This one I like; starting a combo on the ground fully continues it even when the player entity enters aerial status, if it happens within the duration of the combo, as opposed to cancelling the animation I suppose. A-la tilts in a game I've played called Naruto STORM. I honestly hope it's intended because it's cool, but I simply wanted to do my due diligence and bring it to the dev team's awareness.
#Combo continuation when midair
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Can you attack multiple times if you fall from a really high place? I know parrying makes you fall down supee fast I never tried attacking since there were no combos