i mean ive only played 3 cycles so far so i might be wrong

strange raptor
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Never stopped to count, but inguess around 8 or 10?

half lagoon
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I counted 7 last cycle i did