Version: 0.5.1c.108329
World Seed: 2042622848/4 and 1892344192/9
Specs: Ryzen 9 5900X, RX 6800 XT. Windows 11, Xbox Series controller. Other programs: Discord, Cider (music program).
Session time: Maybe 15 minutes in the first section, then rebooted specifically for the second section.
This bug is pretty interesting in my opinion. Upon loading in to the map, you don't take any damage or anything from falling into water. Which seems to be the intended behavior.
However, if you have a weapon that has an ailment (showcased bleed and hack in the video) and attack, there's some kind of flag that's set that inflicts you with that ailment upon respawning after drowning. I tested it several times in the video, and it was fairly predictable.
This flag does clear upon extraction or death, but not from drowning itself.
Additionally, if you attack with an ailment weapon then switch to a weapon without an ailment, attack with that, and then drown, you won't get the ailment of the first weapon.
Lastly, it seems that being respawned after drowning on the extraction pad at the same time as the barrier goes up causes you to not be inflicted with the ailment. As for why this is, I'm unsure. But I thought it was interesting and worth including.
Demonstration video (better quality because I'm using Steam's recorder now): https://youtu.be/R4rEgXB3s78
Version: 0.5.1c.108329
World Seed: 2042622848/4 and 1892344192/9
Specs: Ryzen 9 5900X, RX 6800 XT. Windows 11, Xbox Series controller. Other programs: Discord, Cider (music program).
Session time: Maybe 15 minutes in the first section, then rebooted specifically for the second section.
This bug is pretty interesting in my opinion. Upon loading ...