While i enjoy much more the roguelite side of things and wish the game leans on more on THAT specific side, devs made it clear that they want to keep both so i think i should explain much more what i think this game lacks on the extraction side of things, personally i'm not a big fan of the genre but kinda played some games that have aspects of it, hunt showdown, COD, division survival mode and probably other smaller ones i dont remember. Anyhow to the actual feedback. the tl;dr is on the last post.
- For the lack of better words, game lacks content: Simply, what makes extraction games good i think is variety, both in items player can find and in activities available. Since the game is in early access i think that this is a natural problem that will be adressed over time well at least for the first part of items, while i know new content in the form of the caves is coming at the next patch (as the moment of writing) i'm not sure if it's simply a map expansion or activity expansion, which is think it the point to be adressed better.
Both games share some similarities in what i consider 3 aspects, slow meta progression over multiple runs, optional extra hard/secret content and soft resets of power. First one is that you slowly acquire power in roguelikes by doing smaller objectives that unlocks new features or buying with special resources in shops, this game is going to further rework character sycoms and core upgrades as well it has other features not implemented so this appear to be progressing well.
The second one is trickier because extractions have do have a closed loop of going in and extracting to close a loop, it offers a lot more variety of different activities with different risk/rewards and more predictable rewards by a quest system, factions activities and also secret high value objectivs that are either hidden or present themselves as an extra challenges, COD for example had zones you needed gas masks to enter and fight a boss for unique rewards.