I have classified the holobytes by categories:
- The higher tier holobytes centered around crit invalidate all others
- Crit interactions are too strong. Full crit build with Blitz blade makes you invincible
- There is no incentive to build anything else as it is not impactful
- White holobytes become irrelevant
- World material holobytes are very situational, become irrelevant against strongest builds
- Charge attack holobytes also become irrelevant against strongest builds
- Parry, stagger, execute, amp, stamina holobytes also become irrelevant against strongest builds and aren’t significant enough that they justify a holobyte slot is sacrificed
- Dash holobytes feel more like a luxury and become irrelevant once you have the strongest builds
- Kill holobytes they are quickly overshadowed by the strongest builds
How I feel about holobytes:
- Holobytes need to be overhauled which is absolutely normal for EA games
- There is currently lack of use/interaction for many of them as they are overshadowed by the rest
- If damage all over the board was nerfed it would be interesting to be able to upgrade holobytes to a new tier which would keep all the interactions the developers originally thought of but on an equal footing.
- Holobytes are odd in the sense that it is mostly their color tier will dictate their value
- If you take away that notion, make all holobyte useful equally but just better through an upgrading system the useful build variety will expand
- Usually in other roguelites boons/gifts can have a tier, but they come in all those tiers not just one or are more something of equal value that you have to decide whether to exchange and have to give up something for
- Maybe No holobyte tier could be an option too and the sycom could be upgraded through the run just throwing ideas